[QUOTE="04dcarraher"]
[QUOTE="Puckhog04"]
The irony behind all the criticization is that Crysis 1 actually had you being herded from point A to B as well. Sure, the sandbox elements were there, and there was a wide area, but in the end it was still the same premise. I was a huge fan of Crysis 1 but even I tried to go far and explore. Natural barriers stop your from not only going further due to the cliffs but going far when it came to the open water. I played the Crysis 2 demo and while the area was a bit smaller to explore, there was still areas to explore. Quite a bit in fact. I realize elitist pc fanboys will always say stuff like the TC did but, in all seriousness, perhaps if every game wasn't pirated to hell and back on PC you would keep exclusives and superior versions alike.
Puckhog04
Crysis 2 didnt have hardly anything to "explore" or roam 95% of the game straight foward all the time follow the path l^l. But its like going from a football sized playing area to a tennis court playing area. Why do people keep on playing the pirate hand = why companies are going multiplat? Which is not the case almost all companies are goingmultiplat even console only devs. Multiplat= more money. Crysis didnt become a multiplat because of piracy Crysis 1 and Warhead has sold more the 5 million copies on one system, with Steep requirements, a gender not everyone likes, plus Pc games for the most part sell over a long peroid of time until consoles where they salefirst couple of weeks afterward hardly any because of the pre-owned market.
Piracy is an issue to the devs,though Icouldn't care less. Many upon many devs have talked about piracy on PC as a reason to go multiplat. And, No,mostconsole devs aren't going multiplat. Pre-owned market? Please, that's not even 1/4 of what piracy is for PC games. Yes, piracy was a part of the reason Crytek went multiplat. They complained about the high piracy of Crysis (which was pirated well over 2 million times just for the original) at the EA press conference during that E3 and then announced they were making Crysis 2 multiplat. Ironically enough, alot of games remain simply on consoles. Why? Because they sell alot there. Crysis 2 had quite a bit of exploring if you actually attempted to explore. Sure, not as much as Crysis, but that was to be expected. The devs took a different route to the game in order to sell far more copies. Can you blame them? Afterall, the end goal for all of this is money. I personally liked the Crysis 2 demo and I've beaten both Crysis and Crysis Warhead. Maybe I'm simply not an elitist that looks down on everyone for no reason. Call me crazy.
O please...... Ya that explains why almost all devs are multiplatform :roll: its the rise in production cost is why everyone is going multiplaform and yet "those" devs that complain about piracy are ones who make mostlyshotty games. All the devs that make quality games dont complain about piracy on Pc. The only reason Crytek " the CEO" was complaining about the sale numberswas because he expected halo 3 type console sales within the first month or so which does not happen on Pc. But he didnttakeinto account that only 20% of the Pc gamers at that time could play the game at or above medium settings.And having almost 5 million copies sold on a single platform a reason to go multiplat? while some console games didnt makethe1 million sale marklike Alan Wake. I guess they needed to go multiplatform then. Also about the preowned market, that hurts the pubishers and devs just as much as piracy does because it is a real lost sale ( you cant count every downloaded copy as a lost sale because that the person most likey never planed on buyiung it in the first place). Consoles have piracy almost as bad in some cases as Pc (over there in Asiamost are pirated)with the fact that renting and the preowned market hurts them and has the same affect as piracy. Wonder whydev's want to charge to reactivate mp on some games because they can make money on that copy since places like gamestop made money on that copy.
Lets also look at the fact that Console games only mke about $10 of profit per copy vs the average $20 some on a Pc copy then also take in account DD which gives then almost double the amount of profit. Needless to say Pc games per copy make more money then a console version does.
Log in to comment