Crysis 2 - Consolized to the max! Crysis fans beware...

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AAllxxjjnn

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#451 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="alexside1"][QUOTE="SAGE_OF_FIRE"]That's what is so sad about it and disappointing. psn8214

I am telling you, it's a lazy port.

... just think the reactions you two would have gotten a few months ago mentioning 'Crysis' and 'port' in the same sentence. I myself still cannot believe it's come to that.

It's like hyperbole central here.

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psn8214

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#452 psn8214
Member since 2009 • 14930 Posts

It's like hyperbole central here.

AAllxxjjnn

'cause decent PC games force us to use horrible temporal AA, and limit us to three graphics options, amirite?

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AAllxxjjnn

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#453 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

It's like hyperbole central here.

psn8214

'cause decent PC games force us to use horrible temporal AA, and limit us to three graphics options, amirite?

Cause you totally know so much about the development of the game and demo, amirite?

At least there is AA, unlike Mass Effect.

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psn8214

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#454 psn8214
Member since 2009 • 14930 Posts

Cause you totally know so much about the development of the game and demo, amirite?

At least there is AA, unlike Mass Effect.

AAllxxjjnn

'cause I claimed to, amirite? I'm just going off what we know to this point. If they somehow magically grant us graphics options then I'll be quite happy, I can assure you.

Oh, and no AA >>> the blurry mess that is Crysis 2. It looks like 720p upscaled on my 1650x1050 monitor (and that is no hyperbole).

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deactivated-5ef52b89b6fd0

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#455 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="AAllxxjjnn"]

It's like hyperbole central here.

psn8214

'cause decent PC games force us to use horrible temporal AA, and limit us to three graphics options, amirite?

I thought the demo was a 360 port and the retail version of crysis2 will have more options, people are jumping the gun here, till someone gets there hands on a retail copy we wont know. Even if that is all it is going to be if you actually play the demo it looks alot better then those pics, i would still be happy.
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GeneralShowzer

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#456 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="psn8214"]

[QUOTE="AAllxxjjnn"]

It's like hyperbole central here.

AAllxxjjnn

'cause decent PC games force us to use horrible temporal AA, and limit us to three graphics options, amirite?

Cause you totally know so much about the development of the game and demo, amirite?

At least there is AA, unlike Mass Effect.

Mass Effect is a console port. Which feels like a PC game a lot more than Crysis2

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i5750at4Ghz

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#457 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="psn8214"]

[QUOTE="AAllxxjjnn"]

It's like hyperbole central here.

AAllxxjjnn

'cause decent PC games force us to use horrible temporal AA, and limit us to three graphics options, amirite?

Cause you totally know so much about the development of the game and demo, amirite?

At least there is AA, unlike Mass Effect.

All games have AA. Just enable it in the drivers.
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psn8214

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#458 psn8214
Member since 2009 • 14930 Posts

I thought the demo was a 360 port and the retail version of crysis2 will have more options, people are jumping the gun here, till someone gets there hands on a retail copy we wont know. Even if that is all it is going to be if you actually play the demo it looks alot better then those pics, i would still be happy.Advid-Gamer

That's what I thought too, but geforce.com confirmed there are only three graphical options to choose from in the final game. Plus the configs are encrypted, so there's no graphical tweaking at all. I hope Crytek comes to their senses and unlocks the configs for the retail version, and patches in more graphical options, but I'm not expecting anything of them at this point.

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AAllxxjjnn

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#459 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

Cause you totally know so much about the development of the game and demo, amirite?

At least there is AA, unlike Mass Effect.

psn8214

'cause I claimed to, amirite? I'm just going off what we know to this point. If they somehow magically grant us graphics options then I'll be quite happy, I can assure you.

Oh, and no AA >>> the blurry mess that is Crysis 2. It looks like 720p upscaled on my 1650x1050 monitor (and that is no hyperbole).

You seem to "know" it's a port, when that's not even how the engine works. No AA makes the image look like a mess, slight blur is tolerable.

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psn8214

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#460 psn8214
Member since 2009 • 14930 Posts

You seem to "know" it's a port, when that's not even how the engine works. No AA makes the image look like a mess, slight blur is tolerable.

AAllxxjjnn

LOL, I know it's not a port. I'm not that stupid. I was referring to the fact that it was sad that people are discussing a Crysis sequel using diction like "console port". The menus certainly ARE a port though, and the controls seems to have been filtered through a "what's best on gamepad filter" which sort of blows my mind, seeing as Crysis worked just fine with a 360 controller.

Edit: ... oh and slight blur? :? It's a mess. I'd far prefer no AA at all, or even gimped MSAA, to their garbage solution. Seriously, it makes it hard for me to enjoy the game.

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AAllxxjjnn

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#461 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"]

You seem to "know" it's a port, when that's not even how the engine works. No AA makes the image look like a mess, slight blur is tolerable.

psn8214

LOL, I know it's not a port. I'm not that stupid. I was referring to the fact that it was sad that people are discussing a Crysis sequel using diction like "console port". The menus certainly ARE a port though, and the controls seems to have been filtered through a "what's best on gamepad filter" which sort of blows my mind, seeing as Crysis worked just fine with a 360 controller.

The menus aren't a console port for the sheer fact there is a server browser and PC exclusive options. Unless you're hung up on one word, which has been fixed. You didn't have a problem forcing AA on in Mass Effect did you? Then you shouldn't have a problem tweaking the demo to remove the AA.
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psn8214

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#462 psn8214
Member since 2009 • 14930 Posts

The menus aren't a console port for the sheer fact there is a server browser and PC exclusive options. Unless you're hung up on one word, which has been fixed. You didn't have a problem forcing AA on in Mass Effect did you? Then you shouldn't have a problem tweaking the demo to remove the AA. AAllxxjjnn

Uh huh. So we should press start, change the brightness on our TVs, and watch at the menu itself moves with our mouse? All standard PC menu/UI features, no doubt.

Never said I couldn't. I shouldn't have to in the first place. Plus, Mass Effect lacking AA hardly injured the gameplay in any way. The blur and overdone bloom in Crysis 2's demo can make it hard to spot enemies.

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AAllxxjjnn

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#463 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="AAllxxjjnn"] The menus aren't a console port for the sheer fact there is a server browser and PC exclusive options. Unless you're hung up on one word, which has been fixed. You didn't have a problem forcing AA on in Mass Effect did you? Then you shouldn't have a problem tweaking the demo to remove the AA. psn8214

Uh huh. So we should press start, change the brightness on our TVs, and watch at the menu itself moves with our mouse? All standard PC menu/UI features, no doubt.

Never said I couldn't. I shouldn't have to in the first place. Plus, Mass Effect lacking AA hardly injured the gameplay in any way. The blur and overdone bloom in Crysis 2's demo can make it hard to spot enemies.

And none of that actually interferes with your ability to use the menus and have been fixed. The shifting menus aren't a console thing. I haven't had a problem spotting anyone, but we're obviously not going to agree on that.
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DreamCryotank

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#464 DreamCryotank
Member since 2011 • 1829 Posts

[QUOTE="AAllxxjjnn"]

You seem to "know" it's a port, when that's not even how the engine works. No AA makes the image look like a mess, slight blur is tolerable.

psn8214

LOL, I know it's not a port. I'm not that stupid. I was referring to the fact that it was sad that people are discussing a Crysis sequel using diction like "console port". The menus certainly ARE a port though, and the controls seems to have been filtered through a "what's best on gamepad filter" which sort of blows my mind, seeing as Crysis worked just fine with a 360 controller.

Edit: ... oh and slight blur? :? It's a mess. I'd far prefer no AA at all, or even gimped MSAA, to their garbage solution. Seriously, it makes it hard for me to enjoy the game.

The only control issue I found was the mouse acceleration that can be turned off. And the AA can be turned off, and replaced with your own AA force CCC or the Nvidia equivelent.

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i5750at4Ghz

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#465 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="AAllxxjjnn"]

You seem to "know" it's a port, when that's not even how the engine works. No AA makes the image look like a mess, slight blur is tolerable.

psn8214

LOL, I know it's not a port. I'm not that stupid. I was referring to the fact that it was sad that people are discussing a Crysis sequel using diction like "console port". The menus certainly ARE a port though, and the controls seems to have been filtered through a "what's best on gamepad filter" which sort of blows my mind, seeing as Crysis worked just fine with a 360 controller.

Edit: ... oh and slight blur? :? It's a mess. I'd far prefer no AA at all, or even gimped MSAA, to their garbage solution. Seriously, it makes it hard for me to enjoy the game.

Thats the great things about PC gaming. You can simply turn it off. You can enable whatever type of AA you want.

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deactivated-58b6232955e4a

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#466 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="AAllxxjjnn"][QUOTE="Vadamee"][QUOTE="yellonet"]I sure won't.

Open world FPS with good physics and destruction where the upper limit is your imagination, yes please.

Console type FPS with small world and limited to the set choices handed to you, no thanks.

Vadamee

Halo 3 and Reach are far more "open world" than Crysis ever was. Let go of this delusion that Crysis was a sandbox shooter. At the very least you had two or three different paths that you can truly take to yield a different outcome and that's it. Crysis as a sandbox shooter pales in comparison to its predecessor Far Cry.

Please tell me you're kidding. Please tell me you're kidding, because that does not effect the SP experience at ALL. When do you fight enemies that high above ground? In what way does that effect game play? It doesn't... How does snapping a screen shot in devmode effect how you play the SP? Crysis would be no different if it were in corridors. I can also take shots of Halo's sandbox size:

a

compared to this?

a

But you know it's hard to tell with an overhead map right?

a

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AAllxxjjnn

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#467 AAllxxjjnn
Member since 2008 • 19992 Posts

a

SAGE_OF_FIRE

What mod is that?

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deactivated-58b6232955e4a

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#468 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="SAGE_OF_FIRE"]

a

AAllxxjjnn

What mod is that?

Reli2, if I had a better graphics card I would use advanced shaders and better textures.

more of the same mod

a

a

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DreamCryotank

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#469 DreamCryotank
Member since 2011 • 1829 Posts

[QUOTE="AAllxxjjnn"]

[QUOTE="SAGE_OF_FIRE"]

a

SAGE_OF_FIRE

What mod is that?

Reli2, if I had a better graphics card I would use advanced shaders and better textures.

Looks great. I tried that mod and it looks nothing like that. What TOD did you use? (I believe there's 2 different types?).

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deactivated-58b6232955e4a

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#470 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Used this http://www.crymod.com/thread.php?postid=668226#post668226
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04dcarraher

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#471 04dcarraher
Member since 2004 • 23858 Posts

Another example of the scale

Crysis-1.jpg crysis out

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mitu123

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#472 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Vadamee"]

[QUOTE="AAllxxjjnn"] Halo 3 and Reach are far more "open world" than Crysis ever was. Let go of this delusion that Crysis was a sandbox shooter. At the very least you had two or three different paths that you can truly take to yield a different outcome and that's it. Crysis as a sandbox shooter pales in comparison to its predecessor Far Cry.SAGE_OF_FIRE

Please tell me you're kidding. Please tell me you're kidding, because that does not effect the SP experience at ALL. When do you fight enemies that high above ground? In what way does that effect game play? It doesn't... How does snapping a screen shot in devmode effect how you play the SP? Crysis would be no different if it were in corridors. I can also take shots of Halo's sandbox size:

a

compared to this?

He could had used The Covenant from Halo 3 which is the most open mission in the game.

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LookAnDrolL

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#473 LookAnDrolL
Member since 2008 • 2483 Posts

Another example of the scale

Crysis-1.jpg crysis out

04dcarraher

Good lord, Crysis can be sooo pretty...

Why Crytek, WHY!!!

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Phazevariance

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#474 Phazevariance
Member since 2003 • 12356 Posts

The demo was the multiplayer demo, so of course they won't have destruction of buildings in multiplayer. Lets wait for the full game to be sure. From what i've seen it does look less graphically astounding than the first, but who knows for sure just yet.

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DreamCryotank

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#475 DreamCryotank
Member since 2011 • 1829 Posts

Crysis Warhead:

Crysis 2:

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Vadamee

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#476 Vadamee
Member since 2009 • 1195 Posts

Gamestop fails as a forum

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04dcarraher

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#477 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="AAllxxjjnn"]

I've played and finished the original too many times to count. I loved every second of it, even the alien and zero g segments. What do you mean, it doesn't feel like a Crytek title? Maybe that's because all previous Crytek games were practically the same game, set in a jungle? :? Jungle =/= City, is that so hard to grasp? When I said presentation, I mean the cutscenes, set pieces, ect. For a game called Crysis, Crysis 1 sure as hell didn't depict it. It was Far Cry 1 with aliens. And to say Crysis 2s music doesn't fit the game, then you've obviously not played the SP.

Vadamee

My city is pretty open. Places aren't build off by artificial wall and rubble. People expected certain things of Crytek. They said that the PC version will only get better from going multi-plat and that it will feel like a genuine PC game. Obvious lie. And do you realize how silly that sounds? Where were all the halo's in Halo Reach.Were there any medals awarded in Medal of Honor? There was no Stalking in Stalker.

You do know that Halo Reach is a prequel right? You do know that "STALKER" is an acronym right? It doesn't actually mean stalking although there is stalking.

:lol: I reckon Crysis not looking like a "Crytek title" is a good thing as they invested far to many resources into shaders that they ignored other aspects of the game. These are words from Cevat Yerli himself. Perhaps now since they don't have this fixation on graphics, they can actually deliver a proper, forgettable title. :)

Fixed,

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Puckhog04

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#478 Puckhog04
Member since 2003 • 22814 Posts

The irony behind all the criticization is that Crysis 1 actually had you being herded from point A to B as well. Sure, the sandbox elements were there, and there was a wide area, but in the end it was still the same premise. I was a huge fan of Crysis 1 but even I tried to go far and explore. Natural barriers stop your from not only going further due to the cliffs but going far when it came to the open water. I played the Crysis 2 demo and while the area was a bit smaller to explore, there was still areas to explore. Quite a bit in fact. I realize elitist pc fanboys will always say stuff like the TC did but, in all seriousness, perhaps if every game wasn't pirated to hell and back on PC you would keep exclusives and superior versions alike.

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Vadamee

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#479 Vadamee
Member since 2009 • 1195 Posts
forgettable04dcarraher
With BF3 coming out this year, it definitely will be forgettable. Crytek should just give up on making FPS...or better yet just remake Far Cry with CE3
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04dcarraher

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#480 04dcarraher
Member since 2004 • 23858 Posts

The irony behind all the criticization is that Crysis 1 actually had you being herded from point A to B as well. Sure, the sandbox elements were there, and there was a wide area, but in the end it was still the same premise. I was a huge fan of Crysis 1 but even I tried to go far and explore. Natural barriers stop your from not only going further due to the cliffs but going far when it came to the open water. I played the Crysis 2 demo and while the area was a bit smaller to explore, there was still areas to explore. Quite a bit in fact. I realize elitist pc fanboys will always say stuff like the TC did but, in all seriousness, perhaps if every game wasn't pirated to hell and back on PC you would keep exclusives and superior versions alike.

Puckhog04

Crysis 2 didnt have hardly anything to "explore" or roam, 95% of the game straight foward all the time follow the path l^l. But its like going from a football sized playing area to a tennis court playing area. Why do people keep on playing the pirate hand = why companies are going multiplat? Which is not the case almost all companies are going multiplat even console only devs. Multiplat = more money. Crysis didnt become a multiplat because of piracy, Crysis 1 and Warhead has sold more then 5 million copies on one system(Pc), with Steep requirements, a gender not everyone likes, plus Pc games for the most part sell over a long peroid of time until consoles where they sell in thefirst couple of weeks andafterward hardly any because of the pre-owned market.

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04dcarraher

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#481 04dcarraher
Member since 2004 • 23858 Posts
[QUOTE="04dcarraher"]forgettableVadamee
With BF3 coming out this year, it definitely will be forgettable. Crytek should just give up on making FPS...or better yet just remake Far Cry with CE3

The problem is that Crysis 2 is not even a proper sqeual to the 1st. Its like another FEAR to FEAR 2 scenario.
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#482 Puckhog04
Member since 2003 • 22814 Posts

[QUOTE="Puckhog04"]

The irony behind all the criticization is that Crysis 1 actually had you being herded from point A to B as well. Sure, the sandbox elements were there, and there was a wide area, but in the end it was still the same premise. I was a huge fan of Crysis 1 but even I tried to go far and explore. Natural barriers stop your from not only going further due to the cliffs but going far when it came to the open water. I played the Crysis 2 demo and while the area was a bit smaller to explore, there was still areas to explore. Quite a bit in fact. I realize elitist pc fanboys will always say stuff like the TC did but, in all seriousness, perhaps if every game wasn't pirated to hell and back on PC you would keep exclusives and superior versions alike.

04dcarraher

Crysis 2 didnt have hardly anything to "explore" or roam 95% of the game straight foward all the time follow the path l^l. But its like going from a football sized playing area to a tennis court playing area. Why do people keep on playing the pirate hand = why companies are going multiplat? Which is not the case almost all companies are goingmultiplat even console only devs. Multiplat= more money. Crysis didnt become a multiplat because of piracy Crysis 1 and Warhead has sold more the 5 million copies on one system, with Steep requirements, a gender not everyone likes, plus Pc games for the most part sell over a long peroid of time until consoles where they salefirst couple of weeks afterward hardly any because of the pre-owned market.

Piracy is an issue to the devs,though Icouldn't care less. Many upon many devs have talked about piracy on PC as a reason to go multiplat. And, No,mostconsole devs aren't going multiplat. Pre-owned market? Please, that's not even 1/4 of what piracy is for PC games. Yes, piracy was a part of the reason Crytek went multiplat. They complained about the high piracy of Crysis (which was pirated well over 2 million times just for the original) at the EA press conference during that E3 and then announced they were making Crysis 2 multiplat. Ironically enough, alot of games remain simply on consoles. Why? Because they sell alot there. Crysis 2 had quite a bit of exploring if you actually attempted to explore. Sure, not as much as Crysis, but that was to be expected. The devs took a different route to the game in order to sell far more copies. Can you blame them? Afterall, the end goal for all of this is money. I personally liked the Crysis 2 demo and I've beaten both Crysis and Crysis Warhead. Maybe I'm simply not an elitist that looks down on everyone for no reason. Call me crazy.

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yellonet

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#483 yellonet
Member since 2004 • 7768 Posts

[QUOTE="yellonet"]

As I said, physics are barely even noticed as most everything is static, so it's really a moot point.

You like the changes and that's fine.

However, you're obviously the one having problems with our opinions about the changes from Crysis to Crysis 2 as you constantly try to make it seem as we are just nitpicking when we talk about missing features that we think are important.

And why are you bringing Red Faction into this? So because another game has "better" destruction, the destruction in Crysis have to go? If we follow that logic through every part of the game that is done better (in your opinion) in another game must be taken out. I wonder how much game would be left after that...

Please enlighten me.

To me a sandbox game is one that gives you the tools and lets the player explore and choose his own way through the game.
Crysis 2 is unfortunately far from this.

Stevo_the_gamer

In multiplayer perhaps, as it was in the original Crysis multiplayer, and in Crysis Wars. Nothing has changed there. Singleplayer? No one here knows since no one here has played the final product.

Except that the beta is final in all the things we're discussing in this thread.

I never said I liked the changes, or didn't like the changes. I have merely been saying the game looks great, and runs great. My opinion on the "consolization" deal is that its overblown to the maximum (game).

I have no issue with opinions unless folks start whining endlessly.

Would you prefer Bad Company 2? I never said the destruction has to go; what I have been aiming at is that complaining about what you think is the lack of a moot thing in the previous game means "consolization" of Crysis franchise is inherently silly. Especially when destruction in Crysis and Crysis Warhead has been exceedingly minor at best. Vast majority of the game is static. Now it's a bad thing that Crysis 2 does it? lol

Reading developer comments, previews, and videos--Crysis 2 still has the same sort of gameplay I've experienced in Crysis. It's in a different environment, but the branching paths, the large environments, and the ability to take on situations stealthily or rambo sty1e.Stevo_the_gamer

Well, all I can say is that you and I must have had very different experiences in Crysis.

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#484 Stevo_the_gamer  Moderator
Member since 2004 • 50159 Posts

Except that the beta is final in all the things we're discussing in this thread.

yellonet

lol. No, the pirated broken-unfinished beta is not a final product, nor is the demo a reflection of the singleplayer.

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04dcarraher

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#485 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

[QUOTE="Puckhog04"]

The irony behind all the criticization is that Crysis 1 actually had you being herded from point A to B as well. Sure, the sandbox elements were there, and there was a wide area, but in the end it was still the same premise. I was a huge fan of Crysis 1 but even I tried to go far and explore. Natural barriers stop your from not only going further due to the cliffs but going far when it came to the open water. I played the Crysis 2 demo and while the area was a bit smaller to explore, there was still areas to explore. Quite a bit in fact. I realize elitist pc fanboys will always say stuff like the TC did but, in all seriousness, perhaps if every game wasn't pirated to hell and back on PC you would keep exclusives and superior versions alike.

Puckhog04

Crysis 2 didnt have hardly anything to "explore" or roam 95% of the game straight foward all the time follow the path l^l. But its like going from a football sized playing area to a tennis court playing area. Why do people keep on playing the pirate hand = why companies are going multiplat? Which is not the case almost all companies are goingmultiplat even console only devs. Multiplat= more money. Crysis didnt become a multiplat because of piracy Crysis 1 and Warhead has sold more the 5 million copies on one system, with Steep requirements, a gender not everyone likes, plus Pc games for the most part sell over a long peroid of time until consoles where they salefirst couple of weeks afterward hardly any because of the pre-owned market.

Piracy is an issue to the devs,though Icouldn't care less. Many upon many devs have talked about piracy on PC as a reason to go multiplat. And, No,mostconsole devs aren't going multiplat. Pre-owned market? Please, that's not even 1/4 of what piracy is for PC games. Yes, piracy was a part of the reason Crytek went multiplat. They complained about the high piracy of Crysis (which was pirated well over 2 million times just for the original) at the EA press conference during that E3 and then announced they were making Crysis 2 multiplat. Ironically enough, alot of games remain simply on consoles. Why? Because they sell alot there. Crysis 2 had quite a bit of exploring if you actually attempted to explore. Sure, not as much as Crysis, but that was to be expected. The devs took a different route to the game in order to sell far more copies. Can you blame them? Afterall, the end goal for all of this is money. I personally liked the Crysis 2 demo and I've beaten both Crysis and Crysis Warhead. Maybe I'm simply not an elitist that looks down on everyone for no reason. Call me crazy.

O please...... Ya that explains why almost all devs are multiplatform :roll: its the rise in production cost is why everyone is going multiplaform and yet "those" devs that complain about piracy are ones who make mostlyshotty games. All the devs that make quality games dont complain about piracy on Pc. The only reason Crytek " the CEO" was complaining about the sale numberswas because he expected halo 3 type console sales within the first month or so which does not happen on Pc. But he didnttakeinto account that only 20% of the Pc gamers at that time could play the game at or above medium settings.And having almost 5 million copies sold on a single platform a reason to go multiplat? while some console games didnt makethe1 million sale marklike Alan Wake. I guess they needed to go multiplatform then. Also about the preowned market, that hurts the pubishers and devs just as much as piracy does because it is a real lost sale ( you cant count every downloaded copy as a lost sale because that the person most likey never planed on buyiung it in the first place). Consoles have piracy almost as bad in some cases as Pc (over there in Asiamost are pirated)with the fact that renting and the preowned market hurts them and has the same affect as piracy. Wonder whydev's want to charge to reactivate mp on some games because they can make money on that copy since places like gamestop made money on that copy.

Lets also look at the fact that Console games only mke about $10 of profit per copy vs the average $20 some on a Pc copy then also take in account DD which gives then almost double the amount of profit. Needless to say Pc games per copy make more money then a console version does.

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04dcarraher

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#486 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="yellonet"]

Except that the beta is final in all the things we're discussing in this thread.

Stevo_the_gamer

lol. No, the pirated broken-unfinished beta is not a final product, nor is the demo a reflection of the singleplayer.

Again the leaked beta is a nearly compete game which means its very good indicator of the game will be.. Because it is the game :roll:

2 Months of work will not make it it into a different game or that much better....

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i5750at4Ghz

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#487 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="yellonet"]

Except that the beta is final in all the things we're discussing in this thread.

04dcarraher

lol. No, the pirated broken-unfinished beta is not a final product, nor is the demo a reflection of the singleplayer.

Again the leaked beta is a nearly compete game which means its very good indicator of the game will be.. Because it is the game :roll:

2 Months of work will not make it it into a different game or that much better....

There is no telling what time period the leak is from. But it's clearly not a beta version.
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vashkey

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#488 vashkey
Member since 2005 • 33781 Posts
You know, none of those traits are strictly for consoles. Just like on the PC some games are open ended, some are not. Some games hold you by the hand, some don't. Some games have destructible environments, some don't. Don't blame consoles, blame devs.
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blues35301

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#489 blues35301
Member since 2008 • 2680 Posts
[QUOTE="04dcarraher"]

[QUOTE="Stevo_the_gamer"]

lol. No, the pirated broken-unfinished beta is not a final product, nor is the demo a reflection of the singleplayer.

i5750at4Ghz

Again the leaked beta is a nearly compete game which means its very good indicator of the game will be.. Because it is the game :roll:

2 Months of work will not make it it into a different game or that much better....

There is no telling what time period the leak is from. But it's clearly not a beta version.

Crytek said it was a month or two old when it leaked so December or January. Surely the game won't change much from then til release but people will use that to defend whats being said about it now.
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coreybg

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#490 coreybg
Member since 2009 • 2608 Posts

[QUOTE="yellonet"]

Except that the beta is final in all the things we're discussing in this thread.

Stevo_the_gamer

lol. No, the pirated broken-unfinished beta is not a final product, nor is the demo a reflection of the singleplayer.

Surely you must have pirated the broken-unfinished beta if you know how broken and unfinished it is. Unless, all that "knowlege" is coming from youtube vids :lol:

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yellonet

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#491 yellonet
Member since 2004 • 7768 Posts

You know, none of those traits are strictly for consoles. Just like on the PC some games are open ended, some are not. Some games hold you by the hand, some don't. Some games have destructible environments, some don't.vashkey
Given the history of Crytek with FarCry and Crysis which were quite popular some of us wanted, and expected - the game being from the same developer and keeping the name Crysis - that Crysis 2 would be a game of similar type and that would take FPS gaming forward as both FarCry and Crysis did.
When the actual product has been stripped of all the most important features that made its predecessors great some of us got a bit disappointed.

Don't blame consoles, blame devs.vashkey
Who would blame a console, an inanimate object? :|
Of course we blame the developers!
Some of us, myself included, were naive enough to actually believe that Crytek cared about gaming and really wanted to take the FPS genre forward.
Now that we've seen what kind of game Crysis 2 is it is blatantly obvious that Crytek care a lot more about the money they earn than the game they deliver.

Crytek = the definition of a sell-out.

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Stevo_the_gamer

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#492 Stevo_the_gamer  Moderator
Member since 2004 • 50159 Posts

Unless, all that "knowlege" is coming from youtube vids :lol:

coreybg

Crytek themselves along with countless others, actually. It is general information--common sense at this point--that the beta that was leaked and pirated was broken, buggy, and unfinished.

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Stevo_the_gamer

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#493 Stevo_the_gamer  Moderator
Member since 2004 • 50159 Posts

Again the leaked beta is a nearly compete game which means its very good indicator of the game will be.. Because it is the game :roll:

2 Months of work will not make it it into a different game or that much better....

04dcarraher

It is not a definitive means to judge the game--level design, and story is there, sure... but you cannot judge smaller aspects of the game when it hasn't been polished to any degree. It is unwise.

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yellonet

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#494 yellonet
Member since 2004 • 7768 Posts

[QUOTE="yellonet"]

Except that the beta is final in all the things we're discussing in this thread.

Stevo_the_gamer

lol. No, the pirated broken-unfinished beta is not a final product, nor is the demo a reflection of the singleplayer.

lol. I didn't say it was a final product, but the features that this thread brought up are final.
A beta is a feature complete version of the game, whether it's pirated or "broken" does not change that.

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Stevo_the_gamer

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#495 Stevo_the_gamer  Moderator
Member since 2004 • 50159 Posts
A beta is a feature complete version of the game, whether it's pirated or "broken" does not change that.yellonet
That is not always true--things are always subject to change.
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04dcarraher

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#496 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="04dcarraher"]

Again the leaked beta is a nearly compete game which means its very good indicator of the game will be.. Because it is the game :roll:

2 Months of work will not make it it into a different game or that much better....

Stevo_the_gamer

It is not a definitive means to judge the game--level design, and story is there, sure... but you cannot judge smaller aspects of the game when it hasn't been polished to any degree. It is unwise.

...The level design is complete or the leak could not be beaten, the The only things left to complete the game is some audio and textures and some debugging. All in all IT IS THE FULL GAME and will be what is coming out...

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yellonet

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#497 yellonet
Member since 2004 • 7768 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="04dcarraher"]

Again the leaked beta is a nearly compete game which means its very good indicator of the game will be.. Because it is the game :roll:

2 Months of work will not make it it into a different game or that much better....

04dcarraher

It is not a definitive means to judge the game--level design, and story is there, sure... but you cannot judge smaller aspects of the game when it hasn't been polished to any degree. It is unwise.

...The level design is complete or the leak could not be beaten, the The only things left to complete the game is some audio and textures and some debugging. All in all IT IS THE FULL GAME and will be what is coming out...

Indeed, and when you hold it up against Crysis you can't help but notice that Crysis 2 doesn't measure up to it's predecessor and that Crysis 2 is in fact a consolized, generic, uninspiring shooter, that except for its graphics could easily have been done 10 years ago.

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menes777

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#498 menes777
Member since 2003 • 2643 Posts

[QUOTE="Vadamee"]

[QUOTE="AAllxxjjnn"] Halo 3 and Reach are far more "open world" than Crysis ever was. Let go of this delusion that Crysis was a sandbox shooter. At the very least you had two or three different paths that you can truly take to yield a different outcome and that's it. Crysis as a sandbox shooter pales in comparison to its predecessor Far Cry.SAGE_OF_FIRE

Please tell me you're kidding. Please tell me you're kidding, because that does not effect the SP experience at ALL. When do you fight enemies that high above ground? In what way does that effect game play? It doesn't... How does snapping a screen shot in devmode effect how you play the SP? Crysis would be no different if it were in corridors. I can also take shots of Halo's sandbox size:

a

compared to this?

a

But you know it's hard to tell with an overhead map right?

a

OMG that's the best laugh I have had all day. :lol: I guess some people's definition of "Sandbox" is "a linear path with only one option". Are people really that stupid???

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dado500

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#499 dado500
Member since 2010 • 25 Posts

[QUOTE="SAGE_OF_FIRE"]

[QUOTE="Vadamee"] Please tell me you're kidding. Please tell me you're kidding, because that does not effect the SP experience at ALL. When do you fight enemies that high above ground? In what way does that effect game play? It doesn't... How does snapping a screen shot in devmode effect how you play the SP? Crysis would be no different if it were in corridors. I can also take shots of Halo's sandbox size:

menes777

compared to this?

But you know it's hard to tell with an overhead map right?

OMG that's the best laugh I have had all day. :lol: I guess some people's definition of "Sandbox" is "a linear path with only one option". Are people really that stupid???

Respect.
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Stevo_the_gamer

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#500 Stevo_the_gamer  Moderator
Member since 2004 • 50159 Posts

...The level design is complete or the leak could not be beaten, the The only things left to complete the game is some audio and textures and some debugging. All in all IT IS THE FULL GAME and will be what is coming out...

04dcarraher

I already said the level design is there. What I said is that you cannot judge the smaller aspects of the game and place final judgment on a beta in comparison to the final game--it is very unwise. However, if you wish to continue to judge the final game based on a beta, or demo... no one is going to stop you.