Crysis 2 - Consolized to the max! Crysis fans beware...

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rabakill

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#351 rabakill
Member since 2004 • 884 Posts
[QUOTE="i5750at4Ghz"][QUOTE="rabakill"][QUOTE="i5750at4Ghz"] If you noticed in the original Crysis you couldn't bring down the bigger trees as well. In later levels there are the palm like trees you talk about. Trees were flying all over when I played the level.

they removed an actual gameplay mechanic where you could use trees as a weapon, it was reduced to a feature left in with zero functionality in the gameplay mechanic. They did this because the technical limitations of the CONSOLES forced them to. That is one of many examples of how the game has been consolized, ie. changed so it can run properly on all platforms while appealing to a larger audience.

I disagree.

now you're trolling
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deactivated-5bda06edf37ee

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#352 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="groowagon"]

[QUOTE="i5750at4Ghz"] Why? Cause I don't agree that the game feels like a cluster you know what? Or that I don't agree that you have more control over the suit? Well then I guess i'm trolling.i5750at4Ghz

you don't get to disagree with facts, sorry dude, not on this planet.

Nothing in this post is fact. It's all our opinions.

having less space in the environments is a fact. you can't say Crysis 2 has more or as much space than Crysis 1.

BUT

it's an opinion wether you like it or not.

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i5750at4Ghz

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#353 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="rabakill"][QUOTE="i5750at4Ghz"][QUOTE="rabakill"] they removed an actual gameplay mechanic where you could use trees as a weapon, it was reduced to a feature left in with zero functionality in the gameplay mechanic. They did this because the technical limitations of the CONSOLES forced them to. That is one of many examples of how the game has been consolized, ie. changed so it can run properly on all platforms while appealing to a larger audience.

I disagree.

now you're trolling

No I simply disagree with what you said. Nothing more nothing less. You can still shoot a tree pick up a piece throw it at an enemy and have it kill or stun him.
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alexside1

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#354 alexside1
Member since 2006 • 4412 Posts
[QUOTE="rabakill"][QUOTE="i5750at4Ghz"][QUOTE="rabakill"] they removed an actual gameplay mechanic where you could use trees as a weapon, it was reduced to a feature left in with zero functionality in the gameplay mechanic. They did this because the technical limitations of the CONSOLES forced them to. That is one of many examples of how the game has been consolized, ie. changed so it can run properly on all platforms while appealing to a larger audience.

I disagree.

now you're trolling

Because he disagree with you?
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deactivated-5bda06edf37ee

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#355 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="rabakill"][QUOTE="i5750at4Ghz"] I disagree.alexside1
now you're trolling

Because he disagree with you?

i can disagree with blue car being a blue car, but it doesn't make my argument valid.

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i5750at4Ghz

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#356 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="groowagon"]

you don't get to disagree with facts, sorry dude, not on this planet.

groowagon

Nothing in this post is fact. It's all our opinions.

having less space in the environments is a fact. you can't say Crysis 2 has more or as much space than Crysis 1.

BUT

it's an opinion wether you like it or not.

Crysis 1 was larger, due to being able to swim miles into the ocean. But in terms of gameplay, they are very similar in size imo.
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i5750at4Ghz

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#357 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="alexside1"][QUOTE="rabakill"] now you're trollinggroowagon

Because he disagree with you?

i can disagree with blue car being a blue car, but it doesn't make my argument valid.

You can also prove said car to be blue. You can't prove Crysis 2 was consolised.
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rabakill

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#358 rabakill
Member since 2004 • 884 Posts
[QUOTE="i5750at4Ghz"][QUOTE="rabakill"][QUOTE="i5750at4Ghz"] I disagree.

now you're trolling

No I simply disagree with what you said. Nothing more nothing less. You can still shoot a tree pick up a piece throw it at an enemy and have it kill or stun him.

that doesn't change the fact that a central gameplay mechanic has been removed. You can disagree all you want, it doesn't change the facts. Shooting a tree and throwing it at a guy =/= shooting down a jungle to drastically change the environment in effect manipulating the gameplay and tactics required for the situation. So has the core mechanics of the game remained the same (environmental manipulation and multiple solutions to almost every scenario) remained intact?
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millerlight89

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#359 millerlight89
Member since 2007 • 18658 Posts
[QUOTE="i5750at4Ghz"][QUOTE="groowagon"]

Because he disagree with you?alexside1

i can disagree with blue car being a blue car, but it doesn't make my argument valid.

You can also prove said car to be blue. You can't prove Crysis 2 was consolised.

The "gameplay" field is much larger as well.
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deactivated-5bda06edf37ee

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#360 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="groowagon"]

[QUOTE="alexside1"] Because he disagree with you?i5750at4Ghz

i can disagree with blue car being a blue car, but it doesn't make my argument valid.

You can also prove said car to be blue. You can't prove Crysis 2 was consolised.

well just like those points from the original post have been proven to be true, but you still claim them as opinions... again, it's an opinion wether you like those changes or not, but those changes are true. i don't know for a fact why these changes were made, so i can't say for a fact if it's consolized, or if they did all this for a fun.

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i5750at4Ghz

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#361 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="i5750at4Ghz"][QUOTE="rabakill"] now you're trollingrabakill
No I simply disagree with what you said. Nothing more nothing less. You can still shoot a tree pick up a piece throw it at an enemy and have it kill or stun him.

that doesn't change the fact that a central gameplay mechanic has been removed. You can disagree all you want, it doesn't change the facts. Shooting a tree and throwing it at a guy =/= shooting down a jungle to drastically change the environment in effect manipulating the gameplay and tactics required for the situation. So has the core mechanics of the game remained the same (environmental manipulation and multiple solutions to almost every scenario) remained intact?

Yes. There are many way to attack each objective. You'll still see destruction. This time not so much trees as you're not in a jungle, but glass all over or blow up cars.
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ChubbyGuy40

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#362 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="i5750at4Ghz"] If you noticed in the original Crysis you couldn't bring down the bigger trees as well. In later levels there are the palm like trees you talk about. Trees were flying all over when I played the level.i5750at4Ghz

I've shot at many trees. They don't go down. The only trees in Crysis that you couldn't bring down were the really thick trees. Which level are you talking about?

Had to start the game up real quick couldn't remember of the top of my head. It's eye of the storm.

There were 2 trees I could destroy. 2. Both pale in comparison to the size and destructability Crysis trees had. I could only shoot them once and they broke at the same location. I can't see a reason for changing that unless it has something to do with consoles.

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alexside1

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#363 alexside1
Member since 2006 • 4412 Posts

[QUOTE="alexside1"][QUOTE="rabakill"] now you're trollinggroowagon

Because he disagree with you?

i can disagree with blue car being a blue car, but it doesn't make my argument valid.

Bad analogy.
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i5750at4Ghz

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#364 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="groowagon"]

i can disagree with blue car being a blue car, but it doesn't make my argument valid.

groowagon

You can also prove said car to be blue. You can't prove Crysis 2 was consolised.

well just like those points from the original post have been proven to be true, but you still claim them as opinions... again, it's an opinion wether you like those changes or not, but those changes are true. i don't know for a fact why these changes were made, so i can't say for a fact if it's consolized, or if they did all this for a fun.

Now you're seeing my point. It's all about preference. Quick question were were these original points proven?
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i5750at4Ghz

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#365 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="ChubbyGuy40"]

I've shot at many trees. They don't go down. The only trees in Crysis that you couldn't bring down were the really thick trees. Which level are you talking about?

ChubbyGuy40

Had to start the game up real quick couldn't remember of the top of my head. It's eye of the storm.

There were 2 trees I could destroy. 2. Both pale in comparison to the size and destructability Crysis trees had. I could only shoot them once and they broke at the same location. I can't see a reason for changing that unless it has something to do with consoles.

The fact your in NYC (A city know for its lack of trees.) compared to a jungle might have a little something to do with that.
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deactivated-5bda06edf37ee

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#366 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="groowagon"]

[QUOTE="i5750at4Ghz"] You can also prove said car to be blue. You can't prove Crysis 2 was consolised.i5750at4Ghz

well just like those points from the original post have been proven to be true, but you still claim them as opinions... again, it's an opinion wether you like those changes or not, but those changes are true. i don't know for a fact why these changes were made, so i can't say for a fact if it's consolized, or if they did all this for a fun.

Now you're seeing my point. It's all about preference. Quick question were were these original points proven?

it always is! but changes are facts!

i didn't prove them. it was confirmed by some people who played the beta, including ChubbyGuy40. ask him. i suppose you've played it too, so you should know.

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ChubbyGuy40

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#367 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="i5750at4Ghz"] Had to start the game up real quick couldn't remember of the top of my head. It's eye of the storm.i5750at4Ghz

There were 2 trees I could destroy. 2. Both pale in comparison to the size and destructability Crysis trees had. I could only shoot them once and they broke at the same location. I can't see a reason for changing that unless it has something to do with consoles.

The fact your in NYC (A city know for its lack of trees.) compared to a jungle might have a little something to do with that.

So why can't I pick up a tree trunk and bash a CELL or alien over the head with it? That has NOTHING to do with the setting of the game.

-Less interactivity and freedom. Another fact added to the list.

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deactivated-5bda06edf37ee

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#368 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="i5750at4Ghz"][QUOTE="ChubbyGuy40"]

There were 2 trees I could destroy. 2. Both pale in comparison to the size and destructability Crysis trees had. I could only shoot them once and they broke at the same location. I can't see a reason for changing that unless it has something to do with consoles.

ChubbyGuy40

The fact your in NYC (A city know for its lack of trees.) compared to a jungle might have a little something to do with that.

So why can't I pick up a tree trunk and bash a CELL or alien over the head with it? That has NOTHING to do with the setting of the game.

-Less interactivity and freedom. Another fact added to the list.

watch out. he can disagree with facts.

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i5750at4Ghz

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#369 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"][QUOTE="ChubbyGuy40"]

There were 2 trees I could destroy. 2. Both pale in comparison to the size and destructability Crysis trees had. I could only shoot them once and they broke at the same location. I can't see a reason for changing that unless it has something to do with consoles.

ChubbyGuy40

The fact your in NYC (A city know for its lack of trees.) compared to a jungle might have a little something to do with that.

So why can't I pick up a tree trunk and bash a CELL or alien over the head with it? That has NOTHING to do with the setting of the game.

-Less interactivity and freedom. Another fact added to the list.

You can pick up a piece of tree and hit someone with it. I've done it.
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alexside1

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#370 alexside1
Member since 2006 • 4412 Posts

[QUOTE="i5750at4Ghz"][QUOTE="ChubbyGuy40"]

There were 2 trees I could destroy. 2. Both pale in comparison to the size and destructability Crysis trees had. I could only shoot them once and they broke at the same location. I can't see a reason for changing that unless it has something to do with consoles.

ChubbyGuy40

The fact your in NYC (A city know for its lack of trees.) compared to a jungle might have a little something to do with that.

So why can't I pick up a tree trunk and bash a CELL or alien over the head with it? That has NOTHING to do with the setting of the game.

-Less interactivity and freedom. Another fact added to the list.

I don't remember the ability of picking up tree trucks in crysis one.
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rabakill

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#372 rabakill
Member since 2004 • 884 Posts
With an open environment, the most well known aspect of crytek games, there are vastly more solutions and paths than in a corridor. This is not arguable. The destructibility in crysis 2 is not a core mechanic, it was clearly not designed to be. This is not arguable either. I never said there was no destruction, many console games are capable of it. It has merely been severely reduced from what made Crysis 1 so unique. It went from being a core facet of the gameplay to an addon necessary in todays fps genre. You are stating alternatives that do not assess at all the core argument. It's clear you have your mind made up and have a complete inability to recognize any cogent argument and label any thing contrary to your viewpoint as opinion no matter how logical our argument is. I'm done with you.
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alexside1

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#373 alexside1
Member since 2006 • 4412 Posts
[QUOTE="rabakill"]With an open environment, the most well known aspect of crytek games, there are vastly more solutions and paths than in a corridor. This is not arguable. The destructibility in crysis 2 is not a core mechanic, it was clearly not designed to be. This is not arguable either. I never said there was no destruction, many console games are capable of it. It has merely been severely reduced from what made Crysis 1 so unique. It went from being a core facet of the gameplay to an addon necessary in todays fps genre. You are stating alternatives that do not assess at all the core argument. It's clear you have your mind made up and have a complete inability to recognize any cogent argument and label any thing contrary to your viewpoint as opinion no matter how logical our argument is. I'm done with you.

Have you completely forgotten the linearly in the rest of half of the single player in crysis one?
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i5750at4Ghz

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#374 i5750at4Ghz
Member since 2010 • 5839 Posts
[QUOTE="rabakill"]With an open environment, the most well known aspect of crytek games, there are vastly more solutions and paths than in a corridor. This is not arguable. The destructibility in crysis 2 is not a core mechanic, it was clearly not designed to be. This is not arguable either. I never said there was no destruction, many console games are capable of it. It has merely been severely reduced from what made Crysis 1 so unique. It went from being a core facet of the gameplay to an addon necessary in todays fps genre. You are stating alternatives that do not assess at all the core argument. It's clear you have your mind made up and have a complete inability to recognize any cogent argument and label any thing contrary to your viewpoint as opinion no matter how logical our argument is. I'm done with you.

Crysis 2 is also played in an open environment, just not a jungle. Destructibility wasn't core to the original either. What made Crysis unique at least to me was the gameplay decisions you had to make on the fly. About how you wanted to approach a certain objective. Which is more than intact in Crysis 2.
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rabakill

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#375 rabakill
Member since 2004 • 884 Posts

^that's just laughable. The second is in no way shape or form an open environment game.

[QUOTE="rabakill"]With an open environment, the most well known aspect of crytek games, there are vastly more solutions and paths than in a corridor. This is not arguable. The destructibility in crysis 2 is not a core mechanic, it was clearly not designed to be. This is not arguable either. I never said there was no destruction, many console games are capable of it. It has merely been severely reduced from what made Crysis 1 so unique. It went from being a core facet of the gameplay to an addon necessary in todays fps genre. You are stating alternatives that do not assess at all the core argument. It's clear you have your mind made up and have a complete inability to recognize any cogent argument and label any thing contrary to your viewpoint as opinion no matter how logical our argument is. I'm done with you.alexside1
Have you completely forgotten the linearly in the rest of half of the single player in crysis one?

It wasn't half but it was a significant portion. That doesn't change anything about what I said though. The original was known for its open world destructible environments, not to say this is what the whole game was.

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alexside1

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#376 alexside1
Member since 2006 • 4412 Posts
[QUOTE="rabakill"][QUOTE="alexside1"][QUOTE="rabakill"]With an open environment, the most well known aspect of crytek games, there are vastly more solutions and paths than in a corridor. This is not arguable. The destructibility in crysis 2 is not a core mechanic, it was clearly not designed to be. This is not arguable either. I never said there was no destruction, many console games are capable of it. It has merely been severely reduced from what made Crysis 1 so unique. It went from being a core facet of the gameplay to an addon necessary in todays fps genre. You are stating alternatives that do not assess at all the core argument. It's clear you have your mind made up and have a complete inability to recognize any cogent argument and label any thing contrary to your viewpoint as opinion no matter how logical our argument is. I'm done with you.

Have you completely forgotten the linearly in the rest of half of the single player in crysis one?

It wasn't half but it was a significant portion. That doesn't change anything about what I said though. The original was known for its open world destructible environments, not to say this is what the whole game was.

Significant portion? It started to get linear ever scene the aliens were introduced. Not everything is destructible.
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deactivated-5bda06edf37ee

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#377 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

Crysis 2 is also played in an open environment, just not a jungle. Destructibility wasn't core to the original either. What made Crysis unique at least to me was the gameplay decisions you had to make on the fly. About how you wanted to approach a certain objective. Which is more than intact in Crysis 2.i5750at4Ghz

destructibility is one of the best things i remember about Crysis. it wasn't so present after the first half, though... freedom of choice when approaching objectives is another thing that was great, and i'm happy it's still there.

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rabakill

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#378 rabakill
Member since 2004 • 884 Posts

[QUOTE="rabakill"][QUOTE="alexside1"] Have you completely forgotten the linearly in the rest of half of the single player in crysis one?alexside1
It wasn't half but it was a significant portion. That doesn't change anything about what I said though. The original was known for its open world destructible environments, not to say this is what the whole game was.

Significant portion? It started to get linear ever scene the aliens were introduced. Not everything is destructible.

and? I won't disagree with, they are facts. That doesn't relate to my argument at all though, the game wasn't made popular by its linear sections, people complained a lot actually about them when it came out.

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Inconsistancy

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#379 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="i5750at4Ghz"] If you noticed in the original Crysis you couldn't bring down the bigger trees as well. In later levels there are the palm like trees you talk about. Trees were flying all over when I played the level.rabakill

they removed an actual gameplay mechanic where you could use trees as a weapon, it was reduced to a feature left in with zero functionality in the gameplay mechanic. They did this because the technical limitations of the CONSOLES forced them to. That is one of many examples of how the game has been consolized, ie. changed so it can run properly on all platforms while appealing to a larger audience. This isn't an opinion, the core gameplay has changed to fit the console limitations.

Are you on drugs, where are trees to stand next to in cities?
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#380 Gibsonsg527
Member since 2010 • 3313 Posts

I find it funny how most console gamers say Crysis is only praised for it's graphics. Yes, it has the best graphics to date despite being a 4 year old game, but why don't you actually play the game before saying something as stupid "it only haz graphixxx!11!"

coreybg

Thats all people talk about now THE GRAPHICS!!!!! This site is soo redundant.

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rabakill

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#381 rabakill
Member since 2004 • 884 Posts

Are you on drugs, where are trees to stand next to in cities?Inconsistancy
I dunno, central park maybe?

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alexside1

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#382 alexside1
Member since 2006 • 4412 Posts
[QUOTE="rabakill"]with crysis warhead as an e[QUOTE="alexside1"][QUOTE="rabakill"] It wasn't half but it was a significant portion. That doesn't change anything about what I said though. The original was known for its open world destructible environments, not to say this is what the whole game was.

Significant portion? It started to get linear ever scene the aliens were introduced. Not everything is destructible.

and? I won't disagree with this, they are facts. That doesn't relate to my argument at all though.

It dose relate to your argument by the absent of the criticism of the linear in crysis 1. Destructibility isn't something that makes crysis unique to me since not everything is destructible. (and there is A LOT of nondestructive objects in crysis one.)
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rabakill

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#383 rabakill
Member since 2004 • 884 Posts
[QUOTE="alexside1"][QUOTE="rabakill"]with crysis warhead as an e[QUOTE="alexside1"] Significant portion? It started to get linear ever scene the aliens were introduced. Not everything is destructible.

and? I won't disagree with this, they are facts. That doesn't relate to my argument at all though.

It dose relate to your argument by the absent of the criticism of the linear in crysis 1. Destructibility isn't something that makes crysis unique to me since not everything is destructible. (and there is A LOT of nondestructive objects in crysis one.)

but I never said crysis 1 didn't have linear portions. I said it was popular because of the destructibility and open world environments, these two do not clash.
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#384 deactivated-5bda06edf37ee
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It dose relate to your argument by the absent of the criticism of the linear in crysis 1. Destructibility isn't something that makes crysis unique to me since not everything is destructible. (and there is A LOT of nondestructive objects in crysis one.) alexside1

it's true that there is lots of stuff you can't destroy, but Crysis did the best job delivering destruction in shooters when it was released. still one of the best when it comes to destruction. it was memorable to me atleast.

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Inconsistancy

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#385 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="Inconsistancy"]Are you on drugs, where are trees to stand next to in cities?rabakill

I dunno, central park maybe?

Uh, so the whole game's gonna take place in central park? Also it's unrealistic to shoot down a tree with a few bullets in the first place... better off shooting the person and ignoring the tree (since it's not gonna work as cover)

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deactivated-5bda06edf37ee

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#386 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

Crysis 2 couldn't have more space.. even if it wanted, cities are harder than forests. Also the limitation of consoles removes the ability for it to all be rendered at once, but also the limitation of development, since you'd have to model, texture and place npcs on each floor (npc's to give life to the scene, unless you just wanted mindless wonder space... which would be cool, but more cool in Mirror's Edge than Crysis)

Inconsistancy

thank you, kind sir, for backing up. some people here refuse to believe that anykind of consolization has taken place in Crysis 2...

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rabakill

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#387 rabakill
Member since 2004 • 884 Posts

[QUOTE="groowagon"] I dunno, central park maybe?

Inconsistancy

Uh, so the whole game's gonna take place in central park? Also it's unrealistic to shoot down a tree with a few bullets in the first place... better off shooting the person and ignoring the tree (since it's not gonna work as cover)

I didn't say that the whole game should be in central park, it's amazing how people can fabricate things out of pure air. I would have absolutely loved a game where the buildings were more open like in a real new york city to give the open world feeling of crysis, as opposed to a doorway in a corridor being your destination. Too bad the consoles wouldn't be able to handle it.
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alexside1

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#388 alexside1
Member since 2006 • 4412 Posts
[QUOTE="Inconsistancy"]

[QUOTE="groowagon"] I dunno, central park maybe?

rabakill

Uh, so the whole game's gonna take place in central park? Also it's unrealistic to shoot down a tree with a few bullets in the first place... better off shooting the person and ignoring the tree (since it's not gonna work as cover)

I didn't say that the whole game should be in central park, it's amazing how people can fabricate things out of pure air. I would have absolutely loved a game where the buildings were more open like in a real new york city to give the open world feeling of crysis, as opposed to a doorway in a corridor being your destination. Too bad the consoles wouldn't be able to handle it.

Consoles can handled open world, they just can't handle high amounts of draw calls.
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deactivated-5bda06edf37ee

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#389 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="rabakill"][QUOTE="Inconsistancy"] Uh, so the whole game's gonna take place in central park? Also it's unrealistic to shoot down a tree with a few bullets in the first place... better off shooting the person and ignoring the tree (since it's not gonna work as cover)

alexside1

I didn't say that the whole game should be in central park, it's amazing how people can fabricate things out of pure air. I would have absolutely loved a game where the buildings were more open like in a real new york city to give the open world feeling of crysis, as opposed to a doorway in a corridor being your destination. Too bad the consoles wouldn't be able to handle it.

Consoles can handled open world, they just can't handle high amounts of draw calls.

wich would make the open world look ugly; stuff popping up from closer range. therefor, they decided to go with city environment so they can make it look better.

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DreamCryotank

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#390 DreamCryotank
Member since 2011 • 1829 Posts

[QUOTE="Inconsistancy"]Are you on drugs, where are trees to stand next to in cities?rabakill

I dunno, central park maybe?

Yeah, there's trees. It's not as dense as a jungle though. Anyone expecting a city to play the same as a jungle is seriously deluded. The interaction is still there, fact. You can pick up a barrel and throw it at an enemy. You can pick up an enemy and throw him at a group of enemies. You can still sneak up on the enemies and use the enviroment to your advantage. And I'll repeat: JUNGLE =/= CITY.

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alexside1

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#391 alexside1
Member since 2006 • 4412 Posts

[QUOTE="alexside1"][QUOTE="rabakill"] I didn't say that the whole game should be in central park, it's amazing how people can fabricate things out of pure air. I would have absolutely loved a game where the buildings were more open like in a real new york city to give the open world feeling of crysis, as opposed to a doorway in a corridor being your destination. Too bad the consoles wouldn't be able to handle it.groowagon

Consoles can handled open world, they just can't handle high amounts of draw calls.

wich would make the open world look ugly; stuff popping up from closer range. therefor, they decided to go with city environment so they can make it look better.

And this bothers you?
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deactivated-5bda06edf37ee

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#392 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="groowagon"]

[QUOTE="alexside1"] Consoles can handled open world, they just can't handle high amounts of draw calls.alexside1

wich would make the open world look ugly; stuff popping up from closer range. therefor, they decided to go with city environment so they can make it look better.

And this bothers you?

because i feel like the decision was made because of consoles. no more open world because of that.

i'm not saying that it couldn't still be a good game.

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Inconsistancy

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#393 Inconsistancy
Member since 2004 • 8094 Posts
[QUOTE="Inconsistancy"]

[QUOTE="groowagon"] I dunno, central park maybe?

rabakill

Uh, so the whole game's gonna take place in central park? Also it's unrealistic to shoot down a tree with a few bullets in the first place... better off shooting the person and ignoring the tree (since it's not gonna work as cover)

I didn't say that the whole game should be in central park, it's amazing how people can fabricate things out of pure air. I would have absolutely loved a game where the buildings were more open like in a real new york city to give the open world feeling of crysis, as opposed to a doorway in a corridor being your destination. Too bad the consoles wouldn't be able to handle it.

I was just saying it was a stupid mechanic in the first place... and that it'd be a useless implementation in a city due to the general lack of trees.
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#394 yellonet
Member since 2004 • 7768 Posts

[QUOTE="GeneralShowzer"][QUOTE="millerlight89"] Yea because they are going to totally have more open levels, better gameplay, and they are even going to add more destruction to the fianl game. :roll: O h yea, they will also have lean and won't have that POS cover mechanic. O wait..... :roll: There is a lot mroe wrong with this game than the **** blurry graphics.

millerlight89

None of those things is going to change in the final version. Just iron out the bugs..

I know.

All rational people here knows.
Too bad we have to fight people in denial and or with a lot lower stadards when bringing the truth...

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Lto_thaG

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#395 Lto_thaG
Member since 2006 • 22611 Posts

At least the music's good.

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stiggy321

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#396 stiggy321
Member since 2009 • 609 Posts
No one on these message boards has played any version of the single player of this game. No one on these boards knows anyone who knows anyone who has played any version of the single player of this game. Lean is out of an MP beta... so the entire game is consolized and terrible. What a joke. I really do wonder what the metacritic score is going to be.
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#397 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
I know, the game'll come out, the people with brains will try it, see if it's good and the PC elitists will follow. No such thing as a boycott, I'm sure everyone remembers the epic fail "boycotts" of L4D2 and MW2.
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campzor

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#398 campzor
Member since 2004 • 34932 Posts
tough luck i guess..ah well the campaign still looks interesting
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#399 yellonet
Member since 2004 • 7768 Posts

[QUOTE="millerlight89"]

I'm not going to lower my standards just to make this game enjoyable like I see so many here doing.

Stevo_the_gamer

Lowering standands... :lol: AAllxxjjnn hit on this area well, I'll leave it to his words.

The depth is still there. You can still power hit, power throw, power jump. You can still turn invisible. You can still tank in armor mode. You can still mod your weapons on the fly. You can now mod your Nanosuit. You still have binoculars, night vision, the ability to tag enemies and ammo crates.

You can still pick up everything in the environment and use it as a weapon. You can still break down trees. You can break apart barriers. Barrels and shipping crates deform from explosions. Concrete chips off pillars. Shelving in stores get blown apart by explosions.

You still have branching paths and level design that accommodates sandbox gameplay, stealth or action packed gameplay, something inbetween. There are sewers you can use to quietly make your way to the other side of the level, there is scafolding, rooftops and interoirs you can move through.

The AI still reacts to you the same as they did in Crysis 1, accomadating the same gameplay you found in the action bubbles in Crysis 1.

The 'dumbing down' of Crysis 1 to Crysis 2 is the equivalent of Battlefield 3 not having 7 c!asses, not having a commander, and not having lean (oh by the way, has same FOV as Crysis 2 as well).AAllxxjjnn

Obviously neither of you have understood what we that complain thought was great about Crysis.

It's not freedom to choose between the street and a sewer. Those are just set choices that really offer very little variety.
Picking up loose objects and throwing them is not interacting with the word.
Most buildings are not really buildings at all but corridors as you can't use the doors but are. You can kick around cars, but not open a door(!).
Some destruction is left, but only the superficial one that does very little for gameplay, no longer can you use destruction as a tactical element.

All this put together limits the player to pre-defined "choices" and takes away the vital room for using your own ingenuity to come up with solutions and tactics.
Furthermore, it severely cuts down on re-playability.

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yellonet

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#400 yellonet
Member since 2004 • 7768 Posts

No one on these message boards has played any version of the single player of this game. No one on these boards knows anyone who knows anyone who has played any version of the single player of this game.stiggy321
Wrong. Wrong.

Lean is out of an MP beta... so the entire game is consolized and terrible.stiggy321
If you had bothered to actually read before you post you would have known that it's more than a few controls missing.
Much, much more.