Lowering standands... :lol: AAllxxjjnn hit on this area well, I'll leave it to his words.
The depth is still there. You can still power hit, power throw, power jump. You can still turn invisible. You can still tank in armor mode. You can still mod your weapons on the fly. You can now mod your Nanosuit. You still have binoculars, night vision, the ability to tag enemies and ammo crates.You can still pick up everything in the environment and use it as a weapon. You can still break down trees. You can break apart barriers. Barrels and shipping crates deform from explosions. Concrete chips off pillars. Shelving in stores get blown apart by explosions.
You still have branching paths and level design that accommodates sandbox gameplay, stealth or action packed gameplay, something inbetween. There are sewers you can use to quietly make your way to the other side of the level, there is scafolding, rooftops and interoirs you can move through.
The AI still reacts to you the same as they did in Crysis 1, accomadating the same gameplay you found in the action bubbles in Crysis 1.
The 'dumbing down' of Crysis 1 to Crysis 2 is the equivalent of Battlefield 3 not having 7 c!asses, not having a commander, and not having lean (oh by the way, has same FOV as Crysis 2 as well).AAllxxjjnn
Log in to comment