Crysis 2 - Consolized to the max! Crysis fans beware...

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deactivated-5ef52b89b6fd0

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#51 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Elann2008"][QUOTE="coreybg"]

I think he's reffering to "why can't you just shut up and enjoy the game for what it is"

If all PC gamers had that attitude, we'd be paying for online right now.

JangoWuzHere

If this was absurd DLC or something, I would totally agree with you. But this is Crysis 2... a game we haven't even played yet. At least not the final version.

Alot of people here played the beta, and the majority of the reactions were positive. I don't understand how that attitude switched so quickly.

I am willing to bet it switched when the people here realized the graphics were only improved over the consoles as much as all ports these days. It still looks great but people need to feel superior so now it is conslized trash that no one wants anyways so it is no loss.:roll: Gameplay in the demo that I played was crisp and smooth felt good for a fps that is what should matter.

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yellonet

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#53 yellonet
Member since 2004 • 7768 Posts

The gunplays betterDreamCryotank
Easier and more console friendly you mean?
With all that automatic cover instead of skillful use of the environment and real leaning and prone position.

the suit is far more flexibleDreamCryotank
Not really, but it's easier and dumbed down as instead of choices you get context sensitive one button actions.

there's still interaction (you can pick up pretty much anything and throw it, just like Crysis 1)DreamCryotank
Picking up and throwing things isn't even worth mentioning as that has been standard stuff since Half-Life.
What's worth mentioning is what is missing. Why are you defending that?

the atmosphere is MUCH better, the sound design is better, the aliens are better, the animations are better, the story is better, the presentation is better, the ai is betterDreamCryotank
I don't agree with some points and haven't compared some.
About presentation, sure it's better, if you like to be led by the hand instead of being in control of how you experience the story.
At least to me, taking active part of the story is one of the great things about gaming, in Crysis 2 you don't get to do that and it is more like a movie in that the game makes you experience it a certain way, no choices.
I play games to be a part of the story, when I want a story fed to me I watch a movie.

the leveldesign is still open, maybe not to the extent of Crysis 1 but it's nowhere near a COD clone, but yeah, I can't blow a hut apart so it's instantly terrible. :roll:DreamCryotank
Open how? For most people open levels isn't the same as having the choice of jumping out of a window or taking the stairs down...
Yes, the removal of destructible buildings and other things makes a huge difference as it was an integral part of how Crysis could be played, it's part of the freedom I was talking about.

I guess you just don't understand what was special about Crysis.

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Gamerz1569

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#54 Gamerz1569
Member since 2008 • 2087 Posts

Finally, we can agree on something again. I was getting distressed that I couldn't agree with a Ninja Hippo. Let us look back at all the open-ended FPS games that the PC has. . I think I can count them on both hands. One hand, even. The number of linear corridor shooters on the PC? Just as many if not more than consoles.AncientDozer

But Crysis isn't a linear game now is it? Going from open ended to linearity is a step down. Sure there are hunderds of other linear shooters but Crysis isn't one of them (up until now at least).

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KHAndAnime

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#55 KHAndAnime
Member since 2009 • 17565 Posts
[QUOTE="Ninja-Hippo"]Call of Duty is a best-seller on the PC too. This notion that PC gamers require more intellectually stimulating games is a bit silly. AncientDozer
Finally, we can agree on something again. I was getting distressed that I couldn't agree with a Ninja Hippo. Let us look back at all the open-ended FPS games that the PC has. . I think I can count them on both hands. One hand, even. The number of linear corridor shooters on the PC? Just as many if not more than consoles.

You must be some freak if you can count all the open-world games FPS games on the PC on one hand.
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Inconsistancy

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#56 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="DreamCryotank"]The gunplays betteryellonet

Easier and more console friendly you mean?
With all that automatic cover instead of skillful use of the environment and real leaning and prone position.

the leveldesign is still open, maybe not to the extent of Crysis 1 but it's nowhere near a COD clone, but yeah, I can't blow a hut apart so it's instantly terrible. :roll:DreamCryotank
Open how? For most people open levels isn't the same as having the choice of jumping out of a window or taking the stairs down...
Yes, the removal of destructible buildings and other things makes a huge difference as it was an integral part of how Crysis could be played, it's part of the freedom I was talking about.

I guess you just don't understand what was special about Crysis.

1. Have you played Quake, Wolfenstein(prone and lean + objectives), Unreal? The gunplay is as dumb and simple as halo >.> I don't know where you got the idea that pc games are all sims, some are acadey/competative not realistic.

2. OMG SHACKS /facedesk, There weren't destructible buildings, just destructable shacks, trees and oil drums.

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deactivated-59d151f079814

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#57 deactivated-59d151f079814
Member since 2003 • 47239 Posts

And I just spent the only "exploding building" series I had left in that Crysis 2: Blur thread...

Edit: My faith is'nt completely gone yet though. What the heck, I'll recycle a bit.

Crysis 2 lacks this:

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Filthybastrd

You mean a bunch of card board buildings? That fell over? Are you aware these were the only buildings that fell apart? Warehouses or anything else didn't do a single thing.. This part of the game was over stated because it wasn't much of accomplishment to begin with..

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yellonet

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#58 yellonet
Member since 2004 • 7768 Posts

"Waaaah they consolized this!" "They conzolized that!"

Do PC gamers have to feel so superior that they have to use this word every 10 seconds? I don't understand why you can't just shut the up and enjoy the game for what it is. I've been PC gaming for a couple years now and I think I'm coming to the conclusion that I just can't stand the community. All the elitists and hardcores do is just give us a bad name.

JangoWuzHere

This has nothing to do with feeling superior.
This is about Crytek taking a franchise that had several highly regarded unique qualities and taking a dump all over it.

When I say that they consolized it I mean that they stripped it of the things that made it good.
Llarge open world, destructible environment and choices about how to move on, gone.

They've in effect turned the Crysis franchise into just-another-shooter, there's nothing special about it any longer.

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deactivated-59d151f079814

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#59 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="JangoWuzHere"]

"Waaaah they consolized this!" "They conzolized that!"

Do PC gamers have to feel so superior that they have to use this word every 10 seconds? I don't understand why you can't just shut the up and enjoy the game for what it is. I've been PC gaming for a couple years now and I think I'm coming to the conclusion that I just can't stand the community. All the elitists and hardcores do is just give us a bad name.

yellonet

This has nothing to do with feeling superior.
This is about Crytek taking a franchise that had several highly regarded unique qualities and taking a dump all over it.

When I say that they consolized it I mean that they stripped it of the things that made it good.
Llarge open world, destructible environment and choices about how to move on, gone.

They've in effect turned the Crysis franchise into just-another-shooter, there's nothing special about it any longer.

This was pretty much known from the get go that it wouldn't have the landscapes Crysis one had in size.. A) Because consoles could never handle such large landscapes at this graphics level.. B) This would be REALLY hard to do for any company, in making immense open levels of buildings in a city.. Far greater than generating a randomized forest along a topography made by the developers..

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DreamCryotank

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#60 DreamCryotank
Member since 2011 • 1829 Posts

[QUOTE="DreamCryotank"]The gunplays betteryellonet

Easier and more console friendly you mean?
With all that automatic cover instead of skillful use of the environment and real leaning and prone position.

the suit is far more flexibleDreamCryotank
Not really, but it's easier and dumbed down as instead of choices you get context sensitive one button actions.

there's still interaction (you can pick up pretty much anything and throw it, just like Crysis 1)DreamCryotank
Picking up and throwing things isn't even worth mentioning as that has been standard stuff since Half-Life.
What's worth mentioning is what is missing. Why are you defending that?

the atmosphere is MUCH better, the sound design is better, the aliens are better, the animations are better, the story is better, the presentation is better, the ai is betterDreamCryotank
I don't agree with some points and haven't compared some.
About presentation, sure it's better, if you like to be led by the hand instead of being in control of how you experience the story.
At least to me, taking active part of the story is one of the great things about gaming, in Crysis 2 you don't get to do that and it is more like a movie in that the game makes you experience it a certain way, no choices.
I play games to be a part of the story, when I want a story fed to me I watch a movie.

the leveldesign is still open, maybe not to the extent of Crysis 1 but it's nowhere near a COD clone, but yeah, I can't blow a hut apart so it's instantly terrible. :roll:DreamCryotank
Open how? For most people open levels isn't the same as having the choice of jumping out of a window or taking the stairs down...
Yes, the removal of destructible buildings and other things makes a huge difference as it was an integral part of how Crysis could be played, it's part of the freedom I was talking about.

I guess you just don't understand what was special about Crysis.

The gunplay feels far more "meatier". It doesn't feel like you're shooting an apparatus that flops around like a fish (Crysis 1). And again, I think people are overexaggerating Crysis 1s level design. So you can drive a boat alongside the island? This is a CITY, because people don't seem to grasp this. The levels are still open, and can be tackled in different ways. Like I said, people seem to think you can scale mountains in Crysis 1. :roll: And I don't see how having a presentation equals being led by the hand. Half Life 2 was the most linear game I've ever played, it still blew me away. And having a dynamic lean system is bad? It works far more satisfyingly then the awkward lean in Crysis 1.

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#61 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="JangoWuzHere"]

"Waaaah they consolized this!" "They conzolized that!"

Do PC gamers have to feel so superior that they have to use this word every 10 seconds? I don't understand why you can't just shut the up and enjoy the game for what it is. I've been PC gaming for a couple years now and I think I'm coming to the conclusion that I just can't stand the community. All the elitists and hardcores do is just give us a bad name.

yellonet

This has nothing to do with feeling superior.
This is about Crytek taking a franchise that had several highly regarded unique qualities and taking a dump all over it.

When I say that they consolized it I mean that they stripped it of the things that made it good.
Llarge open world, destructible environment and choices about how to move on, gone.

They've in effect turned the Crysis franchise into just-another-shooter, there's nothing special about it any longer.

What you're saying makes sense. I guess there are people that didn't like what Crysis was, but i loved every second of it. And so did many people...

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#62 alexside1
Member since 2006 • 4412 Posts

[QUOTE="yellonet"]

[QUOTE="JangoWuzHere"]

"Waaaah they consolized this!" "They conzolized that!"

Do PC gamers have to feel so superior that they have to use this word every 10 seconds? I don't understand why you can't just shut the up and enjoy the game for what it is. I've been PC gaming for a couple years now and I think I'm coming to the conclusion that I just can't stand the community. All the elitists and hardcores do is just give us a bad name.

sSubZerOo

This has nothing to do with feeling superior.
This is about Crytek taking a franchise that had several highly regarded unique qualities and taking a dump all over it.

When I say that they consolized it I mean that they stripped it of the things that made it good.
Llarge open world, destructible environment and choices about how to move on, gone.

They've in effect turned the Crysis franchise into just-another-shooter, there's nothing special about it any longer.

This was pretty much known from the get go that it wouldn't have the landscapes Crysis one had in size.. A) Because consoles could never handle such large landscapes at this graphics level.. B) This would be REALLY hard to do for any company, in making immense open levels of buildings in a city.. Far greater than generating a randomized forest along a topography made by the developers..

Not to mention that it's wrong to say that consoles can't handle a open world.

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yellonet

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#63 yellonet
Member since 2004 • 7768 Posts

1. Have you played Quake, Wolfenstein(prone and lean + objectives), Unreal? The gunplay is as dumb and simple as halo >.> I don't know where you got the idea that pc games are all sims, some are acadey/competative not realistic.Inconsistancy
Yes I have and I don't know where you got the idea that I think that "pc games are all sims".

2. OMG SHACKS /facedesk, There weren't destructible buildings, just destructable shacks, trees and oil drums.Inconsistancy
So? It was still an imprtant gameplay aspect and even more imprtantly, one that is now missing.

I don't get people that defend decicions made by saying they don't care about them...

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mitu123

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#64 mitu123
Member since 2006 • 155290 Posts

I honestly think they should had made it for PC 1st and ported to consoles, then no PC gamers will complain.

There were PC games in the past that didn't allow you to toggle with the graphics options, but I'm hoping the final build is not like that demo when it comes to graphics options.

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#65 DreamCryotank
Member since 2011 • 1829 Posts

[QUOTE="Inconsistancy"]1. Have you played Quake, Wolfenstein(prone and lean + objectives), Unreal? The gunplay is as dumb and simple as halo >.> I don't know where you got the idea that pc games are all sims, some are acadey/competative not realistic.yellonet

Yes I have and I don't know where you got the idea that I think that "pc games are all sims".

2. OMG SHACKS /facedesk, There weren't destructible buildings, just destructable shacks, trees and oil drums.Inconsistancy
So? It was still an imprtant gameplay aspect and even more imprtantly, one that is now missing.

I don't get people that defend decicions made by saying they don't care about them...

Because it's being overexaggerated to the point that it automatically means Crysis 2 is a terrible game. Jungle =/= City. Is it so hard to understand?

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Filthybastrd

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#66 Filthybastrd
Member since 2009 • 7124 Posts

Not enough images in this thread. Here's Crysis 2 MP demo:

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JangoWuzHere

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#67 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

"Waaaah they consolized this!" "They conzolized that!"

Do PC gamers have to feel so superior that they have to use this word every 10 seconds? I don't understand why you can't just shut the up and enjoy the game for what it is. I've been PC gaming for a couple years now and I think I'm coming to the conclusion that I just can't stand the community. All the elitists and hardcores do is just give us a bad name.

yellonet

This has nothing to do with feeling superior.
This is about Crytek taking a franchise that had several highly regarded unique qualities and taking a dump all over it.

When I say that they consolized it I mean that they stripped it of the things that made it good.
Llarge open world, destructible environment and choices about how to move on, gone.

They've in effect turned the Crysis franchise into just-another-shooter, there's nothing special about it any longer.

The destructible environments did not make Crysis good.

And the open world and choices are still there. Have you played Crysis 2? Where are you getting these assumptions? I think I trust my own eyes, everything I have seen so far gives me the impression that its just as open as Crysis and gives you as much ability to tackle any situation. Likely even more so considering the improvements in gameplay.

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yellonet

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#68 yellonet
Member since 2004 • 7768 Posts

[QUOTE="sSubZerOo"]

[QUOTE="yellonet"]This has nothing to do with feeling superior.
This is about Crytek taking a franchise that had several highly regarded unique qualities and taking a dump all over it.

When I say that they consolized it I mean that they stripped it of the things that made it good.
Llarge open world, destructible environment and choices about how to move on, gone.

They've in effect turned the Crysis franchise into just-another-shooter, there's nothing special about it any longer.

alexside1

This was pretty much known from the get go that it wouldn't have the landscapes Crysis one had in size.. A) Because consoles could never handle such large landscapes at this graphics level.. B) This would be REALLY hard to do for any company, in making immense open levels of buildings in a city.. Far greater than generating a randomized forest along a topography made by the developers..

Not to mention that it's wrong to say that consoles can't handle a open world.

So why do you think that we're suddenly in a closed down city with the action concentrated in small city blocks?

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smokeydabear076

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#69 smokeydabear076
Member since 2004 • 22109 Posts

Call of Duty is a best-seller on the PC too. This notion that PC gamers require more intellectually stimulating games is a bit silly. Ninja-Hippo
Sometimes silly things can be true... this is one of those times!

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alexside1

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#70 alexside1
Member since 2006 • 4412 Posts

[QUOTE="alexside1"]

[QUOTE="sSubZerOo"]

This was pretty much known from the get go that it wouldn't have the landscapes Crysis one had in size.. A) Because consoles could never handle such large landscapes at this graphics level.. B) This would be REALLY hard to do for any company, in making immense open levels of buildings in a city.. Far greater than generating a randomized forest along a topography made by the developers..

yellonet

Not to mention that it's wrong to say that consoles can't handle a open world.

So why do you think that we're suddenly in a closed down city with the action concentrated in small city blocks?

Your assuming that you can't enter skyscrapers.

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#71 DreamCryotank
Member since 2011 • 1829 Posts

Not enough images in this thread. Here's Crysis 2 MP demo:

Filthybastrd

Right. :roll:

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Inconsistancy

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#72 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="Inconsistancy"]1. Have you played Quake, Wolfenstein(prone and lean + objectives), Unreal? The gunplay is as dumb and simple as halo >.> I don't know where you got the idea that pc games are all sims, some are acadey/competative not realistic.yellonet

Yes I have and I don't know where you got the idea that I think that "pc games are all sims".

2. OMG SHACKS /facedesk, There weren't destructible buildings, just destructable shacks, trees and oil drums.Inconsistancy
So? It was still an imprtant gameplay aspect and even more imprtantly, one that is now missing.

I don't get people that defend decicions made by saying they don't care about them...

1. You commented on someone liking the 'simplified' gunplay (still more complex than any id or epic shooter), and said it's consolized, when it's really just more similar to other pc games, Wolfenstein:ET didn't feel realistic even with prone and lean, that mostly amounted to cheese for better accuracy and getting shot in the face when you peered 'round a corner.

2. How was it important that you could shoot down trees and blow up shacks? -.-. Please explain how that can possibly be important? Crysis-2 you can sparta kick cars blow up barrels and watch scripted buildings fall (bet you can shoot the crysis 2 trees down too..), that's ~= shacks trees and barrels. None are important in gameplay at all 'cept in a bulletstorm sorta way, like throwing a barrel like a giant grenade and shooting it(still exists in crysis2) maybe crysis should have a DMC like style meter to encourage creative kills..

And it's unrealistic to shoot a tree down with a few bullets anyway, or for the metal of a shack to not deform when it is hit with something or an explosion. Hell, even a barrel of gasoline shouldn't be blowing up so easily. Not to mention that liquid gas won't ignite, so often it should just catch fire, fuel air mixture is too rich for a real explosion.

Crysis' shack physics are no more impressive than the Source tech demo a million years ago, when they showed balls falling past pegs.

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yellonet

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#73 yellonet
Member since 2004 • 7768 Posts

The gunplay feels far more "meatier". It doesn't feel like you're shooting an apparatus that flops around like a fish (Crysis 1).DreamCryotank
Well that's a matter of taste.

And again, I think people are overexaggerating Crysis 1s level design. So you can drive a boat alongside the island? This is a CITY, because people don't seem to grasp this. The levels are still open, and can be tackled in different ways. Like I said, people seem to think you can scale mountains in Crysis 1. :roll:DreamCryotank
Yeah, it's in a city, and it's in a city because a city's so much easier to close down to a small map that consoles can handle.
Yay for the lowest common denominator :|

And I don't see how having a presentation equals being led by the hand. Half Life 2 was the most linear game I've ever played, it still blew me awayDreamCryotank
Linearity have nothing to do with presentation. It is painfully obvious that Crytek have gone for the movie feel with Crysis 2, interrupting the gameplay by taking over the controls and "feeding" the player a scene, you don't get to discover and experience it in your own way, Half-Life 2 is a good example of the other way of telling a story, not shoving it down your throat but letting you see it for yourself.

And having a dynamic lean system is bad? It works far more satisfyingly then the awkward lean in Crysis 1.DreamCryotank
I want to decide when and where I lean. Taking control away from the player is seldom welcome, it's an obvious console adaptation that PC gamers end up losing control fidelity for.

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i5750at4Ghz

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#74 i5750at4Ghz
Member since 2010 • 5839 Posts
I commend you for naming things outside of graphics. But at the same time nothing you stated is correct, some is simply your opinion others are just flat out wrong. In terms of gameplay there is nothing Crysis 1 does that Crysis 2 doesn't do. Not one thing. While at the same time Crysis 2 does many thing Crysis 1 doesn't. When has Crysis ever not given you information on your next objective/s? Instead now its the suit instead of Profit telling you where you need to go. You say you're being herded from point to point with little options, but compared to the original Crysis you actually have more options, all highlightable with your binoculars. Controls are preference, personally I like the new cover system much better. It's much easier to control how much or little of yourself you want to have in or out of cover at one time. Holding down Q or E while trying to zoom and move left or right all at the same time is awkward for me. I'll take the city gameplay of C2 over the jungle gameplay of C1 anyday. There is just more to see and do in a city environment.
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biggest_loser

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#75 biggest_loser
Member since 2007 • 24508 Posts
Its nonsensical to blame consoles for the limitations as there are plenty of open world games on those systems. All this talk about typical console audience and such is getting really nasty. This is before the TC would have played the game in full I assume too.
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deactivated-635601fd996cc

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#76 deactivated-635601fd996cc
Member since 2009 • 4381 Posts
Crysis 2 is easily more polished and has better gameplay. And btw it has better graphics and destruction. Argue with me on that one.
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yellonet

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#77 yellonet
Member since 2004 • 7768 Posts

1. You commented on someone liking the 'simplified' gunplay (still more complex than any id or epic shooter), and said it's consolized, when it's really just more similar to other pc games, Wolfenstein:ET didn't feel realistic even with prone and lean, that mostly amounted to cheese for better accuracy and getting shot in the face when you peered 'round a corner.Inconsistancy
Consolized - simplified. It's all semantics really.

2. How was it important that you could shoot down trees and blow up shacks? -.-. Please explain how that can possibly be importantInconsistancy


1. It's fun.
2. It's tactically usable.
3. Not that many games have this.
Reason #1 should be enough

Crysis-2 you can sparta kick cars blow up barrels and watch scripted buildings fall (bet you can shoot the crysis 2 trees down too..), that's ~= shacks trees and barrels. None are important in gameplay at all 'cept in a bulletstorm sorta way, like throwing a barrel like a giant grenade and shooting it(still exists in crysis2) maybe crysis should have a DMC like ****meter to encourage creative kills..Inconsistancy
Yeah, context based single click actions and scripted events is the same as player controlled dynamic destruction.

And it's unrealistic to shoot a tree down with a few bullets anyway, or for the metal of a shack to not deform when it is hit with something or an explosion. Hell, even a barrel of gasoline shouldn't be blowing up so easily. Not to mention that liquid gas won't ignite, so often it should just catch fire, fuel air mixture is too rich for a real explosion.

Crysis' shack physics are no more impressive than the Source tech demo a million years ago, when they showed balls falling past pegs.Inconsistancy
It's not about absolute realism, although it's far more real that how it is in Crysis 2.
It's about a fun game experience that was unique.
That's gone now, and for what? What's special about Crysis 2? To me it's now just another generic shooter, and a rather bad one at that.

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i5750at4Ghz

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#78 i5750at4Ghz
Member since 2010 • 5839 Posts
Yellonet I love how you base your entire point on why a game is "bad" or "consolized" on nothing but your personal preferences. If you don't like it fine, game doesn't have to please everyone. But that doesn't mean others including myself aren't going to enjoy it. Some of us even more than the original. I hate games filled with cutscenes doesn't mean MGS4 is a bad game, it's simply a game not meant for gamers like myself.
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#79 edidili
Member since 2004 • 3449 Posts



[QUOTE="Inconsistancy"]2. How was it important that you could shoot down trees and blow up shacks? -.-. Please explain how that can possibly be importantyellonet


1. It's fun.

Pretty much, yeah. I thought the second one would bring an evolution when it came to destructible objects but nothing in those mp map is destructible.

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#80 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="Inconsistancy"]1. You commented on someone liking the 'simplified' gunplay (still more complex than any id or epic shooter), and said it's consolized, when it's really just more similar to other pc games, Wolfenstein:ET didn't feel realistic even with prone and lean, that mostly amounted to cheese for better accuracy and getting shot in the face when you peered 'round a corner.yellonet

Consolized - simplified. It's all semantics really.

2. How was it important that you could shoot down trees and blow up shacks? -.-. Please explain how that can possibly be importantInconsistancy


1. It's fun.
2. It's tactically usable.
3. Not that many games have this.
Reason #1 should be enough

Crysis-2 you can sparta kick cars blow up barrels and watch scripted buildings fall (bet you can shoot the crysis 2 trees down too..), that's ~= shacks trees and barrels. None are important in gameplay at all 'cept in a bulletstorm sorta way, like throwing a barrel like a giant grenade and shooting it(still exists in crysis2) maybe crysis should have a DMC like ****meter to encourage creative kills..Inconsistancy
Yeah, context based single click actions and scripted events is the same as player controlled dynamic destruction.

And it's unrealistic to shoot a tree down with a few bullets anyway, or for the metal of a shack to not deform when it is hit with something or an explosion. Hell, even a barrel of gasoline shouldn't be blowing up so easily. Not to mention that liquid gas won't ignite, so often it should just catch fire, fuel air mixture is too rich for a real explosion.

Crysis' shack physics are no more impressive than the Source tech demo a million years ago, when they showed balls falling past pegs.Inconsistancy
It's not about absolute realism, although it's far more real that how it is in Crysis 2.
It's about a fun game experience that was unique.
That's gone now, and for what? What's special about Crysis 2? To me it's now just another generic shooter, and a rather bad one at that.

You don't know much about Crysis 2 do you? You've heard misinfo and you take it as fact? You can still break trees in Crysis 2, and some trees still aren't destructible just like in Crysis 1. You have deformation now, to make up for the fact that you can't make every single skyscraper destructible like tin shacks. Barrels deform, sheets warp and witches hats bend. You can still pick up anything you see and throw it. You kick cars, instead of punching them, no points given for figuring why that's better. You still have multiple ways of approaching a situation, sewers, boardwalk, road. It's not just high road, jungle or beach now. Every path is different now. It is not a generic shooter, it is Crysis, made better.

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#81 ChubbyGuy40
Member since 2007 • 26442 Posts

I commend you for naming things outside of graphics. But at the same time nothing you stated is correct, some is simply your opinion others are just flat out wrong. In terms of gameplay there is nothing Crysis 1 does that Crysis 2 doesn't do. Not one thing. While at the same time Crysis 2 does many thing Crysis 1 doesn't. When has Crysis ever not given you information on your next objective/s? Instead now its the suit instead of Profit telling you where you need to go. You say you're being herded from point to point with little options, but compared to the original Crysis you actually have more options, all highlightable with your binoculars. Controls are preference, personally I like the new cover system much better. It's much easier to control how much or little of yourself you want to have in or out of cover at one time. Holding down Q or E while trying to zoom and move left or right all at the same time is awkward for me. I'll take the city gameplay of C2 over the jungle gameplay of C1 anyday. There is just more to see and do in a city environment. i5750at4Ghz

Crysis let you chose how to get to point a to point b, c, and d. You still went to the same point as in any game, but you didn't have to take the road laid out for you. Crysis 2 might as well be a roller-coaster ride considering how linear and lifeless it is.

What does Crysis 2 do that Crysis 1 doesn't? It holds your hand through the whole game because the player is apparently not smart enough to figure it out on his own (consolization.) It highlights every single point of "attack" that the developers deemed to be the best way. Crysis 1 didn't give you that information and there was an unlimited way to attack an encampment. You don't get to find anything secret, the suit highlights everything for you (consolization.)

The control is more locked down with lag (power jump.) Crysis 1 had way better usage of its powers besides energy depleition which is the only part of the suit I like.

There was way more to see in the jungles of Crysis 1, and it was a hell of a lot more interesting. And do? Whats there to do besides finding those collectables?

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#82 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="yellonet"]

[QUOTE="Inconsistancy"]2. How was it important that you could shoot down trees and blow up shacks? -.-. Please explain how that can possibly be importantedidili



1. It's fun.

Pretty much, yeah. I thought the second one would bring an evolution when it came to destructible objects but nothing in those mp map is destructible.

Nothing in the first Crysis MP was destructible either. You had to play on DX10 servers which no one did.

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#83 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="i5750at4Ghz"]I commend you for naming things outside of graphics. But at the same time nothing you stated is correct, some is simply your opinion others are just flat out wrong. In terms of gameplay there is nothing Crysis 1 does that Crysis 2 doesn't do. Not one thing. While at the same time Crysis 2 does many thing Crysis 1 doesn't. When has Crysis ever not given you information on your next objective/s? Instead now its the suit instead of Profit telling you where you need to go. You say you're being herded from point to point with little options, but compared to the original Crysis you actually have more options, all highlightable with your binoculars. Controls are preference, personally I like the new cover system much better. It's much easier to control how much or little of yourself you want to have in or out of cover at one time. Holding down Q or E while trying to zoom and move left or right all at the same time is awkward for me. I'll take the city gameplay of C2 over the jungle gameplay of C1 anyday. There is just more to see and do in a city environment. ChubbyGuy40

Crysis let you chose how to get to point a to point b, c, and d. You still went to the same point as in any game, but you didn't have to take the road laid out for you. Crysis 2 might as well be a roller-coaster ride considering how linear and lifeless it is.

What does Crysis 2 do that Crysis 1 doesn't? It holds your hand through the whole game because the player is apparently not smart enough to figure it out on his own (consolization.) It highlights every single point of "attack" that the developers deemed to be the best way. Crysis 1 didn't give you that information and there was an unlimited way to attack an encampment. You don't get to find anything secret, the suit highlights everything for you (consolization.)

The control is more locked down with lag (power jump.) Crysis 1 had way better usage of its powers besides energy depleition which is the only part of the suit I like.

There was way more to see in the jungles of Crysis 1, and it was a hell of a lot more interesting. And do? Whats there to do besides finding those collectables?

Again, were are people getting these assumptions?

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deactivated-635601fd996cc

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#84 deactivated-635601fd996cc
Member since 2009 • 4381 Posts

[QUOTE="i5750at4Ghz"]I commend you for naming things outside of graphics. But at the same time nothing you stated is correct, some is simply your opinion others are just flat out wrong. In terms of gameplay there is nothing Crysis 1 does that Crysis 2 doesn't do. Not one thing. While at the same time Crysis 2 does many thing Crysis 1 doesn't. When has Crysis ever not given you information on your next objective/s? Instead now its the suit instead of Profit telling you where you need to go. You say you're being herded from point to point with little options, but compared to the original Crysis you actually have more options, all highlightable with your binoculars. Controls are preference, personally I like the new cover system much better. It's much easier to control how much or little of yourself you want to have in or out of cover at one time. Holding down Q or E while trying to zoom and move left or right all at the same time is awkward for me. I'll take the city gameplay of C2 over the jungle gameplay of C1 anyday. There is just more to see and do in a city environment. ChubbyGuy40

Crysis let you chose how to get to point a to point b, c, and d. You still went to the same point as in any game, but you didn't have to take the road laid out for you. Crysis 2 might as well be a roller-coaster ride considering how linear and lifeless it is.

What does Crysis 2 do that Crysis 1 doesn't? It holds your hand through the whole game because the player is apparently not smart enough to figure it out on his own (consolization.) It highlights every single point of "attack" that the developers deemed to be the best way. Crysis 1 didn't give you that information and there was an unlimited way to attack an encampment. You don't get to find anything secret, the suit highlights everything for you (consolization.)

The control is more locked down with lag (power jump.) Crysis 1 had way better usage of its powers besides energy depleition which is the only part of the suit I like.

There was way more to see in the jungles of Crysis 1, and it was a hell of a lot more interesting. And do? Whats there to do besides finding those collectables?

You still do whatever you want in Crysis 2, it's not linear. You use Nanovision to highlight points of interest just like in Crysis 1 and the game can give a suggested route. The city is much more interesting, but I hope you didn't expect Crytek to recreate the 3 or 4 roads next to the main path throughout the entire game.
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#85 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="i5750at4Ghz"]I commend you for naming things outside of graphics. But at the same time nothing you stated is correct, some is simply your opinion others are just flat out wrong. In terms of gameplay there is nothing Crysis 1 does that Crysis 2 doesn't do. Not one thing. While at the same time Crysis 2 does many thing Crysis 1 doesn't. When has Crysis ever not given you information on your next objective/s? Instead now its the suit instead of Profit telling you where you need to go. You say you're being herded from point to point with little options, but compared to the original Crysis you actually have more options, all highlightable with your binoculars. Controls are preference, personally I like the new cover system much better. It's much easier to control how much or little of yourself you want to have in or out of cover at one time. Holding down Q or E while trying to zoom and move left or right all at the same time is awkward for me. I'll take the city gameplay of C2 over the jungle gameplay of C1 anyday. There is just more to see and do in a city environment. ChubbyGuy40

Crysis let you chose how to get to point a to point b, c, and d. You still went to the same point as in any game, but you didn't have to take the road laid out for you. Crysis 2 might as well be a roller-coaster ride considering how linear and lifeless it is.

What does Crysis 2 do that Crysis 1 doesn't? It holds your hand through the whole game because the player is apparently not smart enough to figure it out on his own (consolization.) It highlights every single point of "attack" that the developers deemed to be the best way. Crysis 1 didn't give you that information and there was an unlimited way to attack an encampment. You don't get to find anything secret, the suit highlights everything for you (consolization.)

The control is more locked down with lag (power jump.) Crysis 1 had way better usage of its powers besides energy depleition which is the only part of the suit I like.

There was way more to see in the jungles of Crysis 1, and it was a hell of a lot more interesting. And do? Whats there to do besides finding those collectables?

So I take it you have played more then the MP demo, where did you get it?
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#86 Funconsole
Member since 2009 • 3223 Posts
PC gamers lol :lol: When a game is only on consoles and not PC = COMPLAIN When a game is multiplat = COMPLAIN When a game is PC exclusive = BEST GAME EVERZ!!!1!!!!1!
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#87 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]I commend you for naming things outside of graphics. But at the same time nothing you stated is correct, some is simply your opinion others are just flat out wrong. In terms of gameplay there is nothing Crysis 1 does that Crysis 2 doesn't do. Not one thing. While at the same time Crysis 2 does many thing Crysis 1 doesn't. When has Crysis ever not given you information on your next objective/s? Instead now its the suit instead of Profit telling you where you need to go. You say you're being herded from point to point with little options, but compared to the original Crysis you actually have more options, all highlightable with your binoculars. Controls are preference, personally I like the new cover system much better. It's much easier to control how much or little of yourself you want to have in or out of cover at one time. Holding down Q or E while trying to zoom and move left or right all at the same time is awkward for me. I'll take the city gameplay of C2 over the jungle gameplay of C1 anyday. There is just more to see and do in a city environment. ChubbyGuy40

Crysis let you chose how to get to point a to point b, c, and d. You still went to the same point as in any game, but you didn't have to take the road laid out for you. Crysis 2 might as well be a roller-coaster ride considering how linear and lifeless it is.

What does Crysis 2 do that Crysis 1 doesn't? It holds your hand through the whole game because the player is apparently not smart enough to figure it out on his own (consolization.) It highlights every single point of "attack" that the developers deemed to be the best way. Crysis 1 didn't give you that information and there was an unlimited way to attack an encampment. You don't get to find anything secret, the suit highlights everything for you (consolization.)

The control is more locked down with lag (power jump.) Crysis 1 had way better usage of its powers besides energy depleition which is the only part of the suit I like.

There was way more to see in the jungles of Crysis 1, and it was a hell of a lot more interesting. And do? Whats there to do besides finding those collectables?

You guys keep saying there is hand holding, but how is this any different than the original? The original does tell you exactly how to get to point B. It's the big green or yellow dot on your map. Only difference is instead of way points being on a map they have been incorporated into the UI.
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#88 edidili
Member since 2004 • 3449 Posts

[QUOTE="edidili"]

[QUOTE="yellonet"]

[QUOTE="Inconsistancy"]2. How was it important that you could shoot down trees and blow up shacks? -.-. Please explain how that can possibly be importantJangoWuzHere



1. It's fun.

Pretty much, yeah. I thought the second one would bring an evolution when it came to destructible objects but nothing in those mp map is destructible.

Nothing in the first Crysis MP was destructible either. You had to play on DX10 servers which no one did.

That's why I expected an evolution from Crysis 2.

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DarkLink77

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#89 DarkLink77
Member since 2004 • 32731 Posts

*Waits for the Crytek fanboys to come in and defend the consolization of Crysis 2*

Oh, wait, nvm, they're already here.

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alexside1

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#90 alexside1
Member since 2006 • 4412 Posts

*Waits for the Crytek fanboys to come in and defend the consolization of Crysis 2*

Oh, wait, nvm, they're already here.

DarkLink77
Right... They because it's factual that it's a bad thing.:rolleyes:
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#91 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="i5750at4Ghz"]I commend you for naming things outside of graphics. But at the same time nothing you stated is correct, some is simply your opinion others are just flat out wrong. In terms of gameplay there is nothing Crysis 1 does that Crysis 2 doesn't do. Not one thing. While at the same time Crysis 2 does many thing Crysis 1 doesn't. When has Crysis ever not given you information on your next objective/s? Instead now its the suit instead of Profit telling you where you need to go. You say you're being herded from point to point with little options, but compared to the original Crysis you actually have more options, all highlightable with your binoculars. Controls are preference, personally I like the new cover system much better. It's much easier to control how much or little of yourself you want to have in or out of cover at one time. Holding down Q or E while trying to zoom and move left or right all at the same time is awkward for me. I'll take the city gameplay of C2 over the jungle gameplay of C1 anyday. There is just more to see and do in a city environment. JangoWuzHere

Crysis let you chose how to get to point a to point b, c, and d. You still went to the same point as in any game, but you didn't have to take the road laid out for you. Crysis 2 might as well be a roller-coaster ride considering how linear and lifeless it is.

What does Crysis 2 do that Crysis 1 doesn't? It holds your hand through the whole game because the player is apparently not smart enough to figure it out on his own (consolization.) It highlights every single point of "attack" that the developers deemed to be the best way. Crysis 1 didn't give you that information and there was an unlimited way to attack an encampment. You don't get to find anything secret, the suit highlights everything for you (consolization.)

The control is more locked down with lag (power jump.) Crysis 1 had way better usage of its powers besides energy depleition which is the only part of the suit I like.

There was way more to see in the jungles of Crysis 1, and it was a hell of a lot more interesting. And do? Whats there to do besides finding those collectables?

Again, were are people getting these assumptions?

O jeez are people living under a rock? People are seeing it first or 2nd hand from the leaked beta which is a complete game , only the final touch up's are what needs to be finished. But for all in all its the game your going to see.

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#92 skrat_01
Member since 2007 • 33767 Posts
Before: Mixed opinion. After Beta: Positive. After Demo: Negative. I expect the cycle to continue after release, mixed opinion etc.
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#93 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

[QUOTE="ChubbyGuy40"]

Crysis let you chose how to get to point a to point b, c, and d. You still went to the same point as in any game, but you didn't have to take the road laid out for you. Crysis 2 might as well be a roller-coaster ride considering how linear and lifeless it is.

What does Crysis 2 do that Crysis 1 doesn't? It holds your hand through the whole game because the player is apparently not smart enough to figure it out on his own (consolization.) It highlights every single point of "attack" that the developers deemed to be the best way. Crysis 1 didn't give you that information and there was an unlimited way to attack an encampment. You don't get to find anything secret, the suit highlights everything for you (consolization.)

The control is more locked down with lag (power jump.) Crysis 1 had way better usage of its powers besides energy depleition which is the only part of the suit I like.

There was way more to see in the jungles of Crysis 1, and it was a hell of a lot more interesting. And do? Whats there to do besides finding those collectables?

04dcarraher

Again, were are people getting these assumptions?

O jeez are people living under a rock? People are seeing it first or 2nd hand from the leaked beta which is a complete game , only the final touch up's are what needs to be finished. But for all in all its the game your going to see.

I think basing your judgements on beta gameplay videos is a terrible way to judge this game. And if you did play the beta and will not buy this game, you are simply pirating it.

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#96 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="04dcarraher"]

[QUOTE="JangoWuzHere"]

Again, were are people getting these assumptions?

JangoWuzHere

O jeez are people living under a rock? People are seeing it first or 2nd hand from the leaked beta which is a complete game , only the final touch up's are what needs to be finished. But for all in all its the game your going to see.

I think basing your judgements on beta gameplay videos is a terrible way to judge this game. And if you did play the beta and will not buy this game, you are simply pirating it.

How is downloading an imcomplete beta of the game pirating? I still plan on buying it. The game is horrible in its current condition but its still a ton of fun.

Yeah I downloaded the beta. Many here have and have stated so on the forums. I haven't even touched the MP demo, but I've played a good amount of the beta to know it sure as hell not worth 60 bucks. I don't think the game is going to be massively different from a 2-3 month old build. In comparison to the first, this game stands out on its own, but it fails to maintain what made Crysis 1 a blast and fresh entry in the FPS market.

This isn't an assumption. These are my opinions and experiences. I'm just trying to figure out why people like Crysis 2 as much as they do. I'm not seeing it. Fun game, but a step down in everything besides presentation and story.

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#97 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="JangoWuzHere"]

[QUOTE="04dcarraher"]

O jeez are people living under a rock? People are seeing it first or 2nd hand from the leaked beta which is a complete game , only the final touch up's are what needs to be finished. But for all in all its the game your going to see.

ChubbyGuy40

I think basing your judgements on beta gameplay videos is a terrible way to judge this game. And if you did play the beta and will not buy this game, you are simply pirating it.

How is downloading an imcomplete beta of the game pirating? I still plan on buying it. The game is horrible in its current condition but its still a ton of fun.

Yeah I downloaded the beta. Many here have and have stated so on the forums. I haven't even touched the MP demo, but I've played a good amount of the beta to know it sure as hell not worth 60 bucks. I don't think the game is going to be massively different from a 2-3 month old build. In comparison to the first, this game stands out on its own, but it fails to maintain what made Crysis 1 a blast and fresh entry in the FPS market.

This isn't an assumption. These are my opinions and experiences.

Is it true what TC is saying?
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#98 ChubbyGuy40
Member since 2007 • 26442 Posts

Is it true what TC is saying?GeneralShowzer

Its completely 100% true. Like I said its not a bad game, but it doesn't live up to the original.

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04dcarraher

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#99 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="JangoWuzHere"]

I think basing your judgements on beta gameplay videos is a terrible way to judge this game. And if you did play the beta and will not buy this game, you are simply pirating it.

GeneralShowzer

How is downloading an imcomplete beta of the game pirating? I still plan on buying it. The game is horrible in its current condition but its still a ton of fun.

Yeah I downloaded the beta. Many here have and have stated so on the forums. I haven't even touched the MP demo, but I've played a good amount of the beta to know it sure as hell not worth 60 bucks. I don't think the game is going to be massively different from a 2-3 month old build. In comparison to the first, this game stands out on its own, but it fails to maintain what made Crysis 1 a blast and fresh entry in the FPS market.

This isn't an assumption. These are my opinions and experiences.

Is it true what TC is saying?

Yes, but. It all depends on what type of gameplay you like more. Crysis 2 is a major step backwards in my opinion from what Ive seen.

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#100 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

[QUOTE="04dcarraher"]

O jeez are people living under a rock? People are seeing it first or 2nd hand from the leaked beta which is a complete game , only the final touch up's are what needs to be finished. But for all in all its the game your going to see.

ChubbyGuy40

I think basing your judgements on beta gameplay videos is a terrible way to judge this game. And if you did play the beta and will not buy this game, you are simply pirating it.

How is downloading an imcomplete beta of the game pirating? I still plan on buying it. The game is horrible in its current condition but its still a ton of fun.

Yeah I downloaded the beta. Many here have and have stated so on the forums. I haven't even touched the MP demo, but I've played a good amount of the beta to know it sure as hell not worth 60 bucks. I don't think the game is going to be massively different from a 2-3 month old build. In comparison to the first, this game stands out on its own, but it fails to maintain what made Crysis 1 a blast and fresh entry in the FPS market.

This isn't an assumption. These are my opinions and experiences. I'm just trying to figure out why people like Crysis 2 as much as they do. I'm not seeing it. Fun game, but a step down in everything besides presentation and story.

I'm saying if you chicken out now and decide NOT to buy the game after playing the beta, then thats simply pirating. I think you need to read more carefully. And obviously downloading the full beta could be considered pirating, its the full game from start to finish.