Crysis Warhead could be surpassed on consoles. This isnt a PC diss!

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gaming25

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#1 gaming25
Member since 2010 • 6181 Posts

We have heard that Crysis Warhead can and will never be able to be passed on consoles. Yet if Crysis 2 came out 3 years ago on PC then we would hear that it would never be able to happen on consoles. Can we all agree that even if we know that technical limitations of these product that after all these games it should tell us that doesnt mean that the graphics will stay the same?These games are getting significantly better on consoles, and it might be only a matter of time before there is a game that can outdo Crysis Warhead.I cant find fault with thinking otherwisebecause even devs always think that they have released the untapped potential of a console, and every year, another game comes out that looks way better. The hardware is only a piece to the puzzle, the rest is what is on that disc when they use their super powered engines to make these games.

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-Tretiak

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#2 -Tretiak
Member since 2007 • 2416 Posts

No. Consoles simply don't have enough memory.

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gaming25

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#3 gaming25
Member since 2010 • 6181 Posts

No. Consoles simply don't have enough memory.

-Tretiak
The developement process of these games can make it so that it couldnt need as much memory.
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HaloinventedFPS

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#4 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

gaming25

The developement process of these games can make it so that it couldnt need as much memory.

http://www.youtube.com/watch?v=AVsT4D2_VTI

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lawlessx

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#5 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

gaming25
The developement process of these games can make it so that it couldnt need as much memory.

there is no magical wand in game development..if there isn't enough ram that is the end of it.
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AnnoyedDragon

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#6 AnnoyedDragon
Member since 2006 • 9948 Posts

Despite what some people may believe, consoles are not magical boxes that can produce unlimited performance; given the right optimization techniques.

Consoles can not replicate Crysis 1 visuals, never mind Warhead.

This isn't arrogance or elitism, it's common sense.

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gaming25

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#7 gaming25
Member since 2010 • 6181 Posts
[QUOTE="HaloinventedFPS"]

[QUOTE="gaming25"][QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

The developement process of these games can make it so that it couldnt need as much memory.

http://www.youtube.com/watch?v=AVsT4D2_VTI

That was before he was developing on consoles. It happens with all the devs.
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deactivated-5cf4b2c19c4ab

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#8 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Optimization is a course of diminishing returns for consoles now, i am tired of hearing people talking like it an end all way for consoles to advance indefinatly. Crysis 2 is an example of this, it had alot more time to dev than Uncharted 2 released two years later and backed by the authority of high end graphical power houses, yet on consoles it only ended up looking a small bit better if that, with a wealth of performance problems.

While consolse may continue to improve over time the amount they improve will decrease. Look around and games coming out compare the difference of Uncharted 1 to Uncharted 2, then compare uncharted 2 to Killzone 3 or Crysis 2, the graphical gap is significantly smaller.

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gaming25

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#9 gaming25
Member since 2010 • 6181 Posts
[QUOTE="AnnoyedDragon"]

Despite what some people may believe, consoles are not magical boxes that can produce unlimited performance; given the right optimization techniques.

Consoles can not replicate Crysis 1 visuals, never mind Warhead.

This isn't arrogance or elitism, it's common sense.

What so outlandish to think that the ram could be used in different ways. Also, I said that Crysis 2 could be surppased, I never said that it could be replicated.
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gaming25

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#10 gaming25
Member since 2010 • 6181 Posts
Optimization is a course of diminishing returns for consoles now, i am tired of hearing people talking like it an end all way for consoles to advance indefinably. Crysis 2 is an example of this, it had alot more time to dev than Uncharted 2 released two years later and backed by the authority of high end graphical power houses, yet on consoles it only ended up looking a small bit better if that, with a wealth of performance problems. While console may continue to improve over time the amount they improve will decrease. Look around and games coming out compare the difference of Uncharted 1 to Uncharted 2, then compare uncharted 2 to Killzone 3 or Crysis 2, the graphical gap is significantly smaller.ferret-gamer
Uncharted 2 came out less than a year and a half ago. There was a 2 year difference between UC1 and UC2.
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AnnoyedDragon

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#11 AnnoyedDragon
Member since 2006 • 9948 Posts

That was before he was developing on consoles. It happens with all the devs.gaming25

256mb of ram can only ever store 256mb of information at any one time.

This is the case, regardless of how far into a console generation we are; and how advanced console optimization techniques become.

To believe otherwise is akin to believing in magic.

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-Tretiak

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#12 -Tretiak
Member since 2007 • 2416 Posts

[QUOTE="gaming25"]That was before he was developing on consoles. It happens with all the devs.AnnoyedDragon

256mb of ram can only ever store 256mb of information at any one time.

This is the case, regardless of how far into a console generation we are; and how advanced console optimization techniques become.

To believe otherwise is akin to believing in magic.

Exactly. It doesn't matter how well they optimize it. 256mb is 256mb.

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painguy1

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#13 painguy1
Member since 2007 • 8686 Posts

ITT TC believes Crytek can increase RAM size with code (which takes up RAM)

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deactivated-5cf4b2c19c4ab

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#14 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"]Optimization is a course of diminishing returns for consoles now, i am tired of hearing people talking like it an end all way for consoles to advance indefinably. Crysis 2 is an example of this, it had alot more time to dev than Uncharted 2 released two years later and backed by the authority of high end graphical power houses, yet on consoles it only ended up looking a small bit better if that, with a wealth of performance problems. While console may continue to improve over time the amount they improve will decrease. Look around and games coming out compare the difference of Uncharted 1 to Uncharted 2, then compare uncharted 2 to Killzone 3 or Crysis 2, the graphical gap is significantly smaller.gaming25
Uncharted 2 came out less than a year and a half ago. There was a 2 year difference between UC1 and UC2.

Crytek began console development long before UC2 released. And way to skirt around the entire rest of my post to pick out a little point.
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Giancar

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#15 Giancar
Member since 2006 • 19160 Posts
Yeah, and DR could be made on Wii with the same experience ohhh wait :shock:
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SapSacPrime

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#16 SapSacPrime
Member since 2004 • 8925 Posts
[QUOTE="ferret-gamer"]Optimization is a course of diminishing returns for consoles now, i am tired of hearing people talking like it an end all way for consoles to advance indefinably. Crysis 2 is an example of this, it had alot more time to dev than Uncharted 2 released two years later and backed by the authority of high end graphical power houses, yet on consoles it only ended up looking a small bit better if that, with a wealth of performance problems. While console may continue to improve over time the amount they improve will decrease. Look around and games coming out compare the difference of Uncharted 1 to Uncharted 2, then compare uncharted 2 to Killzone 3 or Crysis 2, the graphical gap is significantly smaller.gaming25
Uncharted 2 came out less than a year and a half ago. There was a 2 year difference between UC1 and UC2.

The point is UC1 was an early game so when UC2 came out there was far more room for learning how to tap into the hardware, this late into a gen sure you may notice game worlds get bigger but in the process you will notice no form of AA and crap textures... Diminishing returns.
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ShadowDeathX

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#17 ShadowDeathX
Member since 2006 • 11699 Posts
Crysis 2 on my PC was eating up around 1.5 GBs of RAM. Just that game, I was surprised to see that...thought it would be much lower.
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hartsickdiscipl

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#18 hartsickdiscipl
Member since 2003 • 14787 Posts

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

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painguy1

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#19 painguy1
Member since 2007 • 8686 Posts

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

hartsickdiscipl

Graphics isn't a problem. Its the lack of RAM.

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Skittles_McGee

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#20 Skittles_McGee
Member since 2008 • 9136 Posts
Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.
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hartsickdiscipl

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#21 hartsickdiscipl
Member since 2003 • 14787 Posts

[QUOTE="hartsickdiscipl"]

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

painguy1

Graphics isn't a problem. Its the lack of RAM.

Both the GPU capabilities and the RAM are issues. You can't max out Crysis Warhead on a 7800gt and get anything close to decent performance.

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gaming25

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#22 gaming25
Member since 2010 • 6181 Posts
[QUOTE="hartsickdiscipl"]

[QUOTE="painguy1"]

[QUOTE="hartsickdiscipl"]

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

Graphics isn't a problem. Its the lack of RAM.

Both the GPU capabilities and the RAM are issues. You can't max out Crysis Warhead on a 7800gt and get anything close to decent performance.

I never said you could. Crysis 2 isnt taking up all of that ram just because of graphical capablities. It has to do with the scale, and a whole host of other things.
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AnnoyedDragon

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#23 AnnoyedDragon
Member since 2006 • 9948 Posts

Crysis 2 on my PC was eating up around 1.5 GBs of RAM. Just that game, I was surprised to see that...thought it would be much lower.ShadowDeathX

PC isn't very good at streaming. It can of course replicate any streaming based game consoles can run, but it has to pre-load considerably more information in advance to avoid loading stutter.

Console and PC memory are essentially the opposites of each other. PC has lots of slow memory, consoles have small amounts of fast memory.

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gaming25

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#24 gaming25
Member since 2010 • 6181 Posts

Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.Skittles_McGee

Wasnt this said last year? Yet it looks like Battlefield 3 will set the bar again.

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Skittles_McGee

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#25 Skittles_McGee
Member since 2008 • 9136 Posts
[QUOTE="Skittles_McGee"]Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.gaming25
Wasnt this said last year. Yet it looks like Battlefield 3 will set the bar again.

That's even assuming the game looks like what we've seen, let alone looks like that on consoles. And you're still not taking into account that sure they might be able to make something look prettier, but they'll have to sacrifice other things. Which therein lies the limitations. Something is ALWAYS going to be limited. We have hit a ceiling. Its just a matter of management now, and that only gets you so far.
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6matt6

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#26 6matt6
Member since 2005 • 9726 Posts

[QUOTE="Skittles_McGee"]Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.gaming25

Wasnt this said last year? Yet it looks like Battlefield 3 will set the bar again.

Considering we have only seen the PC build so far don't get too excited. If BF3 ends up looking better than any other console game it won't be by a ridiculous margin.
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deactivated-5cf4b2c19c4ab

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#27 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="Skittles_McGee"]Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.gaming25

Wasnt this said last year? Yet it looks like Battlefield 3 will set the bar again.

Being arguably a tiny bit better than the competition, you mean? Again, the concepts of diminishing returns.

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hartsickdiscipl

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#28 hartsickdiscipl
Member since 2003 • 14787 Posts

[QUOTE="hartsickdiscipl"]

[QUOTE="painguy1"]

Graphics isn't a problem. Its the lack of RAM.

gaming25

Both the GPU capabilities and the RAM are issues. You can't max out Crysis Warhead on a 7800gt and get anything close to decent performance.

I never said you could. Crysis 2 isnt taking up all of that ram just because of graphical capablities. It has to do with the scale, and a whole host of other things.

This is true, but Crysis and Warhead require a beast of a GPU to max out the details at any resolution over 720p. We're talking something with well over twice the firepower of the GPUs in current-gen consoles.

What I'm saying is this- Even if you somehow gave a PS3 or X360 the RAM needed to run Crysis or Warhead, the GPU still couldn't come close to pushing enough polygons.

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dakan45

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#29 dakan45
Member since 2009 • 18819 Posts
DUDE what the hell are you talking about? Crysis 2 looks like ass in comparison with the first and consoles are outdated as hell. They had to make the maps a whole lot smaller to look as good as they do and rip the engine to pieces in order to re optimize it for consoles.
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mitu123

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#30 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Skittles_McGee"]Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.gaming25

Wasnt this said last year? Yet it looks like Battlefield 3 will set the bar again.

While it will look great on consoles, it won't match the PC version which does DX11.
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Smoke89

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#31 Smoke89
Member since 2003 • 3575 Posts

[QUOTE="Skittles_McGee"]Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.gaming25

Wasnt this said last year? Yet it looks like Battlefield 3 will set the bar again.

The biggest thing that causes games to look pretty similar is that most companies these days develop games around the CONSOLES. However some games, battlefield 3 for instance, the game is being designed for the PC and the being ported to consoles (it's typically the other way around). I would expect to see a significant difference between BF3 on the PC and console versions. The devs actually talk about this principle specifically in an interview in game informer a couple months back.

This is even seen in Crysis 2. Hence the lack of DX11 support thus far and the unexpectedly low system requirements for max settings.

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gaming25

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#32 gaming25
Member since 2010 • 6181 Posts
[QUOTE="mitu123"][QUOTE="gaming25"]

Consoles aren't boxes of limitless potential. There's only so much you can do, there is a ceiling and we've pretty much hit it.Skittles_McGee

Wasnt this said last year? Yet it looks like Battlefield 3 will set the bar again.

While it will look great on consoles, it won't match the PC version which does DX11.

I think you are right about that though.
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73X

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#33 73X
Member since 2008 • 1545 Posts

No, it couldn't.

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savagetwinkie

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#34 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="gaming25"][QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

The developement process of these games can make it so that it couldnt need as much memory.

if the game didn't need as much memory then thats because it doens't have as much information thats being used while its playing,
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killzoneded

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#35 killzoneded
Member since 2011 • 486 Posts

No. Consoles simply don't have enough memory.

-Tretiak

Then how does 360 run Crysis 2 same as PC ?

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Smoke89

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#36 Smoke89
Member since 2003 • 3575 Posts

[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

killzoneded

Then how does 360 run Crysis 2 same as PC ?

Because they built it around consoles and ported it to pc. DX11 support is coming to PC eventually... then you will see the difference

Consoles=more people, more people happy=more money.

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Jebus213

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#37 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

killzoneded

Then how does 360 run Crysis 2 same as PC ?

It doesn't

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Vaasman

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#38 Vaasman
Member since 2008 • 15877 Posts

Uh no, consoles don't have the memory for a game like warhead.

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dos4gw82

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#39 dos4gw82
Member since 2006 • 1896 Posts

[QUOTE="painguy1"]

[QUOTE="hartsickdiscipl"]

I'm sorry TC.. It's just not possible. The GPU in the PS3 is based on the same silicon that produced the Geforce 7 series for PC. The GPU in the X360 is only marginally more powerful. Neither console has the GPU grunt or the memory to handle anything approaching the detail and resolution that Crysis and Warhead have.

hartsickdiscipl

Graphics isn't a problem. Its the lack of RAM.

Both the GPU capabilities and the RAM are issues. You can't max out Crysis Warhead on a 7800gt and get anything close to decent performance.

It could be done. They wouldn't need high resolution textures for TVs, and the game would probably be running at a native resolution of 600p or a bit less.
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killzoneded

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#40 killzoneded
Member since 2011 • 486 Posts

[QUOTE="killzoneded"]

[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

Jebus213

Then how does 360 run Crysis 2 same as PC ?

It doesn't

It does

http://www.pcgames.de/Crysis-2-PC-213107/Specials/Crysis-2-PC-vs-Xbox-360-und-Playstation-3-Der-grosse-CryEngine-3-Grafikvergleich-817206/galerie/1503391/

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Smoke89

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#41 Smoke89
Member since 2003 • 3575 Posts

[QUOTE="Jebus213"]

[QUOTE="killzoneded"]

Then how does 360 run Crysis 2 same as PC ?

killzoneded

It doesn't

It does

http://www.pcgames.de/Crysis-2-PC-213107/Specials/Crysis-2-PC-vs-Xbox-360-und-Playstation-3-Der-grosse-CryEngine-3-Grafikvergleich-817206/galerie/1503391/

Did you even read what I said or are you choosing to be ignorant so you can continue a pointless argument?

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kris9031998

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#42 kris9031998
Member since 2008 • 7554 Posts
[QUOTE="killzoneded"]

[QUOTE="Jebus213"]

[QUOTE="killzoneded"]

Then how does 360 run Crysis 2 same as PC ?

It doesn't

It does

http://www.pcgames.de/Crysis-2-PC-213107/Specials/Crysis-2-PC-vs-Xbox-360-und-Playstation-3-Der-grosse-CryEngine-3-Grafikvergleich-817206/galerie/1503391/

Get this in your mind, THE GAME WAS MADE FOR CONSOLES, THEN PORTED TO PC. THIS ISNT LIKE CRYSIS, THIS IS A CONSOLE GAME. IT WAS JUST PORTED TO PC, THUS it looks the same. If it was made on PC and ported to console, it would be quite different.
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i5750at4Ghz

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#43 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="killzoneded"]

[QUOTE="Jebus213"]

It doesn't

kris9031998

It does

http://www.pcgames.de/Crysis-2-PC-213107/Specials/Crysis-2-PC-vs-Xbox-360-und-Playstation-3-Der-grosse-CryEngine-3-Grafikvergleich-817206/galerie/1503391/

Get this in your mind, THE GAME WAS MADE FOR CONSOLES, THEN PORTED TO PC. THIS ISNT LIKE CRYSIS, THIS IS A CONSOLE GAME. IT WAS JUST PORTED TO PC, THUS it looks the same. If it was made on PC and ported to console, it would be quite different.

No it wasn't.

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Jankarcop

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#44 Jankarcop
Member since 2011 • 11058 Posts

[QUOTE="-Tretiak"]

No. Consoles simply don't have enough memory.

killzoneded

Then how does 360 run Crysis 2 same as PC ?

It looks slightly worse and runs at 15-30 fps vs 50-60fps.

Its not the same.

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Smoke89

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#45 Smoke89
Member since 2003 • 3575 Posts

[QUOTE="kris9031998"][QUOTE="killzoneded"]

It does

http://www.pcgames.de/Crysis-2-PC-213107/Specials/Crysis-2-PC-vs-Xbox-360-und-Playstation-3-Der-grosse-CryEngine-3-Grafikvergleich-817206/galerie/1503391/

i5750at4Ghz

Get this in your mind, THE GAME WAS MADE FOR CONSOLES, THEN PORTED TO PC. THIS ISNT LIKE CRYSIS, THIS IS A CONSOLE GAME. IT WAS JUST PORTED TO PC, THUS it looks the same. If it was made on PC and ported to console, it would be quite different.

No it wasn't.

The devs themselves talked about how the engine was dumbed-down for consoles and that was translated straight to the PC... I love how people argue without doing any reading at all. The game from day 1 was supposed to have DX11 support which allllll changed with the engine edits.

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N30F3N1X

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#46 N30F3N1X
Member since 2009 • 8923 Posts

Just how thick can some people be for feeling the need to make another thread about this again :roll:

Crysis and Warhead CAN NOT BE DONE ON CONSOLES. It's PHYSICALLY IMPOSSIBLE. Period. Let alone be surpassed. There's no buts nor ifs, if you think otherwise you should learn how to read hardware specs instead of getting a headache while trying to pull out arguments you don't understand.

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oldkingallant

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#47 oldkingallant
Member since 2010 • 4958 Posts

I love how this whole thread immediately fell into a pattern of TC makes uninformed statement about optimization, someone responds with a fact about GPU or RAM, and then TC comes back again and talks about how they could still somehow magically get it to work with less RAM.

Not how it works TC, for every game a certain amount of power is necessary. You could optimize it to run better with a weaker GPU, but it'll use up more RAM. You could theoretically allow the GPU to do all the work and try to use as little RAM as possible (theoretically mind you), but the GPU simply isn't powerful enough regardless.

If the type of optimization you're talking about was possible we would've seen games as good looking as Shadow of the Colossus running on the Nintendo 64 and Uncharted 2 running on the PS2. Obviously we didn't, and there's a reason for that besides devs not being willing to do what's necessary. It's just not possible.

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killzoneded

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#48 killzoneded
Member since 2011 • 486 Posts

[QUOTE="killzoneded"]

[QUOTE="-Tretiak"]

Then how does 360 run Crysis 2 same as PC ?

Jankarcop

It looks slightly worse and runs at 15-30 fps vs 50-60fps.

Its not the same.

It averages 29fps on 360, so no, it is not running 15-30, but nearly constant 30 with some drops here and there

And looks so slightly worst that frankly does not mean much, unless you compare side by side and even then you barely see any difference

Just how thick can some people be for feeling the need to make another thread about this again :roll:

Crysis and Warhead CAN NOT BE DONE ON CONSOLES. It's PHYSICALLY IMPOSSIBLE. Period. Let alone be surpassed. There's no buts nor ifs, if you think otherwise you should learn how to read hardware specs instead of getting a headache while trying to pull out arguments you don't understand.

N30F3N1X

If they were remade in Cryengine 2 streaming system they could easilly be done and look a huge lot better in xbox 360

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i5750at4Ghz

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#49 i5750at4Ghz
Member since 2010 • 5839 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="kris9031998"] Get this in your mind, THE GAME WAS MADE FOR CONSOLES, THEN PORTED TO PC. THIS ISNT LIKE CRYSIS, THIS IS A CONSOLE GAME. IT WAS JUST PORTED TO PC, THUS it looks the same. If it was made on PC and ported to console, it would be quite different.Smoke89

No it wasn't.

The devs themselves talked about how the engine was dumbed-down for consoles and that was translated straight to the PC... I love how people argue without doing any reading at all. The game from day 1 was supposed to have DX11 support which allllll changed with the engine edits.

Nothing about the engine is dumb-down I suggest you take your own advise and go read up. The game isn't a port, as the first platform it was up and running on was a PC. Making it instantly impossible for it to be a console port.
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oldkingallant

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#50 oldkingallant
Member since 2010 • 4958 Posts

[QUOTE="i5750at4Ghz"]

[QUOTE="kris9031998"] Get this in your mind, THE GAME WAS MADE FOR CONSOLES, THEN PORTED TO PC. THIS ISNT LIKE CRYSIS, THIS IS A CONSOLE GAME. IT WAS JUST PORTED TO PC, THUS it looks the same. If it was made on PC and ported to console, it would be quite different.Smoke89

No it wasn't.

The devs themselves talked about how the engine was dumbed-down for consoles and that was translated straight to the PC... I love how people argue without doing any reading at all. The game from day 1 was supposed to have DX11 support which allllll changed with the engine edits.

Just thought I'd complement you on that absolutely lovely avatar and epic sig. Radiohead and Arcade Fire are two of my favorites. And yes Crysis 2 was clearly dumbed down for consoles, knowing what can potentially be done with Cryengine 3 and what kind of hardware is available today it should look significantly better than Crysis.