Here's the thing, I tend to buy my consoles a few years into their lifespan. This allows me to see which console is the market leader, ensure my console won't have any potential hardware issues, and allow the system of my choice to build up a decent library.
The problem with a used game block is that it will punish late adaptors and people who are unable to buy the game when it first comes out. Not everyone owns the hardware the day it comes out, and there are those games that people will miss. The problem with this debate is that it tends to focus only on newer used games, and not on the issue as a whole.
If used game sales are blocked, then it will become impossible for someone to find a title once it goes out of print. The used copies will be worthless, and as the years pass, it will become harder and harder to track down a new copy of a game that you may have missed or were unable to own due to not owning the hardware. at the time. Think about how many games remain in print for years after their realese, and how many will see a reprint or a rerelase on digital platforms.
I do agree that Gamestop rips off consumers, but blocking used games all together is not the answer. Gamestop gets away with alot of their crap due to a lack of competition. The only stores that compete with Gamestop are small independent chains, and the half-hearted efforts of bigger chains like Walmart and Best Buy. After Game Crazy went under, Gamestop lost any major competition and any incentive to avoid treating their costumers like crap.
For all of you who support the "Used games are evil!" argument, I want you all to think about this. Suppose you buy a new system a few years into its lifespan that has a used game block feature built in. Because you were not an early adaptor, you missed out on several games. Now, some of the games that you want might be popular which allows them to see reprints. But suppose you want a title that is obscure or is part of a less popular series that rarely gets reprints. Thanks to the used game block feature, you're left with one option.
Search the Internet or go from store to store in the hopes of finding a new copy. And even if you find a new copy, you might pay high prices because of the rarity of the game and a lack of second-hand copies to help keep the game's price low. And since used games no longer exist, you have to pay for this game out of you own pocket, with no credit to help offset the price tag.
I'm not saying used games sales are perfect, but people tend to focus only on newer games in these debates. The benefits of used games as a whole needs to be examined before anyone starts jumping behind these developers and publishers on the "Let's bash used games" bandwagon.
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