@Tighaman said:
@tormentos: dude shut the **** up them 120k polys is from a damn cut screens and infamous has 5 LODs Marius is 85k with ONE LOD is way more impressive. You talk about particles yes they pretty and the AA in the game is great but the textures, shadows, lighting (for the whole game and just not particles), cloth physics and destruction physics are way above infamous the only thing even close to the tech of RYSE is THE ORDER and you see thats 800p I really dont know what you be looking at but go play the games and talk to me.
You made so much sh**..
Infamous character just have 3 not 5 you compulsive liar,from Infamous port morten.
The textures look great the AA is describe by DF as the most impressive AA system they have seen in any platforms,the particle effect are second to non,.
Perhaps the most striking visual feature of Second Son stems from its advanced particle system. The engine appears capable of throwing around tens of thousands of individually lit particles at any one time - indeed, Delsin regularly breaks down into thousands of individual particles while tens of thousands of raindrops populate the same scene. In addition, alpha effects are rendered at full resolution and in large volume complete with full shadowing - typically a very demanding effect.
The combination of these elements helps produce some of the most detailed effects work seen in any console video game to date. What's incredible about this engine is that aside from some of the more stressful situations, the frame-rate typically remains above 30fps.The fact that the player so freely creates destruction without a severe performance penalty improves the overall game flow and feels empowering coming off of last-generation machines.
You should stop grasping,the game has some impressive visuals without cutting corners like Ryse did with resolution,frames and openess.
The sheer amount of geometry being rendered at any single time is quite impressive. Texture quality is also of extremely high quality with signs, billboards and surface textures alike all exhibiting extremely sharp, high-resolution textures throughout without any evidence of texture streaming issues.
hahahaa...........
What is that you were saying about textures.?
Stop your DC and to think this is Sucker Punch which hasn't been know for been a top graphics pusher,and already topped Crytek on xbox one,imagine what ND will do next..'

Image quality in Second Son is positively superb with certain scenarios producing lines so clean it almost appears super-sampled. Furthermore, sunlight has a direct effect on camera exposure bathing models in shadow when positioned correctly.
Destruction physics what the hell can you destroy in Ryse.? Infamous freaking Ryse when it comes to destruction you can create,they are not even comparable please read the first part i bold from DF,is one the things they highly how you can create destruction without penalty..hahaha
All you have done is pull bullsh** after bullsh** to try put Ryse on the same level as infamous,which you fail to do miserably.
Animation is another area where things aren't quite as polished as we might like. Ryse uses animation blending fairly effectively and lead character Marius is able to transition smoothly between enemies, but there is a sense that characters aren't always fully planted in the world with feet often sliding around the battlefield. The animation itself, which appears to be motion captured, is of excellent quality but it simply doesn't feel completely rooted in the environment.
The combat system works in a similar fashion to that of the Batman Arkham titles but the animation in Ryse never feels quite as refined. Perhaps we're simply running into an uncanny valley type of situation where highly realistic models don't quite move the way one would expect.
DF on Ryse animation...
While we were undoubtedly impressed with the visuals on display in Ryse, performance is one area where Crytek has fallen a bit short. Originally touted as a solid 30fps experience, Ryse misses the mark more often than we'd like with frame-rates often fluctuating between 26-28fps. The most challenging situations even see the frame-rate drop into the teens
DF on Ryse frames..
The only thing Ryse is abode Infamous is on level constriction,from particle to AA,from resolution to frames Infamous >>>>>>>>Ryse.
The order destroy Ryse even more and 800P on The order > 900p in Rise,unlike Ryse The order is 2.40:1 ratio without any upscaling,and look better to..
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