[QUOTE="trollop_scat"]
[QUOTE="clone01"] Or, you know, a pause button when in a non-multiplayer session. I wouldn't expect it in multiplayer sessions. I don't see why you need to jump down someone's throat because they think a feature that's been fairly universal in games since the NES era might be a nice idea.madsnakehhh
The only reason people are jumping down your throat is because you're suggesting the developers at From Software made a mistake by omitting a pause function, which is laughable. You just don't get it bro, and I'm not sure you ever will.
It's cool, DS is a "niche" title and it's not meant for everyone. Nintendo games are meant for Everyone which is why all their big games are rated E. You shouldn't feel bad about playing games meant for ten year olds, lots of people do it. Not me, mind you. I wouldn't be caught dead playing casual E rated games. But don't let my high standards intimidate you. You play whatever you like...
They didn't made a mistake its just a bad design choice, when i need to quit my game in order to attend the door, the phone or whatever you know something somewhere went terrible wrong. Multiplayer a problem? well, any time you are invading someone's world or something like that the Pause function shouldn't work, haven't played a Fighter? offline you have a Pause, online you don't, was really that hard to make it like that.
That's the thing. The whole idea behind the game is that you are ALWAYS online. You are ALWAYS interacting with other players, whether it is seeing messages and ghosts, or having the constant risk that someone COULD invade at any moment. World Tendency being impacted by what other people were doing. The whole design of the game was built around the stark contrast between being so alone and isolated, and at the same time catching glimpses of others that you can't quite interact with... and never knowing when one of those ghosts might actually materialize as a black phantom hellbent on your destruction. THAT is the DS experience, and it's why so many people praised the online as being refreshing and gave it GotY and so on.In order to make that experience, the game has to run connected to the servers. If you are connected to the servers, you cannot pause. It doesn't matter if other people are actively in your instance. Your instance is running parallel to everyone else's in the same session. You can't pause one, without pausing everyone's. That is why there is no pause, even when you do not actively have guests/invaders in your instance. That just leaves "off-line mode," which frankly is not how the game is intended to be played, and really is only there so that people who don't have internet or PSN/Live can still at least sort of play the game. There's no reason to expect them to add in extra options, such as a pause function, to the off-line mode in an 'always-online, semi-persistent world rpg'.
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