Dark Souls quick look video on Giantbomb (looks meh)

  • 153 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for Kandlegoat
Kandlegoat

3147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#151 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="madsnakehhh"]

Is not the case at all, is just my POV, i'm getting the game regardless this.

Maroxad

I was actually sticking up for you.

If Dark Souls Hypothetically had a Pause Feature people would whine as if game was being dumbed down or something.

King's Field series had a pause feature and I found those games far more brutal than Demon's Souls.

Indeed, King's Field is far more brutal. Furthermore, many roguelikes are turnbased which means they are essentially already paused. I am pretty certain each and every roguelike out there makes Demon's Souls look like child's play.

Yeah.stuff like Nethack,Dwarf Fortress and Dungeon Crawl Stone Soup can be downright nasty and unforgiving.

Avatar image for ianuilliam
ianuilliam

4955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#152 ianuilliam
Member since 2006 • 4955 Posts

[QUOTE="trollop_scat"]

[QUOTE="clone01"] Or, you know, a pause button when in a non-multiplayer session. I wouldn't expect it in multiplayer sessions. I don't see why you need to jump down someone's throat because they think a feature that's been fairly universal in games since the NES era might be a nice idea.madsnakehhh

The only reason people are jumping down your throat is because you're suggesting the developers at From Software made a mistake by omitting a pause function, which is laughable. You just don't get it bro, and I'm not sure you ever will.

It's cool, DS is a "niche" title and it's not meant for everyone. Nintendo games are meant for Everyone which is why all their big games are rated E. You shouldn't feel bad about playing games meant for ten year olds, lots of people do it. Not me, mind you. I wouldn't be caught dead playing casual E rated games. But don't let my high standards intimidate you. You play whatever you like...

They didn't made a mistake its just a bad design choice, when i need to quit my game in order to attend the door, the phone or whatever you know something somewhere went terrible wrong. Multiplayer a problem? well, any time you are invading someone's world or something like that the Pause function shouldn't work, haven't played a Fighter? offline you have a Pause, online you don't, was really that hard to make it like that.

That's the thing. The whole idea behind the game is that you are ALWAYS online. You are ALWAYS interacting with other players, whether it is seeing messages and ghosts, or having the constant risk that someone COULD invade at any moment. World Tendency being impacted by what other people were doing. The whole design of the game was built around the stark contrast between being so alone and isolated, and at the same time catching glimpses of others that you can't quite interact with... and never knowing when one of those ghosts might actually materialize as a black phantom hellbent on your destruction. THAT is the DS experience, and it's why so many people praised the online as being refreshing and gave it GotY and so on.

In order to make that experience, the game has to run connected to the servers. If you are connected to the servers, you cannot pause. It doesn't matter if other people are actively in your instance. Your instance is running parallel to everyone else's in the same session. You can't pause one, without pausing everyone's. That is why there is no pause, even when you do not actively have guests/invaders in your instance. That just leaves "off-line mode," which frankly is not how the game is intended to be played, and really is only there so that people who don't have internet or PSN/Live can still at least sort of play the game. There's no reason to expect them to add in extra options, such as a pause function, to the off-line mode in an 'always-online, semi-persistent world rpg'.

Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#153 KungfuKitten
Member since 2006 • 27389 Posts

Hmm I think Monster Hunter and Dark Souls share an element that gathers a weird crowd of consumers to which I also belong. A big crowd of consumers, simply because there aren't many other games having that element that are big budget.

I think the element is that the game is being a ****. It doesn't hold your hand. You have to figure everything out for yourself. And when you figure it out it is still a challenge. You fail a lot in those games, and both games feel slow, tedious, everything takes effort, and like spanking you. Demon Souls more than Monster Hunter but it's there.

It reminds me of a very popular yet unexplored genre called Roguelike. Part of the challenge is seeing how far you can get before dying. Cause you know you're going to die, that is pretty much a guarantee. You are constantly learning and adjusting. They take a lot of perseverence to progress. The game dares you, makes you work for it.

So I think we should call the genre the SM genre.

If you are basing your decision on graphics or physics, or to a lesser extend story, then I think you don't get what the game is about, or it's just not for you.