Dark Souls to have fixed resolution and locked at 30FPS for the PC?

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lundy86_4

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#101 lundy86_4
Member since 2003 • 62013 Posts

This could be one of the dumbest moves i've seen in a long time.

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SaltyMeatballs

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#102 SaltyMeatballs
Member since 2009 • 25165 Posts

I think he means like texture resolution and stuff, not the display resolution.

I can put up with 30fps.

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BPoole96

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#103 BPoole96
Member since 2008 • 22818 Posts

I hope they at least put in mod tools so that the community can do the rest of the work

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lundy86_4

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#104 lundy86_4
Member since 2003 • 62013 Posts

I hope they at least put in mod tools so that the community can do the rest of the work

BPoole96

They said they aren't allowing mods due to their inexperience with the PC :(

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BPoole96

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#105 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BPoole96"]

I hope they at least put in mod tools so that the community can do the rest of the work

lundy86_4

They said they aren't allowing mods due to their inexperience with the PC :(

Yeah I saw that but I'm hoping they are looking into it and just don't want to say they are definitely going to do it and end up not delivering. I really hop they do come though since the mod possibilites for Dark Souls are awesome. Here's to wishful thinking.

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lundy86_4

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#106 lundy86_4
Member since 2003 • 62013 Posts

[QUOTE="lundy86_4"]

[QUOTE="BPoole96"]

I hope they at least put in mod tools so that the community can do the rest of the work

BPoole96

They said they aren't allowing mods due to their inexperience with the PC :(

Yeah I saw that but I'm hoping they are looking into it and just don't want to say they are definitely going to do it and end up not delivering. I really hop they do come though since the mod possibilites for Dark Souls are awesome. Here's to wishful thinking.

I hope so, because there could really be some sweet mods for this game.

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QQabitmoar

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#107 QQabitmoar
Member since 2011 • 1892 Posts

I think it's a translation error or something. And even if they do impose a fixed resolution and a frame lock, it's not like PC gamers won't be bypassing them, as they did in so many other games.

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Jebus213

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#108 Jebus213
Member since 2010 • 10056 Posts
Ok I can deal cinematic blur and 30FPS. I don't want my cinematic experience ruined by sharp PC image and high frame rate.....
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MK-Professor

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#109 MK-Professor
Member since 2009 • 4218 Posts

Ok I can deal cinematic blur and 30FPS. I don't want my cinematic experience ruined by sharp PC image and high frame rate.....Jebus213

Totally agree with you, loosingENDS :shock:

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deactivated-59b71619573a1

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#110 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Ok I can deal cinematic blur and 30FPS. I don't want my cinematic experience ruined by sharp PC image and high frame rate.....Jebus213

loosey is that you?

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Jebus213

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#111 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="Jebus213"]Ok I can deal cinematic blur and 30FPS. I don't want my cinematic experience ruined by sharp PC image and high frame rate.....seanmcloughlin

loosey is that you?

No it's not loosey. I have just now seen the light just like loosingENDS. Sharp PC image and 60FPS really does ruin the cinematic experience of my games. I have turned everything down to 1280x720 and capped all my games at 30FPS. It really does look 1.000.00000.000 times better.
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Wasdie

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#112 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

I really don't know why people think that making a PC port is really easy to do.

If you've spent your life as a game programer working under the specifications and restrictions of a console, going to an open platform with thousands of hardware combinations, new tech, and a whole different perspective on how a game should be playable, it's not going to be an easy transition.

I'm not expecting a good port from a team that's never done a PC game before.

Zero5000X

All developers have never done a PC game before at some point in time.

Teaching yourself a new platform while trying to create a viable product with limited resources and time isn't the easiest thing to do.

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deactivated-59b71619573a1

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#113 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Zero5000X"][QUOTE="Wasdie"]

I really don't know why people think that making a PC port is really easy to do.

If you've spent your life as a game programer working under the specifications and restrictions of a console, going to an open platform with thousands of hardware combinations, new tech, and a whole different perspective on how a game should be playable, it's not going to be an easy transition.

I'm not expecting a good port from a team that's never done a PC game before.

Wasdie

All developers have never done a PC game before at some point in time.

Teaching yourself a new platform while trying to create a viable product with limited resources and time isn't the easiest thing to do.

You should know by now that gamers expect a lot for nothing these days and expect devs to always deliver everything

I'm disappointed about this but when I read the interview I realised that it can't be easy for them, I understood the reasons more.

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SPYDER0416

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#114 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="Wasdie"]

[QUOTE="Zero5000X"] All developers have never done a PC game before at some point in time.seanmcloughlin

Teaching yourself a new platform while trying to create a viable product with limited resources and time isn't the easiest thing to do.

You should know by now that gamers expect a lot for nothing these days and expect devs to always deliver everything

I'm disappointed about this but when I read the interview I realised that it can't be easy for them, I understood the reasons more.

Honestly, these people complaining about Dark Souls having a cap are the same ones that flipped their **** when they heard Modern Warfare 2 wouldn't use dedicated servers, and at least then it made sense as a shooter series with a prominent fanbase on PC.

The complaining here is just... dumb. Its like they don't even know what a translation error is before assuming its locked at 720P, and apparently NEED to play a slow paced dungeon crawler at 60fps when its the same damn game at 30.

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Heil68

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#115 Heil68
Member since 2004 • 60812 Posts

[QUOTE="BPoole96"]

[QUOTE="lundy86_4"]

They said they aren't allowing mods due to their inexperience with the PC :(

lundy86_4

Yeah I saw that but I'm hoping they are looking into it and just don't want to say they are definitely going to do it and end up not delivering. I really hop they do come though since the mod possibilites for Dark Souls are awesome. Here's to wishful thinking.

I hope so, because there could really be some sweet mods for this game.

Doesnt matter if they put it in or not, mod community will do it if they dont just like GTA IV.
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DevilMightCry

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#116 DevilMightCry
Member since 2007 • 3554 Posts

Fixed resolution? What the hell? Are they trying to make people not buy the game? I think namco needs to understand that PC gamers may want Dark Souls, but they aren't going to want an abysmal port that screams "don't buy me"

ferret-gamer
I defended the use of GFWL, because it doesn't impair my ability to enjoy the game. This however does, and if true, not going to buy.
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ReadingRainbow4

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#117 ReadingRainbow4
Member since 2012 • 18733 Posts

I hope they get in bed with steam some more.

valve has a history of helping devs, especially those new to the platform.

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SPYDER0416

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#118 SPYDER0416
Member since 2008 • 16736 Posts

I hope they get in bed with steam some more.

valve has a history of helping devs, especially those new to the platform.

ReadingRainbow4

Yeah this would be good.

I think they need to get acquainted with the platform and get used to it so they can make the next Soul's game more PC friendly. Mods probably wouldn't fit too well (since I can see people adding in "quick save" and "easy mode" and "soul saver" mods that would ruin the purpose of Souls games), but some could be great (custom dungeons, armor and texture packs).

I'm also hoping they can one day port that content to consoles since a 3-4 new areas, bosses and new NPC's to add to a fresh story sounds almost like a sequel or something. Its a lot of stuff and I'd hate to miss out on it, and it would be a great incentive for me to finally do a NG+ run or start a new character. They said they didn't plan to do a PC version originally, so I'm hoping its a similar case where they add that stuff in later for the die hard early adopters to get.

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ReadingRainbow4

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#119 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

I hope they get in bed with steam some more.

valve has a history of helping devs, especially those new to the platform.

SPYDER0416

Yeah this would be good.

I think they need to get acquainted with the platform and get used to it so they can make the next Soul's game more PC friendly. Mods probably wouldn't fit too well (since I can see people adding in "quick save" and "easy mode" and "soul saver" mods that would ruin the purpose of Souls games), but some could be great (custom dungeons, armor and texture packs).

I'm also hoping they can one day port that content to consoles since a 3-4 new areas, bosses and new NPC's to add to a fresh story sounds almost like a sequel or something. Its a lot of stuff and I'd hate to miss out on it, and it would be a great incentive for me to finally do a NG+ run or start a new character. They said they didn't plan to do a PC version originally, so I'm hoping its a similar case where they add that stuff in later for the die hard early adopters to get.

exactly if it has some rough edges I'm ok with that just please not a broken PC port Bandai. I just hope after this initial experience it actually sells a decent amount and namco doesn't scare the souls team away from the platform.
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Rocker6

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#120 Rocker6
Member since 2009 • 13358 Posts

I can put up with GFWL,and while I don't like it,I would still accept it and buy the game...

But if locked resolution and 30FPS is indeed true,this impairs my ability to play and enjoy the game,so I won't be buying it.To me as a PC gamer,there is a huge difference between 30 and 60 FPS.On consoles,30 FPS may be fine,but on PC,for the most games,it's the bare minimum of playability...

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#121 Grey_Eyed_Elf
Member since 2011 • 7971 Posts
Meh... a few tweaks in the games config and this is fixed.
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Cherokee_Jack

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#122 Cherokee_Jack
Member since 2008 • 32198 Posts

I really don't know why people think that making a PC port is really easy to do.

If you've spent your life as a game programer working under the specifications and restrictions of a console, going to an open platform with thousands of hardware combinations, new tech, and a whole different perspective on how a game should be playable, it's not going to be an easy transition.

I'm not expecting a good port from a team that's never done a PC game before.

Wasdie
They should have farmed it out if they weren't confident in their own abilities.
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ReadingRainbow4

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#123 ReadingRainbow4
Member since 2012 • 18733 Posts
[QUOTE="Wasdie"]

I really don't know why people think that making a PC port is really easy to do.

If you've spent your life as a game programer working under the specifications and restrictions of a console, going to an open platform with thousands of hardware combinations, new tech, and a whole different perspective on how a game should be playable, it's not going to be an easy transition.

I'm not expecting a good port from a team that's never done a PC game before.

Cherokee_Jack
They should have farmed it out if they weren't confident in their own abilities.

It sounds like namco basically said to them, there is a market here now go make it. I can't really blame them for the lack of understand the platform honestly. The whole time they were working on it they might have seen what pc is capable of and just want to make an exclusive :P
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Rocker6

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#124 Rocker6
Member since 2009 • 13358 Posts

I think they need to get acquainted with the platform and get used to it so they can make the next Soul's game more PC friendly. Mods probably wouldn't fit too well (since I can see people adding in "quick save" and "easy mode" and "soul saver" mods that would ruin the purpose of Souls games), but some could be great (custom dungeons, armor and texture packs).

SPYDER0416

Mods are 100% optional.

While I personally wouldn't use any that would made my DS experience easier,for some they could actually be great.If some think Souls games are too hard and punishing for them to be enjoyable,they could adjust the game to fit their playst*le making it work like they want...

A freedom of choice is never a bad thing,since as I said,no one's forcing you to mod your game.To some of us such mods would ruin the purpose of the game,sure,but not everybody looks at it that way...

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flashn00b

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#125 flashn00b
Member since 2006 • 3961 Posts

Personally, I think the best choice would be to collaborate with a more experienced studio to help develop a port that would feel like it belongs on the PC. (Kinda like how BioWare worked with Demiurge, the developers of the UT2K4 mod Clone Bandits)

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#126 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Wasdie"]

I really don't know why people think that making a PC port is really easy to do.

If you've spent your life as a game programer working under the specifications and restrictions of a console, going to an open platform with thousands of hardware combinations, new tech, and a whole different perspective on how a game should be playable, it's not going to be an easy transition.

I'm not expecting a good port from a team that's never done a PC game before.

Cherokee_Jack

They should have farmed it out if they weren't confident in their own abilities.

This,send it to someone who has better understanding of PC hardware,and let them do it,a good port would make the consumers happy,and bring more potential sources of revenue from the PC community to the developer...

If that's impossible and no good port can be created,don't do it at all.Few PC gamers will give a chance to a broken port since that is one of the most hated things in the PC community that would lead only to low sales and high piracy rate...

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Jebus213

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#127 Jebus213
Member since 2010 • 10056 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="Wasdie"]

Teaching yourself a new platform while trying to create a viable product with limited resources and time isn't the easiest thing to do.

SPYDER0416

You should know by now that gamers expect a lot for nothing these days and expect devs to always deliver everything

I'm disappointed about this but when I read the interview I realised that it can't be easy for them, I understood the reasons more.

Honestly, these people complaining about Dark Souls having a cap are the same ones that flipped their **** when they heard Modern Warfare 2 wouldn't use dedicated servers, and at least then it made sense as a shooter series with a prominent fanbase on PC.

The complaining here is just... dumb. Its like they don't even know what a translation error is before assuming its locked at 720P, and apparently NEED to play a slow paced dungeon crawler at 60fps when its the same damn game at 30.

For some us 60FPS and 30FPS are completely different.
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Mazoch

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#128 Mazoch
Member since 2004 • 2473 Posts

I think people are jumping the gun here.

While it's possible that the frame rate will be locked to 30, chances are that the resolution mentioned refers to the texture resolution. That's (as far as I can tell) the only interpretation that makes sense. It's been years since I've seen a PC Game that only supported a single resolution. However there are plenty of games that use the same textures on both console and PC versions.

As long as that's the case, none of this bothers me a great deal:

- Dark Souls is NOT a great looking game. It's not going to look like Crysis no matter what. It's not a great looking game by console standards either. What makes DS interesting is its game play. As such, improved textures don't really matter much IMHO.

- 30 Frames is plenty in a relatively slow paced game like dark souls. This is not Quake 3 were talking about. High accuracy aiming or high speed maneuvering is not needed. While high frame rates are nice in fast paced shooters, they are (in my opinion) not especially important in slower paced games.

- Moding, remember moding tools are not being officially released, there's no reason why a moding scene can't evolve. In fact mods affecting, for example, things like game resolution, graphical options, save game features are generally created independent from any moding tools available.

The reason why a lot of PC Gamers wanted DS available on the PC was not to get improved textures or frame rates; it was to have a chance to play one of this gen's better RPG's on our preferred platform. I don't care if MineCraft looks like trash or runs at a bad resolution if it's offering a great game play experience, same goes for Dark Souls.

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Jebus213

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#129 Jebus213
Member since 2010 • 10056 Posts

I think people are jumping the gun here.

While it's possible that the frame rate will be locked to 30, chances are that the resolution mentioned refers to the texture resolution. That's (as far as I can tell) the only interpretation that makes sense. It's been years since I've seen a PC Game that only supported a single resolution. However there are plenty of games that use the same textures on both console and PC versions.

As long as that's the case, none of this bothers me a great deal:

- Dark Souls is NOT a great looking game. It's not going to look like Crysis no matter what. It's not a great looking game by console standards either. What makes DS interesting is its game play. As such, improved textures don't really matter much IMHO.

- 30 Frames is plenty in a relatively slow paced game like dark souls. This is not Quake 3 were talking about. High accuracy aiming or high speed maneuvering is not needed. While high frame rates are nice in fast paced shooters, they are (in my opinion) not especially important in slower paced games.

- Moding, remember moding tools are not being officially released, there's no reason why a moding scene can't evolve. In fact mods affecting, for example, things like game resolution, graphical options, save game features are generally created independent from any moding tools available.

The reason why a lot of PC Gamers wanted DS available on the PC was not to get improved textures or frame rates; it was to have a chance to play one of this gen's better RPG's on our preferred platform. I don't care if MineCraft looks like trash or runs at a bad resolution if it's offering a great game play experience, same goes for Dark Souls.

Mazoch
30FPS is not enough in any game.
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kozzy1234

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#130 kozzy1234
Member since 2005 • 35966 Posts

What on earth are they doing.. its not like they have some crazy facial technology that causes the game to be locked at 30fps like LA Noire.

The one issue with the console version is the FPS, sometimes it would slowdown to a crawl.

GFWL does not bother me, not crazy improvement on graphics doesnt bother me, but this kind of does. There is no reason the PC version of this port should be set at 30fps limit.

Ill buy this game if it runs well, but if not no thanks. The PC has much better technology there is no reason why we should be playing it at 30FPS limit or the same slowdowns that the ps3 version has.

Sometimes you gotta just be glad that a game is getting ported to your system no matter what the issues, but I cant help but feel this could have been handled better. Oh well, we will wait and see till the PC version is out!

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Mazoch

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#131 Mazoch
Member since 2004 • 2473 Posts

[QUOTE="Mazoch"]

I think people are jumping the gun here.

While it's possible that the frame rate will be locked to 30, chances are that the resolution mentioned refers to the texture resolution. That's (as far as I can tell) the only interpretation that makes sense. It's been years since I've seen a PC Game that only supported a single resolution. However there are plenty of games that use the same textures on both console and PC versions.

As long as that's the case, none of this bothers me a great deal:

- Dark Souls is NOT a great looking game. It's not going to look like Crysis no matter what. It's not a great looking game by console standards either. What makes DS interesting is its game play. As such, improved textures don't really matter much IMHO.

- 30 Frames is plenty in a relatively slow paced game like dark souls. This is not Quake 3 were talking about. High accuracy aiming or high speed maneuvering is not needed. While high frame rates are nice in fast paced shooters, they are (in my opinion) not especially important in slower paced games.

- Moding, remember moding tools are not being officially released, there's no reason why a moding scene can't evolve. In fact mods affecting, for example, things like game resolution, graphical options, save game features are generally created independent from any moding tools available.

The reason why a lot of PC Gamers wanted DS available on the PC was not to get improved textures or frame rates; it was to have a chance to play one of this gen's better RPG's on our preferred platform. I don't care if MineCraft looks like trash or runs at a bad resolution if it's offering a great game play experience, same goes for Dark Souls.

Jebus213

30FPS is not enough in any game.

Diffrent preferences I guess. 30 FPS never bothered me (or even really noticable) in slower paced games.

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Mazoch

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#132 Mazoch
Member since 2004 • 2473 Posts

What on earth are they doing.. its not like they have some crazy facial technology that causes the game to be locked at 30fps like LA Noire.

The one issue with the console version is the FPS, sometimes it would slowdown to a crawl.

GFWL does not bother me, not crazy improvement on graphics doesnt bother me, but this kind of does. There is no reason the PC version of this port should be set at 30fps limit.

Ill buy this game if it runs well, but if not no thanks. The PC has much better technology there is no reason why we should be playing it at 30FPS limit or the same slowdowns that the ps3 version has.

Sometimes you gotta just be glad that a game is getting ported to your system no matter what the issues, but I cant help but feel this could have been handled better. Oh well, we will wait and see till the PC version is out!

kozzy1234

I just guessing here, but the reason might well be that the game was designed from the ground with the assumption that 30 FPS would be the limit. The frame count is sometimes used as a way to drive the games core function so that 'Frame * deltaTime' = one round of game activity. If the game uses some form of logic like that, allowing uncapped FPS *could* potentially start showing an effect beyond simply the visual refresh rate. All of this is just random speculation but the point is just like LA Noir there could be reasons why they are unable to break the 30 FPS without making far more extensive changes to the core game.

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Rocker6

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#133 Rocker6
Member since 2009 • 13358 Posts

30FPS is not enough in any game. Jebus213

This...

No matter the pace of the game,FPS is very important to me...

On PC,30 FPS is the bare minimum of playability,and for me there is a very noticeable difference between 30 and 60 FPS.If the game indeed has a locked FPS,I won't buy it before someone fixes the issue.And if that doesn't happen,will skip on it entirely...

I don't like GFWL,but it won't stop me from buying the game even if the Steam petition fails.But same cannot be said for a locked 30 FPS that directly impairs the experience...

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SPYDER0416

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#134 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="SPYDER0416"]

[QUOTE="seanmcloughlin"]

You should know by now that gamers expect a lot for nothing these days and expect devs to always deliver everything

I'm disappointed about this but when I read the interview I realised that it can't be easy for them, I understood the reasons more.

Jebus213

Honestly, these people complaining about Dark Souls having a cap are the same ones that flipped their **** when they heard Modern Warfare 2 wouldn't use dedicated servers, and at least then it made sense as a shooter series with a prominent fanbase on PC.

The complaining here is just... dumb. Its like they don't even know what a translation error is before assuming its locked at 720P, and apparently NEED to play a slow paced dungeon crawler at 60fps when its the same damn game at 30.

For some us 60FPS and 30FPS are completely different.

Elitists, if you have to wonder why "consolites" might think you guys are snobs that whine about the tiniest things, this post is why.

Its like saying a book is terrible because you were given the paperback version instead of the hardcover. In a game like this the applications of framerate affecting gameplay are so pedestrian its actually pathetic anyone could ever possibly consider it a dealbreaker against buying an amazing game. At this point I'm seriously hoping I'm being trolled and people aren't serious when they actually cry about a non confirmed framerate lock like it somehow alters the game in any way.

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deactivated-58b6232955e4a

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#135 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
He was talking about texture resolution.
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Cherokee_Jack

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#136 Cherokee_Jack
Member since 2008 • 32198 Posts
He was talking about texture resolution.SAGE_OF_FIRE
Yeah, that would make more sense. Locking the resolution somehow sounds like more work than leaving it alone.
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Jebus213

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#137 Jebus213
Member since 2010 • 10056 Posts
Diffrent preferences I guess.Mazoch
ZOMG your the first person to actually get it!
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MlauTheDaft

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#138 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="Jebus213"][QUOTE="SPYDER0416"]

Honestly, these people complaining about Dark Souls having a cap are the same ones that flipped their **** when they heard Modern Warfare 2 wouldn't use dedicated servers, and at least then it made sense as a shooter series with a prominent fanbase on PC.

The complaining here is just... dumb. Its like they don't even know what a translation error is before assuming its locked at 720P, and apparently NEED to play a slow paced dungeon crawler at 60fps when its the same damn game at 30.

SPYDER0416

For some us 60FPS and 30FPS are completely different.

Elitists, if you have to wonder why "consolites" might think you guys are snobs that whine about the tiniest things, this post is why.

Its like saying a book is terrible because you were given the paperback version instead of the hardcover. In a game like this the applications of framerate affecting gameplay are so pedestrian its actually pathetic anyone could ever possibly consider it a dealbreaker against buying an amazing game. At this point I'm seriously hoping I'm being trolled and people aren't serious when they actually cry about a non confirmed framerate lock like it somehow alters the game in any way.

No, you're just an idiot with self esteem problems.

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lundy86_4

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#139 lundy86_4
Member since 2003 • 62013 Posts

He was talking about texture resolution.SAGE_OF_FIRE

Makes more sense, and would be much less of an issue.

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#140 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Hey is Avast blocking anything when go to the first page for you guys?Jebus213
Stop using Avast.
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ReadingRainbow4

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#141 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="Jebus213"][QUOTE="SPYDER0416"]

Honestly, these people complaining about Dark Souls having a cap are the same ones that flipped their **** when they heard Modern Warfare 2 wouldn't use dedicated servers, and at least then it made sense as a shooter series with a prominent fanbase on PC.

The complaining here is just... dumb. Its like they don't even know what a translation error is before assuming its locked at 720P, and apparently NEED to play a slow paced dungeon crawler at 60fps when its the same damn game at 30.

SPYDER0416

For some us 60FPS and 30FPS are completely different.

Elitists, if you have to wonder why "consolites" might think you guys are snobs that whine about the tiniest things, this post is why.

Its like saying a book is terrible because you were given the paperback version instead of the hardcover. In a game like this the applications of framerate affecting gameplay are so pedestrian its actually pathetic anyone could ever possibly consider it a dealbreaker against buying an amazing game. At this point I'm seriously hoping I'm being trolled and people aren't serious when they actually cry about a non confirmed framerate lock like it somehow alters the game in any way.

There is a big difference between 60fps and 30fps for me. I notice motion is much more fluent. 30fps sometimes appears like slow motion to me, On consoles it's fine but on my PC it effects me much more especially if it's capped to that.
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ExplosiveChorro

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#142 ExplosiveChorro
Member since 2008 • 1074 Posts

Pass.

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deactivated-59d151f079814

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#143 deactivated-59d151f079814
Member since 2003 • 47239 Posts
... They better sell it for like $30.. And not full retail..
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deactivated-59d151f079814

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#144 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="Wasdie"]

[QUOTE="Zero5000X"] All developers have never done a PC game before at some point in time.seanmcloughlin

Teaching yourself a new platform while trying to create a viable product with limited resources and time isn't the easiest thing to do.

You should know by now that gamers expect a lot for nothing these days and expect devs to always deliver everything

I'm disappointed about this but when I read the interview I realised that it can't be easy for them, I understood the reasons more.

Yeah I know its not like we pay full retail for these games... Oh wait.
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PC360Wii

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#145 PC360Wii
Member since 2007 • 4658 Posts

That dull? you CANT lock the FPS completely, there will be an easy work around.

Also you wont notice "Blighttown" with 30 fps, because the consoles go down to damn 10 fps there.... 30 fps is fine.

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#146 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

That dull? you CANT lock the FPS completely, there will be an easy work around.

Also you wont notice "Blighttown" with 30 fps, because the consoles go down to damn 10 fps there.... 30 fps is fine.

PC360Wii

Yeah the fps will be worked around like it was for LA Noire.

And as far as I know the console version crawls sometimes like you just said and never stays at constant 30 fps so it will still be a lot better than the console counterparts

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savagetwinkie

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#147 savagetwinkie
Member since 2008 • 7981 Posts

Fixed resolution? What the hell? Are they trying to make people not buy the game? I think namco needs to understand that PC gamers may want Dark Souls, but they aren't going to want an abysmal port that screams "don't buy me"

ferret-gamer

i think pc gamers need to realize dev's that exclusive dev for consoles might not be able to handle the "every possible scenario" pc development. PC dev is more work and people are going to pirate your **** when your done.

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PC360Wii

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#148 PC360Wii
Member since 2007 • 4658 Posts

[QUOTE="ferret-gamer"]

Fixed resolution? What the hell? Are they trying to make people not buy the game? I think namco needs to understand that PC gamers may want Dark Souls, but they aren't going to want an abysmal port that screams "don't buy me"

savagetwinkie

i think pc gamers need to realize dev's that exclusive dev for consoles might not be able to handle the "every possible scenario" pc development. PC dev is more work and people are going to pirate your **** when your done.

Something like Resolution is NOT a big deal for a studio. and it something so essential.
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#149 -Unreal-
Member since 2004 • 24650 Posts

[QUOTE="ferret-gamer"]

Fixed resolution? What the hell? Are they trying to make people not buy the game? I think namco needs to understand that PC gamers may want Dark Souls, but they aren't going to want an abysmal port that screams "don't buy me"

savagetwinkie

i think pc gamers need to realize dev's that exclusive dev for consoles might not be able to handle the "every possible scenario" pc development. PC dev is more work and people are going to pirate your **** when your done.

People pirate console games. The Witcher 2 was being pirated over a week before its release.
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jun_aka_pekto

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#150 jun_aka_pekto
Member since 2010 • 25255 Posts

I don't mind if Dark Soul PC will be locked at 30 fps. I'm usually happy with 30 fps so long as it stays constant at 30 fps. I've seen a number of PC games locked at 30 fps although all of them have been RTS games.I don't see how the resolution can be locked at a particular resolution though.

I think the GFWL issue is more pressing to me than a framerate lock.