Dark Souls to have fixed resolution and locked at 30FPS for the PC?

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mitu123

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#201 mitu123
Member since 2006 • 155290 Posts

Not being able to change the resolution sounds impossible...

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loosingENDS

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#202 loosingENDS
Member since 2011 • 11793 Posts

Not being able to change the resolution sounds impossible...

mitu123

I doubt this is correct, how stupid would that be ?

For one would look terrible in all monitors

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Grawse

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#203 Grawse
Member since 2010 • 4342 Posts

I could deal with the locked 30 FPS, but having a fixed res would be **** up. Anything lower than 1080p on my monitor looks like ass.

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SPBoss

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#204 SPBoss
Member since 2009 • 3746 Posts
If true I'll still buy it as there will be mods down the line to correct issues devs are too lazy to do themselves
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savagetwinkie

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#205 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="savagetwinkie"]

[QUOTE="Rocker6"]

Expexting a 60FPS is hardly a high expectation.Games without locked FPS are the standard in PC gaming,so demanding normal FPS is perfectly reasonable.

High expectations would be saying how we won't be buying the game unless if it includes DX11+Tesselation,but I haven't seen that yet,everything we've asked for recently are reasonable things that are a standard in PC gaming,so stop with your "spoiled" crap...

Also LOL at the "entitlement",Im paying money for the game,as a paying consumer I have every right to express my thoughts about a product,both positive and negative.It seems like many gamers nowdays forgotten how they're consumers,and became corporate drones...

You see,we can live without the gaming industry,but it can't "live" without us.It's a thing many fanboys and drones can't understand...

Jebus213

It is spoiled, it is being entitled, 30fps vs 60fps isn't a big deal and should be a minor complaint at most. Consumers are too entitled now a days, its all about the attititude you and every other person that are being vocal about something so stupid, for a game that hasn't even come out yet, for something you haven't even paid for... its ridiculous

From software is a working hard getting a PC version, and bringing extra content to the table. STFU wait for the game to come out, buy it, play it, then voice your opinion. You haven't even played the game yet and your complaining, not voicing your opinion. Your making demands before you've even got an idea of what its going to be like playing on pc. Its not constructive feedback, and its just a bunch of whiney crap.

The best developers arent just the best because they no what they are doing, they also have the best fans, they build a culture around their games. Look at valve, blizzard, bungie, bethesda, iD... all have huge communities surrounding their games, all are supportive and give constructive feedback for things they'd like to see. From Software is coming onto new turf, if you see value in their software try it, join their community, voice your opinion with the community, what you'd like to see in upcomming patches.

Dark Souls definitly isn't going to have trouble building a good comunity on PC, and the community will be better off if people like you don't that buy the game for a stupid reasons and start making demands even before you've paid for the software. Idiots like you won't scare another dev away from working on PC, From Software will get good feed back from awesome players, and make inprovements to their game or better yet, make another game thats even better.

The entitlement with PC gamers has gotten out of hand "WAAAAAAGH I SPENT OVER NINE THOUSAND ON MY PC AND DESERVE 60 FRAMES PER SECOND!!!!!!!!" Well if you don't like the fact that a dev isn't targeting your high end machine... go play crysis again.

TL;DR most of it. 60FPS is important.

Depends on the game, this game... its not really that important, its a slow moving game, its not going to make a big difference.
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jg4xchamp

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#206 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Jebus213"][QUOTE="savagetwinkie"]

It is spoiled, it is being entitled, 30fps vs 60fps isn't a big deal and should be a minor complaint at most. Consumers are too entitled now a days, its all about the attititude you and every other person that are being vocal about something so stupid, for a game that hasn't even come out yet, for something you haven't even paid for... its ridiculous

From software is a working hard getting a PC version, and bringing extra content to the table. STFU wait for the game to come out, buy it, play it, then voice your opinion. You haven't even played the game yet and your complaining, not voicing your opinion. Your making demands before you've even got an idea of what its going to be like playing on pc. Its not constructive feedback, and its just a bunch of whiney crap.

The best developers arent just the best because they no what they are doing, they also have the best fans, they build a culture around their games. Look at valve, blizzard, bungie, bethesda, iD... all have huge communities surrounding their games, all are supportive and give constructive feedback for things they'd like to see. From Software is coming onto new turf, if you see value in their software try it, join their community, voice your opinion with the community, what you'd like to see in upcomming patches.

Dark Souls definitly isn't going to have trouble building a good comunity on PC, and the community will be better off if people like you don't that buy the game for a stupid reasons and start making demands even before you've paid for the software. Idiots like you won't scare another dev away from working on PC, From Software will get good feed back from awesome players, and make inprovements to their game or better yet, make another game thats even better.

The entitlement with PC gamers has gotten out of hand "WAAAAAAGH I SPENT OVER NINE THOUSAND ON MY PC AND DESERVE 60 FRAMES PER SECOND!!!!!!!!" Well if you don't like the fact that a dev isn't targeting your high end machine... go play crysis again.

savagetwinkie
TL;DR most of it. 60FPS is important.

Depends on the game, this game... its not really that important, its a slow moving game, its not going to make a big difference.

60FPS is better in all cases. It's a more responsive feel. Not that Dark Souls doesn't have satisfying combat or good response times. But the game would only benefit from a smoother framerate. That and Blighttown would suck less. The game being slower paced doesn't change the fact that 60 frames per second would have been better, and on the PC is a standard.
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savagetwinkie

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#207 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"]

[QUOTE="ferret-gamer"]

Fixed resolution? What the hell? Are they trying to make people not buy the game? I think namco needs to understand that PC gamers may want Dark Souls, but they aren't going to want an abysmal port that screams "don't buy me"

Hexagon_777

i think pc gamers need to realize dev's that exclusive dev for consoles might not be able to handle the "every possible scenario" pc development. PC dev is more work and people are going to pirate your **** when your done.

So all those indies developing for Windows, Mac OS, and Linux are having a super tough time, am I right? And the PlayStation 3 which is notoriously difficult to develop for gets a free pass. K.

Indie dev's are different, they start out on the pc, and don't really use the source code for game engines, Porting over a lot of code that uses sony's phryeengine + spe's isn't going to be as easy. Theres a lot more work to do then what indie developers experience. Any way the only thing thats difficult about the ps3 is wrapping your head around a parallel work flow with a system that has two different compilers... none of which is really helpful when moving to a platform where the biggest challenge is making it scalable and maintainable. completey different challenges,
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savagetwinkie

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#208 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="jg4xchamp"][QUOTE="savagetwinkie"][QUOTE="Jebus213"] TL;DR most of it. 60FPS is important.

Depends on the game, this game... its not really that important, its a slow moving game, its not going to make a big difference.

60FPS is better in all cases. It's a more responsive feel. Not that Dark Souls doesn't have satisfying combat or good response times. But the game would only benefit from a smoother framerate. That and Blighttown would suck less. The game being slower paced doesn't change the fact that 60 frames per second would have been better, and on the PC is a standard.

its not a standard on pc, its standard for enthusiasts that spend money on their systems but a large portion of PC players don't upgrade all that often. Secondly 30fps to 60fps won't increase responsiveness in a game like this, the pacing just isn't that fast, and doesn't make a difference and responsiveness really, its a minor upgrade in this case, something most people shouldn't be concerned with, should be focused on other things. and 60fps doesn't effect the blightown issue, thats a case dropping framerate constantly, they could have made it 60fps and still drop to 10fps there... PC will allow for a steady FPS and thats a huge upgrade imo. People should be excited that brining it to pc is going to make it all around better, so what if they aren't designing it around your high end PC... play crysis if you want to get your money's worth on PC.
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MlauTheDaft

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#209 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="Hexagon_777"]

[QUOTE="savagetwinkie"] i think pc gamers need to realize dev's that exclusive dev for consoles might not be able to handle the "every possible scenario" pc development. PC dev is more work and people are going to pirate your **** when your done.

savagetwinkie

So all those indies developing for Windows, Mac OS, and Linux are having a super tough time, am I right? And the PlayStation 3 which is notoriously difficult to develop for gets a free pass. K.

Indie dev's are different, they start out on the pc, and don't really use the source code for game engines, Porting over a lot of code that uses sony's phryeengine + spe's isn't going to be as easy. Theres a lot more work to do then what indie developers experience. Any way the only thing thats difficult about the ps3 is wrapping your head around a parallel work flow with a system that has two different compilers... none of which is really helpful when moving to a platform where the biggest challenge is making it scalable and maintainable. completey different challenges,

You're going to have to provide a better explanation if your want to make any sort of point.

What you wrote there does'nt give me the impression that you're sure yourself, what you meant.

Edit: And I don't care much about what's "standard" on the PC. The whole point is that the platform is scalable and therefore needs options.

Furthermore, even games like Darksiders actuallydohave options, regardless of the fact that the ingame settings only allow you to switch res. Remember Wasdie's Crysis 2 Config Tool? that was a textfile editor with a GUI.

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#210 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Jebus213"]So all those indies developing for Windows, Mac OS, and Linux are having a super tough time, am I right? And the PlayStation 3 which is notoriously difficult to develop for gets a free pass. K.

jg4xchamp

Indie dev's are different, they start out on the pc, and don't really use the source code for game engines, Porting over a lot of code that uses sony's phryeengine + spe's isn't going to be as easy. Theres a lot more work to do then what indie developers experience. Any way the only thing thats difficult about the ps3 is wrapping your head around a parallel work flow with a system that has two different compilers... none of which is really helpful when moving to a platform where the biggest challenge is making it scalable and maintainable. completey different challenges,

You're going to have to provide a better explanation if your want to make any sort of point.

What you wrote there does'nt give me the impression that you're sure yourself, what you meant.

Edit: And I don't care much about what's "standard" on the PC. The whole point is that the platform is scalable and therefore needs options.

the platform isn't scalable, its interchangable, which makes software infinitly more complex to make it scalable, either way, people are still blowing this way out of proportion, this doesn't make it a bad game, if the game works and is still a solid experience its a good game.It doesn't sound liek they are going for the very high end any way, heres the settings selections

low

low

low + aa + af

any way, when I say they don't use the source, they don't pay for the license fees to be able to modify anything in the engines, their fingers don't reach past what the game engines provide... but a game like bioshock, its a heavily modified version of the unreal engine, to produce the water effects they were going for.

Threading on a PC is much muhc much easier, memory managment is easier with it, thread communication is easier, on the ps3 each spe is its own little sandbox enviroment bascially... SPE"s also have a different instruction set then the PPC core, so each have their own toolchain.I'm sure sony has libraries in place now but when it first came out the skills they gained from developing in a enviorment like that do not translate to deving on a pc at all, it does however have a lot in common with embedded applications.

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#211 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"][QUOTE="Hexagon_777"]So all those indies developing for Windows, Mac OS, and Linux are having a super tough time, am I right? And the PlayStation 3 which is notoriously difficult to develop for gets a free pass. K.

MlauTheDaft

Indie dev's are different, they start out on the pc, and don't really use the source code for game engines, Porting over a lot of code that uses sony's phryeengine + spe's isn't going to be as easy. Theres a lot more work to do then what indie developers experience. Any way the only thing thats difficult about the ps3 is wrapping your head around a parallel work flow with a system that has two different compilers... none of which is really helpful when moving to a platform where the biggest challenge is making it scalable and maintainable. completey different challenges,

You're going to have to provide a better explanation if your want to make any sort of point.

What you wrote there does'nt give me the impression that you're sure yourself, what you meant.

Edit: And I don't care much about what's "standard" on the PC. The whole point is that the platform is scalable and therefore needs options.

Furthermore, even games like Darksiders actuallydohave options, regardless of the fact that the ingame settings only allow you to switch res. Remember Wasdie's Crysis 2 Config Tool? that was a textfile editor with a GUI.

text config implies that things are changeable to begin with, if they hard code everything in, then they won't be...
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Jebus213

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#212 Jebus213
Member since 2010 • 10056 Posts
[QUOTE="Jebus213"][QUOTE="savagetwinkie"]

It is spoiled, it is being entitled, 30fps vs 60fps isn't a big deal and should be a minor complaint at most. Consumers are too entitled now a days, its all about the attititude you and every other person that are being vocal about something so stupid, for a game that hasn't even come out yet, for something you haven't even paid for... its ridiculous

From software is a working hard getting a PC version, and bringing extra content to the table. STFU wait for the game to come out, buy it, play it, then voice your opinion. You haven't even played the game yet and your complaining, not voicing your opinion. Your making demands before you've even got an idea of what its going to be like playing on pc. Its not constructive feedback, and its just a bunch of whiney crap.

The best developers arent just the best because they no what they are doing, they also have the best fans, they build a culture around their games. Look at valve, blizzard, bungie, bethesda, iD... all have huge communities surrounding their games, all are supportive and give constructive feedback for things they'd like to see. From Software is coming onto new turf, if you see value in their software try it, join their community, voice your opinion with the community, what you'd like to see in upcomming patches.

Dark Souls definitly isn't going to have trouble building a good comunity on PC, and the community will be better off if people like you don't that buy the game for a stupid reasons and start making demands even before you've paid for the software. Idiots like you won't scare another dev away from working on PC, From Software will get good feed back from awesome players, and make inprovements to their game or better yet, make another game thats even better.

The entitlement with PC gamers has gotten out of hand "WAAAAAAGH I SPENT OVER NINE THOUSAND ON MY PC AND DESERVE 60 FRAMES PER SECOND!!!!!!!!" Well if you don't like the fact that a dev isn't targeting your high end machine... go play crysis again.

savagetwinkie
TL;DR most of it. 60FPS is important.

Depends on the game, this game... its not really that important, its a slow moving game, its not going to make a big difference.

It's important in any game and will make a massive difference.