destroying the myth ..... AW IS a linear game.

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xsubtownerx

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#51 xsubtownerx
Member since 2007 • 10705 Posts
The game is linear but is that a bad thing? Diviniuz
Yes. it's a 360 game. It's only ok if it's Uncharted or GOW3. :)
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savagetwinkie

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#52 savagetwinkie
Member since 2008 • 7981 Posts

[QUOTE="savagetwinkie"] No, you don't have to fight most of the enemies in the game, theres enough open areas in the woods you can see the guys in just go around them, and sprint for a lighted area. There wasn't tons of areas where they forced you to fight by bottlenecking your path into enemies. Thats what i mean by open, UC2, COD, put enemies directly in front of you 90% of the time and don't give you a way to try to circumvent figthing, unless you feel like playing red rover with gunsdesigner-
I guess our experiences differed. It is fair though that the enemies are not thrown in your face in the COD, UC way...

honestly this game is meant to be played on insane, i found myself more then once sprinting away from enemies and loosing my bearings in relatively larger areas and just running for the closest light, or not having enough ammo so i drop a flare and pray i can get the generator started before i'm eating and axe

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vaderhater

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#53 vaderhater
Member since 2003 • 3972 Posts

Friggen goof on here just gave away a big spoiler a few pages back.

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FIipMode

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#54 FIipMode
Member since 2009 • 10850 Posts
[QUOTE="Diviniuz"]The game is linear but is that a bad thing? xsubtownerx
Yes. it's a 360 game. It's only ok if it's Uncharted or GOW3. :)

Far from it, I've seen those games get ragged on for being linear all the time, plus Killzone 2.
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designer-

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#56 designer-
Member since 2010 • 1328 Posts

[QUOTE="designer-"][QUOTE="savagetwinkie"] No, you don't have to fight most of the enemies in the game, theres enough open areas in the woods you can see the guys in just go around them, and sprint for a lighted area. There wasn't tons of areas where they forced you to fight by bottlenecking your path into enemies. Thats what i mean by open, UC2, COD, put enemies directly in front of you 90% of the time and don't give you a way to try to circumvent figthing, unless you feel like playing red rover with gunssavagetwinkie

I guess our experiences differed. It is fair though that the enemies are not thrown in your face in the COD, UC way...

honestly this game is meant to be played on insane, i found myself more then once sprinting away from enemies and loosing my bearings in relatively larger areas and just running for the closest light, or not having enough ammo so i drop a flare and pray i can get the generator started before i'm eating and axe

Might give it a go. I started off on hard and am currently on the 4th Episode. Only thing that has caused me any worries to this point was the first introduction of the darkness using objects against you (on the train bridge, right before you get the heavy duty flashlight). Game is an absolutely amazing experience thus far, I am really enjoying the atmosphere, the gunfights, the narration and some of the manuscript pages add an emotional element to the game that we just dont see much of today...
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Leo-Magic

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#58 Leo-Magic
Member since 2005 • 3025 Posts
the game is great.
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2mrw

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#59 2mrw
Member since 2008 • 6206 Posts
[QUOTE="vaderhater"]

[QUOTE="2mrw"][QUOTE="Swift_Boss_A"]

That is pretty cruel TC, the 360 gamers were really pushing this game as the best looking open world title but you just to go and step on their dreams, that goes double for the other thread that proves AW's graphics do not compare to the best on PS3.

some trolls just need to be shut up for good ..... SW will be thanking me later ... lol .

How are you not a troll going through all the trouble to look this select crap up? Sheesh.............

i thought i was actually making a favor to SW :? ...... you broke my heart. anyway i posted some links from very credible resources .... it must be you who is mistaking "wink"
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2mrw

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#60 2mrw
Member since 2008 • 6206 Posts
the game is great.Leo-Magic
who said otherwise ????
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vaderhater

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#61 vaderhater
Member since 2003 • 3972 Posts

[QUOTE="vaderhater"]

[QUOTE="2mrw"] some trolls just need to be shut up for good ..... SW will be thanking me later ... lol .2mrw

How are you not a troll going through all the trouble to look this select crap up? Sheesh.............

i thought i was actually making a favor to SW :? ...... you broke my heart. anyway i posted some links from very credible resources .... it must be you who is mistaking "wink"

Why do you feel so threatened by one game? I mean to go out of your way like this to try and bash it.........Why?

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Chutebox

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#62 Chutebox
Member since 2007 • 51602 Posts

[QUOTE="sSubZerOo"]

[QUOTE="mo0ksi"]Doesn't it make it a lesser game though. From what I've played so far it fuses excellent presentation and storytelling into some very competent gameplay.Anjunaddict

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

Its a psychological thriller, not a horror.

Come on, they did try for scares. The enemies only came out when it was pitch black, and they were black too. This is actually a complaint of mine, I wish they didn't warn the player and show us each and every time taken were coming for me.
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2mrw

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#63 2mrw
Member since 2008 • 6206 Posts
[QUOTE="vaderhater"]

[QUOTE="2mrw"][QUOTE="vaderhater"]How are you not a troll going through all the trouble to look this select crap up? Sheesh.............

i thought i was actually making a favor to SW :? ...... you broke my heart. anyway i posted some links from very credible resources .... it must be you who is mistaking "wink"

Why do you feel so threatened by one game? I mean to go out of your way like this to try and bash it.........Why?

why do you consider that being a linear game is bad ??? or saying that is bashing?? why are you so unsecure????
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Chutebox

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#64 Chutebox
Member since 2007 • 51602 Posts

Friggen goof on here just gave away a big spoiler a few pages back.

vaderhater
Ya, the one that quoted me, right?
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Anjunaddict

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#65 Anjunaddict
Member since 2010 • 4178 Posts
[QUOTE="Anjunaddict"]

[QUOTE="sSubZerOo"]

The game would have been a good deal better (its already a great game) if they made a effort of actually made it scary..

Chutebox

Its a psychological thriller, not a horror.

Come on, they did try for scares. The enemies only came out when it was pitch black, and they were black too. This is actually a complaint of mine, I wish they didn't warn the player and show us each and every time taken were coming for me.

Its a game trying to create a cinematic experience. Remedy explained why the camera panned out when the taken were going to ambush you from behind. It was a cinematic design choice, same as why they added in the slow-motion sections when you would dodge an enemy or flare up. Honestly, I think if they didn't add that in, the game would have been too difficult. There were too many times to count where that saved my ass in the game. The taken come from behind too often.
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Chutebox

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#66 Chutebox
Member since 2007 • 51602 Posts

[QUOTE="Chutebox"][QUOTE="Anjunaddict"] Its a psychological thriller, not a horror.

Anjunaddict

Come on, they did try for scares. The enemies only came out when it was pitch black, and they were black too. This is actually a complaint of mine, I wish they didn't warn the player and show us each and every time taken were coming for me.

Its a game trying to create a cinematic experience. Remedy explained why the camera panned out when the taken were going to ambush you from behind. It was a cinematic design choice, same as why they added in the slow-motion sections when you would dodge an enemy or flare up. Honestly, I think if they didn't add that in, the game would have been too difficult. There were too many times to count where that saved my ass in the game. The taken come from behind too often.

But you always know when they are coming without the game telling you from where because the wind gets stronger. You can just look around for them. I like the slow motion when dodging and when you get a direct hit with the flare gun. No complaints there.

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Anjunaddict

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#67 Anjunaddict
Member since 2010 • 4178 Posts

[QUOTE="Anjunaddict"][QUOTE="Chutebox"] Come on, they did try for scares. The enemies only came out when it was pitch black, and they were black too. This is actually a complaint of mine, I wish they didn't warn the player and show us each and every time taken were coming for me.Chutebox

Its a game trying to create a cinematic experience. Remedy explained why the camera panned out when the taken were going to ambush you from behind. It was a cinematic design choice, same as why they added in the slow-motion sections when you would dodge an enemy or flare up. Honestly, I think if they didn't add that in, the game would have been too difficult. There were too many times to count where that saved my ass in the game. The taken come from behind too often.

But you always know when they are coming without the game telling you from where because the wind gets stronger. You can just look around for them. I like the slow motion when dodging and when you get a direct hit with the flare gun. No complaints there.

That added tension for me :? Same as when the radio starts going crazy in Silent Hill 2 when you get near an enemy. I don't really see a problem with it.
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Respawn-d

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#68 Respawn-d
Member since 2010 • 2936 Posts

Alan Wakes' main plot line is linear, but the world is massive and open to provide an extra layer of exploration for collectible hunting (the thermos and manuscript pages)

AdobeArtist
Its not open world. It may have an open world engine but thats not how it plays.
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Chutebox

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#69 Chutebox
Member since 2007 • 51602 Posts
[QUOTE="Chutebox"]

[QUOTE="Anjunaddict"] Its a game trying to create a cinematic experience. Remedy explained why the camera panned out when the taken were going to ambush you from behind. It was a cinematic design choice, same as why they added in the slow-motion sections when you would dodge an enemy or flare up. Honestly, I think if they didn't add that in, the game would have been too difficult. There were too many times to count where that saved my ass in the game. The taken come from behind too often.Anjunaddict

But you always know when they are coming without the game telling you from where because the wind gets stronger. You can just look around for them. I like the slow motion when dodging and when you get a direct hit with the flare gun. No complaints there.

That added tension for me :? Same as when the radio starts going crazy in Silent Hill 2 when you get near an enemy. I don't really see a problem with it.

I'm not saying there is a problem with the wind. I liked that part because it did warn you what was coming. I just didn't like when they showed you where the Taken were coming from.
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lundy86_4

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#70 lundy86_4
Member since 2003 • 62037 Posts

It's not as open as some believe, but it's also not a narrow path. A lot of the environments are quite open, allowing for some exploration. Though you still must enter and exit the area at certain points. The driving sections also allow for a little exploration.

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Mystic-G

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#71 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="AdobeArtist"]

[QUOTE="2mrw"]

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large area with only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

SaltyMeatballs

I said in my very first statement - the main plot path is linear, but that the environments are subtantially open to offer a layer of free roaming off the main path to explore for collectibles, or maybe just to explore the scenery itself.

People need to learn linear doesn't mean small environments.

Quoting for relevance.... Linear is referring to going in one direction. Just cause it's wide doesn't make it non-linear... you still gotta go in one directional path. It's running on a open world engine, but the game is still linear. Get over it. It's not even that big of a deal to be defending over.
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xX-Incubus-Xx

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#72 xX-Incubus-Xx
Member since 2009 • 1120 Posts

[QUOTE="Diviniuz"]The game is linear but is that a bad thing? xsubtownerx
Yes. it's a 360 game. It's only ok if it's Uncharted or GOW3. :)

Ormaybe it has something to do with the fact that lemmings were hyping this game to high heaven and saying that the PS3 couldn't have graphics like AW and be an open world game like AW.

Go back and look at ANY one of the graphics debates pre-relase. EVERY SINGLE LEMMING STATED AW WAS OPEN WORLD. And now that they've been owned we have threads like this popping up every day where all the lemmings gather to Damage Control.

A linear game is fine, in fact I generally avoid really open world games.

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LegatoSkyheart

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#73 LegatoSkyheart
Member since 2009 • 29733 Posts

[spoiler] Right, I'd rather not drive 10 miles down a winding road to get to a coffee thermos, while my characters wife is sitting at the bottom of a lake. [/spoiler] Zero_epyon

please tell me you DID NOT spoil the entire game for me.

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HavocV3

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#74 HavocV3
Member since 2009 • 8068 Posts

common knowledge?

there was a belief that it would be open-world because Remedy released a map of Bright Falls.

it's not on the level of linearity like Uncharted, Gears or Killzone. and it's definitely more free than Halo games.

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HavocV3

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#75 HavocV3
Member since 2009 • 8068 Posts

[QUOTE="Zero_epyon"] Right, I'd rather not drive 10 miles down a winding road to get to a coffee thermos, while my characters wife is sitting at the bottom of a lake.LegatoSkyheart

please tell me you DID NOT spoil the entire game for me.

don't know if I should answer...might only make things worse:(

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Ninja-Hippo

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#76 Ninja-Hippo
Member since 2008 • 23434 Posts
It's not linear. :| It involves very large, open areas rather than small, closed-in corridors.
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Chutebox

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#77 Chutebox
Member since 2007 • 51602 Posts

[QUOTE="Zero_epyon"] Right, I'd rather not drive 10 miles down a winding road to get to a coffee thermos, while my characters wife is sitting at the bottom of a lake.LegatoSkyheart

please tell me you DID NOT spoil the entire game for me.

What I'm about to say won't spoil the game any further but I'm going to put it in tags still, [spoiler] that happens in the beginning so it really doesn't spoil the whole game for you, just what Alan is out to do. [/spoiler]
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#78 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="LegatoSkyheart"]

please tell me you DID NOT spoil the entire game for me.

HavocV3

don't know if I should answer...might only make things worse:(

The Damage is already been freakin' Done. Heck I don't think I even want to get the Game now since I already know what freakin' happen.

For a Suspense game you really ruined it.

MASSIVE EDIT:

Chutebox, thanks for saying that.
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Ninja-Hippo

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#79 Ninja-Hippo
Member since 2008 • 23434 Posts
I think we can agree that this 'myth' has definitely not been destroyed... :P
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lawlessx

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#80 lawlessx
Member since 2004 • 48753 Posts

I think we can agree that this 'myth' has definitely not been destroyed... :PNinja-Hippo

sorry..once people read the title thread it's official :P

i haven't picked up the game yet,but it sounds like the storyline is on a linear path while the game takes place in a massive world.

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2mrw

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#81 2mrw
Member since 2008 • 6206 Posts
I think we can agree that this 'myth' has definitely not been destroyed... :PNinja-Hippo
so all that talking about "large spaces=/=open world" ..... the game is moving from Point A to Point B ......the only stuff you are going to find around is ammo and some files............. the game is 8-10 hr long (U2 is longer than this one :lol: ) ......... yeah, in ur mind the myth is still not destroyed "wink" .
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Some-Mist

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#82 Some-Mist
Member since 2009 • 5631 Posts

[QUOTE="2mrw"]

[QUOTE="theseekar"]

There

http://www.youtube.com/watch?v=DAM_gx5qH8g&feature=related
http://www.youtube.com/watch?v=sOBN04saU4I&feature=related

theseekar

be serious,man ... i have 2 of the most credible gaming sites stating that the game is linear .... i have dev saying the game isn't open world ..... the videos shows large areawith only one way to go, no side missions or anything to do, only some ammo to collect ........ i can't own you more :P .

You have nothing of those, because you did not provide any links

Also i have videos, that show an open vast world in some levels

The game IS linear, but some of its levels are open and huge, fact is you need a radar to show the next objective or you would be lost

Also, look at what you just wrote, i wonder you only owned yourself

/me looks at original post /looks back at quote

it appears he provided enough proof to me.

@abobe and theseeker: I'm not quite sure you understand what 'linear gameplay' means. For example, I would consider final fantasy XIII extremely linear, despite having 2 or 3 gigantic open worlds to explore. FFXIII has different paths that lead from the main path for collectibles and such, and it even has sidequesting! Regardless, the game always pushes you in the same direction, and regardless of the environments that you can gawk at or the collectibles you can pick up, there is not much straying from the path. In comparison to other final fantasies, XIII is a very linear experience.


From what I've heard, open world is what alan wake was supposed to be. Those big open areas you speak of are actually supposed to be part of a vast open world that was supposed to be explorable back when the game was originally being developed for the PC. I've heard that instead of allowing you to explore those areas, they put up a bunch of barriers to keep you going on the same path/direction. Regardless how open or big the pathways are, I've heard from numerous credible sources that alan wake is a linear experience. That doesn't take away from the fact that it is still seen as an incredible game.

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Chutebox

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#83 Chutebox
Member since 2007 • 51602 Posts

[QUOTE="Ninja-Hippo"]I think we can agree that this 'myth' has definitely not been destroyed... :Plawlessx

sorry..once people read the title thread it's official :P

i haven't picked up the game yet,but it sounds like the storyline is on a linear path while the game takes place in a massive world.

This is true. Thing is you're not really inclined to explore Bright Falls. At least I wasn't.
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Episode_Eve

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#84 Episode_Eve
Member since 2004 • 16986 Posts
That map owns 8). I can't wait to play AW, but I got RDR instead for now. I'm not an opponent of linearity though. In fact, I mostly enjoy linear games as much as open world, if not more at times. AW looks to have standard modern level design as a linear game.
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vaderhater

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#85 vaderhater
Member since 2003 • 3972 Posts

Oblivion can be linear if you stay only on the main quest...........

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#86 Kahuna_1
Member since 2006 • 7948 Posts

Still going on about this massive, open-world crap? I must have missed it all. I like to call it spacious linear paths because that is what the game consists of. And the parts where you can explore, you either find 1 manuscript page and a few thermoses, or you run into enemies. That was my experience.

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#87 Kahuna_1
Member since 2006 • 7948 Posts

[QUOTE="lawlessx"]

[QUOTE="Ninja-Hippo"]I think we can agree that this 'myth' has definitely not been destroyed... :PChutebox

sorry..once people read the title thread it's official :P

i haven't picked up the game yet,but it sounds like the storyline is on a linear path while the game takes place in a massive world.

This is true. Thing is you're not really inclined to explore Bright Falls. At least I wasn't.

Yeah because there is nothing there which is what I have been telling seekar for a few days now.

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Ninja-Hippo

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#88 Ninja-Hippo
Member since 2008 • 23434 Posts
[QUOTE="Ninja-Hippo"]I think we can agree that this 'myth' has definitely not been destroyed... :P2mrw
so all that talking about "large spaces=/=open world" ..... the game is moving from Point A to Point B ......the only stuff you are going to find around is ammo and some files............. the game is 8-10 hr long (U2 is longer than this one :lol: ) ......... yeah, in ur mind the myth is still not destroyed "wink" .

Your drawing at the start is where you've gone wrong. If you'd actually play the game you'll see that it's absolutely nothing like that. You're confusing large environments for sandbox environments. Just because you cant drive around Bright Falls any way you want at all times doesn't change the fact that they've constructed the whole town and surrounding landscape. Heck, the game runs on an open world engine! The environments are very large indeed, you just travel within them as the game allows you to for the benefit of the story. You seem to be trying to argue (based on the drawing) that it's a closed-in, linear world in the same style as Uncharted but that's just completely false. The spaces in which you travel and explore and pursue the story are all very large indeed, which you'd know if you'd play the game.
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lawlessx

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#89 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="lawlessx"]

[QUOTE="Ninja-Hippo"]I think we can agree that this 'myth' has definitely not been destroyed... :PChutebox

sorry..once people read the title thread it's official :P

i haven't picked up the game yet,but it sounds like the storyline is on a linear path while the game takes place in a massive world.

This is true. Thing is you're not really inclined to explore Bright Falls. At least I wasn't.

i could have sworn i heard a developer say the game had side missions you can do.
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#90 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="Swift_Boss_A"]

That is pretty cruel TC, the 360 gamers were really pushing this game as the best looking open world title but you just to go and step on their dreams, that goes double for the other thread that proves AW's graphics do not compare to the best on PS3.

2mrw

some trolls just need to be shut up for good ..... SW will be thanking me later ... lol .

You seem to want some sort of pat on the back for this thread. Maybe I'd think about giving you one (probably not though) if you'd shut up some pro-PS3 trolls as well. But I know you're not going to do that,

Also, I'd rather somebody who actually played the game debunk the myth.

That being said, it does seem pretty clear that Alan Wake is largely a linear experience (which seems to be the right decision). Not as linear as many of its contemporaries, and it seems to have it's open "moments", but it seems that nobody is going to mistake the world of Alan Wake with a true sandbox.

The thing is: the vast majority of games are linear. Even some of the most open-ended games have some linear qualities.

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#91 johnnyblazed88
Member since 2008 • 4240 Posts

It's not linear. :| It involves very large, open areas rather than small, closed-in corridors. Ninja-Hippo

basically

linear makes it sound small and you cant go off path that is not the case

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#92 Ninja-Hippo
Member since 2008 • 23434 Posts

[QUOTE="2mrw"][QUOTE="Swift_Boss_A"]

That is pretty cruel TC, the 360 gamers were really pushing this game as the best looking open world title but you just to go and step on their dreams, that goes double for the other thread that proves AW's graphics do not compare to the best on PS3.

GreySeal9

some trolls just need to be shut up for good ..... SW will be thanking me later ... lol .

You seem to want some sort of pat on the back for this thread. Maybe I'd think about giving you one (probably not though) if you'd shut up some pro-PS3 trolls as well. But I know you're not going to do that,

Also, I'd rather somebody who actually played the game debunk the myth.

That being said, it does seem pretty clear that Alan Wake is largely a linear experience. Not as linear as many of its contemporaries, and it seems to have it's open "moments", but it seems that nobody is going to mistake the world of Alan Wake with a true sandbox.

Exactly. It's not a sandbox game but it's by no means walking in a straight line along a pre-determined path like 2mrw seems to be making out. You move from point A to point B as the story progresses but the space between those two points is often large and relatively open.
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#93 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="Ninja-Hippo"]It's not linear. :| It involves very large, open areas rather than small, closed-in corridors. johnnyblazed88

basically

linear makes it sound small and you cant go off path that is not the case

Linear doesn't have to mean small. It also doesn't have to prevent one from going off the path. It has mostly do with limitations of the players autonomy. Alan Wake features far more limits than a game that is less linear such as a GTA game, RDR, Oblivion, etc.

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#94 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

[QUOTE="2mrw"] some trolls just need to be shut up for good ..... SW will be thanking me later ... lol .Ninja-Hippo

You seem to want some sort of pat on the back for this thread. Maybe I'd think about giving you one (probably not though) if you'd shut up some pro-PS3 trolls as well. But I know you're not going to do that,

Also, I'd rather somebody who actually played the game debunk the myth.

That being said, it does seem pretty clear that Alan Wake is largely a linear experience. Not as linear as many of its contemporaries, and it seems to have it's open "moments", but it seems that nobody is going to mistake the world of Alan Wake with a true sandbox.

Exactly. It's not a sandbox game but it's by no means walking in a straight line along a pre-determined path like 2mrw seems to be making out. You move from point A to point B as the story progresses but the space between those two points is often large and relatively open.

The TC definitely wasn't the right person for this "debunking" job.

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#95 2mrw
Member since 2008 • 6206 Posts
[QUOTE="2mrw"][QUOTE="Ninja-Hippo"]I think we can agree that this 'myth' has definitely not been destroyed... :PNinja-Hippo
so all that talking about "large spaces=/=open world" ..... the game is moving from Point A to Point B ......the only stuff you are going to find around is ammo and some files............. the game is 8-10 hr long (U2 is longer than this one :lol: ) ......... yeah, in ur mind the myth is still not destroyed "wink" .

Your drawing at the start is where you've gone wrong. If you'd actually play the game you'll see that it's absolutely nothing like that. You're confusing large environments for sandbox environments. Just because you cant drive around Bright Falls any way you want at all times doesn't change the fact that they've constructed the whole town and surrounding landscape. Heck, the game runs on an open world engine! The environments are very large indeed, you just travel within them as the game allows you to for the benefit of the story. You seem to be trying to argue (based on the drawing) that it's a closed-in, linear world in the same style as Uncharted but that's just completely false. The spaces in which you travel and explore and pursue the story are all very large indeed, which you'd know if you'd play the game.

may be i should have widened the paths a little then !!!!! i am not saying the game is closed, it may give you slightly more freedom than U2 .... but i saw some videos, you may enter a large area, let's say like a football field and yet the only thing you can do is walking in straight line till you pass it, you may find items on both sides but that's about it ...... this IS NOT a bad thing, all my games are linear btw. i do also have strong sources to buck me up..... and what's ur comment on the game lenght, 8-10 hrs ???!!!! the shortest open world game ever made !!!!!
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#96 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="Ninja-Hippo"][QUOTE="2mrw"] so all that talking about "large spaces=/=open world" ..... the game is moving from Point A to Point B ......the only stuff you are going to find around is ammo and some files............. the game is 8-10 hr long (U2 is longer than this one :lol: ) ......... yeah, in ur mind the myth is still not destroyed "wink" .2mrw
Your drawing at the start is where you've gone wrong. If you'd actually play the game you'll see that it's absolutely nothing like that. You're confusing large environments for sandbox environments. Just because you cant drive around Bright Falls any way you want at all times doesn't change the fact that they've constructed the whole town and surrounding landscape. Heck, the game runs on an open world engine! The environments are very large indeed, you just travel within them as the game allows you to for the benefit of the story. You seem to be trying to argue (based on the drawing) that it's a closed-in, linear world in the same style as Uncharted but that's just completely false. The spaces in which you travel and explore and pursue the story are all very large indeed, which you'd know if you'd play the game.

may be i should have widened the paths a little then !!!!! i am not saying the game is closed, it may give you slightly more freedom than U2 .... but i saw some videos, you may enter a large area, let's say like a football field and yet the only thing you can do is walking in straight line till you pass it, you may find items on both sides but that's about it ...... this IS NOT a bad thing, all my games are linear btw. i do also have strong sources to buck me up..... and what's ur comment on the game lenght, 8-10 hrs ???!!!! the shortest open world game ever made !!!!!

Ninja-Hippo didn't say that the game was open world. He just said it runs on an open world engine.

Also, what would give you much more credibility than your sources is if you had actually played the game.

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#97 2mrw
Member since 2008 • 6206 Posts
[QUOTE="GreySeal9"]

[QUOTE="2mrw"][QUOTE="Swift_Boss_A"]

That is pretty cruel TC, the 360 gamers were really pushing this game as the best looking open world title but you just to go and step on their dreams, that goes double for the other thread that proves AW's graphics do not compare to the best on PS3.

some trolls just need to be shut up for good ..... SW will be thanking me later ... lol .

You seem to want some sort of pat on the back for this thread. Maybe I'd think about giving you one (probably not though) if you'd shut up some pro-PS3 trolls as well. But I know you're not going to do that,

Also, I'd rather somebody who actually played the game debunk the myth.

That being said, it does seem pretty clear that Alan Wake is largely a linear experience (which seems to be the right decision). Not as linear as many of its contemporaries, and it seems to have it's open "moments", but it seems that nobody is going to mistake the world of Alan Wake with a true sandbox.

The thing is: the vast majority of games are linear. Even some of the most open-ended games have some linear qualities.

"sigh" .... so you agree with me but you think i am a troll !!!!!!!!!!!!!!!!!
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#98 GreySeal9
Member since 2010 • 28247 Posts

[QUOTE="GreySeal9"]

[QUOTE="2mrw"] some trolls just need to be shut up for good ..... SW will be thanking me later ... lol .2mrw

You seem to want some sort of pat on the back for this thread. Maybe I'd think about giving you one (probably not though) if you'd shut up some pro-PS3 trolls as well. But I know you're not going to do that,

Also, I'd rather somebody who actually played the game debunk the myth.

That being said, it does seem pretty clear that Alan Wake is largely a linear experience (which seems to be the right decision). Not as linear as many of its contemporaries, and it seems to have it's open "moments", but it seems that nobody is going to mistake the world of Alan Wake with a true sandbox.

The thing is: the vast majority of games are linear. Even some of the most open-ended games have some linear qualities.

"sigh" .... so you agree with me but you think i am a troll !!!!!!!!!!!!!!!!!

I only sort of agree with you and I don't think you're a troll at all (as trolls simply exist to get a rise out of people and you clearly don't do that). I just think that if you're going to congratulate yourself for shutting down fanboys, it shouldn't be so blatantly obvious that you'd only ever shut down the fanboys on the "opposing side".

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#99 2mrw
Member since 2008 • 6206 Posts

[QUOTE="2mrw"][QUOTE="Ninja-Hippo"] Your drawing at the start is where you've gone wrong. If you'd actually play the game you'll see that it's absolutely nothing like that. You're confusing large environments for sandbox environments. Just because you cant drive around Bright Falls any way you want at all times doesn't change the fact that they've constructed the whole town and surrounding landscape. Heck, the game runs on an open world engine! The environments are very large indeed, you just travel within them as the game allows you to for the benefit of the story. You seem to be trying to argue (based on the drawing) that it's a closed-in, linear world in the same style as Uncharted but that's just completely false. The spaces in which you travel and explore and pursue the story are all very large indeed, which you'd know if you'd play the game.GreySeal9

may be i should have widened the paths a little then !!!!! i am not saying the game is closed, it may give you slightly more freedom than U2 .... but i saw some videos, you may enter a large area, let's say like a football field and yet the only thing you can do is walking in straight line till you pass it, you may find items on both sides but that's about it ...... this IS NOT a bad thing, all my games are linear btw. i do also have strong sources to buck me up..... and what's ur comment on the game lenght, 8-10 hrs ???!!!! the shortest open world game ever made !!!!!

Ninja-Hippo didn't say that the game was open world. He just said it runs on an open world engine.

Also, what would give you much more credibility than your sources is if you had actually played the game.

LOOOOLLL, actually all trolls say i played the game and it sucked hard ..... and still you can call him a troll ............... what a newbie ??? when a game is AAA, it's an AAA wether u liked it or not ??? when the game dev. said calling the game open world is a mistake, when some big gaming sites state the linearity of the game and make themselves clear about it, then i can thorw these in the face of any troll . can u plzzz explain how does the game run on open world engine but it's not open world ?????
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#100 2mrw
Member since 2008 • 6206 Posts
[QUOTE="GreySeal9"]

[QUOTE="2mrw"][QUOTE="GreySeal9"]

You seem to want some sort of pat on the back for this thread. Maybe I'd think about giving you one (probably not though) if you'd shut up some pro-PS3 trolls as well. But I know you're not going to do that,

Also, I'd rather somebody who actually played the game debunk the myth.

That being said, it does seem pretty clear that Alan Wake is largely a linear experience (which seems to be the right decision). Not as linear as many of its contemporaries, and it seems to have it's open "moments", but it seems that nobody is going to mistake the world of Alan Wake with a true sandbox.

The thing is: the vast majority of games are linear. Even some of the most open-ended games have some linear qualities.

"sigh" .... so you agree with me but you think i am a troll !!!!!!!!!!!!!!!!!

I only sort of agree with you and I don't think you're a troll at all (as trolls simply exist to get a rise out of people and you clearly don't do that). I just think that if you're going to congratulate yourself for shutting down fanboys, it shouldn't be so blatantly obvious that you'd only ever shut down the fanboys on the "opposing side".

fair enough, but if you read the OP, i made myself clear about dictating this thread to the seekar, one of the biggest trolls around, it's not really about cows and lemmings ......... the seekar is a troll ( put some thing offensive) .... i had so many useless discussions with him, i even got modded for that ............ you can call this thread a payback ..... if cows really have some rediculous claims, i will stand against them and i will shut them up.