[QUOTE="TheGrayEye"]How is it less genuine? By genuine I'm talking about unscripted events, and you are defending games that use lots of scripted events, so I would say an unscripted scary experience is much more genuine in Stalker, than linear horror games, where they pop out at you after you walk a certain place. For me, scripted events hardly ever work, I feel like I'm just walking through some kind of universal horror house ride or something. With Stalker, I can't predict the enemies, and where they will be. Just the idea that an invisble bloodsucker can be following me to camp at sunset, completely unscripted, and just at it's choosing, creeps me out. To me that is a step forward for horror games.Vandalvideo
Whoa now, why on Earth does genuine = non scripted? That doesn't necessarily reflect what the dictionary definition of genuine is. The dictionary definition of genuine is merely that it is sincere or honest. A scripted event can be just as sincere, if not more sincere, than a randomly occuring event. Heck, a randomly occuring event actually has less going for it in terms of being genuine because, if it is random, it wasn't sincerely put there on the part of the artist. It was merely an in determinant event which happened to occur. Also, believe it or not, Stalker also has lots of little clues and effects in it's audio and atmosphere. If you're stuck in the wilderness at night, you'll hear strange noises and creatures at night (weird calls from creatures far away in the darkness)- probably scripted, but just as effective once coupled with the open-world and unpredictable nature of the gameplay.
It is somewhat effective, but no where near as effective as the poltergeist moments and the other set pieces that you find in other more linear games. Again, the mere fact that you found the atmosphere more intriguing does not necessitate that it was because it was open. For all you know, had the STALKER developers taken the time to make a scripted horror game the atmosphere could have been ten million times better. Also, SS2's atmosphere may have been more effective for it's time, but that was a long time ago, I would say Stalker has beaten it at this point.
STALKER is a game coming out far into the future with advanced tech. There is a reason why many people would more drawn to it if they played the games side by side today. However, that does not necessarily mean STALKER could have beaten SS2 in its prime back in the day were they on the same level in terms of technology.Yes, but sincere stresses the abscene of feigning or exaggeration, and a unscipted monster following me, sounds a lot less "fake" to me, at least from a gameplay perspective, than a monster jumping out at me because I crossed an invisble line in the level, then dissappearing a second later. The creatures in Stalker, for the most part, approach you in the way they were born to do, and not just because you crossed that line.
You're right that the atmosphere could may also been effective if the game were linear, but I still believe the reason it works so well, is because the game drops you into it's world, and does NOT hold your hand, it creates the creatures of the world, and doesn't really control them either. Also, the reason I grade SS2's atmosphere on the same level as Stalkers, is because lots of old school fans still say the game is scarier than most out today, which I personally don't agree with. This brings me to a point I haven't expressed yet, but it is the main reason I believe most horror games of today are uneffective- it is because they over power the player.
The atmosphere is augmented to the stratosphere if the enemies that occupy that world can actually cause you harm. So many horror games today give the player the coolest weapons and powers to fight these enemies, and they don't even have a chance. The scare factor in Bioshock 2 was horrible for example, because you bascially were Iron Man, and you could shoot fire out of your ****ing hands. I think SS2 was a bit scary in the beginning, but then I gradually became powerful, and understand how to master the gameplay, and the enemies didn't have a chance either. With Stalker, I get the feeling these creatures can destroy me, and that if I'm not careful, they will. This is actually the biggest factor for me, in determining whether a game can scary me or not, and so many games get it wrong.
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