Because Uncharted 2 uses 'fake' backdrops. That is, they're a background there to look nice, not an actual fully-rendered area. In Alan Wake it's all real, fully detailed and while you cant explore the town at will whenever you want you do traverse the whole area throughout the course of the game, whereas in Uncharted you must stick to the games pre-determined path and that huge city all around you which you refer to is never visited or explored but just exists as a backdrop.[QUOTE="Ninja-Hippo"]
[QUOTE="asylumni"]
So how is this different from, say, Uncharted 2 like when you're at the top of the hotel with the huge city all around you?
(BTW - map of Bright Falls)
asylumni
This is to what I was referring. It seems to be rendering a pretty good distance to me, and you do visit parts of the city.
Are you saying that Alan Wake being in a single location for the whole game is what makes it open, even though there's no point in the game where you can just pick any place and go there? Or are you claiming that everything is always fully rendered?
I believe UC2 may be utilising a skybox technique. It does however still have a more impressive draw distance than some people give it credit for.According to Digital Foundry though: "However, depending on when the game transitioned from open-world to a more linear experience, it's equally likely that in levels like this the faraway elements are generated especially for this scene alone - similar to the way the Uncharted 2 engine occasionally gives the illusion of rendering sandbox environments."
Log in to comment