[QUOTE="Mazoch"][QUOTE="KHAndAnime"]
Utterly stupid rant. Especially the World of Goo 90% piracy rate complaint. On Steam alone the game sold 100,000k copies. If we were to speculate that the game has sold a total of 200,000 copies (thanks to their "pay what you want sale" which sold ~60k, and you need to factor in other digital outlets). For an indie game that cost them under $100k to make, they've made an absolute killing on the PC. Piracy rate claims are utterly meaningless. Is the author suggesting that if not for piracy, the game would have sold 2 million copies?
General_X
While I agree that the rant was stupid, he's actually he's correct regarding the World of Goo piracy:
Carmel explains how they reached the dramatic figure.
"first, and most importantly, how we came up with this number: the game allows players to have their high scores reported to our server (it's an optional checkbox). we record each score and the IP from which it came. we divided the total number of sales we had from all sources by the total number of unique IPs in our database, and came up with about 0.1. that's how we came up with 90%."
Source
Because people only play games from one computer in one location right? Laptops don't exist at all. So you think that everyone reports their high score in the first place? Or that the average WoG player not only plays, but gets high scores on multiple different machines?It's true that we can't tell if it's 90% or 95% or 80% but it's sure as #@$ shows that piracy of the game is massive, especially considering that this is a small studio indie game. Not only that, but the developers sold the game for whatever price that the buy choice to pay.. and people still pirated it in huge numbers.
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