Wrong cow. With Live you got a lot more than just online play, seamless online, party chat a fully integrated system. A LOT more than what PSN gave you last gen. Now you have gained NOTHING else with PSN and in fact now HAVE to pay to play online. So you get the same shitty online only now you have to pay. As I said cow, good job pointing that out.
So you claim live got you lot more than just online play,but name online play and party chat.?
Could use download and use mods made for PC for xbox 360.?
Did the xbox 360 allow co-op game with PC.?
Did you have a virtual place where you could round up with friends and play free games and launch your games from.?
Why live had less games on dedicated servers than PSN.? Is there a game with 60 players online at once and 8 players co-op on xbox 360.?
Having to pay online is pathetic for both fact is for 11 years MS charge for nothing,in fact on the OG xbox there was no party chat just friend list and basically all games were P2P even Socom which was free to play online ran on dedicated servers on 2002.
PSN+ give you 6 games monthly for 3 different platforms with 1 account dude the value it has is there and was there when online play was also free.
Wrong vast majority multiplat dev copy & paste same usage methods ie single threaded or deferred , and do not use PS4's GNM API to the degree as 1st party or say DICE did with frostbite using async. Once DX12 comes becomes norm PS4 will see performance gains with multiplats.
Good to hear that because with Project cars you try to imply they are coded differently which is a joke,both game are on equal field and even DX12 gains would carry to the PS4 stated by the developer it self,which mean yeah on a CPU heavy game do to drawcalls the PS4 CPU is able to beat the xbox one with 7 cores,so much for the xbox one having an advantage there.
it took 6 months to run the witcher slighty better on the ps4,
what a joke, it was a slideshow before that.
It could have take 12 years,FACT still stand it wasn't the CPU like you wanted to pretend it was bad coding...lol
Now the xbox one version is the slideshow.lol
As much as we all know that the one isn't as powerful, I tend to take anything said by a Dice dev with a grain of salt...their games aren't known for optimization.
I mean shit battlefield 4 on the ps4 still had issues over the ps3 version at launch.
Yeah because having shitty online code has shit to do with graphics,Dice had a Async shader game on consoles before any one else including sony studios it was the first on PC to and was knee deep in Mantle which is basically DX12 dude.
Dice has more experience working with DX12 like code that most developers have this gen they have 3 Aysnc shader games 99% of developers don't even have one.
The xbox one version also had issues..lol
it's 10 percent overclock. When there is a cpu shortage that's a lot, why do you think the ps4 struggles with framerates sometimes. It's because the cpu gets taxed. Of course you won't see it in star wars battlefront, it's mostly gpu bound.
That extra 100 mhz on all 8 cores has been noticable, look at mad max , unity , gta V, call of duty and the witcher 3. The ps4 has a much better gpu than the xbox one., that extra power on the xbox doesn't come out of thin air.
Besides , ms has freed up an extra core for games as well, which adds roughly an extra 14 percent. something else sony can't do, they're just not as good at making operating systems. It's probably the reason why mad max is better on the xboxone.
Is not 100mhz is 150mhz.
And Mad Max is 30FPS basically lock on both,in fact a video was shown on the xbox one dropping like to 10 FPS the game slowed down teribly and was recorded with the xbox one internal recorder were ever it was a bug or something else it happen.
Unity = a screw up game.
GTA5 drops on xbox one in shut outs and while driving to and has less foliage.
COD AW runs online at 60FPS on PS4 like on xbox one and is 1080p unlike the xbox one 1360x1080p.
And the witcher 3 is faster on PS4.hahahaahahaaaaaa
You mean the extra core that Project Cars use and stil the xbox one version is as much as 14 FPS behind.?
Man 10% CPU is nothing specially on a crappy jaguar.
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This should shut you up,look at the differnce 2 frames per second from a 2ghz drop from 4.5ghz to 2.5ghz..lol
2 freaking ghz of difference and the only gap it cause is a 2 frame drop in the witcher 3,those 150mhz on xbox one would do nothing not even a frame you know how many times 150 fit on 2000 right.?
@tormentos: I didn't even read your reply. Not one line. I don't care what the biggest cow fanboy has to say.
How pathetic preteneding to not read my post,when in fact you did.lol
Your link kill your own argument you owned your self,the PS4 API is slimer than DX12.
And i prove how the PS4 APi also had its problem and how it improve tiling from 10 to 100% with new code in just 4 months,so yeah your theory has being destroy and the PS4 will continue to improve which men the gap is here to stay.
Sorry but this is false.
This gen the difference between multiplats is far smaller than last gen or the gen before that.
Last gen games like Bayonetta and Skyrim were literally unplayable on the PS3 while they ran fine on the 360 at 720P. This gen the games are mostly identical and play the same there are no game breaking differences and the differences are minor.
Bullshit and stop with the whole unplayable lie about Bayoneta and Skyrim,just because a developer screw up a game on PS3 doesn't mean it was the PS3,after all the PS3 was harder to code and stil have superior games as well.
Who ever claim the difference was bigger last gen is a blind buffoon who don't know anything about performance,there is no way the gap from 720p to 640p is even close to the gap between 720p vs 900p,900p vs 1080p or 720p vs 1080p not even close.
Or having up to 30FPS advantage like Tomb Raider and sniper elite.
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