DICE Dev: Xbox One Isn’t As Powerful As PS4, DX12 Won’t Help Reduce Difference

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kingtito

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#151 kingtito
Member since 2003 • 11775 Posts

@AM-Gamer said:

@kingtito: That was the case for Xbox users FOREVER! Untill Sony actually gave away games MS was forced to do the same. So thank Sony MS gave you something besides just paying to play.

Wrong cow. With Live you got a lot more than just online play, seamless online, party chat a fully integrated system. A LOT more than what PSN gave you last gen. Now you have gained NOTHING else with PSN and in fact now HAVE to pay to play online. So you get the same shitty online only now you have to pay. As I said cow, good job pointing that out.

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kingtito

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#152 kingtito
Member since 2003 • 11775 Posts

@mr_huggles_dog said:

Sucks to be a Xbox fan.

Actually what sucks is an idiot that limits himself. All systems have something worthy of playing and only and idiot would say otherwise...Q some random cow

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AM-Gamer

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#153 AM-Gamer
Member since 2012 • 8116 Posts

@kingtito: This cow owns a Xbox one so I can see through your bullshit. What cows got was better online service and free games. You said XBL offered alot more? Party chat is a lot more?. Not to mention XBL Is down as much if not more then PSN you delusional lemming.

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04dcarraher

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#154  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@Zero_epyon said:
@04dcarraher said:

@hoosier7:

DX12 will benefit the PS4 as well with allowing better hardware usage, removing DX11.X API limits from games

Wait what?

Almost all multiplats follow DX11 coding model ie X1's limit as well. When DX12 becomes norm all those limitations will gone and PS4 wont be limited by X1's old coding/abilities, everyone will be on the same modern page in hardware usage.

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Zero_epyon

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#155 Zero_epyon
Member since 2004 • 20502 Posts

@04dcarraher said:
@Zero_epyon said:
@04dcarraher said:

@hoosier7:

DX12 will benefit the PS4 as well with allowing better hardware usage, removing DX11.X API limits from games

Wait what?

Almost all multiplats follow DX11 coding model ie X1's limit as well. When DX12 becomes norm all those limitations will gone and PS4 wont be limited by X1's old coding/abilities, everyone will be on the same modern page in hardware usage.

PS4 already has an api that's multithreaded. It's even lower level than DX11 and 12. DX12 won't do anything tho PS4 games.

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04dcarraher

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#156  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@Zero_epyon said:
@04dcarraher said:
@Zero_epyon said:
@04dcarraher said:

@hoosier7:

DX12 will benefit the PS4 as well with allowing better hardware usage, removing DX11.X API limits from games

Wait what?

Almost all multiplats follow DX11 coding model ie X1's limit as well. When DX12 becomes norm all those limitations will gone and PS4 wont be limited by X1's old coding/abilities, everyone will be on the same modern page in hardware usage.

PS4 already has an api that's multithreaded. It's even lower level than DX11 and 12. DX12 won't do anything tho PS4 games.

Wrong vast majority multiplat dev copy & paste same usage methods ie single threaded or deferred , and do not use PS4's GNM API to the degree as 1st party or say DICE did with frostbite using async. Once DX12 comes becomes norm PS4 will see performance gains with multiplats.

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silversix_

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#157 silversix_
Member since 2010 • 26347 Posts

You know what that means? This means that X1 owners will be playing 720p-810p games even in 2018. I find this sad. 720p is following Xbone until 9th gen lol

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Zero_epyon

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#158 Zero_epyon
Member since 2004 • 20502 Posts

@04dcarraher said:
@Zero_epyon said:
@04dcarraher said:
@Zero_epyon said:
@04dcarraher said:

@hoosier7:

DX12 will benefit the PS4 as well with allowing better hardware usage, removing DX11.X API limits from games

Wait what?

Almost all multiplats follow DX11 coding model ie X1's limit as well. When DX12 becomes norm all those limitations will gone and PS4 wont be limited by X1's old coding/abilities, everyone will be on the same modern page in hardware usage.

PS4 already has an api that's multithreaded. It's even lower level than DX11 and 12. DX12 won't do anything tho PS4 games.

Wrong vast majority multiplat dev copy paste same usage methods ie single threaded or deferred , and do not use PS4's GNM API to the degree as 1st party or say DICE

So what happens when the PS4 is the lead platform? This doesn't make sense and I doubt this is how it works. You're going to have to cite some sources for that.

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commander

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#159 commander
Member since 2010 • 16217 Posts

@AM-Gamer said:

@kingtito: This cow owns a Xbox one so I can see through your bullshit. What cows got was better online service and free games. You said XBL offered alot more? Party chat is a lot more?. Not to mention XBL Is down as much if not more then PSN you delusional lemming.

party chat is a lot more indeed, the fact that you mention it like it is nothing means you may have an xboxone but you don't really use it properly. The whole social aspect of gaming is a lot bigger on xbox, it's also one of the reasons it stayed that popular.

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#160 commander
Member since 2010 • 16217 Posts

@silversix_ said:

You know what that means? This means that X1 owners will be playing 720p-810p games even in 2018. I find this sad. 720p is following Xbone until 9th gen lol

It's not because dice is making run of the mill shooters and is too lazy to code properly that that is the case for every game.

Besides, the ps4 has trouble to release games with playable framerates.

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commander

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#161 commander
Member since 2010 • 16217 Posts

@ReadingRainbow4 said:
@tormentos said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

What gen was that your imaginary one.? Because last i remember the PS3 was more powerful it just need it more work.

And considering you people saw the difference between 720p and 640p i find incredibly odd that you can't see the difference between 720p and 900p or 1080p and 720p.lol

@StormyJoe said:

No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."

The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?

Yes and i also know that apply to every api and hardware not just the xbox one like you try to magicaly prove.

The gap is here to stay because the PS4 will also improve.

That's the thing most of the hardcore lems just can't comprehend, and it's so damn annoying.

just like the cpu gap will always be there lmao

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Zero_epyon

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#162 Zero_epyon
Member since 2004 • 20502 Posts

@commander said:
@ReadingRainbow4 said:
@tormentos said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

What gen was that your imaginary one.? Because last i remember the PS3 was more powerful it just need it more work.

And considering you people saw the difference between 720p and 640p i find incredibly odd that you can't see the difference between 720p and 900p or 1080p and 720p.lol

@StormyJoe said:

No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."

The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?

Yes and i also know that apply to every api and hardware not just the xbox one like you try to magicaly prove.

The gap is here to stay because the PS4 will also improve.

That's the thing most of the hardcore lems just can't comprehend, and it's so damn annoying.

just like the cpu gap will always be there lmao

Unless sony clock it higher. But there's literally no gain in doing so.

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commander

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#163 commander
Member since 2010 • 16217 Posts

@Zero_epyon: hahaha

they can't , the system cannot handle the heat

and they could really use it lmao

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#164  Edited By QuadKnight
Member since 2015 • 12916 Posts

@commander: Talking like Battlefront 3 and Witcher 3 don't both run at higher frames and better res on PS4. Those are the best looking next generation games and they both run at acceptable and better framerates on PS4. You lems have run out of excuses now lol.

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#165 commander
Member since 2010 • 16217 Posts

@quadknight said:

@commander: Talking like BAttlefront 3 and Witcher don't both run at higher frames and better res on PS4. Those are the best looking next generation games and they both run at acceptable and better framerates on PS4.

it took 6 months to run the witcher slighty better on the ps4,

what a joke, it was a slideshow before that.

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#166 04dcarraher
Member since 2004 • 23858 Posts
@Zero_epyon said:

So what happens when the PS4 is the lead platform? This doesn't make sense and I doubt this is how it works. You're going to have to cite some sources for that.

With most multiplats they go by lowest common denominator, why spend extra time and money coding when you can take a shortcut that works well enough to get by. If PS4 is lead platform 9 times out of ten its from normally 1st party sony dev. and they take their time or they care.

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gpuking

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#167 gpuking
Member since 2004 • 3914 Posts

It is well and truly over for you lemmings lol.

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Mr_Huggles_dog

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#168  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts

@kingtito said:
@mr_huggles_dog said:

Sucks to be a Xbox fan.

Actually what sucks is an idiot that limits himself. All systems have something worthy of playing and only and idiot would say otherwise...Q some random cow

But I don't limit myself.

So much mad in you.

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#169 QuadKnight
Member since 2015 • 12916 Posts

@commander said:
@quadknight said:

@commander: Talking like BAttlefront 3 and Witcher don't both run at higher frames and better res on PS4. Those are the best looking next generation games and they both run at acceptable and better framerates on PS4.

it took 6 months to run the witcher slighty better on the ps4,

what a joke, it was a slideshow before that.

The only slideshow system is the XBone. Worse framerates and shitty resolution.....

Pictures don't lie, the Xbone is 720p and still drops below 50fps.....

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#170 Zero_epyon
Member since 2004 • 20502 Posts

@04dcarraher said:
@Zero_epyon said:

So what happens when the PS4 is the lead platform? This doesn't make sense and I doubt this is how it works. You're going to have to cite some sources for that.

With most multiplats they go by lowest common denominator, why spend extra time and money coding when you can take a shortcut that works well enough to get by. If PS4 is lead platform 9 times out of ten its from normally 1st party sony dev. and they take their time or they care.

Please cite a source for your claim then.

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Zero_epyon

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#171 Zero_epyon
Member since 2004 • 20502 Posts

@commander said:

@Zero_epyon: hahaha

they can't , the system cannot handle the heat

and they could really use it lmao

It's only a few MHz. You make it sound like they would have to overclock by 1 GHz. The system could afford the extra heat, they're not running hot at all. But what will be the gain. We've already seen that that extra 100+ MHz does nothing for the xbox.

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kingtito

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#172 kingtito
Member since 2003 • 11775 Posts

@AM-Gamer: Lol better online service hahahahaha are you kidding? Please tell me you're kidding. By better do you mean the constant downtime, the humongous hack which knocked it out for a month? Hahahaha better online service hahahahaha you're such a joke cow.

Oh yeah "free" games that you PAY for hahahahahaha AND you DON'T get to keep them hahahaha. Thanks for the laugh

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#173 kingtito
Member since 2003 • 11775 Posts

@mr_huggles_dog said:
@kingtito said:
@mr_huggles_dog said:

Sucks to be a Xbox fan.

Actually what sucks is an idiot that limits himself. All systems have something worthy of playing and only and idiot would say otherwise...Q some random cow

But I don't limit myself.

So much mad in you.

Obviously you do if you're making the asinine statement of "sucks to be an xbox fan". Besides your entire posting history says otherwise.

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Daious

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#174 Daious
Member since 2013 • 2315 Posts

Witcher devs said this about the xboxone dx12 as well

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WilliamRLBaker

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#175 WilliamRLBaker
Member since 2006 • 28915 Posts

As much as we all know that the one isn't as powerful, I tend to take anything said by a Dice dev with a grain of salt...their games aren't known for optimization.

I mean shit battlefield 4 on the ps4 still had issues over the ps3 version at launch.

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#176 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@kingtito said:
@mr_huggles_dog said:
@kingtito said:
@mr_huggles_dog said:

Sucks to be a Xbox fan.

Actually what sucks is an idiot that limits himself. All systems have something worthy of playing and only and idiot would say otherwise...Q some random cow

But I don't limit myself.

So much mad in you.

Obviously you do if you're making the asinine statement of "sucks to be an xbox fan". Besides your entire posting history says otherwise.

But it does suck to be an Xbox fan in this case.

And I don't limit myself b/c I have more than 1 system and will get an X1 when theres something that interests me.

I'm not limiting myself....I'm just being a good consumer.

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AM-Gamer

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#177 AM-Gamer
Member since 2012 • 8116 Posts

@kingtito: The hack that knocked it off when it was free? Nearly 4 years ago? I said better online as in better then what it use to be. In comparison to XBL they are about equal. You can live under this delusion that XBL is superior now but the fact is it isn't. It has just as much downtime. The difference is I own both consoles you never touched a PS4.

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AM-Gamer

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#178 AM-Gamer
Member since 2012 • 8116 Posts

@commander: Not used it properly? Lol really? Party chat was mostly just terribly obnoxious. Nothing like getting paired with someone on Gears only for him to ignore everything anyone says because he won't stfu about what happened in school that day to the kid who's not even in the game.

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#179 lglz1337
Member since 2013 • 4959 Posts

bubbubb buub uuubut the dx12 lol

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#180  Edited By commander
Member since 2010 • 16217 Posts

@Zero_epyon said:
@commander said:

@Zero_epyon: hahaha

they can't , the system cannot handle the heat

and they could really use it lmao

It's only a few MHz. You make it sound like they would have to overclock by 1 GHz. The system could afford the extra heat, they're not running hot at all. But what will be the gain. We've already seen that that extra 100+ MHz does nothing for the xbox.

it's 10 percent overclock. When there is a cpu shortage that's a lot, why do you think the ps4 struggles with framerates sometimes. It's because the cpu gets taxed. Of course you won't see it in star wars battlefront, it's mostly gpu bound.

That extra 100 mhz on all 8 cores has been noticable, look at mad max , unity , gta V, call of duty and the witcher 3. The ps4 has a much better gpu than the xbox one., that extra power on the xbox doesn't come out of thin air.

Besides , ms has freed up an extra core for games as well, which adds roughly an extra 14 percent. something else sony can't do, they're just not as good at making operating systems. It's probably the reason why mad max is better on the xboxone.

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#181  Edited By Mr_Huggles_dog
Member since 2014 • 7805 Posts
@AM-Gamer said:

@commander: Not used it properly? Lol really? Party chat was mostly just terribly obnoxious. Nothing like getting paired with someone on Gears only for him to ignore everything anyone says because he won't stfu about what happened in school that day to the kid who's not even in the game.

I feel this is a specific memory, lol.

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#182 scatteh316
Member since 2004 • 10273 Posts

@commander: That 10% doesn't translate to 10% gain in the real world and The OS still uses part of that 7th core.

And Sony can't make a good OS? Neither can Microsoft...

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#184  Edited By Zero_epyon
Member since 2004 • 20502 Posts

@commander said:
@Zero_epyon said:
@commander said:

@Zero_epyon: hahaha

they can't , the system cannot handle the heat

and they could really use it lmao

It's only a few MHz. You make it sound like they would have to overclock by 1 GHz. The system could afford the extra heat, they're not running hot at all. But what will be the gain. We've already seen that that extra 100+ MHz does nothing for the xbox.

it's 10 percent overclock. When there is a cpu shortage that's a lot, why do you think the ps4 struggles with framerates sometimes. It's because the cpu gets taxed. Of course you won't see it in star wars battlefront, it's mostly gpu bound.

That extra 100 mhz on all 8 cores has been noticable, look at mad max , unity , gta V, call of duty and the witcher 3. The ps4 has a much better gpu than the xbox one., that extra power on the xbox doesn't come out of thin air.

Besides , ms has freed up an extra core for games as well, which adds roughly an extra 14 percent. something else sony can't do, they're just not as good at making operating systems. It's probably the reason why mad max is better on the xboxone.

No it's only about 8% and that's theoretical speed. It does almost nothing in real world performance. The 7th core is shared with the OS and only a portion of it can be used by the game under certain circumstances. Adding complexity to the code and uncertainty to how often the core's resources will be available. The fact that framerate issues were fixed for games running on the PS4 without a sacrifice to quality though patches should tell you that it's not a cpu thing.

Assassin's creed was patched and runs smooth, so does GTA V. Call Of Duty runs at a native 1080 on PS4 while the Xbox One uses a lower resolution. Witcher 3, you know that one. And these games, the differences were almost negligible except for Witcher 3. And now PS4 outperforms the Xbox on the Witcher. Was the PS4 overclocked?

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#185 Xeno_ghost
Member since 2014 • 990 Posts

@Desmonic said:
@Wasdie said:

Stating the obvious.

@Chutebox said:

Not really surprising to most...

@lostrib said:

Duh

Basically, this. There will continue to be users spreading "DX12!!!! LMAO!!" and "Wait until the Cloud!!" though. Then again that's what keeps SW entertaining :P

You call SW entertaining? Your easily pleased...

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#186 tormentos
Member since 2003 • 33793 Posts

@StormyJoe said:

I am amazed that I apparently have to provide proof of everything I say, as though every post is a term paper. Oh, well - read on. Or, I will quote:

"“Sony’s own custom API is more low-level and definitely something that graphics programmers love. It gives you a lot of control. DirectX 12 will be a bit more abstract because it has to work with many different GPUs, while the PS4 API can go down to the metal,” he said. It is important to clarify and note here that Wolfgang’s this statement does not mean that Microsoft’s DirectX 12 is of no good. In fact he believes that the upcoming API will surely turn out to be great for the Xbox One console.Read more: http://wccftech.com/ps4-api-graphics-programmers-love-specific-gpu-optimizations-improve-performance/#ixzz3ol7khvQf"

--Confetti FX’s founder Wolfgang Engel

Now this is odd you accuse me of not knowing anything.

But that part in bold i have told you many times DX12 will never be as clean as Sony API because it is done to target many hardware while sony ones always target the PS4.

In reality sony tools can be 95% efficient while MS ones could be 85% which doesn't help much when they also have weaker hardware,if the xbox one had a stronger GPU well maybe even with lower efficiency it could still beat it,but we are talking about weaker hardware with less efficient tools and cumbersome hardware this is the reason why the PS4 can beat the xbox one frame wise and resolution wise at the same time.

Basically that link kill your own argumen since you have try to imply that DX12 would improve more as api than sony tools,when in reality not even DX12 is as efficient as Sony tools.

@StormyJoe said:

Again, that implies that "everything is equal". If PS4's APIs are already at the base level, so I am not that sure there is a lot of room for improvement. DX12 fixes a lot of problems for XB1 that the PS4 never had.

Sony’s ICE team programmers are basically a bunch of talented developers that work on the core graphics technologies for the PS4. One such developer is Cort Stratton who is a senior programmer on Sony’s ICE Team.

On his Twitter feed he revealed a few interesting tid-bits about PlayStation 4 games development and how his recent contributions will make things run faster.

“Finally wrote that ASM I was looking forward to. Early results: PS4 surface tiling/detiling on the CPU is ~10-100x faster now. SIMDlicious!.” he Tweeted.

http://gamingbolt.com/ps4-ice-team-programmer-surface-tilingdetiling-on-the-cpu-is-10-100x-faster-now#9m1xldxIbGs16RhP.99

The problem with you is that you belive that because MS tools were supposedly in a worse state that mean they will improve more,the reality is that sony tools were also bad,they just didn't have some of the pitfalls MS ones had,and what really helped the xbox one was the GPU reservation kill,i think the reservation kill was better than any api update MS did.

As you are reading this the PS4 was 10 to 100 times faster in surface tilling compare to launch tools and that was done just 4 months from launch,as you can see both improve but MS no matter what has a less efficient API because of its nature of supporting multiple devices.

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SonySoldier-_-

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#187 SonySoldier-_-
Member since 2012 • 1186 Posts

TLHBFO as usual..

lemmings are still hoping that one day they can magically pull the secret sauce out of their asses.

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deactivated-60cd6c3d31f6d

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#188 deactivated-60cd6c3d31f6d
Member since 2015 • 745 Posts

Who needs DX12 when there is the cloud. ;)

No, but seriously only retards believe that the xbone will ever catch up to the PS4.

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#189  Edited By commander
Member since 2010 • 16217 Posts

@Zero_epyon said:
@commander said:

it's 10 percent overclock. When there is a cpu shortage that's a lot, why do you think the ps4 struggles with framerates sometimes. It's because the cpu gets taxed. Of course you won't see it in star wars battlefront, it's mostly gpu bound.

That extra 100 mhz on all 8 cores has been noticable, look at mad max , unity , gta V, call of duty and the witcher 3. The ps4 has a much better gpu than the xbox one., that extra power on the xbox doesn't come out of thin air.

Besides , ms has freed up an extra core for games as well, which adds roughly an extra 14 percent. something else sony can't do, they're just not as good at making operating systems. It's probably the reason why mad max is better on the xboxone.

No it's only about 8% and that's theoretical speed. It does almost nothing in real world performance. The 7th core is shared with the OS and only a portion of it can be used by the game under certain circumstances. Adding complexity to the code and uncertainty to how often the core's resources will be available. The fact that framerate issues were fixed for games running on the PS4 without a sacrifice to quality though patches should tell you that it's not a cpu thing.

Assassin's creed was patched and runs smooth, so does GTA V. Call Of Duty runs at a native 1080 on PS4 while the Xbox One uses a lower resolution. Witcher 3, you know that one. And these games, the differences were almost negligible except for Witcher 3. And now PS4 outperforms the Xbox on the Witcher. Was the PS4 overclocked?

Lol it's 9.375 to be exact. Theoretical what? lmao, it's clocked 9.375 percent higher and there is nothing theoretical about it.

The 7th core is 50-80 percent of a core that's also 9.375 clocked higher. That's at least 18 percent more cpu resourses in total and 23 percent at max.

The fact that games like the witcher 3 take 6 months to be patched only shows how much optimizations is needed to counter that cpu advantage on the xbox one. Even with a much stronger gpu. Assasins creed took 1 month and a half. Mad max still runs beter on the x1. Call of duty still runs better on the X1, ok the resolution is lower, but not that much lower it would give the x1 a framerate advantage when you look at the gpu's. It's because of the faster cpu.

Like I said, the ps4 will always have the gpu advantage but the x1 will always have the cpu advantage. Better brace yourself for Assassins creed syndicate face off.

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#190 Chutebox
Member since 2007 • 51605 Posts

I think technical talk should be banned from these forums because it's apparent that at least 99% of people on here (including me) don't know shit.

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#191 Zero_epyon
Member since 2004 • 20502 Posts

@Chutebox said:

I think technical talk should be banned from these forums because it's apparent that at least 99% of people on here (including me) don't know shit.

No kidding.

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#192 Zero_epyon
Member since 2004 • 20502 Posts

@commander said:
@Zero_epyon said:
@commander said:

it's 10 percent overclock. When there is a cpu shortage that's a lot, why do you think the ps4 struggles with framerates sometimes. It's because the cpu gets taxed. Of course you won't see it in star wars battlefront, it's mostly gpu bound.

That extra 100 mhz on all 8 cores has been noticable, look at mad max , unity , gta V, call of duty and the witcher 3. The ps4 has a much better gpu than the xbox one., that extra power on the xbox doesn't come out of thin air.

Besides , ms has freed up an extra core for games as well, which adds roughly an extra 14 percent. something else sony can't do, they're just not as good at making operating systems. It's probably the reason why mad max is better on the xboxone.

No it's only about 8% and that's theoretical speed. It does almost nothing in real world performance. The 7th core is shared with the OS and only a portion of it can be used by the game under certain circumstances. Adding complexity to the code and uncertainty to how often the core's resources will be available. The fact that framerate issues were fixed for games running on the PS4 without a sacrifice to quality though patches should tell you that it's not a cpu thing.

Assassin's creed was patched and runs smooth, so does GTA V. Call Of Duty runs at a native 1080 on PS4 while the Xbox One uses a lower resolution. Witcher 3, you know that one. And these games, the differences were almost negligible except for Witcher 3. And now PS4 outperforms the Xbox on the Witcher. Was the PS4 overclocked?

Lol it's 9.375 to be exact. Theoretical what? lmao, it's clocked 9.375 percent higher and there is nothing theoretical about it.

The 7th core is 50-80 percent of a core that's also 9.375 clocked higher. That's at least 18 percent more cpu resourses in total and 23 percent at max.

The fact that games like the witcher 3 take 6 months to be patched only shows how much optimizations is needed to counter that cpu advantage on the xbox one. Even with a much stronger gpu. Assasins creed took 1 month and a half. Mad max still runs beter on the x1. Call of duty still runs better on the X1, ok the resolution is lower, but not that much lower it would give the x1 a framerate advantage when you look at the gpu's. It's because of the faster cpu.

Like I said, the ps4 will always have the gpu advantage but the x1 will always have the cpu advantage. Better brace yourself for Assassins creed syndicate face off.

It's still negligible. And yes, those numbers you see on tech specs are theoretical limits, not real world limits. How do you not know this? The withcher 3's patches have actually been see-sawing all throughout on both consoles. Some patches actually hurt the Xbox One and PS4 where as other patches improved one over the other. The main difference is that the Xbox was able to maintain a marginal lead due to it's dynamic resolution capability and not a cpu difference. The PS4 looks the same as it did before, but now has less poppins, better texture streaming, more stable framerate and is still rendering 30% more pixels than the Xbox One.

Assassin's creed CPU performance was terrible across the board. Once they fixed their engine, the PS4 came back on top. What do you expect from Syndicate?

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#193 StormyJoe
Member since 2011 • 7806 Posts

@tormentos: I didn't even read your reply. Not one line. I don't care what the biggest cow fanboy has to say.

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#194  Edited By commander
Member since 2010 • 16217 Posts

@Zero_epyon said:
@commander said:
@Zero_epyon said:
@commander said:

it's 10 percent overclock. When there is a cpu shortage that's a lot, why do you think the ps4 struggles with framerates sometimes. It's because the cpu gets taxed. Of course you won't see it in star wars battlefront, it's mostly gpu bound.

That extra 100 mhz on all 8 cores has been noticable, look at mad max , unity , gta V, call of duty and the witcher 3. The ps4 has a much better gpu than the xbox one., that extra power on the xbox doesn't come out of thin air.

Besides , ms has freed up an extra core for games as well, which adds roughly an extra 14 percent. something else sony can't do, they're just not as good at making operating systems. It's probably the reason why mad max is better on the xboxone.

No it's only about 8% and that's theoretical speed. It does almost nothing in real world performance. The 7th core is shared with the OS and only a portion of it can be used by the game under certain circumstances. Adding complexity to the code and uncertainty to how often the core's resources will be available. The fact that framerate issues were fixed for games running on the PS4 without a sacrifice to quality though patches should tell you that it's not a cpu thing.

Assassin's creed was patched and runs smooth, so does GTA V. Call Of Duty runs at a native 1080 on PS4 while the Xbox One uses a lower resolution. Witcher 3, you know that one. And these games, the differences were almost negligible except for Witcher 3. And now PS4 outperforms the Xbox on the Witcher. Was the PS4 overclocked?

Lol it's 9.375 to be exact. Theoretical what? lmao, it's clocked 9.375 percent higher and there is nothing theoretical about it.

The 7th core is 50-80 percent of a core that's also 9.375 clocked higher. That's at least 18 percent more cpu resourses in total and 23 percent at max.

The fact that games like the witcher 3 take 6 months to be patched only shows how much optimizations is needed to counter that cpu advantage on the xbox one. Even with a much stronger gpu. Assasins creed took 1 month and a half. Mad max still runs beter on the x1. Call of duty still runs better on the X1, ok the resolution is lower, but not that much lower it would give the x1 a framerate advantage when you look at the gpu's. It's because of the faster cpu.

Like I said, the ps4 will always have the gpu advantage but the x1 will always have the cpu advantage. Better brace yourself for Assassins creed syndicate face off.

It's still negligible. And yes, those numbers you see on tech specs are theoretical limits, not real world limits. How do you not know this? The withcher 3's patches have actually been see-sawing all throughout on both consoles. Some patches actually hurt the Xbox One and PS4 where as other patches improved one over the other. The main difference is that the Xbox was able to maintain a marginal lead due to it's dynamic resolution capability and not a cpu difference. The PS4 looks the same as it did before, but now has less poppins, better texture streaming, more stable framerate and is still rendering 30% more pixels than the Xbox One.

Assassin's creed CPU performance was terrible across the board. Once they fixed their engine, the PS4 came back on top. What do you expect from Syndicate?

Everyone that knows a thing or two about computer hardware knows that that difference is not neglible. How can you not know this?

Assassins creed on the ps4 is not better on the ps4, maybe you should read digital foundry latest words on that latest patch

from digital foundry"

Overall, the results now more closely resemble the Xbox One game when the engine isn't fully taxed,

Compared to the pre-patched game, drops in frame-rate aren't quite so heavy, and the PS4 version now more closely matches the Xbox One release during gameplay.

"

it resembles xboxone performance, not beats. and that a month and a half after release at the same resolution while the ps4 has a stronger gpu. That's because of the cpu, mad max runs better on the x1 at the same resolution because of the cpu. Gta V has less framerate drops during high speed driving through busy locations because of the cpu.

Call of duty, witcher 3, far cry 4 could or can have better framerates because of the dynamic resolution and/or lower resolution but it's highly like the cpu also has something to do with it, it's too obvious in games like gta V, assasins creed and mad max.

Some games may have been optimized for the ps4 and transferred a lot of cpu work to the gpu, like with the witcher 3 and assasins creed but as you can see in assassin creed it isn't enough to match the x1 performance.

So in cpu intensive games the cpu gap will always be there, and that's exactly what you will (also)see in syndicate.

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#195 kingtito
Member since 2003 • 11775 Posts

@mr_huggles_dog said:
@kingtito said:
@mr_huggles_dog said:
@kingtito said:

Actually what sucks is an idiot that limits himself. All systems have something worthy of playing and only and idiot would say otherwise...Q some random cow

But I don't limit myself.

So much mad in you.

Obviously you do if you're making the asinine statement of "sucks to be an xbox fan". Besides your entire posting history says otherwise.

But it does suck to be an Xbox fan in this case.

And I don't limit myself b/c I have more than 1 system and will get an X1 when theres something that interests me.

I'm not limiting myself...

Why? Because it's not AS powerful as the PS4? Because the difference on screen is barely noticeable unless you zoom in 1000x OR read an article from DF?

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#196 kingtito
Member since 2003 • 11775 Posts

@AM-Gamer said:

@kingtito: The hack that knocked it off when it was free? Nearly 4 years ago? I said better online as in better then what it use to be. In comparison to XBL they are about equal. You can live under this delusion that XBL is superior now but the fact is it isn't. It has just as much downtime. The difference is I own both consoles you never touched a PS4.

Didn't you say PSN was better last gen AND it was free? It might be better than it was 4 years ago but it's still far from good. No, XBL doesn't have just as much downtime. I've lost count how many times PSN has gone down this gen which is faarrrr more than XBL.

Hhahahahaha I've never touched a PS4? NEWS FLASHHHHHH!!!!!! the only consoleI have IS the PS4. I sold my launch XOne a while back but will probably pick another up for the Halo 5 bundle.

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#197 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@kingtito: B/c 720p really sucks on a 32 inch HDTV and higher.

If DX12 isn't going to really help....that sucks.

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#198 magmadragoonx4
Member since 2015 • 697 Posts

@FoxbatAlpha: ps4 is dx11

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#199 EG101
Member since 2007 • 2091 Posts

@AzatiS said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

If someone was getting slaps left and right about everything last generation was PS3 from both sheep and lems ... get your facts straight.

The differences between multis last generation were so minor compared to this gen but still Lems were so triumphers about ... But now it doesnt matter that differences are even bigger right ?

Hypocrisy to its finnest

Sorry but this is false.

This gen the difference between multiplats is far smaller than last gen or the gen before that.

Last gen games like Bayonetta and Skyrim were literally unplayable on the PS3 while they ran fine on the 360 at 720P. This gen the games are mostly identical and play the same there are no game breaking differences and the differences are minor.

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#200  Edited By AzatiS
Member since 2004 • 14969 Posts

@EG101 said:
@AzatiS said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

If someone was getting slaps left and right about everything last generation was PS3 from both sheep and lems ... get your facts straight.

The differences between multis last generation were so minor compared to this gen but still Lems were so triumphers about ... But now it doesnt matter that differences are even bigger right ?

Hypocrisy to its finnest

Sorry but this is false.

This gen the difference between multiplats is far smaller than last gen or the gen before that.

Last gen games like Bayonetta and Skyrim were literally unplayable on the PS3 while they ran fine on the 360 at 720P. This gen the games are mostly identical and play the same there are no game breaking differences and the differences are minor.

Oh come on 99% of multis were on same resolutions and same graphical fidelity overall with PS3 having the glitches or FPS drops more often in most cases therefore X360 multis 99% of the time were ahead. Unplayable ? Come on...

What you think would be the case if all X1 games were running at the same PS4 settings ? Yes , you guessed right ... more fps drops , less graphical overall quality etc !

But either way , thats not my point. My point is , lems that started all this about power and graphics with original Xbox and continued that with X360 ... playing the victims now and pointing cows as why they bringing up graphics vs X1 when it was them doing exactly this since day 1 of original xbox release is the pinnacle of hypocrisy.