DICE Dev: Xbox One Isn’t As Powerful As PS4, DX12 Won’t Help Reduce Difference

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imt558

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#101 imt558
Member since 2004 • 976 Posts
@Zero_epyon said:

Only last gen the gap was difficult to measure because of how different the architecture of the PS3 was from the Xbox 360.

So it was generation before that, right? Games proved it ( exclusives at least ) how each system had performance improvement. Gap remained the same.Anyway, you can find many articles also : http://info.digitgem.com/PS3-SDK-developers-improved-by-new-data-surfaces-PS3/

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#102 raugutcon
Member since 2014 • 5576 Posts

DICE Dev: Xbox One Isn’t As Powerful As PS4, DX12 Won’t Help Reduce Difference

So ..... where´s the "news" ? we knew that like -------> 2 years ago.

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imt558

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#103 imt558
Member since 2004 • 976 Posts

@oflow said:

different developers say different things. Ark Survival Evolve's devs say the Xbox One cpu is more powerful and easier to program for. Everyone knows the PS4 is a bit more powerful, but it also boils down to the skill of the devs themselves. DICE is known for phoning in games lately. It's also very possible it's PR speak considering how much money Sony dumped on them for the SWBF marketing deal. So yeah he's gonna say things favorably to the guys signing his checks.

Battlefield 4 wasn't under Sony marketing. Well, Hardline was.

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-God-

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#104 -God-
Member since 2004 • 3627 Posts

Cows have eagle eye vision for PS4 vs XBONE, but PS4 vs. PC their eyes become blinded.

What is this medical phenomena?

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Effec_Tor

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#105 Effec_Tor
Member since 2014 • 914 Posts
@mjorh said:

Lems & Cows discussing "power" ! *grabs the popcorn*

LOL

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#106  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@StormyJoe said:
@Wasdie said:
@StormyJoe said:

Again, exactly what I was saying. DX12 will not make the XB1 more powerful than the PS4. But, it certainly could narrow the gap. Like the Warhammer 40,000 dev said recently.

It won't narrow the gap. Sony upgrades their API just like Microsoft. The gap is never going away through software improvements. As Microsoft makes improvements, Sony will too. Both will keep making their API more capable and more optimized while giving their developers better tools to get the most out of the hardware.

The only time Microsoft could close the gap with software is if Sony just stopped providing updates to their frimware, compilers, and API. They won't so it's moot.

Again, that implies that "everything is equal". If PS4's APIs are already at the base level, so I am not that sure there is a lot of room for improvement. DX12 fixes a lot of problems for XB1 that the PS4 never had.

There is always improvements that can be made. "base level" means nothing. The API made for the PS4 is relatively new so it's pretty immature. I can guess there are a lot of optimizations to be made there.

There are always new things that can be added to an API to improve performance. For example, DX11.2 added in tiled resources which improved streaming content. The same kind of new features could be added to any API.

The Xbox One version of DirectX was always custom for the hardware thus it was always "lower level". It has a lot less "issues" than DX11 on the PC ever had and will have even less than DX12 on the PC has. DX12 on the Xbox One is only adding new features as optimizations and whatnot are going to be custom to the Xbox One with its own code. The framework will simply call the hardware specific functions depending on the platform. They do this through the drivers. AMD and Nvidia support the DX API by mapping instructions to the various function calls. The GPU on the Xbox One is going to have a separate custom instruction set based on its hardware so at a lower level of DirectX the function calls differ. This is going to be wrapped around slightly higher level function calls that developers directly call. This is what gives DirectX multiplatform hardware support between various Nvidia and AMD GPUs.

Basically the programmer calls a function which DirectX reads and calls the proper function based on the hardware the software is currently running.

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#107 StormyJoe
Member since 2011 • 7806 Posts

@imt558 said:
@StormyJoe said:

WTF? You asked me for a quote about Sony's efficient APIs for the PS4.

I know how to write software (whereas, you know nothing about it at all). I never claimed to be a game developing expert. However, it is still programming - and most of the concepts are the same across all software development.

What WTF? And i NEVER mentioned that PS4 use Direct X. I don't know why you gave me that link in previous post. Hm... You clearly said that PS4 performance won't improve much. I quoted your post from other thread. Again :

@StormyJoe said:

According to what I have read, it's already rather optimized, where DX11.x (what launched with XB1) was a mess. I am sure it can improve, but I don't think there is that much room for improvement (from what I have read).

Correction: I meant "could improve as well" in my previous post. It's entirely possible that the PS4's API set is better than DX12 (for the PS4).

You read something somewhere! AND the funniest part is that "NARROWING THE GAP" IS YOUR CONCLUSION AND IMAGINATION! Even if i don't know nothing about how to write software. At least i don't spew shit like you and "narrowing the gap" thing! LOL.

Did you not read the Naughty Dog link?

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#108 StormyJoe
Member since 2011 • 7806 Posts

@Wasdie said:
@StormyJoe said:

There is zero information on the next API for the PS4, that's not true for DX12.

"please point out where that Warhamer dev said what you claimed" I believe I answered all of them. To which are you referring?

Sony keeps it's API information closer to the chest. They don't do public announcements with it because there is no point. Outside of a handful of people arguing on the internet about which console is more powerful, API changes and what not are irrelevant to everybody but devs.

We do know historically that Sony does update their machine's OS and improves compiler performance as well as continues to support and upgrade their API. We don't need to know the details.

The specifics are meaningless.

I posted articles about this already.

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#109 StormyJoe
Member since 2011 • 7806 Posts

@Wasdie said:
@StormyJoe said:
@Wasdie said:
@StormyJoe said:

Again, exactly what I was saying. DX12 will not make the XB1 more powerful than the PS4. But, it certainly could narrow the gap. Like the Warhammer 40,000 dev said recently.

It won't narrow the gap. Sony upgrades their API just like Microsoft. The gap is never going away through software improvements. As Microsoft makes improvements, Sony will too. Both will keep making their API more capable and more optimized while giving their developers better tools to get the most out of the hardware.

The only time Microsoft could close the gap with software is if Sony just stopped providing updates to their frimware, compilers, and API. They won't so it's moot.

Again, that implies that "everything is equal". If PS4's APIs are already at the base level, so I am not that sure there is a lot of room for improvement. DX12 fixes a lot of problems for XB1 that the PS4 never had.

There is always improvements that can be made. "base level" means nothing. The API made for the PS4 is relatively new so it's pretty immature. I can guess there are a lot of optimizations to be made there.

There are always new things that can be added to an API to improve performance. For example, DX11.2 added in tiled resources which improved streaming content. The same kind of new features could be added to any API.

The Xbox One version of DirectX was always custom for the hardware thus it was always "lower level". It has a lot less "issues" than DX11 on the PC ever had and will have even less than DX12 on the PC has. DX12 on the Xbox One is only adding new features as optimizations and whatnot are going to be custom to the Xbox One with its own code. The framework will simply call the hardware specific functions depending on the platform. They do this through the drivers. AMD and Nvidia support the DX API by mapping instructions to the various function calls. The GPU on the Xbox One is going to have a separate custom instruction set based on its hardware so at a lower level of DirectX the function calls differ. This is going to be wrapped around slightly higher level function calls that developers directly call. This is what gives DirectX multiplatform hardware support between various Nvidia and AMD GPUs.

Basically the programmer calls a function which DirectX reads and calls the proper function based on the hardware the software is currently running.

I have three people arguing the same stuff. I have already provided links about all of this...

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hrt_rulz01

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#110 hrt_rulz01
Member since 2006 • 22688 Posts

Yeah we've known this for quite some time. Don't need to create a thread every time a developer repeats it.

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Wasdie

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#111 Wasdie  Moderator
Member since 2003 • 53622 Posts
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

Your links mean nothing since you don't grasp the fundamental concept of what an API is and what it's used for. Your interpretations are completely wrong. You're trying to argue a moot point.

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1080pOnly

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#112  Edited By 1080pOnly
Member since 2009 • 2216 Posts

@flyincloud1116 said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

My fanboy senses are tingling. PS3 fans never said that. They said third party didn't have to time and/or resources to exploit the the Cell. They blagged that Sony's first party games had the best visual of last generation.

This is System Wars and not Lying Wars or Make Believe Wars.

Well looks like you're going to need a slice of that humble pie. A 30 second search of this forum turned up:

not once did they laugh

Welcome to the digital age where people can look shit up....including you.

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#113 StormyJoe
Member since 2011 • 7806 Posts

@Wasdie said:
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

Your links mean nothing since you don't grasp the fundamental concept of what an API is and what it's used for. Your interpretations are completely wrong. You're trying to argue a moot point.

LOL! I know EXACTLY what an API is - I used them all the time, and have written them myself for out data access layers at work.

People who don't write code trying to tell someone who writes code for a living what things like APIs are... smh.

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imt558

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#114 imt558
Member since 2004 • 976 Posts

@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

And we arguing with who...? With some guy who get conclusion from nowhere that DX12 will narrow the gap between Xbone and PS4.

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#115  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@StormyJoe said:
@Wasdie said:
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

Your links mean nothing since you don't grasp the fundamental concept of what an API is and what it's used for. Your interpretations are completely wrong. You're trying to argue a moot point.

LOL! I know EXACTLY what an API is - I used them all the time, and have written them myself for out data access layers at work.

People who don't write code trying to tell someone who writes code for a living what things like APIs are... smh.

So I worded that wrong. It's apparent you don't know what a graphic render API is like DirectX and what it actually does in the rendering pipeline.

Also if you write code I would expect you would have a better understanding of how a graphic renderer works and where the API comes into play because this entire argument is completely irrelevant in the grand scheme of things.

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#116 Flyincloud1116
Member since 2014 • 6418 Posts

@1080pOnly said:
@flyincloud1116 said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

My fanboy senses are tingling. PS3 fans never said that. They said third party didn't have to time and/or resources to exploit the the Cell. They blagged that Sony's first party games had the best visual of last generation.

This is System Wars and not Lying Wars or Make Believe Wars.

Well looks like you're going to need a slice of that humble pie. A 30 second search of this forum turned up:

not once did they laugh

Welcome to the digital age where people can look shit up....including you.

Welcome to the digital age where Jackass can just pull shit out of their digital asses.

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#117 mjorh
Member since 2011 • 6749 Posts
@-God- said:

Cows have eagle eye vision for PS4 vs XBONE, but PS4 vs. PC their eyes become blinded.

What is this medical phenomena?

Lmao ! damn right

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#118 1080pOnly
Member since 2009 • 2216 Posts

@flyincloud1116: Apology accepted

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#119 StormyJoe
Member since 2011 • 7806 Posts

@imt558 said:
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

And we arguing with who...? With some guy who get conclusion from nowhere that DX12 will narrow the gap between Xbone and PS4.

Stupid, I already gave you a link with a direct quote. It's not my fault you don't know what you are talking about. Here's another link for you.

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#120 QuadKnight
Member since 2015 • 12916 Posts

Will lems ever catch a break?

"Bu...bu...but teh DX12 and cloudz!!"

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#121 funkmaster1233
Member since 2014 • 706 Posts

@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

I wouldn't expect anything less from Cows. I still remember them saying that the PS2 was more powerful than the Xbox. Good times.

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#122 Flyincloud1116
Member since 2014 • 6418 Posts
@StormyJoe said:
@imt558 said:
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

And we arguing with who...? With some guy who get conclusion from nowhere that DX12 will narrow the gap between Xbone and PS4.

Stupid, I already gave you a link with a direct quote. It's not my fault you don't know what you are talking about. Here's another link for you.

Funny that the person in that link contradicted everything that Phil said about DX12 regarding the X1.

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scatteh316

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#123 scatteh316
Member since 2004 • 10273 Posts

@funkmaster1233 said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

I wouldn't expect anything less from Cows. I still remember them saying that the PS2 was more powerful than the Xbox. Good times.

CPU wise is definitely was but overall the Xbox trashed PS2.

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#124 Zero_epyon
Member since 2004 • 20502 Posts

@imt558 said:
@Zero_epyon said:

Only last gen the gap was difficult to measure because of how different the architecture of the PS3 was from the Xbox 360.

So it was generation before that, right? Games proved it ( exclusives at least ) how each system had performance improvement. Gap remained the same.Anyway, you can find many articles also : http://info.digitgem.com/PS3-SDK-developers-improved-by-new-data-surfaces-PS3/

Wasn't really disagreeing with you. Just saying that the differences are more obvious this time around with two consoles released at the same time.

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StormyJoe

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#125 StormyJoe
Member since 2011 • 7806 Posts

@flyincloud1116 said:
@StormyJoe said:
@imt558 said:
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

And we arguing with who...? With some guy who get conclusion from nowhere that DX12 will narrow the gap between Xbone and PS4.

Stupid, I already gave you a link with a direct quote. It's not my fault you don't know what you are talking about. Here's another link for you.

Funny that the person in that link contradicted everything that Phil said about DX12 regarding the X1.

For fucks sake, another one...

He said "won't make any huge improvements". He never said "no improvements".

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imt558

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#126 imt558
Member since 2004 • 976 Posts

@StormyJoe said:
@imt558 said:
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

And we arguing with who...? With some guy who get conclusion from nowhere that DX12 will narrow the gap between Xbone and PS4.

Stupid, I already gave you a link with a direct quote. It's not my fault you don't know what you are talking about. Here's another link for you.

As i said, you read it somewhere. Good, performance will improve on Xbone, also on PS4. Same shit happened in every console generation. But the problem is, Sony isn't that loud like Microsoft about any API updates. Looks like you just get an illusion and you got a conclusion that gap will narrow and only Xbone is improving, but PS4 don't. LOL! :Thumbsup:

For example, on GAF, you won't see that developers give a link like you do, here. They talking from their experience with dev kits and game development on consoles, not from some .net experience and from some Java experience.

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#127 StormyJoe
Member since 2011 • 7806 Posts

@imt558 said:
@StormyJoe said:
@imt558 said:
@StormyJoe said:

I have three people arguing the same stuff. I have already provided links about all of this...

And we arguing with who...? With some guy who get conclusion from nowhere that DX12 will narrow the gap between Xbone and PS4.

Stupid, I already gave you a link with a direct quote. It's not my fault you don't know what you are talking about. Here's another link for you.

As i said, you read it somewhere. Good, performance will improve on Xbone, also on PS4. Same shit happened in every console generation. But the problem is, Sony isn't that loud like Microsoft about any API updates. Looks like you just get an illusion and you got a conclusion that gap will narrow and only Xbone is improving, but PS4 don't. LOL! :Thumbsup:

For example, on GAF, you won't see that developers give a link like you do, here. They talking from their experience with dev kits and game development on consoles, not from some .net experience and from some Java experience.

One more time - I gave you links to go read yourself? Christ, do you want me to record me reading the articles and send you the MP3?

Who gives a f**k about NeoGAF? Oh, they're real game developers because they say so?

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imt558

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#128  Edited By imt558
Member since 2004 • 976 Posts

@StormyJoe said:

One more time - I gave you links to go read yourself? Christ, do you want me to record me reading the articles and send you the MP3?

Who gives a f**k about NeoGAF? Oh, they're real game developers because they say so?

Because they are. Who gives a fu** about your .net experience.

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-God-

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#129 -God-
Member since 2004 • 3627 Posts

@quadknight: When will ps4 catch a break, 99% of its multipalts are better on PC

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#130 04dcarraher
Member since 2004 • 23858 Posts

Both consoles are using mediocre hardware, X1 is using an limited API based on DX11 that reduces the ability to maximize the hardware's efficiency.

DX12 is mostly a cpu side and memory optimization and a few tid bits for the gpu. The PS4's gpu advantage will always outclass the X1's abilities even with DX12. X1 is gpu limited even with its extra cpu resources then the PS4 the X1's gpu will be the limiting factor in resolution and graphics performance.

Also Dice with BF4 also took the time with the PS4 and used advanced feature like Async shading, this allowed the PS4 to run at 900p with a higher FPS average. But on X1 never seen any of the additions where in the future DX12 will allow.

Both consoles suffered performance in 64MP especially when alot of action was going on and I think that with Battlefront it was part of the decision to limit MP count to 40. To lower the the stress on cpu and gpu on them.

The main thing to expect from DX12 is a more stable framerate from the X1 not really a graphical or resolution boost.

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#131 FoxbatAlpha
Member since 2009 • 10669 Posts

@StrongBlackVine: lol. Ice Team. All former Navy Seals, right?

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#132 Spitfire-Six
Member since 2014 • 1378 Posts

@04dcarraher said:

Both consoles are using mediocre hardware, X1 is using an limited API based on DX11 that reduces the ability to maximize the hardware's efficiency.

DX12 is mostly a cpu side and memory optimization and a few tid bits for the gpu. The PS4's gpu advantage will always outclass the X1's abilities even with DX12. X1 is gpu limited even with its extra cpu resources then the PS4 the X1's gpu will be the limiting factor in resolution and graphics performance.

Also Dice with BF4 also took the time with the PS4 and used advanced feature like Async shading, this allowed the PS4 to run at 900p with a higher FPS average. But on X1 never seen any of the additions where in the future DX12 will allow.

Both consoles suffered performance in 64MP especially when alot of action was going on and I think that with Battlefront it was part of the decision to limit MP count to 40. To lower the the stress on cpu and gpu on them.

The main thing to expect from DX12 is a more stable framerate from the X1 not really a graphical or resolution boost.

I disagree to some extent. FPS is a function of the throughput for your GPU. Where the bottle neck happens is app dependent. For example if the resolution is the cause of the frame rate suffering and the solution is to reduce the resolution, this could be a symptom of several things. Is the there a fragment limitation happening? Is that limitation cause by the submission of the command list? or is it caused by something else? I think its just too general of a statement to say that Frame rate will improve but resolution wont. Its not wrong and its a safe assumption. For this to be true we would have to know that every game that had reduced resolution was limited by fragments, and not that it was due to context switching prior to task completion.

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#133  Edited By tormentos
Member since 2003 • 33793 Posts

@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

What gen was that your imaginary one.? Because last i remember the PS3 was more powerful it just need it more work.

And considering you people saw the difference between 720p and 640p i find incredibly odd that you can't see the difference between 720p and 900p or 1080p and 720p.lol

@StormyJoe said:

No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."

The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?

Yes and i also know that apply to every api and hardware not just the xbox one like you try to magicaly prove.

The gap is here to stay because the PS4 will also improve.

Also i don't think there is anything on this planet that can make the xbox one be twice as fast as it was on launch that is a 100% increase it would melt the unit the harder the GPU work the more it over heat gaing 100%mean effectively double its performance is just not possible.

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darkangel115

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#134 darkangel115
Member since 2013 • 4562 Posts

I still can't believe that people think software can't improve performance. have we not seen performance improving patches to games for years now? It's the same thing. even windows 8 made your PC/laptop run faster when upgraded from 7. and boot faster. Most apple OSX updates run faster. hell the new one(el capitan) is way faster then Yosimte.

Now to appease the cows, it doesn't mean it'll "magically" make it more powerful then a PS4, all it means is that it can make it run better on XBO then it currently does. and same goes for PC games.

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#135 PcGamingRig
Member since 2009 • 7386 Posts

Any sane minded person could have given this info. Hardware is hardware, there is no magical unlockable power achieved by installing software. Unless the hardware has been restricted deliberately by a huge amount at release. Only way you can get more power is by adding new hardware.

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ReadingRainbow4

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#136  Edited By ReadingRainbow4
Member since 2012 • 18733 Posts

@tormentos said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

What gen was that your imaginary one.? Because last i remember the PS3 was more powerful it just need it more work.

And considering you people saw the difference between 720p and 640p i find incredibly odd that you can't see the difference between 720p and 900p or 1080p and 720p.lol

@StormyJoe said:

No - but I know perfectly well that an optimized API will improve application performance. An API is essentially as set of external classes that have been pre-compiled. Saying that optimization of them will not improve performance is like saying "There is no such thing as software optimization."

The latest version of Telerik's OLAP controls are twice as fast as the previous version. We plugged those in to our client dashboard application and lo and behold - our clients were able to run 7-10 historic analysis from the dashboard. Wow - was it magic, or improved APIs?

Yes and i also know that apply to every api and hardware not just the xbox one like you try to magicaly prove.

The gap is here to stay because the PS4 will also improve.

That's the thing most of the hardcore lems just can't comprehend, and it's so damn annoying.

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kinectthedots

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#137  Edited By kinectthedots
Member since 2013 • 3383 Posts
@1080pOnly said:
@flyincloud1116 said:
@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

My fanboy senses are tingling. PS3 fans never said that. They said third party didn't have to time and/or resources to exploit the the Cell. They blagged that Sony's first party games had the best visual of last generation.

This is System Wars and not Lying Wars or Make Believe Wars.

Well looks like you're going to need a slice of that humble pie. A 30 second search of this forum turned up:

not once did they laugh

Welcome to the digital age where people can look shit up....including you.

Your post was about frame rate and resolution...what the hell does your random link about XBL being the only service that charged for online last gen have to do with what the nonsense you said above?

looks like your damage control for the false statement you made above is already spiraling out of control. Try to keep up with your BS shilling for MS fanboys because your post only proves you want to say something, anything to bash sony and fans when you aren't defending your actual points.

"Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!"

^ is the post you are supposed to be defending....try again!

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tormentos

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#138 tormentos
Member since 2003 • 33793 Posts

@GarGx1 said:

DX12 is a more efficient API. than DX11.x that's a fact. Being more efficient the hardware use will be better and improvements will follow.

I expect to see Vulcan bringing benefits to PS4 when that releases as well and also expect to see all the people saying DX12 will do nothing for Xbox One hailing it as the software to turn PS4 in a super computer with the strength of SLI Titans.

The problem is simple DX11.X on xbox one is not DX11 on PC not even close,that DX11.X is a vanilla version with low level access and many peformance features already,in fact DX11.x on XBO already since launch had several of DX12 features and most of what DX12 offer is already on xbox one,because most of DX12 bring to PC is console like optimization,that exist on consoles already.

So PC getting DX12 bring many changes the xbox one getting DX12 bring few changes.

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StormyJoe

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#139 StormyJoe
Member since 2011 • 7806 Posts

@tormentos: Tormentos, I am not interesting in your worthless opinion. You are the most rabid cow in SW. Please go self own yourself in another thread, fanboy.

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#140 StormyJoe
Member since 2011 • 7806 Posts

@ReadingRainbow4: Does the PS4 use DirectX?

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AM-Gamer

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#141 AM-Gamer
Member since 2012 • 8116 Posts

@kingtito: That was the case for Xbox users FOREVER! Untill Sony actually gave away games MS was forced to do the same. So thank Sony MS gave you something besides just paying to play.

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04dcarraher

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#142  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@StormyJoe said:

@ReadingRainbow4: Does the PS4 use DirectX?

In an way it does lol especially with Multiplats following DX11's deffered multithreading.

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#143 StormyJoe
Member since 2011 • 7806 Posts

@04dcarraher: I don't think it does...

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04dcarraher

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#144  Edited By 04dcarraher
Member since 2004 • 23858 Posts
@tormentos said:
@GarGx1 said:

DX12 is a more efficient API. than DX11.x that's a fact. Being more efficient the hardware use will be better and improvements will follow.

I expect to see Vulcan bringing benefits to PS4 when that releases as well and also expect to see all the people saying DX12 will do nothing for Xbox One hailing it as the software to turn PS4 in a super computer with the strength of SLI Titans.

The problem is simple DX11.X on xbox one is not DX11 on PC not even close,that DX11.X is a vanilla version with low level access and many peformance features already,in fact DX11.x on XBO already since launch had several of DX12 features and most of what DX12 offer is already on xbox one,because most of DX12 bring to PC is console like optimization,that exist on consoles already.

So PC getting DX12 bring many changes the xbox one getting DX12 bring few changes.

DX11.X is a superset of DX11.2, and it is still using DX11's limited deferred multithreading. While yes its overhead is quite low compared to vanilla Dx11, it has a few of the features from DX12 not several or many, X1 is missing some of the major additions being released with DX12

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04dcarraher

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#145 04dcarraher
Member since 2004 • 23858 Posts
@StormyJoe said:

@04dcarraher: I don't think it does...

Im talking about almost all multiplat devs copying and pasting Direct x usage to PS4's API, Most devs are not going into GNM and fully customizing every aspect to max PS4's efficiency, vast majority of games are following single or deferred multithreading. A few devs go beyond and bypass DX's limits by using async shading or using more than one core talking to the gpu.

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mrbojangles25

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#146 mrbojangles25
Member since 2005 • 60827 Posts

@1080pOnly said:

Last gen Sony fans: Raw power isn't everything! Framerate and resolution are not important!

This gen Sony fans: Power is everything! Framerate and resolution are important!

...and the world wonders how corporations get rich selling shit to idiots.

meanwhile I'm playing a game that looks like my Intel 386 from the early 90s can run it (on, oh I dont know....DirectX 1?) and loving it more than 4K resolution MGSV

And do people really think that newer coding but same hardware cant make a dramatic difference? That's just crazy

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deactivated-5f19d4c9d7318

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#147  Edited By deactivated-5f19d4c9d7318
Member since 2008 • 4166 Posts

I'm surprised people are trying to argue this, seems pretty open and shut to me, Xbone will always be weaker.

"When asked if DirectX 12 could even the odds for Microsoft, Kertz said, “I don’t think so, it’s not going to be able to reduce overhead enough to make up the margin."

I do wonder if DX12 could play right into the PS4's hand if it pushes asynchronous compute into more frequent use.

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#148 Mr_Huggles_dog
Member since 2014 • 7805 Posts

Sucks to be a Xbox fan.

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#149  Edited By 04dcarraher
Member since 2004 • 23858 Posts

@hoosier7:

DX12 will benefit the PS4 as well with allowing better hardware usage, removing DX11.X API limits from games

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#150 Zero_epyon
Member since 2004 • 20502 Posts

@04dcarraher said:

@hoosier7:

DX12 will benefit the PS4 as well with allowing better hardware usage, removing DX11.X API limits from games

Wait what?