Both consoles are using mediocre hardware, X1 is using an limited API based on DX11 that reduces the ability to maximize the hardware's efficiency.
DX12 is mostly a cpu side and memory optimization and a few tid bits for the gpu. The PS4's gpu advantage will always outclass the X1's abilities even with DX12. X1 is gpu limited even with its extra cpu resources then the PS4 the X1's gpu will be the limiting factor in resolution and graphics performance.
Also Dice with BF4 also took the time with the PS4 and used advanced feature like Async shading, this allowed the PS4 to run at 900p with a higher FPS average. But on X1 never seen any of the additions where in the future DX12 will allow.
Both consoles suffered performance in 64MP especially when alot of action was going on and I think that with Battlefront it was part of the decision to limit MP count to 40. To lower the the stress on cpu and gpu on them.
The main thing to expect from DX12 is a more stable framerate from the X1 not really a graphical or resolution boost.
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