it's 10 percent overclock. When there is a cpu shortage that's a lot, why do you think the ps4 struggles with framerates sometimes. It's because the cpu gets taxed. Of course you won't see it in star wars battlefront, it's mostly gpu bound.
That extra 100 mhz on all 8 cores has been noticable, look at mad max , unity , gta V, call of duty and the witcher 3. The ps4 has a much better gpu than the xbox one., that extra power on the xbox doesn't come out of thin air.
Besides , ms has freed up an extra core for games as well, which adds roughly an extra 14 percent. something else sony can't do, they're just not as good at making operating systems. It's probably the reason why mad max is better on the xboxone.
No it's only about 8% and that's theoretical speed. It does almost nothing in real world performance. The 7th core is shared with the OS and only a portion of it can be used by the game under certain circumstances. Adding complexity to the code and uncertainty to how often the core's resources will be available. The fact that framerate issues were fixed for games running on the PS4 without a sacrifice to quality though patches should tell you that it's not a cpu thing.
Assassin's creed was patched and runs smooth, so does GTA V. Call Of Duty runs at a native 1080 on PS4 while the Xbox One uses a lower resolution. Witcher 3, you know that one. And these games, the differences were almost negligible except for Witcher 3. And now PS4 outperforms the Xbox on the Witcher. Was the PS4 overclocked?
Lol it's 9.375 to be exact. Theoretical what? lmao, it's clocked 9.375 percent higher and there is nothing theoretical about it.
The 7th core is 50-80 percent of a core that's also 9.375 clocked higher. That's at least 18 percent more cpu resourses in total and 23 percent at max.
The fact that games like the witcher 3 take 6 months to be patched only shows how much optimizations is needed to counter that cpu advantage on the xbox one. Even with a much stronger gpu. Assasins creed took 1 month and a half. Mad max still runs beter on the x1. Call of duty still runs better on the X1, ok the resolution is lower, but not that much lower it would give the x1 a framerate advantage when you look at the gpu's. It's because of the faster cpu.
Like I said, the ps4 will always have the gpu advantage but the x1 will always have the cpu advantage. Better brace yourself for Assassins creed syndicate face off.
It's still negligible. And yes, those numbers you see on tech specs are theoretical limits, not real world limits. How do you not know this? The withcher 3's patches have actually been see-sawing all throughout on both consoles. Some patches actually hurt the Xbox One and PS4 where as other patches improved one over the other. The main difference is that the Xbox was able to maintain a marginal lead due to it's dynamic resolution capability and not a cpu difference. The PS4 looks the same as it did before, but now has less poppins, better texture streaming, more stable framerate and is still rendering 30% more pixels than the Xbox One.
Assassin's creed CPU performance was terrible across the board. Once they fixed their engine, the PS4 came back on top. What do you expect from Syndicate?
Everyone that knows a thing or two about computer hardware knows that that difference is not neglible. How can you not know this?
Assassins creed on the ps4 is not better on the ps4, maybe you should read digital foundry latest words on that latest patch
from digital foundry"
Overall, the results now more closely resemble the Xbox One game when the engine isn't fully taxed,
Compared to the pre-patched game, drops in frame-rate aren't quite so heavy, and the PS4 version now more closely matches the Xbox One release during gameplay.
"
it resembles xboxone performance, not beats. and that a month and a half after release at the same resolution while the ps4 has a stronger gpu. That's because of the cpu, mad max runs better on the x1 at the same resolution because of the cpu. Gta V has less framerate drops during high speed driving through busy locations because of the cpu.
Call of duty, witcher 3, far cry 4 could or can have better framerates because of the dynamic resolution and/or lower resolution but it's highly like the cpu also has something to do with it, it's too obvious in games like gta V, assasins creed and mad max.
Some games may have been optimized for the ps4 and transferred a lot of cpu work to the gpu, like with the witcher 3 and assasins creed but as you can see in assassin creed it isn't enough to match the x1 performance.
So in cpu intensive games the cpu gap will always be there, and that's exactly what you will (also)see in syndicate.
You're still avoiding the obvious. Why are those games running the same or better now after the patches than before? Do the games overclock the cpu? Or is it a software thing? Why is witcher 3 now performing worse on the Xbox than the previous patches? Did it get underclocked? Or is it a software thing? You also dodged the theoretical limit comment. Even if the Xbox has a ~10% jump, it doesn't translate to a ~10% increase in performance directly. Try overclocking you cpu by 10% and see how many frames you'll get extra. You will quickly realise that there was no difference. To see differences like you're claiming, you need to overclock by at least 1 GHz. The only reason these games run with a dynamic resolution is simply because the system can't keep up. Look at Transformers.
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