Do you think Dark soul's difficulty is exaggerated?

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RyanShazam

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#101 RyanShazam
Member since 2006 • 6498 Posts

completely exaggerated. The game isn't difficult at all unless you don't learn from your mistakes and keep doing the same thing over and over again.

XVision84
This! As soon as you learn how to handle a group of enemies it's simple.
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Big_Pecks

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#102 Big_Pecks
Member since 2010 • 5973 Posts

Yes. As soon as you learn the basic idea of what to do and the "strategies" it's easy to get through.

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parkurtommo

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#103 parkurtommo
Member since 2009 • 28295 Posts

Um... yes. They're not hard games. They're just punishing. 

DarkLink77
Exactly.
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DragonfireXZ95

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#104 DragonfireXZ95
Member since 2005 • 26716 Posts
Looking at the average gamer--no, I don't think it's exaggerated. I know lots of people who play games casually and they have the hardest time with Dark/Demon's Souls.
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DragonfireXZ95

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#105 DragonfireXZ95
Member since 2005 • 26716 Posts

It's a cake walk. All that overhyping made us PC gamers bruise our knees begging for this crap.

Mr_BillGates
You're not a PC gamer.
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FragTycoon

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#106 FragTycoon
Member since 2008 • 6430 Posts

It's not hard for gamer who have any bit of skill.

Very few games out there I would even consider "challenging".

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ShoulderOfOrion

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#107 ShoulderOfOrion
Member since 2013 • 3379 Posts
the last boss is a joke
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mccoyca112

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#108 mccoyca112
Member since 2007 • 5434 Posts

The core of the game isn't difficult. But if you have to split hairs to downplay it, you're in denial. It's radically different than many games on the current market, for any system. It could be seen as the fact that it's not the game itself, but the ease of todays games putting it up on a pedestal. There is nothing that can be done about that though. It's campaign of advertising it's difficulty understandably gets the brow from challenge hungry gamers, but it's earned it's place at the difficulty table for modern games....

Realistically, difficulty has more than one face, which is why I think it's fair play to recognize the dark series as an overall "difficult" experience in today's hand holding medium. My answer to the actual topic at hand, is yes, but not in such a grey manner.

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deactivated-57ad0e5285d73

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#109 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="Blabadon"] What's the difference between losing and going back to the last checkpoint? Isn't that what Dark and Demon's Souls do? Also, as demonstrated by SMG, SMG2, and Super Mario 3D Land, lives are an archaic system that add no enjoyment or tension to a game, just an inconvenient way to kick the player back to the menu with more lives.Goyoshi12

I don't think it's archaic at all--it adds tension and risk to the actions. Mario Galaxy breaks off the tradition because the hub world is filled with 1ups. The checkpoint system of today is there because gaming in general is more casual now.

Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.

Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.
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Blabadon

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#110 Blabadon
Member since 2008 • 33030 Posts
[QUOTE="Goyoshi12"]

[QUOTE="Heirren"] I don't think it's archaic at all--it adds tension and risk to the actions. Mario Galaxy breaks off the tradition because the hub world is filled with 1ups. The checkpoint system of today is there because gaming in general is more casual now. Heirren

Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.

Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.

What would the consequence be for running out of lives?
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RyanShazam

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#111 RyanShazam
Member since 2006 • 6498 Posts
[QUOTE="Goyoshi12"]

[QUOTE="Heirren"] I don't think it's archaic at all--it adds tension and risk to the actions. Mario Galaxy breaks off the tradition because the hub world is filled with 1ups. The checkpoint system of today is there because gaming in general is more casual now. Heirren

Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.

Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.

What? With Dark Souls you don't "casually" come back to it later. You sit there and grind for a few hours or go somewhere else and get your ass kicked.
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deactivated-57ad0e5285d73

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#112 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
[QUOTE="Heirren"][QUOTE="Goyoshi12"]

Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.

Blabadon
Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.

What would the consequence be for running out of lives?

Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.
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jg4xchamp

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#113 jg4xchamp
Member since 2006 • 64057 Posts

greatly exaggerated. All you need is patience to beat Demon's and Dark Souls but to beat Ninja Gaiden Sigma on master ninja difficulty you need the help of god.

Gue1

The neutered version of Ninja Gaiden Black is a lot more doable on Master Ninja.

Ninja Gaiden 2 on Master Ninja is a whole different beast.

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DragonfireXZ95

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#114 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="Blabadon"][QUOTE="Heirren"] Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.Heirren
What would the consequence be for running out of lives?

Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.

Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.

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Blabadon

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#115 Blabadon
Member since 2008 • 33030 Posts
[QUOTE="Heirren"][QUOTE="Blabadon"][QUOTE="Heirren"] Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.

What would the consequence be for running out of lives?

Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.

I see what you mean and could actually see it working in a few games (the former, the latter option is a different discussion entirely), but it honestly just sounds a lot like checkpoints and completely opposite to what you first quoted me for.
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deactivated-57ad0e5285d73

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#116 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="Blabadon"]What would the consequence be for running out of lives?DragonfireXZ95

Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.

Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.

So as a fan of games you don't want things to evolve? It wouldn't be that difficult. Let's take Uncharted 2for an example. Let's say you are in the truck segment on the mountains. What if dying meant you got shot off the truck. You lose sight of the girl. Maybe there's a timer of sorts where if you don't go from A to B fast enough, the villain ends the girls life. Situations like those are perfectly doable.
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DragonfireXZ95

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#117 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="DragonfireXZ95"]

[QUOTE="Heirren"] Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.Heirren

Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.

So as a fan of games you don't want things to evolve? It wouldn't be that difficult. Let's take Uncharted 2for an example. Let's say you are in the truck segment on the mountains. What if dying meant you got shot off the truck. You lose sight of the girl. Maybe there's a timer of sorts where if you don't go from A to B fast enough, the villain ends the girls life. Situations like those are perfectly doable.

So, then you're stuck doing that same part over and over until you finish it. You basically just put a band-aid on the problem.

The game Prey had a system like that; it was more annoying than fun most of the time.

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deactivated-57ad0e5285d73

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#118 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

[QUOTE="Heirren"][QUOTE="DragonfireXZ95"]

Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.

DragonfireXZ95

So as a fan of games you don't want things to evolve? It wouldn't be that difficult. Let's take Uncharted 2for an example. Let's say you are in the truck segment on the mountains. What if dying meant you got shot off the truck. You lose sight of the girl. Maybe there's a timer of sorts where if you don't go from A to B fast enough, the villain ends the girls life. Situations like those are perfectly doable.

So, then you're stuck doing that same part over and over until you finish it. You basically just put a band-aid on the problem.

The game Prey had a system like that; it was more annoying than fun most of the time.

That could be one way--the continue system, or like I said, it could alter the play experience.
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Minishdriveby

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#120 Minishdriveby
Member since 2006 • 10519 Posts

Definitely. Although the games offer a good amount of challenge and you can't just run up to everything poke it until it dies like other mainstream RPG's, saying it's one of the hardest games ever is pretty exaggerated. That said, I think its difficulty is superbly balanced.tagyhag
You can do that most of the time in PVE.

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RyanShazam

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#121 RyanShazam
Member since 2006 • 6498 Posts

super mario is more difficult than the souls games.

TheGuardian03
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#122 NoirLamia777
Member since 2012 • 3180 Posts

They are very easy games, some people just lack patience.

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#123 Zeviander
Member since 2011 • 9503 Posts
It's a very easy game with a ginormous learning curve.
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funsohng

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#124 funsohng
Member since 2005 • 29976 Posts
I did play a little Demon's Souls, and that game was I guess difficult, but it was more "be patient and you will probably do not bad". A lot of games that get praises for difficulty nowadays doesn't feel all that "difficult" because they are usually extremely fair.
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#125 aroxx_ab
Member since 2005 • 13236 Posts

Yes, and no. Some parts were an absolute bitch. Others, not so much. Smough and Ornstein were a massive pain in my ass.

lundy86_4

This

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#126 jhcho2
Member since 2004 • 5103 Posts

It's not really fair question now. Because the Souls games are generally quite difficult, there are tons and tons of videos and guides to help us through now. This question would have been more fair during release, where there was barely any gameplay footage around. I remember those times fondly. I tried searching for boss fight videos....nothing. So I had to turn to my wits instead.

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kweeni

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#127 kweeni
Member since 2007 • 11413 Posts

There are some parts in the game that can be challenging but nothing to smash your controller over imo(not that I smash controllers). So yeah I guess it's a little exaggerated at times.

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#128 Eddie-Vedder
Member since 2003 • 7810 Posts

You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.

 

If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.

 

Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.

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sukraj

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#129 sukraj
Member since 2008 • 27859 Posts

yes

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Sali217

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#130 Sali217
Member since 2012 • 1301 Posts
Yes, I found Cathrine to be much, much more difficult. The souls games are difficult, but it's mostly because the controls suck. And a lot of the "difficulty" is pre-manufactured annoying BS, like checkpoints.
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#131 RyanShazam
Member since 2006 • 6498 Posts

You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.

 

If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.

 

Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.

Eddie-Vedder
Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.
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ConanTheStoner

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#132 ConanTheStoner
Member since 2011 • 23838 Posts

I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.

Eddie-Vedder

Even using the internet certain bosses were such a pain in the ass.

Eddie-Vedder

 

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JangoWuzHere

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#133 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="Eddie-Vedder"]

You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.

 

If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.

 

Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.

RyanShazam

Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.

Yes, because everyone has to be really good at video games to enjoy this hobby:roll:

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RyanShazam

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#134 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="RyanShazam"][QUOTE="Eddie-Vedder"]

You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.

 

If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.

 

Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.

JangoWuzHere

Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.

Yes, because everyone has to be really good at video games to enjoy this hobby:roll:

You don't have to bea really good., just don't suck at them.
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#135 JangoWuzHere
Member since 2007 • 19032 Posts
[QUOTE="JangoWuzHere"]

[QUOTE="RyanShazam"] Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.RyanShazam

Yes, because everyone has to be really good at video games to enjoy this hobby:roll:

You don't have to bea really good., just don't suck at them.

What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.
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#136 RyanShazam
Member since 2006 • 6498 Posts
[QUOTE="RyanShazam"][QUOTE="JangoWuzHere"]

Yes, because everyone has to be really good at video games to enjoy this hobby:roll:

JangoWuzHere
You don't have to bea really good., just don't suck at them.

What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.

Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.
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#137 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"][QUOTE="RyanShazam"] You don't have to bea really good., just don't suck at them.RyanShazam
What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.

Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.

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Gue1

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#138 Gue1
Member since 2004 • 12171 Posts

Yes, I found Cathrine to be much, much more difficult. The souls games are difficult, but it's mostly because the controls suck. And a lot of the "difficulty" is pre-manufactured annoying BS, like checkpoints.Sali217

 

Catherine is difficult because you actually have to use your brain to beat it on higher difficulties but people are just so used to rush-down and pressing buttons that you know. I mean, just look at COD games. You don't even need any skill to win, all you need to know are the layouts of the maps since you can kill multiple targets by just spraying your gun.

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RyanShazam

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#139 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="RyanShazam"][QUOTE="JangoWuzHere"] What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.JangoWuzHere

Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.

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Recent pic of yourself?
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Gue1

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#140 Gue1
Member since 2004 • 12171 Posts

[QUOTE="RyanShazam"][QUOTE="JangoWuzHere"] What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.JangoWuzHere

Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.

Sohardcore.jpg

 

that image doesn't really apply here since he's speaking the truth. Today's games are just too easy and dumbed-down.

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RyanShazam

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#141 RyanShazam
Member since 2006 • 6498 Posts

[QUOTE="JangoWuzHere"]

[QUOTE="RyanShazam"] Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.Gue1

Sohardcore.jpg

 

that image doesn't really apply here since he's speaking the truth. Today's games are just too easy and dumbed-down.

The devs even said Dark Souls 2 was going to be easier and more straight forward.
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#142 JangoWuzHere
Member since 2007 • 19032 Posts

[QUOTE="JangoWuzHere"]

[QUOTE="RyanShazam"] Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.Gue1

Sohardcore.jpg

 

that image doesn't really apply here since he's speaking the truth. Today's games are just too easy and dumbed-down.

So someone who isn't good at video games shouldn't play them? 

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#143 Maroxad
Member since 2007 • 25407 Posts

Neither of the Souls games are hard. Quite easy as a matter of fact.

They are not faceroll material though.

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Lulekani

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#144 Lulekani
Member since 2012 • 2318 Posts
Why the hell is DS an RPG in the 1st place ? If the game is so responsive, balanced and challenging then what the hell do you level up and upgrade for ?(YES! thats an RPG in a nutshell, and you know it, character progression my foot !) They could've simply made it an Action-Adventure game like Okami/Arkham Asylum (only with better gameplay and more Classes) and moved on from there. Nothings more annoying than battling with the right strategy (redundant persistance doesn't count) but dying because you're underpowerd, or succeeding with no strategy at all because you're overpowerd, I know. . . I know, it rarely happens in Dark/Demon Souls and I congradulate From Software for balancing that out, but it happens, and could've been avoided if they simply remove the leveling mechanic . It cheapens the experience and condescends the ego. Not cool, definately not cool. Meanwhile in the Ninja Gaiden universe, all is well. . . . . , kinda.
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Nintendo_Ownes7

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#146 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I have yet to play Dark Souls but I played Demon's Souls and I don't really think it is that hard it all depends on what type of character I chose starting out is what made it challenging. I started out as a thief and I kept dying, I started as a Temple Knight thought it was easier. Started as a Magician and it was also easier.

As the Temple Knight I only died twice but I'm not that far into the game; Once that Tower Knight and another at Armored Spider.

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clone01

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#147 clone01
Member since 2003 • 29845 Posts

Yes, and no. Some parts were an absolute bitch. Others, not so much. Smough and Ornstein were a massive pain in my ass.

lundy86_4
I agree, luckily I summoned someone who really helped me.
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Lulekani

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#149 Lulekani
Member since 2012 • 2318 Posts

It's hard because it has a steep learning curve. Casuals aren't used to having to time every attack perfectly and play with a sense of caution.

Stringerboy
With enough grinding you can Brute Force almost any encounter in an RPG then timing becomes irrelavent. As for caution, its not really difficult if theres no sublte hint or warning, its just cheap.
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clone01

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#150 clone01
Member since 2003 • 29845 Posts

Its certainly hard.  I really couldn't have gotten through without a strategy guide.  That being said, I think its fair.