This! As soon as you learn how to handle a group of enemies it's simple.completely exaggerated. The game isn't difficult at all unless you don't learn from your mistakes and keep doing the same thing over and over again.
XVision84
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This! As soon as you learn how to handle a group of enemies it's simple.completely exaggerated. The game isn't difficult at all unless you don't learn from your mistakes and keep doing the same thing over and over again.
XVision84
You're not a PC gamer.It's a cake walk. All that overhyping made us PC gamers bruise our knees begging for this crap.
Mr_BillGates
It's not hard for gamer who have any bit of skill.
Very few games out there I would even consider "challenging".
The core of the game isn't difficult. But if you have to split hairs to downplay it, you're in denial. It's radically different than many games on the current market, for any system. It could be seen as the fact that it's not the game itself, but the ease of todays games putting it up on a pedestal. There is nothing that can be done about that though. It's campaign of advertising it's difficulty understandably gets the brow from challenge hungry gamers, but it's earned it's place at the difficulty table for modern games....
Realistically, difficulty has more than one face, which is why I think it's fair play to recognize the dark series as an overall "difficult" experience in today's hand holding medium. My answer to the actual topic at hand, is yes, but not in such a grey manner.
I don't think it's archaic at all--it adds tension and risk to the actions. Mario Galaxy breaks off the tradition because the hub world is filled with 1ups. The checkpoint system of today is there because gaming in general is more casual now.[QUOTE="Heirren"][QUOTE="Blabadon"] What's the difference between losing and going back to the last checkpoint? Isn't that what Dark and Demon's Souls do? Also, as demonstrated by SMG, SMG2, and Super Mario 3D Land, lives are an archaic system that add no enjoyment or tension to a game, just an inconvenient way to kick the player back to the menu with more lives.Goyoshi12
Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.
Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.[QUOTE="Goyoshi12"][QUOTE="Heirren"] I don't think it's archaic at all--it adds tension and risk to the actions. Mario Galaxy breaks off the tradition because the hub world is filled with 1ups. The checkpoint system of today is there because gaming in general is more casual now. Heirren
Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.
Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.What would the consequence be for running out of lives?[QUOTE="Goyoshi12"][QUOTE="Heirren"] I don't think it's archaic at all--it adds tension and risk to the actions. Mario Galaxy breaks off the tradition because the hub world is filled with 1ups. The checkpoint system of today is there because gaming in general is more casual now. Heirren
Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.
Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes. What? With Dark Souls you don't "casually" come back to it later. You sit there and grind for a few hours or go somewhere else and get your ass kicked.[QUOTE="Heirren"][QUOTE="Goyoshi12"]Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.What would the consequence be for running out of lives? Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.Checkpoint system is casual? Seriously? I'm not saying it's extreme hardcore or anything but comparing it to the "Save whenever you want" feature it's a little bit trickier than that.
Blabadon
The neutered version of Ninja Gaiden Black is a lot more doable on Master Ninja.greatly exaggerated. All you need is patience to beat Demon's and Dark Souls but to beat Ninja Gaiden Sigma on master ninja difficulty you need the help of god.
Gue1
[QUOTE="Blabadon"][QUOTE="Heirren"] Yes. Knowing it is there MAKES the game casual, even in the more difficult areas. Can't beat a certain checkpoint? Casually come back to it later. I mean, that's what a casual experience is. Let's say a game like Uncharted started the player out with, say 3 to 5 lives per segment. You can bet that the player would be more focused on the game, knowing that dying actually meant something. The risk/reward--it keeps players on their toes.HeirrenWhat would the consequence be for running out of lives? Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.
Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.
Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.[QUOTE="Heirren"][QUOTE="Blabadon"]What would the consequence be for running out of lives?DragonfireXZ95
Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.
So as a fan of games you don't want things to evolve? It wouldn't be that difficult. Let's take Uncharted 2for an example. Let's say you are in the truck segment on the mountains. What if dying meant you got shot off the truck. You lose sight of the girl. Maybe there's a timer of sorts where if you don't go from A to B fast enough, the villain ends the girls life. Situations like those are perfectly doable.[QUOTE="DragonfireXZ95"][QUOTE="Heirren"] Well, it could be the more typical "revert to the start" of X area, or perhaps given the larger budget of games death could be handled in a manner of altering the story path of the character.Heirren
Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.
So as a fan of games you don't want things to evolve? It wouldn't be that difficult. Let's take Uncharted 2for an example. Let's say you are in the truck segment on the mountains. What if dying meant you got shot off the truck. You lose sight of the girl. Maybe there's a timer of sorts where if you don't go from A to B fast enough, the villain ends the girls life. Situations like those are perfectly doable.So, then you're stuck doing that same part over and over until you finish it. You basically just put a band-aid on the problem.
The game Prey had a system like that; it was more annoying than fun most of the time.
So as a fan of games you don't want things to evolve? It wouldn't be that difficult. Let's take Uncharted 2for an example. Let's say you are in the truck segment on the mountains. What if dying meant you got shot off the truck. You lose sight of the girl. Maybe there's a timer of sorts where if you don't go from A to B fast enough, the villain ends the girls life. Situations like those are perfectly doable.[QUOTE="Heirren"][QUOTE="DragonfireXZ95"]
Go back to NES and SNES games if that's the way you feel; games are too long for that kind of system. Also, most devs aren't good enough at what they do to create altering story path for your character. Most devs can't even create a coherent story without a ton of plot holes to begin with, much less a story that arcs over multiple outcomes and paths.
DragonfireXZ95
So, then you're stuck doing that same part over and over until you finish it. You basically just put a band-aid on the problem.
The game Prey had a system like that; it was more annoying than fun most of the time.
That could be one way--the continue system, or like I said, it could alter the play experience.Definitely. Although the games offer a good amount of challenge and you can't just run up to everything poke it until it dies like other mainstream RPG's, saying it's one of the hardest games ever is pretty exaggerated. That said, I think its difficulty is superbly balanced.tagyhagYou can do that most of the time in PVE.
It's not really fair question now. Because the Souls games are generally quite difficult, there are tons and tons of videos and guides to help us through now. This question would have been more fair during release, where there was barely any gameplay footage around. I remember those times fondly. I tried searching for boss fight videos....nothing. So I had to turn to my wits instead.
You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.
If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.
Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.
Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.
If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.
Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.
Eddie-Vedder
I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.
Eddie-Vedder
Even using the internet certain bosses were such a pain in the ass.
Eddie-Vedder
[QUOTE="Eddie-Vedder"]Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.
If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.
Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.
RyanShazam
Yes, because everyone has to be really good at video games to enjoy this hobby:roll:
Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.[QUOTE="RyanShazam"][QUOTE="Eddie-Vedder"]
You used a guide then, I beat Demon Souls and Dark Souls, and without a guide or using the internet those games are incredibly hard.
If you went online and found out where the best gear was and tips and tricks on how to beat the game it's obvious it's not as hard.
Even using the internet certain bosses were such a pain in the ass. Like Orstein and Smough, I must have died 20+ 30 times that fight.
JangoWuzHere
Yes, because everyone has to be really good at video games to enjoy this hobby:roll:
You don't have to bea really good., just don't suck at them.[QUOTE="JangoWuzHere"][QUOTE="RyanShazam"] Sounds like you just suck at the game. Maybe pick up a different hobby? Collecting stamps should be nice and easy for you.RyanShazam
Yes, because everyone has to be really good at video games to enjoy this hobby:roll:
You don't have to bea really good., just don't suck at them. What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.[QUOTE="RyanShazam"][QUOTE="JangoWuzHere"]You don't have to bea really good., just don't suck at them. What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them. Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.Yes, because everyone has to be really good at video games to enjoy this hobby:roll:
JangoWuzHere
[QUOTE="JangoWuzHere"][QUOTE="RyanShazam"] You don't have to bea really good., just don't suck at them.RyanShazamWhat's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them. Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.
Yes, I found Cathrine to be much, much more difficult. The souls games are difficult, but it's mostly because the controls suck. And a lot of the "difficulty" is pre-manufactured annoying BS, like checkpoints.Sali217
Catherine is difficult because you actually have to use your brain to beat it on higher difficulties but people are just so used to rush-down and pressing buttons that you know. I mean, just look at COD games. You don't even need any skill to win, all you need to know are the layouts of the maps since you can kill multiple targets by just spraying your gun.
Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.[QUOTE="RyanShazam"][QUOTE="JangoWuzHere"] What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.JangoWuzHere
Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.[QUOTE="RyanShazam"][QUOTE="JangoWuzHere"] What's wrong with sucking at video games? You don't have to be good at something to enjoy it. I completely suck at playing fighting games, but I still like to play them.JangoWuzHere
that image doesn't really apply here since he's speaking the truth. Today's games are just too easy and dumbed-down.
[QUOTE="JangoWuzHere"]
[QUOTE="RyanShazam"] Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.Gue1
that image doesn't really apply here since he's speaking the truth. Today's games are just too easy and dumbed-down.
The devs even said Dark Souls 2 was going to be easier and more straight forward.[QUOTE="JangoWuzHere"]
[QUOTE="RyanShazam"] Maybe you shouldn't play fighting games then. Games are getting easier because of people like you and Eddie. Way to ruin my hobby.Gue1
that image doesn't really apply here since he's speaking the truth. Today's games are just too easy and dumbed-down.
So someone who isn't good at video games shouldn't play them?
I have yet to play Dark Souls but I played Demon's Souls and I don't really think it is that hard it all depends on what type of character I chose starting out is what made it challenging. I started out as a thief and I kept dying, I started as a Temple Knight thought it was easier. Started as a Magician and it was also easier.
As the Temple Knight I only died twice but I'm not that far into the game; Once that Tower Knight and another at Armored Spider.
With enough grinding you can Brute Force almost any encounter in an RPG then timing becomes irrelavent. As for caution, its not really difficult if theres no sublte hint or warning, its just cheap.It's hard because it has a steep learning curve. Casuals aren't used to having to time every attack perfectly and play with a sense of caution.
Stringerboy
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