[QUOTE="FrozenLiquid"]
Firstly, GameSpot acknowledged the single player campaign was crap. What elevated it to 9.4 status was because it had excellent multiplayer, and raised the standards of Xbox Live when it was in its infancy. Secondly, Half-life 2 scored lower because it was rated on PC shooter standards, not console standards.
R4gn4r0k
How can a game then with crappy Singleplayer score so high ? Even the multiplayer was nothing special IMO, sure it was a lot of fun, but nothing that hadn't been done before. You are right in that Halo 2 was a breaktrough in online multiplayer on consoles. But both the Half Life games were major breaktroughs in the FPS genre, so they should've gotten much higher scores, even compared to PC shooter standards.Well the campaign wasn't abysmal, it was technically a fine game. In comparison to the first game (which is what people do), the campaign blew hard. You simply cannot argue that, all things considered, both the online service and the actual gameplay of the multiplayer, wasn't something to marvel at for a gaming console at the time. Halo 2 is pretty much the reason most online console games are the way they are now, and even then some don't touch the service Halo 2 had offered.
Note well that Halo 2 was released three years after the first game. It's around the average time for a sequel to happen. Also note that they were both in the same generation i.e, to expect a super duper revolution would've been folly. However, Bungie was able to make a game that looked a generation ahead of the original Halo (way more impressive than Halo 2 to Halo 3 which actually is a generation leap), better A.I, gameplay mechanics that further refined Halo's combat system, and had, of course, the much lauded online multiplayer component which was more than expected for the sequel at the time. Again, that took three years.
-
Half-Life 2, which had sixyears of development time in between the release of the first game, only had to show great graphics and a new physics engine. The physics engine, as mentioned before, was immensely pretty, but really did nothing to further the actual gameplay of Half-Life. Instead of context-sensitive puzzles, you had physics based puzzles. Instead of shooting bullets, you threw bricks. I've played the original Half-Life 2campaign about six times from start to finish, and the more you play it, the more you start to think it's more of a showcase for the Source engine than it is a game with real soul.
And I guess that line of reasoning kindof works (why would Valve's flagship title be a tech demo anyway? I mean, it's Half-Life 2), if you were to think the Episodeswould flesh out the gameplay. Episode Two certainly did more than showcase the Source engine. Definitely the best Half-Lifeentry yet.
Log in to comment