[QUOTE="mrfrosty151986"][QUOTE="Peredith"]
But it's foilage exclusive to that level. Crysis has the same assets repeated throughout the entire game. Crysis also has no landmarks, or points of interests.
Uncharted has incredible variation and locations, with incredible attention to detail. Crysis doesn't. That's the difference.
Peredith
Lmaoo... You're so deluded it's funny... Crysis is set on a tropical island so of course you're going to get the same plant life :lol: Landmarks or points of interest? The islands it's based on are real and are based on real locations, do you not remember the promo shots comparing Crysis to pictures of the actual island? :lol::lol: Attention to detail? Don't make me laugh... Uncharted is nothing but a scripted, cut scene heavy on the rails corridor shooter....Ok, I'll make it easier for you to understand. This is how a typical level in Crysis looks, from start to finish.
It doesn't have any standout land marks. It looks bland. There's no immediate wowness to Crysis like there is in a game like Uncharted. It's just the same sh!t copy and pasted.
Crysis warhead train level:
looks better (at the very least from a technical viewpoint). I see an enemy jeep over on my right, it looks good graphically, I can jump off the train and run through the brush and plywood shacks between the train and the jeep, all of it still looks good even while up close, and are interactive (foilage has physics that react to you moving into them, and the shacks are dynamically destructable) and not just static background pieces not reachable by the player, I get to the jeep, it and everything around it still looks good even though I'm much closer to it than I would be on the train, where I'm kind of supposed to be (by the way the mission doesn't even fail if you leave the train, the dev's completely meant to give you the option to leave), the jeep is dynamically controlled by AI (not on rails and 100% scripted in how it drives and is destroyed unlike in Uncharted 3), is destructable at any time by any means, has dynamic part based damage (gas tank explodes if shot, tires can be popped and cause the vehicle to lose control in a non-scripted way 100% dictated by real-time physics), and if the driver is killed, I could even hijack it and defend the train by driving alongside it, all during which the game takes no hit in graphics or performance. And then of course I could go back on to the train and continue the mission in a more "traditional way". All while running advanced render tech, max settings, REAL 1080p resolution (with a beefier PC it could even go up to 2560x1600, much better than even 1080p), at 45-60fps on a (at the time when I first played Warhead) 2 year old $900 PC (warhead is MUCH easier to run than Crysis 1 but looks better), considering ALL this, the funny part is even though this is FAR more dynamic and non-linear than Uncharted, its still one of the more restricted Crysis levels!!!:lol:
Uncharted train level:
Very narrow path, the order of all events are scripted and the player is very carefully restricted and guided in his/her progression, enemies are introduced only on the train, other enemies off the train are introduced in a 100% scripted manner and how they die is static, the player cannot leave the train dynamically, and sometimes all movement control is removed from the player completely, besides the enemies basic ragdoll bodies there is nearly no dynamic physics, there are 100% static, low res, and low polygon vegetation along the side of the train, the terrain and level area outside the train is so uninteractive that most of it doesn't even have collision detection (its not solid, objects will go through it), nothing is dynamically destructable, all the textures are modest to low resolution, render technology is along the lines of years old DirectX 9.0C tech, the objects all have lower polygon counts than the Crysis example, all running below the acceptable framerate threshold of 30fps, running at the BARE minimum resolution to honestly be considered HD, 1280x720, a resolution I played Max Payne 1 on in 2003.
If you think that Uncharted better is better graphicallly, technically, or more complex and defined visually, you are certifiably insane. Or you're trolling, just trying to prove to any naysayers that you are 100% full of bullsh*t!
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