[QUOTE="navyguy21"]
[QUOTE="piercetruth34"]
Just to follow up to my previous thread do you think the fact most multiplat developers develop for the 360 and then port to the ps3 holds the ps3 back? IE developing for the lowest common demoninator or do you think the 360 is just easier to develop for and more powerful. I think it's a combination of ease of development and microsofts muscle in the pc market. Not that the hardware is necessarily better. The 360 does have a more powerful gpu and a more traditional architecture but the cell is actually more advanced. It shows in the exclusives and when developers take advantage of it imo.. This is one reason why I don't like Microsoft.
piercetruth34
Here you go TC, this is an article done by tech professionals, and explained in terms and facts that we all can understand. Its kinda long, but its worth it. In fact, we use it in school as a debate tool ;)Article
Not to be a wiseass navyguy, but I've read that article and I probably know more about this stuff than you do. I know you are being a wiseass. AS far as your multiplat argument the 360 and ps3 are drastically different architecture's and if a game is designed using the 360's architecture and then ported to the ps3 the ps3 is going to suffer. It's a very simple concept. I realize the 360 has a superior gpu. It also has 3 cores, but most of the multiplats are not using the spu's to their potential if at all. The multiplat battle is basically just a battle of gpu's hence why the 360 games look better. If games were being developed utilizing the ps3's spu's it's been shown it can do certain things the 360 can't. The same can be said vice versa as well. The 360 hardware is also much better at rendering certain things. Each system has it's strength. The question I was posing was is the ps3's hardware being somewhat untapped because most of these developers or at least the multiplat ones are developing for a standard architecture and most of the graphics are being rendered by the gpu. It was more a question regarding are we seeing the ps3's full potential at this point? I wasn't saying either way. I beileve the 360 is capable of rendering certain things from a graphical perspective the ps3 can't because of the rsx's limited shader architecture. But the cell is also capable of helping although it's limited because of bandwith issues. If you look at gears vs killzone, killzone does certain things and the enviroments are much more realistic looking but they also aren't as detailed in certain areas as gears is.
I honestly wasnt trying to be a wiseass:|
And way to assume you know more than i do, when will get paid to do this :|
Why are you so confrontational, i thought you created this thread for some real answers, now its moving over to the flamebait side :|
Are you ok?? You wanna take a nap or something :|
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