Even if the tools are hard to use there's nothing stopping them from releasing them anyway. Running on in-house engine doesn't stop many devs from releasing their tools to public, even if they're hard to use.If you read this link its got a decent reasoning.
http://www.pcgamer.com/2011/07/05/battlefield-3-dev-we-are-not-going-to-make-any-modding-tools/
combine that with what has already been said about how frostbite itself is designed it seems more than plausible, also the hermits whining bout milking should really look back on BC2 getting extra free maps later into its lifespan just around the time vietnam was released which itself was a fairly comprehensive addon and i would say fairly priced.
If the engine isnt really got any suitable way of supporting a dev kit then thats the way the cookie crumbles, the only reason a lot of games get dev kits is usually because they run on middleware engines for example the likes of UE3 and ID tech so the documentation is readily available in most cases.Same goes for bethesda much like infinity ward they run off modified middleware.
If the way the frostbite engine itself has been designed means that they cant really throw a dev kit then so be it, man up get over it its not going to massively affect your end enjoyment of the game mind you some people are just never happy.
razgriz_101
There's no reason for no mod support for BF3 besides devs' own laziness and/or need to sell more DLC. Sure, they don't have any obligation to do otherwise, but let's not make up excuses that make their actions look better than what they are. Especially since DICE didn; even release any tools for Mirror's Edge, which was running on UE3.0.
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