EA: No Modding Tools With Battlefield 3

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AdrianWerner

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#101 AdrianWerner
Member since 2003 • 28441 Posts

If you read this link its got a decent reasoning.

http://www.pcgamer.com/2011/07/05/battlefield-3-dev-we-are-not-going-to-make-any-modding-tools/

combine that with what has already been said about how frostbite itself is designed it seems more than plausible, also the hermits whining bout milking should really look back on BC2 getting extra free maps later into its lifespan just around the time vietnam was released which itself was a fairly comprehensive addon and i would say fairly priced.

If the engine isnt really got any suitable way of supporting a dev kit then thats the way the cookie crumbles, the only reason a lot of games get dev kits is usually because they run on middleware engines for example the likes of UE3 and ID tech so the documentation is readily available in most cases.Same goes for bethesda much like infinity ward they run off modified middleware.

If the way the frostbite engine itself has been designed means that they cant really throw a dev kit then so be it, man up get over it its not going to massively affect your end enjoyment of the game mind you some people are just never happy.

razgriz_101

Even if the tools are hard to use there's nothing stopping them from releasing them anyway. Running on in-house engine doesn't stop many devs from releasing their tools to public, even if they're hard to use.

There's no reason for no mod support for BF3 besides devs' own laziness and/or need to sell more DLC. Sure, they don't have any obligation to do otherwise, but let's not make up excuses that make their actions look better than what they are. Especially since DICE didn; even release any tools for Mirror's Edge, which was running on UE3.0.

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ChubbyGuy40

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#102 ChubbyGuy40
Member since 2007 • 26442 Posts

When it comes to the quality of the end product, the significance of mods are overrated time and time again.tomarlyn

Oblivion sucked on it's own and mods made it an AAA product.

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razgriz_101

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#103 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="razgriz_101"]

If you read this link its got a decent reasoning.

http://www.pcgamer.com/2011/07/05/battlefield-3-dev-we-are-not-going-to-make-any-modding-tools/

combine that with what has already been said about how frostbite itself is designed it seems more than plausible, also the hermits whining bout milking should really look back on BC2 getting extra free maps later into its lifespan just around the time vietnam was released which itself was a fairly comprehensive addon and i would say fairly priced.

If the engine isnt really got any suitable way of supporting a dev kit then thats the way the cookie crumbles, the only reason a lot of games get dev kits is usually because they run on middleware engines for example the likes of UE3 and ID tech so the documentation is readily available in most cases.Same goes for bethesda much like infinity ward they run off modified middleware.

If the way the frostbite engine itself has been designed means that they cant really throw a dev kit then so be it, man up get over it its not going to massively affect your end enjoyment of the game mind you some people are just never happy.

AdrianWerner

Even if the tools are hard to use there's nothing stopping them from releasing them anyway. Running on in-house engine doesn't stop many devs from releasing their tools to public, even if they're hard to use.

There's no reason for no mod support for BF3 besides devs' own laziness and/or need to sell more DLC. Sure, they don't have any obligation to do otherwise, but let's not make up excuses that make their actions look better than what they are. Especially since DICE didn; even release any tools for Mirror's Edge, which was running on UE3.0.

Specifically he talks bout destruction, they probably have to design the map in certain ways to actually get it looking plausible without looking buggy and silly.If its problems with how the game does destruction its more than likely plausible as to why there wont be mod tools.It seem more like beef with how the engine handles things and how its designed.

Its not laziness as you like to cry either.Mind you hermits/lems/cows look for anyway of taking jabs at a developer when they dont massage their egos.

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AdrianWerner

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#104 AdrianWerner
Member since 2003 • 28441 Posts

Specifically he talks bout destruction, they probably have to design the map in certain ways to actually get it looking plausible without looking buggy and silly.If its problems with how the game does destruction its more than likely plausible as to why there wont be mod tools.It seem more like beef with how the engine handles things and how its designed.

Its not laziness as you like to cry either.Mind you hermits/lems/cows look for anyway of taking jabs at a developer when they dont massage their egos.

razgriz_101

No, it is laziness. So what if it's hard? THere would still be people willing to learn how to do it. But I guess there are always people who will swallow anything devs pull out and accept even the most ridiculous excuses.

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ChubbyGuy40

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#105 ChubbyGuy40
Member since 2007 • 26442 Posts

Specifically he talks bout destruction, they probably have to design the map in certain ways to actually get it looking plausible without looking buggy and silly.If its problems with how the game does destruction its more than likely plausible as to why there wont be mod tools.It seem more like beef with how the engine handles things and how its designed.

Its not laziness as you like to cry either.Mind you hermits/lems/cows look for anyway of taking jabs at a developer when they dont massage their egos.

razgriz_101

It's pretty much confirmed destruction is not dynamic. Modders can make similar, and possibly even better desutrction with PhysX (which anyone with Maya/3DSMax can get the tools for PhysX and APEX for free.)

They gave us mod tools for Battlefield 2 and that spawned great things. Many great things. DICE is supposed to love the modding community also. Damn right they're gonna be upset over this. Then as others have said. ARMA 3 is next year and RO2 is next month.

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razgriz_101

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#106 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="razgriz_101"]

Specifically he talks bout destruction, they probably have to design the map in certain ways to actually get it looking plausible without looking buggy and silly.If its problems with how the game does destruction its more than likely plausible as to why there wont be mod tools.It seem more like beef with how the engine handles things and how its designed.

Its not laziness as you like to cry either.Mind you hermits/lems/cows look for anyway of taking jabs at a developer when they dont massage their egos.

AdrianWerner

No, it is laziness. So what if it's hard? THere would still be people willing to learn how to do it. But I guess there are always people who will swallow anything devs pull out and accept even the most ridiculous excuses.

Do you work for dice? have you used their dev tools?

how the hell are we supposed to know the nature of thier tools/setups.Its not fair to calll a developer lazy cause they wont pander to a minority.

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ChubbyGuy40

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#107 ChubbyGuy40
Member since 2007 • 26442 Posts

Do you work for dice? have you used their dev tools?

how the hell are we supposed to know the nature of thier tools/setups.Its not fair to calll a developer lazy cause they wont pander to a minority.

razgriz_101

IMO, that still means it's DICE's fault for creating an overly complex engine. BF3 is going to be an amazing game but I don't think it's going to be that advanced that modders couldn't use it.

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Heyhuub

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#108 Heyhuub
Member since 2010 • 317 Posts

Pretty ironic when their whole idea for starting the modern combat/ BF2 thing and the modern setting shooter as a whole was probably thanks to Desert Combat, a mod for BF1942.

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AdrianWerner

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#109 AdrianWerner
Member since 2003 • 28441 Posts

Do you work for dice? have you used their dev tools?

how the hell are we supposed to know the nature of thier tools/setups.Its not fair to calll a developer lazy cause they wont pander to a minority.

razgriz_101

I don't know why you assume modders are such morons that there is literaly nobody among them who can figure out how to use those tools.

And not pandering to minority is laziness, they just don't think it's worth their effort. That's what it is. Everything else is excuses.

Och well...DICE stopped being real pc-friendly dev a long time ago. The fact that such devs at least offers improved graphics and scale in PC version is a reason to be happy enough. Expecting them to give pc community full support like they used to would be pretty naive I guess.

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DmadFearmonger

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#110 DmadFearmonger
Member since 2009 • 5169 Posts

Someone'll develope a 3rd party program calm down guys

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deactivated-5cf4b2c19c4ab

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#111 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Someone'll develope a 3rd party program calm down guys

DmadFearmonger
I don't think someone is going to be able to reverse engineer an advanced graphics engine correctly and then create a fully working editor for it. We might get something that can decompile textures and models, maybe shaders, but we aren't going to get an editor for the engine unless DICE gives us one.
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edidili

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#112 edidili
Member since 2004 • 3449 Posts

Och well...DICE stopped being real pc-friendly dev a long time ago.

AdrianWerner

Yeah, since they made the BC series their mod support in the game engine went down the hill.

Speaking of modding tools there is this Star wars mod for Cod 4 that just released (skip to 1:20). Anyone tried it? I might give it a shot.

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ducati101

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#113 ducati101
Member since 2004 • 1741 Posts
When it comes to the quality of the end product, the significance of mods are overrated time and time again.tomarlyn
Sure it is bud. Mechwarrior Living Legends for Crysis, nuff said :)
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ducati101

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#114 ducati101
Member since 2004 • 1741 Posts
[QUOTE="edidili"]

[QUOTE="AdrianWerner"]

Och well...DICE stopped being real pc-friendly dev a long time ago.

Yeah, since they made the BC series their mod support in the game engine went down the hill.

Speaking of modding tools there is this Star wars mod for Cod 4 that just released (skip to 1:20). Anyone tried it? I might give it a shot.

I highly reccomend it. Brilliant mod, only reason why I still have CoD4 installed :)
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Harisemo

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#115 Harisemo
Member since 2010 • 4133 Posts

so does this mean there will be no crap mod servers? thank God

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Oil_Rope_Bombs

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#116 Oil_Rope_Bombs
Member since 2010 • 2667 Posts
Dice is to blame.
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ducati101

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#117 ducati101
Member since 2004 • 1741 Posts

so does this mean there will be no crap mod servers? thank God

Harisemo
There will at least be custom servers. Like in Bad Company 2 where some servers limit the amount of snipers to 4 per team for example. On the 360 your stuck when over half your team are snipers ;) That's the beauty of custom servers, you have a choice :)
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#118 Lto_thaG
Member since 2006 • 22611 Posts

Shame.I'm sure a lot of people were excited to make mods for this game.

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MasonLovak

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#119 MasonLovak
Member since 2011 • 741 Posts
ill live. Not that big a deal to me, ill still pick the game up regardless.
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Wasdie

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#120 Wasdie  Moderator
Member since 2003 • 53622 Posts

This is easily a business decision. EA wants to keep the engine internal, simple as that. Also they want to release DLC. DICE has nothing to do with this. If it were up to dice, there would be mod support like all of the previous games (except the console-focused BC series).

It's not laziness. For all who say that, you've clearly not programmed a single line of code in your life and really have no right to say anything on the matter.

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morapuler

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#121 morapuler
Member since 2005 • 116 Posts

And there goes my hope for a BF3 PR mod. Thanks DICE! Bring on the 15$ map-packs instead!1!1!one1!.. Pft

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#122 Wasdie  Moderator
Member since 2003 • 53622 Posts

Shame.I'm sure a lot of people were excited to make mods for this game.

Lto_thaG

No. A lot of hardcore PC people just want the Project Reality team to work their asses off to put a mod out. These same people will also whine every week that the mod isn't out if there is mod tools.

Mod tools usually mean tons of free content for gamers at the expense of other people's time and effort. They don't care, they want free stuff. They believe they are entitled to free stuff. When they don't get their free stuff and have to pay for people's hard work like everybody else, they complain.

The argument usually is "well PC games have always had mod support." That was long before it cost tens of millions of dollars and hundreds of thousands of man hours to make game engines. Mod tools don't just take time and effort to make, they have to be supported and maintained as the engine changes over time. This is a running cost that they make no money from.

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Lto_thaG

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#123 Lto_thaG
Member since 2006 • 22611 Posts

[QUOTE="Lto_thaG"]

Shame.I'm sure a lot of people were excited to make mods for this game.

Wasdie

No. A lot of hardcore PC people just want the Project Reality team to work their asses off to put a mod out. These same people will also whine every week that the mod isn't out if there is mod tools.

Mod tools usually mean tons of free content for gamers at the expense of other people's time and effort. They don't care, they want free stuff. They believe they are entitled to free stuff. When they don't get their free stuff and have to pay for people's hard work like everybody else, they complain.

The argument usually is "well PC games have always had mod support." That was long before it cost tens of millions of dollars and hundreds of thousands of man hours to make game engines. Mod tools don't just take time and effort to make, they have to be supported and maintained as the engine changes over time. This is a running cost that they make no money from.


Did not know this.

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Wasdie

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#124 Wasdie  Moderator
Member since 2003 • 53622 Posts

Even if the tools are hard to use there's nothing stopping them from releasing them anyway. Running on in-house engine doesn't stop many devs from releasing their tools to public, even if they're hard to use.

There's no reason for no mod support for BF3 besides devs' own laziness and/or need to sell more DLC. Sure, they don't have any obligation to do otherwise, but let's not make up excuses that make their actions look better than what they are. Especially since DICE didn; even release any tools for Mirror's Edge, which was running on UE3.0.

AdrianWerner

You never publish your internal tools. That's a basic business practice. "Oh here Activision, we made this kick ass engine, you guys can have it. Please don't use it to build up a separate engine with similar features!"

Laziness has absolutely nothing to do with this. You have no idea how software development works on any level if you think this is them just being lazy. Mod tools require a separate program with a lot of control on exactly what the people can do with their engine. You don't make your engine open source, that's just stupid. Once the mod tools are out, you need support, and documentation, and you must update them as the engine progresses. Even if it is minimal support, it still takes time away from the development team for other things.

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GeneralShowzer

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#126 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="AdrianWerner"]

Even if the tools are hard to use there's nothing stopping them from releasing them anyway. Running on in-house engine doesn't stop many devs from releasing their tools to public, even if they're hard to use.

There's no reason for no mod support for BF3 besides devs' own laziness and/or need to sell more DLC. Sure, they don't have any obligation to do otherwise, but let's not make up excuses that make their actions look better than what they are. Especially since DICE didn; even release any tools for Mirror's Edge, which was running on UE3.0.

Wasdie

You never publish your internal tools. That's a basic business practice. "Oh here Activision, we made this kick ass engine, you guys can have it. Please don't use it to build up a separate engine with similar features!"

Laziness has absolutely nothing to do with this. You have no idea how software development works on any level if you think this is them just being lazy. Mod tools require a separate program with a lot of control on exactly what the people can do with their engine. You don't make your engine open source, that's just stupid. Once the mod tools are out, you need support, and documentation, and you must update them as the engine progresses. Even if it is minimal support, it still takes time away from the development team for other things.

Modding is the devil now, for BF fanboys...
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#127 AnnoyedDragon
Member since 2006 • 9948 Posts

No. A lot of hardcore PC people just want the Project Reality team to work their asses off to put a mod out. These same people will also whine every week that the mod isn't out if there is mod tools.

Mod tools usually mean tons of free content for gamers at the expense of other people's time and effort. They don't care, they want free stuff. They believe they are entitled to free stuff. When they don't get their free stuff and have to pay for people's hard work like everybody else, they complain.

The argument usually is "well PC games have always had mod support." That was long before it cost tens of millions of dollars and hundreds of thousands of man hours to make game engines. Mod tools don't just take time and effort to make, they have to be supported and maintained as the engine changes over time. This is a running cost that they make no money from.

Wasdie

Oh get off your high horse Wasdie. You think some of these games would sell anywhere near what they did, if they didn't have modding communities to keep the games fresh? There are people who consider Oblivion unplayable without mods. Even I did my own little tweaking to balance out what I deemed to be badly done skill level rates.

It's not a purely charitable decision on the developers part, to allow gamers to act as a unpaid content production workforce for their games. Removing mod support just ensures that games end up on the discount pile quicker, because they have nothing new to offer.

Honestly... you make it sound like mod support is a pure cost for the developers, with gamers just being parasites wanting something for nothing. Content creators enjoy the recognition they get for their mods.

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razgriz_101

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#128 razgriz_101
Member since 2007 • 16875 Posts

[QUOTE="Wasdie"]

No. A lot of hardcore PC people just want the Project Reality team to work their asses off to put a mod out. These same people will also whine every week that the mod isn't out if there is mod tools.

Mod tools usually mean tons of free content for gamers at the expense of other people's time and effort. They don't care, they want free stuff. They believe they are entitled to free stuff. When they don't get their free stuff and have to pay for people's hard work like everybody else, they complain.

The argument usually is "well PC games have always had mod support." That was long before it cost tens of millions of dollars and hundreds of thousands of man hours to make game engines. Mod tools don't just take time and effort to make, they have to be supported and maintained as the engine changes over time. This is a running cost that they make no money from.

AnnoyedDragon

Oh get off your high horse Wasdie. You think some of these games would sell anywhere near what they did, if they didn't have modding communities to keep the games fresh? There are people who consider Oblivion unplayable without mods. Even I did my own little tweaking to balance out what I deemed to be badly done skill level rates.

It's not a purely charitable decision on the developers part, to allow gamers to act as a unpaid content production workforce for their games. Removing mod support just ensures that games end up on the discount pile quicker, because they have nothing new to offer.

Honestly... you make it sound like mod support is a pure cost for the developers, with gamers just being parasites wanting something for nothing. Content creators enjoy the recognition they get for their mods.

its a loss stream for these tools when they get no end returns..Dollar signs talk and bull walks.

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AdrianWerner

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#129 AdrianWerner
Member since 2003 • 28441 Posts

Laziness has absolutely nothing to do with this.Wasdie

How come? It takes an effort DICE isn't willing to do. Simple as that. But it's one thing to simply state "we don't think it's worth our time" and whole different to try to blantantly lie to people's faces about how hard the engine would be for modders, which is complete BS.

Fact is...DICE couldn't give a crap about modding community. As simple as that. If they would just state it clearly there would be no problem, but they seem to be ashamed enough (no idea why) that they need some sort of excuse. WHich is silly, because most people still won't believe what they say.

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Wasdie

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#130 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

No. A lot of hardcore PC people just want the Project Reality team to work their asses off to put a mod out. These same people will also whine every week that the mod isn't out if there is mod tools.

Mod tools usually mean tons of free content for gamers at the expense of other people's time and effort. They don't care, they want free stuff. They believe they are entitled to free stuff. When they don't get their free stuff and have to pay for people's hard work like everybody else, they complain.

The argument usually is "well PC games have always had mod support." That was long before it cost tens of millions of dollars and hundreds of thousands of man hours to make game engines. Mod tools don't just take time and effort to make, they have to be supported and maintained as the engine changes over time. This is a running cost that they make no money from.

AnnoyedDragon

Oh get off your high horse Wasdie. You think some of these games would sell anywhere near what they did, if they didn't have modding communities to keep the games fresh? There are people who consider Oblivion unplayable without mods. Even I did my own little tweaking to balance out what I deemed to be badly done skill level rates.

It's not a purely charitable decision on the developers part, to allow gamers to act as a unpaid content production workforce for their games. Removing mod support just ensures that games end up on the discount pile quicker, because they have nothing new to offer.

Honestly... you make it sound like mod support is a pure cost for the developers, with gamers just being parasites wanting something for nothing. Content creators enjoy the recognition they get for their mods.

But mod support is a pure cost for a developer, you just want free content at the cost of the developer sinking a lot of time into mod tools. When they are a part of a game it's a great bonus, but when they are not there is no reason to get upset like people do. Mods don't make or break games nor do they sell more copies in this day and age. Today we expect a quality game from day one full of content and polish, not a half-assed game so the modders can finish off what the developers started.

Also you keep blaming DICE when DICE has nothing to do with this at all. If it was up to them, they would have community mod support. This is obviously EA's decision, and one that has a lot of justification behind it.

Good modding tools and support is a pure cost with little no reward. How many BF2 mods were there that got any real completion? Two. Those were made by dedicated teams of amateur developers. Everybody crying out for mod support only wants it so that these development teams can remake their mods from scratch so that they can get free content at others expenses.

In this day and age a game engine needs to be specifically designed to support mods. The two biggest examples are the UDK and now the CryEngine 3 with it's full SDK coming shortly. These engines were made for the sake of selling to smaller developers and making free games to get their engine exposure. It's a costly business strategy to make their engine developer friendly enough to put it out and support it. There is nothing super complicated with either of the engines and they both come from a long line of game engines with years of support. The Frostebite 2.0 engine has some major advantages that no company would dare give out for free. It's stupid.

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AdrianWerner

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#131 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="AdrianWerner"]

Such a shame. Project Reality for BF2 is still vastly superior to anything DICE has ever been able to make.

In reality DICE just wants to sell DLC and mod tools make that very hard to pull off.

Och well, Red Orchestra 2 and ArmA III will both support heavy modding, expecting that from multiplat like BF3 was rather silly anyway, even if PC version is the lead one. You want mods you need to look to PC-centric devs, DICE just ain't one of them anymore.

SkyWard20

Oh please; give it a rest already.

Wow..does stating simple truth makes you this uncomfortable? :)

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Wasdie

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#132 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

Laziness has absolutely nothing to do with this.AdrianWerner

How come? It takes an effort DICE isn't willing to do. Simple as that. But it's one thing to simply state "we don't think it's worth our time" and whole different to try to blantantly lie to people's faces about how hard the engine would be for modders, which is complete BS.

Fact is...DICE couldn't give a crap about modding community. As simple as that. If they would just state it clearly there would be no problem, but they seem to be ashamed enough (no idea why) that they need some sort of excuse. WHich is silly, because most people still won't believe what they say.

There is a difference between not finishing your code and meeting a deadline. The resources are not always there.

With your logic, every game developer and software developer is lazy. There is always tons and tons of content that needs to be cut to make a release possible. But apparently they are just lazy.

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#133 Heil68
Member since 2004 • 60812 Posts

[QUOTE="SkyWard20"][QUOTE="AdrianWerner"]

Such a shame. Project Reality for BF2 is still vastly superior to anything DICE has ever been able to make.

In reality DICE just wants to sell DLC and mod tools make that very hard to pull off.

Och well, Red Orchestra 2 and ArmA III will both support heavy modding, expecting that from multiplat like BF3 was rather silly anyway, even if PC version is the lead one. You want mods you need to look to PC-centric devs, DICE just ain't one of them anymore.

AdrianWerner

Oh please; give it a rest already.

Wow..does stating simple truth makes you this uncomfortable? :)

I have to admit I am impressed that RO2 already has mod tools out to the community well in advance of the game.
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#134 Wasdie  Moderator
Member since 2003 • 53622 Posts

Modding is the devil now, for BF fanboys...GeneralShowzer

No, it's not. It's a great thing, but I think it's time for PC fanboys to understand that modding tools are a bonus, not a requirement and that nobody is entitled to free content. PC gamers are the most entitled of all. They want free DLC, cheaper games, and mod tools all because they feel that their purchase of a gaming rig warrants them some sort of entitlement to free stuff.

I've been saying this for the past several years that the days of the PC getting special treatment are over. Fighting it at every corner, calling developers lazy, spamming their boards, pirating their games, all doesn't help. After seeing what PC gamers can be, it doesn't suprise me that so many developers are giving up on the PC. The sales aren't there and the consumers are extremely difficult to deal with.

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#135 AnnoyedDragon
Member since 2006 • 9948 Posts

But mod support is a pure cost for a developer, you just want free content at the cost of the developer sinking a lot of time into mod tools. When they are a part of a game it's a great bonus, but when they are not there is no reason to get upset like people do. Mods don't make or break games nor do they sell more copies in this day and age. Today we expect a quality game from day one full of content and polish, not a half-assed game so the modders can finish off what the developers started.

Also you keep blaming DICE when DICE has nothing to do with this at all. If it was up to them, they would have community mod support. This is obviously EA's decision, and one that has a lot of justification behind it.

Good modding tools and support is a pure cost with little no reward. How many BF2 mods were there that got any real completion? Two. Those were made by dedicated teams of amateur developers. Everybody crying out for mod support only wants it so that these development teams can remake their mods from scratch so that they can get free content at others expenses.

In this day and age a game engine needs to be specifically designed to support mods. The two biggest examples are the UDK and now the CryEngine 3 with it's full SDK coming shortly. These engines were made for the sake of selling to smaller developers and making free games to get their engine exposure. It's a costly business strategy to make their engine developer friendly enough to put it out and support it. There is nothing super complicated with either of the engines and they both come from a long line of game engines with years of support. The Frostebite 2.0 engine has some major advantages that no company would dare give out for free. It's stupid.

Wasdie

You're wrong, and I have explained why you are wrong. It's not a pure cost when player made content helps shift copies, long after the core game has lost people's interest.

Counter Strike, Natural Selection, Team Fortress. How many of these games wouldn't have existed, if it wasn't for the modding community?

But if you rejected my point, you will likely reject it again. I'm just saying, I think you are completely wrong, and even have a hint of aggression towards the PC crowd in your comments.

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#136 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="AdrianWerner"]

[QUOTE="SkyWard20"] Oh please; give it a rest already.Heil68

Wow..does stating simple truth makes you this uncomfortable? :)

I have to admit I am impressed that RO2 already has mod tools out to the community well in advance of the game.

Unlike the Frostbite 2.0 engine, the unreal engine has had mod tools for years. The whole engine was built for sale to smaller develpers (like tripwire). Part of the idea behind making it free is that indie guys use the engine to start making games, they pitch the game to a publisher, the publisher likes it and then spends the money to license the engine out and sell the game when it is done.

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deactivated-5d6e91f5c147a

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#137 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

Global warming is to blame.

PhazonBlazer
Which consoles are to blame for that.
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#138 AdrianWerner
Member since 2003 • 28441 Posts

I've been saying this for the past several years that the days of the PC getting special treatment are over

Wasdie

Not really. Many devs still do it. It's just that we should give more support to devs who do treat our platform special and give less of it to those who don't. Voting with wallets is always the best choice. I know I will buy both RO2 and Arma III full price the moment they ship and if I can I will buy them directly from devs. I definitly will be skipping MW3 for the same reasons. And I'm a little torn on BF3, enough that I will propably wait till it trops a little in price.

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#139 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"] Modding is the devil now, for BF fanboys...Wasdie

No, it's not. It's a great thing, but I think it's time for PC fanboys to understand that modding tools are a bonus, not a requirement and that nobody is entitled to free content. PC gamers are the most entitled of all. They want free DLC, cheaper games, and mod tools all because they feel that their purchase of a gaming rig warrants them some sort of entitlement to free stuff.

I've been saying this for the past several years that the days of the PC getting special treatment are over. Fighting it at every corner, calling developers lazy, spamming their boards, pirating their games, all doesn't help. After seeing what PC gamers can be, it doesn't suprise me that so many developers are giving up on the PC. The sales aren't there and the consumers are extremely difficult to deal with.

Right... Everyone wants free DLC and some developers do provide it. If they don't there is nothing you can do about it, I really haven't seen anyone complain about the PC version not getting free DLC, about any game. There is a reason PC games should be cheaper, it's just greedy companies keep wanting more and more, it's not enough that they don't pay royalties to MS, it's not enough that they get way better return rates with Digital Distribution, they just want more and more. They want to root out rentals and used gaming next. This is pure greed and I can't believe you are behind it. So you would have the PC turned into something useless that plays console games in HD? You do realize the kind of cheap rushed ports we've been getting right? The sales are there, and with DD they are there more than ever and the return rates are higher than ever...
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#140 AdrianWerner
Member since 2003 • 28441 Posts

[QUOTE="PhazonBlazer"]

Global warming is to blame.

siLVURcross

Which consoles are to blame for that.

360 of course. WIth the whole red ring of dead. Actually, when I think about it, it's always Xbox's fault anyway :)

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#141 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

But mod support is a pure cost for a developer, you just want free content at the cost of the developer sinking a lot of time into mod tools. When they are a part of a game it's a great bonus, but when they are not there is no reason to get upset like people do. Mods don't make or break games nor do they sell more copies in this day and age. Today we expect a quality game from day one full of content and polish, not a half-assed game so the modders can finish off what the developers started.

Also you keep blaming DICE when DICE has nothing to do with this at all. If it was up to them, they would have community mod support. This is obviously EA's decision, and one that has a lot of justification behind it.

Good modding tools and support is a pure cost with little no reward. How many BF2 mods were there that got any real completion? Two. Those were made by dedicated teams of amateur developers. Everybody crying out for mod support only wants it so that these development teams can remake their mods from scratch so that they can get free content at others expenses.

In this day and age a game engine needs to be specifically designed to support mods. The two biggest examples are the UDK and now the CryEngine 3 with it's full SDK coming shortly. These engines were made for the sake of selling to smaller developers and making free games to get their engine exposure. It's a costly business strategy to make their engine developer friendly enough to put it out and support it. There is nothing super complicated with either of the engines and they both come from a long line of game engines with years of support. The Frostebite 2.0 engine has some major advantages that no company would dare give out for free. It's stupid.

AnnoyedDragon

You're wrong, and I have explained why you are wrong. It's not a pure cost when player made content helps shift copies, long after the core game has lost people's interest.

Counter Strike, Natural Selection, Team Fortress. How many of these games wouldn't have existed, if it wasn't for the modding community?

But if you rejected my point, you will likely reject it again. I'm just saying, I think you are completely wrong, and even have a hint of aggression towards the PC crowd in your comments.

I even said that in this day and age mods don't push copies. It was far different back when those mods were coming out. You only gave me 3 examples of games created on the half-life engine from 1998 when modding made up for a lack of game content.

Simple, mods don't push games like they used to. If they did, do you think people would snub out mod tools so fast? Hell no. This is a damn business. You do what you need to do to sell games and make money. You all seem to forget that. Everybody just thinks developers are out to kill video games and put out useless DLC that nobody buys.

Also do you know the reason why ArmA 3 was able to be made? It wasn't the mod support. BI clearly stated it was the digital distribution and the 2 DLC packs they put out. Even though I coudl have gotten all of that content in those DLC packs for free with mods, they still somehow sold. Yup, mods sold that game alright. If it wasn't for the DLC they put out, there would be no ArmA 3.

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#142 AdrianWerner
Member since 2003 • 28441 Posts

]


Also do you know the reason why ArmA 3 was able to be made? It wasn't the mod support. BI clearly stated it was the digital distribution and the 2 DLC packs they put out. Even though I coudl have gotten all of that content in those DLC packs for free with mods, they still somehow sold. Yup, mods sold that game alright. If it wasn't for the DLC they put out, there would be no ArmA 3.

Wasdie

I don't think those DLCs would sell if nobody would play the game anymoe. And it's mods that kept a large portion of people playing the game. If they would remove the option to mod Arma2 I doubt we would be seeing Arma 3 either.

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#143 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

[QUOTE="GeneralShowzer"] Modding is the devil now, for BF fanboys...GeneralShowzer

No, it's not. It's a great thing, but I think it's time for PC fanboys to understand that modding tools are a bonus, not a requirement and that nobody is entitled to free content. PC gamers are the most entitled of all. They want free DLC, cheaper games, and mod tools all because they feel that their purchase of a gaming rig warrants them some sort of entitlement to free stuff.

I've been saying this for the past several years that the days of the PC getting special treatment are over. Fighting it at every corner, calling developers lazy, spamming their boards, pirating their games, all doesn't help. After seeing what PC gamers can be, it doesn't suprise me that so many developers are giving up on the PC. The sales aren't there and the consumers are extremely difficult to deal with.

Right... Everyone wants free DLC and some developers do provide it. If they don't there is nothing you can do about it, I really haven't seen anyone complain about the PC version not getting free DLC, about any game. There is a reason PC games should be cheaper, it's just greedy companies keep wanting more and more, it's not enough that they don't pay royalties to MS, it's not enough that they get way better return rates with Digital Distribution, they just want more and more. They want to root out rentals and used gaming next. This is pure greed and I can't believe you are behind it. So you would have the PC turned into something useless that plays console games in HD? You do realize the kind of cheap rushed ports we've been getting right? The sales are there, and with DD they are there more than ever and the return rates are higher than ever...

You've basically say you've never seen anybody complain about the PC games not getting free DLC then go onto complain that we aren't getting free stuff and they are just being greedy...

You're basically supporting me when I say PC gamers just want special treatment. Nobody has a right to special treatment at all. When I built my new gaming computer last year I didn't build it in the hopes I could play more free content than I could get on my PS3 and 360. I did it for the games I couldn't play on my consoles or my aging PC.

I'm not trying to say I just want an expensive gaming console, however I don't see why a game developer has to go out of their way to give me free stuff. All I ask is I don't get some crappy port and so far a lot of game companies have really picked up the slack with that.

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#144 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]]


Also do you know the reason why ArmA 3 was able to be made? It wasn't the mod support. BI clearly stated it was the digital distribution and the 2 DLC packs they put out. Even though I coudl have gotten all of that content in those DLC packs for free with mods, they still somehow sold. Yup, mods sold that game alright. If it wasn't for the DLC they put out, there would be no ArmA 3.

AdrianWerner

I don't think those DLCs would sell if nobody would play the game anymoe. And it's mods that kept a large portion of people playing the game. If they would remove the option to mod Arma2 I doubt we would be seeing Arma 3 either.

Actually the reason those DLCs were able to sell is because BI came out with Operation Arrowhead that fixed the majority of bugs with the engine. I find 10x the vanilla servers than I see modded servers. I see tons of custom missions, but a basic map-editor is not the same as full mod support.

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#145 AnnoyedDragon
Member since 2006 • 9948 Posts

Also do you know the reason why ArmA 3 was able to be made? It wasn't the mod support. BI clearly stated it was the digital distribution and the 2 DLC packs they put out. Even though I coudl have gotten all of that content in those DLC packs for free with mods, they still somehow sold. Yup, mods sold that game alright. If it wasn't for the DLC they put out, there would be no ArmA 3.

Wasdie

Right...

So you are going to reference a game I didn't bring up, argue that mods weren't relevant to its success, then act as if you disproved something I said about a game; that I never even referenced...

I'm standing by my point, and clearly you will stand by yours.

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#146 AdrianWerner
Member since 2003 • 28441 Posts

You've basically say you've never seen anybody complain about the PC games not getting free DLC then go onto complain that we aren't getting free stuff and they are just being greedy...

You're basically supporting me when I say PC gamers just want special treatment. Nobody has a right to special treatment at all. When I built my new gaming computer last year I didn't build it in the hopes I could play more free content than I could get on my PS3 and 360. I did it for the games I couldn't play on my consoles or my aging PC.

I'm not trying to say I just want an expensive gaming console, however I don't see why a game developer has to go out of their way to give me free stuff. All I ask is I don't get some crappy port and so far a lot of game companies have really picked up the slack with that.

Wasdie

I don't know why you're so surprised. Very often PC get either a special treatement or it gets shafted. So no wonder peoeple get attached to those companies who do the former and then feel betrayed if the company shifts to later treatement.

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#147 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

You've basically say you've never seen anybody complain about the PC games not getting free DLC then go onto complain that we aren't getting free stuff and they are just being greedy...

You're basically supporting me when I say PC gamers just want special treatment. Nobody has a right to special treatment at all. When I built my new gaming computer last year I didn't build it in the hopes I could play more free content than I could get on my PS3 and 360. I did it for the games I couldn't play on my consoles or my aging PC.

I'm not trying to say I just want an expensive gaming console, however I don't see why a game developer has to go out of their way to give me free stuff. All I ask is I don't get some crappy port and so far a lot of game companies have really picked up the slack with that.

AdrianWerner

I don't know why you're so surprised. Very often PC get either a special treatement or it gets shafted. So no wonder peoeple get attached to those companies who do the former and then feel betrayed if the company shifts to later treatement.

I don't know why people feel betrayed if they had the first understanding of modern game development. I guess working in the software industry I can see it from a whole different light. I'm working on something that is considered child's play compared to a video game engine and yet I would never have done this out of the good of my heart.

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#148 AdrianWerner
Member since 2003 • 28441 Posts

Actually the reason those DLCs were able to sell is because BI came out with Operation Arrowhead that fixed the majority of bugs with the engine. I find 10x the vanilla servers than I see modded servers. I see tons of custom missions, but a basic map-editor is not the same as full mod support.

Wasdie

Maybe, but Arrowdhead would also propably flop if mods wouldn't keep Arma2 on life support. And customs maps aren't full mod support, but they are a very important part of mod community and they're the major reason why anyone still plays Arma 2. Even the most dedicated fans need new content to play with.

Bohemia is a small studio with razor thin margins. If modding support wouldn't be provide financial advantage they wouldn't do it.

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#149 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"][QUOTE="Wasdie"]

No, it's not. It's a great thing, but I think it's time for PC fanboys to understand that modding tools are a bonus, not a requirement and that nobody is entitled to free content. PC gamers are the most entitled of all. They want free DLC, cheaper games, and mod tools all because they feel that their purchase of a gaming rig warrants them some sort of entitlement to free stuff.

I've been saying this for the past several years that the days of the PC getting special treatment are over. Fighting it at every corner, calling developers lazy, spamming their boards, pirating their games, all doesn't help. After seeing what PC gamers can be, it doesn't suprise me that so many developers are giving up on the PC. The sales aren't there and the consumers are extremely difficult to deal with.

Wasdie

Right... Everyone wants free DLC and some developers do provide it. If they don't there is nothing you can do about it, I really haven't seen anyone complain about the PC version not getting free DLC, about any game. There is a reason PC games should be cheaper, it's just greedy companies keep wanting more and more, it's not enough that they don't pay royalties to MS, it's not enough that they get way better return rates with Digital Distribution, they just want more and more. They want to root out rentals and used gaming next. This is pure greed and I can't believe you are behind it. So you would have the PC turned into something useless that plays console games in HD? You do realize the kind of cheap rushed ports we've been getting right? The sales are there, and with DD they are there more than ever and the return rates are higher than ever...

You've basically say you've never seen anybody complain about the PC games not getting free DLC then go onto complain that we aren't getting free stuff and they are just being greedy...

You're basically supporting me when I say PC gamers just want special treatment. Nobody has a right to special treatment at all. When I built my new gaming computer last year I didn't build it in the hopes I could play more free content than I could get on my PS3 and 360. I did it for the games I couldn't play on my consoles or my aging PC.

I'm not trying to say I just want an expensive gaming console, however I don't see why a game developer has to go out of their way to give me free stuff. All I ask is I don't get some crappy port and so far a lot of game companies have really picked up the slack with that.

DLC is not the same as user made content...You want people to pay for user made content now?

DLC is made by professionals and it's their job...Or they just cut it out from the original game most of the time and chatge 10$ for it on release..

And also..the content is not free, you are still paying 60$ for the game. It's just a feature that is very possible and was very popular in BF2.

I really don't get this...You are trying to turn this into something else, saying PC gamers are self entitled or something because they want a feature already available in tons of other games. In BF3 it's even more important giving how modding was in BF2.

Dice likes to talk crap about other developers, but they are just as bad as the rest,

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#150 ducati101
Member since 2004 • 1741 Posts

[QUOTE="GeneralShowzer"] Modding is the devil now, for BF fanboys...Wasdie

No, it's not. It's a great thing, but I think it's time for PC fanboys to understand that modding tools are a bonus, not a requirement and that nobody is entitled to free content. PC gamers are the most entitled of all. They want free DLC, cheaper games, and mod tools all because they feel that their purchase of a gaming rig warrants them some sort of entitlement to free stuff.

I've been saying this for the past several years that the days of the PC getting special treatment are over. Fighting it at every corner, calling developers lazy, spamming their boards, pirating their games, all doesn't help. After seeing what PC gamers can be, it doesn't suprise me that so many developers are giving up on the PC. The sales aren't there and the consumers are extremely difficult to deal with.

The sales aren't there! Really? Have you seen the latest report?