[QUOTE="Chloroformality"][QUOTE="cobrax25"][QUOTE="Chloroformality"][QUOTE="cobrax25"][QUOTE="sonicare"]Please expalin why crysis is so innovative.cobrax25
Its like Farcry...it may not be inovative....but open ended, non-linnear gameplay is not common in FPS's.
But it is linear, though.
No matter how to play the game, the story unfolds in the same way.
....... btw, what the hell is Crysis about, anyway? Freaking aliens again?
How many freaking alien games are we going to get?
the story is dynamic....it unfolds differently depending on what happens in the game.
I was reffering to the gameplay...like Farcry...crysis takes place all in one massive level that allows you to go anywhere whenever you want too, and approach situations differently from many different sides.
That's great, but how exactly does killing people in different ways affect the story's outcome?
...... multiple endings doesn't seem like something that'd work in an FPS, especially one like Crysis where it's mainly twitch shooting.
It works very well in FPS's....again the gameplay is open ended...you can choose what objectives to complete.
and crysis isnt at all a twich shooter.....I dont even know how you got to that conclusion....like Farcry it puts a large emphasis on stealth and scouting...versus running in guns blazing.
First person shooters have made probably the fewest advancements lately out of almost any other genre I've seen.
Most shooters tend to encorporate one or two new features, which somehow brands that shooter innovative and a must have.
Quite honestly, most of the "new" things I see shooters do, I've seen other genre's do them prior...... and better, for that matter.
Open ended gameplay, done before Farcry. Changing the outcome of the story, definitely done before Crysis. Slowing down time, done before FEAR.
...... what's the big deal?....... now we get to do all those things and shoot people at the same time?
Log in to comment