Fallout 3: Sluggish, soulless and forgettablet ?!!!

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Vandalvideo

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#201 Vandalvideo
Member since 2003 • 39655 Posts
time for less words and phrases like 'patently false' 'conjecture' and 'perogative' (act. spelling = prerogative) and time for facts. we're not going to dance circles with you anymore. if you want to have a one-sided debate we want you to FULLY articulate it and back it up with REAL facts instead of pawning assumptions as FACT.you said ALL BAD REVIEWS.3picuri3
Fact; the vast majority of the all the bad reviews that gave the game abysmal ratings stated patently false information about the gameplay; like the lacking of a mini map and the general repeetitive nature of the mobs. YOu cannot ignore these simple facts. The review sites that did take the time to illustrate accurately the information gave a generally positive review of the game.
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3picuri3

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#202 3picuri3
Member since 2006 • 9618 Posts

But as someone who took the time to understand the intricacies of the gameplay myself, I can recognize when a reviewer is telling the truth about gameplay mechanics. Vandalvideo

is it possible, just maybe, that if you think EVERYONE got it wrong in your head that.... gasp ....you might have gotten it wrong? you can't throw facts around when the world (according to you) is against you.

that's called delusion.

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3picuri3

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#203 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"]time for less words and phrases like 'patently false' 'conjecture' and 'perogative' (act. spelling = prerogative) and time for facts. we're not going to dance circles with you anymore. if you want to have a one-sided debate we want you to FULLY articulate it and back it up with REAL facts instead of pawning assumptions as FACT.you said ALL BAD REVIEWS.Vandalvideo
Fact; the vast majority of the all the bad reviews that gave the game abysmal ratings stated patently false information about the gameplay; like the lacking of a mini map and the general repeetitive nature of the mobs. YOu cannot ignore these simple facts. The review sites that did take the time to illustrate accurately the information gave a generally positive review of the game.

you can't call something a fact without substantiating it - your word is not enough. give us links, you know how this works here. you can't make wild claims like 'all bad reviews got it wrong' then just keep parroting you take on it in lieu of cold hard facts.

you can stop using the word fact if you want and present your opinion, then it wouldn't be necessary to validate or fact-check.

and you said ALL, not MAJORITY. no back-peddling unless you want to admit you were exaggerating.

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Hoobinator

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#204 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="3picuri3"]prove to us that these are facts. show us how EVERY bad review for Too Human misunderstood the game.Vandalvideo
You're making unreasonable demands! I'm giving you examples, you should take the perogative, if you want to, to check to see for yourself. The facts are simple, most of the major reviews out there that gave it horrible ratings stated patently false information like generally repetitive monsters or the lack of a minimap.

Wrong.

It is you who are making the wholesale accusations, we are merely objecting to those statements. The law states that it is YOU who should provide the evidence.

I know you know this Vandal, don't try to brush it off. Not guilty until proven otherwise, that is how things are, well where I come from anyway. And in this respect the review sites are not guilty of committing wholesale mistakes from all sites that gave Too Human below a 7, until you can provide wholesale counter evidence.

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WWIAB

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#205 WWIAB
Member since 2006 • 4352 Posts

Meh coming from a hermit, I don't really give a crap what he says. My opinion is the only one that counts, I'm giving the game a shot.

ShaneBeck

Me too, it looks too damn good to miss out on, every preview I have seen or read is backing this 100%

but the first review slays it?.......strange......if it is crap, I'll just sell it and I won't preorder another game

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Vandalvideo

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#206 Vandalvideo
Member since 2003 • 39655 Posts
is it possible, just maybe, that if you think EVERYONE got it wrong in your head that.... gasp ....you might have gotten it wrong? you can't throw facts around when the world (according to you) is against you.3picuri3
I didn't say everyone got it wrong. I said that the review sites that actually took the time to portray the gameplay mechanics accurately gave it fairly good ratings. In contrast; 1UP and Gamespot are two examples of having patently false information about the game like "It also doesn't help that the skill tree is limited and doesn't offer much in the way of variety for combat or abilities. A few skills here and there are specifically tailored for a particular class, but these mostly function as buffs or bonuses for pre-existing passive abilities" -1UP There are plenty of examples of contradicting reviews and the overall misportrayal of gameplay elements.
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#207 Vandalvideo
Member since 2003 • 39655 Posts
It is you who are making the wholesale accusations, we are merely objecting to those statements. The law states that it is YOU who should provide the evidence.Hoobinator
That information is readily available by taking the opportunity to read the reviews. 1UP is a great example with: It also doesn't help that the skill tree is limited and doesn't offer much in the way of variety for combat or abilities. A few skills here and there are specifically tailored for a particular class, but these mostly function as buffs or bonuses for pre-existing passive abilities Which is a patently false accustation refuted by gamespot's review, which goes on to state some false information about the game as well. Those are just two very well known examples as well.

Not guilty until proven otherwise, that is how things are, well where I come from anyway. And in this respect the review sites are not guilty of committing wholesale mistakes from all sites that gave Too Human below a 7, until you can provide wholesale counter evidence.

This isn't a court of law, this is a forum, and all I need is a proponderance of evidence. I've more than met that mark.
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Hoobinator

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#208 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="Hoobinator"]And since I know you're into Law, like a judge I will ask for one thing only. Bring me evidence from each of the major review sites that they showed mistakes in their reviews. From all major reviews please, since all are being dismissed wholesale.Vandalvideo
Wrong, I'm not dismissing every single review wholesale. I'm dismissing the ones that gave it in the 5.0-6.0 range. The game itself was scored based on faulty reasonings based on non-esitant problems like the lacking of a minimap or generally repetitive monsters.

And bring me evidence that the game sites that took time to play the game (how you know how much time they put in is beyond me), chose to give this above average reviews. Also provide evidence for how much time they put into the game, since that is a statement much of your argument rests on

Unreasonable demands. You know dange well that I can't go and get the ammount of time that these reviewers played the game. But as someone who took the time to understand the intricacies of the gameplay myself, I can recognize when a reviewer is telling the truth about gameplay mechanics. If you take the time to read the IGN review you'llr ealize that all the information they provided was completely accurate, while other review sites didn't give valid reasonins, and I have already expressed, ad naseum in a debate with Kevin Van'ord, why his own review didn't meet this critieria. Go look for the official review thread.

Bring me evidence from every review site that game Too Human a 5-6 then.

You can recognise when a reviewer is telling the truth... damn you must be a superjudge, Anyway provide evidence for this statement please.

And finally you keep saying IGN is the only 'real correct site' and most others were wrong, again, I'm repeating myself, but please Vandal show me the money, SHOW ME THE EVIDENCE.

If this was a court of law, you'd have been eaten alive by now, you know this.

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Vandalvideo

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#209 Vandalvideo
Member since 2003 • 39655 Posts
Bring me evidence from every review site that game Too Human a 5-6 then.You can recognise when a reviewer is telling the truth... damn you must be a superjudge, Anyway provide evidence for this statement please.Hoobinator
I've already given you evidence of two of the most influential names in reviews stating patently false information, 1UP with their comment about class structure and then there is gamespot complaining about status ailments, which begin to diverge greatly on latter levels and gameplay difficulties, and the review illustrates that they didn't take the time to notice all the nuances.

And finally you keep saying IGN is the only 'real correct site' and most others were wrong, again, I'm repeating myself, but please Vandal show me the money,

They are the one of the review sites that actually took the time and represented the gameplay mechanics acurrately.
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Hoobinator

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#210 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="Hoobinator"] It is you who are making the wholesale accusations, we are merely objecting to those statements. The law states that it is YOU who should provide the evidence.Vandalvideo
That information is readily available by taking the opportunity to read the reviews. 1UP is a great example with: It also doesn't help that the skill tree is limited and doesn't offer much in the way of variety for combat or abilities. A few skills here and there are specifically tailored for a particular class, but these mostly function as buffs or bonuses for pre-existing passive abilities Which is a patently false accustation refuted by gamespot's review, which goes on to state some false information about the game as well. Those are just two very well known examples as well.

Not guilty until proven otherwise, that is how things are, well where I come from anyway. And in this respect the review sites are not guilty of committing wholesale mistakes from all sites that gave Too Human below a 7, until you can provide wholesale counter evidence.

This isn't a court of law, this is a forum, and all I need is a proponderance of evidence. I've more than met that mark.

1UP's review has been dismissed. 1UP's evidence will be stricken from the record.

Now do this for each and every other review.

I agreed with you at the very start of this conversation that there were some bad reviews, but you insisted on dismissing on wholesale that the 'bad' scoring reviews were wrong.

It is your prerogative to back up your claims, which you have failed, with the exception of 1UP, which I already know of Giancarlo Varanini's mistakes.

I do not believe most of the bad reviews were misunderstanding the game, neither does 3picui3, nor does the majority of the gaming press. It is for you to provide counter evidence.

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Hoobinator

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#211 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="Hoobinator"]Bring me evidence from every review site that game Too Human a 5-6 then.You can recognise when a reviewer is telling the truth... damn you must be a superjudge, Anyway provide evidence for this statement please.Vandalvideo
I've already given you evidence of two of the most influential names in reviews stating patently false information, 1UP with their comment about class structure and then there is gamespot complaining about status ailments, which begin to diverge greatly on latter levels and gameplay difficulties, and the review illustrates that they didn't take the time to notice all the nuances.

And finally you keep saying IGN is the only 'real correct site' and most others were wrong, again, I'm repeating myself, but please Vandal show me the money,

They are the one of the review sites that actually took the time and represented the gameplay mechanics acurrately.

Actually you gave me one piece of evidence, i.e, 1UP, yet have wholesale dismissed all other low scoring reviews of Too Human.:| This is what bothers me.

Now dismiss this random review. What is wrong with this one?

And provide me with evidence that IGN took the time to play the game, 'propery'. Damn this conversation is becoming utterly tedious.

And yes I will be asking you to refute each and every low scoring review, even if it takes me a 1000 pages of asking you to refute each and every low scoring review.

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Vandalvideo

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#212 Vandalvideo
Member since 2003 • 39655 Posts
1UP's review has been dismissed. 1UP's evidence will be stricken from the record.Now do this for each and every other review.I agreed with you at the very start of this conversation that there were some bad reviews, but you insisted on dismissing on wholesale that the 'bad' scoring reviews were wrong.It is your prerogative to back up your claims, which you have failed, with the exception of 1UP, which I already know of Giancarlo Varanini's mistakes.I do not believe most of the bad reviews were misunderstanding the game, neither does 3picui3, nor does the majority of the gaming press. It is for you to provide counter evidence.Hoobinator
I've supplied evidence of two of the most influential review sites; 1UP and gamespot of posting patently false information in their reviews. Here is the Giant Bomb problem: There's a real lack of enemy variety, and your best viable option quickly becomes "shoot the enemies until they get close, Which is where I got the lack of enemy variety, directly in contrast with on lattter levels where the enemies really begin to diverge.
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#213 borgmaster
Member since 2005 • 2225 Posts
I don't trust any negative stuff about this game, what with all of the fanboys of the first two and Oblivion haters out there. What I've seen is amazing, so I'll buy it anyway.
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#214 Vandalvideo
Member since 2003 • 39655 Posts
Now dismiss this random review. What is wrong with this one?Hoobinator
"In fact, many of the enemies never change either, unless you consider a palette swap a completely different enemy" Refuted by the more you level the more divergent the enemies become, and all of the levels have diverging enemies with new traits and skills that make the gameplay change.
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Hoobinator

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#215 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="Hoobinator"]1UP's review has been dismissed. 1UP's evidence will be stricken from the record.Now do this for each and every other review.I agreed with you at the very start of this conversation that there were some bad reviews, but you insisted on dismissing on wholesale that the 'bad' scoring reviews were wrong.It is your prerogative to back up your claims, which you have failed, with the exception of 1UP, which I already know of Giancarlo Varanini's mistakes.I do not believe most of the bad reviews were misunderstanding the game, neither does 3picui3, nor does the majority of the gaming press. It is for you to provide counter evidence.Vandalvideo
I've supplied evidence of two of the most influential review sites; 1UP and gamespot of posting patently false information in their reviews. Here is the Giant Bomb problem: There's a real lack of enemy variety, and your best viable option quickly becomes "shoot the enemies until they get close, Which is where I got the lack of enemy variety, directly in contrast with on lattter levels where the enemies really begin to diverge.

I didn't get the GS one. Maybe it got lost in the vast wilderness of spam in this thread.

What exactly is the definition of variety, how many varied enemies are there in the game? Is his definition same as yours? Is 10 different enemies a varied amount or few in number? Is this potentially a completely opinion piece?

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mephisto_11

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#216 mephisto_11
Member since 2008 • 1880 Posts

Fallout 3 is a sluggish device, soulless, not exactly terrible, actually almost enjoyable, but totally forgettable

Fawlcon_Pawnch

so basically like oblivion

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Vandalvideo

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#217 Vandalvideo
Member since 2003 • 39655 Posts
What exactly is the definition of variety, how many varied enemies are there in the game? Is his definition same as yours? Is 10 different enemies a varied amount or few in number? Is this potentially a completely opinion piece?Hoobinator
It is in the class of what he was saying. He was saying that the enemies remain static, which they don't. Every single level adds new enemies with new skills, like the sewer ghosts with the AOE explosions, and Dr. Robotnic who constantly spawns new zombies, and the green praying mantis type things which act as ranged archers, and then you have polarities which change up theg ameplay the more you level making it infinitely harder and forcing you to play the game differently.
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Hoobinator

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#218 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="Hoobinator"]Now dismiss this random review. What is wrong with this one?Vandalvideo
"In fact, many of the enemies never change either, unless you consider a palette swap a completely different enemy" Refuted by the more you level the more divergent the enemies become, and all of the levels have diverging enemies with new traits and skills that make the gameplay change.

You see there is an inherent mistake in your reasoning there and that is simply asking yourself what does he mean by 'change'?

I could easily back up his statement by saying the enemies even with palette changes, do not drastically alter the gameplay, which is what he is saying. The gameplay is by and large much the same and the way you tackle them is much the same.

To clarify Gamespy's review, here is what they meant by the enemy never really changes:

IGN: "Since every encounter is roughly the same difficulty level, none ever felt special or memorable. Nothing you do ever really feels like it makes a difference

No change really.

Thus opinion refuted.

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Vandalvideo

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#219 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"][QUOTE="Hoobinator"]Now dismiss this random review. What is wrong with this one?Hoobinator

"In fact, many of the enemies never change either, unless you consider a palette swap a completely different enemy" Refuted by the more you level the more divergent the enemies become, and all of the levels have diverging enemies with new traits and skills that make the gameplay change.

You see there is an inherent mistake in your reasoning there and that is simply asking yourself what does he mean by 'change'?

I could easily back up his statement by saying the enemies even with palette changes, do not drastically alter the gameplay, which is what he is saying. The gameplay is by and large much the same and the way you tackle them is much the same.

Thus opinion refuted.

Wrong, he is saying that all the new enemies are essentially reskins and pallete cahnges. This is the false accusation I'm reffering to. Every single new enemy bring something new to the table; new skils, new gameplay challenges, new styles of fighting. Then you have the polarities. These are clear and convincing examples of the enemies not remaining static and CHANGING. They are not, "Simply pallete swaps on completely different enemies." That statement is utterly false.
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RuprechtMonkey

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#220 RuprechtMonkey
Member since 2008 • 1509 Posts

Too Human wasn't good at all.

Not a very good game.

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Hoobinator

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#221 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

[QUOTE="Vandalvideo"][QUOTE="Hoobinator"]Now dismiss this random review. What is wrong with this one?Vandalvideo

"In fact, many of the enemies never change either, unless you consider a palette swap a completely different enemy" Refuted by the more you level the more divergent the enemies become, and all of the levels have diverging enemies with new traits and skills that make the gameplay change.

You see there is an inherent mistake in your reasoning there and that is simply asking yourself what does he mean by 'change'?

I could easily back up his statement by saying the enemies even with palette changes, do not drastically alter the gameplay, which is what he is saying. The gameplay is by and large much the same and the way you tackle them is much the same.

Thus opinion refuted.

Wrong, he is saying that all the new enemies are essentially reskins and pallete cahnges. This is the false accusation I'm reffering to. Every single new enemy bring something new to the table; new skils, new gameplay challenges, new styles of fighting. Then you have the polarities. These are clear and convincing examples of the enemies not remaining static and CHANGING. They are not, "Simply pallete swaps on completely different enemies." That statement is utterly false.

To clarify Gamespys statement, by change it wasn't meant as variety but in gameplay effect, to quote the holy IGN review:

"Since every encounter is roughly the same difficulty level, none ever felt special or memorable. Nothing you do ever really feels like it makes a difference"

No change there then. Oops.

Gamespy is BTW owned by the same parent company as IGN, they're effectively one big company, just different parts.

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footfoe2

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#222 footfoe2
Member since 2007 • 3014 Posts
kaboom!!!
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Vandalvideo

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#223 Vandalvideo
Member since 2003 • 39655 Posts
To clarify Gamespys statement, by change it wasn't meant as variety but in gameplay effect, to quote the holy IGN review:"Since every encounter is roughly the same difficulty level, none ever felt special or memorable. Nothing you do ever really feels like it makes a difference"No change there then. Oops. Hoobinator
Wrong, there is a different between DIFFICULTY and saying something patently false. Gamespy says that the enemies are simply pallete swaps. That is a false accusation. They change in skills, gameplay mechanics, different challenges, etc. They evolved based on the player. THey are not static pallete swaps. That statement is false. THere are no ifs, ands, ors, or buts about it.
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Ilikemyname420

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#224 Ilikemyname420
Member since 2007 • 5147 Posts

What bothers me about the article is this:

"VATS slow motion may be the worst crime against video gaming since the invention of the auto-aim and checkpoint based save system.
I don't know what the people of Bethesda had in mind... Maybe they feared that the game would be too short and imposed a twenty seconds on us at each targeted shot to extend the gameplay length, maybe they really desire that we notice their face modeling with independent eye globes, maybe they simply suffer from blaring bad taste, from a love for Brotherhood of Steel they want to share at any price?"

It's more like if you took VATS out, you'd basically be left with a 'twitch' game or a cross between Oblivion with guns or Mass-Effect. It's obvious (and I mean really obvious) that it was put in to get the real-time combat closer to the turn-based combat of the last games. He/She (doesn't say) does make some valid points like the random enounters etc. but this one kind of sticks out as ridiculous. I mean really what did he/she expect? a full blown FPS/TPS like some sort of post-apocalyptic Grand Theft Auto or them going back to turn-based combat and make it some sort of post-apocalyptic Final-Fantasy game?

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Hoobinator

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#225 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="Hoobinator"]To clarify Gamespys statement, by change it wasn't meant as variety but in gameplay effect, to quote the holy IGN review:"Since every encounter is roughly the same difficulty level, none ever felt special or memorable. Nothing you do ever really feels like it makes a difference"No change there then. Oops. Vandalvideo
Wrong, there is a different between DIFFICULTY and saying something patently false. Gamespy says that the enemies are simply pallete swaps. That is a false accusation. They change in skills, gameplay mechanics, different challenges, etc. They evolved based on the player. THey are not static pallete swaps. That statement is false. THere are no ifs, ands, ors, or buts about it.

Nope, palette swap was only a choice to words to highlight that the enemies stay much the same, they don't ever feel special or memorable and nothing you do ever really makes a difference.

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Vandalvideo

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#226 Vandalvideo
Member since 2003 • 39655 Posts
Nope, palette swap was only a choice to words to highlight that the enemies stay much the same, they don't ever feel special or memorable and nothing you do ever really makes a difference. Hoobinator
Nope, Pallete swaps is pallete swaps. He is saying that they are the same enemies with different palletes. That is FALSE. I've given you three clear and convincing examples of that statement being patently false; Dr. Robotnik with his horde mechanic, the ghosts in the sewer system with the splash revive mechanic, and the archers in the ice forest. Those are just a few examples of the diverging enemies over the course of the game that do change up gameplay skills and mechanics. They are not simply pallete swaps. That is a fact. Not feeling special or memorable DOES NOT mean they are the same.
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Hoobinator

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#227 Hoobinator
Member since 2006 • 6899 Posts

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

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Hoobinator

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#228 Hoobinator
Member since 2006 • 6899 Posts

Too Human wasn't good at all.

Not a very good game.

RuprechtMonkey

That's your opinion. But others would like you to believe that this opinion, the satisfaction that you derived from Too Human, which is wholly subjective, is false. So your experiences are now false.

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Vandalvideo

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#229 Vandalvideo
Member since 2003 • 39655 Posts

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

Hoobinator
"The melee attacks are easier to master, but it's not a system with much flexibility or depth" This statement is easily false. Subrosian can attest to this, but me and Subrosian played the same player class. While we were playing I was able to perform all kinds of amazing aerial moves that he wasn't able to. I was able to practically stay in the air the entire time, and he kept asking me how I was able to do it. The melee mechanics in the game may not seem deep at first, but once you start to play witht hem and see how the systems interact they do provide for ag eneral degree of depth that allows the player to exercise control over the gameplay mechanics. The melee system is not inflexible or shallow.
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rockguy92

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#230 rockguy92
Member since 2007 • 21559 Posts
I hope not.
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#231 Dreams-Visions
Member since 2006 • 26578 Posts

230 replies from a thread based on a review from CanardPC?

you people can't be serious.

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#232 drnick7
Member since 2004 • 995 Posts

I don't trust any negative stuff about this game, what with all of the fanboys of the first two and Oblivion haters out there. What I've seen is amazing, so I'll buy it anyway.borgmaster

That's funny, I don't trust any of the positive stuff about this game because of all the Oblivion fanboys and people who have never played the first two. And from what I've seen, the game doesn't look very good at all, so I certainly won't buy it.

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Hoobinator

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#233 Hoobinator
Member since 2006 • 6899 Posts

230 replies from a thread based on a review from CanardPC?

you people can't be serious.

Dreams-Visions

Unfortunately we're back to discussing why Too Human was an underrated and misunderstood game. Subrosian and Vandal are trying to state this as fact. Unfortunately for Vandal I'm gonna have him reading old reviews all night, and piece by piece critqueing them.

Not how I want to spend my night.:(

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footfoe2

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#234 footfoe2
Member since 2007 • 3014 Posts

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

Hoobinator
They gave MGS4 an 8 i will never trust them again
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Hoobinator

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#235 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

Vandalvideo

"The melee attacks are easier to master, but it's not a system with much flexibility or depth" This statement is easily false. Subrosian can attest to this, but me and Subrosian played the same player **** While we were playing I was able to perform all kinds of amazing aerial moves that he wasn't able to. I was able to practically stay in the air the entire time, and he kept asking me how I was able to do it. The melee mechanics in the game may not seem deep at first, but once you start to play witht hem and see how the systems interact they do provide for ag eneral degree of depth that allows the player to exercise control over the gameplay mechanics. The melee system is not inflexible or shallow.

So you feel the combat to be rewarding and above average then?

Again, I can't believe I'm having to state something so simple, but your experiences with the game and your standards of what defines depth doesn't correllate exactly to the reviewers, why you can't see this is beyond me?

The fact that many of these reviewers seem to state that the combat is below average and not particularly deep seems to show that there are some problems with it. You come along and state your opinion as fact. You see the games combat as deep, so why is your word better than theres?

There are people out there who will attest that Shadowrun is the greatest shooter on the 360, yes it is very good, I loved it, but at the same time every review I read I can easily understand why the game got below 7's all round, mostly. There just isn't enough game there and not enough online modes. The gameplay is deep, but it doesn't make up for the short falls. I could write an essay on how good Shadowrun is, doesn't mean the reviewers don't get he game, or misunderstand it. Their opinions, mostly, are as valid as mine. The only difference being they're not seeing the game in the same way I am.

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Dreams-Visions

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#236 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"]

230 replies from a thread based on a review from CanardPC?

you people can't be serious.

Hoobinator

Unfortunately we're back to discussing why Too Human was an underrated and misunderstood game. Subrosian and Vandal are trying to state this as fact. Unfortunately for Vandal I'm gonna have him reading old reviews all night, and piece by piece critqueing them.

Not how I want to spend my night.:(

*gasp*

not again... :cry:

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Hoobinator

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#237 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

footfoe2

They gave MGS4 an 8 i will never trust them again

I actually do genuinely feel their reviews are pretty decent. They're harsher critics than most.

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locopatho

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#238 locopatho
Member since 2003 • 24300 Posts
[QUOTE="Hoobinator"]

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

footfoe2

They gave MGS4 an 8 i will never trust them again

Boo! Screw the numbers, read the reviews! Another mag gave MGS4 an 8, but had a very well written review to back it up. I was raging when I saw the score, but after reading it I just went, O well that's alright then.

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Vandalvideo

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#239 Vandalvideo
Member since 2003 • 39655 Posts
So you feel the combat to be rewarding and above average then? Again, I can't believe I'm having to state something so simple, but your experiences with the game and your standards of what defines depth doesn't correllate exactly to the reviewers, why you can't see this is beyond me? Hoobinator
I didn't say how I feel about the combat, I was stating facts about the combat. Those facts are clear; the combat in the game is not inflexible or shallow. Once you understand how all the systems interact you can begin performing indepth moves that lalow you to master the gameplay mechanics. This is even moreso for the berserker with his air rushes.
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RuprechtMonkey

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#240 RuprechtMonkey
Member since 2008 • 1509 Posts

ICONOCLASM!

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3picuri3

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#241 3picuri3
Member since 2006 • 9618 Posts

ICONOCLASM!

RuprechtMonkey

don't you dare, lol.

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3picuri3

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#242 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="footfoe2"][QUOTE="Hoobinator"]

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

locopatho

They gave MGS4 an 8 i will never trust them again

Boo! Screw the numbers, read the reviews! Another mag gave MGS4 an 8, but had a very well written review to back it up. I was raging when I saw the score, but after reading it I just went, O well that's alright then.

deserved an 8 or 9, was nothing close to perfection imo. but we all know that already ;). i'm the guy that used to yell at the teacher for handing out A+ or A++ in highschool.

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Hoobinator

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#243 Hoobinator
Member since 2006 • 6899 Posts

[QUOTE="Hoobinator"]So you feel the combat to be rewarding and above average then? Again, I can't believe I'm having to state something so simple, but your experiences with the game and your standards of what defines depth doesn't correllate exactly to the reviewers, why you can't see this is beyond me? Vandalvideo
I didn't say how I feel about the combat, I was stating facts about the combat. Those facts are clear; the combat in the game is not inflexible or shallow. Once you understand how all the systems interact you can begin performing indepth moves that lalow you to master the gameplay mechanics. This is even moreso for the berserker with his air rushes.

You feel the game has a deep combat, other reviewers don't.

IGN: Gameplay
Deep customization options and heaven for loot drop fans. The forgiving death system and auto-scaling enemies make the combat feel unrewarding.

The unrewarding nature of the combat lies at the heart of many of the reviewers rants against it.

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#244 Hoobinator
Member since 2006 • 6899 Posts
[QUOTE="Hoobinator"]

I like Eurogamer. 6/0 seems good.

Nothing wrong with this review.

Vandalvideo

"The melee attacks are easier to master, but it's not a system with much flexibility or depth"

This statement is easily false. Subrosian can attest to this, but me and Subrosian played the same player **** While we were playing I was able to perform all kinds of amazing aerial moves that he wasn't able to. I was able to practically stay in the air the entire time, and he kept asking me how I was able to do it. The melee mechanics in the game may not seem deep at first, but once you start to play witht hem and see how the systems interact they do provide for ag eneral degree of depth that allows the player to exercise control over the gameplay mechanics. The melee system is not inflexible or shallow.

Quote: Eurogamer.

"The melee attacks are easier to master, but it's not a system with much flexibility or depth. The difficulty in lining up two sticks in the same direction means that the "advanced moves" can be unreliable, and the game sometimes has weird ideas as to when enemies are far away or nearby. You have three weapon options to choose from - sword, staff or hammer - but apart from variations in speed, the results are almost always the same. Mindless stick-twizzling (it's the new button-mashing!) won't get you to the end of the game very quickly, but nor will you find yourself being stunned by the tactical scope of this new control system. It pales alongside the precision offered by the likes of Ninja Gaiden, or even Samurai Warriors."

Depth in terms of gameplay, the choices on offer do not drastically alter gameplay. In the context of the full paragraph makes perfect sense.

Backed up by the holy IGN review:

"Since every encounter is roughly the same difficulty level, none ever felt special or memorable. Nothing you do ever really feels like it makes a difference"

"Gameplay
Deep customization options and heaven for loot drop fans. The forgiving death system and auto-scaling enemies make the combat feel unrewarding."

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#245 Vandalvideo
Member since 2003 • 39655 Posts
The unrewarding nature of the combat lies at the heart of many of the reviewers rants against it.Hoobinator
Look, I provided undeniable evidence that the gameplay is NOT shallow and it is NOT inflexible. There are no ifs, ands, ors or buts about it. These are clear and convincing examples of the depth of the combat. If more reviewers want to say that it is not indepth then they are also wrong because they didn't take the time to vet the gameplay. And once again, this is not an opinoin, this is based solely on facts about the mechanics of the game.
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death919

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#246 death919
Member since 2004 • 4724 Posts

Meh, my favourite game of all time has this huge cult of haters (Diablo 2).

So maybe someone thinks the game is bad but I've seen gameplay videos and read alot about it and I think it's going to be a great game based on what I like in video games. :)

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Vandalvideo

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#247 Vandalvideo
Member since 2003 • 39655 Posts
Backed up by the holy IGN review:"Since every encounter is roughly the same difficulty level, none ever felt special or memorable. Nothing you do ever really feels like it makes a difference""GameplaDeep customization options and heaven for loot drop fans. The forgiving death system and auto-scaling enemies make the combat feel unrewarding.Hoobinator
In case you forgot we are talkinga bout the statement, "The melee combat is inflexible and shallow". Not about whether or not it is rewarding. The statements that is inflexible and shallow are false, and I've given clear examples to that extent.
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3picuri3

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#248 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="Hoobinator"]Backed up by the holy IGN review:"Since every encounter is roughly the same difficulty level, none ever felt special or memorable. Nothing you do ever really feels like it makes a difference""GameplaDeep customization options and heaven for loot drop fans. The forgiving death system and auto-scaling enemies make the combat feel unrewarding.Vandalvideo
In case you forgot we are talkinga bout the statement, "The melee combat is inflexible and shallow". Not about whether or not it is rewarding. The statements that is inflexible and shallow are false, and I've given clear examples to that extent.

anyone reading this thread (that has the patience) can see that this is what your argument has mutated in to. your original claim was that all reviewers who didn't give Too Human a positive review were mistaken - and that they all had the same misconception about the game. you said this was fact. then you tried to pull something from a single review that you could use to shift focus to in an attempt to claim some small victory without conceding how ridiculous your original claim was.

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Hoobinator

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#249 Hoobinator
Member since 2006 • 6899 Posts

TeamXbox. 6.5. Low score, great review. He clarifies throughout the whole review that he did not enjoy it, but it's still an OK game, and you may love it. This review is bang on the money.

"I did my best. I entered in to Too Human with an entirely open mind, and only one real expectation: that it live up to its preordained status as a AAA-quality Xbox 360 exclusive."

"But to put it simply, playing Too Human was a highly unenjoyable experience for m"

"What about people who do play it and like it. I know there will be someone out there will, and I never begrudge someone their own personal joy. But I'm just not seeing it."

"Let's start with the story. Again, a highly subjective subject... But again, if that's your thing, fine. One man's Hamlet is another man's TekWar."

"But again, highly subjective, and if you dig it, you dig it. I didn't. But it's harder to defend some of the other design choices, especially when it comes to gameplay"

"Yes, there is something fun about Too Human, something that will weigh more heavily in the eyes of those who do enjoy the game."

"Yes, the melee combat can be enjoyable; but after fourteen hours of the same maneuvers delivered against hordes of samey enemies, even the best thing about Too Human gets old."

"For all my frustration with Too Human, I often see really good ideas sneak through."

"I hope I made it clear how much I disliked it. I hope I also made it clear that you may like it. In fact, it's a guarantee that someone will. Just not me. I don't need games that make me this mad for so little payoff."

Review was bang on the money, scored low, no real mistakes or other subjective factors you may disagree with him on, because he qualifies his position as being completely subjective constantly.

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#250 shadystxxx
Member since 2005 • 2158 Posts

The last sentance sum's it all up for me.

It's clear this "reviewer" is a hardcore fallout 1/2 fan that was completly against this game from the start saying "this mucky heresy" "I could destroy it, dip it into a vat of hatred just to clear the insult, but it wouldn't make it better, IT WOULDN'T BRING BLACK ISLE BACK(original fallout developer)"

This was a gamer who was ready to hate it from the begining, a PC gamer that hates the fact one of his beloved PC franchises has been changed to accomodate console gamers.

Im still betting fallout 3 reviews very well all round and is an excellent game.

I would not let this biased hater deter you from checking this game out or at least waiting for more reviews.