FFXV broke even on dev costs in first 24 hours, JRPGs are dead.

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#51 deactivated-5d6bb9cb2ee20
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@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:

Wrong

Miyamoto himself listed Ultima as an influence (but he wasn't its biggest fan).

Dragon Quest borrows from Ultima as well and so does Final Fantasy.

Except he didn't.

But he did.

In a video I posted a thread back, he commented about how he was influenced by the Ultima character powering up for both Mario and Zelda.

...

So he was inspired by the idea of powering up (something that is neither in Mario nor Zelda), and somehow that means Zelda is derived from WRPGs?

ummmm. Mario and Zelda has powerups....and yes, Zelda was derived from influences from a WRPG.

Neither have permanent power ups (Zelda doesn't have power ups, progression is defined by item discovery and usage).

Western developers themselves cite Zelda as an inspiration, and agree that there was nothing like it on the market. Just because Miyamoto thought powered up characters in Ultima were cool doesn't mean Zelda derives from Ultima, when the two were ultimately very different kinds of games.

Jesus Christ.

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texasgoldrush

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#52 texasgoldrush
Member since 2003 • 15251 Posts

@X_CAPCOM_X said:

@texasgoldrush: maybe the dungeon crawling component could have drawn inspiration from that game, but the gameplay doesn't even have a touch of that. Most western devs didn't start thinking about designing action rpgs to have actual action game-like game gameplay (attention to detail in startup and punish frames for weapon swings, hit detection via a pause, stun frames, boss or large enemies being more than just high damage high health sponges with different attack/defense properties etc.) until the 2000s. If you check out the people Ultima Underworld mostly influenced, its games like the elder scrolls series later down the line. In those games, none of the things I mention are given thought. You freely move and swing your weapon away without actually thinking about what is punishable or not, because the game isn't built like an action game. Nioh, Souls games (and while we're at it, Devil May Cry etc.) are built this way.

The games are overwhelmingly japanese influenced. Denying it is disingenuous at this point.

How you interact with the world of Soulsborne games is DEFINITELY rooted in Ultima Underworld and its sequel, although it lacks the conversation system that UU has. In fact, you can easily compare darkening Anor Londo in the original Dark Souls to the Tower of Tarnia moment in Ultima Underworld II in where your actions influence the entire level. From Soft originally made games that were basically clones of Ultima Underworld and the Souls series continues these elements.

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#53 X_CAPCOM_X
Member since 2004 • 9625 Posts

@texasgoldrush: that's not what I said. You should answer my point first.

The gameplay -- how is the action? That has nothing to do with that game.

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#54 LegatoSkyheart
Member since 2009 • 29733 Posts

I wouldn't be surprised if Square announces that the game missed expectations.

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#55 deactivated-5d6bb9cb2ee20
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@LegatoSkyheart said:

I wouldn't be surprised if Square announces that the game missed expectations.

Square are the ones who have announced it has surpassed expectations, so I wouldn't hold my breath on that

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#56  Edited By texasgoldrush
Member since 2003 • 15251 Posts

@charizard1605 said:
@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:

But he did.

In a video I posted a thread back, he commented about how he was influenced by the Ultima character powering up for both Mario and Zelda.

...

So he was inspired by the idea of powering up (something that is neither in Mario nor Zelda), and somehow that means Zelda is derived from WRPGs?

ummmm. Mario and Zelda has powerups....and yes, Zelda was derived from influences from a WRPG.

Neither have permanent power ups (Zelda doesn't have power ups, progression is defined by item discovery and usage).

Western developers themselves cite Zelda as an inspiration, and agree that there was nothing like it on the market. Just because Miyamoto thought powered up characters in Ultima were cool doesn't mean Zelda derives from Ultima, when the two were ultimately very different kinds of games.

Jesus Christ.

So is Ultima, you can find better weapons and armor to power up your character along with getting XP.

Western developers do site Zelda as an inspiration however, the very fact that you can not refute is that the Zelda creator was inspired by Ultima. You are now moving the goalposts. And lets not talk about Adventure, and other similar games that predate Zelda.

And the Ultima franchise inspired a lot of "different kinds of games". Its influence is shown in games that are not RPGs.

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#57 LegatoSkyheart
Member since 2009 • 29733 Posts

@charizard1605 said:

Square are the ones who have announced it has surpassed expectations, so I wouldn't hold my breath on that

That's just an Alternative Fact. ;) Still wouldn't be surprised.

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#58 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:

But he did.

In a video I posted a thread back, he commented about how he was influenced by the Ultima character powering up for both Mario and Zelda.

...

So he was inspired by the idea of powering up (something that is neither in Mario nor Zelda), and somehow that means Zelda is derived from WRPGs?

ummmm. Mario and Zelda has powerups....and yes, Zelda was derived from influences from a WRPG.

Neither have permanent power ups (Zelda doesn't have power ups, progression is defined by item discovery and usage).

Western developers themselves cite Zelda as an inspiration, and agree that there was nothing like it on the market. Just because Miyamoto thought powered up characters in Ultima were cool doesn't mean Zelda derives from Ultima, when the two were ultimately very different kinds of games.

Jesus Christ.

So is Ultima, you can find better weapons and armor to power up your character along with getting XP.

Western developers do site Zelda as an inspiration however, the very fact that you can not refute is that the Zelda creator was inspired by Ultima. You are now moving the goalposts.

And the Ultima franchise inspired a lot of "different kinds of games". Its influence is shown in games that are not RPGs.

The Zelda creator being inspired by Ultima does not mean Zelda derives from it at all.

The creator of Donald Duck was inspired by Donald Bradman, a cricketer, does that mean that Disney comics are inspired by cricket? Christopher Nolan is inspired by Stanley Kubrick, does that mean that The Dark Knight derives from 2001?

I cannot believe I need to specify this, but I'll do this anyway: inspiration≠derivation

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#59 ___gamemaster__
Member since 2009 • 3425 Posts

Playing it right now and i must say havent enjoyed FF game this much since FFX. Although the story is weak, quest occupies me i forgot the storyline anymore.

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#60 texasgoldrush
Member since 2003 • 15251 Posts

@charizard1605 said:
@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:
@charizard1605 said:

...

So he was inspired by the idea of powering up (something that is neither in Mario nor Zelda), and somehow that means Zelda is derived from WRPGs?

ummmm. Mario and Zelda has powerups....and yes, Zelda was derived from influences from a WRPG.

Neither have permanent power ups (Zelda doesn't have power ups, progression is defined by item discovery and usage).

Western developers themselves cite Zelda as an inspiration, and agree that there was nothing like it on the market. Just because Miyamoto thought powered up characters in Ultima were cool doesn't mean Zelda derives from Ultima, when the two were ultimately very different kinds of games.

Jesus Christ.

So is Ultima, you can find better weapons and armor to power up your character along with getting XP.

Western developers do site Zelda as an inspiration however, the very fact that you can not refute is that the Zelda creator was inspired by Ultima. You are now moving the goalposts.

And the Ultima franchise inspired a lot of "different kinds of games". Its influence is shown in games that are not RPGs.

The Zelda creator being inspired by Ultima does not mean Zelda derives from it at all.

The creator of Donald Duck was inspired by Donald Bradman, a cricketer, does that mean that Disney comics are inspired by cricket? Christopher Nolan is inspired by Stanley Kubrick, does that mean that The Dark Knight derives from 2001?

I cannot believe I need to specify this, but I'll do this anyway: inspiration≠derivation

Yet you are still moving the goalposts. Influence is influence whether its inspiration or derivation.

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#61 X_CAPCOM_X
Member since 2004 • 9625 Posts

@texasgoldrush: I can't find the zelda creators saying that Ultima underworld inspired them. That's impossible anyway, because zelda predates the game big time. If anything, zelda inspired UU.

Also, Demon's and Dark Souls producer Miyazaki has directly cited zelda as inspiration as well.

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#62 93BlackHawk93
Member since 2010 • 8611 Posts
@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:

@charizard1605: RE7 has a western writer, Nioh is rooted in Dark Souls and Diablo (both whose roots are in Ultima Underworld).

And FFXV is no match for The Witcher 3 commercially and critically.

And yet they are Japanese made games

@Arach666 said:

@charizard1605: Everything else though,pretty dead. >.>

Two consoles (including the market leader) are Japanese, the most successful VR headset is Japanese, four of the five highest rated games of the generation are Japanese, both handhelds are Japanese, the most anticipated game of this year is Japanese...

But Sony relies on Western games and developers like Naughty Dog to have success. The other has tanked in console sales.

But these successful Japanese games relied on western ideas, hence why Soulsborne is so successful.

Soulsborne was heavily inspired by Berserk, a manga.

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#63 X_CAPCOM_X
Member since 2004 • 9625 Posts

@93BlackHawk93: yeah that too as was dragon's dogma.

Bloodborne had more lovecraft in it though

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#64 deactivated-5d6bb9cb2ee20
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@X_CAPCOM_X said:

@texasgoldrush: I can't find the zelda creators saying that Ultima underworld inspired them. That's impossible anyway, because zelda predates the game big time. If anything, zelda inspired UU.

Also, Demon's and Dark Souls producer Miyazaki has directly cited zelda as inspiration as well.

Exactly.

This is TGR's usual nonsensical argument, repeated ad infinitum. No point going through the motions with him again, just ignore it.

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#65  Edited By texasgoldrush
Member since 2003 • 15251 Posts

@X_CAPCOM_X said:

@texasgoldrush: I can't find the zelda creators saying that Ultima underworld inspired them. That's impossible anyway, because zelda predates the game big time. If anything, zelda inspired UU.

Also, Demon's and Dark Souls producer Miyazaki has directly cited zelda as inspiration as well.

I did not say Ultima Underworld, I said Ultima itself, which predates Zelda by 6 years.

Ultima Underworld is inspired by Wizardry and Dungeon Master as well as its main series.

But outside the lock on mechanic, 3d Zelda really isn't all that important.

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#66 texasgoldrush
Member since 2003 • 15251 Posts

@charizard1605 said:
@X_CAPCOM_X said:

@texasgoldrush: I can't find the zelda creators saying that Ultima underworld inspired them. That's impossible anyway, because zelda predates the game big time. If anything, zelda inspired UU.

Also, Demon's and Dark Souls producer Miyazaki has directly cited zelda as inspiration as well.

Exactly.

This is TGR's usual nonsensical argument, repeated ad infinitum. No point going through the motions with him again, just ignore it.

Yet, you continuously move the goalposts to ignore clear facts That's nonsensical as well.

You lost the argument because I gave you a fact that cannot be refuted, leaving you to try and dance around it.

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#68 deactivated-5d6bb9cb2ee20
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@texasgoldrush: Okay

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#69  Edited By Desmonic  Moderator
Member since 2007 • 19990 Posts

@texasgoldrush: Dude. DUDE. FFS. Stop quoting massive post chains. USE THE DAMN REPLY BUTTON OR CUT OUT THE ALREADY IRRELEVANT POSTS.

I will start deleting your (and other users) posts one of these days.

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#70 aigis
Member since 2015 • 7355 Posts

@texasgoldrush said:
@charizard1605 said:
@X_CAPCOM_X said:

@texasgoldrush: I can't find the zelda creators saying that Ultima underworld inspired them. That's impossible anyway, because zelda predates the game big time. If anything, zelda inspired UU.

Also, Demon's and Dark Souls producer Miyazaki has directly cited zelda as inspiration as well.

Exactly.

This is TGR's usual nonsensical argument, repeated ad infinitum. No point going through the motions with him again, just ignore it.

Yet, you continuously move the goalposts to ignore clear facts That's nonsensical as well.

You lost the argument because I gave you a fact that cannot be refuted, leaving you to try and dance around it.

Texasgoldrush 1 - Facts 0

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#71 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

@aigis: #AlternativeFacts

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#72 intotheminx
Member since 2014 • 2608 Posts

@charizard1605 said:

This and Pokemon and Yakuza 0 and The Last Guardian and Resident Evil 7 and Nioh and Nier Automata and Zelda and Persona and-

Remind me how Japanese games are dead again? lol

Has the thread title changed? It says JRPG's. I wouldn't call Resident Evil 7, Nioh, or Zelda a rpg. As far as sales go, most of those games are tbd.

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#73 texasgoldrush
Member since 2003 • 15251 Posts

@charizard1605: Real ACTUAL Fact: Miyamoto was influenced by Ultima when he made Mario and Zelda.

Yet you want to dance around this by moving the goalposts after you have been proven wrong earlier in the thread when you said he didn't say it.

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#74 deactivated-5d6bb9cb2ee20
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@texasgoldrush: Okay

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#75 texasgoldrush
Member since 2003 • 15251 Posts

@Arach666 said:
@texasgoldrush said:

JRPGs are more about trying to get your numbers as high as you can and actually don't feature much role playing.

That´s pretty much how I always felt about JRPGs aside from very few exceptions,I like plenty of games in the genre but most of them(the ones I played at least)always felt more like adventure games with strategy(mostly turn based) elements rather than actual RPGs.

This.

Very few JRPGs are RPGs, but number games. Its all about how to inflate your damage numbers because they are all about combat. And you level up by going around in the field and beating on monsters instead of actually playing a role. JRPGs, even ones I like such as FFVI and Suikoden II, are big piles of ludonarrative dissonance.

Remember in the original fallout where you got more experience talking the hostage taker down instead of blowing him away? That's what JRPGs simply put, lack. Role playing and having more options than violence.

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#76 Primorandomguy
Member since 2014 • 3368 Posts

Who in the Hell ever said Japanese video games are dead?

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#77  Edited By texasgoldrush
Member since 2003 • 15251 Posts

@charizard1605 said:
@texasgoldrush said:

Except he didn't.

You, being wrong.

I guess its your alternative fact.

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#78 deactivated-5d6bb9cb2ee20
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@texasgoldrush said:
@charizard1605 said:
@texasgoldrush said:

Except he didn't.

You, being wrong.

I guess its your alternative fact.

Okay

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#79 Zero_epyon
Member since 2004 • 20499 Posts

@Shewgenja said:

Final Fantasy 15 Broke Even On Development Costs In First 24 Hours

words and stuff

http://www.gamespot.com/articles/final-fantasy-15-broke-even-on-development-costs-i/1100-6447626/

RIP in peace, weaboo gaming trash. Your development helled emo rockstar "games" will never go anywhere.

Nobody wants JRPGs. That's why they sold so well.

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#80 93BlackHawk93
Member since 2010 • 8611 Posts
@primorandomguy said:

Who in the Hell ever said Japanese video games are dead?

A lot of sad lemmings.

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#81 Primorandomguy
Member since 2014 • 3368 Posts

@93BlackHawk93: Really? Because I've never seen lemmings say that, especially not against FF.

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#82 Archangel3371
Member since 2004 • 46906 Posts

While not my favourite Final Fantasy game it is a very good game which I really enjoyed. Nice to see that it did well enough in the sales. Hopefully FFXVI won't take nearly as long as this one did.

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#83 turtlethetaffer
Member since 2009 • 18973 Posts

I'm... seriously confused about what TC is saying. It's bad they broke even the first day of release??

Plus, I see no end in sight to high quality Japanese games I enjoy playing.

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#84 thehig1
Member since 2014 • 7555 Posts

@Shewgenja: red dwarf :)

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#85 deactivated-5d6bb9cb2ee20
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@turtlethetaffer said:

I'm... seriously confused about what TC is saying. It's bad they broke even the first day of release??

Plus, I see no end in sight to high quality Japanese games I enjoy playing.

No, he's being sarcastic.

God dammit @Shewgenja

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#86 Douevenlift_bro
Member since 2013 • 6804 Posts

TLHBO somehow.

Congrats to JP gaming.

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#87  Edited By Shewgenja
Member since 2009 • 21456 Posts

@charizard1605: ¯\_(ツ)_/¯

I couldn't be more clear. JRPGs are dead. Square-Enix is probably selling a building as we speak.

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#88 loe12k
Member since 2013 • 3465 Posts

Final Fantasy are actually fun and good games. I just waiting for the PC version or Scorpio version if they update it?

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#89  Edited By Jag85
Member since 2005 • 20659 Posts

Zelda is an action-adventure. Ultima is a turn-based RPG. Two completely different genres. Just because Ultima inspired a certain element in Zelda (the idea of getting stronger), that doesn't mean Zelda was derived from Ultima. If there's any game that Zelda was derived from, that would be Hydlide. That plays very similarly to Zelda, yet Hydlide wasn't influenced by Ultima at all.

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#90 Pray_to_me
Member since 2011 • 4041 Posts

Somebody needs to tell that Texas Fucboi dude that the war is over. For like 75 years now... This isn't the battle of Midway, it ok to give credit to the Japanese developers who have greatly influenced the industry, from Metroid to Mario Kart, 99.9% of the games you play today were influenced and/or inspired by Japanese developers, and vice versa. Southern freaks stay trying to normalize xenophobia and racism. We should have let those leeches leave when we had the chance.

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#91  Edited By texasgoldrush
Member since 2003 • 15251 Posts

@Pray_to_me said:

Somebody needs to tell that Texas Fucboi dude that the war is over. For like 75 years now... This isn't the battle of Midway, it ok to give credit to the Japanese developers who have greatly influenced the industry, from Metroid to Mario Kart, 99.9% of the games you play today were influenced and/or inspired by Japanese developers, and vice versa. Southern freaks stay trying to normalize xenophobia and racism. We should have let those leeches leave when we had the chance.

They have greatly influenced the industry, true, but the West created the industry. That is a fact. And the West has been more willing to innovate than Japan, which is why it has taken the industry back.

@Jag85 said:

Zelda is an action-adventure. Ultima is a turn-based RPG. Two completely different genres. Just because Ultima inspired a certain element in Zelda (the idea of getting stronger), that doesn't mean Zelda was derived from Ultima. If there's any game that Zelda was derived from, that would be Hydlide. That plays very similarly to Zelda, yet Hydlide wasn't influenced by Ultima at all.

But it is influenced by Ultima, and that is a fact. Zelda definitely derived from Adventure for the Atari 2600 however, which is a Western game.

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#92 deactivated-5a44ec138c1e6
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@mazuiface said:
@texasgoldrush said:

@charizard1605: RE7 has a western writer, Nioh is rooted in Dark Souls and Diablo (both whose roots are in Ultima Underworld).

And FFXV is no match for The Witcher 3 commercially and critically.

You couldn't be more wrong about Souls and Nioh.

The RPG elements of those and the gameplay are largely inspired by the Monster Hunter series - and don't forget that From Software had already been making Kingsfield in the 90s, which the Souls games still have elements of. In fact, when making Demons Souls, Miyazaki said it himself about Kingsfield and Monster Hunter. Additionally, Koei Tecmo even has their own sort of Monster Hunter called Toukiden.

The Souls series gets a lot of inspiration from Beserk or at least initially. Don't see where Ultima fits in.

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#93  Edited By 22Toothpicks
Member since 2005 • 12546 Posts

I'm not a fan of FF games or JRPGs in general but I'm glad they found success. FFXV bombing would have probably been financially devastating and hurt the FF brand even further.

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#94 deactivated-5a44ec138c1e6
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@texasgoldrush said:
@X_CAPCOM_X said:

@texasgoldrush: maybe the dungeon crawling component could have drawn inspiration from that game, but the gameplay doesn't even have a touch of that. Most western devs didn't start thinking about designing action rpgs to have actual action game-like game gameplay (attention to detail in startup and punish frames for weapon swings, hit detection via a pause, stun frames, boss or large enemies being more than just high damage high health sponges with different attack/defense properties etc.) until the 2000s. If you check out the people Ultima Underworld mostly influenced, its games like the elder scrolls series later down the line. In those games, none of the things I mention are given thought. You freely move and swing your weapon away without actually thinking about what is punishable or not, because the game isn't built like an action game. Nioh, Souls games (and while we're at it, Devil May Cry etc.) are built this way.

The games are overwhelmingly japanese influenced. Denying it is disingenuous at this point.

How you interact with the world of Soulsborne games is DEFINITELY rooted in Ultima Underworld and its sequel, although it lacks the conversation system that UU has. In fact, you can easily compare darkening Anor Londo in the original Dark Souls to the Tower of Tarnia moment in Ultima Underworld II in where your actions influence the entire level. From Soft originally made games that were basically clones of Ultima Underworld and the Souls series continues these elements.

Wow. Well this read was dumb af.

Kingsfield is the only game that took inspiration from Ultima and that's where it stops. Whatever "roots" there are of Ultima in Souls is minutely small, small enough to not attribute anything to it at all.

Also you mentioned that "player action influences the entire level" are elements from Ultima and so somehow this extremely ubiquitous idea can be found bloddy everywhere. Maybe Ultima was the first but the idea itself was going to get used at some point regardless of who thought of it first.

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#95  Edited By texasgoldrush
Member since 2003 • 15251 Posts

@acp_45: Its a spiritual successor to King's Field, which is basically an Ultima Underworld clone. Notice I said Underworld, not a mainline Ultima series game.

@22Toothpicks said:

I'm not a fan of FF games or JRPGs in general but I'm glad they found success. FFXV bombing would have probably been financially devastating and hurt the FF brand even further.

We do not need the FF brand however, its no longer the top dog RPG series. A Final Fantasy game will get outsold by a Fallout game.

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#96 texasgoldrush
Member since 2003 • 15251 Posts

@acp_45 said:
@texasgoldrush said:
@X_CAPCOM_X said:

@texasgoldrush: maybe the dungeon crawling component could have drawn inspiration from that game, but the gameplay doesn't even have a touch of that. Most western devs didn't start thinking about designing action rpgs to have actual action game-like game gameplay (attention to detail in startup and punish frames for weapon swings, hit detection via a pause, stun frames, boss or large enemies being more than just high damage high health sponges with different attack/defense properties etc.) until the 2000s. If you check out the people Ultima Underworld mostly influenced, its games like the elder scrolls series later down the line. In those games, none of the things I mention are given thought. You freely move and swing your weapon away without actually thinking about what is punishable or not, because the game isn't built like an action game. Nioh, Souls games (and while we're at it, Devil May Cry etc.) are built this way.

The games are overwhelmingly japanese influenced. Denying it is disingenuous at this point.

How you interact with the world of Soulsborne games is DEFINITELY rooted in Ultima Underworld and its sequel, although it lacks the conversation system that UU has. In fact, you can easily compare darkening Anor Londo in the original Dark Souls to the Tower of Tarnia moment in Ultima Underworld II in where your actions influence the entire level. From Soft originally made games that were basically clones of Ultima Underworld and the Souls series continues these elements.

Wow. Well this read was dumb af.

Kingsfield is the only game that took inspiration from Ultima and that's where it stops. Whatever "roots" there are of Ultima in Souls is minutely small, small enough to not attribute anything to it at all.

Also you mentioned that "player action influences the entire level" are elements from Ultima and so somehow this extremely ubiquitous idea can be found bloddy everywhere. Maybe Ultima was the first but the idea itself was going to get used at some point regardless of who thought of it first.

Wrong...I am also talking about Underworld now, not the main series.

The foundations influenced by Ultima Underworld is present even in Dark Souls, and is rooted in Wizardry and Dungeon Master before that. It has far more common with those games in its direction than games like Zelda and Ico, which influence only elements.

Ultima Underworld also played a huge role in ushering 3d action adventure games as well as freemoving 3d RPGs and immersive sims. Dark Souls has some immersive sim elements.

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#97 deactivated-5a44ec138c1e6
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@texasgoldrush said:
@Arach666 said:
@texasgoldrush said:

JRPGs are more about trying to get your numbers as high as you can and actually don't feature much role playing.

That´s pretty much how I always felt about JRPGs aside from very few exceptions,I like plenty of games in the genre but most of them(the ones I played at least)always felt more like adventure games with strategy(mostly turn based) elements rather than actual RPGs.

This.

Very few JRPGs are RPGs, but number games. Its all about how to inflate your damage numbers because they are all about combat. And you level up by going around in the field and beating on monsters instead of actually playing a role. JRPGs, even ones I like such as FFVI and Suikoden II, are big piles of ludonarrative dissonance.

Remember in the original fallout where you got more experience talking the hostage taker down instead of blowing him away? That's what JRPGs simply put, lack. Role playing and having more options than violence.

RPG's are more about adding numbers to abstract actions. If a game does this IT IS AN RPG. Like it or not.

You say playing a role. Take a look at Skyrim or Fallout 4 and compare them both to The Witcher 3. What now ? Yup, you went and decided all by yourself how a "role" should look like. JRPG's has this too.

You referring to an older game doesn't add weight to **** and especially when the olden days' RPG's were more about these numerical values you supposedly hate so much. RPG's were initially supposed to be more strategic and required some planning. RPG's are not about controlling characters or playing their role but more about having an input into the abstract characteristics that control the characters. If a game does this IT IS AN RPG.

A lot of the times you sound like one of those pseudo-intellectuals that just posts a lot garbage. Nothing you said is even true and that which is true is twisted.

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#98 22Toothpicks
Member since 2005 • 12546 Posts

@texasgoldrush:

Well I personally don't need FF but it's got quite a huge fanbase and is a gaming icon. It would be sad to see it go away. And are you implying that Fallout is an RPG? It barely qualifies. Besides a JRPG is a totally different flavor than a WRPG. Apples to apples man.

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#99 texasgoldrush
Member since 2003 • 15251 Posts

@acp_45 said:
@texasgoldrush said:
@Arach666 said:
@texasgoldrush said:

JRPGs are more about trying to get your numbers as high as you can and actually don't feature much role playing.

That´s pretty much how I always felt about JRPGs aside from very few exceptions,I like plenty of games in the genre but most of them(the ones I played at least)always felt more like adventure games with strategy(mostly turn based) elements rather than actual RPGs.

This.

Very few JRPGs are RPGs, but number games. Its all about how to inflate your damage numbers because they are all about combat. And you level up by going around in the field and beating on monsters instead of actually playing a role. JRPGs, even ones I like such as FFVI and Suikoden II, are big piles of ludonarrative dissonance.

Remember in the original fallout where you got more experience talking the hostage taker down instead of blowing him away? That's what JRPGs simply put, lack. Role playing and having more options than violence.

RPG's are more about adding numbers to abstract actions. If a game does this IT IS AN RPG. Like it or not.

You say playing a role. Take a look at Skyrim or Fallout 4 and compare them both to The Witcher 3. What now ? Yup, you went and decided all by yourself how a "role" should look like. JRPG's has this too.

You referring to an older game doesn't add weight to **** and especially when the olden days' RPG's were more about these numerical values you supposedly hate so much. RPG's were initially supposed to be more strategic and required some planning. RPG's are not about controlling characters or playing their role but more about having an input into the abstract characteristics that control the characters. If a game does this IT IS AN RPG.

A lot of the times you sound like one of those pseudo-intellectuals that just posts a lot garbage. Nothing you said is even true and that which is true is twisted.

No they are not. they are about playing a role. Anything else and they are not a true RPG because that is what the PnP roots of the genre were. the JRPG has twisted it. They are nothing more than adventure games with turn based tactical combat, no real role playing, just railroading.

Skyrim and Fallout 4 still have immersive sim elements that are rooted in Ultima Underworld, so while they may struggle in the narrative choice department (although Far Harbor EXCELS here), the choice and role playing is still there. the Witcher and Mass Effect has narrative role playing where your decisions decide the outcome of the story. JRPGs rarely had the former and have gone away from the latter.

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#100  Edited By deactivated-5a44ec138c1e6
Member since 2013 • 2638 Posts

@texasgoldrush said:
@acp_45 said:
@texasgoldrush said:
@Arach666 said:

That´s pretty much how I always felt about JRPGs aside from very few exceptions,I like plenty of games in the genre but most of them(the ones I played at least)always felt more like adventure games with strategy(mostly turn based) elements rather than actual RPGs.

This.

Very few JRPGs are RPGs, but number games. Its all about how to inflate your damage numbers because they are all about combat. And you level up by going around in the field and beating on monsters instead of actually playing a role. JRPGs, even ones I like such as FFVI and Suikoden II, are big piles of ludonarrative dissonance.

Remember in the original fallout where you got more experience talking the hostage taker down instead of blowing him away? That's what JRPGs simply put, lack. Role playing and having more options than violence.

RPG's are more about adding numbers to abstract actions. If a game does this IT IS AN RPG. Like it or not.

You say playing a role. Take a look at Skyrim or Fallout 4 and compare them both to The Witcher 3. What now ? Yup, you went and decided all by yourself how a "role" should look like. JRPG's has this too.

You referring to an older game doesn't add weight to **** and especially when the olden days' RPG's were more about these numerical values you supposedly hate so much. RPG's were initially supposed to be more strategic and required some planning. RPG's are not about controlling characters or playing their role but more about having an input into the abstract characteristics that control the characters. If a game does this IT IS AN RPG.

A lot of the times you sound like one of those pseudo-intellectuals that just posts a lot garbage. Nothing you said is even true and that which is true is twisted.

No they are not. they are about playing a role. Anything else and they are not a true RPG because that is what the PnP roots of the genre were. the JRPG has twisted it. They are nothing more than adventure games with turn based tactical combat, no real role playing, just railroading.

Skyrim and Fallout 4 still have immersive sim elements that are rooted in Ultima Underworld, so while they may struggle in the narrative choice department (although Far Harbor EXCELS here), the choice and role playing is still there. the Witcher and Mass Effect has narrative role playing where your decisions decide the outcome of the story. JRPGs rarely had the former and have gone away from the latter.

Look if you are constantly going to refer to old RPG's and then just use your painfully simplistic belittling of JRPG's that all check the traditional RPG quota checklist more so than Skyrim, Fallout 4 or The Witcher 3 does...this is just stupid. Pnp ? Gosh dude. That is like defining turn-based combat itself. You just gave most JRPG's a humongous nod. Immersive sim elements ? Seriously, even if Ultima Underworld had these before the dawn of time....don't you think they were inevitably bound to happen... ? The idea itself isn't true to the RPG genre's defining points but more to its hybrid qualities. Action RPG's are hybrids through and through. Traditional RPG's were all turn-based...so what the hell made some go real-time? Oh but wait they at least do have some of the elements... Which is leveling and character statistics that could be improved over the course of the game and a story line. These are the RPG elements of traditional RPG's except for the menu-based combat system which ARPG's don't have, they are pretty RPG-y. JRPG's ? Should I even say more ?

Immersive sim elements is not a defining quality of a traditional RPG.