@Jag85 said:
@texasgoldrush said:
@Jag85 said:
1. The first game with a light mechanic was Taito's 1977 arcade game Super Speed Race. Light mechanics also appeared in Sega's 1981 stealth arcade game 005 and ASCII's 1981 survival horror game Nostromo.
2. The Black Onyx was influenced by Wizardry, not Ultima.
3. Star Cruiser had 3D environmental change in 1988. In 1989, Sweet Home had environmental interactivity, environmental change and environment-based storytelling. And in the early '90s, The Life Stage: Virtual House had environmental interactivity and environmental change in a fully 3D polygon environment.
4. Far more games today take game design influence from Doom than they do from System Shock.
5. Online reception doesn't necessarily reflect mainstream sales. Many mediocre games sell tons of copies. The numbers include both shipments and digital sales. The initial 5 million shipment has definitely been sold, since they shipped a million more a month later.
1. But its how Adventure did it I am talking about, which Dragon Quest emulates.
2. yet it still proves my point. I consider Wizardry one of the most important games series ever made as well.
3. No, it really didn't. It was a static environment where the only truly dynamic aspects were the enemies. It have very few if at all meaningful environmental interactions. Also notice I said one of the first, not the first to do it as well, but its the first to do it in a 3d RPG.
4. Wrong. The fact is that System Shock influence has overtaken the first person shooter to where games like Doom are a rarity. In fact, the Doom series now takes elements from System Shock. And really, Doom really did not do anything that Wolfenstein 3d hadn't already done. From a game design perspective, Doom is very much over credited in importance.
5. But with a series like Final Fantasy, lukewarm reception could dent sales. It has happened with XII and XIII already. And by the looks of it, FFXV's sales are indeed, slowing down considerably and nearing saturation. And once again, the fact that FFXV was the fastest selling comes with an asterisk and that is that it was the first multiplatform worldwide release so sales saturation could come quicker. It is also struggling in Japan, underperforming XIII there. And its clear that FFXV is no where near as successful as AAA console WRPG sales.
1. You mean how only the small area around you is visible? That's how Super Speed Race and Nostromo did it as well.
2. Your original point was about Ultima, not Wizardry.
3. In Star Cruiser, sections of the environment can change. And besides Sweet Home and The Life Stage, '80s visual novels like Portopia Serial Murder Case and Snatcher also had first-person environmental interaction as well as environment-based storytelling.
4. In terms of things like the gameplay mechanics, controls, multiplayer, and deathmatch, Doom's influence is still very evident in modern FPS games, to a far greater extent than System Shock or Wolfenstein 3D.
5. The Japanese console market has shrunk, due to the shift towards handhelds and mobiles. But FFXV has more than made up for it with Western sales. It was North America's second best-selling game over Christmas, behind only COD Infinite Warfare. And compared to the last major WRPG, Witcher 3, FFXV has sold at roughly the same pace.
1. But those aren't adventure games or RPGs.
I am not the only one making a connection as well.
http://1morecastle.com/2014/01/adventure-for-the-atari-2600-the-skyrim-of-its-day/
2. But Wizardry is also a huge influence, a different influence from Ultima, but a huge influence.
3. Not in the way that Ultima Underworld does it, and as for your latter point, they weren't true 3d. Once again, you fail to see Ultima Underworld's influence as a sum of its parts. It was influential due to how aspects came together, more than just one particular aspect. and really, Star Cruiser isn't a real RPG, its closer to System Shock than Ultima Underworld and Star Cruiser, unlike System Shock, isn't an immersive sim.
4. But some of these things were brought over from Wolfenstein 3d and overall Doom is just Wolfenstein 3d in space. Doom is an evolution of Wolfenstein 3d, not a revolution. Once again, its overcredited and nowhere near as important as people make it out to be. The fact of the matter is that the way System Shock handles shooters have trumped the way Doom handles them when it comes to single player. In fact, the Doom style gameplay was on its way out, and that's what makes the new Doom a little more noteworthy. Once again, Doom 3 has System Shock influence and the new Doom still has it.
http://www.gamerheadlines.com/2014/07/doom-beat-system-shock-system-shock-shaped-doom-3/
5. Ummmm....Fallout 4? Outsold the Witcher 3 and in its first year outpaced Skyrim in sales. Also once again, shipped are not sales and digital sales are not as prevalent in consoles as they are on PC. FFXV isn't on PC. In the case of TW3, digital is only a fraction of the sales, only around 30%. And The Witcher 3 has stronger legs to keep selling unlike FFXV,as TW3 has far better reception and acclaim than FFXV does.
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