[QUOTE="navyguy21"][QUOTE="ermacness"] would argue you, but seeing how turn 10 is about to release 2 FULL forza games and the only thing we have this gen from Polyphony Digital is a prologue of a game that was suppose to be released god know he long ago. It would seem very pointless to do so, but i still do think that GT5p car models best Forza3 by a little bit thoughSupa__Mario
im sure we would ALL agree that GT5p has superior car models, but car models dont make the game. Environments, customization, and fun factor seem to make Forza 2 (and assuming 3) more fun, and subsequently, look better than GT5p. Bland environments will bring down the experience in ANY game, and reading the reviews, GT5p paid the price for just this thing. forza is more arcady GT is more simhttp://ps2.ign.com/articles/588/588077p2.htmlForza delivers incredible, and very distinct, physics and handling. These are slightly separate issues, but they do overlap. These cars all feature distinguished and wildly varying speeds, handling, cornering, and other driving aspects. From what I can tell so far, the most distinct aspects are found in the cornering. The cars feel less arcade-like than GT, and even with the assists on, the vehicles are phenomenally realistic. The physics model more precisely transfers weight during turns and requires a different learning curve than GT. More importantly, the cars take damage, which affects their performance drastically -- i.e., when damaged, they lose acceleration, veer to one side, or lose traction among other things. Also, we have yet to flip
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