Forza 6 weather/night simulation is incredible

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NyaDC

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#101 NyaDC
Member since 2014 • 8006 Posts

@ellos said:

@nyadc:

The biggest annoyance so far in Forza's weather system is that its very very very customized. Its not dynamic and you don't get the variety of other games. Its almost like they wanted to not do anything that might have cause the game not to hit the fps target. Or probably didn't have the time, there four wait for the next instalment or dlc. which is a shame for this type of game. For what its worth it does it very very well, but it such a big tease and very annoying.

The weather in Forza 6 is an actual weather simulation, it's not just a thrown in set of textures and surface with less friction. They visited these tracks in the rain, laser scanned them, they gauged the ground elevation and low spots to dictate puddle accumulation and where they would actually exist on these tracks. They altered the physics of the cars accurately to replicate the actual effects of water when driving.

This game is a sim, everything has to be accurately portrayed and consistent, dynamic weather for a game like this would be stupid, even in Driveclub it's kind of stupid even though it's an arcade game. You go from a perfectly sunny day to a horrible storm back to Sun and blue sky all in the course of a few miles?

Driveclub's weather is a showcase, not a simulation. That is why not all of the tracks in Forza 6 even have weather yet, it has to be individually replicated and added to each track.

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locopatho

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#102 locopatho
Member since 2003 • 24300 Posts

@eNT1TY said:

Forza is a great game don't know why it needed an apologist thread over it's lackluster visuals when everyone knows it excels in other areas. DC looks better in every conceivable way but Forza IS the MUCH better game, why be mad?

I will never, ever understand people hyping Driveclub's graphics. They freaking suck. They would have sucked on the 360/PS3 gen.

I downloaded the free edition... did I miss out on a graphics patch the full version gets?

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Ant_17

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#103 Ant_17
Member since 2005 • 13634 Posts

@nyadc said:
@ellos said:

@nyadc:

The biggest annoyance so far in Forza's weather system is that its very very very customized. Its not dynamic and you don't get the variety of other games. Its almost like they wanted to not do anything that might have cause the game not to hit the fps target. Or probably didn't have the time, there four wait for the next instalment or dlc. which is a shame for this type of game. For what its worth it does it very very well, but it such a big tease and very annoying.

The weather in Forza 6 is an actual weather simulation, it's not just a thrown in set of textures and surface with less friction. They visited these tracks in the rain, laser scanned them, they gauged the ground elevation and low spots to dictate puddle accumulation and where they would actually exist on these tracks. They altered the physics of the cars accurately to replicate the actual effects of water when driving.

This game is a sim, everything has to be accurately portrayed and consistent, dynamic weather for a game like this would be stupid, even in Driveclub it's kind of stupid even though it's an arcade game. You go from a perfectly sunny day to a horrible storm back to Sun and blue sky all in the course of a few miles?

Driveclub's weather is a showcase, not a simulation. That is why not all of the tracks in Forza 6 even have weather yet, it has to be individually replicated and added to each track.

I don't follow your comparisen to DC.

One is arcade , the other is sim.

Have you played Motorstorm Apocalypse? Weather in that game changes by the lap , so i don't see what the problem is with the drastic change of weather in DC.

And i haven't seen rain gameplay for F6 , But the gameplay you "uploaded" has some issues.

1 - You are not a good driver.

2 - The weather is overkill , no event manager will allow a race to happen on a track that flooded in real life.

3 - Turn10 have a problem with super cars not having enought grip as the real cars , so i don't see much of a diffirence from a wet track to a worn out tire.

1 and 2 are my opinion , but 3 is the big issue.

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NyaDC

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#104 NyaDC
Member since 2014 • 8006 Posts

@Ant_17: That is why I mentioned it being an arcade game, it's just too overdramatic in relation to how much it changes in my opinion.

1. It's a controller, I don't know what you're expecting, pinpoint precision when turning?

2. Oh they absolutely do, formula one, le mans, v8 super cars, they all race in conditions like this.

3. They grip fine, I've never had this complaint. Have you driven a car with over 400 lbs of torque? I've driven multiple, any excessive acceleration and the tires break.

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#105 Ant_17
Member since 2005 • 13634 Posts

@nyadc said:

@Ant_17: That is why I mentioned it being an arcade game, it's just too overdramatic in relation to how much it changes in my opinion.

1. It's a controller, I don't know what you're expecting, pinpoint precision when turning?

2. Oh they absolutely do, formula one, le mans, v8 super cars, they all race in conditions like this.

3. They grip fine, I've never had this complaint. Have you driven a car with over 400 lbs of torque? I've driven multiple, any excessive acceleration and the tires break.

1 - It's not and FPS , so if you said "keyboard" i'll belive you , but blaming the controller is an excuse of poor racing skill.

2 - Not with so much puddles , but it's a game , so it's exusible.

3 - It's a comon conplaint in racing forums , along with camber settings in GT. And you have driven multiple? I go on track days so let's hear some car names?

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#106 Alucard_Prime
Member since 2008 • 10107 Posts

Yeah I especially love what they did with the water puddles, it really feels like a completely different kind of racing and online it is just a blast seeing people completely miss their mark and go aquaplaning into the far end off-track.

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#107 ellos
Member since 2015 • 2532 Posts

@nyadc said:
@ellos said:

@nyadc:

The biggest annoyance so far in Forza's weather system is that its very very very customized. Its not dynamic and you don't get the variety of other games. Its almost like they wanted to not do anything that might have cause the game not to hit the fps target. Or probably didn't have the time, there four wait for the next instalment or dlc. which is a shame for this type of game. For what its worth it does it very very well, but it such a big tease and very annoying.

The weather in Forza 6 is an actual weather simulation, it's not just a thrown in set of textures and surface with less friction. They visited these tracks in the rain, laser scanned them, they gauged the ground elevation and low spots to dictate puddle accumulation and where they would actually exist on these tracks. They altered the physics of the cars accurately to replicate the actual effects of water when driving.

This game is a sim, everything has to be accurately portrayed and consistent, dynamic weather for a game like this would be stupid, even in Driveclub it's kind of stupid even though it's an arcade game. You go from a perfectly sunny day to a horrible storm back to Sun and blue sky all in the course of a few miles?

Driveclub's weather is a showcase, not a simulation. That is why not all of the tracks in Forza 6 even have weather yet, it has to be individually replicated and added to each track.

Simulating weather changes is not stupid and will mostly likely be there next target for Forza believe me. You don't always arrive at the grid and that kind of rain is already there. Some time whether is expected at a certain time. Forza's next step will be to simulate that. If truck will have puddles would be awesome to simulate that during a race. the build up of that and also the disappearing of that puddle. Weather easing up and drying up, from rain starting to rain getting heavy. Key world is simulating the changing of these conditions and the effect they have during a race. Trust me they faced allot of questions about these because interchangeable weather during a race is a big part of racing. Those arcade games like drive club are doing the arcade version of it. Dynamic weather is not just for eye candy effect sake. It would have been awesome to play that in these Forza version.

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xhawk27

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#108  Edited By xhawk27
Member since 2010 • 12194 Posts

Hahahah Tomato says that driveclub has more realistic rain physics. Hahahahahahahahahahah

That video clip shows that drive club cars don't even hydroplane.

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#109 speedfog
Member since 2009 • 4966 Posts

SO many fake pictures in here.

I played both of them, Forza looks better + 60 fps. Deal with it. Also 8 > 5.

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#110 ButDuuude
Member since 2013 • 1907 Posts

Driveclub does look better than Forza and Project CARS, but Forza and Project CARS have more gameplay value than Driveclub. Mario Kart is more fun than ALL of them. There, I hope everyone is happy.

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#111 quebec946
Member since 2007 • 1607 Posts

lol forza 6 look something that ran on a 600$ laptop

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#112 Wickerman777
Member since 2013 • 2164 Posts

@Pray_to_me said:

Driveclub got Forza looking like a GameCube game.

Do you play games or watch them? Cuz last I checked when it comes to gameplay Driveclub is mediocre.

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#113 Wickerman777
Member since 2013 • 2164 Posts

@locopatho said:
@eNT1TY said:

Forza is a great game don't know why it needed an apologist thread over it's lackluster visuals when everyone knows it excels in other areas. DC looks better in every conceivable way but Forza IS the MUCH better game, why be mad?

I will never, ever understand people hyping Driveclub's graphics. They freaking suck. They would have sucked on the 360/PS3 gen.

I downloaded the free edition... did I miss out on a graphics patch the full version gets?

And it's 30 fps which doubles its assets right off the bat. Oh, and I'll mention again that it isn't even a quality game.

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#114 tormentos
Member since 2003 • 33793 Posts

@Desmonic said:

This the video that originated the gif from @freedomfreak 's post I reckon.

Loading Video...

Wow...

Not only DC beat Forza 6 silly it also beat Project Cars to.

The level of detail is simply mind blowing vs Forza 5 which look bland and pathetic,the buildings threes all look sad and the cars are not even close to DC ones.

But you can see the best difference as soon as the rain scene enters,DC water drops react so realistic to physics is not even funny,you see the car turn see the drops been affected by the G force is incredible.

And if it wasn't enough it sound better too...

I don't even think how NyaDC or any lemming can argue this,the more they are the worse it look,Forza may be a better game but graphics talking DC just chew and spit forza.

From that video.

DC >>> PC >> F6.

@blackace said:
@freedomfreak said:

Sure is.

Let's try that again. LOL!! Looks pretty sweet to me.

55

Look at the video i just quote they look incredibly apart F6 is not even close.

@blackace said:

Probably because you posted the worst looking gif of Forza 6 with the best looking gif of DriveClub. I actually don't even think that's Forza 6 to be honest. Forza 6 looks way better. It's incredible you own an XB1, yet still troll against it. That's the incredible part.

@nyadc said:

Yeah, posting literally the most lossy and compressed 'video' format imaginable and he's expecting to be taken seriously.

Any more doubts that Blackace,NyaDC and B4X were the same account.?

Hahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Things in common between all 3 account,anyone who has see all 3 post can confirm this.

1-Huge ass meltdowns.

2-Fake Manticore (in reality all 3 are lemmings and get anal on the smallest bad thing said about the XBO)

3-All claim 20+ year playing games and use it vs other posters.

4-Same Tom Cruise gif attack and other gif attacks to.

5-Same derange ultra stupid argument that only the worse fanboy will dare using.

Example. Blackace Secret NDA hardware inside the xbox one,NyaDC 1360x1080p been 1080p...lol

6-All 3 own DC all have strong hate for it and downplay it constantly.

7-All 3 claim to be PC gamers..

@SecretPolice said:

Indeed, bad comparison is bad especially when one is running at twice the FPS for crying out loud, shameful, really.

Yes twice the speed with shitty graphics and effects yeah that way any game can be 1080p,my biggest complain about Forza 5 was that it was just a last gen game speed up to 60FPS and 1080p,the effects were baked and poor,from the looks of it apparently it didn't improve much,other than weather,hell i think the buildings now look even worse than in F5.

@blackace said:

In every positive XB1 thread you will see Cow meltdowns. It's pretty much a given now. They will pretty much try everything to turn the positive into a negative. El Tormo is the master at trying to do this.

He probably is referring to your NyaDC account meltdown...lol

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#115 tormentos
Member since 2003 • 33793 Posts

@nyadc said:

The weather in Forza 6 is an actual weather simulation, it's not just a thrown in set of textures and surface with less friction. They visited these tracks in the rain, laser scanned them, they gauged the ground elevation and low spots to dictate puddle accumulation and where they would actually exist on these tracks. They altered the physics of the cars accurately to replicate the actual effects of water when driving.

This game is a sim, everything has to be accurately portrayed and consistent, dynamic weather for a game like this would be stupid, even in Driveclub it's kind of stupid even though it's an arcade game. You go from a perfectly sunny day to a horrible storm back to Sun and blue sky all in the course of a few miles?

Driveclub's weather is a showcase, not a simulation. That is why not all of the tracks in Forza 6 even have weather yet, it has to be individually replicated and added to each track.

The weather system in DC freaking own the one in Forza which look pathetic and unrealistic.

Weather

1. NASA data was used to accurately map out the night sky — so wherever you are in the world you’ll see the correct star constellations for your location.

2. If you’re lucky, you’ll get to see the northern lights — it’s possible to see the aurora borealis from the northern tracks in Norway, Scotland, and Canada.

3. All clouds are full 3D models to ensure accurate light diffusion from the sun.They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.

4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.

5. You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.

6. Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.

7. Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.

The Environment

8. High resolution NASA data was used to accurately map landscapes and mountain formations — which were then tweaked to ‘improve’ on their natural beauty and make them perfect for high-speed racing.

9. The team spent weeks out on location and covered a minimum of 200km every day to get a feel for each country’s roads and atmosphere. They captured thousands of photos and recordings along the way, in all weather conditions and different times of day.

10. Road tarmac textures are hand-modelled rather than tiled or tessellated.Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.

11. Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of “painted on,” to ensure that they support the dynamic, volumetric nature of the skies and lighting.

12. All environmental light sources are independently generated with different properties. The team sampled the color and intensity of individual streetlights, house lights, and even camera flash bulbs, which you’ll see best in any of the Indian tracks at night.

Flora and Fauna

13. Some tracks boast more than 1.2 million road-side trees — and this number keeps going up as the artists try to out-do each other as development progresses.

14. There are more than 100 different varieties of trees, bushes, mosses, and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.

15. Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.

16. One of the India tracks features a tea plantation with a sprinkler system that turns off and on at set times during the day.

17. The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.

18. …and look out for the seagulls in Scotland, roosting crows in Norway, Canadian geese, and vultures in Chile!

19. Spectators are placed in realistic spots where they would feasibly enjoy a good view of the race. This is done by hand, by Neil Sproston, a senior track designer who’s a real life race enthusiast. Neil regularly clambers over walls and fences in pursuit of a good viewing spot for a real life race. Duly, Evo leveraged his expertise!

20. Spectators dress for the weather — if it’s a cold night, expect them to be sporting hats and gloves.

Handling and Physics

44. Although not a sim, Driveclub’s handling model is based on real world physics,using technical data about performance provided directly by the manufacturers.

45. To fine-tune the performance of every vehicle, a virtual “rolling road” test is used to check acceleration, top speed, weight distribution, and braking performance.

46. Aerodynamics are physically modelled. For example, activating DRS on the McLaren P1 affects the levels of downforce to increase top speed and acceleration.

47. Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

The attention to weather detail in DC is so incredible is not even funny,you are in deed a butthurt fanboy blackace..hahahaa

@xhawk27 said:

Hahahah Tomato says that driveclub has more realistic rain physics. Hahahahahahahahahahah

That video clip shows that drive club cars don't even hydroplane.

Look how the water even react to the gforce you silly lemm,compare to how pathetic it look on F6..lol

@Wickerman777 said:

Do you play games or watch them? Cuz last I checked when it comes to gameplay Driveclub is mediocre.

The problem is the argument is not about gameplay is about GRAPHIC who so cares if mario party play better than Star Citizen the argument is not gameplay...

@locopatho said:

I will never, ever understand people hyping Driveclub's graphics. They freaking suck. They would have sucked on the 360/PS3 gen.

I downloaded the free edition... did I miss out on a graphics patch the full version gets?

Because you are blind and biased i have no problem admitting Forza is the better game,but graphics wise DC chew and spit Forza and is basically one of the best looking racers out there,instead of a graphics patch you need a new set of glasses....

@Wickerman777 said:

And it's 30 fps which doubles its assets right off the bat. Oh, and I'll mention again that it isn't even a quality game.

Forza Horizon 2 is 30FPS and its assets look even worse than F6,running 30 is not a warranty of doubling assets maybe DC can hit 40 FPS but not 60 and was capped.

Again quality is irrelevant don't bring a knife to a gun fight,it does look pathetic and make you look desperate.

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jg4xchamp

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#116 jg4xchamp
Member since 2006 • 64057 Posts

@locopatho said:
@eNT1TY said:

Forza is a great game don't know why it needed an apologist thread over it's lackluster visuals when everyone knows it excels in other areas. DC looks better in every conceivable way but Forza IS the MUCH better game, why be mad?

I will never, ever understand people hyping Driveclub's graphics. They freaking suck. They would have sucked on the 360/PS3 gen.

I downloaded the free edition... did I miss out on a graphics patch the full version gets?

I'll never understand this forums obsession with graphics, it's like the only thing anyone ever wants to converse. Will go for paragraphs about games they didn't even play and go list bullet points off some devs website. Blows my mind how bad games like The Order and Driveclub get so much talk, when all they offer is visuals. And this forum loved downplaying Crysis as the PC cats only talk about that game because graphics, when the game had actual great gameplay to go along with it and was a well made game (sans the aliens).

As bad as the Forza v GT threads were, at least some of it was on the driving models in those games, Driveclub it's like every excuse in the book to talk about the thing Driveclub got right and not talk about the things it clearly does worse.

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#117 mems_1224
Member since 2004 • 56919 Posts

@jg4xchamp said:
@locopatho said:
@eNT1TY said:

Forza is a great game don't know why it needed an apologist thread over it's lackluster visuals when everyone knows it excels in other areas. DC looks better in every conceivable way but Forza IS the MUCH better game, why be mad?

I will never, ever understand people hyping Driveclub's graphics. They freaking suck. They would have sucked on the 360/PS3 gen.

I downloaded the free edition... did I miss out on a graphics patch the full version gets?

I'll never understand this forums obsession with graphics, it's like the only thing anyone ever wants to converse. Will go for paragraphs about games they didn't even play and go list bullet points off some devs website. Blows my mind how bad games like The Order and Driveclub get so much talk, when all they offer is visuals. And this forum loved downplaying Crysis as the PC cats only talk about that game because graphics, when the game had actual great gameplay to go along with it and was a well made game (sans the aliens).

As bad as the Forza v GT threads were, at least some of it was on the driving models in those games, Driveclub it's like every excuse in the book to talk about the thing Driveclub got right and not talk about the things it clearly does worse.

I was with you until you made the outrageous claim that Crysis had great gameplay. Now I can never trust you again.

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jg4xchamp

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#118  Edited By jg4xchamp
Member since 2006 • 64057 Posts

@mems_1224 said:
@jg4xchamp said:

I'll never understand this forums obsession with graphics, it's like the only thing anyone ever wants to converse. Will go for paragraphs about games they didn't even play and go list bullet points off some devs website. Blows my mind how bad games like The Order and Driveclub get so much talk, when all they offer is visuals. And this forum loved downplaying Crysis as the PC cats only talk about that game because graphics, when the game had actual great gameplay to go along with it and was a well made game (sans the aliens).

As bad as the Forza v GT threads were, at least some of it was on the driving models in those games, Driveclub it's like every excuse in the book to talk about the thing Driveclub got right and not talk about the things it clearly does worse.

I was with you until you made the outrageous claim that Crysis had great gameplay. Now I can never trust you again.

The first half of Crysis plays fantastic, that thing you like about Metal Gear where it's all I can do whatever the **** on the fly, Crysis was doing that in 2007, in a far more impressive technical sandbox to boot.

You are the untrusty worthy one, probably like Ubisofts doo doo Far Cry games.

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#119 mems_1224
Member since 2004 • 56919 Posts

@jg4xchamp said:
@mems_1224 said:
@jg4xchamp said:

I'll never understand this forums obsession with graphics, it's like the only thing anyone ever wants to converse. Will go for paragraphs about games they didn't even play and go list bullet points off some devs website. Blows my mind how bad games like The Order and Driveclub get so much talk, when all they offer is visuals. And this forum loved downplaying Crysis as the PC cats only talk about that game because graphics, when the game had actual great gameplay to go along with it and was a well made game (sans the aliens).

As bad as the Forza v GT threads were, at least some of it was on the driving models in those games, Driveclub it's like every excuse in the book to talk about the thing Driveclub got right and not talk about the things it clearly does worse.

I was with you until you made the outrageous claim that Crysis had great gameplay. Now I can never trust you again.

The first half of Crysis plays fantastic, that thing you like about Metal Gear where it's all I can do whatever the **** on the fly, Crysis was doing that in 2007, in a far more impressive technical sandbox to boot.

You are the untrusty worthy one, probably like Ubisofts doo doo Far Cry games.

except when the AI can see through bushes and trees while you're crouched and the invisibility lasts 2 seconds it kinda ruins the experience of being a badass predator in a jungle. also, the "open world" was completely fucking useless because that game was linear as **** anyways.

Far Cry 3 and 4 are actually fun despite the dull open world and shit AI. Crysis was just a chore to play. I still need to try out Warhead. Everyone says thats the best one. Crysis 2 was alright for about 2 hours

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#120 jg4xchamp
Member since 2006 • 64057 Posts

@mems_1224 said:
@jg4xchamp said:

The first half of Crysis plays fantastic, that thing you like about Metal Gear where it's all I can do whatever the **** on the fly, Crysis was doing that in 2007, in a far more impressive technical sandbox to boot.

You are the untrusty worthy one, probably like Ubisofts doo doo Far Cry games.

except when the AI can see through bushes and trees while you're crouched and the invisibility lasts 2 seconds it kinda ruins the experience of being a badass predator in a jungle. also, the "open world" was completely fucking useless because that game was linear as **** anyways.

Far Cry 3 and 4 are actually fun despite the dull open world and shit AI. Crysis was just a chore to play. I still need to try out Warhead. Everyone says thats the best one. Crysis 2 was alright for about 2 hours

Bruh, you hear yourself? You talking like these twits complaining about Metal Gear.

Far Cry 3 and 4 are negative fun. Crysis actually gives you options and a fun ass nanosuit, you are responsible for the death of fun in video games.

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#121 mems_1224
Member since 2004 • 56919 Posts

@jg4xchamp said:
@mems_1224 said:
@jg4xchamp said:

The first half of Crysis plays fantastic, that thing you like about Metal Gear where it's all I can do whatever the **** on the fly, Crysis was doing that in 2007, in a far more impressive technical sandbox to boot.

You are the untrusty worthy one, probably like Ubisofts doo doo Far Cry games.

except when the AI can see through bushes and trees while you're crouched and the invisibility lasts 2 seconds it kinda ruins the experience of being a badass predator in a jungle. also, the "open world" was completely fucking useless because that game was linear as **** anyways.

Far Cry 3 and 4 are actually fun despite the dull open world and shit AI. Crysis was just a chore to play. I still need to try out Warhead. Everyone says thats the best one. Crysis 2 was alright for about 2 hours

Bruh, you hear yourself? You talking like these twits complaining about Metal Gear.

Far Cry 3 and 4 are negative fun. Crysis actually gives you options and a fun ass nanosuit, you are responsible for the death of fun in video games.

what was the stuff in the open world that i apparently missed? because other than giving you an optional objective thats kind of out of the way of the path you're going i cant recall anything else to do in that world.

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jg4xchamp

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#122 jg4xchamp
Member since 2006 • 64057 Posts

@mems_1224 said:
@jg4xchamp said:
@mems_1224 said:

except when the AI can see through bushes and trees while you're crouched and the invisibility lasts 2 seconds it kinda ruins the experience of being a badass predator in a jungle. also, the "open world" was completely fucking useless because that game was linear as **** anyways.

Far Cry 3 and 4 are actually fun despite the dull open world and shit AI. Crysis was just a chore to play. I still need to try out Warhead. Everyone says thats the best one. Crysis 2 was alright for about 2 hours

Bruh, you hear yourself? You talking like these twits complaining about Metal Gear.

Far Cry 3 and 4 are negative fun. Crysis actually gives you options and a fun ass nanosuit, you are responsible for the death of fun in video games.

what was the stuff in the open world that i apparently missed? because other than giving you an optional objective thats kind of out of the way of the path you're going i cant recall anything else to do in that world.

The open world isn't supposed to be for "go do boring missions no one wants to do except for crazy people who enjoy boring things" like this ass creed or something, the game is a proper sandbox. It's just an open space to give you some breathing room and multiple points of ingress and egress.

Be it working you way around a fortress to the back exit, taking the tunnels underneath, and the technical stuff was just being able to have moments like using props with max strength and throw exploding barrels at dudes. Or put bombs on a cat and throw his korean ass at a chopper. Crysis gives the player plenty of tools to make that action satisfying. Far Cry 3? That stuff is fun in the outposts, but you have to unlock the fun by doing chores, the main missions are all terrible outside of the weed burning one, and that's all music selection and its ridiculousness there.

You missed the point, sunshine. Typical manuela, holding back fun in video games.

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#123 mems_1224
Member since 2004 • 56919 Posts

@jg4xchamp said:
@mems_1224 said:
@jg4xchamp said:
@mems_1224 said:

except when the AI can see through bushes and trees while you're crouched and the invisibility lasts 2 seconds it kinda ruins the experience of being a badass predator in a jungle. also, the "open world" was completely fucking useless because that game was linear as **** anyways.

Far Cry 3 and 4 are actually fun despite the dull open world and shit AI. Crysis was just a chore to play. I still need to try out Warhead. Everyone says thats the best one. Crysis 2 was alright for about 2 hours

Bruh, you hear yourself? You talking like these twits complaining about Metal Gear.

Far Cry 3 and 4 are negative fun. Crysis actually gives you options and a fun ass nanosuit, you are responsible for the death of fun in video games.

what was the stuff in the open world that i apparently missed? because other than giving you an optional objective thats kind of out of the way of the path you're going i cant recall anything else to do in that world.

The open world isn't supposed to be for "go do boring missions no one wants to do except for crazy people who enjoy boring things" like this ass creed or something, the game is a proper sandbox. It's just an open space to give you some breathing room and multiple points of ingress and egress.

Be it working you way around a fortress to the back exit, taking the tunnels underneath, and the technical stuff was just being able to have moments like using props with max strength and throw exploding barrels at dudes. Or put bombs on a cat and throw his korean ass at a chopper. Crysis gives the player plenty of tools to make that action satisfying. Far Cry 3? That stuff is fun in the outposts, but you have to unlock the fun by doing chores, the main missions are all terrible outside of the weed burning one, and that's all music selection and its ridiculousness there.

You missed the point, sunshine. Typical manuela, holding back fun in video games.

idk, i guess i just thought the tools weren't all that fun to use.

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#124 blackace
Member since 2002 • 23576 Posts

http://cdn.meme.am/instances/56712315.jpg

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#125  Edited By oflow
Member since 2003 • 5185 Posts

I dont know why XBox fans even bother trying to argue. Cows are like the the Tea Party of system wars. No matter what you say they will pull out some graphics comparison and ignore the rest of the facts. Nevermind most of them dont even play the game they are bragging up because its so bad. They have no shame, they just want to pee in the Xbox kool aid.

They are already trying to discredit Halo 5 pulling out graphics comparisons to Killzone Shadowfall. Like *everyone* including Cows dont know that KZ:SF is absolutely terrible in pretty much every aspect except graphics. Even Guerilla Games knows its bad, they abandoned it to make Horizon.

Bringing up DriveClub is the same line of BS. DC is an arcade racer, while Forza 6 leans towards actually being a sim. (as good as a sim can get on console) Its almost not even comparable to Forza 6 when its 60 fps.

And everyone knows DriveClub is a terrible game. The handling is terrible, the physics are terrible (you cant really drift in DC), the multiplayer is terrible and STILL broken, you cant even drive off the course in the game it penalizes you. It launched with limited numbers of both cars and tracks, the physics and weather in the game dont even effect the gameplay. Even Sony admitted the game is terrible. The studio that made it got pretty much shut down except for the people running the servers. Cows had a big laugh when Titanfall when on sale, but Sony is giving DriveClub away now for $15 thats how bad it is.

So sure it looks good but thats about it.

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#127 NyaDC
Member since 2014 • 8006 Posts

@Ant_17 said:
@nyadc said:

@Ant_17: That is why I mentioned it being an arcade game, it's just too overdramatic in relation to how much it changes in my opinion.

1. It's a controller, I don't know what you're expecting, pinpoint precision when turning?

2. Oh they absolutely do, formula one, le mans, v8 super cars, they all race in conditions like this.

3. They grip fine, I've never had this complaint. Have you driven a car with over 400 lbs of torque? I've driven multiple, any excessive acceleration and the tires break.

1 - It's not and FPS , so if you said "keyboard" i'll belive you , but blaming the controller is an excuse of poor racing skill.

2 - Not with so much puddles , but it's a game , so it's exusible.

3 - It's a comon conplaint in racing forums , along with camber settings in GT. And you have driven multiple? I go on track days so let's hear some car names?

1. Yeah okay buddy...

2. They'll continue a race with puddles like this no problem, it's when the water begins to saturate the entire track and aquaplaning is taking place on the entirety of the track that they begin to pull out flags.

3. Supra twin turbo 2JZ, Rx7 FD, Nova, 42 Chevy Coupe, Grand Cherokee SRT8.

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#128 Ant_17
Member since 2005 • 13634 Posts

@oflow said:

I dont know why XBox fans even bother trying to argue. Cows are like the the Tea Party of system wars. No matter what you say they will pull out some graphics comparison and ignore the rest of the facts. Nevermind most of them dont even play the game they are bragging up because its so bad. They have no shame, they just want to pee in the Xbox kool aid.

They are already trying to discredit Halo 5 pulling out graphics comparisons to Killzone Shadowfall. Like *everyone* including Cows dont know that KZ:SF is absolutely terrible in pretty much every aspect except graphics. Even Guerilla Games knows its bad, they abandoned it to make Horizon.

Bringing up DriveClub is the same line of BS. DC is an arcade racer, while Forza 6 leans towards actually being a sim. (as good as a sim can get on console) Its almost not even comparable to Forza 6 when its 60 fps.

And everyone knows DriveClub is a terrible game. The handling is terrible, the physics are terrible (you cant really drift in DC), the multiplayer is terrible and STILL broken, you cant even drive off the course in the game it penalizes you. It launched with limited numbers of both cars and tracks, the physics and weather in the game dont even effect the gameplay. Even Sony admitted the game is terrible. The studio that made it got pretty much shut down except for the people running the servers. Cows had a big laugh when Titanfall when on sale, but Sony is giving DriveClub away now for $15 thats how bad it is.

So sure it looks good but thats about it.

It's funny , but isn't OP a lem?

So who exactly is worse , cows - who are hyped from TGS and didn't make this thread , or lems - who are but hurt from TGS and have been on the offensive all day?

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#129 Dire_Weasel
Member since 2002 • 16681 Posts

Wow, this thread really turned into a circle jerk for defensive Xbox fanboys. Thanks, TC, it made for a great laugh.

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#130 Ant_17
Member since 2005 • 13634 Posts

@nyadc said:
@Ant_17 said:
@nyadc said:

@Ant_17: That is why I mentioned it being an arcade game, it's just too overdramatic in relation to how much it changes in my opinion.

1. It's a controller, I don't know what you're expecting, pinpoint precision when turning?

2. Oh they absolutely do, formula one, le mans, v8 super cars, they all race in conditions like this.

3. They grip fine, I've never had this complaint. Have you driven a car with over 400 lbs of torque? I've driven multiple, any excessive acceleration and the tires break.

1 - It's not and FPS , so if you said "keyboard" i'll belive you , but blaming the controller is an excuse of poor racing skill.

2 - Not with so much puddles , but it's a game , so it's exusible.

3 - It's a comon conplaint in racing forums , along with camber settings in GT. And you have driven multiple? I go on track days so let's hear some car names?

1. Yeah okay buddy...

2. They'll continue a race with puddles like this no problem, it's when the water begins to saturate the entire track and aquaplaning is taking place on the entirety of the track that they begin to pull out flags.

3. Supra twin turbo 2JZ, Rx7 FD, Nova, 42 Chevy Coupe, Grand Cherokee SRT8.

And you compare these to the super cars in Forza , which i said super cars don't have the same grip as the real cars?

No Gallardo , no 911 , not even a Diablo? Who are you kidding? I'm suposed to take your d leagea ass serious for racing games?

Why do i feel you don't even know how to drive.

I'm not even going to bother with your half ass reply to 1 and 2.

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#131  Edited By NyaDC
Member since 2014 • 8006 Posts

@Ant_17 said:

And you compare these to the super cars in Forza , which i said super cars don't have the same grip as the real cars?

No Gallardo , no 911 , not even a Diablo? Who are you kidding? I'm suposed to take your d leagea ass serious for racing games?

Why do i feel you don't even know how to drive.

I'm not even going to bother with your half ass reply to 1 and 2.

Oh shut the hell up... Jesus Christ you're a nitpicky whiny little baby, that 2JZ is 780 horsepower with nearly 600 lbs of torque, and it's not a super car because it didn't start its life as a $350,000 car?

You're a clown...

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#132 Ant_17
Member since 2005 • 13634 Posts

@nyadc said:
@Ant_17 said:

And you compare these to the super cars in Forza , which i said super cars don't have the same grip as the real cars?

No Gallardo , no 911 , not even a Diablo? Who are you kidding? I'm suposed to take your d leagea ass serious for racing games?

Why do i feel you don't even know how to drive.

I'm not even going to bother with your half ass reply to 1 and 2.

Oh shut the hell up... Jesus Christ you're a nitpicky whiny little baby, that 2JZ is 780 horsepower with nearly 600 lbs of torque, and it's not a super car because it didn't start its life as a $350,000 car?

You're a clown...

Oh , no witty and "expert" comback?

I guess i really got you buthurt , that you forgot what we were talking about.

Turn10 can't program accurate grip on super cars.

And i'm sure that Supra is verry fast , in a drag race , but on a track - my old Peugeot will run laps around it.

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#133 silversix_
Member since 2010 • 26347 Posts

Is the weather as incredible as halo 5 visuals?

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#134 oflow
Member since 2003 • 5185 Posts

@Ant_17 said:

It's funny , but isn't OP a lem?

So who exactly is worse , cows - who are hyped from TGS and didn't make this thread , or lems - who are but hurt from TGS and have been on the offensive all day?

The gist of the TC's point wasnt really about DriveClub though he was talking about Forza 6 gameplay. I imagine he brought up DC because for the last week cows for some reason have been trying to compare DC to Forza 6 to make it look bad. You guys have been on a 'Forza 6 is a flop' campaign relentlessly like its Obama's fake birth certificate. Now all of a sudden you are acting like you werent talking about Forza and just talking about TGS. The same way you guys arent already trying to bash Halo 5 either I guess? TGS was so interesting it didnt seem to slow down that hate train much.

I barely even see lems even mentioning TGS, and definitely not butthurt about it. I didnt even watch anything from TGS. I already knew they were going to show mostly multiplats and the japanese stuff wouldnt interest me. I had to google Nioh to even know what everyone was fapping about, pretty much how much I care about TGS.

I'm not a jrpg fan (anime or manga either) which is one of the reasons I'm not big into playstation. Have a feeling a lot of people that like XBox fall into the same category. I feel like too much gets lost in the translation and the games just come off kinda weird. Nothing against jrpgs but you usually either like them or you dont. I make an exception for mecha but I really havent seen a good japanese mech game in years (besides the upcoming xenoblade chronicles which is on WiiU not ps4)

But butthurt about TGS? Dont think so.

The cow butthurt about Forza 6 is pretty real though.

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#137  Edited By TorqueHappens08
Member since 2008 • 1363 Posts

I own both DC and F6. F6 Definitely takes it on the simulation aspect and characteristics of driving in the rain, especially when you hydroplaine across a puddle if you enter it to fast, but DC takes on the simulation of the chaos of driving in the rain on tight roads with barely any visibility from the insane water effects. it's pretty fun and trully crazy to see in motion. DC on the other hand also has a fully customizable Dynamic Weather and Time of day system, similar to the system of Project Cars and GT5/6 for that matter.

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#138 gpuking
Member since 2004 • 3914 Posts

Playing DC is like having eye massage, the experience is so rich both visually and audibly which really brings you into the race on a whole different level. Can't go back to any other racers now after such showcase.

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#139 l34052
Member since 2005 • 3906 Posts
@draign said:

Forza 6 is super fantastic. Its just the top tier racer on consoles. I feel sorry for anyone who is forced to settle for lower shelf racing sims...actually I dont. Get with the program.

PCARS is a better racing sim than either forza or GT by a huge margin, those games may have better visuals in certain places but as a racing experience neither can compare to pCARS.

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deactivated-5a30e101a977c

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#140 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@gpuking said:

Playing DC is like having eye massage, the experience is so rich both visually and audibly which really brings you into the race on a whole different level. Can't go back to any other racers now after such showcase.

Because that's what racers are all about. Visuals. Never mind gameplay, graphics is king for racers.

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#141  Edited By QuadKnight
Member since 2015 • 12916 Posts

@freedomfreak said:

Sure is.

lol, Forza looks like a Gamecube era game next to DC.

@gpuking said:

Playing DC is like having eye massage, the experience is so rich both visually and audibly which really brings you into the race on a whole different level. Can't go back to any other racers now after such showcase.

Driveclub looks incredible, HOLY SHIT!

Forza looks like a PS2 game in comparison

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#142 SecretPolice
Member since 2007 • 45682 Posts

@tormentos:

:P

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#143 tormentos
Member since 2003 • 33793 Posts

@SecretPolice said:

@tormentos:

:P

While the effects on the handling model work really well, the visual presentation can feel somewhat sterile. There is no variance to rain patterns or volume, with the effect staying the same throughout the entire race.

The puddles of water on the ground also appear to be comprised of flat textures featuring a number of surface properties. Transparency, reflections and interaction with surrounding light sources are impressively handled, but physical interaction with the cars appears limited due to lack of a geometry-based body.

The puddles don't react to the wheels as they drive through the surface, while splashes of water are thrown up in the form of flat alpha sprites. This is the compromise we need to accept in order to enjoy that completely consistent, locked 60fps.

Both wet weather and night-time conditions make for more interesting races in Forza 6, but we are left wanting more after seeing how they add to the core gameplay mechanics.

Both wet conditions and time of day are limited to just nine tracks out of the 23 available (those where the studio thinks they'll make the most impact), while rainy conditions are also limited to daytime racing too.

Overall, the effects mostly work from a visual perspective and they succeed in spicing up the gameplay.

The fact that frame-rate isn't impacted is a big deal, too - but there's also the sense that Turn 10 could perhaps have compromised too heavily: the effects are static, not dynamic, meaning that the uncertainty of variable weather conditions in any given race and how that affects handling isn't replicated, while the transition of the time of day is also missed.

But there is a perfectly reasonable explanation for the limitations in these systems. Turn 10's physically-based lighting model relies on a combination of pre-computed ('baked') and real-time light sources to simulate global illumination and the resulting ambient lighting across the track. As such, it's impossible to introduce dynamic changes to time of day and weather conditions without significantly re-writing the current lighting model in favour of a real-time approach - something that would be a difficult task while targeting that uncompromising 60fps update.

This is a highly unimpressive game that sacrifice everything to hit 1080p 60FPS...lol

Still uses baked lighting..lol

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#144 SecretPolice
Member since 2007 • 45682 Posts

@tormentos:

:P

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#146  Edited By SecretPolice
Member since 2007 • 45682 Posts

@sts106mat said:
@SecretPolice said:

@tormentos:

:P

too true, i can't understand why they want the time of day to change. most races last 5-10 minutes, who the **** notices the sun move in that amount of time?

Even in Forza Horizon the weather and day / night thing is obviously simulated, its a totally unnecessary feature in driving games and IMO doesn't add much.

In nine out 10 games where there is a day / night cycle, its done wrong. The only games where i think they get it right and I really enjoy having a day night cycle are open world games like GTA, Elder Scrolls or Fallout.

+100 They just feel the need to nitpick any X1 game to death to make them feel good about what they don't have, the insecurity is so transparent and quite embarrassing. Also, your dead on right on that last part, fully agree.

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#147 ermacness
Member since 2005 • 10956 Posts

@oflow:

1st off noob, go check the TC's op. You'll clearly see that he compared the weather of Forza6 to DC. 2ndly, DC mainly got the "bad scores" because if the condition it launched in. The game was fine from all other accounts but the multiplayer mode for the game was officially deemed "unplayable" for the 1st month at least ( which is a huge NO NO for a game with a supposed heavy focus on multiplayer). 3rdly, I officially know that you have absolutely no clue what you're talking about saying that the weather have no effect or impact on the racing. What a foolish post.

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#148 Dire_Weasel
Member since 2002 • 16681 Posts

@oflow said:

I barely even see lems even mentioning TGS, and definitely not butthurt about it.

But butthurt about TGS? Dont think so.

Really? Let me draw your attention to these salty gems:

http://www.gamespot.com/forums/system-wars-314159282/does-sony-tgs-confirm-japan-is-irrelevant-32597567/#119

http://www.gamespot.com/forums/system-wars-314159282/tgs-confirms-ps4-content-is-abysmal-32597533/#38

Xbox fanboys have been chanting "Japan is Irrelevant" ever since they found out that the Xbox One only sold 54k units lifetime there. And yeah, they've been making threads about TGS.

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#149  Edited By tushar172787
Member since 2015 • 2561 Posts
@tormentos said:
@nyadc said:

The weather in Forza 6 is an actual weather simulation, it's not just a thrown in set of textures and surface with less friction. They visited these tracks in the rain, laser scanned them, they gauged the ground elevation and low spots to dictate puddle accumulation and where they would actually exist on these tracks. They altered the physics of the cars accurately to replicate the actual effects of water when driving.

This game is a sim, everything has to be accurately portrayed and consistent, dynamic weather for a game like this would be stupid, even in Driveclub it's kind of stupid even though it's an arcade game. You go from a perfectly sunny day to a horrible storm back to Sun and blue sky all in the course of a few miles?

Driveclub's weather is a showcase, not a simulation. That is why not all of the tracks in Forza 6 even have weather yet, it has to be individually replicated and added to each track.

The weather system in DC freaking own the one in Forza which look pathetic and unrealistic.

Weather

1. NASA data was used to accurately map out the night sky — so wherever you are in the world you’ll see the correct star constellations for your location.

2. If you’re lucky, you’ll get to see the northern lights — it’s possible to see the aurora borealis from the northern tracks in Norway, Scotland, and Canada.

3. All clouds are full 3D models to ensure accurate light diffusion from the sun.They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.

4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.

5. You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.

6. Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.

7. Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.

The Environment

8. High resolution NASA data was used to accurately map landscapes and mountain formations — which were then tweaked to ‘improve’ on their natural beauty and make them perfect for high-speed racing.

9. The team spent weeks out on location and covered a minimum of 200km every day to get a feel for each country’s roads and atmosphere. They captured thousands of photos and recordings along the way, in all weather conditions and different times of day.

10. Road tarmac textures are hand-modelled rather than tiled or tessellated.Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.

11. Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of “painted on,” to ensure that they support the dynamic, volumetric nature of the skies and lighting.

12. All environmental light sources are independently generated with different properties. The team sampled the color and intensity of individual streetlights, house lights, and even camera flash bulbs, which you’ll see best in any of the Indian tracks at night.

Flora and Fauna

13. Some tracks boast more than 1.2 million road-side trees — and this number keeps going up as the artists try to out-do each other as development progresses.

14. There are more than 100 different varieties of trees, bushes, mosses, and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.

15. Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.

16. One of the India tracks features a tea plantation with a sprinkler system that turns off and on at set times during the day.

17. The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.

18. …and look out for the seagulls in Scotland, roosting crows in Norway, Canadian geese, and vultures in Chile!

19. Spectators are placed in realistic spots where they would feasibly enjoy a good view of the race. This is done by hand, by Neil Sproston, a senior track designer who’s a real life race enthusiast. Neil regularly clambers over walls and fences in pursuit of a good viewing spot for a real life race. Duly, Evo leveraged his expertise!

20. Spectators dress for the weather — if it’s a cold night, expect them to be sporting hats and gloves.

Handling and Physics

44. Although not a sim, Driveclub’s handling model is based on real world physics,using technical data about performance provided directly by the manufacturers.

45. To fine-tune the performance of every vehicle, a virtual “rolling road” test is used to check acceleration, top speed, weight distribution, and braking performance.

46. Aerodynamics are physically modelled. For example, activating DRS on the McLaren P1 affects the levels of downforce to increase top speed and acceleration.

47. Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

The attention to weather detail in DC is so incredible is not even funny,you are in deed a butthurt fanboy blackace..hahahaa

@xhawk27 said:

Hahahah Tomato says that driveclub has more realistic rain physics. Hahahahahahahahahahah

That video clip shows that drive club cars don't even hydroplane.

Look how the water even react to the gforce you silly lemm,compare to how pathetic it look on F6..lol

@Wickerman777 said:

Do you play games or watch them? Cuz last I checked when it comes to gameplay Driveclub is mediocre.

The problem is the argument is not about gameplay is about GRAPHIC who so cares if mario party play better than Star Citizen the argument is not gameplay...

@locopatho said:

I will never, ever understand people hyping Driveclub's graphics. They freaking suck. They would have sucked on the 360/PS3 gen.

I downloaded the free edition... did I miss out on a graphics patch the full version gets?

Because you are blind and biased i have no problem admitting Forza is the better game,but graphics wise DC chew and spit Forza and is basically one of the best looking racers out there,instead of a graphics patch you need a new set of glasses....

@Wickerman777 said:

And it's 30 fps which doubles its assets right off the bat. Oh, and I'll mention again that it isn't even a quality game.

Forza Horizon 2 is 30FPS and its assets look even worse than F6,running 30 is not a warranty of doubling assets maybe DC can hit 40 FPS but not 60 and was capped.

Again quality is irrelevant don't bring a knife to a gun fight,it does look pathetic and make you look desperate.

damn, you comprehensively owned yourself with this post!

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tushar172787

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#150 tushar172787
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@freedomfreak said:

But I own Forza 6.

Can't say I'm a fan of this hostility. A simple comparison to show Driveclub is a much better looking game. This is factual, and the person that made this thread takes offense to that.

Incroyable. That's French for "incredible".

yeah, because you derailed this entire thread into a graphics when OT it was about the physics lol

can you read?

Forza 6 weather/night simulation is incredible

simulation =/= graphics

i might as well say driveclub has physics much better than iracing, project cars, GT etc just because it looks better...

@nyadc said:
@freedomfreak said:

Sure is.

Absolutely abysmal representation of what both of these games actually look like on a TV while being played, horrible.

uh.. driveclub looks a gen ahead of forza in every way.. but dream on, lem.