Forza 6 weather/night simulation is incredible

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Dire_Weasel

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#201 Dire_Weasel
Member since 2002 • 16681 Posts

@tdkmillsy said:

YOU CANNOT COMPARE THE TWO.

Except that you totally can, and in fact, they get compared literally all the time.

Nice use of all caps, though.

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NyaDC

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#202 NyaDC
Member since 2014 • 8006 Posts

@clyde46 said:

Aww yea!

Oh snap!

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clyde46

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#203 clyde46
Member since 2005 • 49061 Posts

Just started Forza 6, man this game is awesome. Sure DC may look better but Forza is the king of racers. And its got James May!

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tushar172787

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#204 tushar172787
Member since 2015 • 2561 Posts

@silversix_ said:

"incredible"

Loading Video...

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davem1992

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#205 davem1992
Member since 2009 • 4068 Posts

Hoooooooooooly shit, are these gifs real because if so then this game looks anything BUT incredible.

In fact it looks like absolute total ass.

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tushar172787

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#206  Edited By tushar172787
Member since 2015 • 2561 Posts

@davem1992 said:

Hoooooooooooly shit, are these gifs real because if so then this game looks anything BUT incredible.

In fact it looks like absolute total ass.

it doesn't. it's just cows who have nitpicked the gifs... you can ask people who owned the game :)

and on topic, the physics utterly destroy driveclub...

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deactivated-5a30e101a977c

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#207 deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@tushar172787 said:
@davem1992 said:

Hoooooooooooly shit, are these gifs real because if so then this game looks anything BUT incredible.

In fact it looks like absolute total ass.

it doesn't. it's just cows who have nitpicked the gifs... you can ask people who owned the game :)

and on topic, the physics utterly destroy driveclub...

And all reviewers called the game amazing, and beautiful. The complete opposite of DC, which was called beautiful, and that was it.

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R4gn4r0k

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#208 R4gn4r0k
Member since 2004 • 49087 Posts

@tormentos said:

The weather system in DC freaking own the one in Forza which look pathetic and unrealistic.

Weather

1. NASA data was used to accurately map out the night sky — so wherever you are in the world you’ll see the correct star constellations for your location.

2. If you’re lucky, you’ll get to see the northern lights — it’s possible to see the aurora borealis from the northern tracks in Norway, Scotland, and Canada.

3. All clouds are full 3D models to ensure accurate light diffusion from the sun.They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.

4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.

5. You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.

6. Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.

7. Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.

The Environment

8. High resolution NASA data was used to accurately map landscapes and mountain formations — which were then tweaked to ‘improve’ on their natural beauty and make them perfect for high-speed racing.

9. The team spent weeks out on location and covered a minimum of 200km every day to get a feel for each country’s roads and atmosphere. They captured thousands of photos and recordings along the way, in all weather conditions and different times of day.

10. Road tarmac textures are hand-modelled rather than tiled or tessellated.Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.

11. Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of “painted on,” to ensure that they support the dynamic, volumetric nature of the skies and lighting.

12. All environmental light sources are independently generated with different properties. The team sampled the color and intensity of individual streetlights, house lights, and even camera flash bulbs, which you’ll see best in any of the Indian tracks at night.

Flora and Fauna

13. Some tracks boast more than 1.2 million road-side trees — and this number keeps going up as the artists try to out-do each other as development progresses.

14. There are more than 100 different varieties of trees, bushes, mosses, and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.

15. Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.

16. One of the India tracks features a tea plantation with a sprinkler system that turns off and on at set times during the day.

17. The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.

18. …and look out for the seagulls in Scotland, roosting crows in Norway, Canadian geese, and vultures in Chile!

19. Spectators are placed in realistic spots where they would feasibly enjoy a good view of the race. This is done by hand, by Neil Sproston, a senior track designer who’s a real life race enthusiast. Neil regularly clambers over walls and fences in pursuit of a good viewing spot for a real life race. Duly, Evo leveraged his expertise!

20. Spectators dress for the weather — if it’s a cold night, expect them to be sporting hats and gloves.

Handling and Physics

44. Although not a sim, Driveclub’s handling model is based on real world physics,using technical data about performance provided directly by the manufacturers.

45. To fine-tune the performance of every vehicle, a virtual “rolling road” test is used to check acceleration, top speed, weight distribution, and braking performance.

46. Aerodynamics are physically modelled. For example, activating DRS on the McLaren P1 affects the levels of downforce to increase top speed and acceleration.

47. Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

What is it with people quoting pure marketing as some kind of argument ?

It makes you look like a puppet FFS !

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Mr_Huggles_dog

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#209 Mr_Huggles_dog
Member since 2014 • 7805 Posts

@tushar172787 said:
Loading Video...

That looks fun and aggravating at the same time, lol.

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#210 davem1992
Member since 2009 • 4068 Posts

@tushar172787 said:
@davem1992 said:

Hoooooooooooly shit, are these gifs real because if so then this game looks anything BUT incredible.

In fact it looks like absolute total ass.

it doesn't. it's just cows who have nitpicked the gifs... you can ask people who owned the game :)

and on topic, the physics utterly destroy driveclub...

To be fair, people that own it are usually lems, are you one?

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Razik

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#211 Razik
Member since 2015 • 965 Posts

Forza 6 is the pinnacle of racing games and even Turn 10 will have a hard time making Forza 7 better

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The_Last_Ride

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#212 The_Last_Ride
Member since 2004 • 76371 Posts

@nyadc: Forza is the best racer out there atm

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#213 tushar172787
Member since 2015 • 2561 Posts

@davem1992 said:
@tushar172787 said:
@davem1992 said:

Hoooooooooooly shit, are these gifs real because if so then this game looks anything BUT incredible.

In fact it looks like absolute total ass.

it doesn't. it's just cows who have nitpicked the gifs... you can ask people who owned the game :)

and on topic, the physics utterly destroy driveclub...

To be fair, people that own it are usually lems, are you one?

and once again... you are itching for a lem argument.. but i don't want to waste my next one hour for a BS argument that's going nowhere..(like last time) so i shall roll out the sequence of events...

1. you accuse me of a lem

2. i say i'm not

3. you accuse me again, now harder (peak rage phase)

4. i'll defend again

5. you shall then backtrack/change the topic

6. i stick to my resolution

7. you still accuse me, but now reduced by 99% (withdrawal phase)

8. i'm tired of the argument and i'll say "stop it"

9. you shall then give an excuse "i'll now read a comic/i'll play xenoblade" etc etc

10. you then apologize indirectly (realization phase)

11. if not satisfied, you shall rage PM me..

12. circled over and over again (whenever you fall into frustration at uni)

finished.. nothing more to say

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Cheleman

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#214 Cheleman
Member since 2012 • 8198 Posts

@clyde46 said:

Aww yea!

  • 22" TV
  • cables everywhere
  • consoles sitting on the carpet
  • wrestling playing on the background

so this is what a 30 year old still living at home looks like...

woah

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NyaDC

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#215 NyaDC
Member since 2014 • 8006 Posts

@tushar172787 said:
@davem1992 said:
@tushar172787 said:
@davem1992 said:

Hoooooooooooly shit, are these gifs real because if so then this game looks anything BUT incredible.

In fact it looks like absolute total ass.

it doesn't. it's just cows who have nitpicked the gifs... you can ask people who owned the game :)

and on topic, the physics utterly destroy driveclub...

To be fair, people that own it are usually lems, are you one?

and once again... you are itching for a lem argument.. but i don't want to waste my next one hour for a BS argument that's going nowhere..(like last time) so i shall roll out the sequence of events...

1. you accuse me of a lem

2. i say i'm not

3. you accuse me again, now harder (peak rage phase)

4. i'll defend again

5. you shall then backtrack/change the topic

6. i stick to my resolution

7. you still accuse me, but now reduced by 99% (withdrawal phase)

8. i'm tired of the argument and i'll say "stop it"

9. you shall then give an excuse "i'll now read a comic/i'll play xenoblade" etc etc

10. you then apologize indirectly (realization phase)

11. if not satisfied, you shall rage PM me..

12. circled over and over again (whenever you fall into frustration at uni)

finished.. nothing more to say

So true lol

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#216  Edited By tormentos
Member since 2003 • 33793 Posts

@tdkmillsy said:

Its not bad enough idiots comparing Driveclub at 30fps to Forza 6 at 60fps.

You are now using a 30fps YouTube video to compare the two and are complaining that from the video Forza looks less than 30fps.

Forza 6 is more simulation and the over effects of rain, night/day and tires is far more real than Driveclub, Drive club is arcade and at times looks better, the rain looks better.

Do you not realise how stupid you sound.

Driveclub would look worse at 60fps, just like Forza 6 would look better at 30fps. YOU CANNOT COMPARE THE TWO.

When the PS4 has a 60fps 1080p racing simulation game then you can compare.

This thead gets more silly by the minute.

I have played thee Forza 6 demo and overall its a much better complete package, but so it should bee its been going long enough.

This is total bullshit DC is 30FPS because it is lock i am sure it would be over 30 easy,and the visual level is not even close to F6 pathetic graphics and effects,the game has nothing dynamic,everything may be classify as last gen but polygon count and resolution.

This game is highly unimpressive,and had to give sacrifice it all to hit 1080p at 60FPS,mirror reflections,dynamic weather,dynamic night transitions,dynamic lighting is a joke.

DC is 30FPs dude and even that it is an arcade game look way more real than F6 and everything in the game is dynamic you don't get the same 2 skies over a race dude,and rain is not the same volume.

Is pathetic effort what they did here,and show what the series has really turn into a COD of racers.

3rd Forza on xbox one and still using baked effects,when will Turn 10 arrive on this gen,reminded me of Halo 3 pathetic graphics and sub HD performance.

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deactivated-5a30e101a977c

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#217  Edited By deactivated-5a30e101a977c
Member since 2006 • 5970 Posts

@tormentos said:
This game is highly unimpressive,and had to give sacrifice it all to hit 1080p at 60FPS,mirror reflections,dynamic weather,dynamic night transitions,dynamic lighting is a joke.

Lol, this makes you seem like such a sad fanboy

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tdkmillsy

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#218 tdkmillsy
Member since 2003 • 6617 Posts

@Dire_Weasel said:
@tdkmillsy said:

YOU CANNOT COMPARE THE TWO.

Except that you totally can, and in fact, they get compared literally all the time.

Nice use of all caps, though.

Yes just like you can compare Forza 6 to Call of Duty.

Has exactly the same relevance. Get a grip, it is not fair to say a 30fps game has better graphics than a 60fps game. On 2 systems with similar specs the 30fps should always be better.

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scatteh316

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#219 scatteh316
Member since 2004 • 10273 Posts

@tushar172787 said:
@silversix_ said:

"incredible"

Loading Video...

That really does look fucking awful!

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tushar172787

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#220 tushar172787
Member since 2015 • 2561 Posts

@scatteh316 said:
@tushar172787 said:
@silversix_ said:

"incredible"

Loading Video...

That really does look fucking awful!

my point was never about the game's graphics, it was about the gameplay, content, and physics.. all of which forza is tons better than driveclub... put it like this:

driveclub:a gen ahead of forza in visuals

forza:3 gens ahead in everything else

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tushar172787

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#221 tushar172787
Member since 2015 • 2561 Posts

@R4gn4r0k said:
@tormentos said:

The weather system in DC freaking own the one in Forza which look pathetic and unrealistic.

Weather

1. NASA data was used to accurately map out the night sky — so wherever you are in the world you’ll see the correct star constellations for your location.

2. If you’re lucky, you’ll get to see the northern lights — it’s possible to see the aurora borealis from the northern tracks in Norway, Scotland, and Canada.

3. All clouds are full 3D models to ensure accurate light diffusion from the sun.They’re calculated at massive distances in a fully volumetric form, so thin clouds cast lighter shadows than dense storm clouds, and their color impacts the feel of the landscapes and cars.

4. Skies are uniquely generated every time you play, so just like in real life you’ll never see the same sky twice. Unless you’re replaying somebody’s challenge, in which case it’ll replicate exactly to ensure a level playing field.

5. You can play with settings to speed up or slow down the day/night cycle. With some circuits taking over a couple of minutes per lap, at 60x accelerated speed with a judicious choice of start time, it’s possible to experience two sunrises and sunsets in one race. Both of which will be completely different to each other.

6. Clouds react dynamically to different wind speeds. This is then converted into a ground wind speed which accurately interacts with all vegetation, overhead cables and other environmental features, based on their height from the ground.

7. Waves and rippling on the surface of lakes is dynamically linked to wind speed, which affects how clear reflections are in the water.

The Environment

8. High resolution NASA data was used to accurately map landscapes and mountain formations — which were then tweaked to ‘improve’ on their natural beauty and make them perfect for high-speed racing.

9. The team spent weeks out on location and covered a minimum of 200km every day to get a feel for each country’s roads and atmosphere. They captured thousands of photos and recordings along the way, in all weather conditions and different times of day.

10. Road tarmac textures are hand-modelled rather than tiled or tessellated.Stones and bitumen are all placed and then rendered procedurally to give realistic surface detail with huge visual variety and no repeating detail on any road surface.

11. Each location has a draw distance of up to 200km to the horizon and even simulates the curvature of the earth in both skies and terrain. Distant landscapes are built out and fully modelled, instead of “painted on,” to ensure that they support the dynamic, volumetric nature of the skies and lighting.

12. All environmental light sources are independently generated with different properties. The team sampled the color and intensity of individual streetlights, house lights, and even camera flash bulbs, which you’ll see best in any of the Indian tracks at night.

Flora and Fauna

13. Some tracks boast more than 1.2 million road-side trees — and this number keeps going up as the artists try to out-do each other as development progresses.

14. There are more than 100 different varieties of trees, bushes, mosses, and flowers. The team consulted botanists at Kew Gardens to learn which plants would naturally grow in each location.

15. Wildlife is realistically tied into the day/night cycle. You’ll see flies and butterflies only during the day, and moths and bats only at night.

16. One of the India tracks features a tea plantation with a sprinkler system that turns off and on at set times during the day.

17. The Indian track Chungara Lake boasts a 19,000-strong flock of pink flamingos, all behaving independently of each other.

18. …and look out for the seagulls in Scotland, roosting crows in Norway, Canadian geese, and vultures in Chile!

19. Spectators are placed in realistic spots where they would feasibly enjoy a good view of the race. This is done by hand, by Neil Sproston, a senior track designer who’s a real life race enthusiast. Neil regularly clambers over walls and fences in pursuit of a good viewing spot for a real life race. Duly, Evo leveraged his expertise!

20. Spectators dress for the weather — if it’s a cold night, expect them to be sporting hats and gloves.

Handling and Physics

44. Although not a sim, Driveclub’s handling model is based on real world physics,using technical data about performance provided directly by the manufacturers.

45. To fine-tune the performance of every vehicle, a virtual “rolling road” test is used to check acceleration, top speed, weight distribution, and braking performance.

46. Aerodynamics are physically modelled. For example, activating DRS on the McLaren P1 affects the levels of downforce to increase top speed and acceleration.

47. Evolution worked closely with Thrustmaster to get the best possible feel on all their wheels. When using a supported wheel you get 1:1 movement between the steering wheel in your hands and the steering wheel in-game.

What is it with people quoting pure marketing as some kind of argument ?

It makes you look like a puppet FFS !

yeah and this confirms tormentos knows nothing about physics...