Game Demo in New Super Mario Bros Wii will become standard like saving

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deactivated-586249e1b64ba

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#51 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

[QUOTE="OreoMilkshake"]It won't become standard.yoshi_64
You're right, it won't on any other platform, even on Wii. Nintendo patented the rights to this.

We might see similar ideas to this though, like YouTube walkthrough videos being integrated into games. No more game guides and no more having to go to your computer in a totally different room. If things like that come around, then Nintendo's idea has effectively become standard, assuming that it's the idea of showing players how the job is done that becomes standard and not the jump in and play aspect of Nintendo's idea.

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whatisazerg

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#52 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

Hey kiddies..... if you want the game to play itself, go watch a cartoon... it's essentially the same thing.

I like being competitive with my gaming.... to me this kills that.

Kids in 5 years "YA, Im Da B3St @ doz vidio gamz, look @ me Go *presses one button*..... YEAH in YO Fase, YOO SEE DAT!?"

I see a major problem with just making anything easy enough so that anyone can do it. Whether its video games or graduating with a Masters Degree in Astrophysics from Harvard.People need to learn how to live with failure.

Hey I know, lets give all the kids at school trophies just for participating in sports.... AWWW! man, I hate all this "I'm a WINNER cuz I tried crap"

ActicEdge

To be honest, before you insult a game for being too child friendly and babish, maybe you should exercise some adult reading and research skills and educate yourself on the topic you're talking about. You look silly right now.

To be honest, before you insult me, maybe you should exercise some adult reading & comprehension skills and realize that I didn't insult a game. Please show me where I insulted any particular game..... OH WAIT, I didn't.

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ActicEdge

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#53 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="whatisazerg"]

Hey kiddies..... if you want the game to play itself, go watch a cartoon... it's essentially the same thing.

I like being competitive with my gaming.... to me this kills that.

Kids in 5 years "YA, Im Da B3St @ doz vidio gamz, look @ me Go *presses one button*..... YEAH in YO Fase, YOO SEE DAT!?"

I see a major problem with just making anything easy enough so that anyone can do it. Whether its video games or graduating with a Masters Degree in Astrophysics from Harvard.People need to learn how to live with failure.

Hey I know, lets give all the kids at school trophies just for participating in sports.... AWWW! man, I hate all this "I'm a WINNER cuz I tried crap"

whatisazerg

To be honest, before you insult a game for being too child friendly and babish, maybe you should exercise some adult reading and research skills and educate yourself on the topic you're talking about. You look silly right now.

To be honest, before you insult me, maybe you should exercise some adult reading & comprehension skills and realize that I didn't insult a game. Please show me where I insulted any piece of software..... OH WAIT, I didn't.

The very first sentence holds direct reference to NSMBWii. What the hell else would you be talking about?

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whatisazerg

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#54 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

[QUOTE="ActicEdge"]

To be honest, before you insult a game for being too child friendly and babish, maybe you should exercise some adult reading and research skills and educate yourself on the topic you're talking about. You look silly right now.

ActicEdge

To be honest, before you insult me, maybe you should exercise some adult reading & comprehension skills and realize that I didn't insult a game. Please show me where I insulted any piece of software..... OH WAIT, I didn't.

The very first sentence holds direct reference to NSMBWii. What the hell else would you be talking about?

I'm absolutely fine with NSMB Wii as a game.... I'm not okay with this new hand holding feature. When you allow the computer to play for you... you aren't playing.... Hey kids, instead of playing the game, and trying to improve your skills, just get someone else to do it for you.... yeah, great idea.

Hey if you and everyone else love watching games being played.... I have a pretty big living space a sofa and some chairs... come over, I'll let you watch me play all day. FUN RIGHT!?

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ActicEdge

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#55 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="whatisazerg"]

To be honest, before you insult me, maybe you should exercise some adult reading & comprehension skills and realize that I didn't insult a game. Please show me where I insulted any piece of software..... OH WAIT, I didn't.

whatisazerg

The very first sentence holds direct reference to NSMBWii. What the hell else would you be talking about?

I'm absolutely fine with NSMB Wii as a game.... I'm not okay with this new hand holding feature. When you allow the computer to play for you... you aren't playing.... Hey kids, instead of playing the game, and trying to improve your skills, just get someone else to do it for you.... yeah, great idea.

Hey if you and everyone else love watching games being played.... I have a pretty big living space a sofa and some chairs... come over, I'll let you watch me play all day. FUN RIGHT!?

The feature that ensures you must die 8 times in a single level before you are even offered the option of help? Just as reference if this game had 100 levels, you must die 800 times to let the game play itself for you entirely/ Think about that for a second. And yeah, despite what you may think playing games isn't as easy as you may think, unless you hold sole determination to beat and become good at a game constantly dying is fustrating and a turn off. Why should someone be subject to that when you can offer them help in the form of in game guides? As for me, I have no problems, I'm not gonna touch this guide, I'm gonna get my butt kicked and get through it. I desire a real challenge and multpile deaths because my skills aren't up to snuff, thatis exactly what I'm looking for ;) However, not everyone is me.

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OreoMilkshake

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#56 OreoMilkshake
Member since 2009 • 12833 Posts

[QUOTE="ActicEdge"]

[QUOTE="whatisazerg"]

To be honest, before you insult me, maybe you should exercise some adult reading & comprehension skills and realize that I didn't insult a game. Please show me where I insulted any piece of software..... OH WAIT, I didn't.

whatisazerg

The very first sentence holds direct reference to NSMBWii. What the hell else would you be talking about?

I'm absolutely fine with NSMB Wii as a game.... I'm not okay with this new hand holding feature. When you allow the computer to play for you... you aren't playing.... Hey kids, instead of playing the game, and trying to improve your skills, just get someone else to do it for you.... yeah, great idea.

Hey if you and everyone else love watching games being played.... I have a pretty big living space a sofa and some chairs... come over, I'll let you watch me play all day. FUN RIGHT!?

Why wouldn't they play co-op instead of boring themselves to tears?
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whatisazerg

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#57 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

[QUOTE="ActicEdge"]

The very first sentence holds direct reference to NSMBWii. What the hell else would you be talking about?

ActicEdge

I'm absolutely fine with NSMB Wii as a game.... I'm not okay with this new hand holding feature. When you allow the computer to play for you... you aren't playing.... Hey kids, instead of playing the game, and trying to improve your skills, just get someone else to do it for you.... yeah, great idea.

Hey if you and everyone else love watching games being played.... I have a pretty big living space a sofa and some chairs... come over, I'll let you watch me play all day. FUN RIGHT!?

The feature that ensures you must die 8 times in a single level before you are even offered the option of help? Just as reference if this game had 100 levels, you must die 800 times to let the game play itself for you entirely/ Think about that for a second. And yeah, despite what you may think playing games isn't as easy as you may think, unless you hold sole determination to beat and become good at a game constantly dying is fustrating and a turn off. Why should someone be subject to that when you can offer them help in the form of in game guides? As for me, I have no problems, I'm not gonna touch this guide, I'm gonna get my butt kicked and get through it. I desire a real challenge and multpile deaths because my skills aren't up to snuff, thatis exactly what I'm looking for ;) However, not everyone is me.

and I respect you as a gamer for that... But I don't think other people should be able to accomplish the same thing in a game as someone else, if they aren't as skilled.

When I was a kid, I had to learn & accept that I was never going to beat Battletoads (NES). I got pretty close though... I think.

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GunSmith1_basic

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#58 GunSmith1_basic
Member since 2002 • 10548 Posts
it's a brilliant idea. If you consider yourself a skilled gamer, don't shy away from the tough parts. If you just want a vapid thrill, then just run through the game. They did the same thing in their 3D mario games by making optional stars. You only need 70 or so to win the game, but getting all 120 is a real achievement. Come to think of it, SMW had optional levels as well. A lot of them.
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whatisazerg

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#59 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

[QUOTE="ActicEdge"]

The very first sentence holds direct reference to NSMBWii. What the hell else would you be talking about?

OreoMilkshake

I'm absolutely fine with NSMB Wii as a game.... I'm not okay with this new hand holding feature. When you allow the computer to play for you... you aren't playing.... Hey kids, instead of playing the game, and trying to improve your skills, just get someone else to do it for you.... yeah, great idea.

Hey if you and everyone else love watching games being played.... I have a pretty big living space a sofa and some chairs... come over, I'll let you watch me play all day. FUN RIGHT!?

Why wouldn't they play co-op instead of boring themselves to tears?

Weren't you paying attention... they don't like playing games... they prefer to watch them. I'm doing them a favor.

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OreoMilkshake

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#60 OreoMilkshake
Member since 2009 • 12833 Posts

[QUOTE="OreoMilkshake"][QUOTE="whatisazerg"]

I'm absolutely fine with NSMB Wii as a game.... I'm not okay with this new hand holding feature. When you allow the computer to play for you... you aren't playing.... Hey kids, instead of playing the game, and trying to improve your skills, just get someone else to do it for you.... yeah, great idea.

Hey if you and everyone else love watching games being played.... I have a pretty big living space a sofa and some chairs... come over, I'll let you watch me play all day. FUN RIGHT!?

whatisazerg

Why wouldn't they play co-op instead of boring themselves to tears?

Weren't you paying attention... they don't like playing games... they prefer to watch them. I'm doing them a favor.

Then why buy a gaming console in the first place?
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GreenGoblin2099

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#61 GreenGoblin2099
Member since 2004 • 16988 Posts

Nintendo, Nintendo, Nintendo... *sigh*

IMO, that's got to be the lamest idea yet. You can't beat the game??? work harder damn it!! That's the way life is, if you can't handle it g..t..f..o..

Also, what's with "if a lvl is too hard for you just skip it", are levels in games supposed to become harder and harder as you progress?? So in this case once you skip a level you just better skip all the way to the ending.

Geez, seriously Nintendo is this close to lose me for good (and sad think is I know they don't give a **** about it)

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ActicEdge

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#62 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="whatisazerg"]

I'm absolutely fine with NSMB Wii as a game.... I'm not okay with this new hand holding feature. When you allow the computer to play for you... you aren't playing.... Hey kids, instead of playing the game, and trying to improve your skills, just get someone else to do it for you.... yeah, great idea.

Hey if you and everyone else love watching games being played.... I have a pretty big living space a sofa and some chairs... come over, I'll let you watch me play all day. FUN RIGHT!?

whatisazerg

The feature that ensures you must die 8 times in a single level before you are even offered the option of help? Just as reference if this game had 100 levels, you must die 800 times to let the game play itself for you entirely/ Think about that for a second. And yeah, despite what you may think playing games isn't as easy as you may think, unless you hold sole determination to beat and become good at a game constantly dying is fustrating and a turn off. Why should someone be subject to that when you can offer them help in the form of in game guides? As for me, I have no problems, I'm not gonna touch this guide, I'm gonna get my butt kicked and get through it. I desire a real challenge and multpile deaths because my skills aren't up to snuff, thatis exactly what I'm looking for ;) However, not everyone is me.

and I respect you as a gamer for that... But I don't think other people should be able to accomplish the same thing in a game as someone else, if they aren't as skilled.

When I was a kid, I had to learn & accept that I was never going to beat Battletoads (NES). I got pretty close though... I think.

Ultimately I don't think it matters is the point. I would rather they get out, support the game, get some enjoyment and let the game take over for a bit when they are overwhelmed than get fustrated in world 4, give up and never play it again.

As for me, I can't beat Battletoads. Its simply above me right now. I go back from time to time and try but I simply am not good at it lol. Its a very memory/practice makes perfect game.

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ActicEdge

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#63 ActicEdge
Member since 2008 • 24492 Posts

Nintendo, Nintendo, Nintendo... *sigh*

IMO, that's got to be the lamest idea yet. You can't beat the game??? work harder damn it!! That's the way life is, if you can't handle it g..t..f..o..

Also, what's with "if a lvl is too hard for you just skip it", are levels in games supposed to become harder and harder as you progress?? So in this case once you skip a level you just better skip all the way to the ending.

Geez, seriously Nintendo is this close to lose me for good (and sad think is I know they don't give a **** about it)

GreenGoblin2099

Damn, for a forum and people who are all opposed to casuals and other sharing their fun they sure do care a lot about how other people enjoy a game.

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whatisazerg

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#64 whatisazerg
Member since 2009 • 2371 Posts

[QUOTE="whatisazerg"]

[QUOTE="OreoMilkshake"]Why wouldn't they play co-op instead of boring themselves to tears?OreoMilkshake

Weren't you paying attention... they don't like playing games... they prefer to watch them. I'm doing them a favor.

Then why buy a gaming console in the first place?

Don't ask me... I'm not the one that wants my game to play itself.

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forgot_it

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#65 forgot_it
Member since 2004 • 6756 Posts

If Easy, Medium and Hard settings aren't standard in all games, I don't really see why this would be. It probably will be implemented on a fair amount of things but I wouldn't really say standard.

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OreoMilkshake

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#66 OreoMilkshake
Member since 2009 • 12833 Posts

[QUOTE="OreoMilkshake"][QUOTE="whatisazerg"]

Weren't you paying attention... they don't like playing games... they prefer to watch them. I'm doing them a favor.

whatisazerg

Then why buy a gaming console in the first place?

Don't ask me... I'm not the one that wants my game to play itself.

Since that's not a waste of 50 dollars or anything.
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GreenGoblin2099

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#67 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GreenGoblin2099"]

Nintendo, Nintendo, Nintendo... *sigh*

IMO, that's got to be the lamest idea yet. You can't beat the game??? work harder damn it!! That's the way life is, if you can't handle it g..t..f..o..

Also, what's with "if a lvl is too hard for you just skip it", are levels in games supposed to become harder and harder as you progress?? So in this case once you skip a level you just better skip all the way to the ending.

Geez, seriously Nintendo is this close to lose me for good (and sad think is I know they don't give a **** about it)

ActicEdge

Damn, for a forum and people who are all opposed to casuals and other sharing their fun they sure do care a lot about how other people enjoy a game.

Because that wouldn't be enjoying anything... that would be skipping the fun actually.

Skipping that sense of accomplishment you get when you master a game that has given you pain and suffering. Those feeling only a real gamer would know... this Demo stuff only ensures Nintendo will continue degrading gaming to please the casuals.

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ActicEdge

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#68 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="GreenGoblin2099"]

Nintendo, Nintendo, Nintendo... *sigh*

IMO, that's got to be the lamest idea yet. You can't beat the game??? work harder damn it!! That's the way life is, if you can't handle it g..t..f..o..

Also, what's with "if a lvl is too hard for you just skip it", are levels in games supposed to become harder and harder as you progress?? So in this case once you skip a level you just better skip all the way to the ending.

Geez, seriously Nintendo is this close to lose me for good (and sad think is I know they don't give a **** about it)

GreenGoblin2099

Damn, for a forum and people who are all opposed to casuals and other sharing their fun they sure do care a lot about how other people enjoy a game.

Because that wouldn't be enjoying anything... that would be skipping the fun actually.

Skipping that sense of accomplishment you get when you master a game that has given you pain and suffering. Those feeling only a real gamer would know... this Demo stuff only ensures Nintendo will continue degrading gaming to please the casuals.

So over dramatic.

Do you know how the feature works first of all?

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thelastguy

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#69 thelastguy
Member since 2007 • 12030 Posts

Kind of ruins the point of playing the game if you can just skip over

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GreenGoblin2099

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#70 GreenGoblin2099
Member since 2004 • 16988 Posts

So over dramatic.

Do you know how the feature works first of all?

ActicEdge

Yeah I know it's a lil bit, but my point remains the same... after all my point remains the same "you can't handle it, g..t..f..o.."

And yes, I know how it works but difficult settings are there for a reason, so why would Nintendo add this socasual can "enjoy" a game??It's not enjoying at all, it's not playing at all.

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OreoMilkshake

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#71 OreoMilkshake
Member since 2009 • 12833 Posts

Kind of ruins the point of playing the game if you can just skip over

thelastguy
Then what's the point of buying it if you're going to be lazy?
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Bigboi500

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#72 Bigboi500
Member since 2007 • 35550 Posts

Nintendo games: Easier and easier each gen.Messiahbolical-
Have you played InFamous? You know, one of PS3's AAA games? Have you noticed that when you die in mid-mission that you get to start at checkpoints now in the mission? It's not a knock on that game in any way, it's the new standard put in modern games to help players enjoy the game more. All companies are doing stuff like that for a better, more fluid experience that doesn't waste the players time and enables people to actually finish more games.

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ActicEdge

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#73 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

So over dramatic.

Do you know how the feature works first of all?

GreenGoblin2099

Yeah I know it's a lil bit, but my point remains the same... after all my point remains the same "you can't handle it, g..t..f..o.."

And yes, I know how it works but difficult settings are there for a reason, so why would Nintendo add this socasual can "enjoy" a game??It's not enjoying at all, it's not playing at all.

I really don't get this forum. I really don't. You have to die eight times in a level to be offered the tutorial. If you can't handle it GFTO? Really? This is your response to what could be a useful feature for people struggling with a part of a game? One thing sbout difficulty settings in a platformer is, they really are worthless. To make the game more difficult the creators are limited to either, decreasing your time to do it, moving obstacles to make the movement more difficult or adding more enemies. You're better off just building an entirely new level than wasting your time artificially making the game more difficult.And again,why does it matter to you how others enjy the game they purchase with their money? They all have to play the same way as you or you're not happy? (shakes head, how ridiculous)

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thelastguy

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#74 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="thelastguy"]

Kind of ruins the point of playing the game if you can just skip over

OreoMilkshake

Then what's the point of buying it if you're going to be lazy?

It could be difficulty as well

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OreoMilkshake

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#75 OreoMilkshake
Member since 2009 • 12833 Posts

[QUOTE="OreoMilkshake"][QUOTE="thelastguy"]

Kind of ruins the point of playing the game if you can just skip over

thelastguy

Then what's the point of buying it if you're going to be lazy?

It could be difficulty as well

Then that would be playing the game, unlike what you said.
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Bigboi500

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#76 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="GreenGoblin2099"]

[QUOTE="ActicEdge"]

So over dramatic.

Do you know how the feature works first of all?

ActicEdge

Yeah I know it's a lil bit, but my point remains the same... after all my point remains the same "you can't handle it, g..t..f..o.."

And yes, I know how it works but difficult settings are there for a reason, so why would Nintendo add this socasual can "enjoy" a game??It's not enjoying at all, it's not playing at all.

I really don't get this forum. I really don't. You have to die eight times in a level to be offered the tutorial. If you can't handle it GFTO? Really? This is your response to what could be a useful feature for people struggling with a part of a game? One thing sbout difficulty settings in a platformer is, they really are worthless. To make the game more difficult the creators are limited to either, decreasing your time to do it, moving obstacles to make the movement more difficult or adding more enemies. You're better off just building an entirely new level than wasting your time artificially making the game more difficult.And again,why does it matter to you how others enjy the game they purchase with their money? They all have to play the same way as you or you're not happy? (shakes head, how ridiculous)

Yep that sums it up nicely, not only do the so-called 'elites' think they are better than other gamers, now they are dictating how and what others are to enjoy. Preposterous.

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thelastguy

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#77 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="thelastguy"]

[QUOTE="OreoMilkshake"]Then what's the point of buying it if you're going to be lazy?OreoMilkshake

It could be difficulty as well

Then that would be playing the game, unlike what you said.

Exactly

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navstar29

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#78 navstar29
Member since 2004 • 4036 Posts
yeah ... this makes complete sense for games with narratives (/sarcasm) when i played Braid, I was able to go to a bunch of different levels in different worlds without completing the previous world ... but of course lets all bow to the all mighty Miyamoto.
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Messiahbolical-

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#79 Messiahbolical-
Member since 2009 • 5670 Posts

[QUOTE="Messiahbolical-"]Nintendo games: Easier and easier each gen.ActicEdge

If only you actually researched before you talked. It would be better for everyone.

Beating Nintendo-made games used to be an accomplishment. Now it's an expectation. And "features" such as this don't help. It used to be that if you died too many times you'd get a Game Over, you'd continue, and you'd lose some progress... having to start back at the last checkpoint. That's punishment for dying too much. Which is logical. It teaches you to get better and sharpen your skills so you WONT die. Now they're making it so if you die too many times they're going to reward you and beat the level for you? Reward you for sucking? It doesn't surprise me that Nintendo's the one doing this, either. Mario, at times, can be one of their most hardcore franchises. But now they're trying to casualize it and make it a piece of cake for everyone to beat so casuals that suck at games can win no matter what. What a perfect company to be trying extra hard to appeal to more and more casuals all the time. They already showed that's their plan with the Wii and now they're slowly casualizing their best franchises, starting with the core Mario Bros games I seriously hope this doesn't become "standard" like the TC says IMO. I like being punished for dying too much so I'm forced to sharpen my skills and it makes a game so much more satisfying to beat once I finally do. Way to go Nintendo... take the satisfaction and accomplishment out of your own games. :|
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GreenGoblin2099

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#80 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="ActicEdge"]

[QUOTE="GreenGoblin2099"]

Yeah I know it's a lil bit, but my point remains the same... after all my point remains the same "you can't handle it, g..t..f..o.."

And yes, I know how it works but difficult settings are there for a reason, so why would Nintendo add this socasual can "enjoy" a game??It's not enjoying at all, it's not playing at all.

Bigboi500

I really don't get this forum. I really don't. You have to die eight times in a level to be offered the tutorial. If you can't handle it GFTO? Really? This is your response to what could be a useful feature for people struggling with a part of a game? One thing sbout difficulty settings in a platformer is, they really are worthless. To make the game more difficult the creators are limited to either, decreasing your time to do it, moving obstacles to make the movement more difficult or adding more enemies. You're better off just building an entirely new level than wasting your time artificially making the game more difficult.And again,why does it matter to you how others enjy the game they purchase with their money? They all have to play the same way as you or you're not happy? (shakes head, how ridiculous)

Yep that sums it up nicely, not only do the so-called 'elites' think they are better than other gamers, now they are dictating how and what others are to enjoy. Preposterous.

I don't consider myself an elite... never thought of me that way. And it's certainly not that I want everybody to play the games as I do, but again this is the way life is.

All I'm saying this is an stupid option IMO. You like it?? Fine with me, it tells me a lot about you.

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thelastguy

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#81 thelastguy
Member since 2007 • 12030 Posts

[QUOTE="ActicEdge"]

[QUOTE="Messiahbolical-"]Nintendo games: Easier and easier each gen.Messiahbolical-

If only you actually researched before you talked. It would be better for everyone.

Beating Nintendo-made games used to be an accomplishment. Now it's an expectation. And "features" such as this don't help. It used to be that if you died too many times you'd get a Game Over, you'd continue, and you'd lose some progress... having to start back at the last checkpoint. That's punishment for dying too much. Which is logical. It teaches you to get better and sharpen your skills so you WONT die. Now they're making it so if you die too many times they're going to reward you and beat the level for you? Reward you for sucking? It doesn't surprise me that Nintendo's the one doing this, either. Mario, at times, can be one of their most hardcore franchises. But now they're trying to casualize it and make it a piece of cake for everyone to beat so casuals that suck at games can win no matter what. What a perfect company to be trying extra hard to appeal to more and more casuals all the time. They already showed that's their plan with the Wii and now they're slowly casualizing their best franchises, starting with the core Mario Bros games I seriously hope this doesn't become "standard" like the TC says IMO. I like being punished for dying too much so I'm forced to sharpen my skills and it makes a game so much more satisfying to beat once I finally do. Way to go Nintendo... take the satisfaction and accomplishment out of your own games. :|

Mario has always been casual/kiddy

That is something people just don't seem to get

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OreoMilkshake

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#82 OreoMilkshake
Member since 2009 • 12833 Posts

[QUOTE="ActicEdge"]

[QUOTE="Messiahbolical-"]Nintendo games: Easier and easier each gen.Messiahbolical-

If only you actually researched before you talked. It would be better for everyone.

Beating Nintendo-made games used to be an accomplishment. Now it's an expectation. And "features" such as this don't help. It used to be that if you died too many times you'd get a Game Over, you'd continue, and you'd lose some progress... having to start back at the last checkpoint. That's punishment for dying too much. Which is logical. It teaches you to get better and sharpen your skills so you WONT die. Now they're making it so if you die too many times they're going to reward you and beat the level for you? Reward you for sucking? It doesn't surprise me that Nintendo's the one doing this, either. Mario, at times, can be one of their most hardcore franchises. But now they're trying to casualize it and make it a piece of cake for everyone to beat so casuals that suck at games can win no matter what. What a perfect company to be trying extra hard to appeal to more and more casuals all the time. They already showed that's their plan with the Wii and now they're slowly casualizing their best franchises, starting with the core Mario Bros games I seriously hope this doesn't become "standard" like the TC says IMO. I like being punished for dying too much so I'm forced to sharpen my skills and it makes a game so much more satisfying to beat once I finally do. Way to go Nintendo... take the satisfaction and accomplishment out of your own games. :|

If you lose all of your lives you need to use a continue. Nice try.

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Bigboi500

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#83 Bigboi500
Member since 2007 • 35550 Posts

I don't consider myself an elite... never thought of me that way. And it's certainly not that I want everybody to play the games as I do, but again this is the way life is.

All I'm saying this is an stupid option IMO. You like it?? Fine with me, it tells me a lot about you.

GreenGoblin2099

tells me a lot about you How exactly? I myself would probably not use the feature, but what's wrong with the OPTION being there for others to enjoy if they want it? No offense, but you don't know anything of significance about me. ;)

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jessmaster13

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#84 jessmaster13
Member since 2009 • 3170 Posts

I thought the feature had luigi going through and actually getting past the part you were stuck on. But now I hear it's just a demonstration on how to do it and it shows you but then you have to do it yourself. Which is true though?

P.S. I think the Super Guide is a great idea

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GreenGoblin2099

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#85 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GreenGoblin2099"]

I don't consider myself an elite... never thought of me that way. And it's certainly not that I want everybody to play the games as I do, but again this is the way life is.

All I'm saying this is an stupid option IMO. You like it?? Fine with me, it tells me a lot about you.

Bigboi500

tells me a lot about you How exactly? I myself would probably not use the feature, but what's wrong with the OPTION being there for others to enjoy if they want it? No offense, but you don't know anything of significance about me. ;)

Not YOU specifically... After all you're saying you won't use that feature, but for others that will.

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hakanakumono

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#86 hakanakumono
Member since 2008 • 27455 Posts

Oh god, that terrible idea is coming back? Is it still "innovative" if the result is crap?

If videogames teach kids anything, it's patience and perseverence. Now they're going to buy Mario and have the level beat itself for them? Mario games, as well as most other Nintendo games, are aimed at kids. What are you teaching them now, Nintendo? This is BS.

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Bigboi500

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#87 Bigboi500
Member since 2007 • 35550 Posts

[QUOTE="Bigboi500"]

[QUOTE="GreenGoblin2099"]

I don't consider myself an elite... never thought of me that way. And it's certainly not that I want everybody to play the games as I do, but again this is the way life is.

All I'm saying this is an stupid option IMO. You like it?? Fine with me, it tells me a lot about you.

GreenGoblin2099

tells me a lot about you How exactly? I myself would probably not use the feature, but what's wrong with the OPTION being there for others to enjoy if they want it? No offense, but you don't know anything of significance about me. ;)

Not YOU specifically... After all you're saying you won't use that feature, but for others that will.

Ah, I understand. In instances like that it would be best to use "one" or "a person" instead of "you" in a general sense to avoid confusion.

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salxis

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#88 salxis
Member since 2009 • 4280 Posts

Why do people care so much about other people's enjoyment of the game :? , beside, it would show up as you are being "super guided" through the game, I am sure your online leader board and such will never accept the score from a "super guide" play time.

Is the fact that another person can finish the game as well, somehow diminishes the game for you? Would you feel bad if you can't beat Demon Soul (Looking at Zerg and his old thread of saying don't get Demon soul, it's too hard. Yes, I do know you retracted your statement, but man, even YOU know the frustration of constantly dying to an obstacle, so rather than dropping the game completely and waste the $, having a guide to show you how it's done seems like a good option IMO especially if you are labeled as "super guided user")

Oh yeah, and do remember that SMB Wii is being considered as the hardest Mario Bro to date.

Once again, other than in competitive gaming (with leader board, multiplayer and such) WHY would other people's accomplishment EVER interfere with YOUR experience of playing the game.

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waffle57

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#89 waffle57
Member since 2008 • 1307 Posts
Great, we're arguing over an optional videogame feature that doesn't affect your gameplay nor forces you to use it. What's the big deal about it?
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ActicEdge

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#90 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="Messiahbolical-"]Nintendo games: Easier and easier each gen.Messiahbolical-

If only you actually researched before you talked. It would be better for everyone.

Beating Nintendo-made games used to be an accomplishment. Now it's an expectation. And "features" such as this don't help. It used to be that if you died too many times you'd get a Game Over, you'd continue, and you'd lose some progress... having to start back at the last checkpoint. That's punishment for dying too much. Which is logical. It teaches you to get better and sharpen your skills so you WONT die. Now they're making it so if you die too many times they're going to reward you and beat the level for you? Reward you for sucking? It doesn't surprise me that Nintendo's the one doing this, either. Mario, at times, can be one of their most hardcore franchises. But now they're trying to casualize it and make it a piece of cake for everyone to beat so casuals that suck at games can win no matter what. What a perfect company to be trying extra hard to appeal to more and more casuals all the time. They already showed that's their plan with the Wii and now they're slowly casualizing their best franchises, starting with the core Mario Bros games I seriously hope this doesn't become "standard" like the TC says IMO. I like being punished for dying too much so I'm forced to sharpen my skills and it makes a game so much more satisfying to beat once I finally do. Way to go Nintendo... take the satisfaction and accomplishment out of your own games. :|

Mario has never been hardcore. What on earth are you talking about. The sense of accomplishment from beating mario never triuphed the fun I had doing it. That was why I played, for fun, not for some bragging right. Chack points, punishments etc, those aren't part of fun. Those are hinderances. If someone does not want to be hindered for their enjoyment, why on earth should they? We're playing for fun fiorst and foremost, not for gamer cred. I really don't get the mentality that because the feature exists, people are simply not going to play the game at all. No not really, they bought the game to play, the vast majority of people aren't going to abuse it.

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mattbbpl

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#91 mattbbpl
Member since 2006 • 23370 Posts
[QUOTE="hakanakumono"]

Oh god, that terrible idea is coming back? Is it still "innovative" if the result is crap?

If videogames teach kids anything, it's patience and perseverence. Now they're going to buy Mario and have the level beat itself for them? Mario games, as well as most other Nintendo games, are aimed at kids. What are you teaching them now, Nintendo? This is BS.

Games should be for entertainment, not tools to "instill discipline in our children". :)

If your child is learning perseverence from a video game, then they are way behind in such skills.
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GreenGoblin2099

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#92 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GreenGoblin2099"]

[QUOTE="Bigboi500"] tells me a lot about you How exactly? I myself would probably not use the feature, but what's wrong with the OPTION being there for others to enjoy if they want it? No offense, but you don't know anything of significance about me. ;)

Bigboi500

Not YOU specifically... After all you're saying you won't use that feature, but for others that will.

Ah, I understand. In instances like that it would be best to use "one" or "a person" instead of "you" in a general sense to avoid confusion.

Not my fault you can't tell the difference between you and you

:P

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ActicEdge

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#93 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Bigboi500"]

[QUOTE="ActicEdge"]

I really don't get this forum. I really don't. You have to die eight times in a level to be offered the tutorial. If you can't handle it GFTO? Really? This is your response to what could be a useful feature for people struggling with a part of a game? One thing sbout difficulty settings in a platformer is, they really are worthless. To make the game more difficult the creators are limited to either, decreasing your time to do it, moving obstacles to make the movement more difficult or adding more enemies. You're better off just building an entirely new level than wasting your time artificially making the game more difficult.And again,why does it matter to you how others enjy the game they purchase with their money? They all have to play the same way as you or you're not happy? (shakes head, how ridiculous)

GreenGoblin2099

Yep that sums it up nicely, not only do the so-called 'elites' think they are better than other gamers, now they are dictating how and what others are to enjoy. Preposterous.

I don't consider myself an elite... never thought of me that way. And it's certainly not that I want everybody to play the games as I do, but again this is the way life is.

All I'm saying this is an stupid option IMO. You like it?? Fine with me, it tells me a lot about you.

The way of life is being fustrated over not being able to complete something you're doing for fun and enjoyment?This isn't an education people, this is fun we're talking about, once something stops being fun it no longer is worth doing. Once the challenge and punishment stops being entertaining, that's when the game stops fitting its purpose, being entertaining. This is not a difficult concept. By saying this feature shouldn't exist you are saying that it everyone must go through what you want them too to meet your standards. You can think its stupid but my like of this feature is not a negative reflection on me.. I'm not going to use it but to anyone who needs it to further their enjoyment of something they bought with their money, I have no problem.

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salxis

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#94 salxis
Member since 2009 • 4280 Posts
[QUOTE="ActicEdge"]

[QUOTE="Messiahbolical-"]Nintendo games: Easier and easier each gen.Messiahbolical-

If only you actually researched before you talked. It would be better for everyone.

Beating Nintendo-made games used to be an accomplishment. Now it's an expectation. And "features" such as this don't help. It used to be that if you died too many times you'd get a Game Over, you'd continue, and you'd lose some progress... having to start back at the last checkpoint. That's punishment for dying too much. Which is logical. It teaches you to get better and sharpen your skills so you WONT die. Now they're making it so if you die too many times they're going to reward you and beat the level for you? Reward you for sucking? It doesn't surprise me that Nintendo's the one doing this, either. Mario, at times, can be one of their most hardcore franchises. But now they're trying to casualize it and make it a piece of cake for everyone to beat so casuals that suck at games can win no matter what. What a perfect company to be trying extra hard to appeal to more and more casuals all the time. They already showed that's their plan with the Wii and now they're slowly casualizing their best franchises, starting with the core Mario Bros games I seriously hope this doesn't become "standard" like the TC says IMO. I like being punished for dying too much so I'm forced to sharpen my skills and it makes a game so much more satisfying to beat once I finally do. Way to go Nintendo... take the satisfaction and accomplishment out of your own games. :|

Again, WHY would other people finishing the game ever affect YOUR sense of accomplishment! Please answer that for me, you scored 100 in the exam, awesome on you, the other dude also got 100 but cheated, did you lose anything? You still got a 100 didn't you? You still proved your own ability by getting that 100, why would you care if others are getting that 100? (Especially in games without competitive leader boards) Seriously, unless you care a lot about other people's "fun", why is having this OPTION hurting any
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ActicEdge

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#95 ActicEdge
Member since 2008 • 24492 Posts

Oh god, that terrible idea is coming back? Is it still "innovative" if the result is crap?

If videogames teach kids anything, it's patience and perseverence. Now they're going to buy Mario and have the level beat itself for them? Mario games, as well as most other Nintendo games, are aimed at kids. What are you teaching them now, Nintendo? This is BS.

hakanakumono

Video games were designed to be fun. If kids are learning patience and perseverence from mario instead of their parents something is wrong. Mario is meant for fun and entertainment. The second it stops being fun and entertaining its failing at its purpose. If Super Guide is going to keep them interested enough in the game as a whole, I encourage its use 100%. Very few people will use Super Guide to play all 60+ levels of this game. People don't give new gamers any credit, if they bought the game, its because they have every intention of playing it.

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GreenGoblin2099

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#96 GreenGoblin2099
Member since 2004 • 16988 Posts

The way of life is being fustrated over not being able to complete something you're doing for fun and enjoyment?This isn't an education people, this is fun we're talking about, once something stops being fun it no longer is worth doing. Once the challenge and punishment stops being entertaining, that's when the game stops fitting its purpose, being entertaining. This is not a difficult concept. By saying this feature shouldn't exist you are saying that it everyone must go through what you want them too to meet your standards. You can think its stupid but my like of this feature is not a negative reflection on me.. I'm not going to use it but to anyone who needs it to further their enjoyment of something they bought with their money, I have no problem.

ActicEdge

Didn't you say Mario games were never hardcore?? I agree with that Nintendo games are not really hardcore. So where are the "challenge and punishment" in them???

And by no means I've considered videogames aseducational, but it certainly reflects certain aspects of people.

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salxis

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#97 salxis
Member since 2009 • 4280 Posts

Oh god, that terrible idea is coming back? Is it still "innovative" if the result is crap?

If videogames teach kids anything, it's patience and perseverence. Now they're going to buy Mario and have the level beat itself for them? Mario games, as well as most other Nintendo games, are aimed at kids. What are you teaching them now, Nintendo? This is BS.

hakanakumono
Kids learn these stuff from school or parents. End of story. Show me a school that used Mario to teach kids disciplines.
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ActicEdge

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#98 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

The way of life is being fustrated over not being able to complete something you're doing for fun and enjoyment?This isn't an education people, this is fun we're talking about, once something stops being fun it no longer is worth doing. Once the challenge and punishment stops being entertaining, that's when the game stops fitting its purpose, being entertaining. This is not a difficult concept. By saying this feature shouldn't exist you are saying that it everyone must go through what you want them too to meet your standards. You can think its stupid but my like of this feature is not a negative reflection on me.. I'm not going to use it but to anyone who needs it to further their enjoyment of something they bought with their money, I have no problem.

GreenGoblin2099

Didn't you say Mario games were never hardcore?? I agree with that Nintendo games are not really hardcore. So where are the "challenge and punishment" in them???

And by no means I've considered videogames aseducational, but it certainly reflects certain aspects of people.

Mario isn't hardcore. This isn't to say that I never found it difficult. I wasn't always good at platformers. When I was six I played SMB3 and was stuck on the level before bowsers castle. Took me hours of playing and fustration to beat it. Did it feel good? Yes. Did the hours of fustration do anything for me? No, I didn't enjoy constantly dying. I only continued to play because I wanted to continue and finish the game. By no means did I like that level. If I could have skipped it back then, I may have. With no option but to beat it to move on I had to beat it. Lesson is I may have accomplished somethhing but the only part I liked was that I didn;t have to do it again.

If how I play games reflects on the personality I hold and certain aspects of me then I really have no clue why I am even discussing this with you. Just becaise one will quit in a video game or accept help does not mean they will do the same in reality. What a silly way to judge someone.

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billiam350

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#99 billiam350
Member since 2009 • 55 Posts

Hold up, I thought one of the features about this system was that if you decide to use it, YOU CAN'T SAVE. That means that even if you do use Super Guide, and you pick it up half-way through the level and you have your fun, YOU STILL HAVE TO GO BACK AND BEAT THE PART YOU SKIPPED TO BEAT THE GAME.

I'm also unsure if this is still true or not, but I'm almost positive that at one point, this was considered a part of the demo play system.

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GreenGoblin2099

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#100 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GreenGoblin2099"]

[QUOTE="ActicEdge"]

The way of life is being fustrated over not being able to complete something you're doing for fun and enjoyment?This isn't an education people, this is fun we're talking about, once something stops being fun it no longer is worth doing. Once the challenge and punishment stops being entertaining, that's when the game stops fitting its purpose, being entertaining. This is not a difficult concept. By saying this feature shouldn't exist you are saying that it everyone must go through what you want them too to meet your standards. You can think its stupid but my like of this feature is not a negative reflection on me.. I'm not going to use it but to anyone who needs it to further their enjoyment of something they bought with their money, I have no problem.

ActicEdge

Didn't you say Mario games were never hardcore?? I agree with that Nintendo games are not really hardcore. So where are the "challenge and punishment" in them???

And by no means I've considered videogames aseducational, but it certainly reflects certain aspects of people.

Mario isn't hardcore. This isn't to say that I never found it difficult. I wasn't always good at platformers. When I was six I played SMB3 and was stuck on the level before bowsers castle. Took me hours of playing and fustration to beat it. Did it feel good? Yes. Did the hours of fustration do anything for me? No, I didn't enjoy constantly dying. I only continued to play because I wanted to continue and finish the game. By no means did I like that level. If I could have skipped it back then, I may have. With no option but to beat it to move on I had to beat it. Lesson is I may have accomplished somethhing but the only part I liked was that I didn;t have to do it again.

If how I play games reflects on the personality I hold and certain aspects of me then I really have no clue why I am even discussing this with you. Just becaise one will quit in a video game or accept help does not mean they will do the same in reality. What a silly way to judge someone.

It does, even if you don't think so...

Here's a lil article so you can get an idea.

http://www.economist.com/sciencetechnology/displayStory.cfm?story_id=13726738

Bottom line:

"The upshot of both studies is that video games are like any other medium. Feed the user with aggressive thoughts and you risk making him aggressive. Feed him with the milk of human kindness and the opposite will probably happen. No great surprise, perhaps. But a salutary reminder both that the older generation should not rush to judgment on youthful habits it does not understand, and that the medium is not always the message."

Apply Demo stuff and see what you get.

;)