Game Demo in New Super Mario Bros Wii will become standard like saving

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SpinoRaptor24

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#152 SpinoRaptor24
Member since 2008 • 10316 Posts

[QUOTE="SpinoRaptor24"]

[QUOTE="sonicthemegaman"] Developers shouldn't have to suck up to those people.sonicthemegaman

Developers do whatever they can to make the game more accessible to consumers. If casual gamers don't want to do a certain level, then they can just skip it. Veterans can play it at their own leisure. The game isn't forcing you to skip certain points.

It's similar to changing the difficulty halfway through a game to get past a certain point, like what I used to do when I was playing on a high difficulty, and couldn't finish that certain level.

Once I had finished the playthrough, I would try to repeat it at a higher difficulty, because by then, I would have become more knowledgeable of the game.

Like I've said several times, games are accessible enough.

Based on what? You're not in any position to make statements like that.

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Metalscarz

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#153 Metalscarz
Member since 2004 • 1019 Posts

[QUOTE="SpinoRaptor24"]

[QUOTE="sonicthemegaman"] Developers shouldn't have to suck up to those people.sonicthemegaman

Developers do whatever they can to make the game more accessible to consumers. If casual gamers don't want to do a certain level, then they can just skip it. Veterans can play it at their own leisure. The game isn't forcing you to skip certain points.

It's similar to changing the difficulty halfway through a game to get past a certain point, like what I used to do when I was playing on a high difficulty, and couldn't finish that certain level.

Once I had finished the playthrough, I would try to repeat it at a higher difficulty, because by then, I would have become more knowledgeable of the game.

Like I've said several times, games are accessible enough. We don't need to let people skip levels especially since that shortens the game and negates game design issues that make the level frustrating in the first place. Before you know it, the games will play themselves. They practically do that now. This game demo stuff is going over board. Do casual gamers really lack that much skill?

Who made you THE ONE to determine games are accessible enough? The Big N obviously thinks you are wrong. I can't see this optional feature stopping any of the hard core hatemonger gamers from buying it if they already planned to. I can see many of the "new crowd" gamers giving up on a game 100% if it's to hard for them. Then they walk away with the attitude that it was too FRUSTRATING and may not purchase any more "core" games.

What this comes down to is a bunch of closed minded "Gamers" pissed off that the rest of the world is going to be able to see a game's ending without putting in the effort that they did.

Bragging rights.

Woop Dee Doo. Who ****ing cares if a 7 year old girls gets to see the end of a game! Damn her! She's not elite like my 28 year old self! She dont deserve it because I said so!!!!!!!

Waaaaaah. Cry Cry Cry. Chalk another notch on the tree for gamers being one of the most whiny groups of little ******* on the web.

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deactivated-63f6895020e66

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#155 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Developers shouldn't be trying to appeal to these people whatsoever. FloWeN-UK
Of course they should, if that's what they want. Lol, "these people". So much elitism for something as trivial as videogames.
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789shadow

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#156 789shadow
Member since 2006 • 20195 Posts

Fact: If using it is completely optional, you have no right to complain about it's existence.

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Shinobishyguy

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#157 Shinobishyguy
Member since 2006 • 22928 Posts

ITT: people who don't know the definition of optional.

here's a tip...do your research before whining like a little fanboy.

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gregbmil

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#158 gregbmil
Member since 2004 • 2703 Posts

I remember reading about this in the Sept issue of Game Informer. Ok, that's cool for Nintendo I just hope I don't see it in the real consoles.

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FloWeN-UK

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#160 FloWeN-UK
Member since 2004 • 693 Posts
[QUOTE="FloWeN-UK"]Developers shouldn't be trying to appeal to these people whatsoever. IronBass
Of course they should, if that's what they want. Lol, "these people". So much elitism for something as trivial as videogames.

Gaming isn't trivial, it's a hobby an it can be important as you want it to be. I don't want lower class people taking over my hobby and turning it into a hobby I don't like.
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GiantMuffin

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#161 GiantMuffin
Member since 2009 • 420 Posts

[QUOTE="FloWeN-UK"]Developers shouldn't be trying to appeal to these people whatsoever. IronBass
Of course they should, if that's what they want. Lol, "these people". So much elitism for something as trivial as videogames.

Videogames are trivial? Get out.

If people like you had their way we wouldn't be able to get games like Shadow of the Colossus or Demons Souls because they don't appeal to noobs.

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ithilgore2006

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#162 ithilgore2006
Member since 2006 • 10494 Posts

These so called "innovative" ideas don't promote fun, they promote laziness. It's too bad sheep are too deluded to see that. Miyamoto, this so called gaming mastermind isn't bringing gaming too new heights he's taking it down to rock bottom, changing it into a toy and making it shallow. Mario has ALWAYS been about it's fun challanging platformer gameplay, that was it's core. All these dumb ideas to make the game easier, how can any Mario fan possibly approve?

This has nothing to do with bragging rights. Your just feeding lazy gamers and making them more lazy. Developers shouldn't be trying to appeal to these people whatsoever. Thats not where great ideas and good games come from.

FloWeN-UK
Oh get your head out of of your behind. "These people"? Enough is enough. I'm sick of this arrogant, elitest crap that so many people spout these days. I'll tell you how I aprrove, as a Mario fan, it's because this is the way out of making games easier to appeal to a wider audience. Games are not made for "art", and "great ideas", no matter what you like to think, certainly, like books, comics and movie,s their makers often want to make a good game, but they exist to make money, at their core. This means they must appeal to a wide range of people, to sell more. Now if your game is so hard that only the best gamers can complete it, how will it sell? The solution there is to make it easier, thereby only annoying a small sect of the audience. Or of course, you could do this, and make an option for players who die in a level a lot, if they want, and only if they want, to show them how to complete the level. That's it. They can make it as hard as they like, without locking off the rest of the game to less skilled players. This is a good thing for people woh want hard games, because it means devs don't need to worry about not enough people being able to complete it. Now, as for the "but now everyone will be able to complete it!" crap, I can only ask: Who. Cares? What does it matter if everyone can comeplete this hard game? If you only comeplete a game so you can brag about how you are so great and better than those filthy casuals, I question why you even play games in the first place. Completing a hard game without any help is for YOU, not anyone else, it's so YOU know you did it, no one else cares if you did or not, despite what you'd like to believe. So in conclusion, you've got a hard game in front of you, so play it to the end without help, and enjoy it. Others won't be able to complete it without help, but that's their business, not yours, so concentrate on your own playing experience, and stop trying to dictate what others are and aren't allowed to play.
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Shinobishyguy

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#163 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="IronBass"][QUOTE="FloWeN-UK"]Developers shouldn't be trying to appeal to these people whatsoever. FloWeN-UK
Of course they should, if that's what they want. Lol, "these people". So much elitism for something as trivial as videogames.

Gaming isn't trivial, it's a hobby an it can be important as you want it to be. I don't want lower class people taking over my hobby and turning it into a hobby I don't like.

so people who aren't as good at video games as you are lower class now? :lol: ok sure buddy.

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deactivated-63f6895020e66

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#165 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Videogames are trivial? Get out.GiantMuffin
They are trivial.
If people like you had their way we wouldn't be able to get games like Shadow of the Colossus or Demons Souls because they don't appeal to noobs.GiantMuffin
That's why we have different kinds of games for all kinds of people.
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GiantMuffin

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#166 GiantMuffin
Member since 2009 • 420 Posts

[QUOTE="GiantMuffin"]Videogames are trivial? Get out.IronBass
They are trivial.
If people like you had their way we wouldn't be able to get games like Shadow of the Colossus or Demons Souls because they don't appeal to noobs.GiantMuffin
That's why we have different kinds of games for all kinds of people.

If Wii Play costs 500k to make, and sells 20 million.

And Demons Souls cost 5 million to make and sells 1 million.

Games like Wii Play will be made more often, and ones like Demons Souls won't.

The End. Case Closed. Open Shut Case. Game Over. He's down for the count. And that's the ballgame. Michael Phelps has done it again.

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GiantMuffin

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#168 GiantMuffin
Member since 2009 • 420 Posts

[QUOTE="GiantMuffin"]Videogames are trivial? Get out.IronBass
They are trivial..

Are you one of the one's who doesn't think videogames can be art?

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mo0ksi

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#169 mo0ksi
Member since 2007 • 12337 Posts

These so called "innovative" ideas don't promote fun, they promote laziness. It's too bad sheep are too deluded to see that. Miyamoto, this so called gaming mastermind isn't bringing gaming too new heights he's taking it down to rock bottom, changing it into a toy and making it shallow. Mario has ALWAYS been about it's fun challanging platformer gameplay, that was it's core. All these dumb ideas to make the game easier, how can any Mario fan possibly approve?

This has nothing to do with bragging rights. Your just feeding lazy gamers and making them more lazy. Developers shouldn't be trying to appeal to these people whatsoever. Thats not where great ideas and good games come from.

FloWeN-UK

Oh my...

I laugh at the whole "promote laziness" part. Pardon me, but all you do when you play games is sit on your couch and look at the screen, right? How is this different? You make no sense. You're still failing to comprehend that it's an optional feature and that if you don't plan of using it at all, then this shouldn't concern you. Some gamers would prefer to keep the experience consistent, very enjoyable, and less frustrating and ultimately that's what video games are all about, and that's what this feature is striving for. Mario games have never been that difficult aside from Sunshine, and hell, from the previews this game is supposed to be pretty difficult. Stop with this elitism and stop caring about how other people enjoy their game. Really, do you honestly expect that all of the casual gamers are just going to let the computer play for them? They bought the game, to play the game. Simple as that.

Honestly, the crap that some of the people say here is beyond absurd. I don't even think half of the people complaining actually know what the Super Guide is.

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FloWeN-UK

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#170 FloWeN-UK
Member since 2004 • 693 Posts

[QUOTE="FloWeN-UK"]

These so called "innovative" ideas don't promote fun, they promote laziness. It's too bad sheep are too deluded to see that. Miyamoto, this so called gaming mastermind isn't bringing gaming too new heights he's taking it down to rock bottom, changing it into a toy and making it shallow. Mario has ALWAYS been about it's fun challanging platformer gameplay, that was it's core. All these dumb ideas to make the game easier, how can any Mario fan possibly approve?

This has nothing to do with bragging rights. Your just feeding lazy gamers and making them more lazy. Developers shouldn't be trying to appeal to these people whatsoever. Thats not where great ideas and good games come from.

mo0ksi

Oh my...

I laugh at the whole "promote laziness" part. Pardon me, but all you do when you play games is sit on your couch and look at the screen, right? How is this different? You make no sense. You're still failing to comprehend that it's an optional feature and that if you don't plan of using it at all, then this shouldn't concern you. Some gamers would prefer to keep the experience consistent, very enjoyable, and less frustrating and ultimately that's what video games are all about, and that's what this feature is striving for. Mario games have never been that difficult aside from Sunshine, and hell, from the previews this game is supposed to be pretty difficult. Stop with this elitism and stop caring about how other people enjoy their game. Really, do you honestly expect that all of the casual gamers are just going to let the computer play for them? They bought the game, to play the game. Simple as that.

Honestly, the crap that some of the people say here is beyond absurd.

I'll tell you what, if it existed in the form of a Casual mode in the corner of the main menu screen that I could just laugh at whilst I press on "Play the Real Game", I'd be alright with it but thats not going to happen is it. It's obvious where this is going. We'll just see how optional it is.
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Willy105

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#171 Willy105
Member since 2005 • 26211 Posts

I remember reading about this in the Sept issue of Game Informer. Ok, that's cool for Nintendo I just hope I don't see it in the real consoles.

gregbmil
To most of the planet, the Wii is the only real console. Literally. They wouldn't touch a 360 or PS3 for anything.
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GiantMuffin

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#172 GiantMuffin
Member since 2009 • 420 Posts

[QUOTE="gregbmil"]

I remember reading about this in the Sept issue of Game Informer. Ok, that's cool for Nintendo I just hope I don't see it in the real consoles.

Willy105

To most of the planet, the Wii is the only real console. Literally. They wouldn't touch a 360 or PS3 for anything.

Incase you haven't noticed most of the planet is very very stupid.

Or atleast most of America. (I'm American btw)

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deactivated-63f6895020e66

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#173 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Games like Wii Play will be made more often, and ones like Demons Souls won't.GiantMuffin
And? That's nothing new. Games with broad appeal have always been the dev's priority. The world is far bigger than whatever you and I want.
Are you one of the one's who doesn't think videogames can be art?GiantMuffin
I think some can. Not that they all are, or that they need to be.
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Willy105

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#174 Willy105
Member since 2005 • 26211 Posts

[QUOTE="Willy105"][QUOTE="gregbmil"]

I remember reading about this in the Sept issue of Game Informer. Ok, that's cool for Nintendo I just hope I don't see it in the real consoles.

GiantMuffin

To most of the planet, the Wii is the only real console. Literally. They wouldn't touch a 360 or PS3 for anything.

Incase you haven't noticed most of the planet is very very stupid.

Or atleast most of America. (I'm American btw)

And guess what other people think about America.....
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CoralMark

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#175 CoralMark
Member since 2008 • 481 Posts

Great, we're arguing over an optional videogame feature that doesn't affect your gameplay nor forces you to use it. What's the big deal about it?waffle57

Correct.

People who can't see the use of this are like people who can't see the use of having basketball hoops at lower heights so kids can play too, and actually get the ball up by the rim. Sure, we could have 5 year old basketball games with 10' hoops that end up tied 0-0 ... but the point is play and fun, and if some people cannot handle the standard difficulty - after 8 failed attempts - they have an option, JUST an option, to get help.

Sheesh, cheat codes exist for tons of games ... and differ minimally from this concept. Same with game guides, youtube walkthroughs ... people have been getting help for games for a heck of a long time now, and plenty use cheats. Why is it offensive to add a Super Guide to replace the prior methods of dealing with game difficulty?

Difficult games are becoming a smaller niche in the gaming market. Should it progress to be a smaller and smaller niche ... or should all games be hard, some giving a helping hand or provide a walkthrough?

I'd prefer all games be hard, with help for those who get stuck. That gets us the games we want, and allows newer or less devoted gamers to play them, understand what it takes, and gets us our high-production-value games at difficulties we prefer. Seems like a win-win situation to me.

Evidently other folks would prefer difficult gaming becoming a small niche group, with less and less offered to them [as sales of accessible but difficult games will no doubt dwarf difficult-no-help games]. If a game I like offers a Super Guide, and can sell millions ... I prefer that to selling barely a million and perhaps not getting a sequel or any further developments down that line. Do we want mostly Wii Play type titles, or do we want difficult titles that offer options to help those who get stuck? IMO, a no brainer.

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roxlimn

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#176 roxlimn
Member since 2003 • 1104 Posts

This feature is going to ruin gaming! It's almost like creating a game where you have infinite lives or can't die or ship with cheat codes. If there were games like that, they would totally suck. Oh wait, there ARE already games like that.

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Pdiddy105

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#177 Pdiddy105
Member since 2007 • 4577 Posts

didn't Alone in the Dark have something like that? Nintendo obviously didn't invent it...

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sonicthemegaman

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#178 sonicthemegaman
Member since 2008 • 3783 Posts

didn't Alone in the Dark have something like that? Nintendo obviously didn't invent it...

Pdiddy105
Even Deadlocked had that and it was just as dumb.
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StryderK

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#179 StryderK
Member since 2006 • 3189 Posts

[QUOTE="StryderK"]

[QUOTE="sonicthemegaman"]That's terrible. If it's too difficult to finish, you can just skip over it? That's basically ignoring game design flaws assuming theu aren't just doimg this for casual gamers. If the later, then it pretty much proves Nintendo dropped the hardcore crowd, at least to some extend. I mean multiple difficulty levels are there for a reason. Hard games need to be hard. Easy games should be easy. I guess considering NSMB co-op gameplay, this could be good but as a standard, it just nerfs games to high hell. Say goodbye to challenging gameplay if that happens.sonicthemegaman

Well, making different levels of difficulites in a platform games would rather nigh difficult. Not immposibble, but rather very diffcult. So far, I haven't seen any level of difficulties in a true platform game, especially 2D....i mean, what you going to do? Make the hole bigger? Enemies that take two stomps to kill? Or...what?

And besides, as so many said, this is an OPTION, and it will only appear after you die 8 times...By that time, the game usually ceases to be fun...It's more frustration by then......

If the game was designed well, it wouldn't be frustrating. Ratchet Deadlocked had a similar feature where you could decrease the game difficulty if you die too much I guess my point is that you shouldn't have to use that stuff. Simply making a well designed game negates the need to skip parts that are too hard. Besides, if someone sucks at the game, it's not the games fault. Developers shouldn't have to suck up to those people.

True on that too!

Again, first time running through NSMB2 Wii, I will not be using this feature. I'm not that type of guy. But still, no matter how well designed the stages are or even the game, if you rachet the game's diffculty too much, there will be only the extreme 10% of people who will complete it. Show me someone who truly have completed Ninja Gaiden or F-Zero series games on hard difficulty...Not many (and I'm not among them). The reason is simple. Unless you are a glutton for punishment, then these type of games are simply a mindless frustration, even though the game are well designed! Again, I could speak from expereiences that there are very few people who truly can get up the castle roof without grabbing a single star in Super Mario 64or can get all 8 red coins in Rainbow Road in MArio 64 with only 2 lives......You have to go through SHEER frustration of dying and dying, trying and trying until your thumb bleed before you are successful.....Even when a game is well designed, it seizes to be fun when you have to die 20 times just to get past a single super difficult spot (that's when you are feeling like the perverted designer put that spot there just to mess with you!) ! Now, again, first time through NSMB Wii, I don't do it. But second time? You bet cha a$$ I will use it! I just don't have the time anymore to die 20 times just to get past a level!

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bob1932

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#180 bob1932
Member since 2003 • 473 Posts

Wow, a game that plays itself?

whats next? regenerating health? Infinite continues? Checkpoints every ten steps?

Oh wait :?

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FalcoLX

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#181 FalcoLX
Member since 2007 • 4452 Posts

People are still claiming this as a game changer? This is the dumbest idea I've ever heard. If you suck that much at a game, play Nintendogs or some stupid ****.