[QUOTE="ActicEdge"]
[QUOTE="GreenGoblin2099"]
Didn't you say Mario games were never hardcore?? I agree with that Nintendo games are not really hardcore. So where are the "challenge and punishment" in them???
And by no means I've considered videogames aseducational, but it certainly reflects certain aspects of people.
GreenGoblin2099
Mario isn't hardcore. This isn't to say that I never found it difficult. I wasn't always good at platformers. When I was six I played SMB3 and was stuck on the level before bowsers castle. Took me hours of playing and fustration to beat it. Did it feel good? Yes. Did the hours of fustration do anything for me? No, I didn't enjoy constantly dying. I only continued to play because I wanted to continue and finish the game. By no means did I like that level. If I could have skipped it back then, I may have. With no option but to beat it to move on I had to beat it. Lesson is I may have accomplished somethhing but the only part I liked was that I didn;t have to do it again.
If how I play games reflects on the personality I hold and certain aspects of me then I really have no clue why I am even discussing this with you. Just becaise one will quit in a video game or accept help does not mean they will do the same in reality. What a silly way to judge someone.
It does, even if you don't think so...
Here's a lil article so you can get an idea.
http://www.economist.com/sciencetechnology/displayStory.cfm?story_id=13726738
Bottom line:
"The upshot of both studies is that video games are like any other medium. Feed the user with aggressive thoughts and you risk making him aggressive. Feed him with the milk of human kindness and the opposite will probably happen. No great surprise, perhaps. But a salutary reminder both that the older generation should not rush to judgment on youthful habits it does not understand, and that the medium is not always the message."
Apply Demo stuff and see what you get.
;)
Apply super guide : "People get to finish the game they spent money on, without disturbing other people's enjoyment of the game"
Don't apply super guide: "People can't finish the game, kept dying at the same area, (Feed the user with aggressive thoughts and you risk making him aggressive), people gets grumpy and pick up another game to play" (there are SO many selections of games for people these day, if you can't finish it, people will simply switch which is giving the same lesson as super guide.
And going with your logic, I can tell a lot from a person that's against Super guide, and like I said many times before, it won't affect you in any ways, why would you care? Future generation? Don't make me laugh, school and parents are way more influential than video games.
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