Game Demo in New Super Mario Bros Wii will become standard like saving

  • 181 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for salxis
salxis

4280

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 salxis
Member since 2009 • 4280 Posts

[QUOTE="ActicEdge"]

[QUOTE="GreenGoblin2099"]

Didn't you say Mario games were never hardcore?? I agree with that Nintendo games are not really hardcore. So where are the "challenge and punishment" in them???

And by no means I've considered videogames aseducational, but it certainly reflects certain aspects of people.

GreenGoblin2099

Mario isn't hardcore. This isn't to say that I never found it difficult. I wasn't always good at platformers. When I was six I played SMB3 and was stuck on the level before bowsers castle. Took me hours of playing and fustration to beat it. Did it feel good? Yes. Did the hours of fustration do anything for me? No, I didn't enjoy constantly dying. I only continued to play because I wanted to continue and finish the game. By no means did I like that level. If I could have skipped it back then, I may have. With no option but to beat it to move on I had to beat it. Lesson is I may have accomplished somethhing but the only part I liked was that I didn;t have to do it again.

If how I play games reflects on the personality I hold and certain aspects of me then I really have no clue why I am even discussing this with you. Just becaise one will quit in a video game or accept help does not mean they will do the same in reality. What a silly way to judge someone.

It does, even if you don't think so...

Here's a lil article so you can get an idea.

http://www.economist.com/sciencetechnology/displayStory.cfm?story_id=13726738

Bottom line:

"The upshot of both studies is that video games are like any other medium. Feed the user with aggressive thoughts and you risk making him aggressive. Feed him with the milk of human kindness and the opposite will probably happen. No great surprise, perhaps. But a salutary reminder both that the older generation should not rush to judgment on youthful habits it does not understand, and that the medium is not always the message."

Apply Demo stuff and see what you get.

;)

Apply super guide : "People get to finish the game they spent money on, without disturbing other people's enjoyment of the game"

Don't apply super guide: "People can't finish the game, kept dying at the same area, (Feed the user with aggressive thoughts and you risk making him aggressive), people gets grumpy and pick up another game to play" (there are SO many selections of games for people these day, if you can't finish it, people will simply switch which is giving the same lesson as super guide.

And going with your logic, I can tell a lot from a person that's against Super guide, and like I said many times before, it won't affect you in any ways, why would you care? Future generation? Don't make me laugh, school and parents are way more influential than video games.

Avatar image for NinjaDuckling
NinjaDuckling

965

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 NinjaDuckling
Member since 2009 • 965 Posts
I wonder how many of these hardcore gamers out there will piss their pants because of the difficulty, inevitably using the auto play feature.
Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#103 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="GreenGoblin2099"]

Didn't you say Mario games were never hardcore?? I agree with that Nintendo games are not really hardcore. So where are the "challenge and punishment" in them???

And by no means I've considered videogames aseducational, but it certainly reflects certain aspects of people.

GreenGoblin2099

Mario isn't hardcore. This isn't to say that I never found it difficult. I wasn't always good at platformers. When I was six I played SMB3 and was stuck on the level before bowsers castle. Took me hours of playing and fustration to beat it. Did it feel good? Yes. Did the hours of fustration do anything for me? No, I didn't enjoy constantly dying. I only continued to play because I wanted to continue and finish the game. By no means did I like that level. If I could have skipped it back then, I may have. With no option but to beat it to move on I had to beat it. Lesson is I may have accomplished somethhing but the only part I liked was that I didn;t have to do it again.

If how I play games reflects on the personality I hold and certain aspects of me then I really have no clue why I am even discussing this with you. Just becaise one will quit in a video game or accept help does not mean they will do the same in reality. What a silly way to judge someone.

It does, even if you don't think so...

Here's a lil article so you can get an idea.

http://www.economist.com/sciencetechnology/displayStory.cfm?story_id=13726738

Bottom line:

"The upshot of both studies is that video games are like any other medium. Feed the user with aggressive thoughts and you risk making him aggressive. Feed him with the milk of human kindness and the opposite will probably happen. No great surprise, perhaps. But a salutary reminder both that the older generation should not rush to judgment on youthful habits it does not understand, and that the medium is not always the message."

Apply Demo stuff and see what you get.

;)

This article said that if you let someone plsy aggressive games they will in turn be more aggressive andessentially if they play helping games they will help. Well duh, if I am watching an action movie, I'm not going to be in asad mood, I'mgoing to be in an actiony mood.It does nothing to say that if I want to use a guide to finish my game, I am now a lazy person.That is a stretch.Again, how I play my games does not reflect who I am as a person. Forgive me but 2 studies cannot conclude that I am now subject to a stereotype based on how I enjoy something in my spare time. No, like I said, that's ridiculous and I'm not going to extrapolate Super Guide to come up with a conclusion.

Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 GreenGoblin2099
Member since 2004 • 16988 Posts

This article said that if you let someone plsy aggressive games they will in turn be more aggressive andessentially if they play helping games they will help. Well duh, if I am watching an action movie, I'm not going to be in asad mood, I'mgoing to be in an actiony mood.It does nothing to say that if I want to use a guide to finish my game, I am now a lazy person.ActicEdge

That is correct sir.

But appliying Demo to kids, well kids are like sponges, what tells you it won't have any significant influence on their lives to have games where you can just skip stuff you can't do. PErseverance could be banished.

That is a stretch.Again, how I play my games does not reflect who I am as a person. Forgive me but 2 studies cannot conclude that I am now subject to a stereotype based on how I enjoy something in my spare time. No, like I said, that's ridiculous and I'm not going to extrapolate Super Guide to come up with a conclusion.

ActicEdge

It does. Every single aspect of your life tells a bit about you even the way you have your fun.

I'll give you a lil example:

I'm not really interested in trophies/achievements, but when I get my hands on a game I like to complete them 100% and that implies getting all trophies. I consider myself a completionist and that's how I see myself in life. I want everything I can possibly get.

However I'm well aware of my limits and those games I haven't completed 100% are beyond said limits and that doesn't mean my life is any different. There are certain thing I can't accomplish or are just not worth the trouble.

Avatar image for hiphops_savior
hiphops_savior

8535

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#105 hiphops_savior
Member since 2007 • 8535 Posts
Not sure when did the posters ended up being so purist/conservative, but I'm getting the vibe that Super Guide is like a teacher demonstrating to his class how to use an equipment and then letting the student try it for themselves. It's nothing more than a walkthrough without going on GameFaqs or forking twenty bucks for a strategy guide. BTW, if you can get through a level without dying eight times, you would probably never knew it even exist. Besides, if New Super Mario Bros Wii is supposed to be the hardest Mario game to date, you can't play the casual card anymore. Otherwise, it only confirms my suspicion that those who call the Wii casual are the same people who called the Gamecube kiddy and Nintendo a dinosaur publisher. There's nothing wrong with change, especially if a Super Guide can be an excuse for developers to produce and push difficulty boundaries. If only there's an achievement for finishing an entire game without using a Super Guide or losing a life.
Avatar image for DaViD_99
DaViD_99

2496

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#106 DaViD_99
Member since 2007 • 2496 Posts
Guys i dont think most of you understand super guide, or maybe i dont. So you die 8 times click on box. Luigi goes and shows u how to beat level. You can choose to control luigi at any time. Isnt it like a practise mode then? I think when luigi beats it, you have to play it again as mario. Sounds fine to me.
Avatar image for ActicEdge
ActicEdge

24492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

This article said that if you let someone plsy aggressive games they will in turn be more aggressive andessentially if they play helping games they will help. Well duh, if I am watching an action movie, I'm not going to be in asad mood, I'mgoing to be in an actiony mood.It does nothing to say that if I want to use a guide to finish my game, I am now a lazy person.GreenGoblin2099

That is correct sir.

But appliying Demo to kids, well kids are like sponges, what tells you it won't have any significant influence on their lives to have games where you can just skip stuff you can't do. PErseverance could be banished.

That is a stretch.Again, how I play my games does not reflect who I am as a person. Forgive me but 2 studies cannot conclude that I am now subject to a stereotype based on how I enjoy something in my spare time. No, like I said, that's ridiculous and I'm not going to extrapolate Super Guide to come up with a conclusion.

ActicEdge

It does. Every single aspect of your life tells a bit about you even the way you have your fun.

I'll give you a lil example:

I'm not really interested in trophies/achievements, but when I get my hands on a game I like to complete them 100% and that implies getting all trophies. I consider myself a completionist and that's how I see myself in life. I want everything I can possibly get.

However I'm well aware of my limits and those games I haven't completed 100% are beyond said limits and that doesn't mean my life is any different. There are certain thing I can't accomplish or are just not worth the trouble.

Perseverence in games is not perserverence in reality. Kids are sponges, the ability to skip however is not going to banish perserverence because life isn't a game. Work isn't a game and school isn't a game. You can't "skip" them, it doesn't work that way. Relating the boundries of life to Super Guide is beyond silly.

As far as how you have fun relating to your life, that I disagree on. Not in the context of video games. Video games are designed for the purpose of entertainment, how you find that entertainment is not telling of who you are. I don't think there is a study around that can tell me that because I enjoy shooting Zombies in the head with a shotgun in RE5 and I also enjoy jumping in Koopa's heads in super mario I am a certain type of person with a certain personality. No, I complete games 100% as well because I enjoy it. The satisfaction of fully completing a game and having fun doing it is not telling of my attidue in reality. I don't believe that for a second.

Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 GreenGoblin2099
Member since 2004 • 16988 Posts

Perseverence in games is not perserverence in reality. Kids are sponges, the ability to skip however is not going to banish perserverence because life isn't a game. Work isn't a game and school isn't a game. You can't "skip" them, it doesn't work that way. Relating the boundries of life to Super Guide is beyond silly.

As far as how you have fun relating to your life, that I disagree on. Not in the context of video games. Video games are designed for the purpose of entertainment, how you find that entertainment is not telling of who you are. I don't think there is a study around that can tell me that because I enjoy shooting Zombies in the head with a shotgun in RE5 and I also enjoy jumping in Koopa's heads in super mario I am a certain type of person with a certain personality. No, I complete games 100% as well because I enjoy it. The satisfaction of fully completing a game and having fun doing it is not telling of my attidue in reality. I don't believe that for a second.

ActicEdge

Ok, I think I see where you're going... but I think you've missed my point.

It's not what kind of games you play, what you find entertaining what gives an idea of who you are (even though I'm certain it could because) it's the choices you make in life.

Competetitive people will choose competitive games and certainly will try to best others. Creative people will choose games that give them the option to get their creativity working. Of course, it doesn't mean they will strictly restrain their gaming to those genres, but you get the idea.

When SFIV came out, I used to go to the GF boards and there were a lot of talking about boosting. Why would anyone boost?? because they'd like to think they are best than the rest of the world but they can't do it on their own merits.

I can give you 1 million examples on how the choices you make in life tell something about you, but I think you should've gotten the idea by now.

Oh and btw, this is doesn't mean you are being steretyped like you've said. In the end it's the sum of all these aspects what shows who you really are.

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Oh and btw, this is doesn't mean you are being steretyped like you've said. In the end it's the sum of all these aspects what shows who you really are.GreenGoblin2099
What kind of games you play tell very, very little of who a person is.
Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GreenGoblin2099"]Oh and btw, this is doesn't mean you are being steretyped like you've said. In the end it's the sum of all these aspects what shows who you really are.IronBass
What kind of games you play tell very, very little of who a person is.

I'm not sure if you were trying to bash my logic or agreeing with that... but that's what I said :|

Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I'm not sure if you were trying to bash my logic or agreeing with that... but that's what I said :|GreenGoblin2099
I was agreeing.
Avatar image for GreenGoblin2099
GreenGoblin2099

16988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GreenGoblin2099"]I'm not sure if you were trying to bash my logic or agreeing with that... but that's what I said :|IronBass
I was agreeing.

Oh, in that case, thanx!

:P

Avatar image for svetzenlether
svetzenlether

3082

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 svetzenlether
Member since 2003 • 3082 Posts

[QUOTE="GreenGoblin2099"]

[QUOTE="ActicEdge"]

So over dramatic.

Do you know how the feature works first of all?

ActicEdge

Yeah I know it's a lil bit, but my point remains the same... after all my point remains the same "you can't handle it, g..t..f..o.."

And yes, I know how it works but difficult settings are there for a reason, so why would Nintendo add this socasual can "enjoy" a game??It's not enjoying at all, it's not playing at all.

I really don't get this forum. I really don't. You have to die eight times in a level to be offered the tutorial. If you can't handle it GFTO? Really? This is your response to what could be a useful feature for people struggling with a part of a game? One thing sbout difficulty settings in a platformer is, they really are worthless. To make the game more difficult the creators are limited to either, decreasing your time to do it, moving obstacles to make the movement more difficult or adding more enemies. You're better off just building an entirely new level than wasting your time artificially making the game more difficult.And again,why does it matter to you how others enjy the game they purchase with their money? They all have to play the same way as you or you're not happy? (shakes head, how ridiculous)

I think it's because the majority of posters on this forum (yourself excluded, you're one of the few that has a brain) are either a) idiots, b) hypocrites, or most likely c) both idiots and hypocrites.

Avatar image for mo0ksi
mo0ksi

12337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#114 mo0ksi
Member since 2007 • 12337 Posts
The super guide seems like a great idea. People are tripping over nothing. It's optional, and if you don't plan on using it, then it shouldn't matter to you. Why do you care so much about how other people enjoy their games? Hell, since when have Mario games ever been difficult? The Mario franchise has been very accessible, and it's a good feature to have to minimize frustrations and annoyances. People take video games way too competitively these days, with a serious superiority complex towards casual gamers. Grow up. Honestly.
Avatar image for tomarlyn
tomarlyn

20148

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#115 tomarlyn
Member since 2005 • 20148 Posts
Alone in the dark already has a skip feature. It encourages lazy game design more than anything IMO.
Avatar image for shutdown_202
shutdown_202

5649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 shutdown_202
Member since 2005 • 5649 Posts

I usually stay away from threads concerning this topic because people can be so melodramatic. its like 'I dont have a Wii and never will but i dont want the game to play itself Nintendo is forcing me to use it because i cant control myself!"

You know what? thats your problem. It was successful in Alone in the Dark and will be in NSMB.Wii. Im expecting this to be huge, to point where next gen, we might have an extra button on the controller dedicated just to this. A save button and a guide button would be amazing.

Avatar image for fabz_95
fabz_95

15425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

#117 fabz_95
Member since 2006 • 15425 Posts

I think Game Demo is a great idea but it won't become standard.

Avatar image for virus1000
virus1000

10187

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#118 virus1000
Member since 2009 • 10187 Posts

Cant wait for it. I hope it will be harder than DS version.

Avatar image for FloWeN-UK
FloWeN-UK

693

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 FloWeN-UK
Member since 2004 • 693 Posts

This is innovation?! Don't make me laugh. This is called casualization aka catering-to-lazy-people. Tell me what is the point of even calling it a game. Just when you think Wii can't dumb down games anymore. They come up with yet another mind boggling idea. This is ruining gaming to the max. Next up.. 1 button game controllers because who the hell can be bothered pressing buttons? Too tedious. Oh right nearly forgot. Natal Lol. The casualization is spreading after all.

They may aswell put every game in god mode. Hand us all free Action Replays with every game. That would be pretty much equivalent to what Nintendo are trying to do now. Whoever said this was just a prototype they where totally wrong. This is becoming a reality. They bought this crap up when asked about the new Zelda. The next Zelda is going to be a casual piece of crap. Theres no doubt about that now. Casuals ruin games. Stamped and approved.

Avatar image for ArisShadows
ArisShadows

22784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 ArisShadows
Member since 2004 • 22784 Posts
Sounds like a good features, why are some people moaning, its an optional thing. Skip a small part, continue playing. I dont see nothing wrong with giving aid or help if you want it. Its no different than Ninja Gaiden with its die alot, lower differculty feature,
Avatar image for CaptainHarley
CaptainHarley

2703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#121 CaptainHarley
Member since 2004 • 2703 Posts

Nintendo games: Easier and easier each gen.Messiahbolical-

who cares if theyre easier as long as theyre good experiences? single player games have a predetermined outcome; you win. theres no pride to be taken in that (or at least, there shouldnt be). its like giving yourself a pat on the back for managing to do your job to a mediocre standard of performance.

anyway, this feature is 5/5, literally no drawbacks, would like to see how it could be applied to more types of games.

ps: moar lol @ all yall saying you should 'work harder' on beating these games. yeah, ok, good luck with that one. video games arent worth work to a lot of people. to me, yeah, ill take a crack at the tough sections, whatever. but to my children and parents playing this game co-op during a thanksgiving or whatever? you explain to them that they need to 'work harder' on playing a video game. to many people video games are not worth any degree of 'work'. thats perfectly valid.

Avatar image for roxlimn
roxlimn

1104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 roxlimn
Member since 2003 • 1104 Posts

Whoever says that Nintendo makes games easier and easier each gen hasn't played the latest Punch Out!! or acheived SuperStar status at WSR. Lucia is a freaking demon.

Avatar image for DevilMightCry
DevilMightCry

3554

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#123 DevilMightCry
Member since 2007 • 3554 Posts

Sorry but Nintendo didn't invent this. Alone In The Dark did.

Avatar image for Arjdagr8
Arjdagr8

3865

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 Arjdagr8
Member since 2003 • 3865 Posts
I know this is off topic. But if people are fine with this (i don't mind tbh, for a game like super mario bros it seems ok.) Whats wrong with the deathstreaks in mw2? I mean you get a health boost for about 10 seconds after dieing three times in a row to prevent spawn deaths. I mean if you're having a bad match (it's inevitable, you sometimes do have bad matches), you're not having fun, so they give you a small handicap. Copycat just copies the loadout of someone you think has an advantage over you because of the unlocked weapons for one life AFTER he has killed you so many times. This board really confuses me. Back on topic, I would not want to see this feature in a game like uncharted though lol.
Avatar image for Shinobishyguy
Shinobishyguy

22928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#125 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="ActicEdge"]

[QUOTE="Messiahbolical-"]Nintendo games: Easier and easier each gen.Messiahbolical-

If only you actually researched before you talked. It would be better for everyone.

Beating Nintendo-made games used to be an accomplishment. Now it's an expectation. And "features" such as this don't help. It used to be that if you died too many times you'd get a Game Over, you'd continue, and you'd lose some progress... having to start back at the last checkpoint. That's punishment for dying too much.

you didn't do your research did you?

Get it through your fanboy head that the feature is OPTIONAL. You don't have to use it!

Because of this nintendo can make their games harder without scaring off their casual fanbase.

Avatar image for Tekkenloving
Tekkenloving

1546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 Tekkenloving
Member since 2008 • 1546 Posts
sounds great hopefully it will lead to a big change in nintendo future game design ( not that anything wrong with the current one ).
Avatar image for deactivated-5f6dd6241fdcc
deactivated-5f6dd6241fdcc

6249

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 deactivated-5f6dd6241fdcc
Member since 2003 • 6249 Posts

Hopefully this will allow Ninty to finally up the difficulty in future Zelda games!

Avatar image for ithilgore2006
ithilgore2006

10494

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#128 ithilgore2006
Member since 2006 • 10494 Posts

I think peopel should actually read about what this thing is before posting some whiny rant about how "their games will get easier, casuals ruin everything, casuals casual casual, kiddy, not hardcore like me, blah blah blah".

If anything, this means their games are going to get a lot harder, since they will no longer have to worry about less skilled gamers being unable to complete this. Like before Super Mario Galaxy was released, they mentioned the team had toned down the difficulty of the game, and Miyamoto had originally wanted it much harder than it is, but they thought it would alienate too many gamers. Now, they can make it as hard as they like, and if you want your game to be hard, don't use the optional help feature, that is only avalible (and even then, it's just an offer, nothing is making you accept it) once you die 8 times.

And some are going on about how it will let "teh casuals" complete games, taking away from their "achievements". In which case, I must question why you even play games, because it would seem to be so you can blow your own trumpet, and boast about how you completed a hard game that none of those filthy casuals could, and aren't you so great?

Games are for fun, stop taking them so seriously.

Avatar image for mattbbpl
mattbbpl

23370

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 mattbbpl
Member since 2006 • 23370 Posts
[QUOTE="ithilgore2006"]

I think peopel should actually read about what this thing is before posting some whiny rant about how "their games will get easier, casuals ruin everything, casuals casual casual, kiddy, not hardcore like me, blah blah blah".

If anything, this means their games are going to get a lot harder, since they will no longer have to worry about less skilled gamers being unable to complete this. Like before Super Mario Galaxy was released, they mentioned the team had toned down the difficulty of the game, and Miyamoto had originally wanted it much harder than it is, but they thought it would alienate too many gamers. Now, they can make it as hard as they like, and if you want your game to be hard, don't use the optional help feature, that is only avalible (and even then, it's just an offer, nothing is making you accept it) once you die 8 times.

And some are going on about how it will let "teh casuals" complete games, taking away from their "achievements". In which case, I must question why you even play games, because it would seem to be so you can blow your own trumpet, and boast about how you completed a hard game that none of those filthy casuals could, and aren't you so great?

Games are for fun, stop taking them so seriously.

Yeah, I actually would like this to catch on in some other games, particularly Galaxy 2 and the upcoming Zelda title. It should help them up the difficulty without alienating their new fanbase.
Avatar image for MarthRingman
MarthRingman

1104

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#130 MarthRingman
Member since 2008 • 1104 Posts
Interesting idea. I can't see it being of any use other than for platformers though.
Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#131 glez13
Member since 2006 • 10314 Posts

WTF are people moaning about.

I guess we hermits are all noobs, because Gamefaqs exits, and it's on PC. :shock:..............:lol:

Avatar image for Willy105
Willy105

26211

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#132 Willy105
Member since 2005 • 26211 Posts
Interesting idea. I can't see it being of any use other than for platformers though.MarthRingman
The patent used Zelda as an example.
Avatar image for AAllxxjjnn
AAllxxjjnn

19992

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 AAllxxjjnn
Member since 2008 • 19992 Posts
How dare they implement this optional feature. How ******* dare they.
Avatar image for Next-Gen-Tec
Next-Gen-Tec

4623

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#134 Next-Gen-Tec
Member since 2009 • 4623 Posts
"buh buh teh demo" :| Yeh. Don't use it, it's not aimed at you. No one is forcing you to use it.
Avatar image for StryderK
StryderK

3189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#135 StryderK
Member since 2006 • 3189 Posts

[QUOTE="GreenGoblin2099"]

[QUOTE="ActicEdge"]

Damn, for a forum and people who are all opposed to casuals and other sharing their fun they sure do care a lot about how other people enjoy a game.

ActicEdge

Because that wouldn't be enjoying anything... that would be skipping the fun actually.

Skipping that sense of accomplishment you get when you master a game that has given you pain and suffering. Those feeling only a real gamer would know... this Demo stuff only ensures Nintendo will continue degrading gaming to please the casuals.

So over dramatic.

Do you know how the feature works first of all?

QFT....

What most Harda-Corda Gamaga don't understand is, if a game is hard enough that you die more than 10 times on your first try, and first try is always the hardest cause you are trying to get comfortable with the timings and strategies etc, then the game seizes to become fun, rather, it becomes something of an frustration and annoyance. Anyone played F-Zero or Ninja Gaiden? These are truly HARDCORE games and yes, I beat them all. But still, I have no energy to play these games on their hard diffculties cause, well, I'm not dying in a boss fight 20 times again. That kind of grind...I can only take so much. This is why I never ever redone NG on my X360 when I sold my original Xbox....Just don't have the energy or patience for it. All the rest of my Xbox was bought back to "Standard" as my original Xbox....All except NG. Now if NG had this feature, maybe I would not have drop it. But since it don't, I'm not going to throw my controller up against the wall 10 times over cause of me dying in boss fights 30 times over!

Avatar image for jonesy1911
jonesy1911

3483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#136 jonesy1911
Member since 2003 • 3483 Posts
So basically if they can make the game mega hard, which in turns means people miss out on portions of the game. My 4 year old nephew would not be happy missing out on any levels of a mario game.
Avatar image for StryderK
StryderK

3189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 StryderK
Member since 2006 • 3189 Posts

[QUOTE="Messiahbolical-"]Nintendo games: Easier and easier each gen.Bigboi500

Have you played InFamous? You know, one of PS3's AAA games? Have you noticed that when you die in mid-mission that you get to start at checkpoints now in the mission? It's not a knock on that game in any way, it's the new standard put in modern games to help players enjoy the game more. All companies are doing stuff like that for a better, more fluid experience that doesn't waste the players time and enables people to actually finish more games.

This too.

Right now, after SR2, I have even less reason to return to GTA IV. It's simple. I die in SR 2, I start at whatever save point I left off immediately, and get right back into the action. Most importantly, I skip the long ass boring drives that take, it seems sometimes, all day to complete.

I die in GTA IV. Even with Cell phone, I start WAAAAAAAAAAAAYYYYYYYYYYYY back in the begining, drive like a acorn hole to my next point, and if anyone drove cars in GTA IV, you should know that driving in GTA IV is like driving a shopping cart loaded with 10 tons of rock without any suspension. FRUSTRATING AS HELL! Finally, get there, new type of mission begin. Being first time, I die again. So there I go, from the begining again...And what's even more, you also loose the ammo, armor or health from previously failed missions. That had me in rage! It's like R* WANT to punish us by making the game all pretty on the outside, but PAIN on the inside!

So now, let's take all these harda-corda gamaga's attitude to this feature, "Bu...Bu....The game shoulda return to teh begining. It's the, teh "Realism"! It's the what game is all about! Why should u star in teh middle? It's no teh fun! If you can't swallow star in the begining, you teh casualagadagata! You no harda-cordaz! You should leave the gamega to us, the harda-corda gamagas if you can handle the "HARDNESS!"

See what I done there?

Avatar image for StryderK
StryderK

3189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 StryderK
Member since 2006 • 3189 Posts

Oh god, that terrible idea is coming back? Is it still "innovative" if the result is crap?

If videogames teach kids anything, it's patience and perseverence. Now they're going to buy Mario and have the level beat itself for them? Mario games, as well as most other Nintendo games, are aimed at kids. What are you teaching them now, Nintendo? This is BS.

hakanakumono

Nope!

You are wrong!

Making models teaches kids patience and perseverence.

Video games is all about fun WITHOUT becoming frustraing, especially now when you are older and have..."other commitments".

More than once as a kid, playing Battletoads, I wish I can skip a level to end my frustration. Even today, at NG 2 and others, I wish sometimes the game would just stop punishing me just because I forgot to do something at the correct time. Now, I'll probably play through NSBM Wii the first time without this feature. But If I play through again and stuck in the same area, you bet your ass I will use it if it becomes avalaible. Sorry, I don't know what other world you live in. But I play games for fun, not dying 20 times just to get past a spot, level or boss cause the game keep on hammering me in because I don't know the strategy, timing or the reflex hasn't been develop yet!

Avatar image for StryderK
StryderK

3189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#139 StryderK
Member since 2006 • 3189 Posts

[QUOTE="Messiahbolical-"][QUOTE="ActicEdge"]

If only you actually researched before you talked. It would be better for everyone.

ActicEdge

Beating Nintendo-made games used to be an accomplishment. Now it's an expectation. And "features" such as this don't help. It used to be that if you died too many times you'd get a Game Over, you'd continue, and you'd lose some progress... having to start back at the last checkpoint. That's punishment for dying too much. Which is logical. It teaches you to get better and sharpen your skills so you WONT die. Now they're making it so if you die too many times they're going to reward you and beat the level for you? Reward you for sucking? It doesn't surprise me that Nintendo's the one doing this, either. Mario, at times, can be one of their most hardcore franchises. But now they're trying to casualize it and make it a piece of cake for everyone to beat so casuals that suck at games can win no matter what. What a perfect company to be trying extra hard to appeal to more and more casuals all the time. They already showed that's their plan with the Wii and now they're slowly casualizing their best franchises, starting with the core Mario Bros games I seriously hope this doesn't become "standard" like the TC says IMO. I like being punished for dying too much so I'm forced to sharpen my skills and it makes a game so much more satisfying to beat once I finally do. Way to go Nintendo... take the satisfaction and accomplishment out of your own games. :|

Mario has never been hardcore. What on earth are you talking about. The sense of accomplishment from beating mario never triuphed the fun I had doing it. That was why I played, for fun, not for some bragging right. Chack points, punishments etc, those aren't part of fun. Those are hinderances. If someone does not want to be hindered for their enjoyment, why on earth should they? We're playing for fun fiorst and foremost, not for gamer cred. I really don't get the mentality that because the feature exists, people are simply not going to play the game at all. No not really, they bought the game to play, the vast majority of people aren't going to abuse it.

While Mario has never been a hardcore game, it certainly contain many hardcore elements. I.e. Super Mario Land. You can rush through the game in like under 10 hours. I've done it in one setting before. But once you get to star road....Man....I didn't realize how TOUGH that was! I still can't believe how I lasted that long as a kid and beat the entire thing! Cause I gave up on the frustration factor alone when I got the GBA version. Again, Super Mario 64. I got a college roommate who said just how Kiddie the game was and he rather play ridge racer and tekken on the PS1 cause it's more "manly". I challenged him to a $200 bet, Super Mario 64, red coin challenge, rainbow road. 2 lives......

After 2 hours, he tossed the controller back in my face and gave me $200 bucks. Forever more, he never ever said Ps1 games are manly when I showed him how to do it! (he was lucky, I didn't chanllenge him to get up the castle roof without beating a single stage!)

Avatar image for StryderK
StryderK

3189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#140 StryderK
Member since 2006 • 3189 Posts

Alone in the dark already has a skip feature. It encourages lazy game design more than anything IMO.tomarlyn

Except Alone in the Dark was such a suck ass game from begining to end that they put it in so players can save themselves the though, "Why in the world did I wasted $50 for this craptastic game?!?!?!"

I don't think Nintendo will ruin their #1 franchises.....

Avatar image for grimhope
grimhope

978

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#141 grimhope
Member since 2003 • 978 Posts

My goodness, they practicly take the controller out of you're hand and play the game for you these days with the level of difficulty. How about instead of letting you skip hard parts, you stop crying about how hard a game is and practice untill you can finish it????gasp!

Seriously, If a MARIO game is too hard for you, you should probably just stick with wii sports and wii fit.

Avatar image for sonicthemegaman
sonicthemegaman

3783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#142 sonicthemegaman
Member since 2008 • 3783 Posts
That's terrible. If it's too difficult to finish, you can just skip over it? That's basically ignoring game design flaws assuming theu aren't just doimg this for casual gamers. If the later, then it pretty much proves Nintendo dropped the hardcore crowd, at least to some extend. I mean multiple difficulty levels are there for a reason. Hard games need to be hard. Easy games should be easy. I guess considering NSMB co-op gameplay, this could be good but as a standard, it just nerfs games to high hell. Say goodbye to challenging gameplay if that happens.
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
I think it is a brilliant idea. Everything that makes games more accessible, but in the same time does not affect the challenge for veteran gamers is more than welcome.
Avatar image for StryderK
StryderK

3189

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#144 StryderK
Member since 2006 • 3189 Posts

That's terrible. If it's too difficult to finish, you can just skip over it? That's basically ignoring game design flaws assuming theu aren't just doimg this for casual gamers. If the later, then it pretty much proves Nintendo dropped the hardcore crowd, at least to some extend. I mean multiple difficulty levels are there for a reason. Hard games need to be hard. Easy games should be easy. I guess considering NSMB co-op gameplay, this could be good but as a standard, it just nerfs games to high hell. Say goodbye to challenging gameplay if that happens.sonicthemegaman

Well, making different levels of difficulites in a platform games would rather nigh difficult. Not immposibble, but rather very diffcult. So far, I haven't seen any level of difficulties in a true platform game, especially 2D....i mean, what you going to do? Make the hole bigger? Enemies that take two stomps to kill? Or...what?

And besides, as so many said, this is an OPTION, and it will only appear after you die 8 times...By that time, the game usually ceases to be fun...It's more frustration by then......

Avatar image for sonicthemegaman
sonicthemegaman

3783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#145 sonicthemegaman
Member since 2008 • 3783 Posts

[QUOTE="sonicthemegaman"]That's terrible. If it's too difficult to finish, you can just skip over it? That's basically ignoring game design flaws assuming theu aren't just doimg this for casual gamers. If the later, then it pretty much proves Nintendo dropped the hardcore crowd, at least to some extend. I mean multiple difficulty levels are there for a reason. Hard games need to be hard. Easy games should be easy. I guess considering NSMB co-op gameplay, this could be good but as a standard, it just nerfs games to high hell. Say goodbye to challenging gameplay if that happens.StryderK

Well, making different levels of difficulites in a platform games would rather nigh difficult. Not immposibble, but rather very diffcult. So far, I haven't seen any level of difficulties in a true platform game, especially 2D....i mean, what you going to do? Make the hole bigger? Enemies that take two stomps to kill? Or...what?

And besides, as so many said, this is an OPTION, and it will only appear after you die 8 times...By that time, the game usually ceases to be fun...It's more frustration by then......

If the game was designed well, it wouldn't be frustrating. Ratchet Deadlocked had a similar feature where you could decrease the game difficulty if you die too much I guess my point is that you shouldn't have to use that stuff. Simply making a well designed game negates the need to skip parts that are too hard. Besides, if someone sucks at the game, it's not the games fault. Developers shouldn't have to suck up to those people.
Avatar image for SpinoRaptor24
SpinoRaptor24

10316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 143

User Lists: 0

#146 SpinoRaptor24
Member since 2008 • 10316 Posts

Developers shouldn't have to suck up to those people.sonicthemegaman

Developers do whatever they can to make the game more accessible to consumers. If casual gamers don't want to do a certain level, then they can just skip it. Veterans can play it at their own leisure. The game isn't forcing you to skip certain points.

It's similar to changing the difficulty halfway through a game to get past a certain point, like what I used to do when I was playing on a high difficulty, and couldn't finish that certain level.

Once I had finished the playthrough, I would try to repeat it at a higher difficulty, because by then, I would have become more knowledgeable of the game.

Avatar image for sonicthemegaman
sonicthemegaman

3783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#147 sonicthemegaman
Member since 2008 • 3783 Posts

[QUOTE="sonicthemegaman"] Developers shouldn't have to suck up to those people.SpinoRaptor24

Developers do whatever they can to make the game more accessible to consumers. If casual gamers don't want to do a certain level, then they can just skip it. Veterans can play it at their own leisure. The game isn't forcing you to skip certain points.

It's similar to changing the difficulty halfway through a game to get past a certain point, like what I used to do when I was playing on a high difficulty, and couldn't finish that certain level.

Once I had finished the playthrough, I would try to repeat it at a higher difficulty, because by then, I would have become more knowledgeable of the game.

Like I've said several times, games are accessible enough. We don't need to let people skip levels especially since that shortens the game and negates game design issues that make the level frustrating in the first place. Before you know it, the games will play themselves. They practically do that now. This game demo stuff is going over board. Do casual gamers really lack that much skill?
Avatar image for deactivated-63f6895020e66
deactivated-63f6895020e66

21177

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#148 deactivated-63f6895020e66
Member since 2004 • 21177 Posts
Like I've said several times, games are accessible enough.sonicthemegaman
That's not something for you to decide.
Avatar image for KungfuKitten
KungfuKitten

27389

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

#149 KungfuKitten
Member since 2006 • 27389 Posts

Omg...
Seriously quite the whining it looks interesting. Let's see how it works.
I think they should add some kind of achievement for people who play through it without skipping a part.
That way You avoid the Prince of Persia syndrome.

Avatar image for Link256
Link256

29195

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 Link256
Member since 2005 • 29195 Posts

If you want a more difficult game, that is what difficult setting are for.

Otherwise, while it is really interesting idea, I could see some developers eventually abusing that, and making more games cheap and/or punishing (i.e. Battletoads).