Games With Bad Gameplay Are Masterpieces Now? The Disease of Cinematic Design

This topic is locked from further discussion.

Avatar image for eboyishere
eboyishere

12681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#501 eboyishere
Member since 2011 • 12681 Posts

[QUOTE="eboyishere"]

Woooooooo, not reading all the pages

Tho i added up the Title and Darklink making it that it was an anti uncharted thread lol

mmmwksil

What? DL making an anti-Uncharted thread? No way.

This thread is totally about whatever the OP said. :P

[/QUOTE

ah uh surrrrre :P

Avatar image for darktx2005
darktx2005

396

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#502 darktx2005
Member since 2009 • 396 Posts

[QUOTE="NEStorianPriest"]

[QUOTE="DarkLink77"] It was a great OP, actually. Just more entertaining. ;) "let's do something that immerses us in a story while still retaining elements of gameplay we are familiar with, though are secondary to the overall experience." Gameplay is the experience. That's the whole point. Imitating other mediums doesn't push gaming in a direction I want it to go. DarkLink77

I guess you didn't read my second paragraph. Sigh.

I can always go back and play Wizardry, Mega Man, or Super Metroid. But I enjoy the experience of taking down the MAWLR in KZ3 and watching the game seamlessly blend into the cinema. It's not nearly as original, challenging or replayable as those other games, but I still manage to enjoy it as much.

Go figure.

I see you're changing what I said because you're still stuck in, 'Well, that's just your opinion," mode. Sigh. And I did read it, by the way. The best films are the ones that know how to make use of an image, of certain types of cutting, etc, because that's what makes a good movie. Do you know how mediums evolve? Photography was stuck in a rut for a long time, because photographers were trying to imitate a painter's style with a camera. Books didn't come into their own until they threw off the restrictions of poetry. Films didn't begin to advance what they could do until directors started experimenting with the camera and other film techniques that are common today. No medium has ever evolved by imitating another one. Games will not evolve by trying to be more cinematic. Interactivity is their attribute, and the sooner developers realize that, the sooner the medium will really begin to push forward in new directions. That's not to say that they shouldn't borrow from film in some ways. Or books, or any of that. It's a composite medium, like film is. They need to (see: cinematics) and they should, but it should not be at the expense of interactivity, because then you lose the attribute that makes a game a unique form that can do things that no media can. When you have a game like Uncharted that railroads you down a linear path and treats the player like a necessary inconvenience, you're limiting the power of the game. Now, that in and of itself ain't bad. But when the whole mainstream industry begins to do it (as they are now), and reviewers begin to put more emphasis on the "cinematic" elements than they do the interactive ones, it becomes an issue. The medium stagnates. Hence the whole point of this thread. I'm not against adapting cinematic techniques into gaming. No one should be. But adapting so many that the game stops being a game and starts becoming a movie where you occasionally push X is not a good thing.

A better example is Battlefield 3 SP like I mentioned earlier. I still can't get over the 2 button QTE's where your character does like six or seven moves between each button push.

Avatar image for eboyishere
eboyishere

12681

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#503 eboyishere
Member since 2011 • 12681 Posts

[QUOTE="eboyishere"]

Tho some games dont need the cinematics. Killzone 3 was more cinematic then 2, but it didnt make it better then 2. Cinematics work best with only a few type of games. Killzone is a more dark and gritty game, and it didnt feel ANYTHING like that in KZ3.

NEStorianPriest

Oh I never said KZ3 was better than KZ2. Less challenging, more fun. Overall, KZ3 wasn't as good of a game, but I had more fun.

GG messed up alot. Tho from what i heard they actually left out things because sony is pushing them to make killzone 4 a ps4 launch game. Still pisses me off

Avatar image for campzor
campzor

34932

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#504 campzor
Member since 2004 • 34932 Posts
doesnt have bad gameplay... the ONLY bad thing about cinematic design is that its harder to give the illusion of freedom.
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#505 GD1551
Member since 2011 • 9645 Posts

I see you're changing what I said because you're still stuck in, 'Well, that's just your opinion," mode. Sigh. And I did read it, by the way. The best films are the ones that know how to make use of an image, of certain types of cutting, etc, because that's what makes a good movie. Do you know how mediums evolve? Photography was stuck in a rut for a long time, because photographers were trying to imitate a painter's style with a camera. Books didn't come into their own until they threw off the restrictions of poetry. Films didn't begin to advance what they could do until directors started experimenting with the camera and other film techniques that are common today. No medium has ever evolved by imitating another one. Games will not evolve by trying to be more cinematic. Interactivity is their attribute, and the sooner developers realize that, the sooner the medium will really begin to push forward in new directions. That's not to say that they shouldn't borrow from film in some ways. Or books, or any of that. It's a composite medium, like film is. They need to (see: cinematics) and they should, but it should not be at the expense of interactivity, because then you lose the attribute that makes a game a unique form that can do things that no media can. When you have a game like Uncharted that railroads you down a linear path and treats the player like a necessary inconvenience, you're limiting the power of the game. Now, that in and of itself ain't bad. But when the whole mainstream industry begins to do it (as they are now), and reviewers begin to put more emphasis on the "cinematic" elements than they do the interactive ones, it becomes an issue. The medium stagnates. Hence the whole point of this thread. I'm not against adapting cinematic techniques into gaming. No one should be. But adapting so many that the game stops being a game and starts becoming a movie where you occasionally push X is not a good thing.DarkLink77

I'm sorry but what? What are you talking about? The 3 highest rated games this year don't have cinematic gaming, and even beyond that most devs cannot afford to make games like uncharted so I don't see how it's an issue.

Avatar image for mems_1224
mems_1224

56919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#506 mems_1224
Member since 2004 • 56919 Posts
uncharted is extremely overrated though. not surprised. maybe cause its the only ps3 exclusive worth playing. idk, 3 looked great but it had the worst shooting mechanics in a tps in a while. when the gameplay is the worst part of the game you have a problem
Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#507 carljohnson3456
Member since 2007 • 12489 Posts

Wow Dark Link dissing a PS3 exclusive? Who knew... Uncharted is a franchise worthy of what most people would call a "masterpiece". The truth hurts.

Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#508 carljohnson3456
Member since 2007 • 12489 Posts
uncharted is extremely overrated though. not surprised. maybe cause its the only ps3 exclusive worth playing. idk, 3 looked great but it had the worst shooting mechanics in a tps in a while. when the gameplay is the worst part of the game you have a problemmems_1224
The shooting in the game is far from terrible. The shooting could use improving, but Uncharted is more than a third person shooting... it also has tons of puzzles and platforming.
Avatar image for DarkLink77
DarkLink77

32731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#509 DarkLink77
Member since 2004 • 32731 Posts

Wow Dark Link dissing a PS3 exclusive? Who knew... Uncharted is a franchise worthy of what most people would call a "masterpiece". The truth hurts.

carljohnson3456
It must be because it's only on PS3. :roll:
Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#510 carljohnson3456
Member since 2007 • 12489 Posts
[QUOTE="carljohnson3456"]

Wow Dark Link dissing a PS3 exclusive? Who knew... Uncharted is a franchise worthy of what most people would call a "masterpiece". The truth hurts.

DarkLink77
It must be because it's only on PS3. :roll:

No... but it doesnt surprise me you'd take shots at a PS3 game that is critically acclaimed and undeniably successful. No offence dude, but it's easy to peg these type of threads on Gamespot based on the people who post them.
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#511 ChubbyGuy40
Member since 2007 • 26442 Posts

Wow Dark Link dissing a PS3 exclusive? Who knew... Uncharted is a franchise worthy of what most people would call a "masterpiece". The truth hurts.

carljohnson3456

Oh look, someone else who got butthurt over him using Uncharted as an example and assuming he's just here to bash it.

DarkLink should get thread of the year.

Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#512 carljohnson3456
Member since 2007 • 12489 Posts

[QUOTE="carljohnson3456"]

Wow Dark Link dissing a PS3 exclusive? Who knew... Uncharted is a franchise worthy of what most people would call a "masterpiece". The truth hurts.

ChubbyGuy40

Oh look, someone else who got butthurt over him using Uncharted as an example and assuming he's just here to bash it.

DarkLink should get thread of the year.

I dont disagree. Threads like these are what System Wars thrive on. No kidding, I appreciate threads like these... they make System Wars fun. It's all in fun dude. No one is butt hurt.
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#513 ChubbyGuy40
Member since 2007 • 26442 Posts

I dont disagree. Threads like these are what System Wars thrive on. No kidding, I appreciate threads like these... they make System Wars fun. It's all in fun dude. No one is butt hurt. carljohnson3456

Sometimes it gets hard to tell when people understand or not, and that's what makes it fun.

Plus you can say butthurt without getting modded now :lol:

Avatar image for UCF_Knight
UCF_Knight

6863

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#514 UCF_Knight
Member since 2010 • 6863 Posts
Yeah.. I don't want the "Nintendo-styIe" games people keep bringing up. I'll take Uncharted over any Zelda game any day. They're equally linear. At least Uncharted has a story and is nice to look at. I'm all for cinematic experiences. As long as they're enjoyable I don't see what the problem is.
Avatar image for LOXO7
LOXO7

5595

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#515 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="LOXO7"]

Great game play to me is having options. Which way do you want to play? How many FPS or TPS have options in game play. Zero. There is sneak in these games, but you cannot sneak through the entire levels because the game doesn't allow you to do this. So saying Uncharted has bad game play is silly because there is only one way for you to play it. RTS games are the best game play games because they give you a certain amount of ways for you to achive your goal. This doesn't happen in FPS or TPS.

DarkLink mentioned clunky controls as game play. I would place that under a style of control. In Halo you can jump really high, and move quick and therefore are not clunky, because you are a super human marine. In Uncharted you are a so called average joe. Just the style of character of the game.

So Uncharted and other shooters have bad game play to begin with because they only allow the player to play the game one way.

XVision84

Nope, that's not exactly correct. There are countless options in FPS/TPS games: Portal 2 - different ways to sovle a puzzle. CoD - aim for objectives, get killstreaks, camp, run and gun, etc. Battlefield 3 - rush with assault, snipe and support team as recon, support your team with Support, attack bases with vehicles, dogfight in the air, the list goes on and on.

Uncharted can have bad gameplay if you do not like the simplistic climbing mechanics and the shooting. The gameplay isn't as refined as in other games. Variety isn't the only thing that makes a game have good gameplay, one big thing is fun. The game needs to be fun to play. You can have 10 different ways of getting something done, but if none of them are enjoyable then what's the point of doing it? Uncharted's controls are clunky because of the sticky cover system, the melee system can cause some problems, and there are many times in the campaign where you can easily get stuck or go somewhere you're not supposed to because the camera angles or controls are interfering with the progression of the game.

2 examples of FPS games with fluid gameplay are RAGE and Battlefield 3. The controls in those games aren't clunky, they handle fairly well, and the animation transitions are very smooth which makes the game work well. You get to where you want to with minimal frustration. The same cannot be said about Uncharted 3.

Game play is not a bad camera and glitches. These are the same thing as we would see in a poorly directed and produced movie. Game play is not clunky controls. If my character is moving slow or awkward I'm pretty sure other players characters are also moving slow and awkward. This should fall under the Demons Souls excuse. If you suck at it. Tough. You can't change the difficult settings or slowness of the game. Learn to play with it. Comparing the slowness to other games is pointless. Unless you suck at the slow game and make this your excuse for comparing it to the game your awesome at, which is a lol excuse.

Fun? Fun? What does fun have to do with anything? Everything! Duh. If there would be 10 ways to play a FPS I would be a huge fan. Right now I can only think of three. Run and gun, camp, and hide.

Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#516 carljohnson3456
Member since 2007 • 12489 Posts

[QUOTE="carljohnson3456"] I dont disagree. Threads like these are what System Wars thrive on. No kidding, I appreciate threads like these... they make System Wars fun. It's all in fun dude. No one is butt hurt. ChubbyGuy40

Sometimes it gets hard to tell when people understand or not, and that's what makes it fun.

Plus you can say butthurt without getting modded now :lol:

Haha I didnt know you could ever get modded for saying "butthurt". Look, I love discussing video games, but we're all gamers man. I like system wars for the debate and the exchanges. It's all in fun. System Wars wouldnt be fun without bold opinions. :)
Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#517 GD1551
Member since 2011 • 9645 Posts

Yeah.. I don't want the "Nintendo-styIe" games people keep bringing up. I'll take Uncharted over any Zelda game any day. They're equally linear. At least Uncharted has a story and is nice to look at. I'm all for cinematic experiences. As long as they're enjoyable I don't see what the problem is. UCF_Knight

Yeah definitely, not to mention Zelda has the worst gameplay when it comes to its genre but that's ok for darklink, it getting praise for no reason other than being zelda, as long as it isn't cinematic gaming.

Avatar image for aaronmullan
aaronmullan

33426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#518 aaronmullan
Member since 2004 • 33426 Posts
Why does everyone care what other people think?
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#519 ChubbyGuy40
Member since 2007 • 26442 Posts

Haha I didnt know you could ever get modded for saying "butthurt". Look, I love discussing video games, but we're all gamers man. I like system wars for the debate and the exchanges. It's all in fun. System Wars wouldnt be fun without bold opinions. :)carljohnson3456

I think I was flagged for flaming when I mentioned it before :P

There's a difference between bold opinions and being an idiot, which pretty much killed SW.

Yeah definitely, not to mention Zelda has the worst gameplay when it comes to its genre but that's ok for darklink, it getting praise for no reason other than being zelda, as long as it isn't cinematic gaming.

GD1551

Seems like motion controls are too complicated for someone to grasp.

Avatar image for UCF_Knight
UCF_Knight

6863

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#520 UCF_Knight
Member since 2010 • 6863 Posts

[QUOTE="UCF_Knight"]Yeah.. I don't want the "Nintendo-styIe" games people keep bringing up. I'll take Uncharted over any Zelda game any day. They're equally linear. At least Uncharted has a story and is nice to look at. I'm all for cinematic experiences. As long as they're enjoyable I don't see what the problem is. GD1551

Yeah definitely, not to mention Zelda has the worst gameplay when it comes to its genre but that's ok for darklink, it getting praise for no reason other than being zelda, as long as it isn't cinematic gaming.

Yeah I can't stand playing almost any Zelda game. Wind Waker is the only one I've come close to finishing, and that's only because I loved the cel-shading. And it was hilarious watching people try to play Skyward Sword in Best Buy the other day. Basically involved everyone getting frustrated because controlling the game is a pain in the ass.

Not to mention it's involved the same exact linear structure for over ten years. I completely agree with the GS reviewer when he says Nintendo needs to rethink the Zelda series.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#521 GD1551
Member since 2011 • 9645 Posts

Seems like motion controls are too complicated for someone to grasp.

ChubbyGuy40

Ya ya swing swing soo difficult. Have fun with your 10 year old gameplay. Game is even more shallow than god of war and that's honestly an achievement by itself.

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#522 ChubbyGuy40
Member since 2007 • 26442 Posts

Ya ya swing swing soo difficult. Have fun with your 10 year old gameplay. Game is even more shallow than god of war and that's honestly an achievement by itself.

GD1551

Someone hasn't played the game.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#523 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="UCF_Knight"]Yeah.. I don't want the "Nintendo-styIe" games people keep bringing up. I'll take Uncharted over any Zelda game any day. They're equally linear. At least Uncharted has a story and is nice to look at. I'm all for cinematic experiences. As long as they're enjoyable I don't see what the problem is. UCF_Knight

Yeah definitely, not to mention Zelda has the worst gameplay when it comes to its genre but that's ok for darklink, it getting praise for no reason other than being zelda, as long as it isn't cinematic gaming.

Yeah I can't stand playing almost any Zelda game. Wind Waker is the only one I've come close to finishing, and that's only because I loved the cel-shading. And it was hilarious watching people try to play Skyward Sword in Best Buy the other day. Basically involved everyone getting frustrated because controlling the game is a pain in the ass.

Not to mention it's involved the same exact linear structure for over ten years. I completely agree with the GS reviewer when he says Nintendo needs to rethink the Zelda series.

I know, I've seen people play it first hand and get control issues, as much as these zelda fans would like to dismiss. Game is pretty much the same as OOT, Zelda is worse than Call of duty as far as I'm concerned but nintendo cranking out basically the same game for 10+ years isn't bad. Nope it's the few cinematic games on the market.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#524 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

Ya ya swing swing soo difficult. Have fun with your 10 year old gameplay. Game is even more shallow than god of war and that's honestly an achievement by itself.

ChubbyGuy40

Someone hasn't played the game.

And? The gameplay is ancient, don't need to play the game to see that. Congrats you get to slash in some other different directions this time :lol:

Avatar image for UCF_Knight
UCF_Knight

6863

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#525 UCF_Knight
Member since 2010 • 6863 Posts
Nope it's the few cinematic games on the market.GD1551
Yep, so much that it's a "disease." Ah, at least System Wars can still make me laugh..
Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#526 ChubbyGuy40
Member since 2007 • 26442 Posts

And? The gameplay is ancient, don't need to play the game to see that. Congrats you get to slash in some other different directions this time :lol:

GD1551

Only proves you know nothing about the game :lol:

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#527 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

And? The gameplay is ancient, don't need to play the game to see that. Congrats you get to slash in some other different directions this time :lol:

ChubbyGuy40

Only proves you know nothing about the game :lol:

Yeah yeah bro, keep denying it all you want. We all know the gameplay is ancient, more shallow than god of war and not to even be mentioned with the likes of ninja gaiden, DMC and bayonetta!

Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#528 carljohnson3456
Member since 2007 • 12489 Posts
Uncharted's gameplay is fine. The game is undeniably fun. Flashy graphics and good motion capture performances will only get a game so far, but it wont win a franchise the type of critical acclaim that Uncharted has received the past few years on their own. The gun play in Uncharted 3 isnt the best of third person shooters, but I honestly consider Uncharted less of a shooter than an action/adventure game. There's lots of platforming, puzzles, and storyline. Not to mention, the shooting mechanics in UC3 (while not the best) are indeed FINE. It's not unplayable and it's not broken, the game has fine shooting mechanics. I never struggled with the shooting in UC3 and found myself literally at times laughing out loud at how crazy the action going on screen was.
Avatar image for IndianaPwns39
IndianaPwns39

5037

Forum Posts

0

Wiki Points

0

Followers

Reviews: 73

User Lists: 0

#530 IndianaPwns39
Member since 2008 • 5037 Posts

I love Uncharted 3, personally. The story is enjoyable, I like the characters, and the gameplay is fun. There were times the campaign felt too linear, but the multiplayer always changes my feelings about the game having poor gameplay. I love playing co-op and just running around the map, taking cover, mixing melee with shooting, and occassionally pulling some poor bastard off a ledge while I'm climbing away from a tougher enemy. The gameplay remains fun.

However, cinematic gaming needs to be balanced as it really takes a huge chunk out of the market. I enjoy Uncharted, and I enjoy a lot of cinematic titles but every once in a while I'm reminded that games used to offer a lot more freedom. RPGs are mostly ok, Dark Souls and Skyrim were great titles (haven't gotten to The Witcher 2) but even that genre is plagued. I really hated how in Mass Effect 2 you had all these planets and a vast galaxy to explore, but everytime you went somewhere new you had a ****ing corridor ahead of you with enemies that acted like everyone else. I want a little "alien" feeling to my sci fi, and a bit of exploration wouldn't have hurt the universe.

Shooters are the worst though. At least Uncharted allows you to be patient and tries to mix it up every so often with a platforming/climbing section (even if they are painfully predictable in SP, at least you can climb about everything in MP) but sweet lord I haven't played a shooter this year that wasn't constantly yelling at you to do something or giving me absolutely no control. Battlefield 3 had one path and one path only, frequently with a giant blue marker over someone's head that says "Follow" and if you don't like a bad little sheep you instantly get murdered. In Modern Warfare 3, if they say "Open that door!" and you don't do it within 5 seconds they scream at you "You ****ing deaf! I said open that door!". I play videogames to relax, not to play a boot camp simulator.

Then there was Rage. Every time you wanted a new quest or something to do you have to listen to an uninspired, lame character drone on about their problems in an undeveloped world. What the hell id? When did you guys care about this? Remember Quake II? It's premise was basically " Holy ****ing **** there are aliens! Kill them!" and that worked perfectly. I don't mind story breaks here and there but c'mon... I barely remember any of the shooting in Rage, but I remember John Goodman.

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#531 ChubbyGuy40
Member since 2007 • 26442 Posts

Yeah yeah bro, keep denying it all you want. We all know the gameplay is ancient, more shallow than god of war and not to even be mentioned with the likes of ninja gaiden, DMC and bayonetta!

GD1551

Really? Because no one is claiming that. In fact, reviewers are saying the exact opposite. It's the way the game progresses they, or specifically Gamespot calls ancient.

Oh no! My action-adventure game isn't some medicore hack n' slash game, nor does it play like one! I must trash this immediately! How could I fool myself so...

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#532 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

Yeah yeah bro, keep denying it all you want. We all know the gameplay is ancient, more shallow than god of war and not to even be mentioned with the likes of ninja gaiden, DMC and bayonetta!

Slashkice

...why are you comparing Zelda to those games? Might as well throw in Gran Turismo and Gears of War if you're going to compare Zelda to games from different genres.

Zelda is not an action adventure game?

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#533 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

Yeah yeah bro, keep denying it all you want. We all know the gameplay is ancient, more shallow than god of war and not to even be mentioned with the likes of ninja gaiden, DMC and bayonetta!

ChubbyGuy40

Really? Because no one is claiming that. In fact, reviewers are saying the exact opposite. It's the way the game progresses they, or specifically Gamespot calls ancient.

Oh no! My action-adventure game isn't some medicore hack n' slash game, nor does it play like one! I must trash this immediately! How could I fool myself so...

Sorry dude, the gameplay is beyond ancient, the combat has zero depth and honestly the only redeeming thing about the franchise is the puzzles.

Avatar image for spookykid143
spookykid143

10393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#534 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="GD1551"]

Yeah yeah bro, keep denying it all you want. We all know the gameplay is ancient, more shallow than god of war and not to even be mentioned with the likes of ninja gaiden, DMC and bayonetta!

ChubbyGuy40

Really? Because no one is claiming that. In fact, reviewers are saying the exact opposite. It's the way the game progresses they, or specifically Gamespot calls ancient.

Oh no! My action-adventure game isn't some medicore hack n' slash game, nor does it play like one! I must trash this immediately! How could I fool myself so...

i hope your not calling DMC, Ninja Gaiden and Bayonetta medicore

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#536 ChubbyGuy40
Member since 2007 • 26442 Posts

Zelda is not an action adventure game?

GD1551

Is it a hack n' slash game? No, so don't compare it to those. You don't compare Gran Turismo to Mario Kart, and you don't compare Quake to ArmA.

Sorry dude, the gameplay is beyond ancient, the combat has zero depth and honestly the only redeeming thing about the franchise is the puzzles.

GD1551

You really shouldn't try to bash things you have no clue about. It just makes you look like an even bigger fool.

i hope your not calling DMC, Ninja Gaiden and Bayonetta medicore

spookykid143

DMC and Ninja Gaiden no, but I hate Bayonetta with a passion. That's not for this thread though :P

Avatar image for NEStorianPriest
NEStorianPriest

804

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#537 NEStorianPriest
Member since 2010 • 804 Posts

[QUOTE="NEStorianPriest"]

[QUOTE="DarkLink77"] It was a great OP, actually. Just more entertaining. ;) "let's do something that immerses us in a story while still retaining elements of gameplay we are familiar with, though are secondary to the overall experience." Gameplay is the experience. That's the whole point. Imitating other mediums doesn't push gaming in a direction I want it to go. DarkLink77

I guess you didn't read my second paragraph. Sigh.

I can always go back and play Wizardry, Mega Man, or Super Metroid. But I enjoy the experience of taking down the MAWLR in KZ3 and watching the game seamlessly blend into the cinema. It's not nearly as original, challenging or replayable as those other games, but I still manage to enjoy it as much.

Go figure.

I see you're changing what I said because you're still stuck in, 'Well, that's just your opinion," mode. Sigh. And I did read it, by the way. The best films are the ones that know how to make use of an image, of certain types of cutting, etc, because that's what makes a good movie.

Best films don't follow any certain formula. Tarkovsky's Stalker is every bit as good as Bundarchuk's War and Peace, and they are two completely different kinds of film. Some films embrace symmetry and the play between light and dark, some stand on lighting paced dialogue and deep characterization. This all seems to go back to your inability to step outside of your own perspective.

Do you know how mediums evolve? Photography was stuck in a rut for a long time, because photographers were trying to imitate a painter's style with a camera.

Most people I know would argue that film has devolved because film has abandoned the concept of composition. Tarkovsky would shoot one scene, for example, with everything framed perfectly, no detail left untouched, so that the scene looked like a painting. It was the actors themselves that transformed, in a theory he called sculpting in time. So it is a combination of being influenced by japanese art, haiku and Aristotelian concepts of drama that forged the work of probably the greatest film maker who ever lived. All influences from other media which he used to evolved film making.

Books didn't come into their own until they threw off the restrictions of poetry.

Novels were called novels at the time because they were just that- not taken seriously. Poets were held in much higher esteem than novelists. Now we have V.C Andrews writing from beyond the grave. Evolution at work right there.

Films didn't begin to advance what they could do until directors started experimenting with the camera and other film techniques that are common today. No medium has ever evolved by imitating another one.

Technology is what helped films evolve, that and drawing influences from artforms from other cultures.

Games will not evolve by trying to be more cinematic.

I understand your frustration, but this is almost an absurd claim. There is no reason they can't evolve by becoming more cinematic. Should the gameplay suffer as a result? No, it shouldn't, but if it does no commandments are being broken so what's the dealio?

Interactivity is their attribute, and the sooner developers realize that, the sooner the medium will really begin to push forward in new directions.

I've been gaming since the early eighties. Really, this is not a new trend. Game development is not one straight arrow in one direction over time. It goes up and down, side to side. Some people keep doing the same thing, others try different things, then they change back again.

That's not to say that they shouldn't borrow from film in some ways. Or books, or any of that. It's a composite medium, like film is. They need to (see: cinematics) and they should, but it should not be at the expense of interactivity, because then you lose the attribute that makes a game a unique form that can do things that no media can.

I used to play D&D into the 80s. It was interactive, though it was pencil and paper. Lots of rules, lots of dice, lots of map drawing. Fast forward to the mid to late 90s, when White Wolf publishing was publishing Vampire: The Masquerade and such. They encouraged discarding the rules they themselves set forth to simulate a deep roleplay experience through acting out the "game". I knew people that got seriously injured doing this sort of thing. But it was an evolution, and a lot of people enjoyed it.

When you have a game like Uncharted that railroads you down a linear path and treats the player like a necessary inconvenience, you're limiting the power of the game. Now, that in and of itself ain't bad. But when the whole mainstream industry begins to do it (as they are now), and reviewers begin to put more emphasis on the "cinematic" elements than they do the interactive ones, it becomes an issue. The medium stagnates.

Look is doesn't stagnate. FFX did a lot of this, and I stopped playing FF games for awhile. But that doesn't mean the entire RPG genre stagnated, and I certainly didn't stop playing rpgs as a result. I think you're casting your net pretty wide when you make a statement like that. The whole medium isn't stagnating, because all games aren't doing this.

Hence the whole point of this thread. I'm not against adapting cinematic techniques into gaming. No one should be. But adapting so many that the game stops being a game and starts becoming a movie where you occasionally push X is not a good thing.

Look, I really do appreciate what you're trying to do here, and it is kinda fun, but you can do what you're doing without wonking up the history of film.

By the way, the definition of evolving is adapting to new variables and succeeding. SOunds like you may want to try to evolve as a gamer, because it doesn't sound like you're going to end up being a happy one if things don't go your way.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#538 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

Zelda is not an action adventure game?

Slashkice

A lot of terms get thrown around for Zelda - RPG, action-adventure, action, adventure, etc. In any case, the gameplay of Zelda isn't comparable to any of the titles you listed. Comparing Zelda to Bayonetta, is again, just as valid as comparing it to Gears of War. They play completely differently as games, and share little in their game design.

Darksiders, or 3D Dot Game Heroes, make for more fitting comparisons. It's also worth pointing out neither of those games would exist without Zelda - because Zelda isn't like other games, other games are like Zelda.

Please, even if you compared it to darksiders the combat is extremely shallow. That's my point, the core gameplay sucks and is extremely ancient. Action adventure games cannot be compared in zelda's case now? May as well not compare NG,DMC or GOW to each other since they are nothing alike right?

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#539 GD1551
Member since 2011 • 9645 Posts

You really shouldn't try to bash things you have no clue about. It just makes you look like an even bigger fool.

ChubbyGuy40

It doesn't take a genuis to see that zelda's combat is garbage and ancient. It's made for pre-schoolers to excel at so it lacks any depth.

Avatar image for spookykid143
spookykid143

10393

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#540 spookykid143
Member since 2009 • 10393 Posts

[QUOTE="GD1551"]

Is it a hack n' slash game? No, so don't compare it to those. You don't compare Gran Turismo to Mario Kart, and you don't compare Quake to ArmA.

[QUOTE="GD1551"]

Sorry dude, the gameplay is beyond ancient, the combat has zero depth and honestly the only redeeming thing about the franchise is the puzzles.

ChubbyGuy40

You really shouldn't try to bash things you have no clue about. It just makes you look like an even bigger fool.

i hope your not calling DMC, Ninja Gaiden and Bayonetta medicore

spookykid143

DMC and Ninja Gaiden no, but I hate Bayonetta with a passion. That's not for this thread though :P

I shall respect your opinion on Bayonetta even if i find it to be crazy:P

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#541 ChubbyGuy40
Member since 2007 • 26442 Posts

It doesn't take a genuis to see that zelda's combat is garbage and ancient. It's made for pre-schoolers to excel at so it lacks any depth.

GD1551

Even pre-schoolers can spot the shallow bashing you're doing. They won't even be able to read the damn text.

Try harder and please come back when you actually pick up a fact or two about Skyward Sword.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#542 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

It doesn't take a genuis to see that zelda's combat is garbage and ancient. It's made for pre-schoolers to excel at so it lacks any depth.

ChubbyGuy40

Even pre-schoolers can spot the shallow bashing you're doing. They won't even be able to read the damn text.

Try harder and please come back when you actually pick up a fact or two about Skyward Sword.

Yeah Yeah, because this isn't how zelda has been since OOT? It was great back then but two gens later the combat only got marginally evolved! I gots more directions to hit yay!!!

Avatar image for carljohnson3456
carljohnson3456

12489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#543 carljohnson3456
Member since 2007 • 12489 Posts

[QUOTE="GD1551"]

It doesn't take a genuis to see that zelda's combat is garbage and ancient. It's made for pre-schoolers to excel at so it lacks any depth.

ChubbyGuy40

Even pre-schoolers can spot the shallow bashing you're doing. They won't even be able to read the damn text.

Try harder and please come back when you actually pick up a fact or two about Skyward Sword.

Ugh it kills me when people try to deny good games. I havent even played Skyward Sword and know from everything I've read that it's OBVIOUSLY a good game. Good games can co-exist people. Uncharted and ZSS can co-exist. lol. If I still had a Wii I'd for sure pick up the new Zelda... Twilight Princess wasnt exactly my cup of tea though.
Avatar image for stizz-
stizz-

728

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#545 stizz-
Member since 2011 • 728 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="GD1551"]

Yeah yeah bro, keep denying it all you want. We all know the gameplay is ancient, more shallow than god of war and not to even be mentioned with the likes of ninja gaiden, DMC and bayonetta!

spookykid143

Really? Because no one is claiming that. In fact, reviewers are saying the exact opposite. It's the way the game progresses they, or specifically Gamespot calls ancient.

Oh no! My action-adventure game isn't some medicore hack n' slash game, nor does it play like one! I must trash this immediately! How could I fool myself so...

i hope your not calling DMC, Ninja Gaiden and Bayonetta medicore

Yeah chubbs. I'm not agreeing that zelda is "ancient" or anything, but I don't think I can agree with DMC, Ninja Gaiden, and Bayonetta being medicore.

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#546 ChubbyGuy40
Member since 2007 • 26442 Posts

Yeah Yeah, because this isn't how zelda has been since OOT? It was great back then but two gens later the combat only got marginally evolved! I gots more directions to hit yay!!!

GD1551

So more directions and forcing to search for another way to attack, and finding out that what worked an hour ago no longer works as they changed up their defense and offense isn't depth? What the hell is your definition of depth then? Score-based combat?

Avatar image for ChubbyGuy40
ChubbyGuy40

26442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#547 ChubbyGuy40
Member since 2007 • 26442 Posts

Yeah chubbs. I'm not agreeing that zelda is "ancient" or anything, but I don't think I can agree with DMC, Ninja Gaiden, and Bayonetta being medicore.

stizz-

You missed my reply last page :P

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#548 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

Please, even if you compared it to darksiders the combat is extremely shallow. That's my point, the core gameplay sucks and is extremely ancient. Action adventure games cannot be compared in zelda's case now? May as well not compare NG,DMC or GOW to each other since they are nothing alike right?

Slashkice

Combat isn't the main point of Zelda, a blatantly obvious fact if you've ever played a game in the series.

And you seem to have missed the point, so I'll say it more bluntly: Zelda plays nothing like Ninja Gaiden, Devil May Cry, Bayonetta, and to a lesser extent, God of War. Comparing them is therefore an exercise in pointlessness. Comparing the latter four makes sense since the intent and design of each title is similar (though again, God of War not as much).

I've played every game in series except SS, and that's my point, you all give it a pass without evolving the combat one bit and that's something GOD of WAR gets ragged on for. Zelda's gameplay is so simplistic and easy but they are considered master pieces, yet the TC complains about cinematic games that restrict freedom and control where you go etc etc something zelda games do with artificial barriers (needing certain items to pass certain areas) yet that's not an issue.

Avatar image for LOXO7
LOXO7

5595

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#549 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="GD1551"]

Please, even if you compared it to darksiders the combat is extremely shallow. That's my point, the core gameplay sucks and is extremely ancient. Action adventure games cannot be compared in zelda's case now? May as well not compare NG,DMC or GOW to each other since they are nothing alike right?

Slashkice

Combat isn't the main point of Zelda, a blatantly obvious fact if you've ever played a game in the series.

And you seem to have missed the point, so I'll say it more bluntly: Zelda plays nothing like Ninja Gaiden, Devil May Cry, Bayonetta, and to a lesser extent, God of War. Comparing them is therefore an exercise in pointlessness. Comparing the latter four makes sense since the intent and design of each title is similar (though again, God of War not as much).

Um yeah it pretty much is. Treasures you get: a slingshot, a boomerang, a bomb, a bow, all weapons to the naked eye, but to a Zelda gamer, oh I can knock down stuff with that slingshot, oh I can retrieve stuff with my boomerang. Combat is the the main point of Zelda.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#550 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

Yeah Yeah, because this isn't how zelda has been since OOT? It was great back then but two gens later the combat only got marginally evolved! I gots more directions to hit yay!!!

ChubbyGuy40

So more directions and forcing to search for another way to attack, and finding out that what worked an hour ago no longer works as they changed up their defense and offense isn't depth? What the hell is your definition of depth then? Score-based combat?

Lmao no it's not depth, a strong combo system and/or strong challenging A.I and the ability to have multiple different weapons with their own pros and cons brings depth.