Ever since the first game came out in 2005, I've been playing the GOW games relentlessly... This game just didn't quite match up overall to the previous entries. I respect your opinion but GOW 3 is not perfect. The combat has improved till you realize most of your abilities aren't fully realized. Creature jacking is used sparingly, Hermes boots barely have use in combo other than acting as a Air Hike copy of DMC 3, the enemies are still the same (exceptions like the Talos but most enemies are just palette swaps), heck even the major enemies like the Centaur, Chimera, Cyclops etc were used sparingly.
I replayed both GOW games right before the release of the third so my memory for the last two is very clear. The complaints about the usefulness of some of the abilities is something that GOWI and II also had but I honestly felt that this one gave you much more useful abilities and weapons then the past two games. Yes Hermes boots sucked for combos but I didn't use them for combos, I used them to get me out of tight jams when I got surrounded. Its all on how the player uses them. I mean this time around we had FOUR different weapons that each had FOUR different R2 specials and combos, not counting the Bow, Helios Head and Hermes boots. The Hades weapons alone had a vast amount customability for the specials. Honestly no other GOW game has had so many new abilities and new weapons with each one beingsomewhat useful. As for the creature jacking, I am glad it was sparse, that's not how GOW is, Kratos depends on his weapons and abilities to destroy his enemies, it wouldn't fit the game to have the ability to creature jack in every big group battle. There were also more then enough kinds of enemies to appease me, I don't care if most of them I saw in the last games.
And the boss fights in this game are nothing compared to the ones in the other games. (Though, the first boss is always the most awesome in this series)
Not sure how the Boss fights in the past ones were better. I played them just before this one and nothing beats fighting a main character like Hades, Hercules, Chronos, Gia, etc.. as opposed to a Gorgon ora Giant what have you. As I said, each one felt like a final Boss fight. My GF was not so interested in watching me play the other two but this one she stuck around for the Boss fights.
The story... this game barely had a story... Everything felt rushed... His emotional attachment with Pandora was too quick (First he refuses to help her and says "Freedom is a heavy burden." Then the next time he sees her during the Poseidon Princess escort he suddenly starts caring. WTH? And him thinking of her as his child is great and all, but nowhere in this game, that effect is felt. It's like the person who wrote this forgot that he had Kratos refuse to help her in the first place) and this game ended in a cliff hanger.
I am actually glad they went this route and made him slightly more human. It actually brings him back to why he is doing what he is doing which is revenge on the Gods for using him and his family, especially daughter as a pawn. It definitely is one thing to ignore a flaming tiny hologram of a person but to see her innocence in flesh and blood, its hard for a father who would have lost his daughter to not sympathize with her. Especially since she seems to be in a similar position to him, just a pawn for the gods. And as for the cliff hanger comment, all the loose ends were tied so honestly me wondering if Kratos died or not is not something I am dying to know. I just want more GOW.
Is this what you call a fitting "end" to a trilogy? And the conversation with Zeus and Gaia in the end where Zeus says "Your pawn has failed you Gaia. Perhaps you should have chosen the other one!" clearly screams out Kratos' brother and a new game.
See funny enough, I interpreted something completely different from that statement then you. I felt that Zeus was referring to himself as the "other pawn" seeing as Gia used him and fostered his lust for revenge just like Kratos. I felt it was like saying, "looks like you bet on the wrong Pony."
And the "Sin City" effect they have in this game is nowhere near the ones in the first game. The one in this game felt cheap. And the puzzles... seriously... the mini-game where you have to input the on screen buttons near the statues of the muses - *facepalm*
What happened to the intelligence of the puzzles?
I love all the GOW's but puzzles were never their strong suit. I mean the puzzles barely existed in the first and second one...what move some stones in place to build a wall? I think the Hera scene was actually a much better way of going about the puzzles then in the previous games. Besides I really really wanted to focus on killing more GODS.
I never had a problem with the length of the game but this game clearly felt rushed. I never said the game was bad. I said compared to the other games, this one is nowhere near the league of the first 2 games in the trilogy. A good game, but not a good GOW game.
And all this is coming from a huge GOW fanboy... I sincerely hope the next GOW game is much better than this. I'm so pissed off at Sony Santa Monica studios for ruining their opportunity of creating one of the best games in the industry. They had the foundation... Sigh... Dammit.
fend_oblivion
I respect your opinion but disagree.
Log in to comment