Video
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bleehum
Why is there no rear lights on the Nissan GT-R when it already have headlights on?
Seems inconsistent. :(
This topic is locked from further discussion.
[QUOTE="jsmoke03"]heres whats wrong with the review you posted: from the comments section; " First, I'd like to know exactly what assists were used in Forza. Based on how they describe it, it sounds like they had ABS, SC, and TC all turned on. Also, last time I checked, when you smash your car into a wall at 150mph, its realistic that it breaks and doesn't function well if at all (Forza), not keeps going like nothing happened (GT5). C&D even says they did not use damage simulation. Well, how can you accurately assess how realistic these two games are if that's turned off? That's a major part of reality idiots. There's no way C&D tested Forza under its full realism (all assists off, all simulation, hard AI). The fact that they crown GT5 on realism while admitting to not testing Forza with its damage model completely smashes the credibility of this review." lol @ using 'Car & Driver' as a source for reviewing games. maybe next time you can use 'Guns & Ammo Magazine' as a review source for the next Battlefield Game.forza imo has always been more arcadey.
heres an interesting article from people that know about cars that compared both games.
link
jessejay420
You're joking, right?
Taking a piece of text from the comments for your argument?
[QUOTE="_Matt_"]
[QUOTE="Malta_1980"]
Â
I honestly dont mind having Premium & standard cars... I play racing games for the thrill of speed not to see which has the most accurate dashboard representation of else looks visually better..
When we talk graphics you see a sudden flux of posts stating gameplay > visuals, but in this case having standard cars in GT5/ GT6 is bad... As long as PD keeps fine tuning the ameplay aspect thats more than fine with me.. (Luckily they did huge improvements with GT5 & hopefully we improve further with GT6)
Malta_1980
Â
While I do agree that Gameplay >>> Graphics, and that GT6 should have gameplay sorted in spades... It is nice as well to have aesthetic consistency throughout the game. It has got to the stage where there are many Premium cars anyway, so why not cut the standard cars entirely at this point?
It wouldnt be fair to cut the standard cars.. many buy racing games cause they love that genre and cannot afford to buy most of them.. so taking out 200 standard cars would put off many gamers...Â
Why not avoid buying/racing with standard cars? not fair taking them out cause even though not pleasing to the eye, many car enthusiast would still enjoy racing with standard models..
Â
Â
*there's 800 standard cars, not 200*
Â
That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?
[QUOTE="Malta_1980"]
[QUOTE="_Matt_"]
Â
While I do agree that Gameplay >>> Graphics, and that GT6 should have gameplay sorted in spades... It is nice as well to have aesthetic consistency throughout the game. It has got to the stage where there are many Premium cars anyway, so why not cut the standard cars entirely at this point?
_Matt_
It wouldnt be fair to cut the standard cars.. many buy racing games cause they love that genre and cannot afford to buy most of them.. so taking out 200 standard cars would put off many gamers...Â
Why not avoid buying/racing with standard cars? not fair taking them out cause even though not pleasing to the eye, many car enthusiast would still enjoy racing with standard models..
Â
Â
*there's 800 standard cars, not 200*
Â
That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?
To me there is a certain laziness here. You brag about sales on one hand and on the other, don't hire the staff needed to turn your standard cars to premium in this case we should say "normal" looking. Would you play Mortal Kombat 9 of 1/3 the roster looked like PS2 characters? No?[QUOTE="_Matt_"][QUOTE="Malta_1980"]
It wouldnt be fair to cut the standard cars.. many buy racing games cause they love that genre and cannot afford to buy most of them.. so taking out 200 standard cars would put off many gamers...Â
Why not avoid buying/racing with standard cars? not fair taking them out cause even though not pleasing to the eye, many car enthusiast would still enjoy racing with standard models..
Â
caseypayne69
Â
*there's 800 standard cars, not 200*
Â
That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?
To me there is a certain laziness here. You brag about sales on one hand and on the other, don't hire the staff needed to turn your standard cars to premium in this case we should say "normal" looking. Would you play Mortal Kombat 9 of 1/3 the roster looked like PS2 characters? No?Â
Hmm, I'm not sure I would call it laziness, I think dropping all the PS2 models entirely instead of at least improving them would be lazier (even though I would have preferred this). At the same time though, they really should hir more staff. PD is certainly not a poor studio, GT5 had a 100 million budget but it made profit probably within a week or 2 of release; they should be rolling in money. It surely wouldn't take much to hire say 50 more staff, 40 artists and 10 coders just to dedicate entirely to making premium cars to replace the standard ones.
Â
While I can see why they don't outsource due to inconsistencies, it surely shouldn't take much just to hire a load more staff?
Don't wanna read through the whole thread so can somebody provide bulletpoints or a quick and concise summary of what's new and different in GT6?
balfe1990
Â
Bullet points found here
Â
New Game Engine
Â
Â
New Physics Engine
Â
Â
1,200 Cars, abundant custom parts, and on-going DLC
Â
Â
33 locations, 71 layouts
Â
Â
New Course Maker
Â
Â
Community/Club/Race Organizer
Â
Â
New User Interface
Â
Â
Multi Device Compatibility
Â
Â
At the same time as the PS3 version of GT6 the Real Driving Simulator launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismos massive community space.
Â
Real/Virtual Edge Effect Activity
Â
A variety of Edge Effects, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.
[QUOTE="balfe1990"]
Don't wanna read through the whole thread so can somebody provide bulletpoints or a quick and concise summary of what's new and different in GT6?
_Matt_
Â
Bullet points found here
Â
New Game Engine
Â
Â
New Physics Engine
Â
Â
1,200 Cars, abundant custom parts, and on-going DLC
Â
Â
33 locations, 71 layouts
Â
Â
New Course Maker
Â
Â
Community/Club/Race Organizer
Â
Â
New User Interface
Â
Â
Multi Device Compatibility
Â
Â
At the same time as the PS3 version of GT6 the Real Driving Simulator launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismos massive community space.
Â
Real/Virtual Edge Effect Activity
Â
A variety of Edge Effects, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.
Â
*there's 800 standard cars, not 200*
Â
That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?
_Matt_
I know what you mean and surely carrying the standard cars to PS4 as well would be too much... But lets just stay on the PS3 version for now, personally i dont really mind the standard models.. I'm just hoping PD will continue updating the car rooster so eventually we might end up with at least 75% of them being premium models..
As for PS4, i'd rather have PD skip releasing a GT6 version but focus on a proper next-gen version in the series (GT7) which would probably offer less cars (500 - 700 models) but all PS4 premium quality models.. I think that would make more sense..
But since GT sells, we'll end up with a PS4 version for GT6 :(
[QUOTE="Rayne718"]
[QUOTE="HAZE-Unit"]
Now that is not true, Forza couldn't dream of making you feel the rush in GT5! probably most people who played both games would agree with me.
In GT5 it's like they have every bump on the road recreated and on top speed you get the feeling of the car hitting those bumps and constantly shakes while driving.
These are just two examples of how authentic the driving in GT looks and feels.
Even the engine sounds here are more true to life, the problem is half of the cars maybe more doesn't sound like that.
EDIT: I think the problem with that video is the cam recording, plus it's a demo of an unfinished game that needs 5-6 months so maybe they didn't "switch on" all of the effects and stuff like that yet.
Jag85
Â
Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointmentÂ
Â
If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2.Â
Â
Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5?Â
And oh yeah, I forgot to add one more thing:
I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.
[QUOTE="Jag85"]
[QUOTE="Rayne718"]
Â
Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointmentÂ
Â
If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2.Â
Â
Jag85
Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5?Â
And oh yeah, I forgot to add one more thing:
I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.
Thats something most people don't understand. When you are in a car in the drivers seat, it's not going to sound like you have your head stuck up the exhaust. I like my racing games to be loud and boomy sure, and I do prefer the sound design of Shift 2 over GT5. But as far as the more realistic sounds go, GT5 is closer.Thats something most people don't understand. When you are in a car in the drivers seat, it's not going to sound like you have your head stuck up the exhaust. I like my racing games to be loud and boomy sure, and I do prefer the sound design of Shift 2 over GT5. But as far as the more realistic sounds go, GT5 is closer.Nuck81
Its not that ppl dont understand, some are such fanboys that GT series being exclusive to one system authomatically has to be crap..
GT5 offers realistic sounds and hopefully these will further improve with future installments in the series
that acceleration and deceleration of NFS Shift it's the very definition of ridiculously unrealistic. Seriously, doesn't it piss you off when a scrub comes to talk crap about stuff he does not understand? Just look at those corners and the speed, on top of it there is no over-steering and he say that it is realistic. The car even feels like it's glued to the pavement.  -__-
[QUOTE="Nuck81"] Thats something most people don't understand. When you are in a car in the drivers seat, it's not going to sound like you have your head stuck up the exhaust. I like my racing games to be loud and boomy sure, and I do prefer the sound design of Shift 2 over GT5. But as far as the more realistic sounds go, GT5 is closer.Malta_1980
Its not that ppl dont understand, some are such fanboys that GT series being exclusive to one system authomatically has to be crap..
GT5 offers realistic sounds and hopefully these will further improve with future installments in the series
Â
truth is that Forza's sound feels and sounds synthetic and while GT5's are not that realistic either between the 2 GT5 sounds much more aunthetic and closer to the real thing.
And oh yeah, I forgot to add one more thing:
I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.
Jag85
Ohhh god no you don't. High performance BMW? Which one isn't high performance? In all of all my years owing a BMW I have never heard anyone say that phrase that's a true owner. It's I own a 3 series or 5 series. ETC.. For example I own a E92 M3 and the sounds of FM are much closer to my car ESPECIALLY at 4000 RPMS when its at max torque. In GT at 4000 RPMS my car sounds like its a shit box civic with some rattle box exhaust.
[QUOTE="Jag85"]
[QUOTE="Rayne718"]
Â
Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointmentÂ
Â
If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2.Â
Â
Jag85
Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5?Â
And oh yeah, I forgot to add one more thing:
I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.
Â
Really? I suppose your "high performance BMW" sounds like this right?Â
Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism.Â
Here's another "High Performance BMW" and what they REALLY sound like.
[QUOTE="jsmoke03"]heres whats wrong with the review you posted: from the comments section; " First, I'd like to know exactly what assists were used in Forza. Based on how they describe it, it sounds like they had ABS, SC, and TC all turned on. Also, last time I checked, when you smash your car into a wall at 150mph, its realistic that it breaks and doesn't function well if at all (Forza), not keeps going like nothing happened (GT5). C&D even says they did not use damage simulation. Well, how can you accurately assess how realistic these two games are if that's turned off? That's a major part of reality idiots. There's no way C&D tested Forza under its full realism (all assists off, all simulation, hard AI). The fact that they crown GT5 on realism while admitting to not testing Forza with its damage model completely smashes the credibility of this review." lol @ using 'Car & Driver' as a source for reviewing games. maybe next time you can use 'Guns & Ammo Magazine' as a review source for the next Battlefield Game.forza imo has always been more arcadey.
heres an interesting article from people that know about cars that compared both games.
link
jessejay420
actually its not about car and driver reviewing a game, but reviewing how realisticly a game can come close to its real life counterpart. i actually trust them more than ign. like how many of ign know how a gallardo or an aventador drives? car and driver can. plus they talked about how gt times are close to real life track times. so theres that.Â
try to look at the context of what you are saying man... you are going to tell me someone from a video game site can tell me if a gun or a car is "realistic" or accurate? now if i posted a site that gave a review score, go ahead chastise me, put a gif about how stupid i am. if you can tell me that forza is better than gt, but you don't work for gamespot...should i sh8t on your opinion?
[QUOTE="Jag85"]
And oh yeah, I forgot to add one more thing:
I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.
masiisam
Ohhh god no you don't. High performance BMW? Which one isn't high performance? In all of all my years owing a BMW I have never heard anyone say that phrase that's a true owner. It's I own a 3 series or 5 series. ETC.. For example I own a E92 M3 and the sounds of FM are much closer to my car ESPECIALLY at 4000 RPMS when its at max torque. In GT at 4000 RPMS my car sounds like its a shit box civic with some rattle box exhaust.
What is a "true" BMW owner supposed to sound like? Like how a "true" PC "master race" owner sounds like here on SW? In fact, that's what you're starting to sound like, since you think the Honda Civic is such a "sh!t" car.
If you want to know so badly though, then my car is a BMW Series 3, 2013 model, which I just brought a few months ago. Maybe older BMW's might sound louder, but my current BMW does not sound like FM4 at all. It's not really as quiet as GT5 either, but it's certainly a lot closer to what GT5 sounds like than FM4. In fact, FM4 sounds more closer to the Ford Focus diesel car I had before I brought my BMW! Making loud sounds does not make a "high performance" car, I'm afraid.
EDIT:
As for why I mentioned "high performance", try to pay attention to the post I was actually replying to in the first place:
Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointment Â
If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2.Â
Rayne718
[QUOTE="Jag85"]
[QUOTE="Jag85"]
Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5?Â
Rayne718
And oh yeah, I forgot to add one more thing:
I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.
Â
Really? I suppose your "high performance BMW" sounds like this right?Â
Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism.Â
Here's another "High Performance BMW" and what they REALLY sound like.
You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.
[QUOTE="masiisam"]
[QUOTE="Jag85"]
Ohhh god no you don't. High performance BMW? Which one isn't high performance? In all of all my years owing a BMW I have never heard anyone say that phrase that's a true owner. It's I own a 3 series or 5 series. ETC.. For example I own a E92 M3 and the sounds of FM are much closer to my car ESPECIALLY at 4000 RPMS when its at max torque. In GT at 4000 RPMS my car sounds like its a shit box civic with some rattle box exhaust.
Jag85
What is a "true" BMW owner supposed to sound like? Like how a "true" PC "master race" owner sounds like here on SW? In fact, that's what you're starting to sound like, since you think the Honda Civic is such a "sh!t" car.
If you want to know so badly though, then my car is a BMW Series 3, 2013 model, which I just brought a few months ago. Maybe older BMW's might sound louder, but my current BMW does not sound like FM4 at all. It's not really as quiet as GT5 either, but it's certainly a lot closer to what GT5 sounds like than FM4. In fact, FM4 sounds more closer to the Ford Focus diesel car I had before I brought my BMW! Making loud sounds does not make a "high performance" car, I'm afraid.
EDIT:
As for why I mentioned "high performance", try to pay attention to the post I was actually replying to in the first place:
Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointment Â
If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2.Â
Rayne718
Yea ok...just you're full of BS and you know it...
[QUOTE="Rayne718"]
[QUOTE="Jag85"]
And oh yeah, I forgot to add one more thing:
I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.
Jag85
Â
Really? I suppose your "high performance BMW" sounds like this right?Â
Â
Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism.Â
Here's another "High Performance BMW" and what they REALLY sound like.
Â
You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.
What a ZR1 with 905 HP sounds like in GT5:
What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):
Now you tell me, which sounds better. LOL!
Yea ok...just you're full of BS and you know it...
masiisam
Well, it looks like the truth is too much to handle for some people...
[QUOTE="Jag85"]
You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.
Rayne718
What a ZR1 with 905 HP sounds like in GT5:
What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):
Now you tell me, which sounds better. LOL!
Let's see...
Once again, thanks for proving my point about Forza 4 having unrealistic sound effects...
Each time you disagree with me, you instead end up proving my point... twice over. Thanks for the help, mate!
[QUOTE="masiisam"]
Well, it looks like the truth is too much to handle for some people...
[QUOTE="Rayne718"]
[QUOTE="Jag85"]
You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.
Jag85
What a ZR1 with 905 HP sounds like in GT5:
What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):
Now you tell me, which sounds better. LOL!
Let's see...
Once again, thanks for proving my point about Forza 4 having unrealistic sound effects...
Each time you disagree with me, you instead end up proving my point... twice over. Thanks for the help, mate!
gt car sounds are really crappy....lets just leave it at that.[QUOTE="mariokart64fan"]
i believe forza 5 killed gt6 to bad the console its on is going to blow lol
Jag85
GT5 alone outsold the entire Forza series. I doubt Forza 5 will kill anything, better game or not.
just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Sales[QUOTE="jsmoke03"]
gt car sounds are really crappy....lets just leave it at that.
Jag85
Yeah, realistic sound effects suck, right?
realistic vaccum sounds lol. gtfo! :lol: you got owned.[QUOTE="Jag85"]
[QUOTE="Rayne718"]
Â
Really? I suppose your "high performance BMW" sounds like this right?Â
Â
Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism.Â
Here's another "High Performance BMW" and what they REALLY sound like.
Â
Rayne718
You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.
What a ZR1 with 905 HP sounds like in GT5:
What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):
Now you tell me, which sounds better. LOL!
owned :lol:[QUOTE="Jag85"][QUOTE="mariokart64fan"]
i believe forza 5 killed gt6 to bad the console its on is going to blow lol
jessejay420
GT5 alone outsold the entire Forza series. I doubt Forza 5 will kill anything, better game or not.
just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> SalesThis comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.
heres whats wrong with the review you posted: from the comments section; " First, I'd like to know exactly what assists were used in Forza. Based on how they describe it, it sounds like they had ABS, SC, and TC all turned on. Also, last time I checked, when you smash your car into a wall at 150mph, its realistic that it breaks and doesn't function well if at all (Forza), not keeps going like nothing happened (GT5). C&D even says they did not use damage simulation. Well, how can you accurately assess how realistic these two games are if that's turned off? That's a major part of reality idiots. There's no way C&D tested Forza under its full realism (all assists off, all simulation, hard AI). The fact that they crown GT5 on realism while admitting to not testing Forza with its damage model completely smashes the credibility of this review." lol @ using 'Car & Driver' as a source for reviewing games. maybe next time you can use 'Guns & Ammo Magazine' as a review source for the next Battlefield Game.[QUOTE="jessejay420"][QUOTE="jsmoke03"]
forza imo has always been more arcadey.
heres an interesting article from people that know about cars that compared both games.
link
jsmoke03
actually its not about car and driver reviewing a game, but reviewing how realisticly a game can come close to its real life counterpart. i actually trust them more than ign. like how many of ign know how a gallardo or an aventador drives? car and driver can. plus they talked about how gt times are close to real life track times. so theres that.Â
try to look at the context of what you are saying man... you are going to tell me someone from a video game site can tell me if a gun or a car is "realistic" or accurate? now if i posted a site that gave a review score, go ahead chastise me, put a gif about how stupid i am. if you can tell me that forza is better than gt, but you don't work for gamespot...should i sh8t on your opinion?
C&D admitted they didnt use full simulation on forza. so your C&D review and your poiny for yhat matter is moot ;)just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Sales[QUOTE="jessejay420"][QUOTE="Jag85"]
GT5 alone outsold the entire Forza series. I doubt Forza 5 will kill anything, better game or not.
Jag85
This comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.
according to scores and reviews,it killed it.im afraid ;) but you can keep clinging on to those sales :lol: Sales : Wii >>> ps3 nice logic...not! :lol:So premium vs standard cars is still a thing? I get that vibe from "custom parts and wheels on most cars."
Â
Is this a freaking joke?? how long have they had to get this right? 7 years since the ps3 launched??
[QUOTE="Jag85"][QUOTE="jessejay420"] just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Salesjessejay420
This comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.
according to scores and reviews,it killed it.im afraid ;) but you can keep clinging on to those sales :lol: Sales : Wii >>> ps3 nice logic...not! :lol:Â
No offense, but you are trying way too hard bro. You don't like GT? Ok we get that, but please stop.
So premium vs standard cars is still a thing? I get that vibe from "custom parts and wheels on most cars."
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Is this a freaking joke?? how long have they had to get this right? 7 years since the ps3 launched??
blues35301
[QUOTE="Jag85"][QUOTE="jessejay420"] just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Salesjessejay420
This comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.
according to scores and reviews,it killed it.im afraid ;) but you can keep clinging on to those sales :lol: Sales : Wii >>> ps3 nice logic...not! :lol:Video games are a business, not a charity. It's sales and revenues that drive the video game industry, not review scores. But sure, keep clinging on to those childish delusions if the reality is too much for you to handle.
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