Gran Turismo 6 - Officially Revealed

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Cyberdot

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#351 Cyberdot
Member since 2013 • 3928 Posts

Video

 

http://abload.de/img/alyzar.gif

 

http://abload.de/img/a56u8l.gif

bleehum

Why is there no rear lights on the Nissan GT-R when it already have headlights on?

Seems inconsistent. :(

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Cyberdot

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#352 Cyberdot
Member since 2013 • 3928 Posts

[QUOTE="jsmoke03"]

forza imo has always been more arcadey.

heres an interesting article from people that know about cars that compared both games.

link

jessejay420

heres whats wrong with the review you posted: from the comments section; " First, I'd like to know exactly what assists were used in Forza. Based on how they describe it, it sounds like they had ABS, SC, and TC all turned on. Also, last time I checked, when you smash your car into a wall at 150mph, its realistic that it breaks and doesn't function well if at all (Forza), not keeps going like nothing happened (GT5). C&D even says they did not use damage simulation. Well, how can you accurately assess how realistic these two games are if that's turned off? That's a major part of reality idiots. There's no way C&D tested Forza under its full realism (all assists off, all simulation, hard AI). The fact that they crown GT5 on realism while admitting to not testing Forza with its damage model completely smashes the credibility of this review." lol @ using 'Car & Driver' as a source for reviewing games. maybe next time you can use 'Guns & Ammo Magazine' as a review source for the next Battlefield Game.

You're joking, right?

Taking a piece of text from the comments for your argument?

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HAZE-Unit

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#353 HAZE-Unit
Member since 2007 • 10564 Posts

Some new videos.

ffe

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inggrish

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#354 inggrish
Member since 2005 • 10503 Posts

[QUOTE="_Matt_"]

[QUOTE="Malta_1980"]

 

I honestly dont mind having Premium & standard cars... I play racing games for the thrill of speed not to see which has the most accurate dashboard representation of else looks visually better..

When we talk graphics you see a sudden flux of posts stating gameplay > visuals, but in this case having standard cars in GT5/ GT6 is bad... As long as PD keeps fine tuning the ameplay aspect thats more than fine with me.. (Luckily they did huge improvements with GT5 & hopefully we improve further with GT6)

Malta_1980

 

While I do agree that Gameplay >>> Graphics, and that GT6 should have gameplay sorted in spades... It is nice as well to have aesthetic consistency throughout the game. It has got to the stage where there are many Premium cars anyway, so why not cut the standard cars entirely at this point?

It wouldnt be fair to cut the standard cars.. many buy racing games cause they love that genre and cannot afford to buy most of them.. so taking out 200 standard cars would put off many gamers... 

Why not avoid buying/racing with standard cars? not fair taking them out cause even though not pleasing to the eye, many car enthusiast would still enjoy racing with standard models..

 

 

*there's 800 standard cars, not 200*

 

That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?

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caseypayne69

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#355 caseypayne69
Member since 2002 • 5396 Posts

[QUOTE="Malta_1980"]

[QUOTE="_Matt_"]

 

While I do agree that Gameplay >>> Graphics, and that GT6 should have gameplay sorted in spades... It is nice as well to have aesthetic consistency throughout the game. It has got to the stage where there are many Premium cars anyway, so why not cut the standard cars entirely at this point?

_Matt_

It wouldnt be fair to cut the standard cars.. many buy racing games cause they love that genre and cannot afford to buy most of them.. so taking out 200 standard cars would put off many gamers... 

Why not avoid buying/racing with standard cars? not fair taking them out cause even though not pleasing to the eye, many car enthusiast would still enjoy racing with standard models..

 

 

*there's 800 standard cars, not 200*

 

That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?

To me there is a certain laziness here. You brag about sales on one hand and on the other, don't hire the staff needed to turn your standard cars to premium in this case we should say "normal" looking. Would you play Mortal Kombat 9 of 1/3 the roster looked like PS2 characters? No?
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inggrish

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#356 inggrish
Member since 2005 • 10503 Posts

[QUOTE="_Matt_"]

[QUOTE="Malta_1980"]

It wouldnt be fair to cut the standard cars.. many buy racing games cause they love that genre and cannot afford to buy most of them.. so taking out 200 standard cars would put off many gamers... 

Why not avoid buying/racing with standard cars? not fair taking them out cause even though not pleasing to the eye, many car enthusiast would still enjoy racing with standard models..

 

caseypayne69

 

*there's 800 standard cars, not 200*

 

That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?

To me there is a certain laziness here. You brag about sales on one hand and on the other, don't hire the staff needed to turn your standard cars to premium in this case we should say "normal" looking. Would you play Mortal Kombat 9 of 1/3 the roster looked like PS2 characters? No?

 

Hmm, I'm not sure I would call it laziness, I think dropping all the PS2 models entirely instead of at least improving them would be lazier (even though I would have preferred this). At the same time though, they really should hir more staff. PD is certainly not a poor studio, GT5 had a 100 million budget but it made profit probably within a week or 2 of release; they should be rolling in money. It surely wouldn't take much to hire say 50 more staff, 40 artists and 10 coders just to dedicate entirely to making premium cars to replace the standard ones.

 

While I can see why they don't outsource due to inconsistencies, it surely shouldn't take much just to hire a load more staff?

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balfe1990

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#357 balfe1990
Member since 2009 • 6747 Posts

Don't wanna read through the whole thread so can somebody provide bulletpoints or a quick and concise summary of what's new and different in GT6?

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inggrish

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#358 inggrish
Member since 2005 • 10503 Posts

Don't wanna read through the whole thread so can somebody provide bulletpoints or a quick and concise summary of what's new and different in GT6?

balfe1990

 

Bullet points found here


 

New Game Engine

 

  • Refactoring
  • Compact, nimble operation
  • Flexible expandability
  • A new rendering engine that pushes the limits of the PS3

 

New Physics Engine

 

  • New suspension and kinematics model
  • New tyre model
  • New aerodynamics model
  • Technical partnership with Yokohama Rubber and KW Automotive

 

1,200 Cars, abundant custom parts, and on-going DLC

 

  • From historic cars to the latest racing cars, the game contains a total of 1200 cars.
  • Multiple aerodynamic parts and custom wheels will be available for almost all cars.
  • Players can create their own personalised custom car in the game.
  • Cars will be continually added online

 

33 locations, 71 layouts

 

  • 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5).
  • More new tracks will continue to be provided online

 

New Course Maker

 

  • Massive scenery spanning several tens of square kilometers
  • A new course generation algorithm

 

Community/Club/Race Organizer

 

  • Players can form their own communities
  • Various community levels from local and domestic to global
  • Players themselves can create and manage their own online events

 

New User Interface

 

  • Balancing directional key operation and touch operation
  • Quick response
  • Shortening of loading times

 

Multi Device Compatibility

 

  • Playstation
  • Smart Phone
  • Tablet
  • PC

 

At the same time as the PS3 version of GT6 the Real Driving Simulator launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismos massive community space.

 

Real/Virtual Edge Effect Activity

 

A variety of Edge Effects, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.


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balfe1990

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#359 balfe1990
Member since 2009 • 6747 Posts

[QUOTE="balfe1990"]

Don't wanna read through the whole thread so can somebody provide bulletpoints or a quick and concise summary of what's new and different in GT6?

_Matt_

 .

Cheers

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SPBoss

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#360 SPBoss
Member since 2009 • 3746 Posts

[QUOTE="balfe1990"]

Don't wanna read through the whole thread so can somebody provide bulletpoints or a quick and concise summary of what's new and different in GT6?

_Matt_

 

Bullet points found here


 

New Game Engine

 

  • Refactoring
  • Compact, nimble operation
  • Flexible expandability
  • A new rendering engine that pushes the limits of the PS3

 

New Physics Engine

 

  • New suspension and kinematics model
  • New tyre model
  • New aerodynamics model
  • Technical partnership with Yokohama Rubber and KW Automotive

 

1,200 Cars, abundant custom parts, and on-going DLC

 

  • From historic cars to the latest racing cars, the game contains a total of 1200 cars.
  • Multiple aerodynamic parts and custom wheels will be available for almost all cars.
  • Players can create their own personalised custom car in the game.
  • Cars will be continually added online

 

33 locations, 71 layouts

 

  • 33 Locations and 71 layouts will be provided from day1 (7 more locations and 19 more layouts than GT5).
  • More new tracks will continue to be provided online

 

New Course Maker

 

  • Massive scenery spanning several tens of square kilometers
  • A new course generation algorithm

 

Community/Club/Race Organizer

 

  • Players can form their own communities
  • Various community levels from local and domestic to global
  • Players themselves can create and manage their own online events

 

New User Interface

 

  • Balancing directional key operation and touch operation
  • Quick response
  • Shortening of loading times

 

Multi Device Compatibility

 

  • Playstation
  • Smart Phone
  • Tablet
  • PC

 

At the same time as the PS3 version of GT6 the Real Driving Simulator launches, a mobile version and web application version of GT6, will be created to enjoy Gran Turismos massive community space.

 

Real/Virtual Edge Effect Activity

 

A variety of Edge Effects, the chemical reactions between the real world and the virtual world for which the Gran Turismo series is famous, are also planned for GT6. Exciting collaborations between various automotive manufacturers and collaborations with brands crossing different industries will be revealed gradually across the next six months.


And no mention of improvement to sound.. I don't want to play it if the vehicles still sound like vacuum cleaners. GT is VERY behind in terms of vehicle sounds and dynamic audio
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Malta_1980

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#361 Malta_1980
Member since 2008 • 11890 Posts

 

*there's 800 standard cars, not 200*

 

That aside I guess you have a point, but at the same time, what happens with the next gen of GT games? The Premium cars are fine for PS4, but would you expect them to carry across all 800 standard cars then as well?

_Matt_

I know what you mean and surely carrying the standard cars to PS4 as well would be too much... But lets just stay on the PS3 version for now, personally i dont really mind the standard models.. I'm just hoping PD will continue updating the car rooster so eventually we might end up with at least 75% of them being premium models..

As for PS4, i'd rather have PD skip releasing a GT6 version but focus on a proper next-gen version in the series (GT7) which would probably offer less cars (500 - 700 models) but all PS4 premium quality models.. I think that would make more sense..

But since GT sells, we'll end up with a PS4 version for GT6 :(

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#362 Jag85
Member since 2005 • 20659 Posts

[QUOTE="Rayne718"]

[QUOTE="HAZE-Unit"]

Now that is not true, Forza couldn't dream of making you feel the rush in GT5! probably most people who played both games would agree with me.

In GT5 it's like they have every bump on the road recreated and on top speed you get the feeling of the car hitting those bumps and constantly shakes while driving.

These are just two examples of how authentic the driving in GT looks and feels.

Even the engine sounds here are more true to life, the problem is half of the cars maybe more doesn't sound like that.

EDIT: I think the problem with that video is the cam recording, plus it's a demo of an unfinished game that needs 5-6 months so maybe they didn't "switch on" all of the effects and stuff like that yet.

Jag85

 

Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointment 

 

If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2. 

 

Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5? 

And oh yeah, I forgot to add one more thing:

I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.

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deactivated-5e9044657a310

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#363 deactivated-5e9044657a310
Member since 2005 • 8136 Posts

[QUOTE="Jag85"]

[QUOTE="Rayne718"]

 

Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointment 

 

If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2. 

 

Jag85

Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5? 

And oh yeah, I forgot to add one more thing:

I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.

Thats something most people don't understand. When you are in a car in the drivers seat, it's not going to sound like you have your head stuck up the exhaust. I like my racing games to be loud and boomy sure, and I do prefer the sound design of Shift 2 over GT5. But as far as the more realistic sounds go, GT5 is closer.
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Malta_1980

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#364 Malta_1980
Member since 2008 • 11890 Posts

Thats something most people don't understand. When you are in a car in the drivers seat, it's not going to sound like you have your head stuck up the exhaust. I like my racing games to be loud and boomy sure, and I do prefer the sound design of Shift 2 over GT5. But as far as the more realistic sounds go, GT5 is closer.Nuck81

Its not that ppl dont understand, some are such fanboys that GT series being exclusive to one system authomatically has to be crap..

GT5 offers realistic sounds and hopefully these will further improve with future installments in the series

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#365 Gue1
Member since 2004 • 12171 Posts

that acceleration and deceleration of NFS Shift it's the very definition of ridiculously unrealistic. Seriously, doesn't it piss you off when a scrub comes to talk crap about stuff he does not understand? Just look at those corners and the speed, on top of it there is no over-steering and he say that it is realistic. The car even feels like it's glued to the pavement.  -__-

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#366 Gue1
Member since 2004 • 12171 Posts

[QUOTE="Nuck81"] Thats something most people don't understand. When you are in a car in the drivers seat, it's not going to sound like you have your head stuck up the exhaust. I like my racing games to be loud and boomy sure, and I do prefer the sound design of Shift 2 over GT5. But as far as the more realistic sounds go, GT5 is closer.Malta_1980

Its not that ppl dont understand, some are such fanboys that GT series being exclusive to one system authomatically has to be crap..

GT5 offers realistic sounds and hopefully these will further improve with future installments in the series

 

truth is that Forza's sound feels and sounds synthetic and while GT5's are not that realistic either between the 2 GT5 sounds much more aunthetic and closer to the real thing.

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locopatho

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#367 locopatho
Member since 2003 • 24300 Posts
Strange that it's a PS3 game. Wouldn't GT6 as a PS4 launch title kick ALL the ass?
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Akrillax

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#368 Akrillax
Member since 2013 • 116 Posts
That looks horrible. I'll just play Forza.
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Asim90

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#369 Asim90
Member since 2005 • 3692 Posts

Huge GT fan here but I was so disappointed with GT5. If this recycles the PS2 cars, they can count me out. That is just unacceptable now.

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kipsta77

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#370 kipsta77
Member since 2012 • 1119 Posts

Gran Turismo will always be the king of racing sims, and I don't even own a ps3 or 360.

GT3 is my favorite racing game of all time.

I predict that the ps4 version of gt6 will have more premium cars, it won't be a cut and past port.

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speedfog

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#372 speedfog
Member since 2009 • 4966 Posts

Forza is better.

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bleehum

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#373 bleehum
Member since 2004 • 5321 Posts

Forza is better.

speedfog
Solid argument.
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MrSpieleMaster

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#374 MrSpieleMaster
Member since 2013 • 89 Posts
Next gen is coming and they reveal this sh*t :lol:. It looks horrible even for this gen and those are bs that's the best of all.
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masiisam

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#376 masiisam
Member since 2003 • 5723 Posts

And oh yeah, I forgot to add one more thing:

I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.

Jag85

Ohhh god no you don't. High performance BMW? Which one isn't high performance? In all of all my years owing a BMW I have never heard anyone say that phrase that's a true owner. It's I own a 3 series or 5 series. ETC.. For example I own a E92 M3 and the sounds of FM are much closer to my car ESPECIALLY at 4000 RPMS when its at max torque. In GT at 4000 RPMS my car sounds like its a shit box civic with some rattle box exhaust.

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Rayne718

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#377 Rayne718
Member since 2011 • 184 Posts

[QUOTE="Jag85"]

[QUOTE="Rayne718"]

 

Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointment 

 

If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2. 

 

Jag85

Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5? 

And oh yeah, I forgot to add one more thing:

I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.

 

Really? I suppose your "high performance BMW" sounds like this right? 

Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism. 

Here's another "High Performance BMW" and what they REALLY sound like.

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jsmoke03

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#378 jsmoke03
Member since 2004 • 13719 Posts

[QUOTE="jsmoke03"]

forza imo has always been more arcadey.

heres an interesting article from people that know about cars that compared both games.

link

jessejay420

heres whats wrong with the review you posted: from the comments section; " First, I'd like to know exactly what assists were used in Forza. Based on how they describe it, it sounds like they had ABS, SC, and TC all turned on. Also, last time I checked, when you smash your car into a wall at 150mph, its realistic that it breaks and doesn't function well if at all (Forza), not keeps going like nothing happened (GT5). C&D even says they did not use damage simulation. Well, how can you accurately assess how realistic these two games are if that's turned off? That's a major part of reality idiots. There's no way C&D tested Forza under its full realism (all assists off, all simulation, hard AI). The fact that they crown GT5 on realism while admitting to not testing Forza with its damage model completely smashes the credibility of this review." lol @ using 'Car & Driver' as a source for reviewing games. maybe next time you can use 'Guns & Ammo Magazine' as a review source for the next Battlefield Game.

actually its not about car and driver reviewing a game, but reviewing how realisticly a game can come close to its real life counterpart. i actually trust them more than ign. like how many of ign know how a gallardo or an aventador drives? car and driver can. plus they talked about how gt times are close to real life track times. so theres that. 

try to look at the context of what you are saying man... you are going to tell me someone from a video game site can tell me if a gun or a car is "realistic" or accurate? now if i posted a site that gave a review score, go ahead chastise me, put a gif about how stupid i am. if you can tell me that forza is better than gt, but you don't work for gamespot...should i sh8t on your opinion?

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Jag85

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#379 Jag85
Member since 2005 • 20659 Posts

[QUOTE="Jag85"]

And oh yeah, I forgot to add one more thing:

I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.

masiisam

Ohhh god no you don't. High performance BMW? Which one isn't high performance? In all of all my years owing a BMW I have never heard anyone say that phrase that's a true owner. It's I own a 3 series or 5 series. ETC.. For example I own a E92 M3 and the sounds of FM are much closer to my car ESPECIALLY at 4000 RPMS when its at max torque. In GT at 4000 RPMS my car sounds like its a shit box civic with some rattle box exhaust.

What is a "true" BMW owner supposed to sound like? Like how a "true" PC "master race" owner sounds like here on SW? In fact, that's what you're starting to sound like, since you think the Honda Civic is such a "sh!t" car.

If you want to know so badly though, then my car is a BMW Series 3, 2013 model, which I just brought a few months ago. Maybe older BMW's might sound louder, but my current BMW does not sound like FM4 at all. It's not really as quiet as GT5 either, but it's certainly a lot closer to what GT5 sounds like than FM4. In fact, FM4 sounds more closer to the Ford Focus diesel car I had before I brought my BMW! Making loud sounds does not make a "high performance" car, I'm afraid.

EDIT:

As for why I mentioned "high performance", try to pay attention to the post I was actually replying to in the first place:

Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointment  

If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2. 

Rayne718

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Jag85

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#380 Jag85
Member since 2005 • 20659 Posts

[QUOTE="Jag85"]

[QUOTE="Jag85"]

Isn't Shift 2 supposed to be a cross between arcade and sim racing? I've read it's supposed to be more "accessible" than typical sim racers, so how can that be more realistic than Forza or GT5? 

Rayne718

And oh yeah, I forgot to add one more thing:

I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.

 

Really? I suppose your "high performance BMW" sounds like this right? 

Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism. 

Here's another "High Performance BMW" and what they REALLY sound like.

You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.

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masiisam

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#381 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Jag85"]

Ohhh god no you don't. High performance BMW? Which one isn't high performance? In all of all my years owing a BMW I have never heard anyone say that phrase that's a true owner. It's I own a 3 series or 5 series. ETC.. For example I own a E92 M3 and the sounds of FM are much closer to my car ESPECIALLY at 4000 RPMS when its at max torque. In GT at 4000 RPMS my car sounds like its a shit box civic with some rattle box exhaust.

Jag85

What is a "true" BMW owner supposed to sound like? Like how a "true" PC "master race" owner sounds like here on SW? In fact, that's what you're starting to sound like, since you think the Honda Civic is such a "sh!t" car.

If you want to know so badly though, then my car is a BMW Series 3, 2013 model, which I just brought a few months ago. Maybe older BMW's might sound louder, but my current BMW does not sound like FM4 at all. It's not really as quiet as GT5 either, but it's certainly a lot closer to what GT5 sounds like than FM4. In fact, FM4 sounds more closer to the Ford Focus diesel car I had before I brought my BMW! Making loud sounds does not make a "high performance" car, I'm afraid.

EDIT:

As for why I mentioned "high performance", try to pay attention to the post I was actually replying to in the first place:

Sorry, but Forza 4's engine sound effects and racing sound effects are much more realistic and true to life. ESPECIALLY in that video. Honestly, you tried to prove how GT is better, yet you did the reverse. The game isn't "unfinished". What you see is 90% what you'll be getting come release day. Don't expect drastic changes. You're only setting yourself up for disappointment  

If you think those gameplay videos are "authentic" and "true to life" you A) Never see what it's like to be in a High performance car with a GoPro attached to the drivers helmet, or B) never played Shift 2. 

Rayne718

Yea ok...just you're full of BS and you know it...

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Rayne718

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#382 Rayne718
Member since 2011 • 184 Posts

[QUOTE="Rayne718"]

[QUOTE="Jag85"]

And oh yeah, I forgot to add one more thing:

I have a high-performance BMW, and from inside the car, the engine sounds more closer to the GT5 sound effects than it does to the Forza 4 sound effects. Not sure if it's similar for a high-performance Ferrari, but from my own experience with a high-performance BMW, I'd have to say the GT5 sound effects feel more realistic.

Jag85

 

Really? I suppose your "high performance BMW" sounds like this right? 

 

Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism. 

Here's another "High Performance BMW" and what they REALLY sound like.

 

You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.

What a ZR1 with 905 HP sounds like in GT5:

What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):

Now you tell me, which sounds better. LOL!

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Jag85

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#383 Jag85
Member since 2005 • 20659 Posts

Yea ok...just you're full of BS and you know it...

masiisam

Well, it looks like the truth is too much to handle for some people...

[QUOTE="Jag85"]

You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.

Rayne718

What a ZR1 with 905 HP sounds like in GT5:

What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):

Now you tell me, which sounds better. LOL!

Let's see...

  • Gran Turismo 5 features different sound effects for both the third-person rear view and the first-person cockpit view.
  • Forza 4 recycles the same sound effects for both the third-person rear view and the first-person cockpit view.

Once again, thanks for proving my point about Forza 4 having unrealistic sound effects...

Each time you disagree with me, you instead end up proving my point... twice over. Thanks for the help, mate!

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MasterX666

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#384 MasterX666
Member since 2013 • 359 Posts

On PS3??? NO NO NO NO NO Polyphony!!!

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jsmoke03

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#385 jsmoke03
Member since 2004 • 13719 Posts

[QUOTE="masiisam"]

Well, it looks like the truth is too much to handle for some people...

[QUOTE="Rayne718"]

[QUOTE="Jag85"]

You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.

Jag85

What a ZR1 with 905 HP sounds like in GT5:

What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):

Now you tell me, which sounds better. LOL!

Let's see...

  • Gran Turismo 5 features different sound effects for both the third-person rear view and the first-person cockpit view.
  • Forza 4 recycles the same sound effects for both the third-person rear view and the first-person cockpit view.

Once again, thanks for proving my point about Forza 4 having unrealistic sound effects...

Each time you disagree with me, you instead end up proving my point... twice over. Thanks for the help, mate!

gt car sounds are really crappy....lets just leave it at that.
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mariokart64fan

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#386 mariokart64fan
Member since 2003 • 20828 Posts

i believe forza 5 killed gt6 to bad the console its on is going to blow lol

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MonsieurX

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#387 MonsieurX
Member since 2008 • 39858 Posts

i believe forza 5 killed gt6 to bad the console its on is going to blow lol

mariokart64fan
wat?
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Jag85

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#388 Jag85
Member since 2005 • 20659 Posts

gt car sounds are really crappy....lets just leave it at that.

jsmoke03

Yeah, realistic sound effects suck, right?

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Jag85

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#389 Jag85
Member since 2005 • 20659 Posts

i believe forza 5 killed gt6 to bad the console its on is going to blow lol

mariokart64fan

GT5 alone outsold the entire Forza series. I doubt Forza 5 will kill anything, better game or not.

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jessejay420

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#390 jessejay420
Member since 2011 • 4091 Posts

[QUOTE="mariokart64fan"]

i believe forza 5 killed gt6 to bad the console its on is going to blow lol

Jag85

GT5 alone outsold the entire Forza series. I doubt Forza 5 will kill anything, better game or not.

just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Sales
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jessejay420

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#391 jessejay420
Member since 2011 • 4091 Posts

[QUOTE="jsmoke03"]

gt car sounds are really crappy....lets just leave it at that.

Jag85

Yeah, realistic sound effects suck, right?

realistic vaccum sounds lol. gtfo! :lol: you got owned.
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jessejay420

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#392 jessejay420
Member since 2011 • 4091 Posts

[QUOTE="Jag85"]

[QUOTE="Rayne718"]

 

Really? I suppose your "high performance BMW" sounds like this right? 

 

Because THAT'S what a high performance BMW sounds like. And quite frankly, it's loud and GT5 can only WISH to acheive this level of sound effect realism. 

Here's another "High Performance BMW" and what they REALLY sound like.

 

Rayne718

You do realize those car engines sound much closer to GT5 rather than FM4, right? Thanks for proving my point, mate.

What a ZR1 with 905 HP sounds like in GT5:

What a ZR1 with 905 HP sounds like in Forza 4 (skip to 35 seconds for full throttle):

Now you tell me, which sounds better. LOL!

owned :lol:
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Jag85

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#393 Jag85
Member since 2005 • 20659 Posts

[QUOTE="Jag85"]

[QUOTE="mariokart64fan"]

i believe forza 5 killed gt6 to bad the console its on is going to blow lol

jessejay420

GT5 alone outsold the entire Forza series. I doubt Forza 5 will kill anything, better game or not.

just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Sales

This comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.

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jessejay420

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#394 jessejay420
Member since 2011 • 4091 Posts

[QUOTE="jessejay420"][QUOTE="jsmoke03"]

forza imo has always been more arcadey.

heres an interesting article from people that know about cars that compared both games.

link

jsmoke03

heres whats wrong with the review you posted: from the comments section; " First, I'd like to know exactly what assists were used in Forza. Based on how they describe it, it sounds like they had ABS, SC, and TC all turned on. Also, last time I checked, when you smash your car into a wall at 150mph, its realistic that it breaks and doesn't function well if at all (Forza), not keeps going like nothing happened (GT5). C&D even says they did not use damage simulation. Well, how can you accurately assess how realistic these two games are if that's turned off? That's a major part of reality idiots. There's no way C&D tested Forza under its full realism (all assists off, all simulation, hard AI). The fact that they crown GT5 on realism while admitting to not testing Forza with its damage model completely smashes the credibility of this review." lol @ using 'Car & Driver' as a source for reviewing games. maybe next time you can use 'Guns & Ammo Magazine' as a review source for the next Battlefield Game.

actually its not about car and driver reviewing a game, but reviewing how realisticly a game can come close to its real life counterpart. i actually trust them more than ign. like how many of ign know how a gallardo or an aventador drives? car and driver can. plus they talked about how gt times are close to real life track times. so theres that. 

try to look at the context of what you are saying man... you are going to tell me someone from a video game site can tell me if a gun or a car is "realistic" or accurate? now if i posted a site that gave a review score, go ahead chastise me, put a gif about how stupid i am. if you can tell me that forza is better than gt, but you don't work for gamespot...should i sh8t on your opinion?

C&D admitted they didnt use full simulation on forza. so your C&D review and your poiny for yhat matter is moot ;)
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jessejay420

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#395 jessejay420
Member since 2011 • 4091 Posts

[QUOTE="jessejay420"][QUOTE="Jag85"]

GT5 alone outsold the entire Forza series. I doubt Forza 5 will kill anything, better game or not.

Jag85

just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Sales

This comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.

according to scores and reviews,it killed it.im afraid ;) but you can keep clinging on to those sales :lol: Sales : Wii >>> ps3 nice logic...not! :lol:
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blues35301

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#396 blues35301
Member since 2008 • 2680 Posts

So premium vs standard cars is still a thing? I get that vibe from "custom parts and wheels on most cars."

 

Is this a freaking joke?? how long have they had to get this right? 7 years since the ps3 launched??

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inggrish

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#397 inggrish
Member since 2005 • 10503 Posts

[QUOTE="Jag85"]

[QUOTE="jessejay420"] just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Salesjessejay420

This comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.

according to scores and reviews,it killed it.im afraid ;) but you can keep clinging on to those sales :lol: Sales : Wii >>> ps3 nice logic...not! :lol:

 

No offense, but you are trying way too hard bro. You don't like GT? Ok we get that, but please stop.

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razgriz_101

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#398 razgriz_101
Member since 2007 • 16875 Posts
lets be fair i love both but right now FM5 just took a meaty dump on GT6 and it launches in the same time frame, that in engine trailer was divine, Prague circuit sign me right up.
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Drakshark2424

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#399 Drakshark2424
Member since 2012 • 74 Posts

So premium vs standard cars is still a thing? I get that vibe from "custom parts and wheels on most cars."

 

Is this a freaking joke?? how long have they had to get this right? 7 years since the ps3 launched??

blues35301


Unfortunately yes, PD and Kaz announced that there will be standard cars in the game and that they have absolutely no intention on upgrading them to "premuim-status".

Guess we have to wait until a Spec-II (again) and hope that they'll have a chancge in heart. 

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Jag85

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#400 Jag85
Member since 2005 • 20659 Posts

[QUOTE="Jag85"]

[QUOTE="jessejay420"] just like call of duty killed battlefield series because it sold more..oh wait! and wii killed ps3 because it sold more..your arguement failed. another idiot using sales :lol: critocally acclaimed series >>>>> Salesjessejay420

This comment is about as nonsensical as trying to argue Battlefield "killed" Call of Duty just because of critical acclaim. If the entire Forza series can't even outsell a single Gran Turismo game, then it's not "killing" anything, I'm afraid.

according to scores and reviews,it killed it.im afraid ;) but you can keep clinging on to those sales :lol: Sales : Wii >>> ps3 nice logic...not! :lol:

Video games are a business, not a charity. It's sales and revenues that drive the video game industry, not review scores. But sure, keep clinging on to those childish delusions if the reality is too much for you to handle.