@lrdfancypants: Yes. Cars in Gran Turismo sustain very little damage. I remember the excuse was the lead director said they took so long to craft beautiful cars and damaging them would be tasteless or something like that. Over time your car will eventually look like a wreck good for the scrapyard in Forza.
It also handles collisions better. A 200Mph collision in Forza will result in you losing control of the vehicle and smashing into the borders. In GT they are much more forgiving which is quite ironic because they are generally more realistic when it comes to car handling. The feedback and the force of crashes just don't have the impact factor in GT. They never did.
As for the AI the AI still cheats in GT. They still had that bullshit rubber-band AI as of GT6. The AI in Forza plays by the same rules as the player and doesn't do a piss poor job at beating you. They calculate lanes and angles and overtake you fair and square. In GT for some odd reason they always catch up to you and the farther away from you they are, the better they are at negotiating turns and the faster they are.
There's a reason Forza is seen as the better racing game. GT hasn't evolved as a racer and prides itself as a SIM. Forza is a bit more arcady but as a racing SIM they are both widely outclassed by other games on PC. GT is like a SIM that doesn't want to be a SIM mainly because of some questionable design decisions.
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