Graphics are stagnating.

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topgunmv

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#51 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]

[QUOTE="Eggimannd"]

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

Filthybastrd

I disagree. Everything in crysis looks "good", however there are games that narrow their focus and look "great".

The same goes for mods. Taken to an extreme, half-life2 modded up can have requirements as steep as 4+ gigs of memory.

Who would guess that was a going on 7 year old game?

Modded HL2 looks great but the old engine is quite apparent when you actually play it.

I don't really see your point about Crysis. I thought Metro 2033 looked better fpr a while but then I got my Crysis modding together. (finding the PoM/Af mod, removing duplicate files from HD foliage/Rygels HD textures so the crappy Rygel foliage would'nt be used) and I can't really think of any games that does anything in particular better than Crysis does.

Sry bout the weird angles, head bopping.

I think the modded character models in hl2 look better than the ones in crysis. Crysis runs much smoother than metro2033 and has more polish, but metro definitely is the better looking game. If a modding community ever springs up around it, it could probably look and run even better.

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Teuf_

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#52 Teuf_
Member since 2004 • 30805 Posts

Just look at any recent CG movie....even Crysis can't touch it.

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SPBoss

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#53 SPBoss
Member since 2009 • 3746 Posts
Look at the demo link i posted from two years ago, its cgi gaming in realtime
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Filthybastrd

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#54 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="topgunmv"]

I disagree. Everything in crysis looks "good", however there are games that narrow their focus and look "great".

The same goes for mods. Taken to an extreme, half-life2 modded up can have requirements as steep as 4+ gigs of memory.

Who would guess that was a going on 7 year old game?

topgunmv

Modded HL2 looks great but the old engine is quite apparent when you actually play it.

I don't really see your point about Crysis. I thought Metro 2033 looked better fpr a while but then I got my Crysis modding together. (finding the PoM/Af mod, removing duplicate files from HD foliage/Rygels HD textures so the crappy Rygel foliage would'nt be used) and I can't really think of any games that does anything in particular better than Crysis does.

Sry bout the weird angles, head bopping.

I think the modded character models in hl2 look better than the ones in crysis. Crysis runs much smoother than metro2033 and has more polish, but metro definitely is the better looking game. If a modding community ever springs up around it, it could probably look and run even better.

If I get time later, I'll do a proper maxed comparison since I have both games. My current opinion is that Crysis both runs and looks better. Metro might need some mods (and som physics would'nt hurt ;)

In the meantime, here's HL2 from a quicksave I had:

Photobucket

Edit: Seems my second GPU is asleep lol :D 9% load at 51 MHz :!:

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Anastasia1997

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#55 Anastasia1997
Member since 2010 • 641 Posts

i think people are forgetting about the difference that graphical fidelity isnt just about how the game looks, its also about physics operations, conducting every process in real-time, photorealistic animation quality (Which some games are reaching, more notoriously L.A. Noire, with its new motion capture technology that has seen the light of day in movies like Avatar, etc), having the game world essentially run in 4D (Which will be the biggest hurdle). Having a 4D game world is essentially having every single object/action interact with the environment and having a process of time elapsing within the game world which affects everything in it dynamically. These all mean that games still have a very, very long way to go

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topgunmv

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#56 topgunmv
Member since 2003 • 10880 Posts

[QUOTE="topgunmv"]

[QUOTE="Filthybastrd"]

Modded HL2 looks great but the old engine is quite apparent when you actually play it.

I don't really see your point about Crysis. I thought Metro 2033 looked better fpr a while but then I got my Crysis modding together. (finding the PoM/Af mod, removing duplicate files from HD foliage/Rygels HD textures so the crappy Rygel foliage would'nt be used) and I can't really think of any games that does anything in particular better than Crysis does.

Sry bout the weird angles, head bopping.

Filthybastrd

I think the modded character models in hl2 look better than the ones in crysis. Crysis runs much smoother than metro2033 and has more polish, but metro definitely is the better looking game. If a modding community ever springs up around it, it could probably look and run even better.

If I get time later, I'll do a proper maxed comparison since I have both games. My current opinion is that Crysis both runs and looks better. Metro might need some mods (and som physics would'nt hurt ;)

In the meantime, here's HL2 from a quicksave I had:

Edit: Seems my second GPU is asleep lol :D 9% load at 51 MHz :!:

Crysis definitely has its moments, especially warhead

I just think metro looks more amazing, due in large part to the more focused nature.

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inggrish

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#57 inggrish
Member since 2005 • 10503 Posts

These days for making games its much less about the poly count, much more about the textures applied. The poly count as gone down in fact over the last couple of years but detail seems to have stayed the same/increased because of how well textures and bump maps are applied to the low poly models. Quite often they are baked on from an original high poly model

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dontshackzmii

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#58 dontshackzmii
Member since 2009 • 6026 Posts

consoles are maxed out and its just not worth it to make a super high end game for just pc anymore .

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theuncharted34

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#59 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="Skittles_McGee"]There's still room for improvement. As it is, textures are still essentially paint on a canvas. Realistically, "textures" would be a part of the object in question, and change dynamically. We don't have anything remotely like that yet. That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.Eggimannd

Of course there's still place for improvement. I just don't think we will ever see the kind of huge graphical leap from last gen to this current gen. Next gen games are just gonna slightly improve over time until the reach another peak.

when nintendo releases it's next console holiday 2011 you will see an enourmous difference in console games, and because of that large difference on par with the pc for like... 6 months, Then you'll see pc games go into ultra realism. ^^ It's all just speculation but I'm confident this'll be how it plays out.

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bobbetybob

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#60 bobbetybob
Member since 2005 • 19370 Posts

These days for making games its much less about the poly count, much more about the textures applied. The poly count as gone down in fact over the last couple of years but detail seems to have stayed the same/increased because of how well textures and bump maps are applied to the low poly models. Quite often they are baked on from an original high poly model

_Matt_
Yeah which one of the reasons I find it funny when people talk about graphics of the future taking more time, when if you were to remove the normal mapping process and were just able to make a high poly model, and got rid of the need for textures as they are now and could just use something like poly painting to paint straight onto the model then you've actually saved a ton of time because you remove the process of making a low poly and having to unwrap it which takes a fair bit of time.
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inggrish

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#61 inggrish
Member since 2005 • 10503 Posts

[QUOTE="_Matt_"]

These days for making games its much less about the poly count, much more about the textures applied. The poly count as gone down in fact over the last couple of years but detail seems to have stayed the same/increased because of how well textures and bump maps are applied to the low poly models. Quite often they are baked on from an original high poly model

bobbetybob

Yeah which one of the reasons I find it funny when people talk about graphics of the future taking more time, when if you were to remove the normal mapping process and were just able to make a high poly model, and got rid of the need for textures as they are now and could just use something like poly painting to paint straight onto the model then you've actually saved a ton of time because you remove the process of making a low poly and having to unwrap it which takes a fair bit of time.

I think that may actually take longer in a sense as you have to individually paint each face, whereas for low poly modelling you can unwrap the UVW pretty quickly and apply several unwraps from a single texture onto the model to get good results.

Not to mention that high poly modelling may look amazing, but it takes its toll on home consoles :P

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Brownesque

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#62 Brownesque
Member since 2005 • 5660 Posts

So it has been nearly four years since Crysis came out and it is still the graphics king. Vanilla Crysis by itself looks better than 99% of games out there and then modded just takes it to a whole other level. So much so that I feel that even next gen graphics won't really be much better.

But, taking aside the fact that Crysis was a game light years ahead of its time, I am actually saying this because I feel that graphics are stagnating. Gaming started with graphics in Black and white and then moved up from 2D to 3D. It always had a lot of place to improve on as we've seen blurry 3D sprites evolve over the years into fully detailed characters that are getting closer and closer to real life graphics.

So as we are getting closer and closer to realistic graphics, what exactly are next gen graphics going to do to make graphics looks better than games such as Crysis fully modded? I doubt just pouring polygon over polygon at this point is going to make a difference. I also doubt textures and details are going to get much better.

So what is next really? 3D? That doesn't really add anything to the graphics per say. Virtual reality? I think we're still a bit far off from that.

Eggimannd
What's next? Lol. Tesselation, ray tracing.... If they ever get the computing power down for real time ray tracing and greater market penetration of tesselation-enabled GPUs, video game graphics are going to set a whole new benchmark in realism. Someone hasn't been watching what Nvidia has been up to.
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Teuf_

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#63 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Roushrsh"]You know what would be amazing? CGI like graphics for a game, seems rather impossible thoughSPBoss

CGI graphics are already happening, this video is two years old, THIS proves that consolization is affecting pc games.



Tech demos are always like this. They show off things that are completely impractical to do in a real game.

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Wings_008

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#64 Wings_008
Member since 2008 • 3813 Posts
tbh i was amazed by Alan Wake's graphics, even though graphics are not important to me
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Teuf_

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#65 Teuf_
Member since 2004 • 30805 Posts

The poly count as gone down in fact over the last couple of years

_Matt_



No that's definitely not true. Console games continue to push out many millions of triangles per frame.

There's been a lot of focus on improving per-pixel quality, but you still need high triangle counts to make a lot of things look good. An no amount of normal mapping will improve blocky, angular silhouettes.

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Teuf_

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#66 Teuf_
Member since 2004 • 30805 Posts

I think that may actually take longer in a sense as you have to individually paint each face, whereas for low poly modelling you can unwrap the UVW pretty quickly and apply several unwraps from a single texture onto the model to get good results.

Not to mention that high poly modelling may look amazing, but it takes its toll on home consoles :P

_Matt_



Yeah the artists I know don't really have a problem with texturing. And the super high-poly models made in Zbrush that normal maps are generated from will have millions of polys...even a beefy PC would have trouble with it.

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Iantheone

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#67 Iantheone
Member since 2007 • 8242 Posts
I dont think graphics themselves can get much better then they can now. What I would like to see next is realistic physics and fully destructible environments.
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theuncharted34

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#68 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="_Matt_"]

The poly count as gone down in fact over the last couple of years

Teufelhuhn



No that's definitely not true. Console games continue to push out many millions of triangles per frame.

There's been a lot of focus on improving per-pixel quality, but you still need high triangle counts to make a lot of things look good. An no amount of normal mapping will improve blocky, angular silhouettes.

according to Naughty dog, Drakes model in UC2 has 47,000 polygons, alot in the face for lip movement.

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deactivated-5ef52b89b6fd0

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#69 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts
I personally think God of War 3 set the new standard as far as graphics and details go, more specifically with characters. But there's always room for improvement.TheMoreYouOwn
You must have never had the chance to game on the PC.
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inggrish

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#70 inggrish
Member since 2005 • 10503 Posts

[QUOTE="_Matt_"]

The poly count as gone down in fact over the last couple of years

Teufelhuhn



No that's definitely not true. Console games continue to push out many millions of triangles per frame.

There's been a lot of focus on improving per-pixel quality, but you still need high triangle counts to make a lot of things look good. An no amount of normal mapping will improve blocky, angular silhouettes.

Its what I have been taught in my uni. The graphics look better and better but the poly count for a lot of games isn't increasing. I mean Assassins creed 2, the models have a fairly low poly count, most of the detail is from very well baked on textures.

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theuncharted34

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#71 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="TheMoreYouOwn"]I personally think God of War 3 set the new standard as far as graphics and details go, more specifically with characters. But there's always room for improvement.Advid-Gamer
You must have never had the chance to game on the PC.

If you stare at Kratos the whole time, then yes it set the standard. Best looking character I've seen on any platform.

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Mr_BillGates

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#72 Mr_BillGates
Member since 2005 • 3211 Posts

Lol @ people referring games with low *** textures. Please.

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General_X

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#73 General_X
Member since 2003 • 9137 Posts

[QUOTE="Advid-Gamer"][QUOTE="TheMoreYouOwn"]I personally think God of War 3 set the new standard as far as graphics and details go, more specifically with characters. But there's always room for improvement.theuncharted34

You must have never had the chance to game on the PC.

If you stare at Kratos the whole time, then yes it set the standard. Best looking character I've seen on any platform.

*Obligatory Crysis Rebuttel*
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Truth_Hurts_U

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#74 Truth_Hurts_U
Member since 2006 • 9703 Posts

And we can all blame it on MS not keeping to the 5 year console rule. Consoles hold back gaming these days. PC's used to be the one people made cutting edge games on. Now it's pretty much consoles only. Once maxed out like they are we start to see the same visuals in every game we play... Which means I feel less compelled to buy games.

Here's to another 5 years of stale old graphics.

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Truth_Hurts_U

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#75 Truth_Hurts_U
Member since 2006 • 9703 Posts

The real issue isn't more powerful graphics, it's the time and recources it takes to make them . If the game fails, the developper goes broke . 100 man teams are normal today in big game studio's .

zekere

That's where there is a thing called leasing tech engines.

There is no excuse for not making top tier games these days for consoles that been out now for 4-5 years.

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HaloinventedFPS

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#76 HaloinventedFPS
Member since 2010 • 4738 Posts

360 holding everything back pretty much

PS2 did the same last gen

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abuabed

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#77 abuabed
Member since 2005 • 6606 Posts

360 holding everything back pretty much

PS2 did the same last gen

HaloinventedFPS
360? I'm confused...why do most multiplats look worse on PS3 then?
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Hakkai007

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#78 Hakkai007
Member since 2005 • 4905 Posts

according to Naughty dog, Drakes model in UC2 has 47,000 polygons, alot in the face for lip movement.

theuncharted34

That is for cut scenes the normal poly count is lower while in game.

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Hakkai007

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#79 Hakkai007
Member since 2005 • 4905 Posts

[QUOTE="Advid-Gamer"][QUOTE="TheMoreYouOwn"]I personally think God of War 3 set the new standard as far as graphics and details go, more specifically with characters. But there's always room for improvement.theuncharted34

You must have never had the chance to game on the PC.

If you stare at Kratos the whole time, then yes it set the standard. Best looking character I've seen on any platform.

You serious...

.

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HaloinventedFPS

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#80 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="HaloinventedFPS"]

360 holding everything back pretty much

PS2 did the same last gen

abuabed

360? I'm confused...why do most multiplats look worse on PS3 then?

Lazy devs

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abuabed

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#81 abuabed
Member since 2005 • 6606 Posts

[QUOTE="abuabed"][QUOTE="HaloinventedFPS"]

360 holding everything back pretty much

PS2 did the same last gen

HaloinventedFPS

360? I'm confused...why do most multiplats look worse on PS3 then?

Lazy devs

Now all devs are lazy :roll:
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Freak2121GTAF

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#82 Freak2121GTAF
Member since 2008 • 697 Posts
[QUOTE="Skittles_McGee"] That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.

Voxels are the future.
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Mystic-G

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#83 Mystic-G
Member since 2006 • 6462 Posts

Graphics are stagnating because developers are focused on 5-year old hardware. PC exclusive developers tend not to have the funds to license or create a engine that's capable of graphics like the Cry Engine.

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xYamatox

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#84 xYamatox
Member since 2005 • 5180 Posts

There are two reasons I can think of as to why graphics havn't had much of an improvement: Hardware and Consoles limit.

First off, I want to say that I find the whole "Consolized" arguement completely immature and stupid to say the least, but even I can't deny the fact that console gaming has a huge impact on how far developers will push the hardware of gaming machines. Since most games these days are either on consoles, or have a console port, developers need to be able to run the game on older hardware. Consoles are using hardware from 5+ years ago, and this holds back the PC version (as far as visuals are concerned) by a good margin. Yes, PC versions will almost ALWAYS look better, but they could have looked MUCH better if the game was dedicated to being 100% a PC game.

However, it's completely unfair to say consoles are the only reason for the "stall" in the graphic push. Hardware itself is a huge issue, since a gaming rig to even MAX Crysis probably cost roughly $1,500-ish (complete guess on my part). That's a huge investment, and I have doubts even half of the PC ppulation has a rig capable to pulling it off. This creates a problem for devs, because now they need to make games that the majority of PC gamers will be able to actually play. Crysis is a rare breed, trying to push hardware to it's limit, however it is not good on a buisiness standpoint, because not everyone is going to be able to play the game on the max settings. There is a reason Blizzard is able to sell billions of copies for each game they made, and that's because they take older hardware into consideration when they create their games (isn't ONLY because they make good games).

Granted, this could all be completely incorrect, and I expect a Hermit to come out and tell me, "No, consoles ruined everything", but this is simply my perspective on why graphics havn't improved much since 2007 (I believe that's when Crysis was released). Honestly, once we get next gen consoles, PC games will push the hardware harder, and the cycle will more then likely continue.

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Hakkai007

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#85 Hakkai007
Member since 2005 • 4905 Posts

Graphics are stagnating because developers are focused on 5-year old hardware. PC exclusive developers tend not to have the funds to license or create a engine that's capable of graphics like the Cry Engine.

Mystic-G

ProjecktCD does and they made their own game engine plus developed The Witcher 2 with only a budget of 8 million.

.

.

.

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Mystic-G

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#86 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="Mystic-G"]

Graphics are stagnating because developers are focused on 5-year old hardware. PC exclusive developers tend not to have the funds to license or create a engine that's capable of graphics like the Cry Engine.

Hakkai007

ProjecktCD does and they made their own game engine plus developed The Witcher 2 with only a budget of 8 million.

.

.

.

I'm well aware of this... how they managed to build and develop a game of such quality from scratch with such a low budget is beyond me. They clearly are able to do something not every developer does so let's not pretend other devs can do it too.

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Hakkai007

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#87 Hakkai007
Member since 2005 • 4905 Posts

And I will throw in some more to prove a point.

I can't wait until it comes out. Then people will post The Witcher 2 screenshots instead of Crysis in graphics whore threads.

.

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.

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Hakkai007

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#88 Hakkai007
Member since 2005 • 4905 Posts

I'm well aware of this... how they managed to build and develop a game of such quality from scratch with such a low budget is beyond me. They clearly are able to do something not every developer does so let's not pretend other devs can do it too.

Mystic-G

Well it's not like they have magical powers.

So other developers should be able to accomplish this.

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Brendissimo35

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#89 Brendissimo35
Member since 2005 • 1934 Posts

How is this news to anyone?

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mitu123

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#90 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Advid-Gamer"][QUOTE="TheMoreYouOwn"]I personally think God of War 3 set the new standard as far as graphics and details go, more specifically with characters. But there's always room for improvement.theuncharted34

You must have never had the chance to game on the PC.

If you stare at Kratos the whole time, then yes it set the standard. Best looking character I've seen on any platform.

Sounds like you don't game enough on PC.D=

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#91 AnnoyedDragon
Member since 2006 • 9948 Posts

And I will throw in some more to prove a point.

I can't wait until it comes out. Then people will post The Witcher 2 screenshots instead of Crysis in graphics whore threads.

Hakkai007

As aesthetically pleasing as that is, it is nowhere near as technically advanced as Crysis.

I don't think anything will be for the remainder of this gen.

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Mystic-G

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#92 Mystic-G
Member since 2006 • 6462 Posts

[QUOTE="Mystic-G"]

I'm well aware of this... how they managed to build and develop a game of such quality from scratch with such a low budget is beyond me. They clearly are able to do something not every developer does so let's not pretend other devs can do it too.

Hakkai007

Well it's not like they have magical powers.

So other developers should be able to accomplish this.

Other developers prob don't have such a quality team working under such a budget.
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Heyhuub

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#93 Heyhuub
Member since 2010 • 317 Posts

[QUOTE="Hakkai007"]

[QUOTE="Mystic-G"]

Graphics are stagnating because developers are focused on 5-year old hardware. PC exclusive developers tend not to have the funds to license or create a engine that's capable of graphics like the Cry Engine.

Mystic-G

ProjecktCD does and they made their own game engine plus developed The Witcher 2 with only a budget of 8 million.

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I'm well aware of this... how they managed to build and develop a game of such quality from scratch with such a low budget is beyond me. They clearly are able to do something not every developer does so let's not pretend other devs can do it too.

How Activision managed to spend 50 million developing a Call of Duty game which still runs on an Idtech 3 engine is also beyond me.

Bohemia with Arma is also a good example of small developer with a relatively small budget building on pretty amazing technology.

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hd5870corei7

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#94 hd5870corei7
Member since 2010 • 1612 Posts
Eventually, graphics will reach a point where the only thing in which will improve will be scale.Stevo_the_gamer
Yeah... in another 20 years....
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Mordred19

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#95 Mordred19
Member since 2007 • 8259 Posts

graphics are stagnating? good. it's enviorment size that should be growing. interactrion with those enviorments should become deeper, and breadth and depth of content should expand.

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Birdy09

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#96 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Skittles_McGee"]There's still room for improvement. As it is, textures are still essentially paint on a canvas. Realistically, "textures" would be a part of the object in question, and change dynamically. We don't have anything remotely like that yet. That and everything is still made of hollow "meshes". Literally there is nothing on the inside of a video game character or object.Eggimannd

Of course there's still place for improvement. I just don't think we will ever see the kind of huge graphical leap from last gen to this current gen. Next gen games are just gonna slightly improve over time until the reach another peak.

You people say this every generation and every generation you are wrong.
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TheColbert

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#97 TheColbert
Member since 2008 • 3846 Posts
First off The Witcher looks amazing and this is one time when I wish I had a good PC. As for the question I think stuff like textures and better character models still have a good way to go in next gen. I am sure we will all be surprised when we see games running on the Xbox 720 or PS4.
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flashn00b

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#98 flashn00b
Member since 2006 • 3961 Posts

My personal thought on this subject is that most developers aren't willing to make PC-centric games due to the heavy risk of piracy, along with the common perception that consoles are dominant.

At this point, I highly doubt we'll get a PC-exclusive that would have a similar impact made by HL2's initial release. I can only hope that more people would agree with me that Valve should bribe the crap out of console-centric companies such as Square, Rockstar, and Platinum Games.

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AnnoyedDragon

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#99 AnnoyedDragon
Member since 2006 • 9948 Posts

You people say this every generation and every generation you are wrong.Birdy09

A ongoing theme this gen is software has stopped advancing at its usual rate, despite hardware continuing to march forward. We most likely could see a significant leap in graphics right now, the hardware is there, but someone has to actually make the games to utilize it.

My personal thought on this subject is that most developers aren't willing to make PC-centric games due to the heavy risk of piracy

flashn00b

People keep saying this, and I have to keep reminding them that consoles are more cross platform centric than PC, which isn't in line with the piracy theory.

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psn8214

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#100 psn8214
Member since 2009 • 14930 Posts

... and they will continue to stagnate as long as devs focus on the 360 and the PS3. Not that that is a bad thing, necessarily, as gameplay could use some focus too.