Exactly, so how are graphics novel and unnecessary in any way, they're the building block of a game. Gimmicks are pointless things that add little to a product. Also graphics DO add to a game, better graphics = better immersion and immersing yourself in a game can make a game so much better, or are you seriously going to try and argue that Bioshock or Uncharted would have been anywhere near as good if they'd had Doom graphics.[QUOTE="bobbetybob"][QUOTE="Link3301"]
gim·mick
noun
1.
an ingenious or novel device, scheme, or stratagem, especially one designed to attract attention orincrease appeal.
2.a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good musthave a gimmick in it somewhere.3.a hidden mechanical device by which a magician works a trick or a gambler controls a game ofchance.4.Electronics Informal. a capacitor formed by intertwining two insulated wires.verb (used with object)5.to equip or embellish with unnecessary features, especially in order to increase salability, acceptance,etc. (often followed by up  ): to gimmick up a sports car with chrome and racing stripes.
Link3301
I'm talking about current advancements in graphics that have done nothing to enhance gameplay. New graphics tech is the ultimate gimmick.
What you're referring to is more related to market direction. The industry has exploded. People want theatrics, and companies can profit off of shorter high budget games--and push more of these games out in a short amount of time to fill a gamers need. Couple that with the current dlc model, etc. the newcomers to gaming only know it this way, and fact of the matter is that a lot of the NES/snes era of people that still game simply don't have as much time for 60 hour games. I'm honestly one of those people. I like in depth games, but it's very rare that I'll sink countless hours into multiple games.
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