Graphics are the Ultimate Gimmick

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jun_aka_pekto

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#151 jun_aka_pekto
Member since 2010 • 25255 Posts

[QUOTE="tenaka2"]

I agree, look at these examples, the grafical gimmicks bring nothing.

 

elite

As can be clearly seen, the graphics bring nothing new.

menes777

Obvious bullshot, you know graphics aren't that good.  :P

Yeah. The resolution is too high. :lol: SVGA wasn't around yet when that game released.

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Jag85

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#152 Jag85
Member since 2005 • 20640 Posts

[QUOTE="LastRambo341"]Yeh, I think people call motion controls "a gimmick" but they do not know what it actually means. They actually think that "gimmicks" mean something that is useless or something that does not improve.Cranler

Wii was a weak console that had no way of competing against the big boys so they tried to take the attention away from the console and hype up with the motion controls which turn out to be inferior to existing control devices. Sounds like a gimmick to me. Now the wiiu doesnt even come with motion control.

Lots of people think of motion conmtrol as a gimmick including Randy Pitchford.

http://gamasutra.com/view/news/174504/Randy_Pitchford_has_no_interest_in_nextgen_motion_control_gimmicks.php

Firstly, the Wii won the last gen. Secondly, the Wii initially wasn't even marketed as a direct competitor to the PS360. And finally, the Wii U Gamepad features motion control.
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burgeg

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#153 burgeg
Member since 2005 • 3599 Posts

I agree, look at these examples, the grafical gimmicks bring nothing.

 

elite

c

As can be clearly seen, the graphics bring nothing new.

tenaka2

Now put up a pic of Crysis 2 and Crysis 3. Go ahead and put up a pic of Killzone 3 and Killzone Shadow Fall. Nobody is saying graphical leaps have never been important. But TODAY GRAPHICAL LEAPS ARE A LOT SMALLER AND THEREFORE LESS IMPORTANT THAN THEY USED TO BE. Graphics have simply gotten past the point of acceptability. There's no such thing as a bad looking game anymore. Well, it's very rare. Previous generations graphical leaps were absolutely massive and extremely noticable. They mattered. But the graphical leap from PS3 to PS4? It's nice there's some improvement, but it's hardly jaw dropping the way the leap usually is. As I said, graphics these days are past the point of acceptability. Only in open world games will the graphical differences between this and next gen truly matter. And even that's more of a performance thing than a pure visual thing.

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Jag85

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#154 Jag85
Member since 2005 • 20640 Posts
[QUOTE="Link3301"]

[QUOTE="Bruin1986"] Your statement/opinion is objectively incorrect. More powerful hardware does not simply allow for better graphics. It has direct impact on gameplay options for developers. Larger environments with more complicated layouts as more AI controlled bots. Mass AI can be individualized so that single characters in large masses of characters can have individual, separate AI. More complicated physics simulations allow for more options. Look at Knack...it looks like physics will be a huge part of the game. I could go on and on about how more powerful hardware increases gameplay possibilities beyond simply graphics...Cranler

Yes but developers have not come anywhere near harnessing the power of current hardware and past hardware. Thus, new hardware is a useless "innovation" as things are right now. Half-Life, a game from 1998, has enemy AI that bests games today. Its AI is even better than the AI in Half-Life 2

Until recently most shooters had enemies that stood still in the open or just charged the player. Today most shooters have enemies taking cover, grenade flushing and flanking.

Back in 2001, Metal Gear Solid 2 already had enemies taking cover, grenade flushing, and flanking.
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Jag85

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#155 Jag85
Member since 2005 • 20640 Posts

You're not getting the point, and you should look at the definition of gimmick.

Graphics is important because it drives immersion, innovation and gives the ability to construct decent storylines. I do disagree with Crytek about 60% of the game being graphics because there's much more to the game, such as gameplay and sound. I just think 60% is too much, but it's Crytek post-consolisation so it's not surprising.

The importance of graphics is dependant on the game. For example, Hotline Miami is still a great game without graphics in mind because it is obviously focused on gameplay, it's what makes the game awesome. On the other hand, Heavy Rain wouldn't be good if the graphics are poor - if you're playing it for the story, it's important for the game to look good.

Cyberdot
Novels don't have any graphics and yet they usually have better stories than most games and movies.
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menes777

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#156 menes777
Member since 2003 • 2643 Posts

[QUOTE="tenaka2"]

I agree, look at these examples, the grafical gimmicks bring nothing.

 

elite

c

As can be clearly seen, the graphics bring nothing new.

burgeg

Now put up a pic of Crysis 2 and Crysis 3. Go ahead and put up a pic of Killzone 3 and Killzone Shadow Fall. Nobody is saying graphical leaps have never been important. But TODAY GRAPHICAL LEAPS ARE A LOT SMALLER AND THEREFORE LESS IMPORTANT THAN THEY USED TO BE. Graphics have simply gotten past the point of acceptability. There's no such thing as a bad looking game anymore. Well, it's very rare. Previous generations graphical leaps were absolutely massive and extremely noticable. They mattered. But the graphical leap from PS3 to PS4? It's nice there's some improvement, but it's hardly jaw dropping the way the leap usually is. As I said, graphics these days are past the point of acceptability. Only in open world games will the graphical differences between this and next gen truly matter. And even that's more of a performance thing than a pure visual thing.

Graphical leaps are a lot smaller and less important =/= gimmick.  A real gimmick is mean to catch someone's attention but then ends up being very shallow.  Also maybe you should use a different measuring stick than comparing an older console to an already outdated one.  Consoles don't advance graphics, they advance the pocket book of those who make them.

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HAZE-Unit

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#157 HAZE-Unit
Member since 2007 • 10564 Posts

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Link3301

When games like GTA have full destructible environments and we can go inside every building available then I'll say "graphics" as you would call it don't matter anymore.

When technology hits that stage I'll be satisfied.

EDIT : so no, graphics are not a gimmick.

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Cranler

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#158 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Jag85"][QUOTE="Cranler"]

Yeh, I think people call motion controls "a gimmick" but they do not know what it actually means. They actually think that "gimmicks" mean something that is useless or something that does not improve.LastRambo341

Wii was a weak console that had no way of competing against the big boys so they tried to take the attention away from the console and hype up with the motion controls which turn out to be inferior to existing control devices. Sounds like a gimmick to me. Now the wiiu doesnt even come with motion control.

Lots of people think of motion conmtrol as a gimmick including Randy Pitchford.

http://gamasutra.com/view/news/174504/Randy_Pitchford_has_no_interest_in_nextgen_motion_control_gimmicks.php

Firstly, the Wii won the last gen. Secondly, the Wii initially wasn't even marketed as a direct competitor to the PS360. And finally, the Wii U Gamepad features motion control.

Console sales arent everything, factor in all the dlc and Live Gold subs and MS most likely won the gen. Plus the ps360 are still selling strong while wii is dead in the water. 360 is currently outselling wii and wiiu combined on a month to month basis. Feb 2103 the 360 sold 300k while the wiiu sold a mere 65k. Lets not forget that the wii was a fad fluke that will never happen again. Wiiu gamepad features motion control you say? Is motion control used for aiming in Zombie u with the wiiu gamepad?
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Cranler

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#159 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"][QUOTE="Link3301"]

Yes but developers have not come anywhere near harnessing the power of current hardware and past hardware. Thus, new hardware is a useless "innovation" as things are right now. Half-Life, a game from 1998, has enemy AI that bests games today. Its AI is even better than the AI in Half-Life 2

Jag85

Until recently most shooters had enemies that stood still in the open or just charged the player. Today most shooters have enemies taking cover, grenade flushing and flanking.

Back in 2001, Metal Gear Solid 2 already had enemies taking cover, grenade flushing, and flanking.

I guess you missed where I said most. Try reading more carefully in the future.

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Cranler

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#160 Cranler
Member since 2005 • 8809 Posts
[QUOTE="burgeg"]

[QUOTE="tenaka2"]

I agree, look at these examples, the grafical gimmicks bring nothing.

 

elite

c

As can be clearly seen, the graphics bring nothing new.

Now put up a pic of Crysis 2 and Crysis 3. Go ahead and put up a pic of Killzone 3 and Killzone Shadow Fall. Nobody is saying graphical leaps have never been important. But TODAY GRAPHICAL LEAPS ARE A LOT SMALLER AND THEREFORE LESS IMPORTANT THAN THEY USED TO BE. Graphics have simply gotten past the point of acceptability. There's no such thing as a bad looking game anymore. Well, it's very rare. Previous generations graphical leaps were absolutely massive and extremely noticable. They mattered. But the graphical leap from PS3 to PS4? It's nice there's some improvement, but it's hardly jaw dropping the way the leap usually is. As I said, graphics these days are past the point of acceptability. Only in open world games will the graphical differences between this and next gen truly matter. And even that's more of a performance thing than a pure visual thing.

Speak for yourself. My jaw dropped when I played Crysis 3. Graphics improve immersion and will continue to increase immersion until the graphics are cgi quality.
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kenakuma

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#161 kenakuma
Member since 2007 • 3462 Posts

I used to be a Dual Analogs FPS player back with PS2/Xbox/Gamecube as well as I still am a M/KB FPS player but I've adapted and started Using WiiMote for FPS and can say that they do actually beat out the precision of even Mouse and Keyboard.  Mouse and Keyboard controls are great for FPS dont get me wrong, I love Mouse and Keyboard but WiiMote Pointer controls are superior to them.

Until the Mouse and Keyboard can prove accuracy as shown in this video, the WiiMote will remain the best method for FPS.  Dual Analogs could never do what's in that video so they are out of the running.

nini200

I've seen videos and articles that tip it in favor of m/k and dual analog as well, though not many because those users really don't have anything to prove/defend. The reason for that is because they are enjoying the genre to a muuuuch greater extent then gamers only playing on nintendo platforms. 

I remember when RE4 on Wii showed off the potential for the pointer controls and everyone became extremely excited for the possibilities (as people did for many of the theorized advancements motion controls would bring but never did), however, after than game there wasn't a whole lot of quality 3rd and 1st person shooters on the system, nowhere near what the m/k and dual analog platforms were getting. Not getting RE5 certainly didn't help. 

My point is there is really no point in contesting its alleged superiority when it's not even coming close breaking even with the amount of quality 1/3rd person shooter titles other platforms are receiving. That alone makes it a complete non threat to the m/k and dual analog control schemes. 

 

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Jag85

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#162 Jag85
Member since 2005 • 20640 Posts

[QUOTE="Jag85"][QUOTE="Cranler"]

 

Wii was a weak console that had no way of competing against the big boys so they tried to take the attention away from the console and hype up with the motion controls which turn out to be inferior to existing control devices. Sounds like a gimmick to me. Now the wiiu doesnt even come with motion control.

 

Lots of people think of motion conmtrol as a gimmick including Randy Pitchford.

 

http://gamasutra.com/view/news/174504/Randy_Pitchford_has_no_interest_in_nextgen_motion_control_gimmicks.php

Cranler

Firstly, the Wii won the last gen. Secondly, the Wii initially wasn't even marketed as a direct competitor to the PS360. And finally, the Wii U Gamepad features motion control.


Console sales arent everything, factor in all the dlc and Live Gold subs and MS most likely won the gen. Plus the ps360 are still selling strong while wii is dead in the water. 360 is currently outselling wii and wiiu combined on a month to month basis. Feb 2103 the 360 sold 300k while the wiiu sold a mere 65k. Lets not forget that the wii was a fad fluke that will never happen again. Wiiu gamepad features motion control you say? Is motion control used for aiming in Zombie u with the wiiu gamepad?

Not really. While the the 360 and especially PS3 were making losses on each console sold, the Wii was making a profit on every console sold. This fact automatically negates whatever profits DLC and Live Gold were making for Microsoft. And in addition to hardware profits, the Wii also sold a lot more software units than the 360 and PS3. Furthermore, a lot of those software sales came from low-budget first-party titles that made way more profit for Nintendo. And while the Wii's sales have slowed down significantly towards the end of the generation, that won't be enough to close the 25 million console sales gap between the Wii and 360. All the facts point to the Wii clearly winning last generation, financially speaking.

As for the Wii U Gamepad, it supports motion sensors and accelerators like the WiiMote, in addition to a gyroscope sensor like the 3DS (which is useful for FPS aiming). I haven't played Zombi U, so I have no idea whether it makes use of motion sensors or not.

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Jag85

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#163 Jag85
Member since 2005 • 20640 Posts

[QUOTE="Jag85"][QUOTE="Cranler"] Until recently most shooters had enemies that stood still in the open or just charged the player. Today most shooters have enemies taking cover, grenade flushing and flanking. Cranler

Back in 2001, Metal Gear Solid 2 already had enemies taking cover, grenade flushing, and flanking.

I guess you missed where I said most. Try reading more carefully in the future.

And I suppose you missed the point entirely. Most shooters today are just using enemy AI that was already possible on the PS2.
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Jag85

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#164 Jag85
Member since 2005 • 20640 Posts

[QUOTE="Link3301"]

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

HAZE-Unit

When games like GTA have full destructible environments and we can go inside every building available then I'll say "graphics" as you would call it don't matter anymore.

When technology hits that stage I'll be satisfied.

EDIT : so no, graphics are not a gimmick.

As far as open-world games go, most of today's open-world games have barely even improved beyond what Shenmue had already pulled off on the Dreamcast way back in 1999.
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Cranler

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#165 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"][QUOTE="Jag85"] Firstly, the Wii won the last gen. Secondly, the Wii initially wasn't even marketed as a direct competitor to the PS360. And finally, the Wii U Gamepad features motion control.Jag85


Console sales arent everything, factor in all the dlc and Live Gold subs and MS most likely won the gen. Plus the ps360 are still selling strong while wii is dead in the water. 360 is currently outselling wii and wiiu combined on a month to month basis. Feb 2103 the 360 sold 300k while the wiiu sold a mere 65k. Lets not forget that the wii was a fad fluke that will never happen again. Wiiu gamepad features motion control you say? Is motion control used for aiming in Zombie u with the wiiu gamepad?

Not really. While the the 360 and especially PS3 were making losses on each console sold, the Wii was making a profit on every console sold. This fact automatically negates whatever profits DLC and Live Gold were making for Microsoft. And in addition to hardware profits, the Wii also sold a lot more software units than the 360 and PS3. Furthermore, a lot of those software sales came from low-budget first-party titles that made way more profit for Nintendo. And while the Wii's sales have slowed down significantly towards the end of the generation, that won't be enough to close the 25 million console sales gap between the Wii and 360. All the facts point to the Wii clearly winning last generation, financially speaking.

As for the Wii U Gamepad, it supports motion sensors and accelerators like the WiiMote, in addition to a gyroscope sensor like the 3DS (which is useful for FPS aiming). I haven't played Zombi U, so I have no idea whether it makes use of motion sensors or not.

We dont have the numbers for how much MS makes from dlc or from other online services. MS does have at least 15 million Live Gold subs. Also remember that while the wiiu has the highest selling games they didnt have that many popular games. Add up all the COD's, Halos, GTA, RDR, Bioshock and all the other million plus selling games and its not far off.
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Cranler

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#166 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Jag85"][QUOTE="Cranler"]

Back in 2001, Metal Gear Solid 2 already had enemies taking cover, grenade flushing, and flanking.Jag85
I guess you missed where I said most. Try reading more carefully in the future.

And I suppose you missed the point entirely. Most shooters today are just using enemy AI that was already possible on the PS2.

The op was speaking as if ai hasnt improved at all and that Half Life has the best ai. Compare GTA 4 ai to GTA 3.
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Jag85

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#167 Jag85
Member since 2005 • 20640 Posts

Graphics are the farthest thing from as gimmick, they are the building block of all games. I am working on a open world game with CE3. I have ran the game on a pc with similar hardware to current consoles, and it was extremely limiting to say the least, for starters I could only run the game on the lowest settings, and it still was under 10 fps the whole time. I have a pc running it with a GTX 570, and the benefits of the better hardware are huge. I am creating battles in the streets of Chicago with hundreds of men. This amount of AI is simply not possible on consoles. Ther is a significant jump on everything each gen. Do you think MAG would have run on PS2 ? Do you think ARMA 3(270km map), or Planetside 2(thousands of players at once) would run on PS3 ? BF3 on pc is 64 players, on consoles it's 24, clearly, better hardware, and better graphics are very important.

SentientMind

I think what you're referring to is performance, not graphics. By reducing the graphical quality, you could increase the performance. A game like MAG would be possible on the PS2 with reduced graphical quality. Games like ARMA 3 and Planetside 2 would be possible on the PS3 with reduced graphical quality. In fact, just look at World of Warcraft (or any MMORPG), where the graphics look primitive yet it can support thousands of players. By reducing the graphical quality, you could focus more of the system's power towards better performance and more content (i.e. more complex AI, more characters on screen, etc.). Of course, this isn't an issue for gaming PC's, but the console versions could have had just as much content if they were willing to reduce some of that graphical quality.

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Jag85

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#168 Jag85
Member since 2005 • 20640 Posts
[QUOTE="Jag85"]

[QUOTE="Cranler"]
Console sales arent everything, factor in all the dlc and Live Gold subs and MS most likely won the gen. Plus the ps360 are still selling strong while wii is dead in the water. 360 is currently outselling wii and wiiu combined on a month to month basis. Feb 2103 the 360 sold 300k while the wiiu sold a mere 65k. Lets not forget that the wii was a fad fluke that will never happen again. Wiiu gamepad features motion control you say? Is motion control used for aiming in Zombie u with the wiiu gamepad?Cranler

Not really. While the the 360 and especially PS3 were making losses on each console sold, the Wii was making a profit on every console sold. This fact automatically negates whatever profits DLC and Live Gold were making for Microsoft. And in addition to hardware profits, the Wii also sold a lot more software units than the 360 and PS3. Furthermore, a lot of those software sales came from low-budget first-party titles that made way more profit for Nintendo. And while the Wii's sales have slowed down significantly towards the end of the generation, that won't be enough to close the 25 million console sales gap between the Wii and 360. All the facts point to the Wii clearly winning last generation, financially speaking.

As for the Wii U Gamepad, it supports motion sensors and accelerators like the WiiMote, in addition to a gyroscope sensor like the 3DS (which is useful for FPS aiming). I haven't played Zombi U, so I have no idea whether it makes use of motion sensors or not.

We dont have the numbers for how much MS makes from dlc or from other online services. MS does have at least 15 million Live Gold subs. Also remember that while the wiiu has the highest selling games they didnt have that many popular games. Add up all the COD's, Halos, GTA, RDR, Bioshock and all the other million plus selling games and its not far off.

Not sure what you mean by that second paragraph. The Wii had more million sellers than both the 360 and PS3 combined. In addition, the Wii's top sellers shifted a lot more units than the PS360's top sellers did. It's clear the Wii won last gen by a considerable margin, in terms of both hardware and software sales.
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SchnabbleTab

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#169 SchnabbleTab
Member since 2013 • 1488 Posts
[QUOTE="Cranler"][QUOTE="Jag85"]

[QUOTE="Cranler"]
Console sales arent everything, factor in all the dlc and Live Gold subs and MS most likely won the gen. Plus the ps360 are still selling strong while wii is dead in the water. 360 is currently outselling wii and wiiu combined on a month to month basis. Feb 2103 the 360 sold 300k while the wiiu sold a mere 65k. Lets not forget that the wii was a fad fluke that will never happen again. Wiiu gamepad features motion control you say? Is motion control used for 360 and PS3 combined. In addition, the Wii's top sellers shifted a lot more units than the PS360's top sellers did. It's clear the Wii won last gen by a considerable margin, in terms of both hardware and software sales.Jag85

You can praise the Wii as much as you want but can you play Killzone or Uncharted? Exactly, so you lose.

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Jag85

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#170 Jag85
Member since 2005 • 20640 Posts

You can praise the Wii as much as you want but can you play Killzone or Uncharted? Exactly, so you lose.SchnabbleTab
You do realize I own a PS3, right?

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Cranler

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#171 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Jag85"][QUOTE="Cranler"][QUOTE="Jag85"]

Not really. While the the 360 and especially PS3 were making losses on each console sold, the Wii was making a profit on every console sold. This fact automatically negates whatever profits DLC and Live Gold were making for Microsoft. And in addition to hardware profits, the Wii also sold a lot more software units than the 360 and PS3. Furthermore, a lot of those software sales came from low-budget first-party titles that made way more profit for Nintendo. And while the Wii's sales have slowed down significantly towards the end of the generation, that won't be enough to close the 25 million console sales gap between the Wii and 360. All the facts point to the Wii clearly winning last generation, financially speaking.

As for the Wii U Gamepad, it supports motion sensors and accelerators like the WiiMote, in addition to a gyroscope sensor like the 3DS (which is useful for FPS aiming). I haven't played Zombi U, so I have no idea whether it makes use of motion sensors or not.

We dont have the numbers for how much MS makes from dlc or from other online services. MS does have at least 15 million Live Gold subs. Also remember that while the wiiu has the highest selling games they didnt have that many popular games. Add up all the COD's, Halos, GTA, RDR, Bioshock and all the other million plus selling games and its not far off.

Not sure what you mean by that second paragraph. The Wii had more million sellers than both the 360 and PS3 combined. In addition, the Wii's top sellers shifted a lot more units than the PS360's top sellers did. It's clear the Wii won last gen by a considerable margin, in terms of both hardware and software sales.

I highly doubt the wii had more million+ selling games than 360. Wii fit or whichever one came with wiiu doesnt count btw.
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xOMGITSJASONx

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#172 xOMGITSJASONx
Member since 2009 • 2634 Posts

Been gaming over 30 years now and I'll be lying my ass off if I said I don't like great graphics. I disagree with you TC.

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#173 SentientMind
Member since 2013 • 361 Posts

Graphics are the farthest thing from as gimmick, they are the building block of all games. I am working on a open world game with CE3. I have ran the game on a pc with similar hardware to current consoles, and it was extremely limiting to say the least, for starters I could only run the game on the lowest settings, and it still was under 10 fps the whole time. I have a pc running it with a GTX 570, and the benefits of the better hardware are huge. I am creating battles in the streets of Chicago with hundreds of men. This amount of AI is simply not possible on consoles. Ther is a significant jump on everything each gen. Do you think MAG would have run on PS2 ? Do you think ARMA 3(270km map), or Planetside 2(thousands of players at once) would run on PS3 ? BF3 on pc is 64 players, on consoles it's 24, clearly, better hardware, and better graphics are very important.

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Jag85

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#174 Jag85
Member since 2005 • 20640 Posts
[QUOTE="Jag85"][QUOTE="Cranler"] We dont have the numbers for how much MS makes from dlc or from other online services. MS does have at least 15 million Live Gold subs. Also remember that while the wiiu has the highest selling games they didnt have that many popular games. Add up all the COD's, Halos, GTA, RDR, Bioshock and all the other million plus selling games and its not far off.Cranler
Not sure what you mean by that second paragraph. The Wii had more million sellers than both the 360 and PS3 combined. In addition, the Wii's top sellers shifted a lot more units than the PS360's top sellers did. It's clear the Wii won last gen by a considerable margin, in terms of both hardware and software sales.

I highly doubt the wii had more million+ selling games than 360. Wii fit or whichever one came with wiiu doesnt count btw.

According to Nintendo, the Wii had 103 million sellers by March 2011. The Wikipedia lists of million sellers for both the PS360 combined are well below that.
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super600

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#175 super600  Moderator
Member since 2007 • 33160 Posts

[QUOTE="Jag85"][QUOTE="Cranler"][QUOTE="Jag85"]

[QUOTE="Cranler"]
Console sales arent everything, factor in all the dlc and Live Gold subs and MS most likely won the gen. Plus the ps360 are still selling strong while wii is dead in the water. 360 is currently outselling wii and wiiu combined on a month to month basis. Feb 2103 the 360 sold 300k while the wiiu sold a mere 65k. Lets not forget that the wii was a fad fluke that will never happen again. Wiiu gamepad features motion control you say? Is motion control used for 360 and PS3 combined. In addition, the Wii's top sellers shifted a lot more units than the PS360's top sellers did. It's clear the Wii won last gen by a considerable margin, in terms of both hardware and software sales.SchnabbleTab

You can praise the Wii as much as you want but can you play Killzone or Uncharted? Exactly, so you lose.

I do;t care about killzone and most modern shooters. I don't know why the cows try to use it as ownage.

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Cranler

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#176 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Cranler"][QUOTE="Jag85"] Not sure what you mean by that second paragraph. The Wii had more million sellers than both the 360 and PS3 combined. In addition, the Wii's top sellers shifted a lot more units than the PS360's top sellers did. It's clear the Wii won last gen by a considerable margin, in terms of both hardware and software sales.Jag85
I highly doubt the wii had more million+ selling games than 360. Wii fit or whichever one came with wiiu doesnt count btw.

According to Nintendo, the Wii had 103 million sellers by March 2011. The Wikipedia lists of million sellers for both the PS360 combined are well below that.

According to Nintendo? Wiki? I found a list of best selling games per console and under the 360 I dont see Halo Reach, Halo 4, RDR, MW 3 on the list
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jsmoke03

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#177 jsmoke03
Member since 2004 • 13719 Posts

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Link3301

ever see a hot girl and then talk to her and find out there is nothing interesting other than she looks good? its the same thing with games. some games have nothing to offer other than graphics but some do...you just have to find it.

 

as far as the indie scene goes, thats a crock of sh*t. they rehash 2d platformers with some kind of later gen mechanic and call it innovative. example was braid...i'm sorry but even the developer was inspired by pop sands of time. everything is hybrid....don't let the name indie fool you....nothing is new under the sun. its just a matter of combining mechanics from different genres now

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menes777

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#178 menes777
Member since 2003 • 2643 Posts

[QUOTE="SentientMind"]

Graphics are the farthest thing from as gimmick, they are the building block of all games. I am working on a open world game with CE3. I have ran the game on a pc with similar hardware to current consoles, and it was extremely limiting to say the least, for starters I could only run the game on the lowest settings, and it still was under 10 fps the whole time. I have a pc running it with a GTX 570, and the benefits of the better hardware are huge. I am creating battles in the streets of Chicago with hundreds of men. This amount of AI is simply not possible on consoles. Ther is a significant jump on everything each gen. Do you think MAG would have run on PS2 ? Do you think ARMA 3(270km map), or Planetside 2(thousands of players at once) would run on PS3 ? BF3 on pc is 64 players, on consoles it's 24, clearly, better hardware, and better graphics are very important.

Jag85

I think what you're referring to is performance, not graphics. By reducing the graphical quality, you could increase the performance. A game like MAG would be possible on the PS2 with reduced graphical quality. Games like ARMA 3 and Planetside 2 would be possible on the PS3 with reduced graphical quality. In fact, just look at World of Warcraft (or any MMORPG), where the graphics look primitive yet it can support thousands of players. By reducing the graphical quality, you could focus more of the system's power towards better performance and more content (i.e. more complex AI, more characters on screen, etc.). Of course, this isn't an issue for gaming PC's, but the console versions could have had just as much content if they were willing to reduce some of that graphical quality.

WoW supports thousands of players because of the server farms that actually run the game.  Not because the client has primitive graphics.  The game itself could have Crysis 3 like graphics and still support thousands of players.  But that won't happen because 1) it's not the theme of WoW, 2) Blizzard doesn't need that level of graphics to keep players interested and 3) it would alienate the fan base that has relied on not needing a powerful machine to run the game. 

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LastRambo341

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#179 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="LastRambo341"]Yeh, I think people call motion controls "a gimmick" but they do not know what it actually means. They actually think that "gimmicks" mean something that is useless or something that does not improve.Cranler

Wii was a weak console that had no way of competing against the big boys so they tried to take the attention away from the console and hype up with the motion controls which turn out to be inferior to existing control devices. Sounds like a gimmick to me. Now the wiiu doesnt even come with motion control.

Lots of people think of motion conmtrol as a gimmick including Randy Pitchford.

http://gamasutra.com/view/news/174504/Randy_Pitchford_has_no_interest_in_nextgen_motion_control_gimmicks.php

I don't see anything wrong with bringing new innovation and new way to play. I buy a console for the games, if I want graphics I'll get a PC Yes, the Wii's gimmick was motion controls. Same as BluRay for PS3 Inferior? You played the wrong games Lots of people eat McDonalds
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fernandmondego_

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#180 fernandmondego_
Member since 2005 • 3170 Posts

[QUOTE="bobbetybob"]I don't think you know what the word gimmick means.Link3301

gim·mick

noun

1.

an ingenious or novel device, scheme, or stratagem, especially one designed to attract attention orincrease appeal.

2.a concealed, usually devious aspect or feature of something, as a plan or deal: An offer that good musthave a gimmick in it somewhere.3.a hidden mechanical device by which a magician works a trick or a gambler controls a game ofchance.4.Electronics Informal. a capacitor formed by intertwining two insulated wires.verb (used with object)5.to equip or embellish with unnecessary features, especially in order to increase salability, acceptance,etc. (often followed by up  ): to gimmick up a sports car with chrome and racing stripes.


Self-owned.
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LastRambo341

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#181 LastRambo341
Member since 2010 • 8767 Posts

[QUOTE="Link3301"]

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

jsmoke03

ever see a hot girl and then talk to her and find out there is nothing interesting other than she looks good? its the same thing with games. some games have nothing to offer other than graphics but some do...you just have to find it.

 

as far as the indie scene goes, thats a crock of sh*t. they rehash 2d platformers with some kind of later gen mechanic and call it innovative. example was braid...i'm sorry but even the developer was inspired by pop sands of time. everything is hybrid....don't let the name indie fool you....nothing is new under the sun. its just a matter of combining mechanics from different genres now

HEYYYYY!!!! Braid is beautiful!
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Jag85

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#182 Jag85
Member since 2005 • 20640 Posts

[QUOTE="Jag85"][QUOTE="Cranler"] I highly doubt the wii had more million+ selling games than 360. Wii fit or whichever one came with wiiu doesnt count btw. Cranler
According to Nintendo, the Wii had 103 million sellers by March 2011. The Wikipedia lists of million sellers for both the PS360 combined are well below that.

According to Nintendo? Wiki? I found a list of best selling games per console and under the 360 I dont see Halo Reach, Halo 4, RDR, MW 3 on the list

http://www.nintendo.co.jp/ir/pdf/2011/110425e.pdf (page 3)

As of March 2011, at least 103 different Wii games had sold over a million units each.

Wikipedia's list of best-selling Xbox 360 games to date barely has even half as many million sellers. Even if we consider that it's missing some games, it still won't come anywhere close.