Graphics are the Ultimate Gimmick

  • 182 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for parkurtommo
parkurtommo

28295

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#101 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="Cranler"][QUOTE="sSubZerOo"]

 Yet Half-Life 1 is the better game, with tighter controls and better gun play.. The gun play in HL2 was extremely weak.. In the end of the day THEY ARE A gimmick if they do absolutely nothing for the actual game mechanics.. Hence why we are seeing dumbing down of games out there.. You can keep your "movie" games, if I want a great story and presentation I will read a book or go to a theater.. This isn't saying that games shouldn't have that, but it is devolving to this sh!t EVERY MAJOR game now.. Look at Killzone 4, it's the SAME SH!T military shooter we have been seeing for 7 years now.. Yet people were blown away by it, because they are gullible idiots who think that the game is some how "new" when it really isn't..  And please tell that to the people out there who play games like minecraft, FTL, or Terraria.. Games that could be done a decade ago, yet are becoming MORE popular than the so called "blockbuster" games of today.

sSubZerOo

Many people enjoy shooters and they want to keep playing shooters. Just like some people watch the same sports every year for their entire life. Better graphics equals more immersion. Without current graphics capabilities games would not even be able to mimic a sunny day. Before this gen it was always a cloudy day when you went outside in a game environment. This adds to immersion.

  You know what adds even more immersion? Intelligent gameplay instead of throwing endless respawning enemies down narrow cooridors and not making little fences as boundaries or doing "out of combat zone warning"..   You guys can keep your immersion if your going to embrace shallow and brain dead gameplay just because you can see snot leaking out of the guys nose next to you... And lol no it was not always cloudy..  But yet again you guys seem to accept the fact of taking the dumbed down sh!t because it looks alittle bit more shinier....  Which only makes matters worse when these games lack replayability and are only getting shorter.. BUT MY god those sun rays sure looked great for the 10 hours I touched the game and haven't touched again!

Then play games that don't have that sort of game design? There are plenty that still have decent graphics. STALKER and the first 2 Bioshock games which are quite similar to older titles in level design. 

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 nameless12345
Member since 2010 • 15125 Posts

So you only enjoy text adventures? ;)

Avatar image for burgeg
burgeg

3599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#103 burgeg
Member since 2005 • 3599 Posts

Graphic tech is the reason why the WiiU has no third party support

Peredith

Wat. The original Wii, sure. But Wii U not getting the multiplats the PS3/360 are getting has nothing to do with how powerful it is. But it may be a reason why it doesn't get PS4/720 multiplats once next gen starts.

Avatar image for mitu123
mitu123

155290

Forum Posts

0

Wiki Points

0

Followers

Reviews: 32

User Lists: 0

#104 mitu123
Member since 2006 • 155290 Posts

Graphics help with immersion though, which is important.

Avatar image for Jag85
Jag85

20632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#105 Jag85
Member since 2005 • 20632 Posts

Are graphics a gimmick? Nope.

Are "HD graphics" a gimmick? Absolutely.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#106 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

I'm referring to the post I quoted, what did you mean then if not trying to blame "HD Graphics" on the current game design?

Jag85

You see, the problem isn't graphics itself, but it's "HD graphics" that's the problem. Why? Again, refer to my last post:

Old-school action-adventure games had this something called "exploration", a concept that has become almost alien to so many new-school "hardcore" gamers who have become accustomed to being held by the hand down a tunnel.

With so much money, resources, time and effort wasted on trying to get the prettiest "HD graphics" possible, is it any wonder how simplified the gameplay has become these days?

Jag85

There are many different kinds of graphics (2D, 3D, 2.5D, photo-realistic HD, Cel-Shading, Artistic, etc.), and they all have something to offer. But when one of these graphical forms (i.e. photo-realistic "HD graphics") requires the developers to simplify the gameplay in order to devote most of their time and resources towards the graphics, then that's a serious problem.

Don't get me wrong, I love photo-realistic HD eye candy... but it's pretty ridiculous to suggest that it has actually improved the core gameplay. It hasn't.

I never said it improved core gameplay, I'm just saying that it didn't hurt it either. You think they are making FPS linear and easier because of their time and budget? I disagree, in the genre, what people are copying is what sells and let's face it, extremely pretty linear FPS tend to do the best, COD aside (with the pretty part, but the visuals are still good).

Avatar image for Jag85
Jag85

20632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#107 Jag85
Member since 2005 • 20632 Posts

Here's a great example of just how much HD graphics has improved gameplay:

BITmX.jpg

 

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 GD1551
Member since 2011 • 9645 Posts

Here's a great example of just how much HD graphics has improved gameplay:

BITmX.jpg

 

Jag85


I don't know why you are blaming graphics here and not gamers.

Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 nini200
Member since 2005 • 11484 Posts

[QUOTE="nini200"]Also Motion Controls added a superior control method than Dual Analogs and Mouse and Keyboard for FPS.kenakuma

That is highly debatable. Really comes down to a matter of opinion, but this has to be the first time I ever heard Wii pointer > mouse/keyboard for FPS. 

Dual analog v. Wii pointer I have seen debated very heavily in regards to FPS. Really hurts the argument on the wii side when they don't even get half of the games that people say Wii controls would be better for...... guess that's another story though relevant to the discussion.

From my experience the only genre the Wii pointer clearly beats out dual analog in (but not mouse/keyboard) is point and click adventure games. Every other genre either has a very underwhelming showing on the Wii or if they do get a comparable game, motion controls aren't implemented well or at all in it.....

I used to be a Dual Analogs FPS player back with PS2/Xbox/Gamecube as well as I still am a M/KB FPS player but I've adapted and started Using WiiMote for FPS and can say that they do actually beat out the precision of even Mouse and Keyboard.  Mouse and Keyboard controls are great for FPS dont get me wrong, I love Mouse and Keyboard but WiiMote Pointer controls are superior to them.

Until the Mouse and Keyboard can prove accuracy as shown in this video, the WiiMote will remain the best method for FPS.  Dual Analogs could never do what's in that video so they are out of the running.

Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 nini200
Member since 2005 • 11484 Posts
[QUOTE="Cranler"][QUOTE="nini200"][QUOTE="RR360DD"]

Half Life 2 was even more immersive, and I'm sure Half Life 3 (if it ever exists) will outdo both. Graphics matter, they aren't a gimmick.

Motion controls on the other hand didn't do anything to improve controls, Nintendo even turned their back on them by going back to traditional analogues with the Wii U.

How did Nintendo turn their back on Motion Controls when Motion Controls are still being used in their Main games as one of the Primary control methods for Multiplayer (New Super Mario Bros U, NintendoLand)? Clearly you have no idea what you are talking about.

Also Motion Controls added a superior control method than Dual Analogs and Mouse and Keyboard for FPS. Just because you suck at them, does not mean they are bad, it means YOU are bad at them and need to practice, the same way you practiced with Dual Analogs when they were implemented.

Does the wiiu come with motion control or do you buy it separately? How is motion control superior? The turning is awful because the right stick is removed. Still not enough buttons just like with a controller. Arms and shoulders get tired after playing for extended periods. Compared to controllers, motion controls are one step forward and two steps back.

Try to play multiplayer on the WiiU which is what it's market is (Family Multiplayer) oh wait, you can't without WiiMotes.

Seriously? The turning is awful? LOL last time I checked, the turning was much better than Stiff Dual Analog turning. The WiiMote IS the right stick... Ok I don't know if you're really being serious here. Go practice with the WiiMote just like you did with Dual Analogs. I will give you my settings for controls on any FPS that we both have on the Wii/WiiU. I dare you to play with the settings for at least 48 hours, however you can spread the hours out, and I bet you'll change your outlook on Motion Controls vs Dual Analogs.

compared to Dual analogs for FPS, Motion controls are 3 steps forward over Dual Analogs. Dual Analogs work fine for other Genres but FPS are Pointer Control Territory.
Avatar image for parkurtommo
parkurtommo

28295

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#111 parkurtommo
Member since 2009 • 28295 Posts

Graphics are gameplay, I don't know why people like you constantly categorize aspects of game design in to these little terms like graphics, gameplay, sound, etc. They are not independant from eachother, you need graphics to compliment the gameplay and enhance it. 

 

I'm not saying that all games should have good graphics, just that certain games need photorealism because it compliments the somewhat semi realistic theme they have going on as far as gameplay is concerned (for example, fps's).

 

Avatar image for Jag85
Jag85

20632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#112 Jag85
Member since 2005 • 20632 Posts

[QUOTE="Jag85"]

Here's a great example of just how much HD graphics has improved gameplay:

BITmX.jpg

 

GD1551


I don't know why you are blaming graphics here and not gamers.

Where was I blaming graphics? Refer to the post before:

Are graphics a gimmick? Nope.

Are "HD graphics" a gimmick? Absolutely.

Jag85

Avatar image for Joedgabe
Joedgabe

5134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#113 Joedgabe
Member since 2006 • 5134 Posts

I honestly used to feel more or less the same before. I felt the focus and buget on graphics ruined gameplay because of the amount of effor and resourses it takes to make it look great. However.... it depends..... for example.. the game with the most beautiful graphics to me is Valkyrie Chronicles. The game just looks too gorgeous! fantastic... it makes me feel happy i play it. On another note.... on regular 3D graphics I don't really notice it once i'm playing the game unless something is of different graphic levels.. like a paper bag vs a character. But the one thing that does get me are enviroments... when they make a gorgeous enviroment i don't care.. i stand at the highest place and look at it... and for that to happen the game has to have good graphics... if it's mediocre it doesn't really does it, Like Xenoblade chronicles... it had awesome enviroment that was less appreciated because of the outdated graphics.

Avatar image for Minishdriveby
Minishdriveby

10519

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#114 Minishdriveby
Member since 2006 • 10519 Posts
I can agree with that. Most developers/publishers use graphics as a selling point to increase appeal, even before gameplay. That's the definition of a gimmick.
Avatar image for MLBknights58
MLBknights58

5016

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#115 MLBknights58
Member since 2006 • 5016 Posts

Increases immersion. Stories can be realistically told.RR360DD

Bullsh!t.

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#116 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[

[QUOTE="Jag85"]

Here's a great example of just how much HD graphics has improved gameplay:

BITmX.jpg

 

burgeg

Many oldschool FPS's had godawful level design that had you wandering around a lot for no reason other than to artificially lengthen the game. People look upon those old FPS's with rose tinted glasses. Those games may not have had constant cinematic fuelled gameplay and level design, but they had their own set of problemsfar worse than what we have today. But you keep tugging on to that nostalgia.

  ..  Yeah clearly that is why I recently played Doom 1 again with a friend on x360, and loved it..  Now this isn't to say Doom was perfect, but how can people fvcking defend the kind of game design of many of these games, ESPECIALLY when it comes to the fps genre.

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="Jag85"]


I don't know why you are blaming graphics here and not gamers.

Jag85

Where was I blaming graphics? Refer to the post before:

Are graphics a gimmick? Nope.

Are "HD graphics" a gimmick? Absolutely.

Jag85

I'm referring to the post I quoted, what did you mean then if not trying to blame "HD Graphics" on the current game design?

Avatar image for GD1551
GD1551

9645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 GD1551
Member since 2011 • 9645 Posts

  ..  Yeah clearly that is why I recently played Doom 1 again with a friend on x360, and loved it..  Now this isn't to say Doom was perfect, but how can people fvcking defend the kind of game design of many of these games, ESPECIALLY when it comes to the fps genre.

sSubZerOo

You can't see why people would defend linear FPS design? I have no issues with old school design and there's actually alot of room for games like that but linear FPS are just much easier to get into.

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#119 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

[QUOTE="RR360DD"]

Half Life 2 was even more immersive, and I'm sure Half Life 3 (if it ever exists) will outdo both. Graphics matter, they aren't a gimmick.

Motion controls on the other hand didn't do anything to improve controls, Nintendo even turned their back on them by going back to traditional analogues with the Wii U.

Cranler

 Yet Half-Life 1 is the better game, with tighter controls and better gun play.. The gun play in HL2 was extremely weak.. In the end of the day THEY ARE A gimmick if they do absolutely nothing for the actual game mechanics.. Hence why we are seeing dumbing down of games out there.. You can keep your "movie" games, if I want a great story and presentation I will read a book or go to a theater.. This isn't saying that games shouldn't have that, but it is devolving to this sh!t EVERY MAJOR game now.. Look at Killzone 4, it's the SAME SH!T military shooter we have been seeing for 7 years now.. Yet people were blown away by it, because they are gullible idiots who think that the game is some how "new" when it really isn't..  And please tell that to the people out there who play games like minecraft, FTL, or Terraria.. Games that could be done a decade ago, yet are becoming MORE popular than the so called "blockbuster" games of today.

Many people enjoy shooters and they want to keep playing shooters. Just like some people watch the same sports every year for their entire life. Better graphics equals more immersion. Without current graphics capabilities games would not even be able to mimic a sunny day. Before this gen it was always a cloudy day when you went outside in a game environment. This adds to immersion.

  You know what adds even more immersion? Intelligent gameplay instead of throwing endless respawning enemies down narrow cooridors and not making little fences as boundaries or doing "out of combat zone warning"..   You guys can keep your immersion if your going to embrace shallow and brain dead gameplay just because you can see snot leaking out of the guys nose next to you... And lol no it was not always cloudy..  But yet again you guys seem to accept the fact of taking the dumbed down sh!t because it looks alittle bit more shinier....  Which only makes matters worse when these games lack replayability and are only getting shorter.. BUT MY god those sun rays sure looked great for the 10 hours I touched the game and haven't touched again!

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#120 deactivated-59d151f079814
Member since 2003 • 47239 Posts

[QUOTE="sSubZerOo"]

  ..  Yeah clearly that is why I recently played Doom 1 again with a friend on x360, and loved it..  Now this isn't to say Doom was perfect, but how can people fvcking defend the kind of game design of many of these games, ESPECIALLY when it comes to the fps genre.

GD1551

You can't see why people would defend linear FPS design? I have no issues with old school design and there's actually alot of room for games like that but linear FPS are just much easier to get into.

  I guess I expect more from people who call them selves "core" gamers..  I am mistaken.

Avatar image for Jag85
Jag85

20632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#121 Jag85
Member since 2005 • 20632 Posts

I'm referring to the post I quoted, what did you mean then if not trying to blame "HD Graphics" on the current game design?

GD1551

You see, the problem isn't graphics itself, but it's "HD graphics" that's the problem. Why? Again, refer to my last post:

Old-school action-adventure games had this something called "exploration", a concept that has become almost alien to so many new-school "hardcore" gamers who have become accustomed to being held by the hand down a tunnel.

With so much money, resources, time and effort wasted on trying to get the prettiest "HD graphics" possible, is it any wonder how simplified the gameplay has become these days?

Jag85

There are many different kinds of graphics (2D, 3D, 2.5D, photo-realistic HD, Cel-Shading, Artistic, etc.), and they all have something to offer. But when one of these graphical forms (i.e. photo-realistic "HD graphics") requires the developers to simplify the gameplay in order to devote most of their time and resources towards the graphics, then that's a serious problem.

Don't get me wrong, I love photo-realistic HD eye candy... but it's pretty ridiculous to suggest that it has actually improved the core gameplay. It hasn't.

Avatar image for parkurtommo
parkurtommo

28295

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#122 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="GD1551"]

I'm referring to the post I quoted, what did you mean then if not trying to blame "HD Graphics" on the current game design?

Jag85

You see, the problem isn't graphics itself, but it's "HD graphics" that's the problem. Why? Again, refer to my last post:

Old-school action-adventure games had this something called "exploration", a concept that has become almost alien to so many new-school "hardcore" gamers who have become accustomed to being held by the hand down a tunnel.

With so much money, resources, time and effort wasted on trying to get the prettiest "HD graphics" possible, is it any wonder how simplified the gameplay has become these days?

Jag85

There are many different kinds of graphics (2D, 3D, 2.5D, photo-realistic HD, Cel-Shading, Artistic, etc.), and they all have something to offer. But when one of these graphical forms (i.e. photo-realistic "HD graphics") requires the developers to simplify the gameplay in order to devote most of their time and resources towards the graphics, then that's a serious problem.

Don't get me wrong, I love photo-realistic HD eye candy... but it's pretty ridiculous to suggest that it has actually improved the core gameplay. It hasn't.

Like Tom McShea mentioned in that article he wrote about yerli's statement etc, dumbed down gameplay is not the result of a lack of recources or funds. It's because they need to make huge profits to be succesful when developement is so costly these days. and so they simplify the level design and gameplay mechanics to appeal the the largest audience possible. This is why publishers should be focusing on games with a simpler art styles and concepts, rather than all of the damn photorealistic shooters coming out every other week.
Avatar image for Jag85
Jag85

20632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#123 Jag85
Member since 2005 • 20632 Posts

Like Tom McShea mentioned in that article he wrote about yerli's statement etc, dumbed down gameplay is not the result of a lack of recources or funds. It's because they need to make huge profits to be succesful when developement is so costly these days. and so they simplify the level design and gameplay mechanics to appeal the the largest audience possible. This is why publishers should be focusing on games with a simpler art styles and concepts, rather than all of the damn photorealistic shooters coming out every other week.parkurtommo
Exactly. If developers wanted pretty graphics, they can more than compensate for lack of photo-realism with a great art style. The graphics of BioShock Infinite and Ni No Kuni look way more impressive to me than the photo-realism of Crysis 3 and Killzone 4.

It's funny how backwards graphics evolution has become these days. In the 80s and 90s, it was all about trying to make the graphics as colourful as possible, increasing the colour palette as far as it could go (until we reached 16.78 million colours on screen), yet today the graphics seem to be going backwards, with the colour palette range for most of the graphically intensive games today decreasing rather than increasing.

Avatar image for lamprey263
lamprey263

45437

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#124 lamprey263  Online
Member since 2006 • 45437 Posts
Maybe the character models they use in modern games will be one par with what they'll use next gen, however there's less noticeable components to graphics you're overlooking, like physics and destructible environments, and that could have an effect on gameplay. Maybe with refinement to destructible environments games like Battlefield won't limit their destructible environments to just large panels of a building's wall that blow away, maybe they'll narrow things down to smaller more refined sections, maybe allowing for better use of fortifying buildings, maybe a tank shell will penetrate walls instead of taking them out in one shot, maybe building collapse will take the physics of the building's support into consideration, maybe explosive can calculate special shockwave patterns depending on surrounding environments, like pressure buildup in an enclosed environment versus an open one. Maybe we'll see the carnage of the battlefield for instance bodies that don't disappear upon player respawn, maybe allowing for more scavenging on the battlefield. Maybe with better ballistic physics they'll allow for better bullet penetration through certain types of surfaces and walls with changes to trajectory, and damage upon impact. Use your imagination.
Avatar image for Bruin1986
Bruin1986

1629

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 Bruin1986
Member since 2007 • 1629 Posts

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Link3301
Your statement/opinion is objectively incorrect. More powerful hardware does not simply allow for better graphics. It has direct impact on gameplay options for developers. Larger environments with more complicated layouts as more AI controlled bots. Mass AI can be individualized so that single characters in large masses of characters can have individual, separate AI. More complicated physics simulations allow for more options. Look at Knack...it looks like physics will be a huge part of the game. I could go on and on about how more powerful hardware increases gameplay possibilities beyond simply graphics...
Avatar image for SerenityBeee
SerenityBeee

103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#126 SerenityBeee
Member since 2010 • 103 Posts

The gimick is motion controls and other types of new control techinques not graphics. The advancement in graphics can really help a game's art style shine.

Avatar image for Jag85
Jag85

20632

Forum Posts

0

Wiki Points

0

Followers

Reviews: 219

User Lists: 0

#127 Jag85
Member since 2005 • 20632 Posts

[QUOTE="Link3301"]

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Bruin1986

Your statement/opinion is objectively incorrect. More powerful hardware does not simply allow for better graphics. It has direct impact on gameplay options for developers. Larger environments with more complicated layouts as more AI controlled bots. Mass AI can be individualized so that single characters in large masses of characters can have individual, separate AI. More complicated physics simulations allow for more options. Look at Knack...it looks like physics will be a huge part of the game. I could go on and on about how more powerful hardware increases gameplay possibilities beyond simply graphics...

Larger environments? Last I checked, the environments in most HD games are getting smaller and more linear.

Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#128 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Cranler"][QUOTE="nini200"] How did Nintendo turn their back on Motion Controls when Motion Controls are still being used in their Main games as one of the Primary control methods for Multiplayer (New Super Mario Bros U, NintendoLand)? Clearly you have no idea what you are talking about.

Also Motion Controls added a superior control method than Dual Analogs and Mouse and Keyboard for FPS. Just because you suck at them, does not mean they are bad, it means YOU are bad at them and need to practice, the same way you practiced with Dual Analogs when they were implemented.nini200
Does the wiiu come with motion control or do you buy it separately? How is motion control superior? The turning is awful because the right stick is removed. Still not enough buttons just like with a controller. Arms and shoulders get tired after playing for extended periods. Compared to controllers, motion controls are one step forward and two steps back.

Try to play multiplayer on the WiiU which is what it's market is (Family Multiplayer) oh wait, you can't without WiiMotes.

Seriously? The turning is awful? LOL last time I checked, the turning was much better than Stiff Dual Analog turning. The WiiMote IS the right stick... Ok I don't know if you're really being serious here. Go practice with the WiiMote just like you did with Dual Analogs. I will give you my settings for controls on any FPS that we both have on the Wii/WiiU. I dare you to play with the settings for at least 48 hours, however you can spread the hours out, and I bet you'll change your outlook on Motion Controls vs Dual Analogs.

compared to Dual analogs for FPS, Motion controls are 3 steps forward over Dual Analogs. Dual Analogs work fine for other Genres but FPS are Pointer Control Territory.

You were comparing mouse/kb as well. Nothing is better than mouse/kb. You would get owned at a game like Quake with wiimote. Analog stick for movement takes longer to change direction than kb and wiimote could never be as accurate as mouse. The mouse sits firmly on a mousepad which gives a much steadier aim. What if an opponent is circling around you? How can you keep up with a wiimote? Plus theres barely any keys so you cant perfrom multiple actions at the same time or have weapon binds.
Avatar image for LegatoSkyheart
LegatoSkyheart

29733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 1

#129 LegatoSkyheart
Member since 2009 • 29733 Posts

Not caring about graphics =/= not wanting graphics at all.

Not caring about graphics = doesn't matter if the game sets the highest benchmark, would still play.

Avatar image for Link3301
Link3301

2001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 0

#130 Link3301
Member since 2008 • 2001 Posts

The gimick is motion controls and other types of new control techinques not graphics. The advancement in graphics can really help a game's art style shine.

SerenityBeee

They're both gimmicks for the most part.

Avatar image for ultimate-k
ultimate-k

2348

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#131 ultimate-k
Member since 2010 • 2348 Posts

Your a gimmick

Avatar image for Link3301
Link3301

2001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 0

#132 Link3301
Member since 2008 • 2001 Posts

Your a gimmick

ultimate-k

Your family is a gimmick.

Avatar image for LastRambo341
LastRambo341

8767

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 LastRambo341
Member since 2010 • 8767 Posts
Yeh, I think people call motion controls "a gimmick" but they do not know what it actually means. They actually think that "gimmicks" mean something that is useless or something that does not improve.
Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#134 nini200
Member since 2005 • 11484 Posts

[QUOTE="nini200"][QUOTE="Cranler"] Does the wiiu come with motion control or do you buy it separately? How is motion control superior? The turning is awful because the right stick is removed. Still not enough buttons just like with a controller. Arms and shoulders get tired after playing for extended periods. Compared to controllers, motion controls are one step forward and two steps back.Cranler
Try to play multiplayer on the WiiU which is what it's market is (Family Multiplayer) oh wait, you can't without WiiMotes.

 

Seriously? The turning is awful? LOL last time I checked, the turning was much better than Stiff Dual Analog turning. The WiiMote IS the right stick... Ok I don't know if you're really being serious here. Go practice with the WiiMote just like you did with Dual Analogs. I will give you my settings for controls on any FPS that we both have on the Wii/WiiU. I dare you to play with the settings for at least 48 hours, however you can spread the hours out, and I bet you'll change your outlook on Motion Controls vs Dual Analogs.

 

compared to Dual analogs for FPS, Motion controls are 3 steps forward over Dual Analogs. Dual Analogs work fine for other Genres but FPS are Pointer Control Territory.

You were comparing mouse/kb as well. Nothing is better than mouse/kb. You would get owned at a game like Quake with wiimote. Analog stick for movement takes longer to change direction than kb and wiimote could never be as accurate as mouse. The mouse sits firmly on a mousepad which gives a much steadier aim. What if an opponent is circling around you? How can you keep up with a wiimote? Plus theres barely any keys so you cant perfrom multiple actions at the same time or have weapon binds.

Clearly shows that you know nothing about the WiiMote. If an opponent is circling around you, you can easily follow them with the WiiMote. It's a POINTER CONTROL for God's sake. You're Aiming at the screen. So you're telling me that if somebody is running a cirle around you in real life, that you can't follow them if you were trying to shoot them? Man your aim must really suck if so.

I'd love to play a Mouse and Keyboard player in Quake, Unreal Tournament/Championship.  Being one myself from the good ol days of Quake 3, Unreal Tournament, Unreal Championship, I'd know how accurate they are and yes they are very accurate but what happens when you run off that small mousepad?  Woops.  Pointer Controls don't have to worry about that.  Just give it a rest.

Mouse and Keyboard are very accurate, I'm not denying that, and they are a great way to play FPS but they are not as accurate as a WiiMote. Sorry but you're just wrong on this.

Barely any keys? LOL Wow you're really showing that you know nothing about the WiiMote. So how is it that on call of duty for instance that I can jump, Reload while turning in mid air, find my target, and while still in midair, shoot them down, all before landing (without the need for Auto Aim like Dual Analogs rely on)? Can't perform multiple Actions LOL you've gotta be joking me.

Go and actually learn the WiiMote before trying to debate something you know nothing about. I'll debate with you once you educate yourself on it because you're showing me that you know nothing about it right now.

Avatar image for Link3301
Link3301

2001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 0

#135 Link3301
Member since 2008 • 2001 Posts

[QUOTE="Link3301"]

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Bruin1986

Your statement/opinion is objectively incorrect. More powerful hardware does not simply allow for better graphics. It has direct impact on gameplay options for developers. Larger environments with more complicated layouts as more AI controlled bots. Mass AI can be individualized so that single characters in large masses of characters can have individual, separate AI. More complicated physics simulations allow for more options. Look at Knack...it looks like physics will be a huge part of the game. I could go on and on about how more powerful hardware increases gameplay possibilities beyond simply graphics...

Yes but developers have not come anywhere near harnessing the power of current hardware and past hardware. Thus, new hardware is a useless "innovation" as things are right now. Half-Life, a game from 1998, has enemy AI that bests games today. Its AI is even better than the AI in Half-Life 2

Avatar image for Link3301
Link3301

2001

Forum Posts

0

Wiki Points

0

Followers

Reviews: 103

User Lists: 0

#136 Link3301
Member since 2008 • 2001 Posts

[QUOTE="sSubZerOo"]

  ..  Yeah clearly that is why I recently played Doom 1 again with a friend on x360, and loved it..  Now this isn't to say Doom was perfect, but how can people fvcking defend the kind of game design of many of these games, ESPECIALLY when it comes to the fps genre.

GD1551

You can't see why people would defend linear FPS design? I have no issues with old school design and there's actually alot of room for games like that but linear FPS are just much easier to get into.

Yeah, but most linear fps games are boring as hell.

Avatar image for silversix_
silversix_

26347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 silversix_
Member since 2010 • 26347 Posts
I would take good graphics over good story any day but of course gameplay is more important. No point of spamming gameplay>graphics when both are available in good games.
Avatar image for nini200
nini200

11484

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 nini200
Member since 2005 • 11484 Posts
Yeh, I think people call motion controls "a gimmick" but they do not know what it actually means. They actually think that "gimmicks" mean something that is useless or something that does not improve.LastRambo341
Yep exactly but when you call them on the fact that Dual Analogs are also a gimmick, they defend it with their lives and state that they aren't a gimmick when they are.
Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#139 Cranler
Member since 2005 • 8809 Posts

[QUOTE="Cranler"][QUOTE="nini200"] Try to play multiplayer on the WiiU which is what it's market is (Family Multiplayer) oh wait, you can't without WiiMotes.

Seriously? The turning is awful? LOL last time I checked, the turning was much better than Stiff Dual Analog turning. The WiiMote IS the right stick... Ok I don't know if you're really being serious here. Go practice with the WiiMote just like you did with Dual Analogs. I will give you my settings for controls on any FPS that we both have on the Wii/WiiU. I dare you to play with the settings for at least 48 hours, however you can spread the hours out, and I bet you'll change your outlook on Motion Controls vs Dual Analogs.

compared to Dual analogs for FPS, Motion controls are 3 steps forward over Dual Analogs. Dual Analogs work fine for other Genres but FPS are Pointer Control Territory.nini200

You were comparing mouse/kb as well. Nothing is better than mouse/kb. You would get owned at a game like Quake with wiimote. Analog stick for movement takes longer to change direction than kb and wiimote could never be as accurate as mouse. The mouse sits firmly on a mousepad which gives a much steadier aim. What if an opponent is circling around you? How can you keep up with a wiimote? Plus theres barely any keys so you cant perfrom multiple actions at the same time or have weapon binds.

Clearly shows that you know nothing about the WiiMote. If an opponent is circling around you, you can easily follow them with the WiiMote. It's a POINTER CONTROL for God's sake. You're Aiming at the screen. So you're telling me that if somebody is running a cirle around you in real life, that you can't follow them if you were trying to shoot them? Man your aim must really suck if so.

I'd love to play a Mouse and Keyboard player in Quake, Unreal Tournament/Championship. Being one myself from the good ol days of Quake 3, Unreal Tournament, Unreal Championship, I'd know how accurate they are and yes they are very accurate but what happens when you run off that small mousepad? Woops. Pointer Controls don't have to worry about that. Just give it a rest.

Mouse and Keyboard are very accurate, I'm not denying that, and they are a great way to play FPS but they are not as accurate as a WiiMote. Sorry but you're just wrong on this.

Barely any keys? LOL Wow you're really showing that you know nothing about the WiiMote. So how is it that on call of duty for instance that I can jump, Reload while turning in mid air, find my target, and while still in midair, shoot them down, all before landing (without the need for Auto Aim like Dual Analogs rely on)? Can't perform multiple Actions LOL you've gotta be joking me.

Go and actually learn the WiiMote before trying to debate something you know nothing about. I'll debate with you once you educate yourself on it because you're showing me that you know nothing about it right now.

Afaik motion control has a fixed turning speed. You move it to the side and you begin turning similar to holding a stick to the left or right. You cant control the speed of the turn. With a mouse you can turn super fast or turtle slow. Want to increase turn speed with wiimote then it will affect your sensitivity.

Wiimote cant have as steady an aim as mouse since the mouse sits firmly on a desk.

You want to talk about controlling Cod?

On the wiimote you use right thumb for sprint, jump, melee, cycle weapon, inventory and for grenades. Thats way too many commands for the thumb to be controlling.

I have a mouse with keys on both sides, all I have to do is squeeze the mouse with my right ringfinger to sprint, thats all my ringfinger does is control sprint. My right thumb uses the other side mouse button for melee. My middle mouse is used for lethal nade and the button just below middle mouse is for tactical nade. This means I can perform actions much quicker than a wiimote or controller user. Most of your fingers are wasted holding your inferior control device.

I played KZ 3 with the move, you have to sit perfrctly still. I made the mistake of changing my sitting position while waiting for respawn and when i spawning in I was spinning in circles. Its simply a horrible way to control a game. Plus its the most tiring way to play bu far as well.

People have gotten the wiimote to work with pc so why dont you set it up and play Quake live. You probably wont get past tier 2 ffa with the wiimote.

Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#140 Cranler
Member since 2005 • 8809 Posts

Yeh, I think people call motion controls "a gimmick" but they do not know what it actually means. They actually think that "gimmicks" mean something that is useless or something that does not improve.LastRambo341

Wii was a weak console that had no way of competing against the big boys so they tried to take the attention away from the console and hype up with the motion controls which turn out to be inferior to existing control devices. Sounds like a gimmick to me. Now the wiiu doesnt even come with motion control.

Lots of people think of motion conmtrol as a gimmick including Randy Pitchford.

http://gamasutra.com/view/news/174504/Randy_Pitchford_has_no_interest_in_nextgen_motion_control_gimmicks.php

Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Link3301"]

[QUOTE="GD1551"]

[QUOTE="sSubZerOo"]

  ..  Yeah clearly that is why I recently played Doom 1 again with a friend on x360, and loved it..  Now this isn't to say Doom was perfect, but how can people fvcking defend the kind of game design of many of these games, ESPECIALLY when it comes to the fps genre.

You can't see why people would defend linear FPS design? I have no issues with old school design and there's actually alot of room for games like that but linear FPS are just much easier to get into.

Yeah, but most linear fps games are boring as hell.

Many people find the Cod sp experience more exciting than a game like Crysis or Far Cry 3.
Avatar image for Cranler
Cranler

8809

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Link3301"]

[QUOTE="Bruin1986"][QUOTE="Link3301"]

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Your statement/opinion is objectively incorrect. More powerful hardware does not simply allow for better graphics. It has direct impact on gameplay options for developers. Larger environments with more complicated layouts as more AI controlled bots. Mass AI can be individualized so that single characters in large masses of characters can have individual, separate AI. More complicated physics simulations allow for more options. Look at Knack...it looks like physics will be a huge part of the game. I could go on and on about how more powerful hardware increases gameplay possibilities beyond simply graphics...

Yes but developers have not come anywhere near harnessing the power of current hardware and past hardware. Thus, new hardware is a useless "innovation" as things are right now. Half-Life, a game from 1998, has enemy AI that bests games today. Its AI is even better than the AI in Half-Life 2

Until recently most shooters had enemies that stood still in the open or just charged the player. Today most shooters have enemies taking cover, grenade flushing and flanking.
Avatar image for Shrabsters
Shrabsters

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 Shrabsters
Member since 2010 • 139 Posts
I wouldn't want developers to forget graphics altogether, but it should be no where near their first priority.
Avatar image for sukraj
sukraj

27859

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#144 sukraj
Member since 2008 • 27859 Posts

I love me some good graphics.

Avatar image for deactivated-61cc564148ef4
deactivated-61cc564148ef4

10909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#145 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Graphics are a crucial part of games it's impossible for it to be a gimmick.

Avatar image for tenaka2
tenaka2

17958

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#146 tenaka2
Member since 2004 • 17958 Posts

I agree, look at these examples, the grafical gimmicks bring nothing.

 

elite

c

As can be clearly seen, the graphics bring nothing new.

Avatar image for Cyberdot
Cyberdot

3928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 Cyberdot
Member since 2013 • 3928 Posts

You're not getting the point, and you should look at the definition of gimmick.

Graphics is important because it drives immersion, innovation and gives the ability to construct decent storylines. I do disagree with Crytek about 60% of the game being graphics because there's much more to the game, such as gameplay and sound. I just think 60% is too much, but it's Crytek post-consolisation so it's not surprising.

The importance of graphics is dependant on the game. For example, Hotline Miami is still a great game without graphics in mind because it is obviously focused on gameplay, it's what makes the game awesome. On the other hand, Heavy Rain wouldn't be good if the graphics are poor - if you're playing it for the story, it's important for the game to look good.

Avatar image for kickingcarpet
kickingcarpet

570

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#148 kickingcarpet
Member since 2011 • 570 Posts

If it was for good/great graphics we wouldn't have great titles like the newest Crysis. 60% of that game is graphics and judging by metacritic its definately in its favor.

Avatar image for clone01
clone01

29843

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#149 clone01
Member since 2003 • 29843 Posts

I agree, look at these examples, the grafical gimmicks bring nothing.

 

elite

c

As can be clearly seen, the graphics bring nothing new.

tenaka2
QFT
Avatar image for menes777
menes777

2643

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 menes777
Member since 2003 • 2643 Posts

I agree, look at these examples, the grafical gimmicks bring nothing.

 

elite

As can be clearly seen, the graphics bring nothing new.

tenaka2

Obvious bullshot, you know graphics aren't that good.  :P