[QUOTE="Heirren"][QUOTE="Link3301"]
I'm talking about current advancements in graphics that have done nothing to enhance gameplay. New graphics tech is the ultimate gimmick.
Link3301
What you're referring to is more related to market direction. The industry has exploded. People want theatrics, and companies can profit off of shorter high budget games--and push more of these games out in a short amount of time to fill a gamers need. Couple that with the current dlc model, etc. the newcomers to gaming only know it this way, and fact of the matter is that a lot of the NES/snes era of people that still game simply don't have as much time for 60 hour games. I'm honestly one of those people. I like in depth games, but it's very rare that I'll sink countless hours into multiple games. The point I'm making ins't that graphics are bad, it's just that people who praise their consoles and PCs for having superior graphics and then calling new control methods and stuff "gimmicks" are pretty much hypocrites. I like good graphics, they fascinate me and I like seeing how realistic enviroments have been getting with new graphics tech, but we don't need this tech to make new and exciting games necessarily.
Not really, to me motion controls hampered gaming by making me play a way I DON'T WANT TOO!! You know how much I would love to be able to play Zelda: SS without the stupid motion controls. You know how much more difficult it was to play Heavy Rain with the move because the thing wouldn't regococnize my movements all the time (luckily you can play the game with the controller). Do you know how annoying it is to play Forza 4 by holding your arms in front of you acting like your holding a steering wheel, it gets tiring after just a couple minutes and arms feel like their going to fall off. Imagine playing GTA with motion controls, or a fighting game with motion controls.
An example how todays hardware over yesterdays would be Mortal Kombat. Take for example the new x-ray moves, where each character model has a 3-D skeleton and muscle model underneath that break and crack. This is something that would have been too taxing on the PS2/GC/Xbox. Now imagine with the PS4/720 how devs could take that further with being able to push more polygons, more breaking points can be added as (which would increase the poly count) and possibly being able to handle more physics as in keeping the arm in that shape, effecting the playstyle. Now that would require more CPU work as well as coding, but the more coding you have flowing through the CPU and being stored in memory, the more it's going to slow down the system. And keeping a solid Frame rate for fighters is crucial.Â
Motion controls are GIMMICKS that do nothing for gaming other than being annoying. I and most gamers just want a solid controller. Better graphics/physics/AI don't hamper the gameplay like Motion Controls do.Â
Only thing motions controls were good for was fun with some friends while drinking, then it became amusing, but for serious gametime, they hampered it.
Yeah, graphics are ultimately the icing on the cake but can help with the gameplay in some aspects. Like the extra power in my MK example. But also for immersion, imagine Bioshock on last gen consoles, it wouldn't be the same game. And it's hard to give you examples of what the PS4/720 will do that the PS3/360 couldn't until they arrive and show us what they can do.
My point, technology needs to move on at somepoint. 7 Years for the PS3 and 8 Years for the 360 is a long long run. While I'll admit I'm still happy with my PS3, I am looking foward to the PS4 and what it will bring. Doesn't mean I will unhook my PS3 as their are tons of great games out and still coming out, but I am looking foward to seeing the improvements next gen will bring. Motion controls are true gimmicks because they didn't evolve anything at all other than being a nuisance.
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