Graphics are the Ultimate Gimmick

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deactivated-59d151f079814

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#51 deactivated-59d151f079814
Member since 2003 • 47239 Posts

It doesn't surprise me that console peasants want to discredit something because it is the weak point of their gaming experience. Their systems are ancient machines that are becoming more useless every day so suddenly graphics aren't important anymore. Except when they are talking about the Wii that is.

PublicNuisance

  Yet I am a PC gamer.

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Link3301

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#52 Link3301
Member since 2008 • 2001 Posts

Ultimate gimmicks are motion controls and poor hardware.

Without graphics, we'd all be playing Tetris and Pong.

At the end of the day, your looking at the screen, and visuals matter for a better gaming experience and immersion.

If your talking about shooters and such like FPS games, they have improved visually and technically which is not a bad thing.
They're not exactly constant cartoon graphics.

g0ddyX

I am talking more in the last decaded, not like 30 years ago.

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menes777

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#53 menes777
Member since 2003 • 2643 Posts

It doesn't surprise me that console peasants want to discredit something because it is the weak point of their gaming experience. Their systems are ancient machines that are becoming more useless every day so suddenly graphics aren't important anymore. Except when they are talking about the Wii that is.

PublicNuisance

Pretty much this, consoles can't do as good of graphics, so they sluff them off as gimmicks. 

The argument that great graphics won't save crappy gameplay or that great gameplay is universal despite the graphics it would be more believable.

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6_Shooter_25

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#54 6_Shooter_25
Member since 2013 • 219 Posts

Graphics are only important once every other element of a game is polished.

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Lucianu

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#55 Lucianu
Member since 2007 • 10347 Posts

:|  No it has more to do with devs spending more time with graphics.. That people like you eat this Sh!t up in which they are literally releasing games with shiny graphics taht were either the same of last game in mechanics or have actually taken two steps back.. These devs are taking the easiest of routes, by jacking up visuals with minimal gameplay enhancements.. And it seems to be working for the "core" gamer as well seeing as we can't seem to stop seeing these endless gushing of how great a game looks on visuals.. Only to never see it talked down the road because it only last 10 hours with minimal replay value.. 

sSubZerOo

Developers are expected to take advantage of the superior hardware at each start of a generation, in some way.

It adds a bonus to owning a console from a new generation because better graphical fidelity is the easiest form of differentiation for most gamers,  you can't expect console gamers or casual gamers to conduct heavy research concerning the hardware. Most people just see the better graphics, and go for it. 

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AmazonTreeBoa

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#56 AmazonTreeBoa
Member since 2011 • 16745 Posts
I don't think you know what the word gimmick means.bobbetybob
He doesn't and I came in to say pretty much the samething. Was going to tell him to stop using words he clearly doesn't understand.
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Lucianu

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#57 Lucianu
Member since 2007 • 10347 Posts

[QUOTE="g0ddyX"]

Ultimate gimmicks are motion controls and poor hardware.

Without graphics, we'd all be playing Tetris and Pong.

At the end of the day, your looking at the screen, and visuals matter for a better gaming experience and immersion.

If your talking about shooters and such like FPS games, they have improved visually and technically which is not a bad thing.
They're not exactly constant cartoon graphics.

Link3301

I am talking more in the last decaded, not like 30 years ago.

So you're ignoring the history of gaming just to suit your argument. And by the way, Tetris and Pong would not function without graphical input, they are for all intent and purposes, games with better graphics than text based games.  

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GD1551

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#58 GD1551
Member since 2011 • 9645 Posts

Graphics are beneficial to games, gimmicks either add nothing or make them worse.

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Caseytappy

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#59 Caseytappy
Member since 2005 • 2199 Posts

Eight years we are rocking the same graphics, eight years is longer than ever before .

Can I have my updated graphics, physics and A.I  now ?

Remember the Wii that launched at the same time, no fancy graphics but all about new controls, does anybody know where it went because there's is your gimmick , and oh look at the Wii-U failing from the get go .

B.T.W. this whole thread reeks of Butthurt Sheep putting money on the wrong Horse again .

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adamosmaki

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#60 adamosmaki
Member since 2007 • 10718 Posts
You apparently dont know what gimmick means. Graphics besides making games looking good, more reallistic they can sometimes help gameplay wise such as a game like Thief where you use shadows as part of the gameplay or for racing games and car physics/destruction
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Lucianu

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#61 Lucianu
Member since 2007 • 10347 Posts

No they aren't.

Yet the most popular games out there on pretty much any platform are usually never the best looking.

I find this pretty amusing when I see the biggest graphic arguments with the "core" gamers and PC gamers rather than the casuals.. In fact wasn't the Wii accused of being a "casual" console?

sSubZerOo

Yet history itself proves it. It may not be a life or death situation, but with each generation developers took advantage of the extra 'oomph' in power. Literally, each jump in generation equalled better graphics, from the ATARI 2600 to the NES, to the SEGA Genesis/SNES to the jump to 3D, etc. 

And on the other flip side of the coin, you'll have an equal number, or maybe more immensly popular games that took advantage of the hardware to provide a graphical output beyond what could be possible on the 6th generation(GTA IV, RDR, Halo series, God of War 3, etc.). Right now, we're at a bottleneck. And that bottleneck will cease to exist once the PS4/Nextbox starts rolling in. 

Well, i was talking outside the internet and gaming forums.  

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GD1551

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#62 GD1551
Member since 2011 • 9645 Posts

Guess Game B, but graphics don't enchance gameplay in this case, so it's still a gimmick.

Link3301

I'm pretty sure stealth games rely on graphics to enhance the gameplay.

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MFDOOM1983

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#63 MFDOOM1983
Member since 2010 • 8465 Posts

you know what.

You guys are right.

Graphics are important.

That's why games like Call of Duty and Minecraft are some of the most popular games out there.

oh wait a minute

LegatoSkyheart

What's wrong with COD's graphics? They may not be the most advanced, but they're still competiive with the rest of the market, while running at 60fps on consoles.

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Silenthps

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#64 Silenthps
Member since 2006 • 7302 Posts
You're assuming better graphics =/= innovation. You shouldn't.
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BPoole96

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#65 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="LegatoSkyheart"]

you know what.

You guys are right.

Graphics are important.

That's why games like Call of Duty and Minecraft are some of the most popular games out there.

oh wait a minute

MFDOOM1983

What's wrong with COD's graphics? They may not be the most advanced, but they're still competiive with the rest of the market, while running at 60fps on consoles.

Yeah, COD may have shit textures, but the levels still have tons of detail and retain 60fps with no screen tearing. I would take that on consoles rather than the console version of BF3 that is 30fps and awful screentearing.

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nini200

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#66 nini200
Member since 2005 • 11484 Posts
I don't think you know what the word gimmick means.bobbetybob
alot of Hardcore Gamers don't know what it actually means. I had to school a few on it.
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deactivated-59b71619573a1

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#67 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Better graphics lead to better immersion and better atmosphere. 

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deactivated-59b71619573a1

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#68 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

you know what.

You guys are right.

Graphics are important.

That's why games like Call of Duty and Minecraft are some of the most popular games out there.

oh wait a minute

LegatoSkyheart

Call of Duty actually has some decent visuals at times, at least BLOPS II on PC did. Minecraft is supposed to look like that and if it actually had different visuals I don't know if it would be AS popular, because those crude retro visuals is what you see first and entices people. They're good graphics in their own right.

Also graphics includes physics and animations too along with art style, it's not just how real it looks. Educate yourself a bit first

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menes777

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#69 menes777
Member since 2003 • 2643 Posts

This thread smacks of damage control since the PS4 wasn't the huge leap they were hoping it to be and the 720magicbox is still MIA (but sounding like a dancing han solo box & social media hub).

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nini200

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#70 nini200
Member since 2005 • 11484 Posts

[QUOTE="Link3301"]

[QUOTE="RR360DD"]Increases immersion. Stories can be realistically told.RR360DD

The original Half-Life isa very immersive game, its a 5th/6th gen game released on PC in 1998 and on PS2 in 2002.

Half Life 2 was even more immersive, and I'm sure Half Life 3 (if it ever exists) will outdo both. Graphics matter, they aren't a gimmick.

Motion controls on the other hand didn't do anything to improve controls, Nintendo even turned their back on them by going back to traditional analogues with the Wii U.

How did Nintendo turn their back on Motion Controls when Motion Controls are still being used in their Main games as one of the Primary control methods for Multiplayer (New Super Mario Bros U, NintendoLand)? Clearly you have no idea what you are talking about.

Also Motion Controls added a superior control method than Dual Analogs and Mouse and Keyboard for FPS. Just because you suck at them, does not mean they are bad, it means YOU are bad at them and need to practice, the same way you practiced with Dual Analogs when they were implemented.
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heretrix

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#71 heretrix
Member since 2004 • 37881 Posts

VIDEO game.

Can't have one without graphics. Not a gimmick.

I would say nice try, but it wasn't.

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ultimate-k

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#72 ultimate-k
Member since 2010 • 2348 Posts

I want new hardware so I can experince bigger game worlds, better AI, physiscs, more immersion and new gameplay experinces that are not possible with current gen hardware. All these touchpad and motions contols does, is just take away control.

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Rocker6

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#73 Rocker6
Member since 2009 • 13358 Posts

Turn off your TV or monitor, and play a game.

Then, come back and share your experiences...

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ultimate-k

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#74 ultimate-k
Member since 2010 • 2348 Posts

Turn off your TV or monitor, and play a game.

Then, come back and share your experiences...

Rocker6

 

How about if OP is blind and think that everbody else is blind? So therethough it is a gimmick to him.

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deactivated-57d307c5efcda

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#75 deactivated-57d307c5efcda
Member since 2009 • 1302 Posts

[QUOTE="Heirren"][QUOTE="Link3301"]

I'm talking about current advancements in graphics that have done nothing to enhance gameplay. New graphics tech is the ultimate gimmick.

Link3301

What you're referring to is more related to market direction. The industry has exploded. People want theatrics, and companies can profit off of shorter high budget games--and push more of these games out in a short amount of time to fill a gamers need. Couple that with the current dlc model, etc. the newcomers to gaming only know it this way, and fact of the matter is that a lot of the NES/snes era of people that still game simply don't have as much time for 60 hour games. I'm honestly one of those people. I like in depth games, but it's very rare that I'll sink countless hours into multiple games.

The point I'm making ins't that graphics are bad, it's just that people who praise their consoles and PCs for having superior graphics and then calling new control methods and stuff "gimmicks" are pretty much hypocrites. I like good graphics, they fascinate me and I like seeing how realistic enviroments have been getting with new graphics tech, but we don't need this tech to make new and exciting games necessarily.

Not really, to me motion controls hampered gaming by making me play a way I DON'T WANT TOO!! You know how much I would love to be able to play Zelda: SS without the stupid motion controls. You know how much more difficult it was to play Heavy Rain with the move because the thing wouldn't regococnize my movements all the time (luckily you can play the game with the controller). Do you know how annoying it is to play Forza 4 by holding your arms in front of you acting like your holding a steering wheel, it gets tiring after just a couple minutes and arms feel like their going to fall off. Imagine playing GTA with motion controls, or a fighting game with motion controls.

An example how todays hardware over yesterdays would be Mortal Kombat. Take for example the new x-ray moves, where each character model has a 3-D skeleton and muscle model underneath that break and crack. This is something that would have been too taxing on the PS2/GC/Xbox. Now imagine with the PS4/720 how devs could take that further with being able to push more polygons, more breaking points can be added as (which would increase the poly count) and possibly being able to handle more physics as in keeping the arm in that shape, effecting the playstyle. Now that would require more CPU work as well as coding, but the more coding you have flowing through the CPU and being stored in memory, the more it's going to slow down the system. And keeping a solid Frame rate for fighters is crucial. 

Motion controls are GIMMICKS that do nothing for gaming other than being annoying. I and most gamers just want a solid controller. Better graphics/physics/AI don't hamper the gameplay like Motion Controls do. 

Only thing motions controls were good for was fun with some friends while drinking, then it became amusing, but for serious gametime, they hampered it.

Yeah, graphics are ultimately the icing on the cake but can help with the gameplay in some aspects. Like the extra power in my MK example. But also for immersion, imagine Bioshock on last gen consoles, it wouldn't be the same game. And it's hard to give you examples of what the PS4/720 will do that the PS3/360 couldn't until they arrive and show us what they can do.

My point, technology needs to move on at somepoint. 7 Years for the PS3 and 8 Years for the 360 is a long long run. While I'll admit I'm still happy with my PS3, I am looking foward to the PS4 and what it will bring. Doesn't mean I will unhook my PS3 as their are tons of great games out and still coming out, but I am looking foward to seeing the improvements next gen will bring. Motion controls are true gimmicks because they didn't evolve anything at all other than being a nuisance.

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Bread_or_Decide

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#76 Bread_or_Decide
Member since 2007 • 29761 Posts
Graphic capability allows for new game play elements. Mario 64 wouldn't have been possible without a graphics upgrade from Super Mario World.
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Cranler

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#77 Cranler
Member since 2005 • 8809 Posts

[QUOTE="bobbetybob"]I don't think you know what the word gimmick means.Link3301

gim·mick

noun

1.

aningeniousornoveldevice,scheme,orstratagem,especiallyonedesignedtoattractattentionorincreaseappeal.

How exactly does better graphics fit that definition? A new controller thats worse than whats out currently fits the definition here perfectly.

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kenakuma

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#78 kenakuma
Member since 2007 • 3462 Posts

Also Motion Controls added a superior control method than Dual Analogs and Mouse and Keyboard for FPS.nini200

That is highly debatable. Really comes down to a matter of opinion, but this has to be the first time I ever heard Wii pointer > mouse/keyboard for FPS. 

Dual analog v. Wii pointer I have seen debated very heavily in regards to FPS. Really hurts the argument on the wii side when they don't even get half of the games that people say Wii controls would be better for...... guess that's another story though relevant to the discussion.

 

From my experience the only genre the Wii pointer clearly beats out dual analog in (but not mouse/keyboard) is point and click adventure games. Every other genre either has a very underwhelming showing on the Wii or if they do get a comparable game, motion controls aren't implemented well or at all in it.....

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Cranler

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#79 Cranler
Member since 2005 • 8809 Posts
[QUOTE="Link3301"]

[QUOTE="RR360DD"]

[QUOTE="Link3301"]

The original Half-Life isa very immersive game, its a 5th/6th gen game released on PC in 1998 and on PS2 in 2002.

Half Life 2 was even more immersive, and I'm sure Half Life 3 (if it ever exists) will outdo both. Graphics matter, they aren't a gimmick.

Motion controls on the other hand didn't do anything to improve controls, Nintendo even turned their back on them by going back to traditional analogues with the Wii U.

But once again Half-Life 2 uses nothing near current tech. We don't need new tech to innovate.

It was cutting edge for its time and valve is working on Source 2
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Silenthps

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#80 Silenthps
Member since 2006 • 7302 Posts
People seem to forget that not only does graphics help innovate gameplay, but graphics are in and of themselves innovative. Finding new graphical techniques, optimizations and being able to get a game to look a certain way takes a lot of creativity and talent.
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vashkey

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#81 vashkey
Member since 2005 • 33781 Posts
You can't really have a game if you can't see it... Graphics are a must. They give the game personality, it's the feedback, it sets the style and tone and makes a game immersible. Graphics are incredibly important for a game.
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Cranler

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#82 Cranler
Member since 2005 • 8809 Posts
[QUOTE="sSubZerOo"]

[QUOTE="RR360DD"]

[QUOTE="Link3301"]

The original Half-Life isa very immersive game, its a 5th/6th gen game released on PC in 1998 and on PS2 in 2002.

Half Life 2 was even more immersive, and I'm sure Half Life 3 (if it ever exists) will outdo both. Graphics matter, they aren't a gimmick.

Motion controls on the other hand didn't do anything to improve controls, Nintendo even turned their back on them by going back to traditional analogues with the Wii U.

 Yet Half-Life 1 is the better game, with tighter controls and better gun play.. The gun play in HL2 was extremely weak.. In the end of the day THEY ARE A gimmick if they do absolutely nothing for the actual game mechanics.. Hence why we are seeing dumbing down of games out there.. You can keep your "movie" games, if I want a great story and presentation I will read a book or go to a theater.. This isn't saying that games shouldn't have that, but it is devolving to this sh!t EVERY MAJOR game now.. Look at Killzone 4, it's the SAME SH!T military shooter we have been seeing for 7 years now.. Yet people were blown away by it, because they are gullible idiots who think that the game is some how "new" when it really isn't..  And please tell that to the people out there who play games like minecraft, FTL, or Terraria.. Games that could be done a decade ago, yet are becoming MORE popular than the so called "blockbuster" games of today.

Many people enjoy shooters and they want to keep playing shooters. Just like some people watch the same sports every year for their entire life. Better graphics equals more immersion. Without current graphics capabilities games would not even be able to mimic a sunny day. Before this gen it was always a cloudy day when you went outside in a game environment. This adds to immersion.
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jun_aka_pekto

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#83 jun_aka_pekto
Member since 2010 • 25255 Posts

[QUOTE="RR360DD"]

[QUOTE="Link3301"]

The original Half-Life isa very immersive game, its a 5th/6th gen game released on PC in 1998 and on PS2 in 2002.

Link3301

Half Life 2 was even more immersive, and I'm sure Half Life 3 (if it ever exists) will outdo both. Graphics matter, they aren't a gimmick.

Motion controls on the other hand didn't do anything to improve controls, Nintendo even turned their back on them by going back to traditional analogues with the Wii U.

But once again Half-Life 2 uses nothing near current tech. We don't need new tech to innovate.

Half Life 2 came out in 2004. It even won IGN's 2004 PC Graphics of the Year, beating out Far Cry and Doom 3. When HL2 came out, its graphics was state of the art.

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Kjranu

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#84 Kjranu
Member since 2012 • 1802 Posts

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Link3301
Actually no. Our eyes are the ultimate gimmick. Gee, who needs them?! Let's get them removed ASAP.
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Cranler

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#85 Cranler
Member since 2005 • 8809 Posts

Better graphics lead to better immersion and better atmosphere. 

seanmcloughlin
Yes, System Shock 2 is a great game but it would be even better with todays lighting and shadow capabilities. Look at the original Far Cry, youre on a tropical island but its never sunny because graphics werent advanced enough yet to depict a sunny day.
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Cranler

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#86 Cranler
Member since 2005 • 8809 Posts
[QUOTE="nini200"][QUOTE="RR360DD"]

[QUOTE="Link3301"]

The original Half-Life isa very immersive game, its a 5th/6th gen game released on PC in 1998 and on PS2 in 2002.

Half Life 2 was even more immersive, and I'm sure Half Life 3 (if it ever exists) will outdo both. Graphics matter, they aren't a gimmick.

Motion controls on the other hand didn't do anything to improve controls, Nintendo even turned their back on them by going back to traditional analogues with the Wii U.

How did Nintendo turn their back on Motion Controls when Motion Controls are still being used in their Main games as one of the Primary control methods for Multiplayer (New Super Mario Bros U, NintendoLand)? Clearly you have no idea what you are talking about.

Also Motion Controls added a superior control method than Dual Analogs and Mouse and Keyboard for FPS. Just because you suck at them, does not mean they are bad, it means YOU are bad at them and need to practice, the same way you practiced with Dual Analogs when they were implemented.

Does the wiiu come with motion control or do you buy it separately? How is motion control superior? The turning is awful because the right stick is removed. Still not enough buttons just like with a controller. Arms and shoulders get tired after playing for extended periods. Compared to controllers, motion controls are one step forward and two steps back.
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Cranler

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#87 Cranler
Member since 2005 • 8809 Posts
[QUOTE="heretrix"]

VIDEO game.

Can't have one without graphics. Not a gimmick.

I would say nice try, but it wasn't.

Seriously, improving an intrinsic feature of a product could never be a gimmick.
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TheXFiles88

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#88 TheXFiles88
Member since 2008 • 1040 Posts

Seriously what useful innovation is graphics even getting us right now. Everything gameplay wise that can be done on 8th gen consoles can be done on 7th gen consoles and current PCs. the new tech powering new consoles and current and upcoming PCs does not improve developers abilities to design great games and innovate. Graphics are an even bigger gimmick right now than the Wii U gamepad, Wiimotes, Kinect, and every other motion controller. At least motion controllers open up new gameplay and design options. Same could be said for touch controls, they actual open up new opportunities for designers. Graphics aren't doing anything right now. We don't need new tech just to get developers to do something besides generic bro shooter bro warfare 37. Just look at the Indie market. Most of those games don't even use current console and PC tech to its fullest and are way more innovative than most AAA titles.

Link3301

That is true. If graphics are so importance to PC gamers, they wouldn't have wasted millions of hours playing Minecraft in the first place since the game looks like a 4-bit graphics.

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DaBrainz

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#89 DaBrainz
Member since 2007 • 7959 Posts
Better graphics can lead to new gameplay elements, but they rarely do these days. FP games play essentially the same since 3D came about. The mainstream doesn't want new gameplay, they want shinies.
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faizan_faizan

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#90 faizan_faizan
Member since 2009 • 7869 Posts
Graphics (That includes physics and animations i.e. Euphoria, Ragdoll) are very important, Anyone who thinks otherwise is in denial.
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SPBoss

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#91 SPBoss
Member since 2009 • 3746 Posts
Correction, 3D is the ultimate gimmick
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burgeg

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#92 burgeg
Member since 2005 • 3599 Posts

I think graphical improvements were really important a while back. But I honestly don't think so anymore. Visuals have simply gotten way past the point of acceptability. Virtually every game we see on consoles these days look great. Some look worse than others, but even those games are usually very easy on the eyes. The graphical leaps in previous generations were very important. The leaps were massive. But now? It's really not that big a deal. Games look fine as they are. If they get better then great, but it's really not all that big a deal anymore. With that there's plenty of technological leaps that aren't about visuals that are still very important. Open world games have the most to gain going in to the next gen from a technological standpoint. At least I hope.

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Silenthps

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#93 Silenthps
Member since 2006 • 7302 Posts
Correction, 3D is the ultimate gimmickSPBoss
you must not have tried on the occulus rift yet.
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bowserjr123

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#94 bowserjr123
Member since 2006 • 2478 Posts

Good graphics are always a plus but I don't care how a game looks as long as it has at least 8-bit graphics :P

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burgeg

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#95 burgeg
Member since 2005 • 3599 Posts

Here's a great example of just how much HD graphics has improved gameplay:

BITmX.jpg

 

Jag85

Many oldschool FPS's had godawful level design that had you wandering around a lot for no reason other than to artificially lengthen the game. People look upon those old FPS's with rose tinted glasses. Those games may not have had constant cinematic fuelled gameplay and level design, but they had their own set of problemsfar worse than what we have today. But you keep tugging on to that nostalgia.

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SPBoss

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#96 SPBoss
Member since 2009 • 3746 Posts
[QUOTE="SPBoss"]Correction, 3D is the ultimate gimmickSilenthps
you must not have tried on the occulus rift yet.

i meant for movies not games :$ my bad lol
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Peredith

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#97 Peredith
Member since 2011 • 2289 Posts

Graphic tech is the reason why the WiiU has no third party support

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scoots9

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#98 scoots9
Member since 2006 • 3505 Posts

The power of current consoles is a hinderance and has been for a long time. Why do you think Skyrim has closed cities when Morrowind had open cities in 2002?

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Jag85

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#99 Jag85
Member since 2005 • 20640 Posts

[QUOTE="Jag85"]

Here's a great example of just how much HD graphics has improved gameplay:

BITmX.jpg

 

burgeg

Many oldschool FPS's had godawful level design that had you wandering around a lot for no reason other than to artificially lengthen the game. People look upon those old FPS's with rose tinted glasses. Those games may not have had constant cinematic fuelled gameplay and level design, but they had their own set of problemsfar worse than what we have today. But you keep tugging on to that nostalgia.

Old-school action-adventure games had this something called "exploration", a concept that has become almost alien to so many new-school "hardcore" gamers who have become accustomed to being held by the hand down a tunnel.

With so much money, resources, time and effort wasted on trying to get the prettiest "HD graphics" possible, is it any wonder how simplified the gameplay has become these days?

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heretrix

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#100 heretrix
Member since 2004 • 37881 Posts

[QUOTE="SPBoss"]Correction, 3D is the ultimate gimmickSilenthps
you must not have tried on the occulus rift yet.

3D is a gimmick. You can't make games without graphics, but you can make games without Occulus Rift or 3D.