Groundbreaking games this gen?

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indzman

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#1 indzman
Member since 2006 • 27736 Posts

Bioshock (fps)

Crysis(fps)

Dark/Demons souls (rpg)

The Witcher (rpg)

Uncharted games (tps)

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Blabadon

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#2 Blabadon
Member since 2008 • 33030 Posts
Thanks? Edit: Oh, you changed the title.
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Zeviander

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#3 Zeviander
Member since 2011 • 9503 Posts
Bioshock, groundbreaking? :lol: It was System Shock 2 with less RPG elements and a new coat of paint. I can give you Demon's Souls, as it actually did add something groundbreaking to gaming.
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Thefatness16

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#4 Thefatness16
Member since 2010 • 4673 Posts

lol

Read the title wrong.

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GreenGoblin2099

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#5 GreenGoblin2099
Member since 2004 • 16988 Posts

Metal Gear Solid 4... the true perfect score of this gen.

PS3 wins, lems! :cool:

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candyassgames

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#6 candyassgames
Member since 2012 • 141 Posts

Bioshock (fps)

Crysis(fps)

Dark/Demons souls (rpg)

The Witcher (rpg)

Uncharted games (tps)

indzman
0% 101% honest
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Oreobind

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#7 Oreobind
Member since 2012 • 39 Posts
Halo 3 Halo OSDT Halo Wars Halo Reach Halo: Combat Revolved Halo 4 Halo 5 and last but not list Halo 6. Earth-shattnering games, no other game comes close.
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candyassgames

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#8 candyassgames
Member since 2012 • 141 Posts
[QUOTE="Oreobind"]Halo 3 Halo OSDT Halo Wars Halo Reach Halo: Combat Revolved Halo 4 Halo 5 and last but not list Halo 6. Earth-shattnering games, no other game comes close.

halo had been done before
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GreenGoblin2099

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#9 GreenGoblin2099
Member since 2004 • 16988 Posts

Halo 3 Halo OSDT Halo Wars Halo Reach Halo: Combat Revolved Halo 4 Halo 5 and last but not list Halo 6. Earth-shattnering games, no other game comes close.Oreobind

None of those got a perfect 10... 360 lose!! :cool:

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candyassgames

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#10 candyassgames
Member since 2012 • 141 Posts

acouple fps on pc had vehicles before halo was released.

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Chris_Williams

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#11 Chris_Williams
Member since 2009 • 14882 Posts

Little Big Planet

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Oreobind

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#12 Oreobind
Member since 2012 • 39 Posts
[QUOTE="candyassgames"] halo had been done before

Yeah well so has your mother yet she still ends up on my lists.
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inb4uall

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#13 inb4uall
Member since 2012 • 6564 Posts

Batman Arkham Asylum

Demon Souls

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indzman

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#14 indzman
Member since 2006 • 27736 Posts

Bioshock, groundbreaking? :lol: It was System Shock 2 with less RPG elements and a new coat of paint. I can give you Demon's Souls, as it actually did add something groundbreaking to gaming.Zeviander

But bioshock and system shock are so different in many respectives :|

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candyassgames

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#15 candyassgames
Member since 2012 • 141 Posts
[QUOTE="Oreobind"][QUOTE="candyassgames"] halo had been done before

Yeah well so has your mother yet she still ends up on my lists.

halo is last gen 2001
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BilkeLegenda

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#16 BilkeLegenda
Member since 2009 • 1933 Posts

Id say Gears was pretty groundbreaking.

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indzman

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#17 indzman
Member since 2006 • 27736 Posts

Id say Gears was pretty groundbreaking.

BilkeLegenda

qft

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Oreobind

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#18 Oreobind
Member since 2012 • 39 Posts
None of those got a perfect 10... 360 lose!! :cool:GreenGoblin2099
This aren't about the 360 bro, this are about America, land of the fee and home of the Atlanta Braves. And what are more American then Halo? Halo are the pumpernickle of quantity shooters, and this generator of halo games has topped the last.
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candyassgames

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#19 candyassgames
Member since 2012 • 141 Posts

[QUOTE="BilkeLegenda"]

Id say Gears was pretty groundbreaking.

indzman

qft

fail to realize it's a fail winback copy
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indzman

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#20 indzman
Member since 2006 • 27736 Posts

[QUOTE="indzman"]

[QUOTE="BilkeLegenda"]

Id say Gears was pretty groundbreaking.

candyassgames

qft

fail to realize it's a fail winback copy

?

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Jebus213

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#21 Jebus213
Member since 2010 • 10056 Posts
The only groundbreaking game was Crysis.
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candyassgames

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#22 candyassgames
Member since 2012 • 141 Posts
The only groundbreaking game was Crysis.Jebus213
thats called trespasser and it was released in 99
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GreenGoblin2099

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#23 GreenGoblin2099
Member since 2004 • 16988 Posts

The only groundbreaking game was Crysis.Jebus213

Crysis didn't win sh!t. MGS4, on the other hand, practically won everything... PC also lose!! :cool:

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jethrovegas

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#24 jethrovegas
Member since 2007 • 5103 Posts

Bioshock, groundbreaking? :lol: It was System Shock 2 with less RPG elements and a new coat of paint. Zeviander

Trying to follow: that BioShock utilises the basic schematic of SS2 negates the fact that its story is one of the most original and interesting in any creative medium in some years?

It's an Objectivist parody that explores with no slim thoroughness the potential outcome of a Galt's Gulch realised, set in a city at the bottom of the ocean torn apart by conflict over genetic enhancement drugs derived from a species of sea slug.

If you think that's a "new coat of paint" you're a moron.

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FPSfan1985

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#25 FPSfan1985
Member since 2011 • 2174 Posts
NHL 10, first sports game with real time physics. Now they all have them.
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candyassgames

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#26 candyassgames
Member since 2012 • 141 Posts

[QUOTE="Zeviander"]Bioshock, groundbreaking? :lol: It was System Shock 2 with less RPG elements and a new coat of paint. jethrovegas

Trying to follow: that BioShock utilises the basic schematic of SS2 negates the fact that its story is one of the most original and interesting in any creative medium in some years?

It's an Objectivist parody that explores with no slim thoroughness the potential outcome of a Galt's Gulch realised, set in a city at the bottom of the ocean torn apart by conflict over genetic enhancement drugs derived from a species of sea slug.

If you think that's a "new coat of paint" you're a moron.

bioshock feels like a unreal clone
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candyassgames

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#27 candyassgames
Member since 2012 • 141 Posts

i played so many underwater arena's in unreal lol

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BPoole96

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#28 BPoole96
Member since 2008 • 22818 Posts
Gears of War, Call of Duty 4, and GTA4 are the most groundbreaking
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FPSfan1985

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#29 FPSfan1985
Member since 2011 • 2174 Posts
[QUOTE="jethrovegas"]

[QUOTE="Zeviander"]Bioshock, groundbreaking? :lol: It was System Shock 2 with less RPG elements and a new coat of paint. candyassgames

Trying to follow: that BioShock utilises the basic schematic of SS2 negates the fact that its story is one of the most original and interesting in any creative medium in some years?

It's an Objectivist parody that explores with no slim thoroughness the potential outcome of a Galt's Gulch realised, set in a city at the bottom of the ocean torn apart by conflict over genetic enhancement drugs derived from a species of sea slug.

If you think that's a "new coat of paint" you're a moron.

bioshock feels like a unreal clone

Really? the two play nothing alike.
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Sun_Universe

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#30 Sun_Universe
Member since 2012 • 312 Posts

Gears of War, Call of Duty 4, and GTA4 are the most groundbreakingBPoole96

This.

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Zeviander

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#31 Zeviander
Member since 2011 • 9503 Posts
But bioshock and system shock are so different in many respectives :|indzman
:lol: No. Other than setting, they are largely the same game. Bioshock was a step back from SS2, but still good. It wasn't groundbreaking at all. What was in Bioshock that has never been done before?
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Zeviander

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#32 Zeviander
Member since 2011 • 9503 Posts
If you think that's a "new coat of paint" you're a moron.jethrovegas
...have you played System Shock 2? If you have, I don't know how you can ignore such blatant parallels.
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majadamus

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#33 majadamus
Member since 2003 • 10292 Posts
The word "groundbreaking" is being thrown around here a lot lately here. 4
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indzman

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#34 indzman
Member since 2006 • 27736 Posts

[QUOTE="indzman"]But bioshock and system shock are so different in many respectives :|Zeviander
:lol: No. Other than setting, they are largely the same game. Bioshock was a step back from SS2, but still good. It wasn't groundbreaking at all. What was in Bioshock that has never been done before?

if you say so :|

Personally i felt Bioshock was groundbreaking in terms of story, atmosphere, combat gameplay, variety of plasmids usage amongst many other factors.

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santoron

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#35 santoron
Member since 2006 • 8584 Posts

Demon's Souls for its innovative online.

After that it gets tougher...

GTA IV for its level of detail?

Rock Band because Drums?

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goblaa

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#36 goblaa
Member since 2006 • 19304 Posts

Demon's souls, the witcher, amnesia, silent hill shattered memories, mario galaxy, gears of war, minecraft, braid, red steel 2.

The Last Guardian could had easily been on that list if it were a real game...

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jethrovegas

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#38 jethrovegas
Member since 2007 • 5103 Posts

...have you played System Shock 2? If you have, I don't know how you can ignore such blatant parallels.Zeviander

There are countless parallels, again, in terms of the schematic, or gameplay floorplan. I could list a thousand different things in terms of levels design solely; sentry turrets, cameras, vending machines, it's all there in one way or another, not to mention the presentation of environment over interaction, audio logs, etc. With that I agree. And the game is shallower, yes, no one would debate that, I don't think. I could also argue that BioShock's combat is significantly distinct in a way not derived from the scraps of its predecessor, focusing more on flexibility and experimentation, that is, as an action game, not a survival experience (light wine bottle with Incinerate, pick up with Telekinesis, throw, murder burning victim with tonic enhanced pipe wrench, etc.), but I don't feel the need to get into all that.

The point I'm making is that the story, in every way, outside maybe of basic structure (an arrival into a strange and f*cked up place, listen to this dude on the comms who later betrays) is wholly distinct and original. The parallel of Atlas' revealed as Fontaine and Polito as SHODAN is one minor note in the full orchestration and hardly the crux of the twist to begin with, which was more about commenting on the FPS genre and horrifying the player with knowledge of their chracter's sordid origin (Fort Frolic club sequence much?).

BioShock surpassed its relatively simple core plot with a plethora of interesting ideas and relations between them; all of those others elements, the commentary on Rand especially, was clearly groundbreaking in video games, in any medium really; there has never been a satire like BioShock, there's nothing else like it, in literature, film, whatever. That SS2 and BioShock share some devices of plot and structure means little beside the original vision that BioShock lays on the table.

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indzman

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#39 indzman
Member since 2006 • 27736 Posts

[QUOTE="Zeviander"] ...have you played System Shock 2? If you have, I don't know how you can ignore such blatant parallels.jethrovegas

There are countless parallels, again, in terms of the schematic, or gameplay floorplan. I could list a thousand different things in terms of levels design solely; sentry turrets, cameras, vending machines, it's all there in one way or another, not to mention the presentation of environment over interaction, audio logs, etc. With that I agree. And the game is shallower, yes, no one would debate that, I don't think. I could also argue that BioShock's combat is significantly distinct in a way not derived from the scraps of its predecessor, focusing more on flexibility and experimentation, that is, as an action game, not a survival experience (light wine bottle with Incinerate, pick up with Telekinesis, throw, murder burning victim with tonic enhanced pipe wrench, etc.), but I don't feel the need to get into all that.

The point I'm making is that the story, in every way, outside maybe of basic structure (an arrival into a strange and f*cked up place, listen to this dude on the comms who later betrays) is wholly distinct and original. The parallel of Atlas' revealed as Fontaine and Polito as SHODAN is one minor note in the full orchestration and hardly the crux of the twist to begin with, which was more about commenting on the FPS genre and horrifying the player with knowledge of their chracter's sordid origin (Fort Frolic club sequence much?).

BioShock surpassed its relatively simple core plot with a plethora of interesting ideas and relations between them; all of those others elements, the commentary on Rand especially, was clearing groundbreaking in video games, in any medium really; there has never been a satire like BioShock, there's nothing else like it, in literature, film, whatever. That SS2 and BioShock share some devices of plot and structure means little beside the original vision that BioShock lays on the table.

agree

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GunSmith1_basic

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#40 GunSmith1_basic
Member since 2002 • 10548 Posts
  • Wii Sports
  • Vanquish
  • Demon's Souls
  • Minecraft
  • Arham Asylum
  • GTA 4
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GunSmith1_basic

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#41 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="indzman"]But bioshock and system shock are so different in many respectives :|Zeviander
:lol: No. Other than setting, they are largely the same game. Bioshock was a step back from SS2, but still good. It wasn't groundbreaking at all. What was in Bioshock that has never been done before?

I agree. Ground-breaking should imply risk. There was nothing at risk with Bioshock because they were simply expanding on what SS broke ground on, proving what could be successful. It's just like the poster who mentioned Rockband for including drums. I still give all the ground breaking cred to the original Guitar Hero on the PS2, and Rockband is firmly in GH's shadow just like Bioshock is firmly in SS's shadow.

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jg4xchamp

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#42 jg4xchamp
Member since 2006 • 64057 Posts
From a gameplay perspective. Demon's Souls online design was pretty new as far as I know. Plus there was stuff like Rockband. After that it gets tricky. For instance Gears of War obviously laid out the blue print on how to do a cover shooter right, but a lot of the initial heavy lifting was done by kill switch. The way left 4 dead handles coop and portal as a whole could be considered ground breaking I guess, but I don't know.
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AmayaPapaya

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#44 AmayaPapaya
Member since 2008 • 9029 Posts

Umm...I guess LBP and Gears come to mind. Both games popularized stuff in their fields. Now you can find a multiplayer platformer and a 3rd person cover mechanic shooter almost anywhere. Gears also brought in Horde mode which everyone and their mothers copied and LBP has it's creation stuff which definitely has it's own influence. I guess if you want to get into other stuff, you can say Uncharted and COD are responsible for the plenty over-the-top action cinematic games. You can say Wii Sports, and, probably, Skyward Sword have been groundbreaking in the motion control areas as well. Can't really think of too many other games that have had a big influence or been "groundbreaking." Maybe SMG1&2. I don't know if they have been necessarily influencial, but they sure are different and innovative.

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sukraj

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#45 sukraj
Member since 2008 • 27859 Posts

max payne 3 and sleeping dogs.

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razgriz_101

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#46 razgriz_101
Member since 2007 • 16875 Posts

Nothing come close. it sum up how to make FPS and how all FPS should be like.SNIPER4321

What so every game should have poor and janky gunplay, and focus on atmosphere, aswell as being bugladen at launch (i remember it well when i was running a Nvidia 6600 back in the day hahaha i was poor and couldnt be assed upgrading but it as above min spec) aswell as basically needing an overhaul by modders.

Nah thats not my ideal groundbreaking game.

Im gonna go with nothing really, theeres no games i can think of that stand out a lot this gen innovation wise apart from mayble assasins creed and its movement or fifa and its player impact engine.

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parkurtommo

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#47 parkurtommo
Member since 2009 • 28295 Posts

Bioshock (fps)

The Witcher (rpg)

Uncharted games (tps)

indzman
wut Those aren't groundbreaking.
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parkurtommo

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#48 parkurtommo
Member since 2009 • 28295 Posts

CoD is probably the most groundbreaking FPS lol...

You're right about the souls games and Crysis (because of it's graphics).

These are all built upon existing genres, I think games like Journey and LIMBO deserve some praise here...

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parkurtommo

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#49 parkurtommo
Member since 2009 • 28295 Posts

Demon's Souls for its innovative online.

santoron
I would say it's most "groundbreaking" aspect is it's focus on trial and error...