GT5: Will incorporate "rewind" feature

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DeadMagazines

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#101 DeadMagazines
Member since 2009 • 1593 Posts

[QUOTE="DeadMagazines"][QUOTE="awssk8er716"]

That feature ruined Forza in my opinion.

W1NGMAN-

Play online and quit crying then.

You have to pay to play online though.

OHHH NOOOOOO :cry: Get over it already.
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punkrocker163

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#102 punkrocker163
Member since 2006 • 2087 Posts
[QUOTE="Toriko42"]Now I know why PD has delayed this so long, they've spent their dev time catching up to Forza :lol:CakeBalls
because F3 was the first racing game to have it :|

I really hope this guy is joking. Forza 3 was NOT the first racing game to have it.
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mitu123

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#103 mitu123
Member since 2006 • 155290 Posts

LOL cows were whining and complaining about rewind, and bam. So is rewind a really important, and useful feature now?

Fizzman

LOL, yeah, if this is true, live with it cows, after all, this is the real driving simulator!:lol:

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DeadMagazines

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#104 DeadMagazines
Member since 2009 • 1593 Posts
Doesn't even matter at this point. Forza will have been out for at least 5 months, with these catch up features already being enjoyed by millions of 360 users before you're even thinking about being able to pick up GT5. Cows are used to waiting though, they seem to enjoy it at this point.
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zero_snake99

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#105 zero_snake99
Member since 2004 • 3478 Posts
[QUOTE="CakeBalls"][QUOTE="Toriko42"]Now I know why PD has delayed this so long, they've spent their dev time catching up to Forza :lol:punkrocker163
because F3 was the first racing game to have it :|

I really hope this guy is joking. Forza 3 was NOT the first racing game to have it.

You seem to be a stranger of sarcasm. Lol. He wasn't serious.
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masiisam

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#106 masiisam
Member since 2003 • 5723 Posts

Its a racing simulator! Realism is everything in a simulator. That's like complaining Flight Simulator is too complicated. No crap! It's supposed to be! Flying a real plane isn't something you master in 5 minutes. If this were Motorstorm or F-Zero, I would have no problem with it, but this is a racing SIMULATOR, hence it's supposed to SIMULATE real racing. This is one instance when I would say "Yes, it should be kept frustrating for the sake of realism." You want easy driving, buy motorstorm or NFS games, or Burnout. I'm buying a racing SIMULATOR because I want REALISM, not accessibility.II_Seraphim_II

I'm confused by the logic you are using:

You are saying that you are a Sim player and enjoy the genre..but the "rewind" makes the game less realistic. That's not true by any stretch. If I'm a SIM player I will not use the rewind feature just as I won't use the driving line and/or other assists… So if it's in the game or not makes no difference.... It's not going to take anything away…

In addition…. the genre NEEDS accessibility…For console SIM's a game comes around every few years.Not every week like other genre's…I'm for it simply because it's a training tool for people to learn and enjoy the genre. With that enjoyment and accessibility I would hope the sales numbers would increase and draw more developers into the genre..With that more games for the fans…

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InsaneBasura

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#107 InsaneBasura
Member since 2005 • 12591 Posts
Hope they take the Codemasters approach. You have a finite supply of rewinds (depending on the level of difficulty) so there's still a sense of tension as you do not want your rewind supply to dwindle as you may need them further down the line. Also it's not in stupid increments like it is in Forza 3, making it more difficult to start from where you want. What they should do in addition to Codemasters's system though is allow the user to turn it off in the menus. This way everyone will be happy.
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W1NGMAN-

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#108 W1NGMAN-
Member since 2008 • 10109 Posts

[QUOTE="W1NGMAN-"]

[QUOTE="DeadMagazines"] Play online and quit crying then. DeadMagazines

You have to pay to play online though.

OHHH NOOOOOO :cry: Get over it already.

No ones crying, just stating a fact that some people might not have the option to play FM3 online.

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VendettaRed07

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#109 VendettaRed07
Member since 2007 • 14012 Posts

... lame.

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Doolz2024

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#110 Doolz2024
Member since 2007 • 9623 Posts

So they're copying Forza? Whatever, just hurry up and release the game sometime this gen! :x

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W1NGMAN-

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#111 W1NGMAN-
Member since 2008 • 10109 Posts

I'm starting to wonder whether or not the people who bash rewind have ever actually used it, because after Forza 3 I can't imagine playing a racer without it. I'm using cars and doing races I wouldn't even have given the time of day in Forza 2 because I didn't have the time or patience to spend 30+ minutes learning a course/car, and that little exclamation mark that pops up beside an non-certified lap-time is a great deterrent. Worst comes to worst you simply don't have to use it.

PBSnipes

I have.... my thoughts on it...

@Masiisam's Greenawalt Quote

I can't agree with what he's saying here at all...I personally think it's stupid NOT to penalize people for using the feature and NOT limiting them to how many times they can use it.

The feature kind of reminds me of my little brother and Madden, anytime he throws a pick he goes straight to the control setup changes teams and punts the ball back to himself essentially "rewinding" his mistake...

and all I can think to myself is why play the game if you know no matter what you're gonna win?

That's where you lose the excitement of winning, and the tension of each and every race.

W1NGMAN-

Also I played some GT5 P not too long ago and yea it was funny how after I took a bad turn and ended up in the dirt I was about to try and rewind only to realize the option wasn't there and I actually had to start concentrating on each and every turn.

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masiisam

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#112 masiisam
Member since 2003 • 5723 Posts

Also I played some GT5 P not too long ago and yea it was funny how after I took a bad turn and ended up in the dirt I was about to try and rewind only to realize the option wasn't there and I actually had to start concentrating on each and every turn.

W1NGMAN-

I'm not trying to beat a dead horse…..but why do you use it?….Turn of the HUD indicator and be done with it…

IMO it's no different than the other assists ..just because they are there does not mean you have to use them..

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masiisam

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#113 masiisam
Member since 2003 • 5723 Posts

Hope they take the Codemasters approach. You have a finite supply of rewinds (depending on the level of difficulty) so there's still a sense of tension as you do not want your rewind supply to dwindle as you may need them further down the line. Also it's not in stupid increments like it is in Forza 3, making it more difficult to start from where you want. What they should do in addition to Codemasters's system though is allow the user to turn it off in the menus. This way everyone will be happy.InsaneBasura

I did not see the option to turn it off in Dirt 2...What other Codie games had that option

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W1NGMAN-

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#114 W1NGMAN-
Member since 2008 • 10109 Posts

[QUOTE="W1NGMAN-"]

Also I played some GT5 P not too long ago and yea it was funny how after I took a bad turn and ended up in the dirt I was about to try and rewind only to realize the option wasn't there and I actually had to start concentrating on each and every turn.

masiisam

I'm not trying to beat a dead horse…..but why do you use it?….Turn of the HUD indicator and be done with it…

IMO it's no different than the other assists ..just because they are there does not mean you have to use them..

I have turned it off, but the temptation is too strong ... and the fact I know I ain't penalized for using it doesn't help .... but hey Mas you think FM3 feels a lot easier than FM2? Not cause of the rewind feature but the AI and overall feel of the vehicles, don't know what it is but it seems like I'm winning races fairly easy compared to my experience in FM2.

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DeadMagazines

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#115 DeadMagazines
Member since 2009 • 1593 Posts

[QUOTE="masiisam"]

[QUOTE="W1NGMAN-"]

Also I played some GT5 P not too long ago and yea it was funny how after I took a bad turn and ended up in the dirt I was about to try and rewind only to realize the option wasn't there and I actually had to start concentrating on each and every turn.

W1NGMAN-

I'm not trying to beat a dead horse…..but why do you use it?….Turn of the HUD indicator and be done with it…

IMO it's no different than the other assists ..just because they are there does not mean you have to use them..

I have turned it off, but the temptation is too strong ... and the fact I know I ain't penalized for using it doesn't help .... but hey Mas you think FM3 feels a lot easier than FM2? Not cause of the rewind feature but the AI and overall feel of the vehicles, don't know what it is but it seems like I'm winning races fairly easy compared to my experience in FM2.

then quit playing career and play online if you want a challenge..how hard is that understand? And don't tell me 'bu i haz to pay', if you got forza 3 or a 360 w/o LIVE ..and you're on these forums, then ...i just shake my head.
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masiisam

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#116 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="W1NGMAN-"]

Also I played some GT5 P not too long ago and yea it was funny how after I took a bad turn and ended up in the dirt I was about to try and rewind only to realize the option wasn't there and I actually had to start concentrating on each and every turn.

W1NGMAN-

I'm not trying to beat a dead horse…..but why do you use it?….Turn of the HUD indicator and be done with it…

IMO it's no different than the other assists ..just because they are there does not mean you have to use them..

I have turned it off, but the temptation is too strong ... and the fact I know I ain't penalized for using it doesn't help .... but hey Mas you think FM3 feels a lot easier than FM2? Not cause of the rewind feature but the AI and overall feel of the vehicles, don't know what it is but it seems like I'm winning races fairly easy compared to my experience in FM2.

I can see where you are coming from…but as any other assist/difficulty level..it's up to the user to choose how they want to experience the game..

I can honestly say I don't know….I maybe have 15 races under my belt….I have had no time as of late to play it…but on hard/sim damage/ABS on..I find the game challenging and rewarding so far…It for sure feels different than FM2..It's not night and day..but there's a noticeable difference…

I like the AI..I just gone done playing the hell out of SHIFT and the AI in that game is freaking brutal..So I think the AI in FM3 is freaking spot on…:lol:

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InsaneBasura

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#117 InsaneBasura
Member since 2005 • 12591 Posts

[QUOTE="InsaneBasura"]Hope they take the Codemasters approach. You have a finite supply of rewinds (depending on the level of difficulty) so there's still a sense of tension as you do not want your rewind supply to dwindle as you may need them further down the line. Also it's not in stupid increments like it is in Forza 3, making it more difficult to start from where you want. What they should do in addition toCodemasters's system though is allow the user to turn it off in the menus. This way everyone will be happy.masiisam

I did not see the option to turn it off in Dirt 2...What other Codie games had that option

None.

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masiisam

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#118 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="InsaneBasura"]Hope they take the Codemasters approach. You have a finite supply of rewinds (depending on the level of difficulty) so there's still a sense of tension as you do not want your rewind supply to dwindle as you may need them further down the line. Also it's not in stupid increments like it is in Forza 3, making it more difficult to start from where you want. What they should do in addition toCodemasters's system though is allow the user to turn it off in the menus. This way everyone will be happy.InsaneBasura

I did not see the option to turn it off in Dirt 2...What other Codie games had that option

None.

I see...I thought I might have missed something in D2 or Grid...

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deactivated-5e836a855beb2

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#119 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
in that case, i'll buy whichever game hits 30 dollars or less first.
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W1NGMAN-

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#120 W1NGMAN-
Member since 2008 • 10109 Posts

[QUOTE="W1NGMAN-"]

[QUOTE="masiisam"]

I'm not trying to beat a dead horse…..but why do you use it?….Turn of the HUD indicator and be done with it…

IMO it's no different than the other assists ..just because they are there does not mean you have to use them..

DeadMagazines

I have turned it off, but the temptation is too strong ... and the fact I know I ain't penalized for using it doesn't help .... but hey Mas you think FM3 feels a lot easier than FM2? Not cause of the rewind feature but the AI and overall feel of the vehicles, don't know what it is but it seems like I'm winning races fairly easy compared to my experience in FM2.

then quit playing career and play online if you want a challenge..how hard is that understand? And don't tell me 'bu i haz to pay', if you got forza 3 or a 360 w/o LIVE ..and you're on these forums, then ...i just shake my head.

First off I buy Sim Racers for their Career mode, that's where I invest all my time into....is that hard to comprehend? Must every game be played online?

Secondly what does writing on these forums have anything to do with paying for Live? I don't see the connection....once my free month of Live which I recieved for my 360 RRoDing expires I'm not gonna drop 50 for it considering I've played FM3 online a total of 0 times....I've just used the online portion to checkout the storefront.

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masiisam

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#121 masiisam
Member since 2003 • 5723 Posts

in that case, i'll buy whichever game hits 30 dollars or less first.Jandurin

:evil: Dont make me put up another Wiki page

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deactivated-5e836a855beb2

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#122 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

First off I buy Sim Racers for their Career mode, that's where I invest all my time into....is that hard to comprehend? Must every game be played online?

W1NGMAN-
I agree with this completely. I like competing in racers even less than competing in shooters.
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deactivated-5e836a855beb2

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#123 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

[QUOTE="Jandurin"]in that case, i'll buy whichever game hits 30 dollars or less first.masiisam

:evil: Dont make me put up another Wiki page

Why? What? Oh, you think they're worth their full price? :o
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GiantMuffin

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#124 GiantMuffin
Member since 2009 • 420 Posts

This is so disappointing, I don't want GT5 to be casualized.

I hope there's a permanent OFF option so I don't have to worry about pressing it by accident or something.

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masiisam

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#125 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Jandurin"]in that case, i'll buy whichever game hits 30 dollars or less first.Jandurin

:evil: Dont make me put up another Wiki page

Why? What? Oh, you think they're worth their full price? :o

I do….but because of the feature you will wait to get the game (s) in the bargain bin:o

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CanYouDiglt

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#126 CanYouDiglt
Member since 2009 • 8500 Posts
Does this game even have a release date yet or at least what quarter?
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deactivated-5e836a855beb2

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#127 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts
[QUOTE="masiisam"]

[QUOTE="Jandurin"][QUOTE="masiisam"]

:evil: Dont make me put up another Wiki page

Why? What? Oh, you think they're worth their full price? :o

I do….but because of the feature you will wait to get the game (s) in the bargain bin:o

OH. No, I love the feature. I wasn't going to get Gran Turismo at all before I heard about this.
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GiantMuffin

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#128 GiantMuffin
Member since 2009 • 420 Posts

Does this game even have a release date yet or at least what quarter?CanYouDiglt

March for Japan, with a possibility of a simultaneous worldwide release in March but that's not confirmed yet. If it comes out in Japan first then the rest of us will likely get it around June or so.

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masiisam

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#129 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="Jandurin"] Why? What? Oh, you think they're worth their full price? :oJandurin

I do….but because of the feature you will wait to get the game (s) in the bargain bin:o

OH. No, I love the feature. I wasn't going to get Gran Turismo at all before I heard about this.

Buhh Buhhh……I got yea….. I'm still hung over from Vegas…So don't mind me

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deactivated-5e836a855beb2

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#130 deactivated-5e836a855beb2
Member since 2005 • 95573 Posts

Buhh Buhhh……I got yea….. I'm still hung over from Vegas…So don't mind me

masiisam
:D Yeah, the reason I stopped playing Forza 2 was the races were getting long as hell and I started to get worried about messing up. Finally, I did mess up in a final lap of a freaking long ass race so I said, "I'm done with this kind of game". But then they brought in this rewind feature, so I will play them!
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rolo107

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#131 rolo107
Member since 2007 • 5469 Posts
After all the cows trashed Forza for having this feature, are they going to love that it's in GT? I will, I loved it in Forza, it was useful for learning certain tracks.
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#132 SpideR_CentS
Member since 2006 • 4766 Posts

Rewind is awesome. I hardly ever use it, but for them times I get distracted (cat jumps on me and the controller, GF walks in front of the TV, etc) its nice to not have to rerace the whole race.

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blazinpuertoroc

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#133 blazinpuertoroc
Member since 2004 • 12245 Posts

I like that option but then I dont. I know some of you know what i mean.

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LegendofYaslint

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#134 LegendofYaslint
Member since 2004 • 2798 Posts

[QUOTE="organic_machine"]

[QUOTE="navyguy21"]i think it is a great training tool in GT5 and forza.. This is the way i look at it: Grid is an arcade racer. Its much easier........so its ok to penalize you. But in GT5 and FM3, its a much higher learning curve, especially playing with assists off. So i can understand if neither game penalizes you. The more you try a corner, the more you learn, and if you dont have to keep restarting = the faster you learn. Learning faster helps you enjoy the game more, and get more out of it. this translates into online play, making the community larger because former noobs are now good enough to compete online. Im glad both games will have it, and hope GT5 doesnt penalize you either. It only makes you a better driver, and eventually, you wont need to use it.navyguy21

But that assumes it's going to be used as practice... as in only available in practice mode or something.

The singleplayer carreer is the main draw for me, it's the reason I play racing games. If the rewind feature is available there, it's no longer just for practice... it negatively affects the main draw for the game in my opinion.

well, all i can say is dont use it? Or turn it off?? I think its a good thing either way. I think it makes racing games less intimidating. It also allows noobs to be able to play and enjoy the career mode without a million restarts. I grew up playing GT series, and its frustrating to be leading going into the last lap, only to lose control and come in 5th. Sure, we can sit here on the internet and say " ill just suck it up and continue", but behind closed doors, we either restart, or it deters us from playing other longer races. This is a discouraging thing, and im glad they have it. It took me FOREVER to learn in GT, and in Forza. I had to play with assists on all the time. I think playing with assists is more of a deflating thing than using rewind. At least with rewind i actually feel i accomplished something. With assists, its like the game is doing all the work. I think its good for the genre, and expands the sim racing community by inviting noobs to come in and learn with the training wheels off, which allows them to learn faster. Assists hold your hand too much, and this is coming from a noob :P

I hope everyone read this post as it's by far the most sense I've heard someone make on this topic so far. Finally someone actually gets it.

The assists we have always had like traction control etc are far more of a "training wheel" than the rewind feature. Like siad, the rewind will encourage players to turn off more assists and set a higher AI difficulty due to not feeling like "I'll never ever beat this race on the hardest setting". But with rewind, you can learn the corners far more efficiently and thus not having to take on the task of trying a race soooo many times before getting a hang of all the corners. We all know that we restart the race if we make a major mistake in a race (with hard level AI) as winning or doing good becomes impossible upon a major mess up. I would rather retry the last corner on a 2 hour race than restart the entire race and nolonger feel like I'm having fun with that race.

I think the feature will greatly encourage people to start trying harder settings and thus slowly learning more and more how to properly play the game, no longer needing to rely on assists as much.

I've been playing racers long enough to be used to playing on hard AI with all assists off, but this feature will make it (i hope) so that Im not the only one of my friends who plays these games and in this way.

Like said before, it's not like the feature is used in online where the real thrilling races take place :)

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fail_baby

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#135 fail_baby
Member since 2009 • 898 Posts

[QUOTE="fail_baby"]

[QUOTE="II_Seraphim_II"] What are you talking about? I'm just disagreeing with a game feature.... If that's "taking myself serious" then so be it :?II_Seraphim_II

C'mon, how could you possibly say that with a straight face? Is it so wrong for a game to be less frustrating than it needs to be? It's much easier to make race-ending mistakes in sims than in arcade titles so the feature fits here better than anywhere else. As said a thousand times, if you don't like the feature, then don't use it. The game's meant to be accessible- to cater to all types of players- which is why it also has auto-braking. I don't understand how the game could be any less fun for the "hardcore" because the ones who just want to get in their favorite car and drive can enjoy it too.

Its a racing simulator! Realism is everything in a simulator. That's like complaining Flight Simulator is too complicated. No crap! It's supposed to be! Flying a real plane isn't something you master in 5 minutes. If this were Motorstorm or F-Zero, I would have no problem with it, but this is a racing SIMULATOR, hence it's supposed to SIMULATE real racing. This is one instance when I would say "Yes, it should be kept frustrating for the sake of realism." You want easy driving, buy motorstorm or NFS games, or Burnout. I'm buying a racing SIMULATOR because I want REALISM, not accessibility.

Well, if you wanna talk about realism, the rewind feature isn't the only thing they've done to sully it:

Restarting a race (I'm pretty sure in real life, you don't have the authority to do that)

Crashing a car into a wall with no damage (These cars made out of ultra light-weight titanium or what?)

Bouncing of cars and other walls (Or maybe they're made out of indestructible super balls)

Crashing into walls at 200MPH with no more damage than some scrapes and a few dents

Crashing into a wall at 200MPH and still having your car be functional

Indestructible tires

Viewing the car from the outside (chase/bumper)

A mystical line that tells you where to go and when to brake

Your car coming to life and automatically braking when necessary

More accessible physics engine (Omg, I can make real life's physics less realistic so I can drive better!)

Still being alive after a crash that should've obliterated your car

And you dare complain about rewind taking away from the realism?! I'm pretty sure the game's main lure is the cars- hopping into your car and racing with it, hopping into your neighbor's car and racing with it, hopping into a car you want to buy and racing with it, and hopping into your dream car and racing with it. And when you think about it, many of these features are in most racing games, sims included. The fact of the matter is that in previous Gran Turismo titles, you couldn't realistic damage on, or unrealistic time manipulation (restarting) off. All you could do is either not crash, and/or not use it. Same thing applies here.

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chaplainDMK

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#136 chaplainDMK
Member since 2008 • 7004 Posts

I kinda like it. Its nice for perfecting tracks for good looking replays (DiRT2)

Not like PD is forcing you to use it...
"No you will not crash!!!! I will rewind you!!! MUAHAHAHA"

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nosedive7

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#137 nosedive7
Member since 2005 • 444 Posts

Rewind is genius imo. Instead of having to set up practice races to learn corners you just race in career and if you make a mistake you rewind and figure out how to properly take the corner. Before I knew it I was running near perfect lines on tracks sometimes lapping the ai on the hardest setting within two days of picking the game up, and I'm a total noob when it comes to simulation racing. I'm generally in the top 10% percent for lap times on any track and sometimes even the top 1% or 2% without assists. Probably takes me 70% less time to get good because of this feature. Removes all the frustration you might incur from say going from class R3 in one race to R2 in the next.

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PrimusGears

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#138 PrimusGears
Member since 2008 • 1594 Posts

More and more it looks like PD got cold feet after seeing what Forza was bringing to the table in E3 and went back to the drawing board to um copy Forza. Pathetic if you ask me, well, I guess its justified that Forza 3 is the definitive racer like Turn10 said...

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killa4lyfe

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#139 killa4lyfe
Member since 2008 • 3849 Posts

[QUOTE="CakeBalls"][QUOTE="Toriko42"] because F3 was the first racing game to have it :|Toriko42
Forza 3 was the first simulator to use it and they were like we expect other simulators to follow suit Low and behold

Dan Greenawalt:

"That's just stupid. So mark my words: five years from now, just like racing games are now doing the green line [that originated with Forza], they're all going to be doing rewind race and they're all going to be doing it just like we do."

This guy has been to many PR ****s. Look how he "respects" and practically takes ownership of an Idea all in one :|

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The_Game21x

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#140 The_Game21x
Member since 2005 • 26440 Posts

:lol: Now where are all the GT fanboys who bashed Forza 3 for having it?

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DonPerian

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#141 DonPerian
Member since 2005 • 3773 Posts

Please no, this is the stupidest feature put into racing games, just stick with things that have a good effect on the experience like a map editor.

Sully28
Don't like it? Don't use it. Unless it automatically rewinds when you **** up, I don't see how this is a problem. And it can be used for practice. I know many "hardcore" racers that use it to perfect a turn or nail a drift.
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TIE_Elite_Pilot

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#142 TIE_Elite_Pilot
Member since 2004 • 829 Posts
cool, i'm glad they didn't exlude it just to be "hardcore". I get that some people may not like it, but honestly, who's got a gun to your head making you use it? it's there in Forza, but I hardly ever use it.
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MagicMan4597

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#143 MagicMan4597
Member since 2007 • 413 Posts

Hahaha, does this mean that the cow's super ultra highly realistic GT5 is now an "arcade racer" like Forza 3?

Oh wait, maybe a rewind feature is now acceptable now because GT5 has one and since logic tends to not function in SW.

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masiisam

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#144 masiisam
Member since 2003 • 5723 Posts

:lol: Now where are all the GT fanboys who bashed Forza 3 for having it?

The_Game21x

MIA..:lol::lol:

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Cherokee_Jack

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#145 Cherokee_Jack
Member since 2008 • 32198 Posts
Delicious irony.
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Vadamee

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#146 Vadamee
Member since 2009 • 1195 Posts
This is quite funny actually, but I don't blame Polyphony for this. Everyone does it. Its no wonder Greenwalt has made such an amazing game out of Forza. He was able to predict what racing games will have... GTR already copied the driving line from Forza in 2006.
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Shhadow_Viper

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#147 Shhadow_Viper
Member since 2009 • 2300 Posts

That's good for adding accessibility to the genre, I just hope they follow suit with Forza and make sure no rewinds are allowed for any records. I will rarely use the feature as it is, I don't really push a track unless I know the track and the car well. Otherwise I feel like some sloppy hack.

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Shhadow_Viper

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#148 Shhadow_Viper
Member since 2009 • 2300 Posts
[QUOTE="Vadamee"]This is quite funny actually, but I don't blame Polyphony for this. Everyone does it. Its no wonder Greenwalt has made such an amazing game out of Forza. He was able to predict what racing games will have... GTR already copied the driving line from Forza in 2006.

Every game piggybacks off of features of other games in their genre, that's how the industry works.
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GiantMuffin

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#149 GiantMuffin
Member since 2009 • 420 Posts

[QUOTE="The_Game21x"]

:lol: Now where are all the GT fanboys who bashed Forza 3 for having it?

masiisam

MIA..:lol::lol:

I think it's an awful feature =/ I don't want it in the game.

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themyth01

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#150 themyth01
Member since 2003 • 13924 Posts

Nice. So, now it has pretty much everything Forza has and then some.

fail_baby
Well they're doing pretty well at trying to copy Forza but if the physics are any indication, then it's everything Forza has half-working without the customization.