[QUOTE="VoodooHak"]
It's the basis of this whole thread, so yes, defining "mature" is entirely relevant.
As the one making the initial claim, the onus is upon you to define the parameters of your argument.
SquatsAreAwesom
Here is the thing. Something being mature is completely relative, and based on opinion. As such, defining mature on this context is not as clearcut as you make it out to be. This thread was not an attempt at labeling the game one way or another, but for me to give my opinions on the matter and to see what other's thought about the game in this respect.Of course it's relative. But you ask for opinions and reasons behind those opinions. Yet, you provide little reasons of your own.
So I will lead by example since you failed to do so.
For me, maturity in terms of games is employing concepts and mechanics that can only be grasped through the accumulation of experience.
I don't think Halo tried to be mature. It tried to be a good game with gameplay that fit the narrative. The narrative itself contains religious allusions as well as humanism vs deism themes. Mind you, no one's going to write a book about Halo's philosophical underpinnings, but they are concepts that wouldn't resonate with someone who hasn't at least read about them.
Without that context, the game mechanics become rote.
Speaking of mechanics, there are layers to the multiplayer that allow pick-up-and-play ease, but is hard to master. Some multiplayer games types require a level or coordination and tactics that would be alien to anyone that hasn't played the game for very long.
So yes, Halo can be a mature game on literary and gameplay levels. At the same time, Halo is still inviting to anyone with enough fine motor skills to manipulate the controller (which is a physiological maturity in itself).
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