Halo Anniversary sub HD confirmed.

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GotNugz

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#51 GotNugz
Member since 2010 • 681 Posts

[QUOTE="GotNugz"]

[QUOTE="delta3074"]and you would know because obviously you are a well renowned developer who has developed a load of games on the xbox 360,amirite?Wasdie

i give up, i guess people are satisfied with 640p. let me ask you a question what looks better Halo remake, or Perfect Dark Zero?

You're the one yelling lazy coding when you have never once programed graphics on the 360 once in your life. You have absolutely no idea the kind of constraints that are put on programmers developing on the consoles.

i don't need to be Carmack to spot bad programming. you have eyes don't you? it's clear as day that this game is not demanding, or have other developers really found the hidden powah?

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navyguy21

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#52 navyguy21
Member since 2003 • 17931 Posts

That's disappointing. I don't see what's so special with with the visuals that the game has to be sub-HD or limited to 30FPS. When a game like Gears of War is 720p and 30FPS and looks way better.

GD1551
Its because its running 2 engines at the same time. The Halo CE engine (so the game plays the same, enemies react the same, etc) and the new graphics engine layered on top. Its kind of like running a game in 3D and rendering it twice. It zaps resources and RAM. No way around it
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delta3074

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#53 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Wasdie"]

[QUOTE="GotNugz"]

i give up, i guess people are satisfied with 640p. let me ask you a question what looks better Halo remake, or Perfect Dark Zero?

GotNugz

You're the one yelling lazy coding when you have never once programed graphics on the 360 once in your life. You have absolutely no idea the kind of constraints that are put on programmers developing on the consoles.

i don't need to be Carmack to spot bad programming. you have eyes don't you? it's clear as day that this game is not demanding, or have other developers really found the hidden powah?

you also don't need to be carmack to realise that running 2 engines at the same time is going to give you a performance hit,lol
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GotNugz

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#54 GotNugz
Member since 2010 • 681 Posts

[QUOTE="GotNugz"]

[QUOTE="delta3074"]oh god, not another armchair developer, 30 FPs is fine for consoles and some of the best looking games including crysis 2 are sub HD.navyguy21

but crysis 2 pushes the xbox near limits, Halo ann not so much.

if ANY game on consoles were running 2 engines it would take a performance and resolution hit. End of story dude. How can you say 3D takes power to run, but not consider that running 2 game engines might (and does) do the same?

the remake looks worse than 360 launch games, and that original halo engine is laughable, do you really think it's taxing the system? it uses no AA and is sub HD, not to mention that it ran on a 733mhz P3 cpu and on a gpu many times weaker.

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bobbetybob

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#55 bobbetybob
Member since 2005 • 19370 Posts

www.eurogamer.net/articles/digitalfoundry-halo-anniversary-demo-analysis

rather dissapointing to be honest for a game that is 10 years old. it should be running at 60fps and native 1080p but instead we get choppy 30 frames and 640p. 343 should be ashamed the game doesn't even look that good, in fact much worse than 360 launch titles and those games ran on only 1 core lol. although real-time engine change is something iv'e never seen before.

GotNugz
...do you even know anything about the game? It's running on a mix of the Reach and Halo 1 engines, Halo 1 to get the controls and gameplay the same but the Reach engine for all the graphics, basically it's running the same as Reach did, it's not going to magically switch to 1080p from 720p when you switch to classic mode because you can do it on the fly.
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navyguy21

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#56 navyguy21
Member since 2003 • 17931 Posts

[QUOTE="navyguy21"][QUOTE="GotNugz"]

but crysis 2 pushes the xbox near limits, Halo ann not so much.

GotNugz

if ANY game on consoles were running 2 engines it would take a performance and resolution hit. End of story dude. How can you say 3D takes power to run, but not consider that running 2 game engines might (and does) do the same?

the remake looks worse than 360 launch games, and that original halo engine is laughable, do you really think it's taxing the system? it uses no AA and is sub HD, not to mention that it ran on a 733mhz P3 cpu and on a gpu many times weaker.

Why are you NOT responding to what im saying? It runs 2 engines, regardless of what you think the system or engine is or isnt capable of. Running an engine takes resources, which is why some engines on PC arent possble on consoles, etc. You cant use you own logic here because you have no idea what its like to develop a game. Regardless of how bad you think the engine is, its still doing a lot. Also, Halo AI has always been among the industries best, especially last gen. That also takes CPU resources. Not to mention you have to process the lighting, the console OS, etc. Its more taxing than you think. Just becuase you cant SEE where its being used doesnt mean it isnt. It seems you are just trollng now................
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GotNugz

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#57 GotNugz
Member since 2010 • 681 Posts

[QUOTE="GotNugz"]

www.eurogamer.net/articles/digitalfoundry-halo-anniversary-demo-analysis

rather dissapointing to be honest for a game that is 10 years old. it should be running at 60fps and native 1080p but instead we get choppy 30 frames and 640p. 343 should be ashamed the game doesn't even look that good, in fact much worse than 360 launch titles and those games ran on only 1 core lol. although real-time engine change is something iv'e never seen before.

bobbetybob

...do you even know anything about the game? It's running on a mix of the Reach and Halo 1 engines, Halo 1 to get the controls and gameplay the same but the Reach engine for all the graphics, basically it's running the same as Reach did, it's not going to magically switch to 1080p from 720p when you switch to classic mode because you can do it on the fly.

it can't even switch to 720p

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bobbetybob

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#58 bobbetybob
Member since 2005 • 19370 Posts

[QUOTE="bobbetybob"][QUOTE="GotNugz"]

www.eurogamer.net/articles/digitalfoundry-halo-anniversary-demo-analysis

rather dissapointing to be honest for a game that is 10 years old. it should be running at 60fps and native 1080p but instead we get choppy 30 frames and 640p. 343 should be ashamed the game doesn't even look that good, in fact much worse than 360 launch titles and those games ran on only 1 core lol. although real-time engine change is something iv'e never seen before.

GotNugz

...do you even know anything about the game? It's running on a mix of the Reach and Halo 1 engines, Halo 1 to get the controls and gameplay the same but the Reach engine for all the graphics, basically it's running the same as Reach did, it's not going to magically switch to 1080p from 720p when you switch to classic mode because you can do it on the fly.

it can't even switch to 720p

Yeah whatever, congrats on ignore all my actual points to focus on the one thing I didn't type properly, trolling much?
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Filthybastrd

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#59 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="GD1551"]

That's disappointing. I don't see what's so special with with the visuals that the game has to be sub-HD or limited to 30FPS. When a game like Gears of War is 720p and 30FPS and looks way better.

navyguy21

Its because its running 2 engines at the same time. The Halo CE engine (so the game plays the same, enemies react the same, etc) and the new graphics engine layered on top. Its kind of like running a game in 3D and rendering it twice. It zaps resources and RAM. No way around it

A baffling inclusion if I might say so.

The idea is neat but it's ultimately a gimmick that wears off fast. They should have managed their resources differently imho.

It's amusing and nostalgic to indulge in for a bit but soon you just want to play the game.

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Cheese-Muffins

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#60 Cheese-Muffins
Member since 2008 • 569 Posts

I really don't see what the point of this remake is then if it can't even do full HD. It's dumb enough that it's coming out just 10 years after the game was first released. Why don't they wait another 5/10 years and make it on the 360's successor for that respective anniversary and actually have it running at 1080p at 60fps.

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navyguy21

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#61 navyguy21
Member since 2003 • 17931 Posts

[QUOTE="navyguy21"][QUOTE="GD1551"]

That's disappointing. I don't see what's so special with with the visuals that the game has to be sub-HD or limited to 30FPS. When a game like Gears of War is 720p and 30FPS and looks way better.

Filthybastrd

Its because its running 2 engines at the same time. The Halo CE engine (so the game plays the same, enemies react the same, etc) and the new graphics engine layered on top. Its kind of like running a game in 3D and rendering it twice. It zaps resources and RAM. No way around it

A baffling inclusion if I might say so.

The idea is neat but it's ultimately a gimmick that wears off fast. They should have managed their resources differently imho.

It's amusing and nostalgic to indulge in for a bit but soon you just want to play the game.

They shouldve managed resources better to get to 720p to please posters on a forum? Or should they run 2 engines to give fans the option to switch back and forth between the 2? Seems like they chose to please fans rather than internet fanboys (not calling you on Filthy, just in general) (side note, i felt bad trying to type your username, like i was calling you a filthy bastrd :P )

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GotNugz

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#62 GotNugz
Member since 2010 • 681 Posts

[QUOTE="GotNugz"]

[QUOTE="navyguy21"] if ANY game on consoles were running 2 engines it would take a performance and resolution hit. End of story dude. How can you say 3D takes power to run, but not consider that running 2 game engines might (and does) do the same?navyguy21

the remake looks worse than 360 launch games, and that original halo engine is laughable, do you really think it's taxing the system? it uses no AA and is sub HD, not to mention that it ran on a 733mhz P3 cpu and on a gpu many times weaker.

Why are you NOT responding to what im saying? It runs 2 engines, regardless of what you think the system or engine is or isnt capable of. Running an engine takes resources, which is why some engines on PC arent possble on consoles, etc. You cant use you own logic here because you have no idea what its like to develop a game. Regardless of how bad you think the engine is, its still doing a lot. Also, Halo AI has always been among the industries best, especially last gen. That also takes CPU resources. Not to mention you have to process the lighting, the console OS, etc. Its more taxing than you think. Just becuase you cant SEE where its being used doesnt mean it isnt. It seems you are just trollng now................

i have already responded to you but if i must own you again why not. here are the facts. both engines are sub HD, both engines run at a not so smoothe 30fps, no AA on original, the game runs on the same A.I. as Halo ce, considering all of that lets look at the technical aspect.

Xbox-733mhz cpu, 64mb SDRAM, 133mhz nvidia gpu,

360-3.2ghz triple core cpu, 500mhz ati gpu with 10mb Edram, 512mb DDR3.

so where sis the rest of the console's resources go?

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lazerface216

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#63 lazerface216
Member since 2008 • 7564 Posts

[QUOTE="delta3074"][QUOTE="1stPlaceWinner"]That's pretty amusing, people hate on HD remasters because all they do is upscale to 1080p and make it 60FPS, yet the remake that's supposed to be better ends up sub HD and 30 FPS, and sometimes dips below that lol1stPlaceWinner

remakes look better than HD remasters so what's your point exactly?

looking better doesn not excuse it being below 30fps in some parts and sub hd.

uhhhh, yes it does actually. the GOW collection is 60 FPS and 1080p becasue all it is is a resolution upgrade, nothing more. both games look exactly like they did on the ps2, except clearer.

and where did you get "below 30 FPS" from?

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GotNugz

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#64 GotNugz
Member since 2010 • 681 Posts

[QUOTE="GotNugz"]

[QUOTE="bobbetybob"] ...do you even know anything about the game? It's running on a mix of the Reach and Halo 1 engines, Halo 1 to get the controls and gameplay the same but the Reach engine for all the graphics, basically it's running the same as Reach did, it's not going to magically switch to 1080p from 720p when you switch to classic mode because you can do it on the fly.bobbetybob

it can't even switch to 720p

Yeah whatever, congrats on ignore all my actual points to focus on the one thing I didn't type properly, trolling much?

how am i trolling? are you denying the game doesn't support 720p? next time look at what you type before pressing submit.

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Chutebox

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#65 Chutebox
Member since 2007 • 51602 Posts

30FPS is not choppy...

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navyguy21

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#66 navyguy21
Member since 2003 • 17931 Posts

[QUOTE="navyguy21"][QUOTE="GotNugz"]

the remake looks worse than 360 launch games, and that original halo engine is laughable, do you really think it's taxing the system? it uses no AA and is sub HD, not to mention that it ran on a 733mhz P3 cpu and on a gpu many times weaker.

GotNugz

Why are you NOT responding to what im saying? It runs 2 engines, regardless of what you think the system or engine is or isnt capable of. Running an engine takes resources, which is why some engines on PC arent possble on consoles, etc. You cant use you own logic here because you have no idea what its like to develop a game. Regardless of how bad you think the engine is, its still doing a lot. Also, Halo AI has always been among the industries best, especially last gen. That also takes CPU resources. Not to mention you have to process the lighting, the console OS, etc. Its more taxing than you think. Just becuase you cant SEE where its being used doesnt mean it isnt. It seems you are just trollng now................

i have already responded to you but if i must own you again why not. here are the facts. both engines are sub HD, both engines run at a not so smoothe 30fps, no AA on original, the game runs on the same A.I. as Halo ce, considering all of that lets look at the technical aspect.

Xbox-733mhz cpu, 64mb SDRAM, 133mhz nvidia gpu,

360-3.2ghz triple core cpu, 500mhz ati gpu with 10mb Edram, 512mb DDR3.

so where sis the rest of the console's resources go?

So you helped develop both games (CE and Reach) AND this remake? Good to know, congrats on your success man :)
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KingsMessenger

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#67 KingsMessenger
Member since 2009 • 2574 Posts

It is something that has carried over from the Halo: Reach engine. Has to do with the way their framebuffer comes out and how they fit everything into the eDRAM. And I believe that they have to use the eDRAM otherwise they hit a bandwidth bottleneck.

Also, the game isn't an upscaled version of the original. They have new lighting, new post processing, new textures, new models, new art... I kind of want to see what their newest build looks like, but don't try to claim that what they have demonstrated is "only using 40% of the Xbox 360" because that isn't accurate.

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Ravensmash

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#68 Ravensmash
Member since 2010 • 13862 Posts
I'm not fussed - still getting it.
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Wasdie

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#69 Wasdie  Moderator
Member since 2003 • 53622 Posts

[QUOTE="Wasdie"]

[QUOTE="GotNugz"]

i give up, i guess people are satisfied with 640p. let me ask you a question what looks better Halo remake, or Perfect Dark Zero?

GotNugz

You're the one yelling lazy coding when you have never once programed graphics on the 360 once in your life. You have absolutely no idea the kind of constraints that are put on programmers developing on the consoles.

i don't need to be Carmack to spot bad programming. you have eyes don't you? it's clear as day that this game is not demanding, or have other developers really found the hidden powah?

The game is plenty demanding, I have no idea what graphics you're seeing. They are super top-of-the-line but they aren't just ported Xbox code. When you splice two engines into one while keeping the graphics from the original game and then overlaying new geometries, textures, and effects over it, you're going to take a hit somewhere.

A straight port would be boring, without all of this neat stuff it wouldn't be worth it.

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SaltyMeatballs

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#70 SaltyMeatballs
Member since 2009 • 25165 Posts
The game runs two engines, I didn't expect 60fps, but 720p at least. I'm still hyped, it still looks great.
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Filthybastrd

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#71 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="Filthybastrd"]

[QUOTE="navyguy21"] Its because its running 2 engines at the same time. The Halo CE engine (so the game plays the same, enemies react the same, etc) and the new graphics engine layered on top. Its kind of like running a game in 3D and rendering it twice. It zaps resources and RAM. No way around itnavyguy21

A baffling inclusion if I might say so.

The idea is neat but it's ultimately a gimmick that wears off fast. They should have managed their resources differently imho.

It's amusing and nostalgic to indulge in for a bit but soon you just want to play the game.

They shouldve managed resources better to get to 720p to please posters on a forum? Or should they run 2 engines to give fans the option to switch back and forth between the 2? Seems like they chose to please fans rather than internet fanboys (not calling you on Filthy, just in general) (side note, i felt bad trying to type your username, like i was calling you a filthy bastrd :P )

Some day, some poor soul will be modded for adressing me :P

If they forewent the engine switching, I'd obviously expect a lot more than a slight resolution bump. I consider the function a cool kind of fanservice but it just strikes me as a lot of work for an ultimately underappreciated feature.

That's prescience at work of course, but my past experiences with similar functions reflect upon the notion.

Then again, I'm not really sure how much more work they could have done on the graphics anyway and I'm sure at least some people will shed a few nostalgic tears along the way ;)

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SaltyMeatballs

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#72 SaltyMeatballs
Member since 2009 • 25165 Posts
However let's keep in mind in the demo they say the game looks a lot better now than it did in the demo, so 720p could be that.
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VoodooHak

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#73 VoodooHak
Member since 2002 • 15989 Posts

[QUOTE="navyguy21"][QUOTE="GD1551"]

That's disappointing. I don't see what's so special with with the visuals that the game has to be sub-HD or limited to 30FPS. When a game like Gears of War is 720p and 30FPS and looks way better.

Filthybastrd

Its because its running 2 engines at the same time. The Halo CE engine (so the game plays the same, enemies react the same, etc) and the new graphics engine layered on top. Its kind of like running a game in 3D and rendering it twice. It zaps resources and RAM. No way around it

A baffling inclusion if I might say so.

The idea is neat but it's ultimately a gimmick that wears off fast. They should have managed their resources differently imho.

It's amusing and nostalgic to indulge in for a bit but soon you just want to play the game.

I think they've managed their resources appropriately. They're not trying to sell a game to compete with today's shooters. The game itself along with the flashback mode, is total fan service. It's supposed to be amusing and nostalgic. I wouldn't read much more into it.

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KingsMessenger

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#74 KingsMessenger
Member since 2009 • 2574 Posts

However let's keep in mind in the demo they say the game looks a lot better now than it did in the demo, so 720p could be that.SaltyMeatballs

I doubt it. Like I said before, I believe that it is carried over fromHalo 3/Halo: Reach and is related directly to what their framebuffer comes out as. They have to fit in the eDRAM and I know Bungie was always against doing tiling(and I wouldn't be surprised if 343 feels the same way). I don't know though. Maybe...

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Heil68

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#75 Heil68
Member since 2004 • 60831 Posts

[QUOTE="Filthybastrd"]

[QUOTE="navyguy21"] Its because its running 2 engines at the same time. The Halo CE engine (so the game plays the same, enemies react the same, etc) and the new graphics engine layered on top. Its kind of like running a game in 3D and rendering it twice. It zaps resources and RAM. No way around itnavyguy21

A baffling inclusion if I might say so.

The idea is neat but it's ultimately a gimmick that wears off fast. They should have managed their resources differently imho.

It's amusing and nostalgic to indulge in for a bit but soon you just want to play the game.

They shouldve managed resources better to get to 720p to please posters on a forum? Or should they run 2 engines to give fans the option to switch back and forth between the 2? Seems like they chose to please fans rather than internet fanboys (not calling you on Filthy, just in general) (side note, i felt bad trying to type your username, like i was calling you a filthy bastrd :P )

I'm not sure who would want to play the original version when it's already readily availble to paly. Even if I bought it I can see myself switching back to the old.
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GotNugz

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#76 GotNugz
Member since 2010 • 681 Posts

[QUOTE="GotNugz"]

[QUOTE="Wasdie"]

You're the one yelling lazy coding when you have never once programed graphics on the 360 once in your life. You have absolutely no idea the kind of constraints that are put on programmers developing on the consoles.

Wasdie

i don't need to be Carmack to spot bad programming. you have eyes don't you? it's clear as day that this game is not demanding, or have other developers really found the hidden powah?

The game is plenty demanding, I have no idea what graphics you're seeing. They are super top-of-the-line but they aren't just ported Xbox code. When you splice two engines into one while keeping the graphics from the original game and then overlaying new geometries, textures, and effects over it, you're going to take a hit somewhere.

A straight port would be boring, without all of this neat stuff it wouldn't be worth it.

super top of the line:? but hey i'm not a game developer i just use my eyes, oh well maybe i'm a bit blind.

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navyguy21

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#77 navyguy21
Member since 2003 • 17931 Posts
[QUOTE="navyguy21"]

[QUOTE="Filthybastrd"]

A baffling inclusion if I might say so.

The idea is neat but it's ultimately a gimmick that wears off fast. They should have managed their resources differently imho.

It's amusing and nostalgic to indulge in for a bit but soon you just want to play the game.

Heil68

They shouldve managed resources better to get to 720p to please posters on a forum? Or should they run 2 engines to give fans the option to switch back and forth between the 2? Seems like they chose to please fans rather than internet fanboys (not calling you on Filthy, just in general) (side note, i felt bad trying to type your username, like i was calling you a filthy bastrd :P )

I'm not sure who would want to play the original version when it's already readily availble to paly. Even if I bought it I can see myself switching back to the old.

No one will switch back and play thru the whole game like that. Its there for comparison, a services for the fans of Halo. Ive never played the original but im dying to compare the 2 throughout the game. Its a nice feature to have. Wish more remakes and remasters would do it.
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sayyy-gaa

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#78 sayyy-gaa
Member since 2002 • 5850 Posts

so still, the only place to play HD Halo is on; PC!ShadowDeathX

a TRULY sad development

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Heil68

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#79 Heil68
Member since 2004 • 60831 Posts
No one will switch back and play thru the whole game like that. Its there for comparison, a services for the fans of Halo. Ive never played the original but im dying to compare the 2 throughout the game. Its a nice feature to have. Wish more remakes and remasters would do it.navyguy21
But at the price of resolution and possibly FPSs. I'd personally pick that if it was possible over running 2 separate engines.
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psn8214

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#80 psn8214
Member since 2009 • 14930 Posts

[QUOTE="ShadowDeathX"]so still, the only place to play HD Halo is on; PC!sayyy-gaa

a TRULY sad development

I dunno', I think it's kinda' funny. :P

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navyguy21

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#81 navyguy21
Member since 2003 • 17931 Posts

[QUOTE="navyguy21"]No one will switch back and play thru the whole game like that. Its there for comparison, a services for the fans of Halo. Ive never played the original but im dying to compare the 2 throughout the game. Its a nice feature to have. Wish more remakes and remasters would do it.Heil68
But at the price of resolution and possibly FPSs. I'd personally pick that if it was possible over running 2 separate engines.

You say resolution like its 480p or something. Bungie CHOSE to make it sub HD by trimming a few pixels so there would be no tiling in EDRAM. It was a design choice. Reach is capable of running at 720p when tiled. Not sure what you are getting at.

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GotNugz

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#82 GotNugz
Member since 2010 • 681 Posts

[QUOTE="Heil68"][QUOTE="navyguy21"]No one will switch back and play thru the whole game like that. Its there for comparison, a services for the fans of Halo. Ive never played the original but im dying to compare the 2 throughout the game. Its a nice feature to have. Wish more remakes and remasters would do it.navyguy21

But at the price of resolution and possibly FPSs. I'd personally pick that if it was possible over running 2 separate engines.

You say resolution like its 480p or something. Bungie CHOSE to make it sub HD by trimming a few pixels so there would be no tiling in EDRAM. It was a design choice. Reach is capable of running at 720p when tiled. Not sure what you are getting at.

why are you so desperate to defend halo, are you on the payroll?

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navyguy21

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#83 navyguy21
Member since 2003 • 17931 Posts

[QUOTE="navyguy21"]

[QUOTE="Heil68"] But at the price of resolution and possibly FPSs. I'd personally pick that if it was possible over running 2 separate engines. GotNugz

You say resolution like its 480p or something. Bungie CHOSE to make it sub HD by trimming a few pixels so there would be no tiling in EDRAM. It was a design choice. Reach is capable of running at 720p when tiled. Not sure what you are getting at.

why are you so desperate to defend halo, are you on the payroll?

No, i dont even like Halo that much lol. Its just that you are being a bit irrational, creating this thread and making claims with no evidence. That is what i dont like. Why are you so desperate to bash halo (and the remake), or to make it look bad?

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GotNugz

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#84 GotNugz
Member since 2010 • 681 Posts

[QUOTE="GotNugz"]

[QUOTE="navyguy21"] You say resolution like its 480p or something. Bungie CHOSE to make it sub HD by trimming a few pixels so there would be no tiling in EDRAM. It was a design choice. Reach is capable of running at 720p when tiled. Not sure what you are getting at.

navyguy21

why are you so desperate to defend halo, are you on the payroll?

No, i dont even like Halo that much lol. Its just that you are being a bit irrational, creating this thread and making claims with no evidence. That is what i dont like.

it's a fact that the game is not rendered in HD, it's also a fact that it's not locked at 30fps. i don't think it's irrational at all to hope this game would atleast pull 720.

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KingsMessenger

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#85 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="navyguy21"][QUOTE="GotNugz"]

why are you so desperate to defend halo, are you on the payroll?

GotNugz

No, i dont even like Halo that much lol. Its just that you are being a bit irrational, creating this thread and making claims with no evidence. That is what i dont like.

it's a fact that the game is not rendered in HD, it's also a fact that it's not locked at 30fps. i don't think it's irrational at all to hope this game would atleast pull 720.

It IS locked at 30FPS. Do you not understand what 30FPS Locked means? Because it isn't that the framerate can't drop below 30FPS, because you can't just magically make a game output frames that it hasn't rendered yet. 30FPS Locked means that it has a MAXIMUM framerate of 30FPS. They do that so that the game has fewer framerate fluctuations. Makes it appear smoother even if there are times when you waste a few frames per second. When the game is closer to release it will be more stable on the performance side.

As for the resolution, yet again you are ignoring a key factor. The game is using the Halo: Reach engine. The way that the Halo: Reach engine manages it framebuffer means that it has to be sub-HD for it to fit in the eDRAM without tiling. They could make it 720p or even 1080p, but it would mean fundamentally changing the way that their engine does most things.

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Cranler

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#86 Cranler
Member since 2005 • 8809 Posts

[QUOTE="ShadowDeathX"]so still, the only place to play HD Halo is on; PC!sayyy-gaa

a TRULY sad development

even at 1600p the pc version cant match halo anninversiary

alot of pople in this thread seem to be forgetting halos scale. halo has huge maps almost like the original crysis. this isnt a linear corridor shooter like cod.

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catfishmoon23

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#87 catfishmoon23
Member since 2005 • 5197 Posts

[QUOTE="GreekGameManiac"]

[QUOTE="EliteM0nk3y"]Halo has never run at 60 fps. The only game on a console that has run at 60 fps that I can think of is Call of DutyWasdie

Lol,what?

I've lost count of how many games have run on 60fps :S

Check your sources.

Most of the games that run at 60fps are sports games or racing games with an extremely controled camera. CoD hasn't had a major graphical upgrade in 4 years.

Nothing wrong with 30fps on the consoles. 99% of people can't tell the difference anyways.

While 30fps is perfectly fine for games, a lot more than 1% of people can probably tell the difference between 30 and 60fps.

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-RocBoys9489-

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#88 -RocBoys9489-
Member since 2008 • 6336 Posts
720p; 640p is there honestly any difference aside from fanboys arguing? I can't believe some people were even expecting 1080p...LOL, looks way too good to pull that off on 6 year old hardware.
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navyguy21

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#90 navyguy21
Member since 2003 • 17931 Posts

That's quite pathetic, really. I'm still buying it. But I'd expect more from a remaster.

A 10 year old game running on powerful (yet also outdated) hardware CAN'T even run at 60fps?

Are they still using the same old engine for Halo 1?

Please enlighten me.

2_Quiet_2_Riot
Yea, you just read the title and posted didnt you? You should take time to read the thread........
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-RocBoys9489-

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#91 -RocBoys9489-
Member since 2008 • 6336 Posts

That's quite pathetic, really. I'm still buying it. But I'd expect more from a remaster.

A 10 year old game running on powerful (yet also outdated) hardware CAN'T even run at 60fps?

Are they still using the same old engine for Halo 1?

Please enlighten me.

2_Quiet_2_Riot
It's 2011 graphics, not the same 2001 engine upscaled.
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GotNugz

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#92 GotNugz
Member since 2010 • 681 Posts

That's quite pathetic, really. I'm still buying it. But I'd expect more from a remaster.

A 10 year old game running on powerful (yet also outdated) hardware CAN'T even run at 60fps?

Are they still using the same old engine for Halo 1?

Please enlighten me.

2_Quiet_2_Riot

they are using the original engine and also the reach engine apparently. i tend to agree with you that it should atleast hit 720p, but i guess since this game is so visually stunning(sarcasm) according to people there is no juice left for real hd. Graphics king confirmed i guess:lol:

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GotNugz

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#93 GotNugz
Member since 2010 • 681 Posts

[QUOTE="2_Quiet_2_Riot"]

That's quite pathetic, really. I'm still buying it. But I'd expect more from a remaster.

A 10 year old game running on powerful (yet also outdated) hardware CAN'T even run at 60fps?

Are they still using the same old engine for Halo 1?

Please enlighten me.

-RocBoys9489-

It's 2011 graphics, not the same 2001 engine upscaled.

it's 2011 graphics yet somehow manages to look like an hd xbox 1 game

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#94 SaltyMeatballs
Member since 2009 • 25165 Posts

[QUOTE="-RocBoys9489-"][QUOTE="2_Quiet_2_Riot"]

That's quite pathetic, really. I'm still buying it. But I'd expect more from a remaster.

A 10 year old game running on powerful (yet also outdated) hardware CAN'T even run at 60fps?

Are they still using the same old engine for Halo 1?

Please enlighten me.

GotNugz

It's 2011 graphics, not the same 2001 engine upscaled.

it's 2011 graphics yet somehow manages to look like an hd xbox 1 game

That's just silly seeing as they show the huge difference from Xbox 1 Halo to Halo CE on 360.
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KingsMessenger

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#95 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="2_Quiet_2_Riot"]

That's quite pathetic, really. I'm still buying it. But I'd expect more from a remaster.

A 10 year old game running on powerful (yet also outdated) hardware CAN'T even run at 60fps?

Are they still using the same old engine for Halo 1?

Please enlighten me.

GotNugz

they are using the original engine and also the reach engine apparently. i tend to agree with you that it should atleast hit 720p, but i guess since this game is so visually stunning(sarcasm) according to people there is no juice left for real hd. Graphics king confirmed i guess:lol:

It is not about what they can do, it is about how they are doing things. They CAN do 720p. ANY game CAN do 720p. But that means you handle certain things a different way and you sacrifice something to achieve that result. Either way, there is always going to be some "left over juice." But the nature of bottlenecks in these consoles means that you have to choose one side or the other. What they have chosen to do is related DIRECTLY to their framebuffer and the eDRAM... The could make it 720p, but then they would have to find an alternative HDR solution. Given the color palette in the Halo games, using the high quality HDR that they are using produces the best results. However, the tradeoff is a lower resolution...

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R3FURBISHED

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#96 R3FURBISHED
Member since 2008 • 12408 Posts

instead we get choppy 30 frames

GotNugz

you must hate watching movies and television considering those don't even run at 30fps

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vashkey

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#97 vashkey
Member since 2005 • 33781 Posts
It's running two engines at the same time, one of them using more modern tech. This isn;t a simple port.
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vashkey

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#98 vashkey
Member since 2005 • 33781 Posts
It really says something though that it took Eurogamer's analysis for you guys to realize it's not a full 720. Regardless, you're still going to complain about the missing 80P you never realised wasn't there till now. Ignore the fact this is an old build of the game.
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#99 BodyElite
Member since 2009 • 2678 Posts
Nerdy much?
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gamecubepad

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#100 gamecubepad
Member since 2003 • 7214 Posts

GG.