[QUOTE="GotNugz"][QUOTE="navyguy21"] if ANY game on consoles were running 2 engines it would take a performance and resolution hit. End of story dude. How can you say 3D takes power to run, but not consider that running 2 game engines might (and does) do the same?navyguy21
the remake looks worse than 360 launch games, and that original halo engine is laughable, do you really think it's taxing the system? it uses no AA and is sub HD, not to mention that it ran on a 733mhz P3 cpu and on a gpu many times weaker.
Why are you NOT responding to what im saying? It runs 2 engines, regardless of what you think the system or engine is or isnt capable of. Running an engine takes resources, which is why some engines on PC arent possble on consoles, etc. You cant use you own logic here because you have no idea what its like to develop a game. Regardless of how bad you think the engine is, its still doing a lot. Also, Halo AI has always been among the industries best, especially last gen. That also takes CPU resources. Not to mention you have to process the lighting, the console OS, etc. Its more taxing than you think. Just becuase you cant SEE where its being used doesnt mean it isnt. It seems you are just trollng now................i have already responded to you but if i must own you again why not. here are the facts. both engines are sub HD, both engines run at a not so smoothe 30fps, no AA on original, the game runs on the same A.I. as Halo ce, considering all of that lets look at the technical aspect.
Xbox-733mhz cpu, 64mb SDRAM, 133mhz nvidia gpu,
360-3.2ghz triple core cpu, 500mhz ati gpu with 10mb Edram, 512mb DDR3.
so where sis the rest of the console's resources go?
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