Halo Reach New GRAPHICS KING. Sorry PS3 you can never beat this!!!!!!

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Malta_1980

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#102 Malta_1980
Member since 2008 • 11890 Posts

ohh so now we're stating 'console graphics king' based on hhmm air.. cause we've seen nothing yet for Halo Reach except some speculations..

Well in that case just to keep it funny, Halo Reach will take the 'console graphics king' award only to be replaced later by Killzone3, which will then pass the title on to Geow3, which will then pass it on to Uncharted3 and so on... (you see we all can speculate and assume stuff) :)

ohh i also bet that Forza4 & GT6 will look amazing on PS4 & next Xbox but boards will be flooded by shots for Crysis 3 (PC version)by that time:P

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horrowhip

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#103 horrowhip
Member since 2005 • 5002 Posts

Lmao, funny that Ati put something into a console card that they didn't even implement in PC cards at the time of launch for the 360. Heck it was what 11/2 years after the release of the 360 that Ati came out with a DX10 card. While Nvidia had already been doing DX10 with its cards, heck if any hidden features are in anything it would be the ps3.

But for the most part DX10 hasn't really added that much if anything at all, most games ran in DX9 on the pc doesn't really lose anything when compared to the DX10 versions, much less DX11 lol. Most have realised that DX10 was just a selling point for Vista for MS. Now they are using DX11 to sell Halo Reach? WoW.

GreyFoXX4

ATi cards have been capable of doing Tessellation since the R200 cards(Radeon 8500)....

You are wrong about them not putting it in their cards....

As for the Unified Shaders, that was announced as a DX10 feature a while before the Xbox 360 came out, and Ati was using the Xenos as a sort of prototype for that feature...

Xenos is not DX10 capable. Don't say that it is.... And Halo: Reach won't do DX11. This article was written by an ignorant fool.

DX10 wasn't just a selling point for Vista... DX10 is way better than DX9. But only if the code is written specifically for DX10....

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Nonstop-Madness

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#104 Nonstop-Madness
Member since 2008 • 12861 Posts

Claiming New Graphics King without pics .....

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Kandlegoat

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#105 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="PSdual_wielder"]

[QUOTE="aia89"] yeah..like Killzone, except it sucks. Watch "the thin red line", just an example, instead of playing these wannabe embarrassing movies, because that's all they are, pretty pictures with terrible gameplay, stupid stories and no fun at all.aia89

Goes to show that 360 fanboys are more extreme than PS3 ones.

i'm not only talking about ps3 games, but in general. also xbox 360 has a lot of embarrassing wannabe movies. This generation of games is all about graphics discussion, this is sad. I started playing with frogger, q-bert, pac-man on a 386 system, so I can see how the gaming market has gotten more and more ROTTEN, the true concept of videogaming went to pot. You people fail to realize that what you call HARDCORE GAMES are nothing but a bunch of pretty graphics with learning curves, easy stupid gameplay, short longevity and so forth. If someone here is old enough MUST agree with me here, because the real hardcore games are exceptions nowadays. people call hardcore games stuff like GTA IV, GOW. COD and so on.. but they fail to realize that they HAVE NOTHING hardcore at all. Try playing some old games so you'll realize what hardcore truly means. that's all.

agree with everything you say,it's pretty sad that there's text games from the 80's that have more depth than alot of the crap coming out nowadays.

but it's kind of pointless preaching this in SW,where everyone is just a superficial Sony/Xbox fanboy that have only started gaming one or two gens ago and only care about graphics,they would stick their' nose up at a roguelike rpg and say "WTF is dis?...mah character iz a letter?...tis is stoopid lol"

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Stevo_the_gamer

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#106 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
I'll believe it when I see it.
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inertk

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#107 inertk
Member since 2007 • 3385 Posts
Cool story, bro.
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tonitorsi

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#108 tonitorsi
Member since 2006 • 8692 Posts

Wow, TC....desperated much? To disprove something you can't change :P

Joke topic.

& don't feeda delusional troll.

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Pices

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#109 Pices
Member since 2005 • 3910 Posts
The PS3 can develop 2 tetraflops while the 360 displays one. The PS3 has the best graphics.
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Camer999

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#110 Camer999
Member since 2009 • 1729 Posts

The PS3 can develop 2 tetraflops while the 360 displays one. The PS3 has the best graphics.Pices

That means the PS3 is more powerful than a 4870.... nope....

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horrowhip

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#111 horrowhip
Member since 2005 • 5002 Posts

The PS3 can develop 2 tetraflops while the 360 displays one. The PS3 has the best graphics.Pices

The PS3 is roughly 400 GFLOPS total. The 2 TFLOP figure was complete marketing BS.... Don't believe it.

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EliteCouncilor

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#112 EliteCouncilor
Member since 2008 • 242 Posts

I'm not a fanboy, but that is a strong comment, you play your 16 player halo, i'll sit tight with 256 player MAG and my blu-ray power...

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_SniperFox_

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#113 _SniperFox_
Member since 2009 • 89 Posts

We have to see screens/footage of it 1st you know.

mitu123

You know one side is getting desperate when they say you can never beat this and produce ...NOTHING. And graphics king and Halo do not belong in the same topic, let alone the same sentence.

Desperate times man, Uncharted 2 really done a number on them lemmings. Made their brains melt or something

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Doolz2024

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#114 Doolz2024
Member since 2007 • 9623 Posts
No screenshots or vids? Let's wait til we see some of those before we start making the "graphics king" claims, k? ;)
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aia89

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#115 aia89
Member since 2009 • 2828 Posts

[QUOTE="aia89"][QUOTE="PSdual_wielder"]

Goes to show that 360 fanboys are more extreme than PS3 ones.

Kandlegoat

i'm not only talking about ps3 games, but in general. also xbox 360 has a lot of embarrassing wannabe movies. This generation of games is all about graphics discussion, this is sad. I started playing with frogger, q-bert, pac-man on a 386 system, so I can see how the gaming market has gotten more and more ROTTEN, the true concept of videogaming went to pot. You people fail to realize that what you call HARDCORE GAMES are nothing but a bunch of pretty graphics with learning curves, easy stupid gameplay, short longevity and so forth. If someone here is old enough MUST agree with me here, because the real hardcore games are exceptions nowadays. people call hardcore games stuff like GTA IV, GOW. COD and so on.. but they fail to realize that they HAVE NOTHING hardcore at all. Try playing some old games so you'll realize what hardcore truly means. that's all.

agree with everything you say,it's pretty sad that there's text games from the 80's that have more depth than alot of the crap coming out nowadays.

but it's kind of pointless preaching this in SW,where everyone is just a superficial Sony/Xbox fanboy that have only started gaming one or two gens ago and only care about graphics,they would stick their' nose up at a roguelike rpg and say "WTF is dis?...mah character iz a letter?...tis is stoopid lol"

yeah you're right, it's pointless to even bother saying these things in SW, but really those people have nothing in their brain, which is sad. I believe that the real games are threatened with extinction. This will sound funny and ridiculous to most of the new gamers that call themselves "hardcore", but, for instance, I find games like Oboro Muramasa and Little King Story to be more hardcore than most of the games on the 360 and ps3, although they look like stupid childish games; but still they're more hardcore than games like Dead Space, which appears like a superhardcore game for horny adults only oO. Anyway thanks for understanding. I wish there were more people like you.
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Pices

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#116 Pices
Member since 2005 • 3910 Posts

[QUOTE="Pices"]The PS3 can develop 2 tetraflops while the 360 displays one. The PS3 has the best graphics.horrowhip

The PS3 is roughly 400 GFLOPS total. The 2 TFLOP figure was complete marketing BS.... Don't believe it.

Let me tell you one thing , you can get a short game with spectacular graphics or get a long game with great graphics when it comes to the DVD discs for 360, but not when it comes to Blue-Ray. With BR, you can get better graphics and a lot of content at the same time.
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deactivated-5ef52b89b6fd0

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#118 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Lol at people still comparing graphics on 2 very out dated machines. Ps3 and 360 are pretty much the same and any difference in graphics is so small it dosent matter. I guess you have to have a gaming pc to see how lame threads like these are. Lol at console graphics.

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Pimp_Dog09

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#119 Pimp_Dog09
Member since 2009 • 235 Posts

Ok look my intention was to not turn this into a major tech showcase. Or a Nerd VS a Troll

Listen the point is. The ATI GPU in the 360 is custom built and in development for many years not like the RSX which was an off the shelf GPU that Sony ran 2 after then dumped the Cell as the GPU at the last min, Not only that the RSX sat on the shelf finished for about 10 months just waiting to be put into the PS3 because of the delayed launch.

Anyway The ATI GPU in the 360 Is basically a DX9.5 But it has some ideas of DX 10 built in. And being ATI GPU's can mimic some effects it's not a far stretch that a talented developer could make some similer effects seen in a DX11 game not fully but could try and be close and mimic it. But lets throw DX11 out the window lets stick to basically DX9.5 with some DX10 ideas that can be achieved on some levels even if small. Either way still far better then what the RSX can do.

Lets also rember that the 360 GPU has built in physics tech that I do not think has even been tapped at all by any developer of yet?

Anyway what this boils down to is $$$ Developers stick to what they know and do it for as cheap as possible. So is it any suprize that it is Bungie and Halo that will start to open Pandora's box on the 360 GPU. Really if anyone we should expect it to be Bungie really when we think about it. Halo HUGE selling game far less risk on development cost so it's a NO BRAINIER.

And in the future we should see other developers take notes and learn techneichs from Bungie on how they tapped the 360 GPU for the extra goodies.

So yes the 360 will start to flex it's GPU even if it is towards the tail end of the gen. Either way the 360 should have itself a few games that truly TRULY SHINE and this is why MS said hey trust us we have some sick stuff on the way.

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TOAO_Cyrus1

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#120 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="Pices"]The PS3 can develop 2 tetraflops while the 360 displays one. The PS3 has the best graphics.Camer999

That means the PS3 is more powerful than a 4870.... nope....

Yeah the 2 terraflop and 1 terraflop number where complete **** and lies. Sony claimed the RSX was capable of 1.8 terraflops... thats about 6x the power of the 7900GT which RSX is a gimped version of.

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urdead18

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#121 urdead18
Member since 2008 • 3630 Posts

1.) There were no screenshots or videos at link.

2.)"...modified version of the Halo 3 engine."...Yeah, don't count on this one being graphically impressive.

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TOAO_Cyrus1

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#122 TOAO_Cyrus1
Member since 2004 • 2895 Posts

Also the article is complete crap. The author claims the Xenos is beyond DX9 but not quite DX10 and then lists a bunch of DX11 features and somehow extrapulates that they will be used in Halo: REACH. I'm sorry but that doesnt make any sense at all. Tesselation yes but they arent going to make use of hull shader and domain shader. These arent graphical features that can be simulated in some way, they are a set of instructions that simply dont exist on the Xenos.

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Pimp_Dog09

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#123 Pimp_Dog09
Member since 2009 • 235 Posts

1.) There were no screenshots or videos at link.

2.)"...modified version of the Halo 3 engine."...Yeah, don't count on this one being graphically impressive.

urdead18

I would suggest you leave the thread and go do some research. It is a BRAND NEW in house custome built from the ground up graphics engine being built and it is said to start to use some of the advanced tech in the ATI 360 GPU that has not been tapped yet. Some features that the PS3 RSX does not have the ability to do.

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dream431ca

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#124 dream431ca
Member since 2003 • 10165 Posts

[QUOTE="urdead18"]

1.) There were no screenshots or videos at link.

2.)"...modified version of the Halo 3 engine."...Yeah, don't count on this one being graphically impressive.

Pimp_Dog09

I would suggest you leave the thread and go do some research. It is a BRAND NEW in house custome built from the ground up graphics engine being built and it is said to start to use some of the advanced tech in the ATI 360 GPU that has not been tapped yet. Some features that thr PS3 RSX does not have the ability to do.

What advanced tech do you speak off? I find it funny that no developer has ever used this so called "advanced tech". Yeah right :roll:
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cowgriller

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#125 cowgriller
Member since 2008 • 3153 Posts

Lmao, funny that Ati put something into a console card that they didn't even implement in PC cards at the time of launch for the 360. Heck it was what 11/2 years after the release of the 360 that Ati came out with a DX10 card. While Nvidia had already been doing DX10 with its cards, heck if any hidden features are in anything it would be the ps3.

But for the most part DX10 hasn't really added that much if anything at all, most games ran in DX9 on the pc doesn't really lose anything when compared to the DX10 versions, much less DX11 lol. Most have realised that DX10 was just a selling point for Vista for MS. Now they are using DX11 to sell Halo Reach? WoW.

GreyFoXX4

almost entirely wrong on everything. nvidia did not have a direct 3d 10 card until the launch of the 8800 series one year after the launch of the 360 (8800 in nov. 2006.) ati launched the 2900 with d3d 10 in march 2007 and was the first to launch d3d 10.1 and will be the first to launch d3d 11 later this year with the release of windows 7 around oct/nov. the gpu in the ps3, the RSX, is based on the 7800 gt, a dx 9 card, but with a smaller ring bus and lower bandwidth. further more, the rsx uses opengl, it doesn't use directx.

d3d 10 added some new features but was pretty much a more efficient version of dx 9 that was to be a selling point for vista. d3d 11 will be huge in regards to d3d 10 but unlike d3d 10 and just like d3d 10, will require new hardware to take full advantage of. unlike d3d 10, d3d 11 will be able to run on an older version of windows (vista, it's not 7 proprietary).

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urdead18

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#126 urdead18
Member since 2008 • 3630 Posts

[QUOTE="urdead18"]

1.) There were no screenshots or videos at link.

2.)"...modified version of the Halo 3 engine."...Yeah, don't count on this one being graphically impressive.

Pimp_Dog09

I would suggest you leave the thread and go do some research. It is a BRAND NEW in house custome built from the ground up graphics engine being built and it is said to start to use some of the advanced tech in the ATI 360 GPU that has not been tapped yet. Some features that the PS3 RSX does not have the ability to do.

Wake me when there's some screen shots of a 360 game that looks close to Uncharted2/Killzone 2.
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Camer999

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#127 Camer999
Member since 2009 • 1729 Posts

[QUOTE="Pimp_Dog09"]

[QUOTE="urdead18"]

1.) There were no screenshots or videos at link.

2.)"...modified version of the Halo 3 engine."...Yeah, don't count on this one being graphically impressive.

urdead18

I would suggest you leave the thread and go do some research. It is a BRAND NEW in house custome built from the ground up graphics engine being built and it is said to start to use some of the advanced tech in the ATI 360 GPU that has not been tapped yet. Some features that the PS3 RSX does not have the ability to do.

Wake me when there's some screen shots of a 360 game that looks close to Uncharted2/Killzone 2.

AC2?

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TOAO_Cyrus1

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#128 TOAO_Cyrus1
Member since 2004 • 2895 Posts

[QUOTE="Pimp_Dog09"]

[QUOTE="urdead18"]

1.) There were no screenshots or videos at link.

2.)"...modified version of the Halo 3 engine."...Yeah, don't count on this one being graphically impressive.

dream431ca

I would suggest you leave the thread and go do some research. It is a BRAND NEW in house custome built from the ground up graphics engine being built and it is said to start to use some of the advanced tech in the ATI 360 GPU that has not been tapped yet. Some features that thr PS3 RSX does not have the ability to do.

What advanced tech do you speak off? I find it funny that no developer has ever used this so called "advanced tech". Yeah right :roll:

They could figure out better ways of coding a game but there are no hidden "advanced features" that haven't been used. Tessellation was used in launch games and that's pretty much the only non DX9 feature. Halo: REACH may look great but theres no reason to make claims untill we have seen screenshots.

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Pimp_Dog09

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#129 Pimp_Dog09
Member since 2009 • 235 Posts

[QUOTE="Pimp_Dog09"]

[QUOTE="urdead18"]

1.) There were no screenshots or videos at link.

2.)"...modified version of the Halo 3 engine."...Yeah, don't count on this one being graphically impressive.

dream431ca

I would suggest you leave the thread and go do some research. It is a BRAND NEW in house custome built from the ground up graphics engine being built and it is said to start to use some of the advanced tech in the ATI 360 GPU that has not been tapped yet. Some features that thr PS3 RSX does not have the ability to do.

What advanced tech do you speak off? I find it funny that no developer has ever used this so called "advanced tech". Yeah right :roll:

No games really had to as of yet being this gen has been mostly multiplat not to mention the 360 versions look better anyway but that is another story nother thread.

Anyway We should start to see some of this being flexed by the 360 GPU with games like Alan Wake and the new Halo Reach.

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Kandlegoat

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#130 Kandlegoat
Member since 2009 • 3147 Posts

[QUOTE="Kandlegoat"]

[QUOTE="aia89"] i'm not only talking about ps3 games, but in general. also xbox 360 has a lot of embarrassing wannabe movies. This generation of games is all about graphics discussion, this is sad. I started playing with frogger, q-bert, pac-man on a 386 system, so I can see how the gaming market has gotten more and more ROTTEN, the true concept of videogaming went to pot. You people fail to realize that what you call HARDCORE GAMES are nothing but a bunch of pretty graphics with learning curves, easy stupid gameplay, short longevity and so forth. If someone here is old enough MUST agree with me here, because the real hardcore games are exceptions nowadays. people call hardcore games stuff like GTA IV, GOW. COD and so on.. but they fail to realize that they HAVE NOTHING hardcore at all. Try playing some old games so you'll realize what hardcore truly means. that's all.aia89

agree with everything you say,it's pretty sad that there's text games from the 80's that have more depth than alot of the crap coming out nowadays.

but it's kind of pointless preaching this in SW,where everyone is just a superficial Sony/Xbox fanboy that have only started gaming one or two gens ago and only care about graphics,they would stick their' nose up at a roguelike rpg and say "WTF is dis?...mah character iz a letter?...tis is stoopid lol"

yeah you're right, it's pointless to even bother saying these things in SW, but really those people have nothing in their brain, which is sad. I believe that the real games are threatened with extinction. This will sound funny and ridiculous to most of the new gamers that call themselves "hardcore", but, for instance, I find games like Oboro Muramasa and Little King Story to be more hardcore than most of the games on the 360 and ps3, although they look like stupid childish games; but still they're more hardcore than games like Dead Space, which appears like a superhardcore game for horny adults only oO. Anyway thanks for understanding. I wish there were more people like you.

haha I actually liked Deadspace,as simple and tedious that the game could get at times,it was very atmospheric.Made me feel like I was in one of the Alien Movies..I get what you're saying though..Like game devs are becoming more concerned with Graphics than gameplay..which is sad..also games have also had a decline when it comes to challenge,with hand-holding and all..

if you own a Ps3,I recommend Demon's souls,that game is a nice oldschool/hardcore ARPG. reminds me of what used to be good about gaming.A breath of fresh air quite frankly.

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deactivated-652663614c5e5

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#131 deactivated-652663614c5e5
Member since 2005 • 2271 Posts

i doubt its gonna look any better than Killzone 2.

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killerfist

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#132 killerfist
Member since 2005 • 20155 Posts
I'll choose to believe it when I see it.
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Jfisch93

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#133 Jfisch93
Member since 2008 • 3557 Posts

No pics=fail.

Uncharted 2 still wins.

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horrowhip

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#134 horrowhip
Member since 2005 • 5002 Posts

Ok look my intention was to not turn this into a major tech showcase. Or a Nerd VS a Troll

Listen the point is. The ATI GPU in the 360 is custom built and in development for many years not like the RSX which was an off the shelf GPU that Sony ran 2 after then dumped the Cell as the GPU at the last min, Not only that the RSX sat on the shelf finished for about 10 months just waiting to be put into the PS3 because of the delayed launch.

Anyway The ATI GPU in the 360 Is basically a DX9.5 But it has some ideas of DX 10 built in. And being ATI GPU's can mimic some effects it's not a far stretch that a talented developer could make some similer effects seen in a DX11 game not fully but could try and be close and mimic it. But lets throw DX11 out the window lets stick to basically DX9.5 with some DX10 ideas that can be achieved on some levels even if small. Either way still far better then what the RSX can do.

Lets also rember that the 360 GPU has built in physics tech that I do not think has even been tapped at all by any developer of yet?

Anyway what this boils down to is $$$ Developers stick to what they know and do it for as cheap as possible. So is it any suprize that it is Bungie and Halo that will start to open Pandora's box on the 360 GPU. Really if anyone we should expect it to be Bungie really when we think about it. Halo HUGE selling game far less risk on development cost so it's a NO BRAINIER.

And in the future we should see other developers take notes and learn techneichs from Bungie on how they tapped the 360 GPU for the extra goodies.

So yes the 360 will start to flex it's GPU even if it is towards the tail end of the gen. Either way the 360 should have itself a few games that truly TRULY SHINE and this is why MS said hey trust us we have some sick stuff on the way.

Pimp_Dog09

The Xenos CANNOT mimic DX10 effects. IT SIMPLY CANNOT.

Yes, it has optimizations that were designed for DX10, but those were both primarily to increase the programmability of the hardware, not the actual capability.... Unified Shaders and MEMEXPORT are great features that make the entire card much easier to program for. But they in no way expand the hardware into the realms of DX10 level graphical effects.

Tessellation IS possible on the Xenos however. Just as Tessellation is possible on the Radeon 8500, you can do Tessellation on the Xenos. All ATi cards have that ability. And Tessellation is a great feature. But it isn't really all that much to do with DX10 or even really DX11 features. DX11 makes Hardware Tessellators mandatory on all future GPU's. ATi has been doing that for a long time. nVidia, not so much.

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horrowhip

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#135 horrowhip
Member since 2005 • 5002 Posts

almost entirely wrong on everything. nvidia did not have a direct 3d 10 card until the launch of the 8800 series one year after the launch of the 360 (8800 in nov. 2006.) ati launched the 2900 with d3d 10 in march 2007 and was the first to launch d3d 10.1 and will be the first to launch d3d 11 later this year with the release of windows 7 around oct/nov. the gpu in the ps3, the RSX, is based on the 7800 gt, a dx 9 card, but with a smaller ring bus and lower bandwidth. further more, the rsx uses opengl, it doesn't use directx.

d3d 10 added some new features but was pretty much a more efficient version of dx 9 that was to be a selling point for vista. d3d 11 will be huge in regards to d3d 10 but unlike d3d 10 and just like d3d 10, will require new hardware to take full advantage of. unlike d3d 10, d3d 11 will be able to run on an older version of windows (vista, it's not 7 proprietary).

cowgriller

D3D 10 was not a more efficient version of D3D 9... D3D 10 was an entirely rewritten API with a ton of architectural differences from D3D 9. That is why attempts to take D3D 9 code and then sprinkle D3D 10 effects on top didn't prove to be successful or efficient. DX 10 was much more than a selling point for Vista, it was designed as a sort of refresh of DX. It completely renewed the API and streamlined everything about it. It added new features like the Geometry Shader and demanded Unified Shaders in the hardware. D3D 10 was in every single way, the single greatest improvement that DX had seen over the previous version. People like to claim that it was a waste given that we haven't seen massive performance improvements, but in order to really use DX10, you have to write and engine from the ground up for DX10. There are no half-way measures with it. You can't just add DX10 features on top of a DX9 engine without giving up all the performance improvements... No game released thus far is a true DX10 game. Not even Crysis. DX10 has simply not been used properly yet.

Also, D3D 11 is a subset of D3D10. Most of its features can be accessed by DX10 cards. However, a couple features require specific hardware.

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DeadMagazines

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#137 DeadMagazines
Member since 2009 • 1593 Posts
I don't know what's sadder, the fact this thread exists or that people actually take this fakeboy thread serious. DeadMagazines
Wow this thread is still going, refer to the above ^
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gamer620

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#138 gamer620
Member since 2004 • 3367 Posts
lulz. This game will reach the maximum potential of the 360..... just like Red Faction: Guerilla did. Give me a break.aaronmullan
System power doesn't like in graphical power alone. Add in the fact that Red Faction utilizes an extremely robust physics engine that gives EVERYTHING weight (vehicles, character, EACH WALL AND SUPPORT BEAM HOLDING UP A BUILDING) and then add in that these all dynamically can be destroyed INDEPENDENTLY of each other. RF:G likely doesn't use ALL of the 360, but it probably uses QUITE A BIT of its power, and keep in mind, what is considered maxing a system today, optimization gets better as the months go by unlocking better ways to squeeze more out of a system.
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SaudiFury

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#139 SaudiFury
Member since 2007 • 8709 Posts

you wanna be "Graphicz King"? ok...

*pulls out Burger King hat and places on your head*

ok your thing is the Graphicz King feel better? wanna medal?

gimme a break...

just buy both consoles if your so worried about who is going to have the better graphics. that way... your always the Graphicz Queen er... King.

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Solid_Max13

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#140 Solid_Max13
Member since 2006 • 3596 Posts
So Where is this "amazing incredible graphics king" you speak of all I see is a logo.... Not to be mean but TC your worse then some PS3 fanboys who hype Pre Alpha screenshots.
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cowgriller

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#141 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="cowgriller"]

almost entirely wrong on everything. nvidia did not have a direct 3d 10 card until the launch of the 8800 series one year after the launch of the 360 (8800 in nov. 2006.) ati launched the 2900 with d3d 10 in march 2007 and was the first to launch d3d 10.1 and will be the first to launch d3d 11 later this year with the release of windows 7 around oct/nov. the gpu in the ps3, the RSX, is based on the 7800 gt, a dx 9 card, but with a smaller ring bus and lower bandwidth. further more, the rsx uses opengl, it doesn't use directx.

d3d 10 added some new features but was pretty much a more efficient version of dx 9 that was to be a selling point for vista. d3d 11 will be huge in regards to d3d 10 but unlike d3d 10 and just like d3d 10, will require new hardware to take full advantage of. unlike d3d 10, d3d 11 will be able to run on an older version of windows (vista, it's not 7 proprietary).

horrowhip

D3D 10 was not a more efficient version of D3D 9... D3D 10 was an entirely rewritten API with a ton of architectural differences from D3D 9. That is why attempts to take D3D 9 code and then sprinkle D3D 10 effects on top didn't prove to be successful or efficient. DX 10 was much more than a selling point for Vista, it was designed as a sort of refresh of DX. It completely renewed the API and streamlined everything about it. It added new features like the Geometry Shader and demanded Unified Shaders in the hardware. D3D 10 was in every single way, the single greatest improvement that DX had seen over the previous version. People like to claim that it was a waste given that we haven't seen massive performance improvements, but in order to really use DX10, you have to write and engine from the ground up for DX10. There are no half-way measures with it. You can't just add DX10 features on top of a DX9 engine without giving up all the performance improvements... No game released thus far is a true DX10 game. Not even Crysis. DX10 has simply not been used properly yet.

Also, D3D 11 is a subset of D3D10. Most of its features can be accessed by DX10 cards. However, a couple features require specific hardware.

d3d 10 wasn't the greatest improvement to the directx architecture, it was merely the biggest. d3d 10 was pretty much out performed by dx 9 in gaming. sure improvements have been made, but it was not the huge improvement that ms claimed it to be. furthermore, the reason most pc games aren't designed for d3d 10 exclusively, or from the ground up, is because it would divide their userbase and those without vista/d3d 10 would be unable to play the game. yes, d3d 10 was a selling point of vista, which is why MS themselves marketed d3d 10 to the gaming market to get them upgrade to vista for it's "improved performance".

d3d 11 is not a subset of d3d 10, it's a superset of d3d 10.1. it contains all of the improvements and features of d3d 10.1 and adds tessellation, shader model 5, compute shaders, and mutlithreaded rendering. the later two can be used fully by even dx 9 hardware but tessellation and sm5 require d3d 11 hardware.

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Odrec

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#142 Odrec
Member since 2009 • 1897 Posts
This is the only way lemmings can declare graphic ownage, by using their imagination :)
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pyromaniac223

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#143 pyromaniac223
Member since 2008 • 5896 Posts
This is the only way lemmings can declare graphic ownage, by using their imagination :)Odrec
Nowadays, this is true. Before KZ2, though, they had the world in their palms. The console world, anyway.
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chaoz-king

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#144 chaoz-king
Member since 2005 • 5956 Posts

We have to see screens/footage of it 1st you know.

mitu123
I know right. Claming to be " Graphics King " without screens/footage is stupid.
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cowgriller

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#145 cowgriller
Member since 2008 • 3153 Posts

This is the only way lemmings can declare graphic ownage, by using their imagination :)Odrec

funny, cows did this in 2005 with a cgi trailer for killzone 2, lair, and gt5. cows continue to do this today with gt5, and for the past 4 years, not a single gameplay video or picture ever emerged from gt5, only more cgi videos, which btw, was comprised mostly of the same video that polyphony showed off in 2005, including nascar.

proof in this link

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heybooboo19

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#147 heybooboo19
Member since 2009 • 428 Posts

Slight edges in pixel/vertex shading, in addition to an unified memory architecture along with EDRAM doesn't make the RSX outdated. Which 360 games have 4x AA, 8x AF, FP16 HDR like Heavenly Sword? The Cell alleviating stress off of the GPU alone doesn't produce Motorstorm, God of War, Ratchet, Heavy Rain, MAG, etc.

And honestly the budget/time excuse is getting old. PS3 devs spend similar amounts of money and time. I'd love for you to prove with some factual info who's spending more money and time. Insomniac is pumping out games yearly. PS3 games aren't releasing with GTA IV-like development costs. Microsoft's game division has plenty of money to fund projects and have had plenty of time since hey guess what the 360 came out a year before the PS3.

Bottom line the 360 doesn't have a Cell to help out. There's no Blu-Ray luxury. No HDD in every system. No XDR RAM. There's plenty of things the 360 lacks as well, so you're living in a dream world if you think anything it produces is unattainable.

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NoobisMaxcimus

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#148 NoobisMaxcimus
Member since 2007 • 2893 Posts

Slight edges in pixel/vertex shading, in addition to an unified memory architecture along with EDRAM doesn't make the RSX outdated. Which 360 games have 4x AA, 8x AF, FP16 HDR like Heavenly Sword? The Cell alleviating stress off of the GPU alone doesn't produce Motorstorm, God of War, Ratchet, Heavy Rain, MAG, etc.

And honestly the budget/time excuse is getting old. PS3 devs spend similar amounts of money and time. I'd love for you to prove with some factual info who's spending more money and time. Insomniac is pumping out games yearly. PS3 games aren't releasing with GTA IV-like development costs. Microsoft's game division has plenty of money to fund projects and have had plenty of time since hey guess what the 360 came out a year before the PS3.

Bottom line the 360 doesn't have a Cell to help out. There's no Blu-Ray luxury. No HDD in every system. No XDR RAM. There's plenty of things the 360 lacks as well, so you're living in a dream world if you think anything it produces is unattainable.

heybooboo19
Ooh, thanks for the insight! Never knew that stuff.
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ZoomZoom2490

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#149 ZoomZoom2490
Member since 2008 • 3943 Posts

in that article it states that the game is using a modified Halo 3 engine, so what does this mean? ms is creating hype for this expansion pack for full price and nothing more.

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LordDhampire

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#150 LordDhampire
Member since 2006 • 772 Posts

You just proved to me that this game is not gonna be graphically impressive in the least, I thought it used a whole new engine...but nope it uses a modified halo 3 engine....Im dissapointed.