It seems like every nintendo game is essentially collect item X in order to free/save Y.
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Not that I can think of but does it really matter? If a game is fun, I can overlook its lack of a compelling story.
It seems like every nintendo game is essentially collect item X in order to free/save Y.
markinthedark
Just like in almost every other game right???
i think what he means is that there is no real compelling story to most Nintendo games as to why you'redoing X to recieve Y
_R34LiTY_
exactly, i wasnt saying that was the underlying plot mechanic... i was saying that IS the plot.
Intro: Help im trapped, collect the 14 power crystals then come save me!
Ending: Thanks for getting the power crystals, im saved.
Yes, my god yes.
Shirokishi_
YES. Other than the Mother series, the Zelda series does have a legitimate storyline, particularly Majora's Mask.
[QUOTE="_R34LiTY_"]
i think what he means is that there is no real compelling story to most Nintendo games as to why you'redoing X to recieve Y
markinthedark
exactly, i wasnt saying that was the underlying plot mechanic... i was saying that IS the plot.
Intro: Help im trapped, collect the 14 power crystals then come save me!
Ending: Thanks for getting the power crystals, im saved.
You are indeed right that the majority of Nintendo games have no major plot to them.
But to be honest, I rather have a game with no plot than one with a terrible/average one.
Helps the game be more straightforward.
Lack of plot hasn't stopped any Nintendo games from excelling in everything else.
Uhh Mother series, Golden Sun? Metroid series? Legend of Zelda Series? Eternal Darkness? All of those game's/series have gotten AAA mind you...
Majora's Mask has a great story.
I love the story in the Metroid Prime series. The way it is told through the scan visor, your setting, and the environment is just amazing.
Well yeah, that's how most games are structured. Regarding games with compelling storylines, I now refer you to masterpieces in storytelling such as *The Legend of Zelda: Majora's Mask- Eeriee, haunting, moving. The game is a work of art, and it focuses on themes such as death ad impending doom. Displaying an uncharacteristic maturity of storytelling, Majora's Mask is a must play for all gamers who profess to place the narrative of a game over all else. *Metroid Prime: The main game progression in itself lacks much of a plot. Playing through the game properly and using your scan visor, however, reveals the lore and backstory of the game, which gradually turns into a commentary on Isolation. Metroid Prime represents what is probably the best fusion and synthesis of gameplay and storytelling within a game. Play through these, TC, and tell me that these games don't have 'compelling storylines.'charizard1605
i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.
I for some reason never played Majora's mask even though i loved OOT.
[QUOTE="princeofshapeir"]obvious plots devoid of symbolism, metaphors, or relevant themes.Teufelhuhn
Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.
i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.
I for some reason never played Majora's mask even though i loved OOT.
Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.I think what the TC defines as a "compelling storyline" is Metal Gear Solid, which is like a comic book. Its storyline is meant for the people that appreciate juvenile, overly obvious plots devoid of symbolism, metaphors, or relevant themes. In all seriousness, the Zelda series features a plot that is more "compelling" than the MGS series and actually has a meaningful theme.princeofshapeir
I have actually only played MGS2, and i didnt care for it at all... the only thing i really remember about that game is how laughably bad the ending was.
EDIT: actually i shouldnt say i didnt care for the game at all, i remember the gameplay being quite fun.
[QUOTE="Teufelhuhn"]
[QUOTE="princeofshapeir"]obvious plots devoid of symbolism, metaphors, or relevant themes.princeofshapeir
Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.
Hey now, nanomachines explain everything! Vamp couldn't be a supernatural force, that's unrealistic. Now NANOMACHINES, THAT'S a good plot twist! :D
[QUOTE="markinthedark"]Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.
I for some reason never played Majora's mask even though i loved OOT.
charizard1605
What other games have a backstory/lore?
i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.
I for some reason never played Majora's mask even though i loved OOT.
Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE. Although, it can be unfairly hard, and I personally couldn't get through the game without gamefaqs. Some of the masks can only be got at certain times in the three day span, and some masks have to be used to get past certain parts in the game. Regardless, it's one of the best games I've ever played.[QUOTE="Teufelhuhn"]
[QUOTE="princeofshapeir"]obvious plots devoid of symbolism, metaphors, or relevant themes.princeofshapeir
Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.
Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.[QUOTE="charizard1605"][QUOTE="markinthedark"]
i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.
I for some reason never played Majora's mask even though i loved OOT.
AmayaPapaya
What other games have a backstory/lore?
dragon age had tons of codex, and while i liked the game... i never read a single one of those things (actually i think i read 1 or 2... then stopped caring). Pretty sure all of the old bioware PC RPGs had it too, and i never bothered.
[QUOTE="charizard1605"][QUOTE="markinthedark"]
i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.
I for some reason never played Majora's mask even though i loved OOT.
Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.What other games have a backstory/lore?
Quite a few. In fact, almost every game with a storyhas to have some amount of backstory/lore in order for the story to be in context, and for it to make mich sense. The problem is, the backstory is almost always overshadowed by the main narrative, so people don't pay it much heed. Metroid Prime though, is all about the backstory, it's about finding the pieces to a jogsaw and gradually piecing them together, as a picture slowly comes into focus, and you understand exactly where you are and what its relevance is. And the fact that this is done via methods that are integral to the success of the gameplay, the fact that Metroid Prime can have a great story WITHOUT having to rely on hour long cutscenes that compromise on the gameplay, automatically elevate the game to a loftier level.i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.
I for some reason never played Majora's mask even though i loved OOT.
Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE. Although, it can be unfairly hard, and I personally couldn't get through the game without gamefaqs. Some of the masks can only be got at certain times in the three day span, and some masks have to be used to get past certain parts in the game. Regardless, it's one of the best games I've ever played. I was nine when I played Majora's Mask, and it was brutal :([QUOTE="princeofshapeir"]
[QUOTE="Teufelhuhn"]
This is Metal Gear Solid's storyline you're talking about? Really?Teufelhuhn
Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.
The plot is obvious in that it never deviates from the standards it sets for itself. It is convoluted and full of hair-pin twists, I agree. But this is precisely what makes it so obvious, and thus devoid of expression: it relies on shocking the player and turning the story around and adding new changes, no matter how ridiculous, in an attempt to make up for its lack of literate expression. The storyline is very obvious and lacks expression. None of the MGS characters even show that they are competent, believable, and complex characters.
Nintendo approaches this issue in a completely different way. They don't create a "plot", instead, they create settings, or universes, if you prefer that word. In pen and paper RPGs, you have core books (D&D Player/DM/Monster Manual books), then you have books that give you different universes or settings (Dragonlance, Planescape, Forgotten Realms, Rokugan) all of these designed so the DM can come up with a plot using the rules and the different universes. Those are more or less similar to what Nintendo does. And then you have the novels, like the works of R.R. Salvatore and all that stuff, which is what other developers tend to do.
Universes/settings, I believe, have a much bigger impact; mainly because there is plenty of stuff left to the player's imagination to fill up. Zelda games, for example, don't really have an incredibly complex plot. Instead, they resemble the kind of folk story that's told through several generations, with each generation adding details that make their own version unique.
Then again, some people do not play D&D, but do enjoy Salvatore's novels, which is perfectly fine. That novel approach, I believe, is how other developers tend to work. Then there are developers that create universes/settings AND complex plots, but, when you think about it, there aren't that many of those. I mean, there are exceptions, a bunch of them, actually, but the overwhelming majority of other companies' games take place here on Earth (past, present, future, post apocalyptic, etc, but still on Earth... And even if they do take place in outer space, they tend to feel pretty Earthly... Or maybe I should even dare to say Western culture-centric.)
[QUOTE="princeofshapeir"]
[QUOTE="Teufelhuhn"]
This is Metal Gear Solid's storyline you're talking about? Really?tagyhag
Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.
Hey now, nanomachines explain everything! Vamp couldn't be a supernatural force, that's unrealistic. Now NANOMACHINES, THAT'S a good plot twist! :D
One of the reasons I disliked MGS4 lol.[QUOTE="Bigboi500"]
Has Sony or Microsoft ever made a game with a compelling story either?
NS of course :|.
NS?The plot is obvious in that it never deviates from the standards it sets for itself. It is convoluted and full of hair-pin twists, I agree. But this is precisely what makes it so obvious, and thus devoid of expression: it relies on shocking the player and turning the story around and adding new changes, no matter how ridiculous, in an attempt to make up for its lack of literate expression. The storyline is very obvious and lacks expression. None of the MGS characters even show that they are competent, believable, and complex characters.
princeofshapeir
your argument is almost as incoherent as the mgs plotline
anyway itt: hypocrites, i can virtually guarantee that at some point youve all been on the 'omg i want games with better stories' bandwagon, or torn down some popular, non-nintendo game for its lack of story elements.
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