Has Nintendo ever made a game with a compelling storyline?

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markinthedark

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#1 markinthedark
Member since 2005 • 3676 Posts

It seems like every nintendo game is essentially collect item X in order to free/save Y.

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789shadow

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#2 789shadow
Member since 2006 • 20195 Posts

Sounds like basic game progression to me.

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The_Game21x

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#3 The_Game21x
Member since 2005 • 26440 Posts

Not that I can think of but does it really matter? If a game is fun, I can overlook its lack of a compelling story.

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gamer4life85

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#4 gamer4life85
Member since 2003 • 1203 Posts

Im pretty sure you do that in like 99% of all games.

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madsnakehhh

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#5 madsnakehhh
Member since 2007 • 18368 Posts

It seems like every nintendo game is essentially collect item X in order to free/save Y.

markinthedark

Just like in almost every other game right???

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Mario1331

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#6 Mario1331
Member since 2005 • 8929 Posts

lol isnt that majority of games?

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oldkingallant

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#7 oldkingallant
Member since 2010 • 4958 Posts

Back in the day I'm sure Zelda's story qualified as compelling :P/

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Shirokishi_

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#8 Shirokishi_
Member since 2009 • 11206 Posts

Yes, my god yes.

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tagyhag

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#9 tagyhag
Member since 2007 • 15874 Posts

Mother 3 and Golden Sun to name a few.

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_R34LiTY_

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#10 _R34LiTY_
Member since 2008 • 3331 Posts

i think what he means is that there is no real compelling story to most Nintendo games as to why you'redoing X to recieve Y

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ActicEdge

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#11 ActicEdge
Member since 2008 • 24492 Posts

Yes but that isn't the point. Why do they have to produces games with compelling stories?

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markinthedark

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#12 markinthedark
Member since 2005 • 3676 Posts

i think what he means is that there is no real compelling story to most Nintendo games as to why you'redoing X to recieve Y

_R34LiTY_

exactly, i wasnt saying that was the underlying plot mechanic... i was saying that IS the plot.

Intro: Help im trapped, collect the 14 power crystals then come save me!

Ending: Thanks for getting the power crystals, im saved.

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princeofshapeir

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#13 princeofshapeir
Member since 2006 • 16652 Posts

Yes, my god yes.

Shirokishi_

YES. Other than the Mother series, the Zelda series does have a legitimate storyline, particularly Majora's Mask.

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deactivated-5d6e91f5c147a

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#14 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

Yes, my god yes.

Shirokishi_
Thread over guys.
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tagyhag

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#15 tagyhag
Member since 2007 • 15874 Posts

[QUOTE="_R34LiTY_"]

i think what he means is that there is no real compelling story to most Nintendo games as to why you'redoing X to recieve Y

markinthedark

exactly, i wasnt saying that was the underlying plot mechanic... i was saying that IS the plot.

Intro: Help im trapped, collect the 14 power crystals then come save me!

Ending: Thanks for getting the power crystals, im saved.

You are indeed right that the majority of Nintendo games have no major plot to them.

But to be honest, I rather have a game with no plot than one with a terrible/average one.

Helps the game be more straightforward.

Lack of plot hasn't stopped any Nintendo games from excelling in everything else.

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deactivated-5d6bb9cb2ee20

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#16 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
Well yeah, that's how most games are structured. Regarding games with compelling storylines, I now refer you to masterpieces in storytelling such as *The Legend of Zelda: Majora's Mask- Eeriee, haunting, moving. The game is a work of art, and it focuses on themes such as death ad impending doom. Displaying an uncharacteristic maturity of storytelling, Majora's Mask is a must play for all gamers who profess to place the narrative of a game over all else. *Metroid Prime: The main game progression in itself lacks much of a plot. Playing through the game properly and using your scan visor, however, reveals the lore and backstory of the game, which gradually turns into a commentary on Isolation. Metroid Prime represents what is probably the best fusion and synthesis of gameplay and storytelling within a game. Play through these, TC, and tell me that these games don't have 'compelling storylines.'
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DethSkematik

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#17 DethSkematik
Member since 2008 • 3900 Posts
Mario isn't compelling enough? Down a few 'shrooms, stomp on everything you see and kick Bowser's ass to save the day :D.
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mexicangordo

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#18 mexicangordo
Member since 2005 • 8687 Posts

Uhh Mother series, Golden Sun? Metroid series? Legend of Zelda Series? Eternal Darkness? All of those game's/series have gotten AAA mind you...

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AmayaPapaya

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#19 AmayaPapaya
Member since 2008 • 9029 Posts

Majora's Mask has a great story.

I love the story in the Metroid Prime series. The way it is told through the scan visor, your setting, and the environment is just amazing.

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Bigboi500

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#20 Bigboi500
Member since 2007 • 35550 Posts

Has Sony or Microsoft ever made a game with a compelling story either?

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markinthedark

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#21 markinthedark
Member since 2005 • 3676 Posts

Well yeah, that's how most games are structured. Regarding games with compelling storylines, I now refer you to masterpieces in storytelling such as *The Legend of Zelda: Majora's Mask- Eeriee, haunting, moving. The game is a work of art, and it focuses on themes such as death ad impending doom. Displaying an uncharacteristic maturity of storytelling, Majora's Mask is a must play for all gamers who profess to place the narrative of a game over all else. *Metroid Prime: The main game progression in itself lacks much of a plot. Playing through the game properly and using your scan visor, however, reveals the lore and backstory of the game, which gradually turns into a commentary on Isolation. Metroid Prime represents what is probably the best fusion and synthesis of gameplay and storytelling within a game. Play through these, TC, and tell me that these games don't have 'compelling storylines.'charizard1605

i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.

I for some reason never played Majora's mask even though i loved OOT.

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princeofshapeir

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#22 princeofshapeir
Member since 2006 • 16652 Posts
I think what the TC defines as a "compelling storyline" is Metal Gear Solid, which is like a comic book. Its storyline is meant for the people that appreciate juvenile, overly obvious plots devoid of symbolism, metaphors, or relevant themes. In all seriousness, the Zelda series features a plot that is more "compelling" than the MGS series and actually has a meaningful theme.
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Teuf_

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#23 Teuf_
Member since 2004 • 30805 Posts

obvious plots devoid of symbolism, metaphors, or relevant themes.princeofshapeir


This is Metal Gear Solid's storyline you're talking about? Really?

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princeofshapeir

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#24 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"]obvious plots devoid of symbolism, metaphors, or relevant themes.Teufelhuhn



This is Metal Gear Solid's storyline you're talking about? Really?

Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.

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deactivated-5d6bb9cb2ee20

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#25 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="markinthedark"]

i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.

I for some reason never played Majora's mask even though i loved OOT.

Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.
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markinthedark

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#26 markinthedark
Member since 2005 • 3676 Posts

I think what the TC defines as a "compelling storyline" is Metal Gear Solid, which is like a comic book. Its storyline is meant for the people that appreciate juvenile, overly obvious plots devoid of symbolism, metaphors, or relevant themes. In all seriousness, the Zelda series features a plot that is more "compelling" than the MGS series and actually has a meaningful theme.princeofshapeir

I have actually only played MGS2, and i didnt care for it at all... the only thing i really remember about that game is how laughably bad the ending was.

EDIT: actually i shouldnt say i didnt care for the game at all, i remember the gameplay being quite fun.

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tagyhag

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#27 tagyhag
Member since 2007 • 15874 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="princeofshapeir"]obvious plots devoid of symbolism, metaphors, or relevant themes.princeofshapeir



This is Metal Gear Solid's storyline you're talking about? Really?

Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.

Hey now, nanomachines explain everything! Vamp couldn't be a supernatural force, that's unrealistic. Now NANOMACHINES, THAT'S a good plot twist! :D

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AmayaPapaya

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#28 AmayaPapaya
Member since 2008 • 9029 Posts

[QUOTE="markinthedark"]

i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.

I for some reason never played Majora's mask even though i loved OOT.

charizard1605

Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.

What other games have a backstory/lore?

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princeofshapeir

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#29 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="charizard1605"][QUOTE="markinthedark"]

i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.

I for some reason never played Majora's mask even though i loved OOT.

Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.

Although, it can be unfairly hard, and I personally couldn't get through the game without gamefaqs. Some of the masks can only be got at certain times in the three day span, and some masks have to be used to get past certain parts in the game. Regardless, it's one of the best games I've ever played.
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Teuf_

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#30 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="princeofshapeir"]obvious plots devoid of symbolism, metaphors, or relevant themes.princeofshapeir



This is Metal Gear Solid's storyline you're talking about? Really?

Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.



I don't care whether you or anyone likes it (although I suppose you do judging by that dig you made at people who like the game).

I'm just wondering how you chose the word "obvious" for such a convoluted plot, and how you can claim it doesn't have any metaphors or symbolism. The last two aren't even matters of opinion.

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markinthedark

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#31 markinthedark
Member since 2005 • 3676 Posts

[QUOTE="charizard1605"][QUOTE="markinthedark"]

i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.

I for some reason never played Majora's mask even though i loved OOT.

AmayaPapaya

Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.

What other games have a backstory/lore?

dragon age had tons of codex, and while i liked the game... i never read a single one of those things (actually i think i read 1 or 2... then stopped caring). Pretty sure all of the old bioware PC RPGs had it too, and i never bothered.

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deactivated-5d6bb9cb2ee20

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#32 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="AmayaPapaya"]

[QUOTE="charizard1605"][QUOTE="markinthedark"]

i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.

I for some reason never played Majora's mask even though i loved OOT.

Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.

What other games have a backstory/lore?

Quite a few. In fact, almost every game with a storyhas to have some amount of backstory/lore in order for the story to be in context, and for it to make mich sense. The problem is, the backstory is almost always overshadowed by the main narrative, so people don't pay it much heed. Metroid Prime though, is all about the backstory, it's about finding the pieces to a jogsaw and gradually piecing them together, as a picture slowly comes into focus, and you understand exactly where you are and what its relevance is. And the fact that this is done via methods that are integral to the success of the gameplay, the fact that Metroid Prime can have a great story WITHOUT having to rely on hour long cutscenes that compromise on the gameplay, automatically elevate the game to a loftier level.
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deactivated-5d6bb9cb2ee20

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#33 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="princeofshapeir"][QUOTE="charizard1605"][QUOTE="markinthedark"]

i played metroid prime, though i dont remember it much. If the storyline required you to go out of your way to to know it... i probably never bothered. Ive never been a big fan of collecting lore in games... though thats more my fault than a flaw of the game.

I for some reason never played Majora's mask even though i loved OOT.

Yeah man, Metroid Prime had this great story that was waiting to be discovered. Assuming you used the scan visor properly, the game would pull you in with what is probably the best backstory/lore in any game ever, PERIOD. And dude, you must play Majora's Mask. PRONTO. Download it off the Virtual Console, play it now. That game is a MASTERPIECE.

Although, it can be unfairly hard, and I personally couldn't get through the game without gamefaqs. Some of the masks can only be got at certain times in the three day span, and some masks have to be used to get past certain parts in the game. Regardless, it's one of the best games I've ever played.

I was nine when I played Majora's Mask, and it was brutal :(
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princeofshapeir

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#34 princeofshapeir
Member since 2006 • 16652 Posts

[QUOTE="princeofshapeir"]

[QUOTE="Teufelhuhn"]

This is Metal Gear Solid's storyline you're talking about? Really?

Teufelhuhn

Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.



I don't care whether you or anyone likes it (although I suppose you do judging by that dig you made at people who like the game).

I'm just wondering how you chose the word "obvious" for such a convoluted plot, and how you can claim it doesn't have any metaphors or symbolism. The last two aren't even matters of opinion.

The plot is obvious in that it never deviates from the standards it sets for itself. It is convoluted and full of hair-pin twists, I agree. But this is precisely what makes it so obvious, and thus devoid of expression: it relies on shocking the player and turning the story around and adding new changes, no matter how ridiculous, in an attempt to make up for its lack of literate expression. The storyline is very obvious and lacks expression. None of the MGS characters even show that they are competent, believable, and complex characters.

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LordQuorthon

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#35 LordQuorthon
Member since 2008 • 5803 Posts

Nintendo approaches this issue in a completely different way. They don't create a "plot", instead, they create settings, or universes, if you prefer that word. In pen and paper RPGs, you have core books (D&D Player/DM/Monster Manual books), then you have books that give you different universes or settings (Dragonlance, Planescape, Forgotten Realms, Rokugan) all of these designed so the DM can come up with a plot using the rules and the different universes. Those are more or less similar to what Nintendo does. And then you have the novels, like the works of R.R. Salvatore and all that stuff, which is what other developers tend to do.

Universes/settings, I believe, have a much bigger impact; mainly because there is plenty of stuff left to the player's imagination to fill up. Zelda games, for example, don't really have an incredibly complex plot. Instead, they resemble the kind of folk story that's told through several generations, with each generation adding details that make their own version unique.

Then again, some people do not play D&D, but do enjoy Salvatore's novels, which is perfectly fine. That novel approach, I believe, is how other developers tend to work. Then there are developers that create universes/settings AND complex plots, but, when you think about it, there aren't that many of those. I mean, there are exceptions, a bunch of them, actually, but the overwhelming majority of other companies' games take place here on Earth (past, present, future, post apocalyptic, etc, but still on Earth... And even if they do take place in outer space, they tend to feel pretty Earthly... Or maybe I should even dare to say Western culture-centric.)

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rangegear

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#36 rangegear
Member since 2008 • 3029 Posts

Zelda..dude...zelda!! Great story line.

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#37 jasonharris48
Member since 2006 • 21441 Posts

[QUOTE="princeofshapeir"]

[QUOTE="Teufelhuhn"]

This is Metal Gear Solid's storyline you're talking about? Really?

tagyhag

Absolutely. I don't know why this is shocking. The MGS series has a ridiculous, bizarre storyline that relies on plot twists and loose connections to the military industrial complex in order to generate the idea that it is somehow relevant to today. I hate being blunt, but a game with robots that urinate and moo and nanomachines that explain every unnatural thing a character does in the story can't be taken seriously, much less appreciated as a literate work of art.

Hey now, nanomachines explain everything! Vamp couldn't be a supernatural force, that's unrealistic. Now NANOMACHINES, THAT'S a good plot twist! :D

One of the reasons I disliked MGS4 lol.

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lamprey263

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#38 lamprey263
Member since 2006 • 45477 Posts
I think Zelda is as good as it's going to get, I'm more worried the stories in their games aren't maturing with the game population and instead are catering towards really really young people with the cartoony target audience fit for Teletubbies viewers
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#39 locopatho
Member since 2003 • 24300 Posts
Fire Emblem is pretty cool. But moslty Nintendo games are about pure gameplay, usually in a unique or interesting setting. And that's fine.
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IppoTenma

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#40 IppoTenma
Member since 2009 • 2972 Posts
Majoras Mask...hell, most (or all) or the 3D Zelda's have had great stories.
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Rahnyc4

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#41 Rahnyc4
Member since 2005 • 6660 Posts
um... metroid prime series....
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#42 Arbiterisl33t69
Member since 2009 • 2542 Posts
No one really gives a flying you-know-what, they're fun. Well-formed and complex, rich stories are great and all, but are they actually necessary other than in RPGS/JRPGS (and a lot of adventure or horror games that focus on immersion and yadda yadda)?
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#43 PSGamerforlife
Member since 2009 • 862 Posts

Has Sony or Microsoft ever made a game with a compelling story either?

Bigboi500

NS of course :|.

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deactivated-5d6bb9cb2ee20

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#44 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts
[QUOTE="PSGamerforlife"]

[QUOTE="Bigboi500"]

Has Sony or Microsoft ever made a game with a compelling story either?

NS of course :|.

NS?
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Sword-Demon

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#45 Sword-Demon
Member since 2008 • 7007 Posts

zelda, fire emblem, metroid

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deactivated-57ad0e5285d73

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#46 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

Has Sony or Microsoft ever made a game with a compelling story either?

Bigboi500

bt

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locopatho

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#47 locopatho
Member since 2003 • 24300 Posts

Has Sony or Microsoft ever made a game with a compelling story either?

Bigboi500
Sony yes indeed.
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CaptainHarley

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#48 CaptainHarley
Member since 2004 • 2703 Posts

The plot is obvious in that it never deviates from the standards it sets for itself. It is convoluted and full of hair-pin twists, I agree. But this is precisely what makes it so obvious, and thus devoid of expression: it relies on shocking the player and turning the story around and adding new changes, no matter how ridiculous, in an attempt to make up for its lack of literate expression. The storyline is very obvious and lacks expression. None of the MGS characters even show that they are competent, believable, and complex characters.

princeofshapeir

your argument is almost as incoherent as the mgs plotline

anyway itt: hypocrites, i can virtually guarantee that at some point youve all been on the 'omg i want games with better stories' bandwagon, or torn down some popular, non-nintendo game for its lack of story elements.

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goblaa

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#49 goblaa
Member since 2006 • 19304 Posts

No, they tend to focus on compelling fun. Want a compeling story, go watch a movie or read a book.

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SecretPolice

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#50 SecretPolice
Member since 2007 • 45675 Posts

Hmm, I guess theres that one game where you used a magical musical instrument and need to save the princess from the evil man - does that count ?

:P