How is that relevant at all? You can't take a PS3 game and run it on the 360 no matter how similar the hardware is. If you had only a 360 and wanted to play a PS3 game, you're out of luck. On the other hand, if your computer ran OSX and you wanted to run a game that wasn't available, you'd only have to install Windows in order to play it. The difference is that owners of PCs have the option of changing the OS because they have full control over their hardware. Console users cannot mod a 360 into a PS3, while PC gamers only have to insert a disk and install some software.but consoles are essentially personal computers... the hardware is all pretty similiar.
You can put linux on consoles afterall.
EDIT: and what if a console company struck a deal with onlive and got the service on consoles. These are all things to consider when defining a platform imo.
BeardMaster
Consoles are technically personal computers by definition because they contain a microprocessor, but for practical purposes we do not refer to them as such because they have a different focus from what we know as personal computers.
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